--- deliantra/server/socket/item.C 2008/04/22 07:01:47 1.60 +++ deliantra/server/socket/item.C 2008/05/05 22:03:22 1.64 @@ -195,39 +195,37 @@ unsigned int flags = 0; if (QUERY_FLAG (op, FLAG_APPLIED)) - { - switch (op->type) - { - case BOW: - case WAND: - case ROD: - case HORN: - flags = a_readied; - break; - case WEAPON: - flags = a_wielded; - break; - case SKILL: - case ARMOUR: - case HELMET: - case SHIELD: - case RING: - case BOOTS: - case GLOVES: - case AMULET: - case GIRDLE: - case BRACERS: - case CLOAK: - flags = a_worn; - break; - case CONTAINER: - flags = a_active; - break; - default: - flags = a_applied; - break; - } - } + switch (op->type) + { + case BOW: + case WAND: + case ROD: + case HORN: + flags = a_readied; + break; + case WEAPON: + flags = a_wielded; + break; + case SKILL: + case ARMOUR: + case HELMET: + case SHIELD: + case RING: + case BOOTS: + case GLOVES: + case AMULET: + case GIRDLE: + case BRACERS: + case CLOAK: + flags = a_worn; + break; + case CONTAINER: + flags = a_active; + break; + default: + flags = a_applied; + break; + } if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) flags |= F_OPEN; @@ -326,6 +324,20 @@ SET_FLAG (head, FLAG_CLIENT_SENT); } +static faceidx +need_face_now (player *pl, const char *name) +{ + faceidx face = face_find (name, empty_face); + + pl->ns->send_face (face, -50); + pl->ns->flush_fx (); + + return face; +} + +#define FINGER_UP "finger_up.x11" +#define FINGER_DOWN "finger_down.x11" + /** * Send the look window. Don't need to do animations here * This sends all the faces to the client, not just updates. This is @@ -334,8 +346,6 @@ void esrv_draw_look (player *pl) { - int got_one = 0, start_look = 0, end_look = 0; - object *ob = pl->ob; if (!pl->ns->update_look) @@ -343,8 +353,8 @@ LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); return; } - else - pl->ns->update_look = 0; + + pl->ns->update_look = 0; if (QUERY_FLAG (ob, FLAG_REMOVED) || !ob->map @@ -359,89 +369,105 @@ sl << uint32 (0); - pl->ns->send_face (empty_face, -50); - pl->ns->flush_fx (); + int start_pos = pl->ns->look_position; + bool dirty = false; + + mapspace &ms = ob->ms (); + + // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and + // start from the top + object *items [FLOORBOX_PAGESIZE]; + int item_idx = 0, item_cnt = 0; + int pos = 0; + + // find our items by walking down + object *item = ms.top; - if (pl->ns->look_position) + for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) { - char buf[80]; - snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); + if (!item->client_visible ()) + continue; - sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) + if (++pos < start_pos) + continue; + + // record item + items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; + item_cnt++; + + // stop at first floor + if (item->flag [FLAG_IS_FLOOR]) + { + // we are finished, don't append "next group of items" + // by setting item to ms.bot it becomes zero which is checked after the while loop + item = ms.bot; + } + } + + // see if there are more if we cared - we ignore invisible objects + if (item) + { + /* What we basically do is make a 'fake' object - when the user applies it, + * we notice the special tag the object has, and act accordingly. + */ + sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) << uint32 (0) - << sint32 (-1) - << uint32 (empty_face) - << data8 (buf) + << uint32 ((uint32) - 1) + << uint32 (need_face_now (pl, FINGER_DOWN)) + << data8 ("Apply this to see the items below") << uint16 (0) << uint8 (0) << uint32 (0); if (pl->ns->itemcmd == 2) sl << uint16 (0); + + dirty = true; } - object *tmp = ob->ms ().top; - for (object *last = 0; tmp != last; tmp = tmp->below) + // now send out all items in the ring buffer in reverse order + while (item_cnt) { - object *head; + --item_cnt; + item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; + object *item = items [item_idx]; - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) - { - last = tmp->below; /* assumes double floor mode */ - if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) - last = last->below; - } + add_object_to_socklist (*pl->ns, sl, item->head_ ()); - if (tmp->client_visible ()) - { - if (++start_look < pl->ns->look_position) - continue; - - end_look++; - - if (end_look > FLOORBOX_PAGESIZE) - { - /* What we basically do is make a 'fake' object - when the user applies it, - * we notice the special tag the object has, and act accordingly. - */ - sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE)) - << uint32 (0) - << uint32 ((uint32) - 1) - << uint32 (empty_face) - << data8 ("Apply this to see next group of items") - << uint16 (0) - << uint8 (0) - << uint32 (0); - - if (pl->ns->itemcmd == 2) - sl << uint16 (0); - - break; - } - - if (tmp->head) - head = tmp->head; - else - head = tmp; + dirty = true; - add_object_to_socklist (*pl->ns, sl, head); - got_one++; + // if packet got too large, send it and begin a new one + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) + { + pl->ns->send_packet (sl); - if (sl.length () > MAXSOCKBUF - MAXITEMLEN) - { - pl->ns->send_packet (sl); + sl.reset (); + sl.printf ("item%d ", pl->ns->itemcmd); + sl << uint32 (0); - sl.reset (); - sl.printf ("item%d ", pl->ns->itemcmd); - sl << uint32 (0); - got_one = 0; - } + dirty = false; } } - if (got_one) - pl->ns->send_packet (sl); + if (start_pos) + { + sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) + << uint32 (0) + << sint32 (-1) + << uint32 (need_face_now (pl, FINGER_UP)) + << data8 ("Apply this to see the items higher up") + << uint16 (0) + << uint8 (0) + << uint32 (0); + if (pl->ns->itemcmd == 2) + sl << uint16 (0); + + dirty = true; + } + + if (dirty) + pl->ns->send_packet (sl); } /** @@ -508,15 +534,8 @@ esrv_update_item (int flags, object *pl, object *op) { /* If we have a request to send the player item, skip a few checks. */ - if (op != pl) - { - if (!op->client_visible ()) - return; - /* we remove the check for op->env, because in theory, the object - * is hopefully in the same place, so the client should preserve - * order. - */ - } + if (op != pl && !op->client_visible ()) + return; client *ns = pl->contr->ns; if (!ns) @@ -535,8 +554,7 @@ sl << uint8 (flags); - if (op->head) - op = op->head; + op = op->head_ (); sl << uint32 (op->count); @@ -548,14 +566,12 @@ if (flags & UPD_WEIGHT) { - sint32 weight = op->client_weight (); - - sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); + sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); -#if 0 - if (pl == op) + if (op) ns->last_weight = weight; -#endif + + sl << uint32 (weight); } if (flags & UPD_FACE) @@ -636,29 +652,15 @@ if (!pl->contr->ns) return; - /* If this is not the player object, do some more checks */ - if (op != pl) - { - /* We only send 'visible' objects to the client */ - if (!op->client_visible ()) - return; - - /* if the item is on the ground, mark that the look needs to - * be updated. - */ - if (!op->env) - { - pl->contr->ns->floorbox_update (); - return; - } - } + /* We only send 'visible' objects to the client, and sometimes the player */ + if (!op->client_visible () && op->type != PLAYER) + return; packet sl; sl.printf ("item%d ", pl->contr->ns->itemcmd); - if (op->head) - op = op->head; + op = op->head_ (); sl << uint32 (op->env ? op->env->count : 0); @@ -734,6 +736,14 @@ { tag_t tag = atoi (buf); + /* If the high bit is set, player applied a pseudo object. */ + if (tag & 0x80000000) + { + pl->ns->look_position = tag & 0x7fffffff; + pl->ns->floorbox_update (); + return; + } + object *op = esrv_get_ob_from_count (pl->ob, tag); if (!op) @@ -768,12 +778,6 @@ { tag_t tag = atoi (buf); - /* sort of a hack, but if the player saves and the player then manually - * applies a savebed (or otherwise tries to do stuff), we run into trouble. - */ - if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) - return; - /* If the high bit is set, player applied a pseudo object. */ if (tag & 0x80000000) { @@ -945,8 +949,6 @@ else drop_object (pl, op, nrof); - update_after_inventory_change (pl); - return; } else if (to == pl->count) @@ -972,10 +974,9 @@ * in a sack, so check for those things. We should also check * an make sure env is in fact a container for that matter. */ - if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) - { - put_object_in_sack (pl, env, op, nrof); - update_after_inventory_change (pl); - } + if (env->type == CONTAINER + && can_pick (pl, op) + && sack_can_hold (pl, env, op, nrof)) + put_object_in_sack (pl, env, op, nrof); }