--- deliantra/server/socket/item.C 2012/10/29 23:55:57 1.100 +++ deliantra/server/socket/item.C 2017/01/19 21:18:34 1.103 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * @@ -180,7 +180,7 @@ #define FINGER_DOWN "finger_down.x11" /** - * Send the look window. Don't need to do animations here + * Send the look window. Don't need to do animations here * This sends all the faces to the client, not just updates. This is * because object ordering would otherwise be inconsistent. */ @@ -644,7 +644,7 @@ if (!op) { - pl->failmsg ("Could not find object to lock/unlock"); + pl->failmsgf ("Could not find object %d to lock/unlock", tag); return; } @@ -665,7 +665,7 @@ if (!op) { - pl->failmsg ("Could not find object to mark"); + pl->failmsgf ("Could not find object %d to mark", tag); return; }