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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.40 by pippijn, Thu Mar 1 12:28:17 2007 UTC vs.
Revision 1.79 by root, Mon Oct 12 14:00:59 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client/server logic. 27 * Client/server logic.
38#include <sproto.h> 38#include <sproto.h>
39 39
40/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
41#define MAXITEMLEN 300 41#define MAXITEMLEN 300
42 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
183/******************************************************************************* 43/*******************************************************************************
184 * 44 *
185 * Functions related to sending object data to the client. 45 * Functions related to sending object data to the client.
186 * 46 *
187 ******************************************************************************/ 47 ******************************************************************************/
194query_flags (object *op) 54query_flags (object *op)
195{ 55{
196 unsigned int flags = 0; 56 unsigned int flags = 0;
197 57
198 if (QUERY_FLAG (op, FLAG_APPLIED)) 58 if (QUERY_FLAG (op, FLAG_APPLIED))
199 {
200 switch (op->type) 59 switch (op->type)
201 { 60 {
202 case BOW: 61 case BOW:
203 case WAND: 62 case WAND:
204 case ROD: 63 case ROD:
205 case HORN: 64 case HORN:
206 flags = a_readied; 65 flags = a_readied;
207 break; 66 break;
208 case WEAPON: 67 case WEAPON:
209 flags = a_wielded; 68 flags = a_wielded;
210 break; 69 break;
211 case SKILL: 70 case SKILL:
212 case ARMOUR: 71 case ARMOUR:
213 case HELMET: 72 case HELMET:
214 case SHIELD: 73 case SHIELD:
215 case RING: 74 case RING:
216 case BOOTS: 75 case BOOTS:
217 case GLOVES: 76 case GLOVES:
218 case AMULET: 77 case AMULET:
219 case GIRDLE: 78 case GIRDLE:
220 case BRACERS: 79 case BRACERS:
221 case CLOAK: 80 case CLOAK:
222 flags = a_worn; 81 flags = a_worn;
223 break; 82 break;
224 case CONTAINER: 83 case CONTAINER:
225 flags = a_active; 84 flags = a_active;
226 break; 85 break;
227 default: 86 default:
228 flags = a_applied; 87 flags = a_applied;
229 break; 88 break;
230 } 89 }
231 }
232 90
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 91 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN; 92 flags |= F_OPEN;
235 93
236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 94 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
256 * animation of face to the client. 114 * animation of face to the client.
257 */ 115 */
258static void 116static void
259add_object_to_socklist (client &ns, packet &sl, object *head) 117add_object_to_socklist (client &ns, packet &sl, object *head)
260{ 118{
261 int flags, len, anim_speed;
262 char item_n[MAX_BUF]; 119 char item_n[MAX_BUF];
263 const char *item_p; 120 const char *item_p;
264 121
265 flags = query_flags (head); 122 int flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 123 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 124 flags |= F_NOPICK;
268 125
269 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 126 ns.send_face (head->face, -50);
270 esrv_send_face (&ns, head->face->number, 0); 127 ns.flush_fx ();
271 128
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 129 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 esrv_send_animation (&ns, head->animation_id); 130 ns.send_animation (head->animation_id);
274 131
275 sl << uint32 (head->count) 132 sl << uint32 (head->count)
276 << uint32 (flags) 133 << uint32 (flags)
277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 134 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
278 << uint32 (head->face->number); 135 << uint32 (head->face);
136
137 int len;
279 138
280 if (!head->custom_name) 139 if (!head->custom_name)
281 { 140 {
282 strncpy (item_n, query_base_name (head, 0), 127); 141 strncpy (item_n, query_base_name (head, 0), 127);
283 item_n[127] = 0; 142 item_n[127] = 0;
297 len += strlen (item_n + 1 + len) + 1; 156 len += strlen (item_n + 1 + len) + 1;
298 157
299 sl << data8 (item_n, len) 158 sl << data8 (item_n, len)
300 << uint16 (head->animation_id); 159 << uint16 (head->animation_id);
301 160
302 anim_speed = 0; 161 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
303 if (QUERY_FLAG (head, FLAG_ANIMATE)) 162 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
304 { 163 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
305 if (head->anim_speed)
306 anim_speed = head->anim_speed;
307 else
308 {
309 if (fabs (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (fabs (head->speed) >= 1.0)
312 anim_speed = 1;
313 else
314 anim_speed = (int) (1.0 / fabs (head->speed));
315 }
316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320 164
321 sl << uint8 (anim_speed) 165 sl << uint8 (anim_speed)
322 << uint32 (head->nrof); 166 << uint32 (head->nrof);
323 167
324 if (ns.itemcmd == 2) 168 if (ns.itemcmd == 2)
325 sl << uint16 (head->client_type); 169 sl << uint16 (head->client_type);
326
327 SET_FLAG (head, FLAG_CLIENT_SENT);
328} 170}
171
172static faceidx
173need_face_now (player *pl, const char *name)
174{
175 faceidx face = face_find (name, empty_face);
176
177 pl->ns->send_face (face, -50);
178 pl->ns->flush_fx ();
179
180 return face;
181}
182
183#define FINGER_UP "finger_up.x11"
184#define FINGER_DOWN "finger_down.x11"
329 185
330/** 186/**
331 * Send the look window. Don't need to do animations here 187 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is 188 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent. 189 * because object ordering would otherwise be inconsistent.
334 */ 190 */
335void 191void
336esrv_draw_look (object *pl) 192esrv_draw_look (player *pl)
337{ 193{
338 int got_one = 0, start_look = 0, end_look = 0; 194 object *ob = pl->ob;
339 195
340 if (!pl->contr->ns->update_look) 196 if (!pl->ns->update_look)
341 { 197 {
342 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name); 198 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
343 return; 199 return;
344 } 200 }
345 else 201
346 pl->contr->ns->update_look = 0; 202 pl->ns->update_look = 0;
347 203
348 if (QUERY_FLAG (pl, FLAG_REMOVED) 204 if (QUERY_FLAG (ob, FLAG_REMOVED)
349 || !pl->map 205 || !ob->map
350 || pl->map->in_memory != MAP_IN_MEMORY 206 || ob->map->in_memory != MAP_ACTIVE
351 || out_of_map (pl->map, pl->x, pl->y)) 207 || out_of_map (ob->map, ob->x, ob->y))
352 return; 208 return;
353 209
354 pl->contr->ns->send_packet ("delinv 0"); 210 pl->ns->send_packet ("delinv 0");
355 211
356 packet sl; 212 packet sl;
357 sl.printf ("item%d ", pl->contr->ns->itemcmd); 213 sl.printf ("item%d ", pl->ns->itemcmd);
358 214
359 sl << uint32 (0); 215 sl << uint32 (0);
360 216
361 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 217 int start_pos = pl->ns->look_position;
362 esrv_send_face (pl->contr->ns, empty_face->number, 0); 218 bool dirty = false;
363 219
364 if (pl->contr->ns->look_position) 220 mapspace &ms = ob->ms ();
221
222 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
223 // start from the top
224 object *items [FLOORBOX_PAGESIZE];
225 int item_idx = 0, item_cnt = 0;
226 int pos = 0;
227
228 // find our items by walking down
229 object *item = ms.top;
230
231 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
232 {
233 if (!item->client_visible ())
234 continue;
235
236 if (++pos < start_pos)
237 continue;
238
239 // record item
240 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
241 item_cnt++;
242
243 // stop at first floor
244 if (item->flag [FLAG_IS_FLOOR])
245 {
246 // we are finished, don't append "next group of items"
247 // by setting item to ms.bot it becomes zero which is checked after the while loop
248 item = ms.bot;
249 }
365 { 250 }
366 char buf[80];
367 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
368 251
252 // see if there are more if we cared - we ignore invisible objects
253 if (item)
254 {
255 /* What we basically do is make a 'fake' object - when the user applies it,
256 * we notice the special tag the object has, and act accordingly.
257 */
369 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE)) 258 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
370 << uint32 (0) 259 << uint32 (0)
371 << sint32 (-1) 260 << uint32 ((uint32) - 1)
372 << uint32 (empty_face->number) 261 << uint32 (need_face_now (pl, FINGER_DOWN))
373 << data8 (buf) 262 << data8 ("Apply this to see the items below")
374 << uint16 (0) 263 << uint16 (0)
375 << uint8 (0) 264 << uint8 (0)
376 << uint32 (0); 265 << uint32 (0);
377 266
378 if (pl->contr->ns->itemcmd == 2) 267 if (pl->ns->itemcmd == 2)
379 sl << uint16 (0); 268 sl << uint16 (0);
380 }
381 269
382 object *tmp = pl->ms ().top; 270 dirty = true;
383 for (object *last = 0; tmp != last; tmp = tmp->below)
384 { 271 }
385 object *head;
386 272
387 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 273 // now send out all items in the ring buffer in reverse order
274 while (item_cnt)
275 {
276 --item_cnt;
277 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
278 object *item = items [item_idx];
279
280 add_object_to_socklist (*pl->ns, sl, item->head_ ());
281
282 dirty = true;
283
284 // if packet got too large, send it and begin a new one
285 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
388 { 286 {
389 last = tmp->below; /* assumes double floor mode */ 287 pl->ns->send_packet (sl);
390 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 288
391 last = last->below; 289 sl.reset ();
290 sl.printf ("item%d ", pl->ns->itemcmd);
291 sl << uint32 (0);
292
293 dirty = false;
392 } 294 }
393
394 if (tmp->client_visible ())
395 {
396 if (++start_look < pl->contr->ns->look_position)
397 continue;
398
399 end_look++;
400
401 if (end_look > FLOORBOX_PAGESIZE)
402 {
403 /* What we basically do is make a 'fake' object - when the user applies it,
404 * we notice the special tag the object has, and act accordingly.
405 */
406 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
407 << uint32 (0)
408 << uint32 ((uint32) - 1)
409 << uint32 (empty_face->number)
410 << data8 ("Apply this to see next group of items")
411 << uint16 (0)
412 << uint8 (0)
413 << uint32 (0);
414
415 if (pl->contr->ns->itemcmd == 2)
416 sl << uint16 (0);
417
418 break;
419 }
420
421 if (tmp->head)
422 head = tmp->head;
423 else
424 head = tmp;
425
426 add_object_to_socklist (*pl->contr->ns, sl, head);
427 got_one++;
428
429 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
430 {
431 pl->contr->ns->send_packet (sl);
432
433 sl.reset ();
434 sl.printf ("item%d ", pl->contr->ns->itemcmd);
435 sl << uint32 (0);
436 got_one = 0;
437 }
438 }
439 } 295 }
440 296
441 if (got_one) 297 if (start_pos)
298 {
299 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
300 << uint32 (0)
301 << sint32 (-1)
302 << uint32 (need_face_now (pl, FINGER_UP))
303 << data8 ("Apply this to see the items higher up")
304 << uint16 (0)
305 << uint8 (0)
306 << uint32 (0);
307
308 if (pl->ns->itemcmd == 2)
309 sl << uint16 (0);
310
311 dirty = true;
312 }
313
314 if (dirty)
442 pl->contr->ns->send_packet (sl); 315 pl->ns->send_packet (sl);
443
444} 316}
445 317
446/** 318/**
447 * Sends whole inventory. 319 * Sends whole inventory.
448 */ 320 */
478 350
479 /* IT is possible for players to accumulate a huge amount of 351 /* IT is possible for players to accumulate a huge amount of
480 * items (especially with some of the bags out there) to 352 * items (especially with some of the bags out there) to
481 * overflow the buffer. IF so, send multiple item commands. 353 * overflow the buffer. IF so, send multiple item commands.
482 */ 354 */
483 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 355 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
484 { 356 {
485 pl->contr->ns->send_packet (sl); 357 pl->contr->ns->send_packet (sl);
486 358
487 sl.reset (); 359 sl.reset ();
488 sl.printf ("item%d ", pl->contr->ns->itemcmd); 360 sl.printf ("item%d ", pl->contr->ns->itemcmd);
505 */ 377 */
506void 378void
507esrv_update_item (int flags, object *pl, object *op) 379esrv_update_item (int flags, object *pl, object *op)
508{ 380{
509 /* If we have a request to send the player item, skip a few checks. */ 381 /* If we have a request to send the player item, skip a few checks. */
510 if (op != pl)
511 {
512 if (!op->client_visible ()) 382 if (op != pl && !op->client_visible ())
513 return; 383 return;
514 /* we remove the check for op->env, because in theory, the object
515 * is hopefully in the same place, so the client should preserve
516 * order.
517 */
518 }
519 384
520 client *ns = pl->contr->ns; 385 client *ns = pl->contr->ns;
521 if (!ns) 386 if (!ns)
522 return; 387 return;
523 388
524 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
525 {
526 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
527 * this is happening - we can set a breakpoint here in the debugger
528 * and track back the call.
529 */
530 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
531 }
532
533 packet sl ("upditem"); 389 packet sl ("upditem");
534 390
535 sl << uint8 (flags); 391 sl << uint8 (flags);
536 392
537 if (op->head)
538 op = op->head; 393 op = op->head_ ();
539 394
540 sl << uint32 (op->count); 395 sl << uint32 (op->count);
541 396
542 if (flags & UPD_LOCATION) 397 if (flags & UPD_LOCATION)
543 sl << uint32 (op->env ? op->env->count : 0); 398 sl << uint32 (op->env ? op->env->count : 0);
545 if (flags & UPD_FLAGS) 400 if (flags & UPD_FLAGS)
546 sl << uint32 (query_flags (op)); 401 sl << uint32 (query_flags (op));
547 402
548 if (flags & UPD_WEIGHT) 403 if (flags & UPD_WEIGHT)
549 { 404 {
550 sint32 weight = WEIGHT (op); 405 sint32 weight = op->client_weight ();
551 406
552 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 407 if (op == pl)
553
554 if (pl == op)
555 ns->last_weight = weight; 408 ns->last_weight = weight;
409
410 sl << uint32 (weight);
556 } 411 }
557 412
558 if (flags & UPD_FACE) 413 if (flags & UPD_FACE)
559 { 414 {
560 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE)) 415 ns->send_face (op->face, -50);
561 esrv_send_face (ns, op->face->number, 0); 416 ns->flush_fx ();
562
563 sl << uint32 (op->face->number); 417 sl << uint32 (op->face);
564 } 418 }
565 419
566 if (flags & UPD_NAME) 420 if (flags & UPD_NAME)
567 { 421 {
568 int len; 422 int len;
569 const char *item_p; 423 const char *item_p;
570 char item_n[MAX_BUF]; 424 char item_n[127 * 2];
571 425
572 if (!op->custom_name) 426 if (!op->custom_name)
573 { 427 {
574 strncpy (item_n, query_base_name (op, 0), 127); 428 len = assign (item_n, query_base_name (op, 0), 127);
575 item_n[127] = 0;
576 len = strlen (item_n);
577 item_p = query_base_name (op, 1); 429 item_p = query_base_name (op, 1);
578 } 430 }
579 else 431 else
580 { 432 {
581 strncpy (item_n, op->custom_name, 127); 433 len = assign (item_n, &op->custom_name, 127);
582 item_n[127] = 0;
583 len = strlen (item_n);
584 item_p = op->custom_name; 434 item_p = &op->custom_name;
585 } 435 }
586 436
587 strncpy (item_n + len + 1, item_p, 127); 437 len += assign (item_n + len, item_p, 127);
588 item_n[254] = 0;
589 len += strlen (item_n + 1 + len) + 1;
590 438
591 sl << data8 (item_n, len); 439 sl << data8 (item_n, len);
592 } 440 }
593 441
594 if (flags & UPD_ANIM) 442 if (flags & UPD_ANIM)
632esrv_send_item (object *pl, object *op) 480esrv_send_item (object *pl, object *op)
633{ 481{
634 if (!pl->contr->ns) 482 if (!pl->contr->ns)
635 return; 483 return;
636 484
637 /* If this is not the player object, do some more checks */
638 if (op != pl)
639 {
640 /* We only send 'visibile' objects to the client */ 485 /* We only send 'visible' objects to the client, and sometimes the player */
641 if (!op->client_visible ()) 486 if (!op->client_visible () && op->type != PLAYER)
642 return; 487 return;
643
644 /* if the item is on the ground, mark that the look needs to
645 * be updated.
646 */
647 if (!op->env)
648 {
649 pl->contr->ns->floorbox_update ();
650 return;
651 }
652 }
653 488
654 packet sl; 489 packet sl;
655 490
656 sl.printf ("item%d ", pl->contr->ns->itemcmd); 491 sl.printf ("item%d ", pl->contr->ns->itemcmd);
657 492
658 if (op->head)
659 op = op->head; 493 op = op->head_ ();
660 494
661 sl << uint32 (op->env ? op->env->count : 0); 495 sl << uint32 (op->env ? op->env->count : 0);
662 496
663 add_object_to_socklist (*pl->contr->ns, sl, op); 497 add_object_to_socklist (*pl->contr->ns, sl, op);
664 498
665 pl->contr->ns->send_packet (sl); 499 pl->contr->ns->send_packet (sl);
666 SET_FLAG (op, FLAG_CLIENT_SENT);
667} 500}
668 501
669/** 502/**
670 * Tells the client to delete an item. Uses the item 503 * Tells the client to delete an item.
671 * command with a -1 location.
672 */ 504 */
673void 505void
674esrv_del_item (player *pl, int tag) 506esrv_del_item (player *pl, int tag)
675{ 507{
676 if (!pl->ns) 508 if (!pl->ns)
692 524
693/** 525/**
694 * Takes a player and object count (tag) and returns the actual object 526 * Takes a player and object count (tag) and returns the actual object
695 * pointer, or null if it can't be found. 527 * pointer, or null if it can't be found.
696 */ 528 */
697
698object * 529object *
699esrv_get_ob_from_count (object *pl, tag_t count) 530esrv_get_ob_from_count (object *pl, tag_t count)
700{ 531{
701 object *op, *tmp;
702
703 if (pl->count == count) 532 if (pl->count == count)
704 return pl; 533 return pl;
705 534
706 for (op = pl->inv; op; op = op->below) 535 for (object *op = pl->inv; op; op = op->below)
707 if (op->count == count) 536 if (op->count == count)
708 return op; 537 return op;
709 else if (op->type == CONTAINER && pl->container == op) 538 else if (op->type == CONTAINER && pl->container == op)
710 for (tmp = op->inv; tmp; tmp = tmp->below) 539 for (object *tmp = op->inv; tmp; tmp = tmp->below)
711 if (tmp->count == count) 540 if (tmp->count == count)
712 return tmp; 541 return tmp;
713 542
714 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 543 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
715 if (op->head && op->head->count == count) 544 if (op->head && op->head->count == count)
716 return op; 545 return op;
717 else if (op->count == count) 546 else if (op->count == count)
718 return op; 547 return op;
719 else if (op->type == CONTAINER && pl->container == op) 548 else if (op->type == CONTAINER && pl->container == op)
720 for (tmp = op->inv; tmp; tmp = tmp->below) 549 for (object *tmp = op->inv; tmp; tmp = tmp->below)
721 if (tmp->count == count) 550 if (tmp->count == count)
722 return tmp; 551 return tmp;
723 552
553#if 0
554 /* If the high bit is set, player examined a pseudo object. */
555 if (count & 0x80000000)
556 return 0;
557#endif
558
724 return 0; 559 return 0;
725} 560}
726 561
727
728/** Client wants to examine some object. So lets do so. */ 562/** Client wants to examine some object. So lets do so. */
729void 563void
730ExamineCmd (char *buf, int len, player *pl) 564ExamineCmd (char *buf, int len, player *pl)
731{ 565{
732 tag_t tag = atoi (buf); 566 tag_t tag = atoi (buf);
733 567
734 /* If the high bit is set, player examined a pseudo object. */ 568 /* If the high bit is set, player applied a pseudo object. */
735 if (tag & 0x80000000) 569 if (tag & 0x80000000)
570 {
571 pl->ns->look_position = tag & 0x7fffffff;
572 pl->ns->floorbox_update ();
736 return; 573 return;
574 }
737 575
738 object *op = esrv_get_ob_from_count (pl->ob, tag); 576 object *op = esrv_get_ob_from_count (pl->ob, tag);
739 577
740 if (!op) 578 if (!op)
741 { 579 {
744 } 582 }
745 583
746 examine (pl->ob, op); 584 examine (pl->ob, op);
747} 585}
748 586
587/** Client wants to examine some object. So lets do so. */
588void
589ExCmd (char *buf, int len, player *pl)
590{
591 tag_t tag = atoi (buf);
592
593 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
594 {
595 std::string s = op->describe (pl->ob);
596
597 packet sl ("ex");
598 sl << ber32 (tag)
599 << data (*pl->expand_cfpod (s.c_str ()));
600
601 pl->ns->send_packet (sl);
602 }
603}
604
749/** Client wants to apply some object. Lets do so. */ 605/** Client wants to apply some object. Lets do so. */
750void 606void
751ApplyCmd (char *buf, int len, player *pl) 607ApplyCmd (char *buf, int len, player *pl)
752{ 608{
753 tag_t tag = atoi (buf); 609 tag_t tag = atoi (buf);
754
755 /* sort of a hack, but if the player saves and the player then manually
756 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
757 */
758 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
759 return;
760 610
761 /* If the high bit is set, player applied a pseudo object. */ 611 /* If the high bit is set, player applied a pseudo object. */
762 if (tag & 0x80000000) 612 if (tag & 0x80000000)
763 { 613 {
764 pl->ns->look_position = tag & 0x7fffffff; 614 pl->ns->look_position = tag & 0x7fffffff;
785 tag_t tag = net_uint32 ((uint8 *)data + 1); 635 tag_t tag = net_uint32 ((uint8 *)data + 1);
786 object *op = esrv_get_ob_from_count (pl->ob, tag); 636 object *op = esrv_get_ob_from_count (pl->ob, tag);
787 637
788 if (!op) 638 if (!op)
789 { 639 {
790 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 640 pl->failmsg ("Could not find object to lock/unlock");
791 return; 641 return;
792 } 642 }
793 643
794 if (!flag) 644 if (!flag)
795 CLEAR_FLAG (op, FLAG_INV_LOCKED); 645 CLEAR_FLAG (op, FLAG_INV_LOCKED);
806 tag_t tag = net_uint32 ((uint8 *)data); 656 tag_t tag = net_uint32 ((uint8 *)data);
807 object *op = esrv_get_ob_from_count (pl->ob, tag); 657 object *op = esrv_get_ob_from_count (pl->ob, tag);
808 658
809 if (!op) 659 if (!op)
810 { 660 {
811 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 661 pl->failmsg ("Could not find object to mark");
812 return; 662 return;
813 } 663 }
814 664
815 pl->mark = op; 665 pl->mark = op;
816 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 666 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
817} 667}
818 668
819/** 669/**
820 * look_at prints items on the specified square. 670 * look_at prints items on the specified square.
821 * 671 *
822 * [ removed EARTHWALL check and added check for containers inventory. 672 * [ removed EARTHWALL check and added check for containers inventory.
823 * Tero.Haatanen@lut.fi ] 673 * Tero.Haatanen@lut.fi ]
824 */ 674 */
825void 675static void
826look_at (object *op, int dx, int dy) 676look_at (player *pl, int dx, int dy)
827{ 677{
828 object *tmp; 678 dynbuf_text &buf = msg_dynbuf; buf.clear ();
829 int flag = 0; 679 object *ob = pl->ob;
830 sint16 x, y;
831 maptile *m;
832 680
833 x = op->x + dx; 681 if (!pl->observe->map)
834 y = op->y + dy;
835
836 if (out_of_map (op->map, x, y))
837 return; 682 return;
838 683
839 m = get_map_from_coord (op->map, &x, &y); 684 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
840 if (!m) 685
686 mapxy pos (pl->observe);
687 pos.move (dx, dy);
688
689 if (wiz)
690 {
691 if (pos.normalise ())
692 {
693 mapspace &ms = *pos;
694 ms.update ();
695
696 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
697 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n",
698 &pos.m->path, pos.x, pos.y, dx, dy,
699 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
700 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume ()
701 );
702 }
703 else
704 buf << "off-map\n\n";
705 }
706
707 int darkness = pl->blocked_los (dx, dy);
708
709 if (darkness == LOS_BLOCKED)
710 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
711 else if (darkness == LOS_MAX)
712 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
713 else
714 {
715 if (pos.normalise ())
716 for (object *tmp = pos->top; tmp; tmp = tmp->below)
717 {
718 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
719 continue;
720
721 if (wiz)
722 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
723 else
724 buf.printf (" - %s.\n", query_name (tmp));
725
726 object *head = tmp->head_ ();
727
728 if (head->inv)
729 if ((head->type != CONTAINER && head->type != FLESH)
730 || QUERY_FLAG (ob, FLAG_WIZ))
731 buf << head->query_inventory (ob, " ");
732
733 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
734 break;
735 }
736 }
737
738 if (buf.empty ())
739 buf << "You see nothing there.";
740
741 pl->infobox (MSG_CHANNEL ("lookat"), buf);
742}
743
744/** Client wants to look at some object. Lets do so. */
745void
746LookAt (char *buf, int len, player *pl)
747{
748 char *cp;
749
750 int dx = atoi (buf);
751 if (!(cp = strchr (buf, ' ')))
841 return; 752 return;
842 753
843 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
844
845 for (; tmp != NULL; tmp = tmp->below)
846 {
847 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
848 continue;
849
850 if (!flag)
851 {
852 if (dx || dy)
853 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
854 else
855 {
856 clear_win_info (op);
857 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
858 }
859 flag = 1;
860 }
861
862 if (QUERY_FLAG (op, FLAG_WIZ))
863 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
864 else
865 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
866
867 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
868 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
869 inventory (op, tmp->head == NULL ? tmp : tmp->head);
870
871 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
872 break;
873 }
874
875 if (!flag)
876 {
877 if (dx || dy)
878 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
879 else
880 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
881 }
882}
883
884/** Client wants to look at some object. Lets do so. */
885void
886LookAt (char *buf, int len, player *pl)
887{
888 int dx, dy;
889 char *cp;
890
891 dx = atoi (buf);
892 if (!(cp = strchr (buf, ' ')))
893 {
894 return;
895 }
896 dy = atoi (cp); 754 int dy = atoi (cp);
897 755
898 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
899 return;
900
901 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
902 return;
903
904 look_at (pl->ob, dx, dy); 756 look_at (pl, dx, dy);
905} 757}
906 758
907/** Move an object to a new location */ 759/** Move an object to a new location */
908void 760void
909esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 761esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
910{ 762{
911 object *op, *env;
912
913 op = esrv_get_ob_from_count (pl, tag); 763 object *op = esrv_get_ob_from_count (pl, tag);
914 if (!op) 764 if (!op)
915 { 765 {
916 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 766 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
917 return; 767 return;
918 } 768 }
925 /* If it is an active container, then we should drop all objects 775 /* If it is an active container, then we should drop all objects
926 * in the container and not the container itself. 776 * in the container and not the container itself.
927 */ 777 */
928 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 778 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
929 { 779 {
930 object *current, *next; 780 int cnt = MAX_ITEM_PER_DROP;
931 781
932 for (current = op->inv; current != NULL; current = next) 782 for (object *current = op->inv; current && cnt--; )
933 { 783 {
934 next = current->below; 784 object *next = current->below;
935 drop_object (pl, current, 0); 785 drop_object (pl, current, 0);
786 current = next;
936 } 787 }
937 788
938 esrv_update_item (UPD_WEIGHT, pl, op); 789 if (cnt <= 0)
790 op->failmsg ("Only dropped some items, can't drop that many items at once.");
939 } 791 }
940 else 792 else
941 drop_object (pl, op, nrof); 793 drop_object (pl, op, nrof);
942 794
943 return; 795 return;
951 pl->contr->count = nrof; 803 pl->contr->count = nrof;
952 pick_up (pl, op); 804 pick_up (pl, op);
953 return; 805 return;
954 } 806 }
955 807
956 env = esrv_get_ob_from_count (pl, to); 808 object *env = esrv_get_ob_from_count (pl, to);
957 if (!env) 809 if (!env)
958 { 810 {
959 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 811 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
960 return; 812 return;
961 } 813 }
963 /* put_object_in_sack presumes that necessary sanity checking 815 /* put_object_in_sack presumes that necessary sanity checking
964 * has already been done (eg, it can be picked up and fits in 816 * has already been done (eg, it can be picked up and fits in
965 * in a sack, so check for those things. We should also check 817 * in a sack, so check for those things. We should also check
966 * an make sure env is in fact a container for that matter. 818 * an make sure env is in fact a container for that matter.
967 */ 819 */
968 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 820 if (env->type == CONTAINER
821 && can_pick (pl, op)
822 && sack_can_hold (pl, env, op, nrof))
969 put_object_in_sack (pl, env, op, nrof); 823 put_object_in_sack (pl, env, op, nrof);
970} 824}
971 825

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