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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.41 by root, Sun Mar 11 02:12:45 2007 UTC vs.
Revision 1.69 by root, Mon Jul 14 23:47:06 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
38#include <sproto.h> 37#include <sproto.h>
39 38
40/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
41#define MAXITEMLEN 300 40#define MAXITEMLEN 300
42 41
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
183/******************************************************************************* 42/*******************************************************************************
184 * 43 *
185 * Functions related to sending object data to the client. 44 * Functions related to sending object data to the client.
186 * 45 *
187 ******************************************************************************/ 46 ******************************************************************************/
194query_flags (object *op) 53query_flags (object *op)
195{ 54{
196 unsigned int flags = 0; 55 unsigned int flags = 0;
197 56
198 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
199 {
200 switch (op->type) 58 switch (op->type)
201 { 59 {
202 case BOW: 60 case BOW:
203 case WAND: 61 case WAND:
204 case ROD: 62 case ROD:
205 case HORN: 63 case HORN:
206 flags = a_readied; 64 flags = a_readied;
207 break; 65 break;
208 case WEAPON: 66 case WEAPON:
209 flags = a_wielded; 67 flags = a_wielded;
210 break; 68 break;
211 case SKILL: 69 case SKILL:
212 case ARMOUR: 70 case ARMOUR:
213 case HELMET: 71 case HELMET:
214 case SHIELD: 72 case SHIELD:
215 case RING: 73 case RING:
216 case BOOTS: 74 case BOOTS:
217 case GLOVES: 75 case GLOVES:
218 case AMULET: 76 case AMULET:
219 case GIRDLE: 77 case GIRDLE:
220 case BRACERS: 78 case BRACERS:
221 case CLOAK: 79 case CLOAK:
222 flags = a_worn; 80 flags = a_worn;
223 break; 81 break;
224 case CONTAINER: 82 case CONTAINER:
225 flags = a_active; 83 flags = a_active;
226 break; 84 break;
227 default: 85 default:
228 flags = a_applied; 86 flags = a_applied;
229 break; 87 break;
230 } 88 }
231 }
232 89
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN; 91 flags |= F_OPEN;
235 92
236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
256 * animation of face to the client. 113 * animation of face to the client.
257 */ 114 */
258static void 115static void
259add_object_to_socklist (client &ns, packet &sl, object *head) 116add_object_to_socklist (client &ns, packet &sl, object *head)
260{ 117{
261 int flags, len, anim_speed;
262 char item_n[MAX_BUF]; 118 char item_n[MAX_BUF];
263 const char *item_p; 119 const char *item_p;
264 120
265 flags = query_flags (head); 121 int flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 122 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 123 flags |= F_NOPICK;
268 124
269 if (!(ns.faces_sent[head->face] & NS_FACESENT_FACE))
270 esrv_send_face (&ns, head->face, 0); 125 ns.send_face (head->face, -50);
126 ns.flush_fx ();
271 127
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 esrv_send_animation (&ns, head->animation_id); 129 ns.send_animation (head->animation_id);
274 130
275 sl << uint32 (head->count) 131 sl << uint32 (head->count)
276 << uint32 (flags) 132 << uint32 (flags)
277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
278 << uint32 (head->face); 134 << uint32 (head->face);
135
136 int len;
279 137
280 if (!head->custom_name) 138 if (!head->custom_name)
281 { 139 {
282 strncpy (item_n, query_base_name (head, 0), 127); 140 strncpy (item_n, query_base_name (head, 0), 127);
283 item_n[127] = 0; 141 item_n[127] = 0;
297 len += strlen (item_n + 1 + len) + 1; 155 len += strlen (item_n + 1 + len) + 1;
298 156
299 sl << data8 (item_n, len) 157 sl << data8 (item_n, len)
300 << uint16 (head->animation_id); 158 << uint16 (head->animation_id);
301 159
302 anim_speed = 0; 160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
303 if (QUERY_FLAG (head, FLAG_ANIMATE)) 161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
304 { 162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
305 if (head->anim_speed)
306 anim_speed = head->anim_speed;
307 else
308 {
309 if (fabs (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (fabs (head->speed) >= 1.0)
312 anim_speed = 1;
313 else
314 anim_speed = (int) (1.0 / fabs (head->speed));
315 }
316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320 163
321 sl << uint8 (anim_speed) 164 sl << uint8 (anim_speed)
322 << uint32 (head->nrof); 165 << uint32 (head->nrof);
323 166
324 if (ns.itemcmd == 2) 167 if (ns.itemcmd == 2)
325 sl << uint16 (head->client_type); 168 sl << uint16 (head->client_type);
326 169
327 SET_FLAG (head, FLAG_CLIENT_SENT); 170 SET_FLAG (head, FLAG_CLIENT_SENT);
328} 171}
172
173static faceidx
174need_face_now (player *pl, const char *name)
175{
176 faceidx face = face_find (name, empty_face);
177
178 pl->ns->send_face (face, -50);
179 pl->ns->flush_fx ();
180
181 return face;
182}
183
184#define FINGER_UP "finger_up.x11"
185#define FINGER_DOWN "finger_down.x11"
329 186
330/** 187/**
331 * Send the look window. Don't need to do animations here 188 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is 189 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent. 190 * because object ordering would otherwise be inconsistent.
334 */ 191 */
335void 192void
336esrv_draw_look (object *pl) 193esrv_draw_look (player *pl)
337{ 194{
338 int got_one = 0, start_look = 0, end_look = 0; 195 object *ob = pl->ob;
339 196
340 if (!pl->contr->ns->update_look) 197 if (!pl->ns->update_look)
341 { 198 {
342 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name); 199 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
343 return; 200 return;
344 } 201 }
345 else 202
346 pl->contr->ns->update_look = 0; 203 pl->ns->update_look = 0;
347 204
348 if (QUERY_FLAG (pl, FLAG_REMOVED) 205 if (QUERY_FLAG (ob, FLAG_REMOVED)
349 || !pl->map 206 || !ob->map
350 || pl->map->in_memory != MAP_IN_MEMORY 207 || ob->map->in_memory != MAP_ACTIVE
351 || out_of_map (pl->map, pl->x, pl->y)) 208 || out_of_map (ob->map, ob->x, ob->y))
352 return; 209 return;
353 210
354 pl->contr->ns->send_packet ("delinv 0"); 211 pl->ns->send_packet ("delinv 0");
355 212
356 packet sl; 213 packet sl;
357 sl.printf ("item%d ", pl->contr->ns->itemcmd); 214 sl.printf ("item%d ", pl->ns->itemcmd);
358 215
359 sl << uint32 (0); 216 sl << uint32 (0);
360 217
361 if (!(pl->contr->ns->faces_sent[empty_face] & NS_FACESENT_FACE)) 218 int start_pos = pl->ns->look_position;
362 esrv_send_face (pl->contr->ns, empty_face, 0); 219 bool dirty = false;
363 220
364 if (pl->contr->ns->look_position) 221 mapspace &ms = ob->ms ();
222
223 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
224 // start from the top
225 object *items [FLOORBOX_PAGESIZE];
226 int item_idx = 0, item_cnt = 0;
227 int pos = 0;
228
229 // find our items by walking down
230 object *item = ms.top;
231
232 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
233 {
234 if (!item->client_visible ())
235 continue;
236
237 if (++pos < start_pos)
238 continue;
239
240 // record item
241 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
242 item_cnt++;
243
244 // stop at first floor
245 if (item->flag [FLAG_IS_FLOOR])
246 {
247 // we are finished, don't append "next group of items"
248 // by setting item to ms.bot it becomes zero which is checked after the while loop
249 item = ms.bot;
250 }
365 { 251 }
366 char buf[80];
367 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
368 252
253 // see if there are more if we cared - we ignore invisible objects
254 if (item)
255 {
256 /* What we basically do is make a 'fake' object - when the user applies it,
257 * we notice the special tag the object has, and act accordingly.
258 */
369 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE)) 259 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
370 << uint32 (0) 260 << uint32 (0)
371 << sint32 (-1) 261 << uint32 ((uint32) - 1)
372 << uint32 (empty_face) 262 << uint32 (need_face_now (pl, FINGER_DOWN))
373 << data8 (buf) 263 << data8 ("Apply this to see the items below")
374 << uint16 (0) 264 << uint16 (0)
375 << uint8 (0) 265 << uint8 (0)
376 << uint32 (0); 266 << uint32 (0);
377 267
378 if (pl->contr->ns->itemcmd == 2) 268 if (pl->ns->itemcmd == 2)
379 sl << uint16 (0); 269 sl << uint16 (0);
380 }
381 270
382 object *tmp = pl->ms ().top; 271 dirty = true;
383 for (object *last = 0; tmp != last; tmp = tmp->below)
384 { 272 }
385 object *head;
386 273
387 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 274 // now send out all items in the ring buffer in reverse order
275 while (item_cnt)
276 {
277 --item_cnt;
278 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
279 object *item = items [item_idx];
280
281 add_object_to_socklist (*pl->ns, sl, item->head_ ());
282
283 dirty = true;
284
285 // if packet got too large, send it and begin a new one
286 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
388 { 287 {
389 last = tmp->below; /* assumes double floor mode */ 288 pl->ns->send_packet (sl);
390 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 289
391 last = last->below; 290 sl.reset ();
291 sl.printf ("item%d ", pl->ns->itemcmd);
292 sl << uint32 (0);
293
294 dirty = false;
392 } 295 }
393
394 if (tmp->client_visible ())
395 {
396 if (++start_look < pl->contr->ns->look_position)
397 continue;
398
399 end_look++;
400
401 if (end_look > FLOORBOX_PAGESIZE)
402 {
403 /* What we basically do is make a 'fake' object - when the user applies it,
404 * we notice the special tag the object has, and act accordingly.
405 */
406 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
407 << uint32 (0)
408 << uint32 ((uint32) - 1)
409 << uint32 (empty_face)
410 << data8 ("Apply this to see next group of items")
411 << uint16 (0)
412 << uint8 (0)
413 << uint32 (0);
414
415 if (pl->contr->ns->itemcmd == 2)
416 sl << uint16 (0);
417
418 break;
419 }
420
421 if (tmp->head)
422 head = tmp->head;
423 else
424 head = tmp;
425
426 add_object_to_socklist (*pl->contr->ns, sl, head);
427 got_one++;
428
429 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
430 {
431 pl->contr->ns->send_packet (sl);
432
433 sl.reset ();
434 sl.printf ("item%d ", pl->contr->ns->itemcmd);
435 sl << uint32 (0);
436 got_one = 0;
437 }
438 }
439 } 296 }
440 297
441 if (got_one) 298 if (start_pos)
299 {
300 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
301 << uint32 (0)
302 << sint32 (-1)
303 << uint32 (need_face_now (pl, FINGER_UP))
304 << data8 ("Apply this to see the items higher up")
305 << uint16 (0)
306 << uint8 (0)
307 << uint32 (0);
308
309 if (pl->ns->itemcmd == 2)
310 sl << uint16 (0);
311
312 dirty = true;
313 }
314
315 if (dirty)
442 pl->contr->ns->send_packet (sl); 316 pl->ns->send_packet (sl);
443
444} 317}
445 318
446/** 319/**
447 * Sends whole inventory. 320 * Sends whole inventory.
448 */ 321 */
478 351
479 /* IT is possible for players to accumulate a huge amount of 352 /* IT is possible for players to accumulate a huge amount of
480 * items (especially with some of the bags out there) to 353 * items (especially with some of the bags out there) to
481 * overflow the buffer. IF so, send multiple item commands. 354 * overflow the buffer. IF so, send multiple item commands.
482 */ 355 */
483 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 356 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
484 { 357 {
485 pl->contr->ns->send_packet (sl); 358 pl->contr->ns->send_packet (sl);
486 359
487 sl.reset (); 360 sl.reset ();
488 sl.printf ("item%d ", pl->contr->ns->itemcmd); 361 sl.printf ("item%d ", pl->contr->ns->itemcmd);
505 */ 378 */
506void 379void
507esrv_update_item (int flags, object *pl, object *op) 380esrv_update_item (int flags, object *pl, object *op)
508{ 381{
509 /* If we have a request to send the player item, skip a few checks. */ 382 /* If we have a request to send the player item, skip a few checks. */
510 if (op != pl)
511 {
512 if (!op->client_visible ()) 383 if (op != pl && !op->client_visible ())
513 return; 384 return;
514 /* we remove the check for op->env, because in theory, the object
515 * is hopefully in the same place, so the client should preserve
516 * order.
517 */
518 }
519 385
520 client *ns = pl->contr->ns; 386 client *ns = pl->contr->ns;
521 if (!ns) 387 if (!ns)
522 return; 388 return;
523 389
524 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 390 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
525 {
526 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 391 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
527 * this is happening - we can set a breakpoint here in the debugger 392 * this is happening - we can set a breakpoint here in the debugger
528 * and track back the call. 393 * and track back the call.
529 */ 394 */
530 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 395 LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count);
531 }
532 396
533 packet sl ("upditem"); 397 packet sl ("upditem");
534 398
535 sl << uint8 (flags); 399 sl << uint8 (flags);
536 400
537 if (op->head)
538 op = op->head; 401 op = op->head_ ();
539 402
540 sl << uint32 (op->count); 403 sl << uint32 (op->count);
541 404
542 if (flags & UPD_LOCATION) 405 if (flags & UPD_LOCATION)
543 sl << uint32 (op->env ? op->env->count : 0); 406 sl << uint32 (op->env ? op->env->count : 0);
545 if (flags & UPD_FLAGS) 408 if (flags & UPD_FLAGS)
546 sl << uint32 (query_flags (op)); 409 sl << uint32 (query_flags (op));
547 410
548 if (flags & UPD_WEIGHT) 411 if (flags & UPD_WEIGHT)
549 { 412 {
550 sint32 weight = WEIGHT (op); 413 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
551 414
552 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
553
554 if (pl == op) 415 if (op)
555 ns->last_weight = weight; 416 ns->last_weight = weight;
417
418 sl << uint32 (weight);
556 } 419 }
557 420
558 if (flags & UPD_FACE) 421 if (flags & UPD_FACE)
559 { 422 {
560 if (!(ns->faces_sent[op->face] & NS_FACESENT_FACE))
561 esrv_send_face (ns, op->face, 0); 423 ns->send_face (op->face, -50);
562 424 ns->flush_fx ();
563 sl << uint32 (op->face); 425 sl << uint32 (op->face);
564 } 426 }
565 427
566 if (flags & UPD_NAME) 428 if (flags & UPD_NAME)
567 { 429 {
632esrv_send_item (object *pl, object *op) 494esrv_send_item (object *pl, object *op)
633{ 495{
634 if (!pl->contr->ns) 496 if (!pl->contr->ns)
635 return; 497 return;
636 498
637 /* If this is not the player object, do some more checks */
638 if (op != pl)
639 {
640 /* We only send 'visibile' objects to the client */ 499 /* We only send 'visible' objects to the client, and sometimes the player */
641 if (!op->client_visible ()) 500 if (!op->client_visible () && op->type != PLAYER)
642 return; 501 return;
643
644 /* if the item is on the ground, mark that the look needs to
645 * be updated.
646 */
647 if (!op->env)
648 {
649 pl->contr->ns->floorbox_update ();
650 return;
651 }
652 }
653 502
654 packet sl; 503 packet sl;
655 504
656 sl.printf ("item%d ", pl->contr->ns->itemcmd); 505 sl.printf ("item%d ", pl->contr->ns->itemcmd);
657 506
658 if (op->head)
659 op = op->head; 507 op = op->head_ ();
660 508
661 sl << uint32 (op->env ? op->env->count : 0); 509 sl << uint32 (op->env ? op->env->count : 0);
662 510
663 add_object_to_socklist (*pl->contr->ns, sl, op); 511 add_object_to_socklist (*pl->contr->ns, sl, op);
664 512
665 pl->contr->ns->send_packet (sl); 513 pl->contr->ns->send_packet (sl);
666 SET_FLAG (op, FLAG_CLIENT_SENT); 514 SET_FLAG (op, FLAG_CLIENT_SENT);
667} 515}
668 516
669/** 517/**
670 * Tells the client to delete an item. Uses the item 518 * Tells the client to delete an item.
671 * command with a -1 location.
672 */ 519 */
673void 520void
674esrv_del_item (player *pl, int tag) 521esrv_del_item (player *pl, int tag)
675{ 522{
676 if (!pl->ns) 523 if (!pl->ns)
692 539
693/** 540/**
694 * Takes a player and object count (tag) and returns the actual object 541 * Takes a player and object count (tag) and returns the actual object
695 * pointer, or null if it can't be found. 542 * pointer, or null if it can't be found.
696 */ 543 */
697
698object * 544object *
699esrv_get_ob_from_count (object *pl, tag_t count) 545esrv_get_ob_from_count (object *pl, tag_t count)
700{ 546{
701 object *op, *tmp;
702
703 if (pl->count == count) 547 if (pl->count == count)
704 return pl; 548 return pl;
705 549
706 for (op = pl->inv; op; op = op->below) 550 for (object *op = pl->inv; op; op = op->below)
707 if (op->count == count) 551 if (op->count == count)
708 return op; 552 return op;
709 else if (op->type == CONTAINER && pl->container == op) 553 else if (op->type == CONTAINER && pl->container == op)
710 for (tmp = op->inv; tmp; tmp = tmp->below) 554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
711 if (tmp->count == count) 555 if (tmp->count == count)
712 return tmp; 556 return tmp;
713 557
714 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 558 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
715 if (op->head && op->head->count == count) 559 if (op->head && op->head->count == count)
716 return op; 560 return op;
717 else if (op->count == count) 561 else if (op->count == count)
718 return op; 562 return op;
719 else if (op->type == CONTAINER && pl->container == op) 563 else if (op->type == CONTAINER && pl->container == op)
720 for (tmp = op->inv; tmp; tmp = tmp->below) 564 for (object *tmp = op->inv; tmp; tmp = tmp->below)
721 if (tmp->count == count) 565 if (tmp->count == count)
722 return tmp; 566 return tmp;
723 567
568#if 0
569 /* If the high bit is set, player examined a pseudo object. */
570 if (count & 0x80000000)
571 return 0;
572#endif
573
724 return 0; 574 return 0;
725} 575}
726 576
727
728/** Client wants to examine some object. So lets do so. */ 577/** Client wants to examine some object. So lets do so. */
729void 578void
730ExamineCmd (char *buf, int len, player *pl) 579ExamineCmd (char *buf, int len, player *pl)
731{ 580{
732 tag_t tag = atoi (buf); 581 tag_t tag = atoi (buf);
733 582
734 /* If the high bit is set, player examined a pseudo object. */ 583 /* If the high bit is set, player applied a pseudo object. */
735 if (tag & 0x80000000) 584 if (tag & 0x80000000)
585 {
586 pl->ns->look_position = tag & 0x7fffffff;
587 pl->ns->floorbox_update ();
736 return; 588 return;
589 }
737 590
738 object *op = esrv_get_ob_from_count (pl->ob, tag); 591 object *op = esrv_get_ob_from_count (pl->ob, tag);
739 592
740 if (!op) 593 if (!op)
741 { 594 {
744 } 597 }
745 598
746 examine (pl->ob, op); 599 examine (pl->ob, op);
747} 600}
748 601
602/** Client wants to examine some object. So lets do so. */
603void
604ExCmd (char *buf, int len, player *pl)
605{
606 tag_t tag = atoi (buf);
607
608 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
609 {
610 std::string s = op->describe (pl->ob);
611
612 if (msg_is_special (s.c_str (), false))
613 cfperl_expand_cfpod (pl, s);
614
615 packet sl ("ex");
616 sl << ber32 (tag) << s.c_str ();
617
618 pl->ns->send_packet (sl);
619 }
620}
621
749/** Client wants to apply some object. Lets do so. */ 622/** Client wants to apply some object. Lets do so. */
750void 623void
751ApplyCmd (char *buf, int len, player *pl) 624ApplyCmd (char *buf, int len, player *pl)
752{ 625{
753 tag_t tag = atoi (buf); 626 tag_t tag = atoi (buf);
754
755 /* sort of a hack, but if the player saves and the player then manually
756 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
757 */
758 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
759 return;
760 627
761 /* If the high bit is set, player applied a pseudo object. */ 628 /* If the high bit is set, player applied a pseudo object. */
762 if (tag & 0x80000000) 629 if (tag & 0x80000000)
763 { 630 {
764 pl->ns->look_position = tag & 0x7fffffff; 631 pl->ns->look_position = tag & 0x7fffffff;
785 tag_t tag = net_uint32 ((uint8 *)data + 1); 652 tag_t tag = net_uint32 ((uint8 *)data + 1);
786 object *op = esrv_get_ob_from_count (pl->ob, tag); 653 object *op = esrv_get_ob_from_count (pl->ob, tag);
787 654
788 if (!op) 655 if (!op)
789 { 656 {
790 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 657 pl->failmsg ("Could not find object to lock/unlock");
791 return; 658 return;
792 } 659 }
793 660
794 if (!flag) 661 if (!flag)
795 CLEAR_FLAG (op, FLAG_INV_LOCKED); 662 CLEAR_FLAG (op, FLAG_INV_LOCKED);
806 tag_t tag = net_uint32 ((uint8 *)data); 673 tag_t tag = net_uint32 ((uint8 *)data);
807 object *op = esrv_get_ob_from_count (pl->ob, tag); 674 object *op = esrv_get_ob_from_count (pl->ob, tag);
808 675
809 if (!op) 676 if (!op)
810 { 677 {
811 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 678 pl->failmsg ("Could not find object to mark");
812 return; 679 return;
813 } 680 }
814 681
815 pl->mark = op; 682 pl->mark = op;
816 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 683 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
817} 684}
818 685
819/** 686/**
820 * look_at prints items on the specified square. 687 * look_at prints items on the specified square.
821 * 688 *
822 * [ removed EARTHWALL check and added check for containers inventory. 689 * [ removed EARTHWALL check and added check for containers inventory.
823 * Tero.Haatanen@lut.fi ] 690 * Tero.Haatanen@lut.fi ]
824 */ 691 */
825void 692static void
826look_at (object *op, int dx, int dy) 693look_at (player *pl, int dx, int dy)
827{ 694{
828 object *tmp; 695 dynbuf_text buf;
829 int flag = 0; 696 object *ob = pl->ob;
830 sint16 x, y;
831 maptile *m;
832 697
833 x = op->x + dx; 698 if (!pl->observe->map)
834 y = op->y + dy;
835
836 if (out_of_map (op->map, x, y))
837 return; 699 return;
838 700
839 m = get_map_from_coord (op->map, &x, &y); 701 mapxy pos (pl->observe);
840 if (!m) 702 pos.move (dx, dy);
703
704 if (pos.normalise ())
705 for (object *tmp = pos->top; tmp; tmp = tmp->below)
706 {
707 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
708 continue;
709
710 if (QUERY_FLAG (ob, FLAG_WIZ))
711 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
712 else
713 buf.printf ("- %s.\n", query_name (tmp));
714
715 object *head = tmp->head_ ();
716
717 if (head->inv)
718 if ((head->type != CONTAINER && head->type != FLESH)
719 || QUERY_FLAG (ob, FLAG_WIZ))
720 buf << head->query_inventory (ob, " ");
721
722 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
723 break;
724 }
725
726 if (buf.empty ())
727 pl->failmsg ("You see nothing there.");
728 else
729 pl->infobox (MSG_CHANNEL ("lookat"), buf);
730}
731
732/** Client wants to look at some object. Lets do so. */
733void
734LookAt (char *buf, int len, player *pl)
735{
736 char *cp;
737
738 int dx = atoi (buf);
739 if (!(cp = strchr (buf, ' ')))
841 return; 740 return;
842 741
843 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
844
845 for (; tmp != NULL; tmp = tmp->below)
846 {
847 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
848 continue;
849
850 if (!flag)
851 {
852 if (dx || dy)
853 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
854 else
855 {
856 clear_win_info (op);
857 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
858 }
859 flag = 1;
860 }
861
862 if (QUERY_FLAG (op, FLAG_WIZ))
863 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
864 else
865 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
866
867 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
868 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
869 inventory (op, tmp->head == NULL ? tmp : tmp->head);
870
871 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
872 break;
873 }
874
875 if (!flag)
876 {
877 if (dx || dy)
878 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
879 else
880 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
881 }
882}
883
884/** Client wants to look at some object. Lets do so. */
885void
886LookAt (char *buf, int len, player *pl)
887{
888 int dx, dy;
889 char *cp;
890
891 dx = atoi (buf);
892 if (!(cp = strchr (buf, ' ')))
893 {
894 return;
895 }
896 dy = atoi (cp); 742 int dy = atoi (cp);
897 743
744 if (player *opl = pl->observe->contr)
745 if (client *ns = opl->ns)
746 {
898 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2) 747 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
899 return; 748 return;
900 749
901 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 750 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
902 return; 751 return;
752 }
903 753
904 look_at (pl->ob, dx, dy); 754 look_at (pl, dx, dy);
905} 755}
906 756
907/** Move an object to a new location */ 757/** Move an object to a new location */
908void 758void
909esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 759esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
910{ 760{
911 object *op, *env;
912
913 op = esrv_get_ob_from_count (pl, tag); 761 object *op = esrv_get_ob_from_count (pl, tag);
914 if (!op) 762 if (!op)
915 { 763 {
916 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 764 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
917 return; 765 return;
918 } 766 }
925 /* If it is an active container, then we should drop all objects 773 /* If it is an active container, then we should drop all objects
926 * in the container and not the container itself. 774 * in the container and not the container itself.
927 */ 775 */
928 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 776 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
929 { 777 {
930 object *current, *next; 778 int cnt = MAX_ITEM_PER_DROP;
931 779
932 for (current = op->inv; current != NULL; current = next) 780 for (object *current = op->inv; current && cnt--; )
933 { 781 {
934 next = current->below; 782 object *next = current->below;
935 drop_object (pl, current, 0); 783 drop_object (pl, current, 0);
784 current = next;
936 } 785 }
937 786
938 esrv_update_item (UPD_WEIGHT, pl, op); 787 if (cnt <= 0)
788 op->failmsg ("Only dropped some items, can't drop that many items at once.");
939 } 789 }
940 else 790 else
941 drop_object (pl, op, nrof); 791 drop_object (pl, op, nrof);
942 792
943 return; 793 return;
951 pl->contr->count = nrof; 801 pl->contr->count = nrof;
952 pick_up (pl, op); 802 pick_up (pl, op);
953 return; 803 return;
954 } 804 }
955 805
956 env = esrv_get_ob_from_count (pl, to); 806 object *env = esrv_get_ob_from_count (pl, to);
957 if (!env) 807 if (!env)
958 { 808 {
959 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 809 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
960 return; 810 return;
961 } 811 }
963 /* put_object_in_sack presumes that necessary sanity checking 813 /* put_object_in_sack presumes that necessary sanity checking
964 * has already been done (eg, it can be picked up and fits in 814 * has already been done (eg, it can be picked up and fits in
965 * in a sack, so check for those things. We should also check 815 * in a sack, so check for those things. We should also check
966 * an make sure env is in fact a container for that matter. 816 * an make sure env is in fact a container for that matter.
967 */ 817 */
968 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 818 if (env->type == CONTAINER
819 && can_pick (pl, op)
820 && sack_can_hold (pl, env, op, nrof))
969 put_object_in_sack (pl, env, op, nrof); 821 put_object_in_sack (pl, env, op, nrof);
970} 822}
971 823

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