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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.30 by pippijn, Sat Jan 6 14:42:31 2007 UTC vs.
Revision 1.68 by root, Thu May 8 20:03:50 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
28 * 27 *
29 * \date 2003-12-02 28 * \date 2003-12-02
30 * 29 *
31 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
32 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
33 * the logic for what items should be sent. 32 * the logic for what items should be sent.
34 */ 33 */
35 34
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */ 36#include <object.h>
38#include <sproto.h> 37#include <sproto.h>
39 38
40/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
41#define MAXITEMLEN 300 40#define MAXITEMLEN 300
42 41
194query_flags (object *op) 193query_flags (object *op)
195{ 194{
196 unsigned int flags = 0; 195 unsigned int flags = 0;
197 196
198 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
199 {
200 switch (op->type) 198 switch (op->type)
201 { 199 {
202 case BOW: 200 case BOW:
203 case WAND: 201 case WAND:
204 case ROD: 202 case ROD:
205 case HORN: 203 case HORN:
206 flags = a_readied; 204 flags = a_readied;
207 break; 205 break;
208 case WEAPON: 206 case WEAPON:
209 flags = a_wielded; 207 flags = a_wielded;
210 break; 208 break;
211 case SKILL: 209 case SKILL:
212 case ARMOUR: 210 case ARMOUR:
213 case HELMET: 211 case HELMET:
214 case SHIELD: 212 case SHIELD:
215 case RING: 213 case RING:
216 case BOOTS: 214 case BOOTS:
217 case GLOVES: 215 case GLOVES:
218 case AMULET: 216 case AMULET:
219 case GIRDLE: 217 case GIRDLE:
220 case BRACERS: 218 case BRACERS:
221 case CLOAK: 219 case CLOAK:
222 flags = a_worn; 220 flags = a_worn;
223 break; 221 break;
224 case CONTAINER: 222 case CONTAINER:
225 flags = a_active; 223 flags = a_active;
226 break; 224 break;
227 default: 225 default:
228 flags = a_applied; 226 flags = a_applied;
229 break; 227 break;
230 } 228 }
231 }
232 229
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN; 231 flags |= F_OPEN;
235 232
236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
256 * animation of face to the client. 253 * animation of face to the client.
257 */ 254 */
258static void 255static void
259add_object_to_socklist (client &ns, packet &sl, object *head) 256add_object_to_socklist (client &ns, packet &sl, object *head)
260{ 257{
261 int flags, len, anim_speed;
262 char item_n[MAX_BUF]; 258 char item_n[MAX_BUF];
263 const char *item_p; 259 const char *item_p;
264 260
265 flags = query_flags (head); 261 int flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 262 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 263 flags |= F_NOPICK;
268 264
269 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 265 ns.send_face (head->face, -50);
270 esrv_send_face (&ns, head->face->number, 0); 266 ns.flush_fx ();
271 267
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 268 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 esrv_send_animation (&ns, head->animation_id); 269 ns.send_animation (head->animation_id);
274 270
275 sl << uint32 (head->count) 271 sl << uint32 (head->count)
276 << uint32 (flags) 272 << uint32 (flags)
277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 273 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
278 << uint32 (head->face->number); 274 << uint32 (head->face);
275
276 int len;
279 277
280 if (!head->custom_name) 278 if (!head->custom_name)
281 { 279 {
282 strncpy (item_n, query_base_name (head, 0), 127); 280 strncpy (item_n, query_base_name (head, 0), 127);
283 item_n[127] = 0; 281 item_n[127] = 0;
297 len += strlen (item_n + 1 + len) + 1; 295 len += strlen (item_n + 1 + len) + 1;
298 296
299 sl << data8 (item_n, len) 297 sl << data8 (item_n, len)
300 << uint16 (head->animation_id); 298 << uint16 (head->animation_id);
301 299
302 anim_speed = 0; 300 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
303 if (QUERY_FLAG (head, FLAG_ANIMATE)) 301 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
304 { 302 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
305 if (head->anim_speed)
306 anim_speed = head->anim_speed;
307 else
308 {
309 if (FABS (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (FABS (head->speed) >= 1.0)
312 anim_speed = 1;
313 else
314 anim_speed = (int) (1.0 / FABS (head->speed));
315 }
316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320 303
321 sl << uint8 (anim_speed) 304 sl << uint8 (anim_speed)
322 << uint32 (head->nrof); 305 << uint32 (head->nrof);
323 306
324 if (ns.itemcmd == 2) 307 if (ns.itemcmd == 2)
325 sl << uint16 (head->client_type); 308 sl << uint16 (head->client_type);
326 309
327 SET_FLAG (head, FLAG_CLIENT_SENT); 310 SET_FLAG (head, FLAG_CLIENT_SENT);
328} 311}
329 312
313static faceidx
314need_face_now (player *pl, const char *name)
315{
316 faceidx face = face_find (name, empty_face);
317
318 pl->ns->send_face (face, -50);
319 pl->ns->flush_fx ();
320
321 return face;
322}
323
324#define FINGER_UP "finger_up.x11"
325#define FINGER_DOWN "finger_down.x11"
330 326
331/** 327/**
332 * Send the look window. Don't need to do animations here 328 * Send the look window. Don't need to do animations here
333 * This sends all the faces to the client, not just updates. This is 329 * This sends all the faces to the client, not just updates. This is
334 * because object ordering would otherwise be inconsistent. 330 * because object ordering would otherwise be inconsistent.
335 */ 331 */
336void 332void
337esrv_draw_look (object *pl) 333esrv_draw_look (player *pl)
338{ 334{
339 object *tmp, *last; 335 object *ob = pl->ob;
340 int got_one = 0, start_look = 0, end_look = 0;
341 char buf[MAX_BUF];
342 336
343 if (!pl->contr->ns->update_look) 337 if (!pl->ns->update_look)
344 { 338 {
345 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 339 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
346 return; 340 return;
347 } 341 }
348 else 342
349 pl->contr->ns->update_look = 0; 343 pl->ns->update_look = 0;
350 344
351 if (QUERY_FLAG (pl, FLAG_REMOVED) 345 if (QUERY_FLAG (ob, FLAG_REMOVED)
352 || !pl->map 346 || !ob->map
353 || pl->map->in_memory != MAP_IN_MEMORY 347 || ob->map->in_memory != MAP_ACTIVE
354 || out_of_map (pl->map, pl->x, pl->y)) 348 || out_of_map (ob->map, ob->x, ob->y))
355 return; 349 return;
356 350
357 for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
358 ;
359
360 pl->contr->ns->send_packet ("delinv 0"); 351 pl->ns->send_packet ("delinv 0");
361 352
362 packet sl; 353 packet sl;
363 sl.printf ("item%d ", pl->contr->ns->itemcmd); 354 sl.printf ("item%d ", pl->ns->itemcmd);
364 355
365 sl << uint32 (0); 356 sl << uint32 (0);
366 357
367 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 358 int start_pos = pl->ns->look_position;
368 esrv_send_face (pl->contr->ns, empty_face->number, 0); 359 bool dirty = false;
369 360
370 if (pl->contr->ns->look_position) 361 mapspace &ms = ob->ms ();
362
363 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
364 // start from the top
365 object *items [FLOORBOX_PAGESIZE];
366 int item_idx = 0, item_cnt = 0;
367 int pos = 0;
368
369 // find our items by walking down
370 object *item = ms.top;
371
372 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
373 {
374 if (!item->client_visible ())
375 continue;
376
377 if (++pos < start_pos)
378 continue;
379
380 // record item
381 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
382 item_cnt++;
383
384 // stop at first floor
385 if (item->flag [FLAG_IS_FLOOR])
386 {
387 // we are finished, don't append "next group of items"
388 // by setting item to ms.bot it becomes zero which is checked after the while loop
389 item = ms.bot;
390 }
371 { 391 }
372 char buf[80];
373 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
374 392
393 // see if there are more if we cared - we ignore invisible objects
394 if (item)
395 {
396 /* What we basically do is make a 'fake' object - when the user applies it,
397 * we notice the special tag the object has, and act accordingly.
398 */
375 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE)) 399 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
376 << uint32 (0) 400 << uint32 (0)
377 << sint32 (-1) 401 << uint32 ((uint32) - 1)
378 << uint32 (empty_face->number) 402 << uint32 (need_face_now (pl, FINGER_DOWN))
379 << data8 (buf) 403 << data8 ("Apply this to see the items below")
380 << uint16 (0) 404 << uint16 (0)
381 << uint8 (0) 405 << uint8 (0)
382 << uint32 (0); 406 << uint32 (0);
383 407
384 if (pl->contr->ns->itemcmd == 2) 408 if (pl->ns->itemcmd == 2)
385 sl << uint16 (0); 409 sl << uint16 (0);
386 }
387 410
388 for (last = NULL; tmp != last; tmp = tmp->below) 411 dirty = true;
389 { 412 }
390 object *head;
391 413
392 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 414 // now send out all items in the ring buffer in reverse order
415 while (item_cnt)
416 {
417 --item_cnt;
418 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
419 object *item = items [item_idx];
420
421 add_object_to_socklist (*pl->ns, sl, item->head_ ());
422
423 dirty = true;
424
425 // if packet got too large, send it and begin a new one
426 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
393 { 427 {
394 last = tmp->below; /* assumes double floor mode */ 428 pl->ns->send_packet (sl);
395 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 429
396 last = last->below; 430 sl.reset ();
431 sl.printf ("item%d ", pl->ns->itemcmd);
432 sl << uint32 (0);
433
434 dirty = false;
397 } 435 }
398
399 if (LOOK_OBJ (tmp))
400 {
401 if (++start_look < pl->contr->ns->look_position)
402 continue;
403
404 end_look++;
405
406 if (end_look > FLOORBOX_PAGESIZE)
407 {
408 /* What we basically do is make a 'fake' object - when the user applies it,
409 * we notice the special tag the object has, and act accordingly.
410 */
411 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
412 << uint32 (0)
413 << uint32 ((uint32) - 1)
414 << uint32 (empty_face->number)
415 << data8 ("Apply this to see next group of items")
416 << uint16 (0)
417 << uint8 (0)
418 << uint32 (0);
419
420 if (pl->contr->ns->itemcmd == 2)
421 sl << uint16 (0);
422
423 break;
424 }
425
426 if (tmp->head)
427 head = tmp->head;
428 else
429 head = tmp;
430
431 add_object_to_socklist (*pl->contr->ns, sl, head);
432 got_one++;
433
434 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
435 {
436 pl->contr->ns->send_packet (sl);
437
438 sl.reset ();
439 sl.printf ("item%d ", pl->contr->ns->itemcmd);
440 sl << uint32 (0);
441 got_one = 0;
442 }
443 }
444 } 436 }
445 437
446 if (got_one) 438 if (start_pos)
439 {
440 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
441 << uint32 (0)
442 << sint32 (-1)
443 << uint32 (need_face_now (pl, FINGER_UP))
444 << data8 ("Apply this to see the items higher up")
445 << uint16 (0)
446 << uint8 (0)
447 << uint32 (0);
448
449 if (pl->ns->itemcmd == 2)
450 sl << uint16 (0);
451
452 dirty = true;
453 }
454
455 if (dirty)
447 pl->contr->ns->send_packet (sl); 456 pl->ns->send_packet (sl);
448
449} 457}
450 458
451/** 459/**
452 * Sends whole inventory. 460 * Sends whole inventory.
453 */ 461 */
454void 462void
455esrv_send_inventory (object *pl, object *op) 463esrv_send_inventory (object *pl, object *op)
456{ 464{
457 object *tmp; 465 if (!pl->contr->ns)//D
466 return;
467
458 int got_one = 0; 468 int got_one = 0;
459
460 469
461 pl->contr->ns->send_packet_printf ("delinv %d", op->count); 470 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
462 471
463 packet sl; 472 packet sl;
464 sl.printf ("item%d ", pl->contr->ns->itemcmd); 473 sl.printf ("item%d ", pl->contr->ns->itemcmd);
465 474
466 sl << uint32 (op->count); 475 sl << uint32 (op->count);
467 476
468 for (tmp = op->inv; tmp; tmp = tmp->below) 477 for (object *tmp = op->inv; tmp; tmp = tmp->below)
469 { 478 {
470 object *head; 479 object *head;
471 480
472 if (tmp->head) 481 if (tmp->head)
473 head = tmp->head; 482 head = tmp->head;
474 else 483 else
475 head = tmp; 484 head = tmp;
476 485
477 if (LOOK_OBJ (head)) 486 if (head->client_visible ())
478 { 487 {
479 add_object_to_socklist (*pl->contr->ns, sl, head); 488 add_object_to_socklist (*pl->contr->ns, sl, head);
480 489
481 got_one++; 490 got_one++;
482 491
483 /* IT is possible for players to accumulate a huge amount of 492 /* IT is possible for players to accumulate a huge amount of
484 * items (especially with some of the bags out there) to 493 * items (especially with some of the bags out there) to
485 * overflow the buffer. IF so, send multiple item commands. 494 * overflow the buffer. IF so, send multiple item commands.
486 */ 495 */
487 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 496 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
488 { 497 {
489 pl->contr->ns->send_packet (sl); 498 pl->contr->ns->send_packet (sl);
490 499
491 sl.reset (); 500 sl.reset ();
492 sl.printf ("item%d ", pl->contr->ns->itemcmd); 501 sl.printf ("item%d ", pl->contr->ns->itemcmd);
493 sl << uint32 (op->count); 502 sl << uint32 (op->count);
494 got_one = 0; 503 got_one = 0;
495 } 504 }
496 } /* If LOOK_OBJ() */ 505 }
497 } 506 }
498 507
499 if (got_one) 508 if (got_one)
500 pl->contr->ns->send_packet (sl); 509 pl->contr->ns->send_packet (sl);
501} 510}
505 * 514 *
506 * flags is a list of values to update 515 * flags is a list of values to update
507 * to the client (as defined in newclient.h - might as well use the 516 * to the client (as defined in newclient.h - might as well use the
508 * same value both places. 517 * same value both places.
509 */ 518 */
510
511void 519void
512esrv_update_item (int flags, object *pl, object *op) 520esrv_update_item (int flags, object *pl, object *op)
513{ 521{
514 /* If we have a request to send the player item, skip a few checks. */ 522 /* If we have a request to send the player item, skip a few checks. */
515 if (op != pl) 523 if (op != pl && !op->client_visible ())
516 {
517 if (!LOOK_OBJ (op))
518 return; 524 return;
519 /* we remove the check for op->env, because in theory, the object 525
520 * is hopefully in the same place, so the client should preserve 526 client *ns = pl->contr->ns;
521 * order. 527 if (!ns)
522 */ 528 return;
523 }
524 529
525 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 530 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
526 { 531 {
527 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 532 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
528 * this is happening - we can set a breakpoint here in the debugger 533 * this is happening - we can set a breakpoint here in the debugger
533 538
534 packet sl ("upditem"); 539 packet sl ("upditem");
535 540
536 sl << uint8 (flags); 541 sl << uint8 (flags);
537 542
538 if (op->head)
539 op = op->head; 543 op = op->head_ ();
540 544
541 sl << uint32 (op->count); 545 sl << uint32 (op->count);
542 546
543 if (flags & UPD_LOCATION) 547 if (flags & UPD_LOCATION)
544 sl << uint32 (op->env ? op->env->count : 0); 548 sl << uint32 (op->env ? op->env->count : 0);
546 if (flags & UPD_FLAGS) 550 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op)); 551 sl << uint32 (query_flags (op));
548 552
549 if (flags & UPD_WEIGHT) 553 if (flags & UPD_WEIGHT)
550 { 554 {
551 sint32 weight = WEIGHT (op); 555 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
552 556
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
555 if (pl == op) 557 if (op)
556 op->contr->last_weight = weight; 558 ns->last_weight = weight;
559
560 sl << uint32 (weight);
557 } 561 }
558 562
559 if (flags & UPD_FACE) 563 if (flags & UPD_FACE)
560 { 564 {
561 if (!(pl->contr->ns->faces_sent[op->face->number] & NS_FACESENT_FACE)) 565 ns->send_face (op->face, -50);
562 esrv_send_face (pl->contr->ns, op->face->number, 0); 566 ns->flush_fx ();
563
564 sl << uint32 (op->face->number); 567 sl << uint32 (op->face);
565 } 568 }
566 569
567 if (flags & UPD_NAME) 570 if (flags & UPD_NAME)
568 { 571 {
569 int len; 572 int len;
603 { 606 {
604 if (op->anim_speed) 607 if (op->anim_speed)
605 anim_speed = op->anim_speed; 608 anim_speed = op->anim_speed;
606 else 609 else
607 { 610 {
608 if (FABS (op->speed) < 0.001) 611 if (fabs (op->speed) < 0.001)
609 anim_speed = 255; 612 anim_speed = 255;
610 else if (FABS (op->speed) >= 1.0) 613 else if (fabs (op->speed) >= 1.0)
611 anim_speed = 1; 614 anim_speed = 1;
612 else 615 else
613 anim_speed = (int) (1.0 / FABS (op->speed)); 616 anim_speed = (int) (1.0 / fabs (op->speed));
614 } 617 }
615 618
616 if (anim_speed > 255) 619 if (anim_speed > 255)
617 anim_speed = 255; 620 anim_speed = 255;
618 } 621 }
630 * Sends item's info to player. 633 * Sends item's info to player.
631 */ 634 */
632void 635void
633esrv_send_item (object *pl, object *op) 636esrv_send_item (object *pl, object *op)
634{ 637{
635 /* If this is not the player object, do some more checks */ 638 if (!pl->contr->ns)
636 if (op != pl)
637 {
638 /* We only send 'visibile' objects to the client */
639 if (!LOOK_OBJ (op))
640 return; 639 return;
641 /* if the item is on the ground, mark that the look needs to 640
642 * be updated. 641 /* We only send 'visible' objects to the client, and sometimes the player */
643 */ 642 if (!op->client_visible () && op->type != PLAYER)
644 if (!op->env)
645 {
646 pl->contr->ns->floorbox_update ();
647 return; 643 return;
648 }
649 }
650 644
651 packet sl; 645 packet sl;
652 646
653 sl.printf ("item%d ", pl->contr->ns->itemcmd); 647 sl.printf ("item%d ", pl->contr->ns->itemcmd);
654 648
655 if (op->head)
656 op = op->head; 649 op = op->head_ ();
657 650
658 sl << uint32 (op->env ? op->env->count : 0); 651 sl << uint32 (op->env ? op->env->count : 0);
659 652
660 add_object_to_socklist (*pl->contr->ns, sl, op); 653 add_object_to_socklist (*pl->contr->ns, sl, op);
661 654
662 pl->contr->ns->send_packet (sl); 655 pl->contr->ns->send_packet (sl);
663 SET_FLAG (op, FLAG_CLIENT_SENT); 656 SET_FLAG (op, FLAG_CLIENT_SENT);
664} 657}
665 658
666/** 659/**
667 * Tells the client to delete an item. Uses the item 660 * Tells the client to delete an item.
668 * command with a -1 location.
669 */ 661 */
670
671void 662void
672esrv_del_item (player *pl, int tag) 663esrv_del_item (player *pl, int tag)
673{ 664{
665 if (!pl->ns)
666 return;
667
674 packet sl ("delitem"); 668 packet sl ("delitem");
675 669
676 sl << uint32 (tag); 670 sl << uint32 (tag);
677 671
678 pl->ns->send_packet (sl); 672 pl->ns->send_packet (sl);
687 681
688/** 682/**
689 * Takes a player and object count (tag) and returns the actual object 683 * Takes a player and object count (tag) and returns the actual object
690 * pointer, or null if it can't be found. 684 * pointer, or null if it can't be found.
691 */ 685 */
692
693object * 686object *
694esrv_get_ob_from_count (object *pl, tag_t count) 687esrv_get_ob_from_count (object *pl, tag_t count)
695{ 688{
696 object *op, *tmp;
697
698 if (pl->count == count) 689 if (pl->count == count)
699 return pl; 690 return pl;
700 691
701 for (op = pl->inv; op; op = op->below) 692 for (object *op = pl->inv; op; op = op->below)
702 if (op->count == count) 693 if (op->count == count)
703 return op; 694 return op;
704 else if (op->type == CONTAINER && pl->container == op) 695 else if (op->type == CONTAINER && pl->container == op)
705 for (tmp = op->inv; tmp; tmp = tmp->below) 696 for (object *tmp = op->inv; tmp; tmp = tmp->below)
706 if (tmp->count == count) 697 if (tmp->count == count)
707 return tmp; 698 return tmp;
708 699
709 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 700 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
710 if (op->head && op->head->count == count) 701 if (op->head && op->head->count == count)
711 return op; 702 return op;
712 else if (op->count == count) 703 else if (op->count == count)
713 return op; 704 return op;
714 else if (op->type == CONTAINER && pl->container == op) 705 else if (op->type == CONTAINER && pl->container == op)
715 for (tmp = op->inv; tmp; tmp = tmp->below) 706 for (object *tmp = op->inv; tmp; tmp = tmp->below)
716 if (tmp->count == count) 707 if (tmp->count == count)
717 return tmp; 708 return tmp;
718 709
710#if 0
711 /* If the high bit is set, player examined a pseudo object. */
712 if (count & 0x80000000)
713 return 0;
714#endif
715
719 return 0; 716 return 0;
720} 717}
721 718
722
723/** Client wants to examine some object. So lets do so. */ 719/** Client wants to examine some object. So lets do so. */
724void 720void
725ExamineCmd (char *buf, int len, player *pl) 721ExamineCmd (char *buf, int len, player *pl)
726{ 722{
727 tag_t tag = atoi (buf); 723 tag_t tag = atoi (buf);
728 724
729 /* If the high bit is set, player examined a pseudo object. */ 725 /* If the high bit is set, player applied a pseudo object. */
730 if (tag & 0x80000000) 726 if (tag & 0x80000000)
727 {
728 pl->ns->look_position = tag & 0x7fffffff;
729 pl->ns->floorbox_update ();
731 return; 730 return;
731 }
732 732
733 object *op = esrv_get_ob_from_count (pl->ob, tag); 733 object *op = esrv_get_ob_from_count (pl->ob, tag);
734 734
735 if (!op) 735 if (!op)
736 { 736 {
739 } 739 }
740 740
741 examine (pl->ob, op); 741 examine (pl->ob, op);
742} 742}
743 743
744/** Client wants to examine some object. So lets do so. */
745void
746ExCmd (char *buf, int len, player *pl)
747{
748 tag_t tag = atoi (buf);
749
750 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
751 {
752 std::string s = op->describe (pl->ob);
753
754 if (msg_is_special (s.c_str (), false))
755 cfperl_expand_cfpod (pl, s);
756
757 packet sl ("ex");
758 sl << ber32 (tag) << s.c_str ();
759
760 pl->ns->send_packet (sl);
761 }
762}
763
744/** Client wants to apply some object. Lets do so. */ 764/** Client wants to apply some object. Lets do so. */
745void 765void
746ApplyCmd (char *buf, int len, player *pl) 766ApplyCmd (char *buf, int len, player *pl)
747{ 767{
748 tag_t tag = atoi (buf); 768 tag_t tag = atoi (buf);
749
750 /* sort of a hack, but if the player saves and the player then manually
751 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
752 */
753 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
754 return;
755 769
756 /* If the high bit is set, player applied a pseudo object. */ 770 /* If the high bit is set, player applied a pseudo object. */
757 if (tag & 0x80000000) 771 if (tag & 0x80000000)
758 { 772 {
759 pl->ns->look_position = tag & 0x7fffffff; 773 pl->ns->look_position = tag & 0x7fffffff;
780 tag_t tag = net_uint32 ((uint8 *)data + 1); 794 tag_t tag = net_uint32 ((uint8 *)data + 1);
781 object *op = esrv_get_ob_from_count (pl->ob, tag); 795 object *op = esrv_get_ob_from_count (pl->ob, tag);
782 796
783 if (!op) 797 if (!op)
784 { 798 {
785 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 799 pl->failmsg ("Could not find object to lock/unlock");
786 return; 800 return;
787 } 801 }
788 802
789 if (!flag) 803 if (!flag)
790 CLEAR_FLAG (op, FLAG_INV_LOCKED); 804 CLEAR_FLAG (op, FLAG_INV_LOCKED);
801 tag_t tag = net_uint32 ((uint8 *)data); 815 tag_t tag = net_uint32 ((uint8 *)data);
802 object *op = esrv_get_ob_from_count (pl->ob, tag); 816 object *op = esrv_get_ob_from_count (pl->ob, tag);
803 817
804 if (!op) 818 if (!op)
805 { 819 {
806 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 820 pl->failmsg ("Could not find object to mark");
807 return; 821 return;
808 } 822 }
809 823
810 pl->mark = op; 824 pl->mark = op;
811 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 825 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
812} 826}
813 827
814/** 828/**
815 * look_at prints items on the specified square. 829 * look_at prints items on the specified square.
816 * 830 *
817 * [ removed EARTHWALL check and added check for containers inventory. 831 * [ removed EARTHWALL check and added check for containers inventory.
818 * Tero.Haatanen@lut.fi ] 832 * Tero.Haatanen@lut.fi ]
819 */ 833 */
820void 834static void
821look_at (object *op, int dx, int dy) 835look_at (player *pl, int dx, int dy)
822{ 836{
823 object *tmp; 837 dynbuf_text buf;
824 int flag = 0; 838 object *ob = pl->ob;
825 sint16 x, y;
826 maptile *m;
827 839
828 x = op->x + dx; 840 if (!pl->observe->map)
829 y = op->y + dy;
830
831 if (out_of_map (op->map, x, y))
832 return; 841 return;
833 842
834 m = get_map_from_coord (op->map, &x, &y); 843 mapxy pos (pl->observe);
835 if (!m) 844 pos.move (dx, dy);
845
846 if (pos.normalise ())
847 for (object *tmp = pos->top; tmp; tmp = tmp->below)
848 {
849 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
850 continue;
851
852 if (QUERY_FLAG (ob, FLAG_WIZ))
853 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
854 else
855 buf.printf ("- %s.\n", query_name (tmp));
856
857 object *head = tmp->head_ ();
858
859 if (head->inv)
860 if ((head->type != CONTAINER && head->type != FLESH)
861 || QUERY_FLAG (ob, FLAG_WIZ))
862 buf << head->query_inventory (ob, " ");
863
864 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
865 break;
866 }
867
868 if (buf.empty ())
869 pl->failmsg ("You see nothing there.");
870 else
871 pl->infobox (MSG_CHANNEL ("lookat"), buf);
872}
873
874/** Client wants to look at some object. Lets do so. */
875void
876LookAt (char *buf, int len, player *pl)
877{
878 char *cp;
879
880 int dx = atoi (buf);
881 if (!(cp = strchr (buf, ' ')))
836 return; 882 return;
837 883
838 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
839
840 for (; tmp != NULL; tmp = tmp->below)
841 {
842 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
843 continue;
844
845 if (!flag)
846 {
847 if (dx || dy)
848 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
849 else
850 {
851 clear_win_info (op);
852 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
853 }
854 flag = 1;
855 }
856
857 if (QUERY_FLAG (op, FLAG_WIZ))
858 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
859 else
860 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
861
862 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
863 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
864 inventory (op, tmp->head == NULL ? tmp : tmp->head);
865
866 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
867 break;
868 }
869
870 if (!flag)
871 {
872 if (dx || dy)
873 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
874 else
875 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
876 }
877}
878
879
880
881/** Client wants to look at some object. Lets do so. */
882void
883LookAt (char *buf, int len, player *pl)
884{
885 int dx, dy;
886 char *cp;
887
888 dx = atoi (buf);
889 if (!(cp = strchr (buf, ' ')))
890 {
891 return;
892 }
893 dy = atoi (cp); 884 int dy = atoi (cp);
894 885
886 if (player *opl = pl->observe->contr)
887 if (client *ns = opl->ns)
888 {
895 if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2) 889 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
896 return; 890 return;
897 891
898 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 892 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
899 return; 893 return;
894 }
900 895
901 look_at (pl->ob, dx, dy); 896 look_at (pl, dx, dy);
902} 897}
903 898
904/** Move an object to a new location */ 899/** Move an object to a new location */
905void 900void
906esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 901esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
907{ 902{
908 object *op, *env;
909
910 op = esrv_get_ob_from_count (pl, tag); 903 object *op = esrv_get_ob_from_count (pl, tag);
911 if (!op) 904 if (!op)
912 { 905 {
913 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 906 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
914 return; 907 return;
915 } 908 }
922 /* If it is an active container, then we should drop all objects 915 /* If it is an active container, then we should drop all objects
923 * in the container and not the container itself. 916 * in the container and not the container itself.
924 */ 917 */
925 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
926 { 919 {
927 object *current, *next; 920 int cnt = MAX_ITEM_PER_DROP;
928 921
929 for (current = op->inv; current != NULL; current = next) 922 for (object *current = op->inv; current && cnt--; )
930 { 923 {
931 next = current->below; 924 object *next = current->below;
932 drop_object (pl, current, 0); 925 drop_object (pl, current, 0);
926 current = next;
933 } 927 }
934 928
935 esrv_update_item (UPD_WEIGHT, pl, op); 929 if (cnt <= 0)
930 op->failmsg ("Only dropped some items, can't drop that many items at once.");
936 } 931 }
937 else 932 else
938 drop_object (pl, op, nrof); 933 drop_object (pl, op, nrof);
939 934
940 return; 935 return;
948 pl->contr->count = nrof; 943 pl->contr->count = nrof;
949 pick_up (pl, op); 944 pick_up (pl, op);
950 return; 945 return;
951 } 946 }
952 947
953 env = esrv_get_ob_from_count (pl, to); 948 object *env = esrv_get_ob_from_count (pl, to);
954 if (!env) 949 if (!env)
955 { 950 {
956 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 951 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
957 return; 952 return;
958 } 953 }
960 /* put_object_in_sack presumes that necessary sanity checking 955 /* put_object_in_sack presumes that necessary sanity checking
961 * has already been done (eg, it can be picked up and fits in 956 * has already been done (eg, it can be picked up and fits in
962 * in a sack, so check for those things. We should also check 957 * in a sack, so check for those things. We should also check
963 * an make sure env is in fact a container for that matter. 958 * an make sure env is in fact a container for that matter.
964 */ 959 */
965 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 960 if (env->type == CONTAINER
961 && can_pick (pl, op)
962 && sack_can_hold (pl, env, op, nrof))
966 put_object_in_sack (pl, env, op, nrof); 963 put_object_in_sack (pl, env, op, nrof);
967} 964}
968 965

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