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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.68 by root, Thu May 8 20:03:50 2008 UTC

1
2/* 1/*
3 * static char *rcsid_item_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: item.C,v 1.5 2006/09/10 13:43:33 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28*/ 22 */
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client/server logic. 26 * Client/server logic.
33 * 27 *
34 * \date 2003-12-02 28 * \date 2003-12-02
35 * 29 *
36 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41
42#include <global.h> 35#include <global.h>
43#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 36#include <object.h>
45#include <newserver.h>
46#include <sproto.h> 37#include <sproto.h>
47 38
48/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
50 181
51/******************************************************************************* 182/*******************************************************************************
52 * 183 *
53 * Functions related to sending object data to the client. 184 * Functions related to sending object data to the client.
54 * 185 *
55 ******************************************************************************/ 186 ******************************************************************************/
56 187
57/** 188/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void
66add_stringlen_to_sockbuf (const char *buf, SockList * sl)
67{
68 int len;
69
70 len = strlen (buf);
71 if (len > 255)
72 len = 255;
73 SockList_AddChar (sl, (char) len);
74 strncpy ((char *) sl->buf + sl->len, buf, len);
75 sl->len += len;
76}
77
78/**
79 * This is a similar to query_name, but returns flags 189 * This is a similar to query_name, but returns flags
80 * to be sended to client. 190 * to be sent to client.
81 */ 191 */
82unsigned int 192unsigned int
83query_flags (object *op) 193query_flags (object *op)
84{ 194{
85 unsigned int flags = 0; 195 unsigned int flags = 0;
86 196
87 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
88 {
89 switch (op->type) 198 switch (op->type)
90 { 199 {
91 case BOW: 200 case BOW:
92 case WAND: 201 case WAND:
93 case ROD: 202 case ROD:
94 case HORN: 203 case HORN:
95 flags = a_readied; 204 flags = a_readied;
96 break; 205 break;
97 case WEAPON: 206 case WEAPON:
98 flags = a_wielded; 207 flags = a_wielded;
99 break; 208 break;
100 case SKILL: 209 case SKILL:
101 case ARMOUR: 210 case ARMOUR:
102 case HELMET: 211 case HELMET:
103 case SHIELD: 212 case SHIELD:
104 case RING: 213 case RING:
105 case BOOTS: 214 case BOOTS:
106 case GLOVES: 215 case GLOVES:
107 case AMULET: 216 case AMULET:
108 case GIRDLE: 217 case GIRDLE:
109 case BRACERS: 218 case BRACERS:
110 case CLOAK: 219 case CLOAK:
111 flags = a_worn; 220 flags = a_worn;
112 break; 221 break;
113 case CONTAINER: 222 case CONTAINER:
114 flags = a_active; 223 flags = a_active;
115 break; 224 break;
116 default: 225 default:
117 flags = a_applied; 226 flags = a_applied;
118 break; 227 break;
119 } 228 }
120 } 229
121 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
122 flags |= F_OPEN; 231 flags |= F_OPEN;
123 232
124 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
125 { 234 {
126 if (QUERY_FLAG (op, FLAG_DAMNED)) 235 if (QUERY_FLAG (op, FLAG_DAMNED))
127 flags |= F_DAMNED; 236 flags |= F_DAMNED;
128 else if (QUERY_FLAG (op, FLAG_CURSED)) 237 else if (QUERY_FLAG (op, FLAG_CURSED))
129 flags |= F_CURSED; 238 flags |= F_CURSED;
130 } 239 }
240
131 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 241 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
132 flags |= F_MAGIC; 242 flags |= F_MAGIC;
133 if (QUERY_FLAG (op, FLAG_UNPAID)) 243 if (QUERY_FLAG (op, FLAG_UNPAID))
134 flags |= F_UNPAID; 244 flags |= F_UNPAID;
135 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 245 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
136 flags |= F_LOCKED; 246 flags |= F_LOCKED;
137 247
138 return flags; 248 return flags;
139} 249}
140 250
141/* Used in the send_look to put object head into SockList 251/* Used in the send_look to put object head into packet
142 * sl for socket ns. Need socket to know if we need to send 252 * sl for socket ns. Need socket to know if we need to send
143 * animation of face to the client. 253 * animation of face to the client.
144 */ 254 */
145static void 255static void
146add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 256add_object_to_socklist (client &ns, packet &sl, object *head)
147{ 257{
148 int flags, len, anim_speed;
149 char item_n[MAX_BUF]; 258 char item_n[MAX_BUF];
150 const char *item_p; 259 const char *item_p;
151 260
152 flags = query_flags (head); 261 int flags = query_flags (head);
153 if (QUERY_FLAG (head, FLAG_NO_PICK)) 262 if (QUERY_FLAG (head, FLAG_NO_PICK))
154 flags |= F_NOPICK; 263 flags |= F_NOPICK;
155 264
156 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 265 ns.send_face (head->face, -50);
157 esrv_send_face (ns, head->face->number, 0); 266 ns.flush_fx ();
158 267
159 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 268 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
160 esrv_send_animation (ns, head->animation_id); 269 ns.send_animation (head->animation_id);
161 270
162 SockList_AddInt (sl, head->count); 271 sl << uint32 (head->count)
163 SockList_AddInt (sl, flags); 272 << uint32 (flags)
164 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 273 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
165 SockList_AddInt (sl, head->face->number); 274 << uint32 (head->face);
275
276 int len;
166 277
167 if (!head->custom_name) 278 if (!head->custom_name)
168 { 279 {
169 strncpy (item_n, query_base_name (head, 0), 127); 280 strncpy (item_n, query_base_name (head, 0), 127);
170 item_n[127] = 0; 281 item_n[127] = 0;
176 strncpy (item_n, head->custom_name, 127); 287 strncpy (item_n, head->custom_name, 127);
177 item_n[127] = 0; 288 item_n[127] = 0;
178 len = strlen (item_n); 289 len = strlen (item_n);
179 item_p = head->custom_name; 290 item_p = head->custom_name;
180 } 291 }
292
181 strncpy (item_n + len + 1, item_p, 127); 293 strncpy (item_n + len + 1, item_p, 127);
182 item_n[254] = 0; 294 item_n[254] = 0;
183 len += strlen (item_n + 1 + len) + 1; 295 len += strlen (item_n + 1 + len) + 1;
184 SockList_AddChar (sl, (char) len);
185 memcpy (sl->buf + sl->len, item_n, len);
186 sl->len += len;
187 296
188 SockList_AddShort (sl, head->animation_id); 297 sl << data8 (item_n, len)
189 anim_speed = 0; 298 << uint16 (head->animation_id);
190 if (QUERY_FLAG (head, FLAG_ANIMATE)) 299
300 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
301 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
302 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
303
304 sl << uint8 (anim_speed)
305 << uint32 (head->nrof);
306
307 if (ns.itemcmd == 2)
308 sl << uint16 (head->client_type);
309
310 SET_FLAG (head, FLAG_CLIENT_SENT);
311}
312
313static faceidx
314need_face_now (player *pl, const char *name)
315{
316 faceidx face = face_find (name, empty_face);
317
318 pl->ns->send_face (face, -50);
319 pl->ns->flush_fx ();
320
321 return face;
322}
323
324#define FINGER_UP "finger_up.x11"
325#define FINGER_DOWN "finger_down.x11"
326
327/**
328 * Send the look window. Don't need to do animations here
329 * This sends all the faces to the client, not just updates. This is
330 * because object ordering would otherwise be inconsistent.
331 */
332void
333esrv_draw_look (player *pl)
334{
335 object *ob = pl->ob;
336
337 if (!pl->ns->update_look)
338 {
339 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
340 return;
191 { 341 }
192 if (head->anim_speed) 342
193 anim_speed = head->anim_speed; 343 pl->ns->update_look = 0;
194 else 344
345 if (QUERY_FLAG (ob, FLAG_REMOVED)
346 || !ob->map
347 || ob->map->in_memory != MAP_ACTIVE
348 || out_of_map (ob->map, ob->x, ob->y))
349 return;
350
351 pl->ns->send_packet ("delinv 0");
352
353 packet sl;
354 sl.printf ("item%d ", pl->ns->itemcmd);
355
356 sl << uint32 (0);
357
358 int start_pos = pl->ns->look_position;
359 bool dirty = false;
360
361 mapspace &ms = ob->ms ();
362
363 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
364 // start from the top
365 object *items [FLOORBOX_PAGESIZE];
366 int item_idx = 0, item_cnt = 0;
367 int pos = 0;
368
369 // find our items by walking down
370 object *item = ms.top;
371
372 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
373 {
374 if (!item->client_visible ())
375 continue;
376
377 if (++pos < start_pos)
378 continue;
379
380 // record item
381 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
382 item_cnt++;
383
384 // stop at first floor
385 if (item->flag [FLAG_IS_FLOOR])
195 { 386 {
196 if (FABS (head->speed) < 0.001) 387 // we are finished, don't append "next group of items"
197 anim_speed = 255; 388 // by setting item to ms.bot it becomes zero which is checked after the while loop
198 else if (FABS (head->speed) >= 1.0) 389 item = ms.bot;
199 anim_speed = 1;
200 else
201 anim_speed = (int) (1.0 / FABS (head->speed));
202 } 390 }
203 if (anim_speed > 255) 391 }
204 anim_speed = 255; 392
393 // see if there are more if we cared - we ignore invisible objects
394 if (item)
205 } 395 {
206 SockList_AddChar (sl, (char) anim_speed); 396 /* What we basically do is make a 'fake' object - when the user applies it,
207 SockList_AddInt (sl, head->nrof); 397 * we notice the special tag the object has, and act accordingly.
398 */
399 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
400 << uint32 (0)
401 << uint32 ((uint32) - 1)
402 << uint32 (need_face_now (pl, FINGER_DOWN))
403 << data8 ("Apply this to see the items below")
404 << uint16 (0)
405 << uint8 (0)
406 << uint32 (0);
208 407
209 if (ns->itemcmd == 2) 408 if (pl->ns->itemcmd == 2)
210 SockList_AddShort (sl, head->client_type); 409 sl << uint16 (0);
211 410
212 SET_FLAG (head, FLAG_CLIENT_SENT); 411 dirty = true;
213}
214
215
216/**
217 * Send the look window. Don't need to do animations here
218 * This sends all the faces to the client, not just updates. This is
219 * because object ordering would otherwise be inconsistent
220 */
221
222void
223esrv_draw_look (object *pl)
224{
225 object *tmp, *last;
226 int got_one = 0, start_look = 0, end_look = 0;
227 SockList sl;
228 char buf[MAX_BUF];
229
230 if (!pl->contr->socket.update_look)
231 { 412 }
232 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 413
233 return; 414 // now send out all items in the ring buffer in reverse order
415 while (item_cnt)
234 } 416 {
235 else 417 --item_cnt;
236 { 418 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
237 pl->contr->socket.update_look = 0; 419 object *item = items [item_idx];
238 }
239 420
240 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 421 add_object_to_socklist (*pl->ns, sl, item->head_ ());
241 return;
242 422
243 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 423 dirty = true;
244 424
245 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 425 // if packet got too large, send it and begin a new one
246 426 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
247 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
248 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
249 sl.len = strlen ((char *) sl.buf);
250
251 SockList_AddInt (&sl, 0);
252
253 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
254 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
255
256 if (pl->contr->socket.look_position)
257 {
258 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS));
259 SockList_AddInt (&sl, 0);
260 SockList_AddInt (&sl, (uint32) - 1);
261 SockList_AddInt (&sl, empty_face->number);
262 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS);
263 add_stringlen_to_sockbuf (buf, &sl);
264 SockList_AddShort (&sl, 0);
265 SockList_AddChar (&sl, 0);
266 SockList_AddInt (&sl, 0);
267 if (pl->contr->socket.itemcmd == 2)
268 SockList_AddShort (&sl, 0);
269 }
270
271 for (last = NULL; tmp != last; tmp = tmp->below)
272 {
273 object *head;
274
275 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
276 { 427 {
277 last = tmp->below; /* assumes double floor mode */ 428 pl->ns->send_packet (sl);
278 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 429
279 last = last->below; 430 sl.reset ();
431 sl.printf ("item%d ", pl->ns->itemcmd);
432 sl << uint32 (0);
433
434 dirty = false;
280 } 435 }
281 if (LOOK_OBJ (tmp)) 436 }
282 { 437
283 if (++start_look < pl->contr->socket.look_position) 438 if (start_pos)
284 continue;
285 end_look++;
286 if (end_look > NUM_LOOK_OBJECTS)
287 {
288 /* What we basically do is make a 'fake' object - when the user applies it,
289 * we notice the special tag the object has, and act accordingly.
290 */
291 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS));
292 SockList_AddInt (&sl, 0);
293 SockList_AddInt (&sl, (uint32) - 1);
294 SockList_AddInt (&sl, empty_face->number);
295 sprintf (buf, "Click here to see next group of items");
296 add_stringlen_to_sockbuf (buf, &sl);
297 SockList_AddShort (&sl, 0);
298 SockList_AddChar (&sl, 0);
299 SockList_AddInt (&sl, 0);
300 if (pl->contr->socket.itemcmd == 2)
301 SockList_AddShort (&sl, 0);
302 break;
303 }
304 if (tmp->head)
305 head = tmp->head;
306 else
307 head = tmp;
308
309 add_object_to_socklist (&pl->contr->socket, &sl, head);
310 got_one++;
311
312 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
313 {
314 Send_With_Handling (&pl->contr->socket, &sl);
315 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
316 sl.len = strlen ((char *) sl.buf);
317 SockList_AddInt (&sl, 0);
318 got_one = 0;
319 }
320 } /* If LOOK_OBJ() */
321 } 439 {
322 if (got_one) 440 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
323 Send_With_Handling (&pl->contr->socket, &sl); 441 << uint32 (0)
442 << sint32 (-1)
443 << uint32 (need_face_now (pl, FINGER_UP))
444 << data8 ("Apply this to see the items higher up")
445 << uint16 (0)
446 << uint8 (0)
447 << uint32 (0);
324 448
325 free (sl.buf); 449 if (pl->ns->itemcmd == 2)
450 sl << uint16 (0);
451
452 dirty = true;
453 }
454
455 if (dirty)
456 pl->ns->send_packet (sl);
326} 457}
327 458
328/** 459/**
329 * Sends whole inventory. 460 * Sends whole inventory.
330 */ 461 */
331void 462void
332esrv_send_inventory (object *pl, object *op) 463esrv_send_inventory (object *pl, object *op)
333{ 464{
334 object *tmp; 465 if (!pl->contr->ns)//D
466 return;
467
335 int got_one = 0; 468 int got_one = 0;
336 SockList sl;
337 469
338 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 470 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
339 471
340 sprintf ((char *) sl.buf, "delinv %d", op->count); 472 packet sl;
341 sl.len = strlen ((char *) sl.buf);
342 Send_With_Handling (&pl->contr->socket, &sl);
343
344 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 473 sl.printf ("item%d ", pl->contr->ns->itemcmd);
345 sl.len = strlen ((char *) sl.buf);
346 474
347 SockList_AddInt (&sl, op->count); 475 sl << uint32 (op->count);
348 476
349 for (tmp = op->inv; tmp; tmp = tmp->below) 477 for (object *tmp = op->inv; tmp; tmp = tmp->below)
350 { 478 {
351 object *head; 479 object *head;
352 480
353 if (tmp->head) 481 if (tmp->head)
354 head = tmp->head; 482 head = tmp->head;
355 else 483 else
356 head = tmp; 484 head = tmp;
357 485
358 if (LOOK_OBJ (head)) 486 if (head->client_visible ())
359 { 487 {
360 add_object_to_socklist (&pl->contr->socket, &sl, head); 488 add_object_to_socklist (*pl->contr->ns, sl, head);
361 489
362 got_one++; 490 got_one++;
363 491
364 /* IT is possible for players to accumulate a huge amount of 492 /* IT is possible for players to accumulate a huge amount of
365 * items (especially with some of the bags out there) to 493 * items (especially with some of the bags out there) to
366 * overflow the buffer. IF so, send multiple item commands. 494 * overflow the buffer. IF so, send multiple item commands.
367 */ 495 */
368 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 496 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
369 { 497 {
370 Send_With_Handling (&pl->contr->socket, &sl); 498 pl->contr->ns->send_packet (sl);
499
500 sl.reset ();
371 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 501 sl.printf ("item%d ", pl->contr->ns->itemcmd);
372 sl.len = strlen ((char *) sl.buf); 502 sl << uint32 (op->count);
373 SockList_AddInt (&sl, op->count);
374 got_one = 0; 503 got_one = 0;
375 } 504 }
376 } /* If LOOK_OBJ() */ 505 }
377 } 506 }
507
378 if (got_one) 508 if (got_one)
379 Send_With_Handling (&pl->contr->socket, &sl); 509 pl->contr->ns->send_packet (sl);
380 free (sl.buf);
381} 510}
382 511
383/** 512/**
384 * Updates object *op for player *pl. 513 * Updates object *op for player *pl.
385 * 514 *
386 * flags is a list of values to update 515 * flags is a list of values to update
387 * to the client (as defined in newclient.h - might as well use the 516 * to the client (as defined in newclient.h - might as well use the
388 * same value both places. 517 * same value both places.
389 */ 518 */
390
391void 519void
392esrv_update_item (int flags, object *pl, object *op) 520esrv_update_item (int flags, object *pl, object *op)
393{ 521{
394 SockList sl;
395
396 /* If we have a request to send the player item, skip a few checks. */ 522 /* If we have a request to send the player item, skip a few checks. */
397 if (op != pl) 523 if (op != pl && !op->client_visible ())
398 {
399 if (!LOOK_OBJ (op))
400 return; 524 return;
401 /* we remove the check for op->env, because in theory, the object 525
402 * is hopefully in the same place, so the client should preserve 526 client *ns = pl->contr->ns;
403 * order. 527 if (!ns)
404 */ 528 return;
405 } 529
406 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 530 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
407 { 531 {
408 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 532 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
409 * this is happening - we can set a breakpoint here in the debugger 533 * this is happening - we can set a breakpoint here in the debugger
410 * and track back the call. 534 * and track back the call.
411 */ 535 */
412 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 536 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
413 } 537 }
414 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
415 538
416 strcpy ((char *) sl.buf, "upditem "); 539 packet sl ("upditem");
417 sl.len = strlen ((char *) sl.buf);
418 540
419 SockList_AddChar (&sl, (char) flags); 541 sl << uint8 (flags);
420 542
421 if (op->head)
422 op = op->head; 543 op = op->head_ ();
423 544
424 SockList_AddInt (&sl, op->count); 545 sl << uint32 (op->count);
425 546
426 if (flags & UPD_LOCATION) 547 if (flags & UPD_LOCATION)
427 SockList_AddInt (&sl, op->env ? op->env->count : 0); 548 sl << uint32 (op->env ? op->env->count : 0);
428 549
429 if (flags & UPD_FLAGS) 550 if (flags & UPD_FLAGS)
430 SockList_AddInt (&sl, query_flags (op)); 551 sl << uint32 (query_flags (op));
431 552
432 if (flags & UPD_WEIGHT) 553 if (flags & UPD_WEIGHT)
433 { 554 {
434 sint32 weight = WEIGHT (op); 555 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
435 556
436 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
437 if (pl == op) 557 if (op)
438 {
439 op->contr->last_weight = weight; 558 ns->last_weight = weight;
440 } 559
560 sl << uint32 (weight);
441 } 561 }
442 562
443 if (flags & UPD_FACE) 563 if (flags & UPD_FACE)
444 { 564 {
445 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 565 ns->send_face (op->face, -50);
446 esrv_send_face (&pl->contr->socket, op->face->number, 0); 566 ns->flush_fx ();
447 SockList_AddInt (&sl, op->face->number); 567 sl << uint32 (op->face);
448 } 568 }
569
449 if (flags & UPD_NAME) 570 if (flags & UPD_NAME)
450 { 571 {
451 int len; 572 int len;
452 const char *item_p; 573 const char *item_p;
453 char item_n[MAX_BUF]; 574 char item_n[MAX_BUF];
468 } 589 }
469 590
470 strncpy (item_n + len + 1, item_p, 127); 591 strncpy (item_n + len + 1, item_p, 127);
471 item_n[254] = 0; 592 item_n[254] = 0;
472 len += strlen (item_n + 1 + len) + 1; 593 len += strlen (item_n + 1 + len) + 1;
473 SockList_AddChar (&sl, (char) len); 594
474 memcpy (sl.buf + sl.len, item_n, len); 595 sl << data8 (item_n, len);
475 sl.len += len;
476 } 596 }
597
477 if (flags & UPD_ANIM) 598 if (flags & UPD_ANIM)
478 SockList_AddShort (&sl, op->animation_id); 599 sl << uint16 (op->animation_id);
479 600
480 if (flags & UPD_ANIMSPEED) 601 if (flags & UPD_ANIMSPEED)
481 { 602 {
482 int anim_speed = 0; 603 int anim_speed = 0;
483 604
485 { 606 {
486 if (op->anim_speed) 607 if (op->anim_speed)
487 anim_speed = op->anim_speed; 608 anim_speed = op->anim_speed;
488 else 609 else
489 { 610 {
490 if (FABS (op->speed) < 0.001) 611 if (fabs (op->speed) < 0.001)
491 anim_speed = 255; 612 anim_speed = 255;
492 else if (FABS (op->speed) >= 1.0) 613 else if (fabs (op->speed) >= 1.0)
493 anim_speed = 1; 614 anim_speed = 1;
494 else 615 else
495 anim_speed = (int) (1.0 / FABS (op->speed)); 616 anim_speed = (int) (1.0 / fabs (op->speed));
496 } 617 }
618
497 if (anim_speed > 255) 619 if (anim_speed > 255)
498 anim_speed = 255; 620 anim_speed = 255;
499 } 621 }
500 SockList_AddChar (&sl, (char) anim_speed); 622
623 sl << uint8 (anim_speed);
501 } 624 }
625
502 if (flags & UPD_NROF) 626 if (flags & UPD_NROF)
503 SockList_AddInt (&sl, op->nrof); 627 sl << uint32 (op->nrof);
504 628
505 Send_With_Handling (&pl->contr->socket, &sl); 629 pl->contr->ns->send_packet (sl);
506 free (sl.buf);
507} 630}
508 631
509/** 632/**
510 * Sends item's info to player. 633 * Sends item's info to player.
511 */ 634 */
512void 635void
513esrv_send_item (object *pl, object *op) 636esrv_send_item (object *pl, object *op)
514{ 637{
515 SockList sl; 638 if (!pl->contr->ns)
516
517 /* If this is not the player object, do some more checks */
518 if (op != pl)
519 {
520 /* We only send 'visibile' objects to the client */
521 if (!LOOK_OBJ (op))
522 return; 639 return;
523 /* if the item is on the ground, mark that the look needs to 640
524 * be updated. 641 /* We only send 'visible' objects to the client, and sometimes the player */
525 */ 642 if (!op->client_visible () && op->type != PLAYER)
526 if (!op->env)
527 {
528 pl->contr->socket.update_look = 1;
529 return; 643 return;
530 }
531 }
532 644
533 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 645 packet sl;
534 646
535 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 647 sl.printf ("item%d ", pl->contr->ns->itemcmd);
536 sl.len = strlen ((char *) sl.buf);
537 648
538 if (op->head)
539 op = op->head; 649 op = op->head_ ();
540 650
541 SockList_AddInt (&sl, op->env ? op->env->count : 0); 651 sl << uint32 (op->env ? op->env->count : 0);
542 652
543 add_object_to_socklist (&pl->contr->socket, &sl, op); 653 add_object_to_socklist (*pl->contr->ns, sl, op);
544 654
545 Send_With_Handling (&pl->contr->socket, &sl); 655 pl->contr->ns->send_packet (sl);
546 SET_FLAG (op, FLAG_CLIENT_SENT); 656 SET_FLAG (op, FLAG_CLIENT_SENT);
547 free (sl.buf);
548} 657}
549 658
550/** 659/**
551 * Tells the client to delete an item. Uses the item 660 * Tells the client to delete an item.
552 * command with a -1 location.
553 */ 661 */
554
555void 662void
556esrv_del_item (player *pl, int tag) 663esrv_del_item (player *pl, int tag)
557{ 664{
558 SockList sl; 665 if (!pl->ns)
666 return;
559 667
560 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 668 packet sl ("delitem");
561 669
562 strcpy ((char *) sl.buf, "delitem "); 670 sl << uint32 (tag);
563 sl.len = strlen ((char *) sl.buf);
564 SockList_AddInt (&sl, tag);
565 671
566 Send_With_Handling (&pl->socket, &sl); 672 pl->ns->send_packet (sl);
567 free (sl.buf);
568} 673}
569 674
570 675
571/******************************************************************************* 676/*******************************************************************************
572 * 677 *
576 681
577/** 682/**
578 * Takes a player and object count (tag) and returns the actual object 683 * Takes a player and object count (tag) and returns the actual object
579 * pointer, or null if it can't be found. 684 * pointer, or null if it can't be found.
580 */ 685 */
581
582object * 686object *
583esrv_get_ob_from_count (object *pl, tag_t count) 687esrv_get_ob_from_count (object *pl, tag_t count)
584{ 688{
585 object *op, *tmp;
586
587 if (pl->count == count) 689 if (pl->count == count)
588 return pl; 690 return pl;
589 691
590 for (op = pl->inv; op; op = op->below) 692 for (object *op = pl->inv; op; op = op->below)
591 if (op->count == count) 693 if (op->count == count)
592 return op; 694 return op;
593 else if (op->type == CONTAINER && pl->container == op) 695 else if (op->type == CONTAINER && pl->container == op)
594 for (tmp = op->inv; tmp; tmp = tmp->below) 696 for (object *tmp = op->inv; tmp; tmp = tmp->below)
595 if (tmp->count == count) 697 if (tmp->count == count)
596 return tmp; 698 return tmp;
597 699
598 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 700 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
599 if (op->head != NULL && op->head->count == count) 701 if (op->head && op->head->count == count)
600 return op; 702 return op;
601 else if (op->count == count) 703 else if (op->count == count)
602 return op; 704 return op;
603 else if (op->type == CONTAINER && pl->container == op) 705 else if (op->type == CONTAINER && pl->container == op)
604 for (tmp = op->inv; tmp; tmp = tmp->below) 706 for (object *tmp = op->inv; tmp; tmp = tmp->below)
605 if (tmp->count == count) 707 if (tmp->count == count)
606 return tmp; 708 return tmp;
607 709
710#if 0
711 /* If the high bit is set, player examined a pseudo object. */
712 if (count & 0x80000000)
713 return 0;
714#endif
715
608 return NULL; 716 return 0;
609} 717}
610
611 718
612/** Client wants to examine some object. So lets do so. */ 719/** Client wants to examine some object. So lets do so. */
613void 720void
614ExamineCmd (char *buf, int len, player *pl) 721ExamineCmd (char *buf, int len, player *pl)
615{ 722{
616 long tag = atoi (buf); 723 tag_t tag = atoi (buf);
617 object *op = esrv_get_ob_from_count (pl->ob, tag);
618
619 if (!op)
620 {
621 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
622 return;
623 }
624 examine (pl->ob, op);
625}
626
627/** Client wants to apply some object. Lets do so. */
628void
629ApplyCmd (char *buf, int len, player *pl)
630{
631 uint32 tag = atoi (buf);
632 object *op = esrv_get_ob_from_count (pl->ob, tag);
633
634 /* sort of a hack, but if the player saves and the player then manually
635 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
636 */
637 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
638 return;
639 724
640 /* If the high bit is set, player applied a pseudo object. */ 725 /* If the high bit is set, player applied a pseudo object. */
641 if (tag & 0x80000000) 726 if (tag & 0x80000000)
642 { 727 {
643 pl->socket.look_position = tag & 0x7fffffff; 728 pl->ns->look_position = tag & 0x7fffffff;
644 pl->socket.update_look = 1; 729 pl->ns->floorbox_update ();
645 return; 730 return;
646 } 731 }
732
733 object *op = esrv_get_ob_from_count (pl->ob, tag);
647 734
648 if (!op) 735 if (!op)
649 { 736 {
737 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
738 return;
739 }
740
741 examine (pl->ob, op);
742}
743
744/** Client wants to examine some object. So lets do so. */
745void
746ExCmd (char *buf, int len, player *pl)
747{
748 tag_t tag = atoi (buf);
749
750 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
751 {
752 std::string s = op->describe (pl->ob);
753
754 if (msg_is_special (s.c_str (), false))
755 cfperl_expand_cfpod (pl, s);
756
757 packet sl ("ex");
758 sl << ber32 (tag) << s.c_str ();
759
760 pl->ns->send_packet (sl);
761 }
762}
763
764/** Client wants to apply some object. Lets do so. */
765void
766ApplyCmd (char *buf, int len, player *pl)
767{
768 tag_t tag = atoi (buf);
769
770 /* If the high bit is set, player applied a pseudo object. */
771 if (tag & 0x80000000)
772 {
773 pl->ns->look_position = tag & 0x7fffffff;
774 pl->ns->floorbox_update ();
775 return;
776 }
777
778 object *op = esrv_get_ob_from_count (pl->ob, tag);
779
780 if (!op)
781 {
650 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 782 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
651 return; 783 return;
652 } 784 }
785
653 player_apply (pl->ob, op, 0, 0); 786 player_apply (pl->ob, op, 0, 0);
654} 787}
655 788
656/** Client wants to apply some object. Lets do so. */ 789/** Client wants to lock some object. Lets do so. */
657void 790void
658LockItem (uint8 * data, int len, player *pl) 791LockItem (char *data, int len, player *pl)
659{ 792{
660 int flag, tag;
661 object *op;
662
663 flag = data[0]; 793 int flag = data[0];
664 tag = GetInt_String (data + 1); 794 tag_t tag = net_uint32 ((uint8 *)data + 1);
665 op = esrv_get_ob_from_count (pl->ob, tag); 795 object *op = esrv_get_ob_from_count (pl->ob, tag);
666 796
667 if (!op) 797 if (!op)
668 { 798 {
669 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 799 pl->failmsg ("Could not find object to lock/unlock");
670 return; 800 return;
671 } 801 }
802
672 if (!flag) 803 if (!flag)
673 CLEAR_FLAG (op, FLAG_INV_LOCKED); 804 CLEAR_FLAG (op, FLAG_INV_LOCKED);
674 else 805 else
675 SET_FLAG (op, FLAG_INV_LOCKED); 806 SET_FLAG (op, FLAG_INV_LOCKED);
807
676 esrv_update_item (UPD_FLAGS, pl->ob, op); 808 esrv_update_item (UPD_FLAGS, pl->ob, op);
677} 809}
678 810
679/** Client wants to apply some object. Lets do so. */ 811/** Client wants to mark some object. Lets do so. */
680void 812void
681MarkItem (uint8 * data, int len, player *pl) 813MarkItem (char *data, int len, player *pl)
682{ 814{
683 int tag; 815 tag_t tag = net_uint32 ((uint8 *)data);
684 object *op;
685
686 tag = GetInt_String (data);
687 op = esrv_get_ob_from_count (pl->ob, tag); 816 object *op = esrv_get_ob_from_count (pl->ob, tag);
817
688 if (!op) 818 if (!op)
689 { 819 {
690 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 820 pl->failmsg ("Could not find object to mark");
691 return; 821 return;
692 } 822 }
823
693 pl->mark = op; 824 pl->mark = op;
694 pl->mark_count = op->count; 825 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
695 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
696} 826}
697
698 827
699/** 828/**
700 * look_at prints items on the specified square. 829 * look_at prints items on the specified square.
701 * 830 *
702 * [ removed EARTHWALL check and added check for containers inventory. 831 * [ removed EARTHWALL check and added check for containers inventory.
703 * Tero.Haatanen@lut.fi ] 832 * Tero.Haatanen@lut.fi ]
704 */ 833 */
705void 834static void
706look_at (object *op, int dx, int dy) 835look_at (player *pl, int dx, int dy)
707{ 836{
708 object *tmp; 837 dynbuf_text buf;
709 int flag = 0; 838 object *ob = pl->ob;
710 sint16 x, y;
711 mapstruct *m;
712 839
713 x = op->x + dx; 840 if (!pl->observe->map)
714 y = op->y + dy;
715
716 if (out_of_map (op->map, x, y))
717 return; 841 return;
718 842
719 m = get_map_from_coord (op->map, &x, &y); 843 mapxy pos (pl->observe);
720 if (!m) 844 pos.move (dx, dy);
845
846 if (pos.normalise ())
847 for (object *tmp = pos->top; tmp; tmp = tmp->below)
848 {
849 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
850 continue;
851
852 if (QUERY_FLAG (ob, FLAG_WIZ))
853 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
854 else
855 buf.printf ("- %s.\n", query_name (tmp));
856
857 object *head = tmp->head_ ();
858
859 if (head->inv)
860 if ((head->type != CONTAINER && head->type != FLESH)
861 || QUERY_FLAG (ob, FLAG_WIZ))
862 buf << head->query_inventory (ob, " ");
863
864 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
865 break;
866 }
867
868 if (buf.empty ())
869 pl->failmsg ("You see nothing there.");
870 else
871 pl->infobox (MSG_CHANNEL ("lookat"), buf);
872}
873
874/** Client wants to look at some object. Lets do so. */
875void
876LookAt (char *buf, int len, player *pl)
877{
878 char *cp;
879
880 int dx = atoi (buf);
881 if (!(cp = strchr (buf, ' ')))
721 return; 882 return;
722 883
723 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
724
725 for (; tmp != NULL; tmp = tmp->below)
726 {
727 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
728 continue;
729
730 if (!flag)
731 {
732 if (dx || dy)
733 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
734 else
735 {
736 clear_win_info (op);
737 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
738 }
739 flag = 1;
740 }
741
742 if (QUERY_FLAG (op, FLAG_WIZ))
743 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
744 else
745 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
746
747 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
748 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
749 inventory (op, tmp->head == NULL ? tmp : tmp->head);
750
751 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
752 break;
753 }
754
755 if (!flag)
756 {
757 if (dx || dy)
758 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
759 else
760 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
761 }
762}
763
764
765
766/** Client wants to look at some object. Lets do so. */
767void
768LookAt (char *buf, int len, player *pl)
769{
770 int dx, dy;
771 char *cp;
772
773 dx = atoi (buf);
774 if (!(cp = strchr (buf, ' ')))
775 {
776 return;
777 }
778 dy = atoi (cp); 884 int dy = atoi (cp);
779 885
780 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 886 if (player *opl = pl->observe->contr)
887 if (client *ns = opl->ns)
888 {
889 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
781 return; 890 return;
782 891
783 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 892 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
784 return; 893 return;
894 }
785 895
786 look_at (pl->ob, dx, dy); 896 look_at (pl, dx, dy);
787} 897}
788 898
789/** Move an object to a new location */ 899/** Move an object to a new location */
790void 900void
791esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 901esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
792{ 902{
793 object *op, *env;
794
795 op = esrv_get_ob_from_count (pl, tag); 903 object *op = esrv_get_ob_from_count (pl, tag);
796 if (!op) 904 if (!op)
797 { 905 {
798 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 906 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
799 return; 907 return;
800 } 908 }
801 909
802 if (!to) 910 if (!to)
803 { /* drop it to the ground */ 911 { /* drop it to the ground */
804
805/* LOG(llevDebug, "Drop it on the ground.\n");*/
806
807 if (op->map && !op->env) 912 if (op->map && !op->env)
808 {
809
810/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
811 return; 913 return;
812 } 914
813 /* If it is an active container, then we should drop all objects 915 /* If it is an active container, then we should drop all objects
814 * in the container and not the container itself. 916 * in the container and not the container itself.
815 */ 917 */
816 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
817 { 919 {
818 object *current, *next; 920 int cnt = MAX_ITEM_PER_DROP;
819 921
820 for (current = op->inv; current != NULL; current = next) 922 for (object *current = op->inv; current && cnt--; )
821 { 923 {
822 next = current->below; 924 object *next = current->below;
823 drop_object (pl, current, 0); 925 drop_object (pl, current, 0);
926 current = next;
824 } 927 }
825 esrv_update_item (UPD_WEIGHT, pl, op); 928
929 if (cnt <= 0)
930 op->failmsg ("Only dropped some items, can't drop that many items at once.");
826 } 931 }
827 else 932 else
828 {
829 drop_object (pl, op, nrof); 933 drop_object (pl, op, nrof);
830 } 934
831 return; 935 return;
832 } 936 }
833 else if (to == pl->count) 937 else if (to == pl->count)
834 { /* pick it up to the inventory */ 938 { /* pick it up to the inventory */
835 /* return if player has already picked it up */ 939 /* return if player has already picked it up */
838 942
839 pl->contr->count = nrof; 943 pl->contr->count = nrof;
840 pick_up (pl, op); 944 pick_up (pl, op);
841 return; 945 return;
842 } 946 }
947
843 env = esrv_get_ob_from_count (pl, to); 948 object *env = esrv_get_ob_from_count (pl, to);
844 if (!env) 949 if (!env)
845 { 950 {
846 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 951 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
847 return; 952 return;
848 } 953 }
954
849 /* put_object_in_sack presumes that necessary sanity checking 955 /* put_object_in_sack presumes that necessary sanity checking
850 * has already been done (eg, it can be picked up and fits in 956 * has already been done (eg, it can be picked up and fits in
851 * in a sack, so check for those things. We should also check 957 * in a sack, so check for those things. We should also check
852 * an make sure env is in fact a container for that matter. 958 * an make sure env is in fact a container for that matter.
853 */ 959 */
854 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 960 if (env->type == CONTAINER
855 { 961 && can_pick (pl, op)
962 && sack_can_hold (pl, env, op, nrof))
856 put_object_in_sack (pl, env, op, nrof); 963 put_object_in_sack (pl, env, op, nrof);
857 }
858} 964}
965

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