--- deliantra/server/socket/item.C 2008/04/22 07:01:47 1.60 +++ deliantra/server/socket/item.C 2008/04/23 07:49:57 1.62 @@ -508,15 +508,8 @@ esrv_update_item (int flags, object *pl, object *op) { /* If we have a request to send the player item, skip a few checks. */ - if (op != pl) - { - if (!op->client_visible ()) - return; - /* we remove the check for op->env, because in theory, the object - * is hopefully in the same place, so the client should preserve - * order. - */ - } + if (op != pl && !op->client_visible ()) + return; client *ns = pl->contr->ns; if (!ns) @@ -548,14 +541,12 @@ if (flags & UPD_WEIGHT) { - sint32 weight = op->client_weight (); + sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); - sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); - -#if 0 - if (pl == op) + if (op) ns->last_weight = weight; -#endif + + sl << uint32 (weight); } if (flags & UPD_FACE) @@ -945,8 +936,6 @@ else drop_object (pl, op, nrof); - update_after_inventory_change (pl); - return; } else if (to == pl->count) @@ -972,10 +961,9 @@ * in a sack, so check for those things. We should also check * an make sure env is in fact a container for that matter. */ - if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) - { - put_object_in_sack (pl, env, op, nrof); - update_after_inventory_change (pl); - } + if (env->type == CONTAINER + && can_pick (pl, op) + && sack_can_hold (pl, env, op, nrof)) + put_object_in_sack (pl, env, op, nrof); }