--- deliantra/server/socket/item.C 2008/04/22 02:46:18 1.59 +++ deliantra/server/socket/item.C 2008/04/23 07:49:57 1.62 @@ -273,7 +273,7 @@ sl << uint32 (head->count) << uint32 (flags) - << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) + << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) << uint32 (head->face); if (!head->custom_name) @@ -508,15 +508,8 @@ esrv_update_item (int flags, object *pl, object *op) { /* If we have a request to send the player item, skip a few checks. */ - if (op != pl) - { - if (!op->client_visible ()) - return; - /* we remove the check for op->env, because in theory, the object - * is hopefully in the same place, so the client should preserve - * order. - */ - } + if (op != pl && !op->client_visible ()) + return; client *ns = pl->contr->ns; if (!ns) @@ -548,12 +541,12 @@ if (flags & UPD_WEIGHT) { - sint32 weight = WEIGHT (op); - - sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); + sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); - if (pl == op) + if (op) ns->last_weight = weight; + + sl << uint32 (weight); } if (flags & UPD_FACE) @@ -637,7 +630,7 @@ /* If this is not the player object, do some more checks */ if (op != pl) { - /* We only send 'visibile' objects to the client */ + /* We only send 'visible' objects to the client */ if (!op->client_visible ()) return; @@ -924,28 +917,25 @@ */ if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) { - object *current, *next; - int cnt = MAX_ITEM_PER_DROP; - for (current = op->inv; current != NULL; current = next) + for (object *current = op->inv; current; ) { - next = current->below; + object *next = current->below; + drop_object (pl, current, 0); if (--cnt <= 0) break; + + current = next; } if (cnt <= 0) op->failmsg ("Only dropped some items, can't drop that many items at once."); - - esrv_update_item (UPD_WEIGHT, pl, op); } else drop_object (pl, op, nrof); - update_after_inventory_change (pl); - return; } else if (to == pl->count) @@ -971,10 +961,9 @@ * in a sack, so check for those things. We should also check * an make sure env is in fact a container for that matter. */ - if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) - { - put_object_in_sack (pl, env, op, nrof); - update_after_inventory_change (pl); - } + if (env->type == CONTAINER + && can_pick (pl, op) + && sack_can_hold (pl, env, op, nrof)) + put_object_in_sack (pl, env, op, nrof); }