--- deliantra/server/socket/item.C 2007/06/08 09:20:20 1.49
+++ deliantra/server/socket/item.C 2008/04/22 02:46:18 1.59
@@ -1,25 +1,24 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/**
@@ -266,7 +265,7 @@
if (QUERY_FLAG (head, FLAG_NO_PICK))
flags |= F_NOPICK;
- ns.send_face (head->face);
+ ns.send_face (head->face, -50);
ns.flush_fx ();
if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
@@ -349,7 +348,7 @@
if (QUERY_FLAG (ob, FLAG_REMOVED)
|| !ob->map
- || ob->map->in_memory != MAP_IN_MEMORY
+ || ob->map->in_memory != MAP_ACTIVE
|| out_of_map (ob->map, ob->x, ob->y))
return;
@@ -360,7 +359,7 @@
sl << uint32 (0);
- pl->ns->send_face (empty_face);
+ pl->ns->send_face (empty_face, -50);
pl->ns->flush_fx ();
if (pl->ns->look_position)
@@ -428,7 +427,7 @@
add_object_to_socklist (*pl->ns, sl, head);
got_one++;
- if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
+ if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
{
pl->ns->send_packet (sl);
@@ -482,7 +481,7 @@
* items (especially with some of the bags out there) to
* overflow the buffer. IF so, send multiple item commands.
*/
- if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
+ if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
{
pl->contr->ns->send_packet (sl);
@@ -559,7 +558,7 @@
if (flags & UPD_FACE)
{
- ns->send_face (op->face);
+ ns->send_face (op->face, -50);
ns->flush_fx ();
sl << uint32 (op->face);
}
@@ -668,8 +667,7 @@
}
/**
- * Tells the client to delete an item. Uses the item
- * command with a -1 location.
+ * Tells the client to delete an item.
*/
void
esrv_del_item (player *pl, int tag)
@@ -803,7 +801,7 @@
if (!op)
{
- new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
+ pl->failmsg ("Could not find object to lock/unlock");
return;
}
@@ -824,12 +822,12 @@
if (!op)
{
- new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
+ pl->failmsg ("Could not find object to mark");
return;
}
pl->mark = op;
- new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
+ pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
}
/**
@@ -841,58 +839,41 @@
static void
look_at (player *pl, int dx, int dy)
{
+ dynbuf_text buf;
object *ob = pl->ob;
- maptile *m = pl->observe->map;
- sint16 x = pl->observe->x + dx;
- sint16 y = pl->observe->y + dy;
-
- if (!m)
+ if (!pl->observe->map)
return;
- if (!xy_normalise (m, x, y))
- {
- new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
- return;
- }
-
- int flag = 0;
-
- for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below)
- {
- if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
- continue;
-
- if (!flag)
- {
- if (dx || dy)
- new_draw_info (NDI_UNIQUE, 0, ob, "There you see:");
- else
- new_draw_info (NDI_UNIQUE, 0, ob, "You see:");
+ mapxy pos (pl->observe);
+ pos.move (dx, dy);
- flag = 1;
- }
-
- if (QUERY_FLAG (ob, FLAG_WIZ))
- new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count);
- else
- new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp));
+ if (pos.normalise ())
+ for (object *tmp = pos->top; tmp; tmp = tmp->below)
+ {
+ if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
+ continue;
- if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
- (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ))
- inventory (ob, tmp->head == NULL ? tmp : tmp->head);
+ if (QUERY_FLAG (ob, FLAG_WIZ))
+ buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
+ else
+ buf.printf ("- %s.\n", query_name (tmp));
+
+ object *head = tmp->head_ ();
+
+ if (head->inv)
+ if ((head->type != CONTAINER && head->type != FLESH)
+ || QUERY_FLAG (ob, FLAG_WIZ))
+ buf << head->query_inventory (ob, " ");
- if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
- break;
- }
+ if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
+ break;
+ }
- if (!flag)
- {
- if (dx || dy)
- new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
- else
- new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing.");
- }
+ if (buf.empty ())
+ pl->failmsg ("You see nothing there.");
+ else
+ pl->infobox (MSG_CHANNEL ("lookat"), buf);
}
/** Client wants to look at some object. Lets do so. */
@@ -945,17 +926,26 @@
{
object *current, *next;
+ int cnt = MAX_ITEM_PER_DROP;
+
for (current = op->inv; current != NULL; current = next)
{
next = current->below;
drop_object (pl, current, 0);
+
+ if (--cnt <= 0) break;
}
+ if (cnt <= 0)
+ op->failmsg ("Only dropped some items, can't drop that many items at once.");
+
esrv_update_item (UPD_WEIGHT, pl, op);
}
else
drop_object (pl, op, nrof);
+ update_after_inventory_change (pl);
+
return;
}
else if (to == pl->count)
@@ -982,6 +972,9 @@
* an make sure env is in fact a container for that matter.
*/
if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
- put_object_in_sack (pl, env, op, nrof);
+ {
+ put_object_in_sack (pl, env, op, nrof);
+ update_after_inventory_change (pl);
+ }
}