1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /** |
24 | /** |
25 | * \file |
25 | * \file |
26 | * Client/server logic. |
26 | * Client/server logic. |
… | |
… | |
193 | query_flags (object *op) |
193 | query_flags (object *op) |
194 | { |
194 | { |
195 | unsigned int flags = 0; |
195 | unsigned int flags = 0; |
196 | |
196 | |
197 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
197 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
198 | { |
|
|
199 | switch (op->type) |
198 | switch (op->type) |
200 | { |
199 | { |
201 | case BOW: |
200 | case BOW: |
202 | case WAND: |
201 | case WAND: |
203 | case ROD: |
202 | case ROD: |
204 | case HORN: |
203 | case HORN: |
205 | flags = a_readied; |
204 | flags = a_readied; |
206 | break; |
205 | break; |
207 | case WEAPON: |
206 | case WEAPON: |
208 | flags = a_wielded; |
207 | flags = a_wielded; |
209 | break; |
208 | break; |
210 | case SKILL: |
209 | case SKILL: |
211 | case ARMOUR: |
210 | case ARMOUR: |
212 | case HELMET: |
211 | case HELMET: |
213 | case SHIELD: |
212 | case SHIELD: |
214 | case RING: |
213 | case RING: |
215 | case BOOTS: |
214 | case BOOTS: |
216 | case GLOVES: |
215 | case GLOVES: |
217 | case AMULET: |
216 | case AMULET: |
218 | case GIRDLE: |
217 | case GIRDLE: |
219 | case BRACERS: |
218 | case BRACERS: |
220 | case CLOAK: |
219 | case CLOAK: |
221 | flags = a_worn; |
220 | flags = a_worn; |
222 | break; |
221 | break; |
223 | case CONTAINER: |
222 | case CONTAINER: |
224 | flags = a_active; |
223 | flags = a_active; |
225 | break; |
224 | break; |
226 | default: |
225 | default: |
227 | flags = a_applied; |
226 | flags = a_applied; |
228 | break; |
227 | break; |
229 | } |
228 | } |
230 | } |
|
|
231 | |
229 | |
232 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
230 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
233 | flags |= F_OPEN; |
231 | flags |= F_OPEN; |
234 | |
232 | |
235 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
233 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
… | |
… | |
255 | * animation of face to the client. |
253 | * animation of face to the client. |
256 | */ |
254 | */ |
257 | static void |
255 | static void |
258 | add_object_to_socklist (client &ns, packet &sl, object *head) |
256 | add_object_to_socklist (client &ns, packet &sl, object *head) |
259 | { |
257 | { |
260 | int flags, len, anim_speed; |
|
|
261 | char item_n[MAX_BUF]; |
258 | char item_n[MAX_BUF]; |
262 | const char *item_p; |
259 | const char *item_p; |
263 | |
260 | |
264 | flags = query_flags (head); |
261 | int flags = query_flags (head); |
265 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
262 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
266 | flags |= F_NOPICK; |
263 | flags |= F_NOPICK; |
267 | |
264 | |
268 | ns.send_face (head->face, -50); |
265 | ns.send_face (head->face, -50); |
269 | ns.flush_fx (); |
266 | ns.flush_fx (); |
… | |
… | |
271 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
268 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
272 | ns.send_animation (head->animation_id); |
269 | ns.send_animation (head->animation_id); |
273 | |
270 | |
274 | sl << uint32 (head->count) |
271 | sl << uint32 (head->count) |
275 | << uint32 (flags) |
272 | << uint32 (flags) |
276 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
273 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
277 | << uint32 (head->face); |
274 | << uint32 (head->face); |
|
|
275 | |
|
|
276 | int len; |
278 | |
277 | |
279 | if (!head->custom_name) |
278 | if (!head->custom_name) |
280 | { |
279 | { |
281 | strncpy (item_n, query_base_name (head, 0), 127); |
280 | strncpy (item_n, query_base_name (head, 0), 127); |
282 | item_n[127] = 0; |
281 | item_n[127] = 0; |
… | |
… | |
296 | len += strlen (item_n + 1 + len) + 1; |
295 | len += strlen (item_n + 1 + len) + 1; |
297 | |
296 | |
298 | sl << data8 (item_n, len) |
297 | sl << data8 (item_n, len) |
299 | << uint16 (head->animation_id); |
298 | << uint16 (head->animation_id); |
300 | |
299 | |
301 | anim_speed = 0; |
300 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
302 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
301 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
303 | { |
302 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
304 | if (head->anim_speed) |
|
|
305 | anim_speed = head->anim_speed; |
|
|
306 | else |
|
|
307 | { |
|
|
308 | if (fabs (head->speed) < 0.001) |
|
|
309 | anim_speed = 255; |
|
|
310 | else if (fabs (head->speed) >= 1.0) |
|
|
311 | anim_speed = 1; |
|
|
312 | else |
|
|
313 | anim_speed = (int) (1.0 / fabs (head->speed)); |
|
|
314 | } |
|
|
315 | |
|
|
316 | if (anim_speed > 255) |
|
|
317 | anim_speed = 255; |
|
|
318 | } |
|
|
319 | |
303 | |
320 | sl << uint8 (anim_speed) |
304 | sl << uint8 (anim_speed) |
321 | << uint32 (head->nrof); |
305 | << uint32 (head->nrof); |
322 | |
306 | |
323 | if (ns.itemcmd == 2) |
307 | if (ns.itemcmd == 2) |
324 | sl << uint16 (head->client_type); |
308 | sl << uint16 (head->client_type); |
325 | |
309 | |
326 | SET_FLAG (head, FLAG_CLIENT_SENT); |
310 | SET_FLAG (head, FLAG_CLIENT_SENT); |
327 | } |
311 | } |
|
|
312 | |
|
|
313 | static faceidx |
|
|
314 | need_face_now (player *pl, const char *name) |
|
|
315 | { |
|
|
316 | faceidx face = face_find (name, empty_face); |
|
|
317 | |
|
|
318 | pl->ns->send_face (face, -50); |
|
|
319 | pl->ns->flush_fx (); |
|
|
320 | |
|
|
321 | return face; |
|
|
322 | } |
|
|
323 | |
|
|
324 | #define FINGER_UP "finger_up.x11" |
|
|
325 | #define FINGER_DOWN "finger_down.x11" |
328 | |
326 | |
329 | /** |
327 | /** |
330 | * Send the look window. Don't need to do animations here |
328 | * Send the look window. Don't need to do animations here |
331 | * This sends all the faces to the client, not just updates. This is |
329 | * This sends all the faces to the client, not just updates. This is |
332 | * because object ordering would otherwise be inconsistent. |
330 | * because object ordering would otherwise be inconsistent. |
333 | */ |
331 | */ |
334 | void |
332 | void |
335 | esrv_draw_look (player *pl) |
333 | esrv_draw_look (player *pl) |
336 | { |
334 | { |
337 | int got_one = 0, start_look = 0, end_look = 0; |
|
|
338 | |
|
|
339 | object *ob = pl->ob; |
335 | object *ob = pl->ob; |
340 | |
336 | |
341 | if (!pl->ns->update_look) |
337 | if (!pl->ns->update_look) |
342 | { |
338 | { |
343 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
339 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
344 | return; |
340 | return; |
345 | } |
341 | } |
346 | else |
342 | |
347 | pl->ns->update_look = 0; |
343 | pl->ns->update_look = 0; |
348 | |
344 | |
349 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
345 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
350 | || !ob->map |
346 | || !ob->map |
351 | || ob->map->in_memory != MAP_IN_MEMORY |
347 | || ob->map->in_memory != MAP_ACTIVE |
352 | || out_of_map (ob->map, ob->x, ob->y)) |
348 | || out_of_map (ob->map, ob->x, ob->y)) |
353 | return; |
349 | return; |
354 | |
350 | |
355 | pl->ns->send_packet ("delinv 0"); |
351 | pl->ns->send_packet ("delinv 0"); |
356 | |
352 | |
357 | packet sl; |
353 | packet sl; |
358 | sl.printf ("item%d ", pl->ns->itemcmd); |
354 | sl.printf ("item%d ", pl->ns->itemcmd); |
359 | |
355 | |
360 | sl << uint32 (0); |
356 | sl << uint32 (0); |
361 | |
357 | |
362 | pl->ns->send_face (empty_face, -50); |
358 | int start_pos = pl->ns->look_position; |
363 | pl->ns->flush_fx (); |
359 | bool dirty = false; |
364 | |
360 | |
365 | if (pl->ns->look_position) |
361 | mapspace &ms = ob->ms (); |
|
|
362 | |
|
|
363 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
|
|
364 | // start from the top |
|
|
365 | object *items [FLOORBOX_PAGESIZE]; |
|
|
366 | int item_idx = 0, item_cnt = 0; |
|
|
367 | int pos = 0; |
|
|
368 | |
|
|
369 | // find our items by walking down |
|
|
370 | object *item = ms.top; |
|
|
371 | |
|
|
372 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
|
|
373 | { |
|
|
374 | if (!item->client_visible ()) |
|
|
375 | continue; |
|
|
376 | |
|
|
377 | if (++pos < start_pos) |
|
|
378 | continue; |
|
|
379 | |
|
|
380 | // record item |
|
|
381 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
|
382 | item_cnt++; |
|
|
383 | |
|
|
384 | // stop at first floor |
|
|
385 | if (item->flag [FLAG_IS_FLOOR]) |
|
|
386 | { |
|
|
387 | // we are finished, don't append "next group of items" |
|
|
388 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
|
|
389 | item = ms.bot; |
|
|
390 | } |
366 | { |
391 | } |
367 | char buf[80]; |
|
|
368 | snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); |
|
|
369 | |
392 | |
|
|
393 | // see if there are more if we cared - we ignore invisible objects |
|
|
394 | if (item) |
|
|
395 | { |
|
|
396 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
397 | * we notice the special tag the object has, and act accordingly. |
|
|
398 | */ |
370 | sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) |
399 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
371 | << uint32 (0) |
400 | << uint32 (0) |
372 | << sint32 (-1) |
401 | << uint32 ((uint32) - 1) |
373 | << uint32 (empty_face) |
402 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
374 | << data8 (buf) |
403 | << data8 ("Apply this to see the items below") |
375 | << uint16 (0) |
404 | << uint16 (0) |
376 | << uint8 (0) |
405 | << uint8 (0) |
377 | << uint32 (0); |
406 | << uint32 (0); |
378 | |
407 | |
379 | if (pl->ns->itemcmd == 2) |
408 | if (pl->ns->itemcmd == 2) |
380 | sl << uint16 (0); |
409 | sl << uint16 (0); |
381 | } |
|
|
382 | |
410 | |
383 | object *tmp = ob->ms ().top; |
411 | dirty = true; |
384 | for (object *last = 0; tmp != last; tmp = tmp->below) |
|
|
385 | { |
412 | } |
386 | object *head; |
|
|
387 | |
413 | |
388 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
414 | // now send out all items in the ring buffer in reverse order |
|
|
415 | while (item_cnt) |
|
|
416 | { |
|
|
417 | --item_cnt; |
|
|
418 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
419 | object *item = items [item_idx]; |
|
|
420 | |
|
|
421 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
|
|
422 | |
|
|
423 | dirty = true; |
|
|
424 | |
|
|
425 | // if packet got too large, send it and begin a new one |
|
|
426 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
389 | { |
427 | { |
390 | last = tmp->below; /* assumes double floor mode */ |
428 | pl->ns->send_packet (sl); |
391 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
429 | |
392 | last = last->below; |
430 | sl.reset (); |
|
|
431 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
432 | sl << uint32 (0); |
|
|
433 | |
|
|
434 | dirty = false; |
393 | } |
435 | } |
394 | |
|
|
395 | if (tmp->client_visible ()) |
|
|
396 | { |
|
|
397 | if (++start_look < pl->ns->look_position) |
|
|
398 | continue; |
|
|
399 | |
|
|
400 | end_look++; |
|
|
401 | |
|
|
402 | if (end_look > FLOORBOX_PAGESIZE) |
|
|
403 | { |
|
|
404 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
405 | * we notice the special tag the object has, and act accordingly. |
|
|
406 | */ |
|
|
407 | sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE)) |
|
|
408 | << uint32 (0) |
|
|
409 | << uint32 ((uint32) - 1) |
|
|
410 | << uint32 (empty_face) |
|
|
411 | << data8 ("Apply this to see next group of items") |
|
|
412 | << uint16 (0) |
|
|
413 | << uint8 (0) |
|
|
414 | << uint32 (0); |
|
|
415 | |
|
|
416 | if (pl->ns->itemcmd == 2) |
|
|
417 | sl << uint16 (0); |
|
|
418 | |
|
|
419 | break; |
|
|
420 | } |
|
|
421 | |
|
|
422 | if (tmp->head) |
|
|
423 | head = tmp->head; |
|
|
424 | else |
|
|
425 | head = tmp; |
|
|
426 | |
|
|
427 | add_object_to_socklist (*pl->ns, sl, head); |
|
|
428 | got_one++; |
|
|
429 | |
|
|
430 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
|
|
431 | { |
|
|
432 | pl->ns->send_packet (sl); |
|
|
433 | |
|
|
434 | sl.reset (); |
|
|
435 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
436 | sl << uint32 (0); |
|
|
437 | got_one = 0; |
|
|
438 | } |
|
|
439 | } |
|
|
440 | } |
436 | } |
441 | |
437 | |
442 | if (got_one) |
438 | if (start_pos) |
|
|
439 | { |
|
|
440 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
|
|
441 | << uint32 (0) |
|
|
442 | << sint32 (-1) |
|
|
443 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
444 | << data8 ("Apply this to see the items higher up") |
|
|
445 | << uint16 (0) |
|
|
446 | << uint8 (0) |
|
|
447 | << uint32 (0); |
|
|
448 | |
|
|
449 | if (pl->ns->itemcmd == 2) |
|
|
450 | sl << uint16 (0); |
|
|
451 | |
|
|
452 | dirty = true; |
|
|
453 | } |
|
|
454 | |
|
|
455 | if (dirty) |
443 | pl->ns->send_packet (sl); |
456 | pl->ns->send_packet (sl); |
444 | |
|
|
445 | } |
457 | } |
446 | |
458 | |
447 | /** |
459 | /** |
448 | * Sends whole inventory. |
460 | * Sends whole inventory. |
449 | */ |
461 | */ |
… | |
… | |
506 | */ |
518 | */ |
507 | void |
519 | void |
508 | esrv_update_item (int flags, object *pl, object *op) |
520 | esrv_update_item (int flags, object *pl, object *op) |
509 | { |
521 | { |
510 | /* If we have a request to send the player item, skip a few checks. */ |
522 | /* If we have a request to send the player item, skip a few checks. */ |
511 | if (op != pl) |
|
|
512 | { |
|
|
513 | if (!op->client_visible ()) |
523 | if (op != pl && !op->client_visible ()) |
514 | return; |
524 | return; |
515 | /* we remove the check for op->env, because in theory, the object |
|
|
516 | * is hopefully in the same place, so the client should preserve |
|
|
517 | * order. |
|
|
518 | */ |
|
|
519 | } |
|
|
520 | |
525 | |
521 | client *ns = pl->contr->ns; |
526 | client *ns = pl->contr->ns; |
522 | if (!ns) |
527 | if (!ns) |
523 | return; |
528 | return; |
524 | |
529 | |
… | |
… | |
533 | |
538 | |
534 | packet sl ("upditem"); |
539 | packet sl ("upditem"); |
535 | |
540 | |
536 | sl << uint8 (flags); |
541 | sl << uint8 (flags); |
537 | |
542 | |
538 | if (op->head) |
|
|
539 | op = op->head; |
543 | op = op->head_ (); |
540 | |
544 | |
541 | sl << uint32 (op->count); |
545 | sl << uint32 (op->count); |
542 | |
546 | |
543 | if (flags & UPD_LOCATION) |
547 | if (flags & UPD_LOCATION) |
544 | sl << uint32 (op->env ? op->env->count : 0); |
548 | sl << uint32 (op->env ? op->env->count : 0); |
… | |
… | |
546 | if (flags & UPD_FLAGS) |
550 | if (flags & UPD_FLAGS) |
547 | sl << uint32 (query_flags (op)); |
551 | sl << uint32 (query_flags (op)); |
548 | |
552 | |
549 | if (flags & UPD_WEIGHT) |
553 | if (flags & UPD_WEIGHT) |
550 | { |
554 | { |
551 | sint32 weight = WEIGHT (op); |
555 | sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
552 | |
556 | |
553 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
|
|
554 | |
|
|
555 | if (pl == op) |
557 | if (op) |
556 | ns->last_weight = weight; |
558 | ns->last_weight = weight; |
|
|
559 | |
|
|
560 | sl << uint32 (weight); |
557 | } |
561 | } |
558 | |
562 | |
559 | if (flags & UPD_FACE) |
563 | if (flags & UPD_FACE) |
560 | { |
564 | { |
561 | ns->send_face (op->face, -50); |
565 | ns->send_face (op->face, -50); |
… | |
… | |
632 | esrv_send_item (object *pl, object *op) |
636 | esrv_send_item (object *pl, object *op) |
633 | { |
637 | { |
634 | if (!pl->contr->ns) |
638 | if (!pl->contr->ns) |
635 | return; |
639 | return; |
636 | |
640 | |
637 | /* If this is not the player object, do some more checks */ |
|
|
638 | if (op != pl) |
|
|
639 | { |
|
|
640 | /* We only send 'visibile' objects to the client */ |
641 | /* We only send 'visible' objects to the client, and sometimes the player */ |
641 | if (!op->client_visible ()) |
642 | if (!op->client_visible () && op->type != PLAYER) |
642 | return; |
643 | return; |
643 | |
|
|
644 | /* if the item is on the ground, mark that the look needs to |
|
|
645 | * be updated. |
|
|
646 | */ |
|
|
647 | if (!op->env) |
|
|
648 | { |
|
|
649 | pl->contr->ns->floorbox_update (); |
|
|
650 | return; |
|
|
651 | } |
|
|
652 | } |
|
|
653 | |
644 | |
654 | packet sl; |
645 | packet sl; |
655 | |
646 | |
656 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
647 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
657 | |
648 | |
658 | if (op->head) |
|
|
659 | op = op->head; |
649 | op = op->head_ (); |
660 | |
650 | |
661 | sl << uint32 (op->env ? op->env->count : 0); |
651 | sl << uint32 (op->env ? op->env->count : 0); |
662 | |
652 | |
663 | add_object_to_socklist (*pl->contr->ns, sl, op); |
653 | add_object_to_socklist (*pl->contr->ns, sl, op); |
664 | |
654 | |
665 | pl->contr->ns->send_packet (sl); |
655 | pl->contr->ns->send_packet (sl); |
666 | SET_FLAG (op, FLAG_CLIENT_SENT); |
656 | SET_FLAG (op, FLAG_CLIENT_SENT); |
667 | } |
657 | } |
668 | |
658 | |
669 | /** |
659 | /** |
670 | * Tells the client to delete an item. Uses the item |
660 | * Tells the client to delete an item. |
671 | * command with a -1 location. |
|
|
672 | */ |
661 | */ |
673 | void |
662 | void |
674 | esrv_del_item (player *pl, int tag) |
663 | esrv_del_item (player *pl, int tag) |
675 | { |
664 | { |
676 | if (!pl->ns) |
665 | if (!pl->ns) |
… | |
… | |
731 | void |
720 | void |
732 | ExamineCmd (char *buf, int len, player *pl) |
721 | ExamineCmd (char *buf, int len, player *pl) |
733 | { |
722 | { |
734 | tag_t tag = atoi (buf); |
723 | tag_t tag = atoi (buf); |
735 | |
724 | |
|
|
725 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
726 | if (tag & 0x80000000) |
|
|
727 | { |
|
|
728 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
729 | pl->ns->floorbox_update (); |
|
|
730 | return; |
|
|
731 | } |
|
|
732 | |
736 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
733 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
737 | |
734 | |
738 | if (!op) |
735 | if (!op) |
739 | { |
736 | { |
740 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
737 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
… | |
… | |
764 | /** Client wants to apply some object. Lets do so. */ |
761 | /** Client wants to apply some object. Lets do so. */ |
765 | void |
762 | void |
766 | ApplyCmd (char *buf, int len, player *pl) |
763 | ApplyCmd (char *buf, int len, player *pl) |
767 | { |
764 | { |
768 | tag_t tag = atoi (buf); |
765 | tag_t tag = atoi (buf); |
769 | |
|
|
770 | /* sort of a hack, but if the player saves and the player then manually |
|
|
771 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
772 | */ |
|
|
773 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
774 | return; |
|
|
775 | |
766 | |
776 | /* If the high bit is set, player applied a pseudo object. */ |
767 | /* If the high bit is set, player applied a pseudo object. */ |
777 | if (tag & 0x80000000) |
768 | if (tag & 0x80000000) |
778 | { |
769 | { |
779 | pl->ns->look_position = tag & 0x7fffffff; |
770 | pl->ns->look_position = tag & 0x7fffffff; |
… | |
… | |
800 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
791 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
801 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
792 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
802 | |
793 | |
803 | if (!op) |
794 | if (!op) |
804 | { |
795 | { |
805 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
796 | pl->failmsg ("Could not find object to lock/unlock"); |
806 | return; |
797 | return; |
807 | } |
798 | } |
808 | |
799 | |
809 | if (!flag) |
800 | if (!flag) |
810 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
801 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
… | |
… | |
821 | tag_t tag = net_uint32 ((uint8 *)data); |
812 | tag_t tag = net_uint32 ((uint8 *)data); |
822 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
813 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
823 | |
814 | |
824 | if (!op) |
815 | if (!op) |
825 | { |
816 | { |
826 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
817 | pl->failmsg ("Could not find object to mark"); |
827 | return; |
818 | return; |
828 | } |
819 | } |
829 | |
820 | |
830 | pl->mark = op; |
821 | pl->mark = op; |
831 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
822 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
832 | } |
823 | } |
833 | |
824 | |
834 | /** |
825 | /** |
835 | * look_at prints items on the specified square. |
826 | * look_at prints items on the specified square. |
836 | * |
827 | * |
… | |
… | |
838 | * Tero.Haatanen@lut.fi ] |
829 | * Tero.Haatanen@lut.fi ] |
839 | */ |
830 | */ |
840 | static void |
831 | static void |
841 | look_at (player *pl, int dx, int dy) |
832 | look_at (player *pl, int dx, int dy) |
842 | { |
833 | { |
|
|
834 | dynbuf_text buf; |
843 | object *ob = pl->ob; |
835 | object *ob = pl->ob; |
844 | |
836 | |
845 | maptile *m = pl->observe->map; |
837 | if (!pl->observe->map) |
846 | sint16 x = pl->observe->x + dx; |
|
|
847 | sint16 y = pl->observe->y + dy; |
|
|
848 | |
|
|
849 | if (!m) |
|
|
850 | return; |
838 | return; |
851 | |
839 | |
852 | if (!xy_normalise (m, x, y)) |
840 | mapxy pos (pl->observe); |
853 | { |
841 | pos.move (dx, dy); |
854 | new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there."); |
|
|
855 | return; |
|
|
856 | } |
|
|
857 | |
842 | |
858 | int flag = 0; |
843 | if (pos.normalise ()) |
859 | |
|
|
860 | for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below) |
844 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
861 | { |
845 | { |
862 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
846 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
863 | continue; |
847 | continue; |
864 | |
848 | |
865 | if (!flag) |
|
|
866 | { |
|
|
867 | if (dx || dy) |
|
|
868 | new_draw_info (NDI_UNIQUE, 0, ob, "There you see:"); |
|
|
869 | else |
|
|
870 | new_draw_info (NDI_UNIQUE, 0, ob, "You see:"); |
|
|
871 | |
|
|
872 | flag = 1; |
|
|
873 | } |
|
|
874 | |
|
|
875 | if (QUERY_FLAG (ob, FLAG_WIZ)) |
849 | if (QUERY_FLAG (ob, FLAG_WIZ)) |
876 | new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count); |
850 | buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); |
877 | else |
851 | else |
878 | new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp)); |
852 | buf.printf ("- %s.\n", query_name (tmp)); |
879 | |
853 | |
880 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
854 | object *head = tmp->head_ (); |
881 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
882 | inventory (ob, tmp->head == NULL ? tmp : tmp->head); |
|
|
883 | |
855 | |
|
|
856 | if (head->inv) |
|
|
857 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
858 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
859 | buf << head->query_inventory (ob, " "); |
|
|
860 | |
884 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
861 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
885 | break; |
862 | break; |
886 | } |
863 | } |
887 | |
864 | |
888 | if (!flag) |
865 | if (buf.empty ()) |
889 | { |
866 | pl->failmsg ("You see nothing there."); |
890 | if (dx || dy) |
|
|
891 | new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there."); |
|
|
892 | else |
867 | else |
893 | new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing."); |
868 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
894 | } |
|
|
895 | } |
869 | } |
896 | |
870 | |
897 | /** Client wants to look at some object. Lets do so. */ |
871 | /** Client wants to look at some object. Lets do so. */ |
898 | void |
872 | void |
899 | LookAt (char *buf, int len, player *pl) |
873 | LookAt (char *buf, int len, player *pl) |
… | |
… | |
921 | |
895 | |
922 | /** Move an object to a new location */ |
896 | /** Move an object to a new location */ |
923 | void |
897 | void |
924 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
898 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
925 | { |
899 | { |
926 | object *op, *env; |
|
|
927 | |
|
|
928 | op = esrv_get_ob_from_count (pl, tag); |
900 | object *op = esrv_get_ob_from_count (pl, tag); |
929 | if (!op) |
901 | if (!op) |
930 | { |
902 | { |
931 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
903 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
932 | return; |
904 | return; |
933 | } |
905 | } |
… | |
… | |
940 | /* If it is an active container, then we should drop all objects |
912 | /* If it is an active container, then we should drop all objects |
941 | * in the container and not the container itself. |
913 | * in the container and not the container itself. |
942 | */ |
914 | */ |
943 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
915 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
944 | { |
916 | { |
945 | object *current, *next; |
917 | int cnt = MAX_ITEM_PER_DROP; |
946 | |
918 | |
947 | for (current = op->inv; current != NULL; current = next) |
919 | for (object *current = op->inv; current && cnt--; ) |
948 | { |
920 | { |
949 | next = current->below; |
921 | object *next = current->below; |
950 | drop_object (pl, current, 0); |
922 | drop_object (pl, current, 0); |
|
|
923 | current = next; |
951 | } |
924 | } |
952 | |
925 | |
953 | esrv_update_item (UPD_WEIGHT, pl, op); |
926 | if (cnt <= 0) |
|
|
927 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
954 | } |
928 | } |
955 | else |
929 | else |
956 | drop_object (pl, op, nrof); |
930 | drop_object (pl, op, nrof); |
957 | |
931 | |
958 | return; |
932 | return; |
… | |
… | |
966 | pl->contr->count = nrof; |
940 | pl->contr->count = nrof; |
967 | pick_up (pl, op); |
941 | pick_up (pl, op); |
968 | return; |
942 | return; |
969 | } |
943 | } |
970 | |
944 | |
971 | env = esrv_get_ob_from_count (pl, to); |
945 | object *env = esrv_get_ob_from_count (pl, to); |
972 | if (!env) |
946 | if (!env) |
973 | { |
947 | { |
974 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
948 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
975 | return; |
949 | return; |
976 | } |
950 | } |
… | |
… | |
978 | /* put_object_in_sack presumes that necessary sanity checking |
952 | /* put_object_in_sack presumes that necessary sanity checking |
979 | * has already been done (eg, it can be picked up and fits in |
953 | * has already been done (eg, it can be picked up and fits in |
980 | * in a sack, so check for those things. We should also check |
954 | * in a sack, so check for those things. We should also check |
981 | * an make sure env is in fact a container for that matter. |
955 | * an make sure env is in fact a container for that matter. |
982 | */ |
956 | */ |
983 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
957 | if (env->type == CONTAINER |
|
|
958 | && can_pick (pl, op) |
|
|
959 | && sack_can_hold (pl, env, op, nrof)) |
984 | put_object_in_sack (pl, env, op, nrof); |
960 | put_object_in_sack (pl, env, op, nrof); |
985 | } |
961 | } |
986 | |
962 | |