--- deliantra/server/socket/item.C 2007/09/30 20:22:25 1.53
+++ deliantra/server/socket/item.C 2008/04/24 00:30:52 1.63
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/**
@@ -195,39 +195,37 @@
unsigned int flags = 0;
if (QUERY_FLAG (op, FLAG_APPLIED))
- {
- switch (op->type)
- {
- case BOW:
- case WAND:
- case ROD:
- case HORN:
- flags = a_readied;
- break;
- case WEAPON:
- flags = a_wielded;
- break;
- case SKILL:
- case ARMOUR:
- case HELMET:
- case SHIELD:
- case RING:
- case BOOTS:
- case GLOVES:
- case AMULET:
- case GIRDLE:
- case BRACERS:
- case CLOAK:
- flags = a_worn;
- break;
- case CONTAINER:
- flags = a_active;
- break;
- default:
- flags = a_applied;
- break;
- }
- }
+ switch (op->type)
+ {
+ case BOW:
+ case WAND:
+ case ROD:
+ case HORN:
+ flags = a_readied;
+ break;
+ case WEAPON:
+ flags = a_wielded;
+ break;
+ case SKILL:
+ case ARMOUR:
+ case HELMET:
+ case SHIELD:
+ case RING:
+ case BOOTS:
+ case GLOVES:
+ case AMULET:
+ case GIRDLE:
+ case BRACERS:
+ case CLOAK:
+ flags = a_worn;
+ break;
+ case CONTAINER:
+ flags = a_active;
+ break;
+ default:
+ flags = a_applied;
+ break;
+ }
if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
flags |= F_OPEN;
@@ -273,7 +271,7 @@
sl << uint32 (head->count)
<< uint32 (flags)
- << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
+ << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
<< uint32 (head->face);
if (!head->custom_name)
@@ -343,12 +341,12 @@
LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
return;
}
- else
- pl->ns->update_look = 0;
+
+ pl->ns->update_look = 0;
if (QUERY_FLAG (ob, FLAG_REMOVED)
|| !ob->map
- || ob->map->in_memory != MAP_IN_MEMORY
+ || ob->map->in_memory != MAP_ACTIVE
|| out_of_map (ob->map, ob->x, ob->y))
return;
@@ -383,8 +381,6 @@
object *tmp = ob->ms ().top;
for (object *last = 0; tmp != last; tmp = tmp->below)
{
- object *head;
-
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
{
last = tmp->below; /* assumes double floor mode */
@@ -419,12 +415,7 @@
break;
}
- if (tmp->head)
- head = tmp->head;
- else
- head = tmp;
-
- add_object_to_socklist (*pl->ns, sl, head);
+ add_object_to_socklist (*pl->ns, sl, tmp->head_ ());
got_one++;
if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
@@ -508,15 +499,8 @@
esrv_update_item (int flags, object *pl, object *op)
{
/* If we have a request to send the player item, skip a few checks. */
- if (op != pl)
- {
- if (!op->client_visible ())
- return;
- /* we remove the check for op->env, because in theory, the object
- * is hopefully in the same place, so the client should preserve
- * order.
- */
- }
+ if (op != pl && !op->client_visible ())
+ return;
client *ns = pl->contr->ns;
if (!ns)
@@ -535,8 +519,7 @@
sl << uint8 (flags);
- if (op->head)
- op = op->head;
+ op = op->head_ ();
sl << uint32 (op->count);
@@ -548,12 +531,12 @@
if (flags & UPD_WEIGHT)
{
- sint32 weight = WEIGHT (op);
+ sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
- sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
-
- if (pl == op)
+ if (op)
ns->last_weight = weight;
+
+ sl << uint32 (weight);
}
if (flags & UPD_FACE)
@@ -634,29 +617,15 @@
if (!pl->contr->ns)
return;
- /* If this is not the player object, do some more checks */
- if (op != pl)
- {
- /* We only send 'visibile' objects to the client */
- if (!op->client_visible ())
- return;
-
- /* if the item is on the ground, mark that the look needs to
- * be updated.
- */
- if (!op->env)
- {
- pl->contr->ns->floorbox_update ();
- return;
- }
- }
+ /* We only send 'visible' objects to the client, and sometimes the player */
+ if (!op->client_visible () && op->type != PLAYER)
+ return;
packet sl;
sl.printf ("item%d ", pl->contr->ns->itemcmd);
- if (op->head)
- op = op->head;
+ op = op->head_ ();
sl << uint32 (op->env ? op->env->count : 0);
@@ -667,8 +636,7 @@
}
/**
- * Tells the client to delete an item. Uses the item
- * command with a -1 location.
+ * Tells the client to delete an item.
*/
void
esrv_del_item (player *pl, int tag)
@@ -802,7 +770,7 @@
if (!op)
{
- new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
+ pl->failmsg ("Could not find object to lock/unlock");
return;
}
@@ -823,12 +791,12 @@
if (!op)
{
- new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
+ pl->failmsg ("Could not find object to mark");
return;
}
pl->mark = op;
- new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
+ pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
}
/**
@@ -843,6 +811,9 @@
dynbuf_text buf;
object *ob = pl->ob;
+ if (!pl->observe->map)
+ return;
+
mapxy pos (pl->observe);
pos.move (dx, dy);
@@ -922,15 +893,21 @@
*/
if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
{
- object *current, *next;
+ int cnt = MAX_ITEM_PER_DROP;
- for (current = op->inv; current != NULL; current = next)
+ for (object *current = op->inv; current; )
{
- next = current->below;
+ object *next = current->below;
+
drop_object (pl, current, 0);
+
+ if (--cnt <= 0) break;
+
+ current = next;
}
- esrv_update_item (UPD_WEIGHT, pl, op);
+ if (cnt <= 0)
+ op->failmsg ("Only dropped some items, can't drop that many items at once.");
}
else
drop_object (pl, op, nrof);
@@ -960,7 +937,9 @@
* in a sack, so check for those things. We should also check
* an make sure env is in fact a container for that matter.
*/
- if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
+ if (env->type == CONTAINER
+ && can_pick (pl, op)
+ && sack_can_hold (pl, env, op, nrof))
put_object_in_sack (pl, env, op, nrof);
}