--- deliantra/server/socket/item.C 2008/04/22 02:46:18 1.59 +++ deliantra/server/socket/item.C 2008/04/24 00:30:52 1.63 @@ -195,39 +195,37 @@ unsigned int flags = 0; if (QUERY_FLAG (op, FLAG_APPLIED)) - { - switch (op->type) - { - case BOW: - case WAND: - case ROD: - case HORN: - flags = a_readied; - break; - case WEAPON: - flags = a_wielded; - break; - case SKILL: - case ARMOUR: - case HELMET: - case SHIELD: - case RING: - case BOOTS: - case GLOVES: - case AMULET: - case GIRDLE: - case BRACERS: - case CLOAK: - flags = a_worn; - break; - case CONTAINER: - flags = a_active; - break; - default: - flags = a_applied; - break; - } - } + switch (op->type) + { + case BOW: + case WAND: + case ROD: + case HORN: + flags = a_readied; + break; + case WEAPON: + flags = a_wielded; + break; + case SKILL: + case ARMOUR: + case HELMET: + case SHIELD: + case RING: + case BOOTS: + case GLOVES: + case AMULET: + case GIRDLE: + case BRACERS: + case CLOAK: + flags = a_worn; + break; + case CONTAINER: + flags = a_active; + break; + default: + flags = a_applied; + break; + } if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) flags |= F_OPEN; @@ -273,7 +271,7 @@ sl << uint32 (head->count) << uint32 (flags) - << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) + << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) << uint32 (head->face); if (!head->custom_name) @@ -343,8 +341,8 @@ LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); return; } - else - pl->ns->update_look = 0; + + pl->ns->update_look = 0; if (QUERY_FLAG (ob, FLAG_REMOVED) || !ob->map @@ -383,8 +381,6 @@ object *tmp = ob->ms ().top; for (object *last = 0; tmp != last; tmp = tmp->below) { - object *head; - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) { last = tmp->below; /* assumes double floor mode */ @@ -419,12 +415,7 @@ break; } - if (tmp->head) - head = tmp->head; - else - head = tmp; - - add_object_to_socklist (*pl->ns, sl, head); + add_object_to_socklist (*pl->ns, sl, tmp->head_ ()); got_one++; if (sl.length () > MAXSOCKBUF - MAXITEMLEN) @@ -508,15 +499,8 @@ esrv_update_item (int flags, object *pl, object *op) { /* If we have a request to send the player item, skip a few checks. */ - if (op != pl) - { - if (!op->client_visible ()) - return; - /* we remove the check for op->env, because in theory, the object - * is hopefully in the same place, so the client should preserve - * order. - */ - } + if (op != pl && !op->client_visible ()) + return; client *ns = pl->contr->ns; if (!ns) @@ -535,8 +519,7 @@ sl << uint8 (flags); - if (op->head) - op = op->head; + op = op->head_ (); sl << uint32 (op->count); @@ -548,12 +531,12 @@ if (flags & UPD_WEIGHT) { - sint32 weight = WEIGHT (op); - - sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); + sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); - if (pl == op) + if (op) ns->last_weight = weight; + + sl << uint32 (weight); } if (flags & UPD_FACE) @@ -634,29 +617,15 @@ if (!pl->contr->ns) return; - /* If this is not the player object, do some more checks */ - if (op != pl) - { - /* We only send 'visibile' objects to the client */ - if (!op->client_visible ()) - return; - - /* if the item is on the ground, mark that the look needs to - * be updated. - */ - if (!op->env) - { - pl->contr->ns->floorbox_update (); - return; - } - } + /* We only send 'visible' objects to the client, and sometimes the player */ + if (!op->client_visible () && op->type != PLAYER) + return; packet sl; sl.printf ("item%d ", pl->contr->ns->itemcmd); - if (op->head) - op = op->head; + op = op->head_ (); sl << uint32 (op->env ? op->env->count : 0); @@ -924,28 +893,25 @@ */ if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) { - object *current, *next; - int cnt = MAX_ITEM_PER_DROP; - for (current = op->inv; current != NULL; current = next) + for (object *current = op->inv; current; ) { - next = current->below; + object *next = current->below; + drop_object (pl, current, 0); if (--cnt <= 0) break; + + current = next; } if (cnt <= 0) op->failmsg ("Only dropped some items, can't drop that many items at once."); - - esrv_update_item (UPD_WEIGHT, pl, op); } else drop_object (pl, op, nrof); - update_after_inventory_change (pl); - return; } else if (to == pl->count) @@ -971,10 +937,9 @@ * in a sack, so check for those things. We should also check * an make sure env is in fact a container for that matter. */ - if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) - { - put_object_in_sack (pl, env, op, nrof); - update_after_inventory_change (pl); - } + if (env->type == CONTAINER + && can_pick (pl, op) + && sack_can_hold (pl, env, op, nrof)) + put_object_in_sack (pl, env, op, nrof); }