--- deliantra/server/socket/item.C 2009/11/29 09:41:28 1.85 +++ deliantra/server/socket/item.C 2010/04/03 17:15:19 1.90 @@ -1,9 +1,9 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -621,7 +621,7 @@ return; } - player_apply (pl->ob, op, 0, 0); + pl->ob->apply (op, AP_TOGGLE); } /** Client wants to lock some object. Lets do so. */ @@ -716,7 +716,7 @@ continue; if (wiz) - buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); + buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); else buf.printf (" - %s.\n", query_name (tmp));