1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /** |
24 | /** |
25 | * \file |
25 | * \file |
26 | * Client/server logic. |
26 | * Client/server logic. |
27 | * |
27 | * |
28 | * \date 2003-12-02 |
28 | * \date 2003-12-02 |
29 | * |
29 | * |
30 | * This containes item logic for client/server. It doesn't contain |
30 | * This contains item logic for client/server. It doesn't contain |
31 | * the actual commands that send the data, but does contain |
31 | * the actual commands that send the data, but does contain |
32 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
33 | */ |
33 | */ |
34 | |
34 | |
35 | |
|
|
36 | #include <global.h> |
35 | #include <global.h> |
37 | #include <object.h> /* LOOK_OBJ */ |
36 | #include <object.h> |
38 | #include <sproto.h> |
37 | #include <sproto.h> |
39 | |
38 | |
40 | /** This is the maximum number of bytes we expect any one item to take up */ |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
41 | #define MAXITEMLEN 300 |
40 | #define MAXITEMLEN 300 |
42 | |
41 | |
… | |
… | |
46 | * |
45 | * |
47 | ******************************************************************************/ |
46 | ******************************************************************************/ |
48 | |
47 | |
49 | /** |
48 | /** |
50 | * This is a similar to query_name, but returns flags |
49 | * This is a similar to query_name, but returns flags |
51 | * to be sended to client. |
50 | * to be sent to client. |
52 | */ |
51 | */ |
53 | unsigned int |
52 | unsigned int |
54 | query_flags (object *op) |
53 | query_flags (object *op) |
55 | { |
54 | { |
56 | unsigned int flags = 0; |
55 | unsigned int flags = 0; |
57 | |
56 | |
58 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
59 | { |
|
|
60 | switch (op->type) |
58 | switch (op->type) |
61 | { |
59 | { |
62 | case BOW: |
60 | case BOW: |
63 | case WAND: |
61 | case WAND: |
64 | case ROD: |
62 | case ROD: |
65 | case HORN: |
63 | case HORN: |
66 | flags = a_readied; |
64 | flags = a_readied; |
67 | break; |
65 | break; |
68 | case WEAPON: |
66 | case WEAPON: |
69 | flags = a_wielded; |
67 | flags = a_wielded; |
70 | break; |
68 | break; |
71 | case SKILL: |
69 | case SKILL: |
72 | case ARMOUR: |
70 | case ARMOUR: |
73 | case HELMET: |
71 | case HELMET: |
74 | case SHIELD: |
72 | case SHIELD: |
75 | case RING: |
73 | case RING: |
76 | case BOOTS: |
74 | case BOOTS: |
77 | case GLOVES: |
75 | case GLOVES: |
78 | case AMULET: |
76 | case AMULET: |
79 | case GIRDLE: |
77 | case GIRDLE: |
80 | case BRACERS: |
78 | case BRACERS: |
81 | case CLOAK: |
79 | case CLOAK: |
82 | flags = a_worn; |
80 | flags = a_worn; |
83 | break; |
81 | break; |
84 | case CONTAINER: |
82 | case CONTAINER: |
85 | flags = a_active; |
83 | flags = a_active; |
86 | break; |
84 | break; |
87 | default: |
85 | default: |
88 | flags = a_applied; |
86 | flags = a_applied; |
89 | break; |
87 | break; |
90 | } |
88 | } |
91 | } |
89 | |
92 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
90 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
93 | flags |= F_OPEN; |
91 | flags |= F_OPEN; |
94 | |
92 | |
95 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
93 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
96 | { |
94 | { |
97 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
95 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
98 | flags |= F_DAMNED; |
96 | flags |= F_DAMNED; |
99 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
97 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
100 | flags |= F_CURSED; |
98 | flags |= F_CURSED; |
101 | } |
99 | } |
|
|
100 | |
102 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
101 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
103 | flags |= F_MAGIC; |
102 | flags |= F_MAGIC; |
104 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
103 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
105 | flags |= F_UNPAID; |
104 | flags |= F_UNPAID; |
106 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
105 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
… | |
… | |
114 | * animation of face to the client. |
113 | * animation of face to the client. |
115 | */ |
114 | */ |
116 | static void |
115 | static void |
117 | add_object_to_socklist (client &ns, packet &sl, object *head) |
116 | add_object_to_socklist (client &ns, packet &sl, object *head) |
118 | { |
117 | { |
119 | int flags, len, anim_speed; |
|
|
120 | char item_n[MAX_BUF]; |
118 | char item_n[MAX_BUF]; |
121 | const char *item_p; |
119 | const char *item_p; |
122 | |
120 | |
123 | flags = query_flags (head); |
121 | int flags = query_flags (head); |
124 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
122 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
125 | flags |= F_NOPICK; |
123 | flags |= F_NOPICK; |
126 | |
124 | |
127 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
125 | ns.send_face (head->face, -50); |
128 | esrv_send_face (&ns, head->face->number, 0); |
126 | ns.flush_fx (); |
129 | |
127 | |
130 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
128 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
131 | esrv_send_animation (&ns, head->animation_id); |
129 | ns.send_animation (head->animation_id); |
132 | |
130 | |
133 | sl << uint32 (head->count) |
131 | sl << uint32 (head->count) |
134 | << uint32 (flags) |
132 | << uint32 (flags) |
135 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
133 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
136 | << uint32 (head->face->number); |
134 | << uint32 (head->face); |
|
|
135 | |
|
|
136 | int len; |
137 | |
137 | |
138 | if (!head->custom_name) |
138 | if (!head->custom_name) |
139 | { |
139 | { |
140 | strncpy (item_n, query_base_name (head, 0), 127); |
140 | strncpy (item_n, query_base_name (head, 0), 127); |
141 | item_n[127] = 0; |
141 | item_n[127] = 0; |
… | |
… | |
155 | len += strlen (item_n + 1 + len) + 1; |
155 | len += strlen (item_n + 1 + len) + 1; |
156 | |
156 | |
157 | sl << data8 (item_n, len) |
157 | sl << data8 (item_n, len) |
158 | << uint16 (head->animation_id); |
158 | << uint16 (head->animation_id); |
159 | |
159 | |
160 | anim_speed = 0; |
160 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
161 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
161 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
162 | { |
162 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
163 | if (head->anim_speed) |
|
|
164 | anim_speed = head->anim_speed; |
|
|
165 | else |
|
|
166 | { |
|
|
167 | if (FABS (head->speed) < 0.001) |
|
|
168 | anim_speed = 255; |
|
|
169 | else if (FABS (head->speed) >= 1.0) |
|
|
170 | anim_speed = 1; |
|
|
171 | else |
|
|
172 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
|
173 | } |
|
|
174 | |
|
|
175 | if (anim_speed > 255) |
|
|
176 | anim_speed = 255; |
|
|
177 | } |
|
|
178 | |
163 | |
179 | sl << uint8 (anim_speed) |
164 | sl << uint8 (anim_speed) |
180 | << uint32 (head->nrof); |
165 | << uint32 (head->nrof); |
181 | |
166 | |
182 | if (ns.itemcmd == 2) |
167 | if (ns.itemcmd == 2) |
183 | sl << uint16 (head->client_type); |
168 | sl << uint16 (head->client_type); |
184 | |
169 | |
185 | SET_FLAG (head, FLAG_CLIENT_SENT); |
170 | SET_FLAG (head, FLAG_CLIENT_SENT); |
186 | } |
171 | } |
187 | |
172 | |
|
|
173 | static faceidx |
|
|
174 | need_face_now (player *pl, const char *name) |
|
|
175 | { |
|
|
176 | faceidx face = face_find (name, empty_face); |
|
|
177 | |
|
|
178 | pl->ns->send_face (face, -50); |
|
|
179 | pl->ns->flush_fx (); |
|
|
180 | |
|
|
181 | return face; |
|
|
182 | } |
|
|
183 | |
|
|
184 | #define FINGER_UP "finger_up.x11" |
|
|
185 | #define FINGER_DOWN "finger_down.x11" |
188 | |
186 | |
189 | /** |
187 | /** |
190 | * Send the look window. Don't need to do animations here |
188 | * Send the look window. Don't need to do animations here |
191 | * This sends all the faces to the client, not just updates. This is |
189 | * This sends all the faces to the client, not just updates. This is |
192 | * because object ordering would otherwise be inconsistent |
190 | * because object ordering would otherwise be inconsistent. |
193 | */ |
191 | */ |
194 | |
|
|
195 | void |
192 | void |
196 | esrv_draw_look (object *pl) |
193 | esrv_draw_look (player *pl) |
197 | { |
194 | { |
198 | object *tmp, *last; |
195 | object *ob = pl->ob; |
199 | int got_one = 0, start_look = 0, end_look = 0; |
|
|
200 | char buf[MAX_BUF]; |
|
|
201 | |
196 | |
202 | if (!pl->contr->socket->update_look) |
197 | if (!pl->ns->update_look) |
203 | { |
198 | { |
204 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
199 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
205 | return; |
200 | return; |
206 | } |
201 | } |
207 | else |
202 | |
208 | pl->contr->socket->update_look = 0; |
203 | pl->ns->update_look = 0; |
209 | |
204 | |
210 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
205 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
211 | || !pl->map |
206 | || !ob->map |
212 | || pl->map->in_memory != MAP_IN_MEMORY |
207 | || ob->map->in_memory != MAP_ACTIVE |
213 | || out_of_map (pl->map, pl->x, pl->y)) |
208 | || out_of_map (ob->map, ob->x, ob->y)) |
214 | return; |
209 | return; |
215 | |
210 | |
216 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
211 | pl->ns->send_packet ("delinv 0"); |
217 | ; |
|
|
218 | |
212 | |
219 | packet sl; |
213 | packet sl; |
220 | |
|
|
221 | pl->contr->socket->send_packet ("delinv 0"); |
|
|
222 | |
|
|
223 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
214 | sl.printf ("item%d ", pl->ns->itemcmd); |
224 | |
215 | |
225 | sl << uint32 (0); |
216 | sl << uint32 (0); |
226 | |
217 | |
227 | if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
218 | int start_pos = pl->ns->look_position; |
228 | esrv_send_face (pl->contr->socket, empty_face->number, 0); |
219 | bool dirty = false; |
229 | |
220 | |
230 | if (pl->contr->socket->look_position) |
221 | mapspace &ms = ob->ms (); |
|
|
222 | |
|
|
223 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
|
|
224 | // start from the top |
|
|
225 | object *items [FLOORBOX_PAGESIZE]; |
|
|
226 | int item_idx = 0, item_cnt = 0; |
|
|
227 | int pos = 0; |
|
|
228 | |
|
|
229 | // find our items by walking down |
|
|
230 | object *item = ms.top; |
|
|
231 | |
|
|
232 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
|
|
233 | { |
|
|
234 | if (!item->client_visible ()) |
|
|
235 | continue; |
|
|
236 | |
|
|
237 | if (++pos < start_pos) |
|
|
238 | continue; |
|
|
239 | |
|
|
240 | // record item |
|
|
241 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
|
242 | item_cnt++; |
|
|
243 | |
|
|
244 | // stop at first floor |
|
|
245 | if (item->flag [FLAG_IS_FLOOR]) |
|
|
246 | { |
|
|
247 | // we are finished, don't append "next group of items" |
|
|
248 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
|
|
249 | item = ms.bot; |
|
|
250 | } |
231 | { |
251 | } |
232 | char buf[80]; |
|
|
233 | snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); |
|
|
234 | |
252 | |
235 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) |
253 | // see if there are more if we cared - we ignore invisible objects |
|
|
254 | if (item) |
|
|
255 | { |
|
|
256 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
257 | * we notice the special tag the object has, and act accordingly. |
|
|
258 | */ |
|
|
259 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
236 | << uint32 (0) |
260 | << uint32 (0) |
237 | << sint32 (-1) |
261 | << uint32 ((uint32) - 1) |
238 | << uint32 (empty_face->number) |
262 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
239 | << data8 (buf) |
263 | << data8 ("Apply this to see the items below") |
240 | << uint16 (0) |
264 | << uint16 (0) |
241 | << uint8 (0) |
265 | << uint8 (0) |
242 | << uint32 (0); |
266 | << uint32 (0); |
243 | |
267 | |
244 | if (pl->contr->socket->itemcmd == 2) |
268 | if (pl->ns->itemcmd == 2) |
245 | sl << uint16 (0); |
269 | sl << uint16 (0); |
246 | } |
|
|
247 | |
270 | |
248 | for (last = NULL; tmp != last; tmp = tmp->below) |
271 | dirty = true; |
249 | { |
272 | } |
250 | object *head; |
|
|
251 | |
273 | |
252 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
274 | // now send out all items in the ring buffer in reverse order |
|
|
275 | while (item_cnt) |
|
|
276 | { |
|
|
277 | --item_cnt; |
|
|
278 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
279 | object *item = items [item_idx]; |
|
|
280 | |
|
|
281 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
|
|
282 | |
|
|
283 | dirty = true; |
|
|
284 | |
|
|
285 | // if packet got too large, send it and begin a new one |
|
|
286 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
253 | { |
287 | { |
254 | last = tmp->below; /* assumes double floor mode */ |
288 | pl->ns->send_packet (sl); |
255 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
289 | |
256 | last = last->below; |
290 | sl.reset (); |
|
|
291 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
292 | sl << uint32 (0); |
|
|
293 | |
|
|
294 | dirty = false; |
257 | } |
295 | } |
258 | |
|
|
259 | if (LOOK_OBJ (tmp)) |
|
|
260 | { |
|
|
261 | if (++start_look < pl->contr->socket->look_position) |
|
|
262 | continue; |
|
|
263 | |
|
|
264 | end_look++; |
|
|
265 | |
|
|
266 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
267 | { |
|
|
268 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
269 | * we notice the special tag the object has, and act accordingly. |
|
|
270 | */ |
|
|
271 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) |
|
|
272 | << uint32 (0) |
|
|
273 | << uint32 ((uint32) - 1) |
|
|
274 | << uint32 (empty_face->number) |
|
|
275 | << data8 ("Apply this to see next group of items") |
|
|
276 | << uint16 (0) |
|
|
277 | << uint8 (0) |
|
|
278 | << uint32 (0); |
|
|
279 | |
|
|
280 | if (pl->contr->socket->itemcmd == 2) |
|
|
281 | sl << uint16 (0); |
|
|
282 | |
|
|
283 | break; |
|
|
284 | } |
|
|
285 | |
|
|
286 | if (tmp->head) |
|
|
287 | head = tmp->head; |
|
|
288 | else |
|
|
289 | head = tmp; |
|
|
290 | |
|
|
291 | add_object_to_socklist (*pl->contr->socket, sl, head); |
|
|
292 | got_one++; |
|
|
293 | |
|
|
294 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
295 | { |
|
|
296 | pl->contr->socket->send_packet (sl); |
|
|
297 | |
|
|
298 | sl.reset (); |
|
|
299 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
|
|
300 | sl << uint32 (0); |
|
|
301 | got_one = 0; |
|
|
302 | } |
|
|
303 | } /* If LOOK_OBJ() */ |
|
|
304 | } |
296 | } |
305 | |
297 | |
306 | if (got_one) |
298 | if (start_pos) |
|
|
299 | { |
|
|
300 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
|
|
301 | << uint32 (0) |
|
|
302 | << sint32 (-1) |
|
|
303 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
304 | << data8 ("Apply this to see the items higher up") |
|
|
305 | << uint16 (0) |
|
|
306 | << uint8 (0) |
|
|
307 | << uint32 (0); |
|
|
308 | |
|
|
309 | if (pl->ns->itemcmd == 2) |
|
|
310 | sl << uint16 (0); |
|
|
311 | |
|
|
312 | dirty = true; |
|
|
313 | } |
|
|
314 | |
|
|
315 | if (dirty) |
307 | pl->contr->socket->send_packet (sl); |
316 | pl->ns->send_packet (sl); |
308 | |
|
|
309 | } |
317 | } |
310 | |
318 | |
311 | /** |
319 | /** |
312 | * Sends whole inventory. |
320 | * Sends whole inventory. |
313 | */ |
321 | */ |
314 | void |
322 | void |
315 | esrv_send_inventory (object *pl, object *op) |
323 | esrv_send_inventory (object *pl, object *op) |
316 | { |
324 | { |
317 | object *tmp; |
325 | if (!pl->contr->ns)//D |
|
|
326 | return; |
|
|
327 | |
318 | int got_one = 0; |
328 | int got_one = 0; |
319 | |
329 | |
|
|
330 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
|
|
331 | |
320 | packet sl; |
332 | packet sl; |
321 | |
|
|
322 | sl.printf ("delinv %d", op->count); |
|
|
323 | pl->contr->socket->send_packet (sl); |
|
|
324 | |
|
|
325 | sl.reset (); |
|
|
326 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
333 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
327 | |
334 | |
328 | sl << uint32 (op->count); |
335 | sl << uint32 (op->count); |
329 | |
336 | |
330 | for (tmp = op->inv; tmp; tmp = tmp->below) |
337 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
331 | { |
338 | { |
332 | object *head; |
339 | object *head; |
333 | |
340 | |
334 | if (tmp->head) |
341 | if (tmp->head) |
335 | head = tmp->head; |
342 | head = tmp->head; |
336 | else |
343 | else |
337 | head = tmp; |
344 | head = tmp; |
338 | |
345 | |
339 | if (LOOK_OBJ (head)) |
346 | if (head->client_visible ()) |
340 | { |
347 | { |
341 | add_object_to_socklist (*pl->contr->socket, sl, head); |
348 | add_object_to_socklist (*pl->contr->ns, sl, head); |
342 | |
349 | |
343 | got_one++; |
350 | got_one++; |
344 | |
351 | |
345 | /* IT is possible for players to accumulate a huge amount of |
352 | /* IT is possible for players to accumulate a huge amount of |
346 | * items (especially with some of the bags out there) to |
353 | * items (especially with some of the bags out there) to |
347 | * overflow the buffer. IF so, send multiple item commands. |
354 | * overflow the buffer. IF so, send multiple item commands. |
348 | */ |
355 | */ |
349 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
356 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
350 | { |
357 | { |
351 | pl->contr->socket->send_packet (sl); |
358 | pl->contr->ns->send_packet (sl); |
352 | |
359 | |
353 | sl.reset (); |
360 | sl.reset (); |
354 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
361 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
355 | sl << uint32 (op->count); |
362 | sl << uint32 (op->count); |
356 | got_one = 0; |
363 | got_one = 0; |
357 | } |
364 | } |
358 | } /* If LOOK_OBJ() */ |
365 | } |
359 | } |
366 | } |
360 | |
367 | |
361 | if (got_one) |
368 | if (got_one) |
362 | pl->contr->socket->send_packet (sl); |
369 | pl->contr->ns->send_packet (sl); |
363 | |
|
|
364 | } |
370 | } |
365 | |
371 | |
366 | /** |
372 | /** |
367 | * Updates object *op for player *pl. |
373 | * Updates object *op for player *pl. |
368 | * |
374 | * |
369 | * flags is a list of values to update |
375 | * flags is a list of values to update |
370 | * to the client (as defined in newclient.h - might as well use the |
376 | * to the client (as defined in newclient.h - might as well use the |
371 | * same value both places. |
377 | * same value both places. |
372 | */ |
378 | */ |
373 | |
|
|
374 | void |
379 | void |
375 | esrv_update_item (int flags, object *pl, object *op) |
380 | esrv_update_item (int flags, object *pl, object *op) |
376 | { |
381 | { |
377 | /* If we have a request to send the player item, skip a few checks. */ |
382 | /* If we have a request to send the player item, skip a few checks. */ |
378 | if (op != pl) |
383 | if (op != pl && !op->client_visible ()) |
379 | { |
|
|
380 | if (!LOOK_OBJ (op)) |
|
|
381 | return; |
384 | return; |
382 | /* we remove the check for op->env, because in theory, the object |
385 | |
383 | * is hopefully in the same place, so the client should preserve |
386 | client *ns = pl->contr->ns; |
384 | * order. |
387 | if (!ns) |
385 | */ |
388 | return; |
386 | } |
|
|
387 | |
389 | |
388 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
390 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
389 | { |
|
|
390 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
391 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
391 | * this is happening - we can set a breakpoint here in the debugger |
392 | * this is happening - we can set a breakpoint here in the debugger |
392 | * and track back the call. |
393 | * and track back the call. |
393 | */ |
394 | */ |
394 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
395 | LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count); |
395 | } |
|
|
396 | |
396 | |
397 | packet sl; |
397 | packet sl ("upditem"); |
398 | |
398 | |
399 | sl << "upditem " |
|
|
400 | << uint8 (flags); |
399 | sl << uint8 (flags); |
401 | |
400 | |
402 | if (op->head) |
|
|
403 | op = op->head; |
401 | op = op->head_ (); |
404 | |
402 | |
405 | sl << uint32 (op->count); |
403 | sl << uint32 (op->count); |
406 | |
404 | |
407 | if (flags & UPD_LOCATION) |
405 | if (flags & UPD_LOCATION) |
408 | sl << uint32 (op->env ? op->env->count : 0); |
406 | sl << uint32 (op->env ? op->env->count : 0); |
… | |
… | |
410 | if (flags & UPD_FLAGS) |
408 | if (flags & UPD_FLAGS) |
411 | sl << uint32 (query_flags (op)); |
409 | sl << uint32 (query_flags (op)); |
412 | |
410 | |
413 | if (flags & UPD_WEIGHT) |
411 | if (flags & UPD_WEIGHT) |
414 | { |
412 | { |
415 | sint32 weight = WEIGHT (op); |
413 | sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
416 | |
414 | |
417 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
|
|
418 | |
|
|
419 | if (pl == op) |
415 | if (op) |
420 | op->contr->last_weight = weight; |
416 | ns->last_weight = weight; |
|
|
417 | |
|
|
418 | sl << uint32 (weight); |
421 | } |
419 | } |
422 | |
420 | |
423 | if (flags & UPD_FACE) |
421 | if (flags & UPD_FACE) |
424 | { |
422 | { |
425 | if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
423 | ns->send_face (op->face, -50); |
426 | esrv_send_face (pl->contr->socket, op->face->number, 0); |
424 | ns->flush_fx (); |
427 | |
|
|
428 | sl << uint32 (op->face->number); |
425 | sl << uint32 (op->face); |
429 | } |
426 | } |
430 | |
427 | |
431 | if (flags & UPD_NAME) |
428 | if (flags & UPD_NAME) |
432 | { |
429 | { |
433 | int len; |
430 | int len; |
… | |
… | |
467 | { |
464 | { |
468 | if (op->anim_speed) |
465 | if (op->anim_speed) |
469 | anim_speed = op->anim_speed; |
466 | anim_speed = op->anim_speed; |
470 | else |
467 | else |
471 | { |
468 | { |
472 | if (FABS (op->speed) < 0.001) |
469 | if (fabs (op->speed) < 0.001) |
473 | anim_speed = 255; |
470 | anim_speed = 255; |
474 | else if (FABS (op->speed) >= 1.0) |
471 | else if (fabs (op->speed) >= 1.0) |
475 | anim_speed = 1; |
472 | anim_speed = 1; |
476 | else |
473 | else |
477 | anim_speed = (int) (1.0 / FABS (op->speed)); |
474 | anim_speed = (int) (1.0 / fabs (op->speed)); |
478 | } |
475 | } |
479 | |
476 | |
480 | if (anim_speed > 255) |
477 | if (anim_speed > 255) |
481 | anim_speed = 255; |
478 | anim_speed = 255; |
482 | } |
479 | } |
… | |
… | |
485 | } |
482 | } |
486 | |
483 | |
487 | if (flags & UPD_NROF) |
484 | if (flags & UPD_NROF) |
488 | sl << uint32 (op->nrof); |
485 | sl << uint32 (op->nrof); |
489 | |
486 | |
490 | pl->contr->socket->send_packet (sl); |
487 | pl->contr->ns->send_packet (sl); |
491 | } |
488 | } |
492 | |
489 | |
493 | /** |
490 | /** |
494 | * Sends item's info to player. |
491 | * Sends item's info to player. |
495 | */ |
492 | */ |
496 | void |
493 | void |
497 | esrv_send_item (object *pl, object *op) |
494 | esrv_send_item (object *pl, object *op) |
498 | { |
495 | { |
499 | /* If this is not the player object, do some more checks */ |
496 | if (!pl->contr->ns) |
500 | if (op != pl) |
|
|
501 | { |
|
|
502 | /* We only send 'visibile' objects to the client */ |
|
|
503 | if (!LOOK_OBJ (op)) |
|
|
504 | return; |
497 | return; |
505 | /* if the item is on the ground, mark that the look needs to |
498 | |
506 | * be updated. |
499 | /* We only send 'visible' objects to the client, and sometimes the player */ |
507 | */ |
500 | if (!op->client_visible () && op->type != PLAYER) |
508 | if (!op->env) |
|
|
509 | { |
|
|
510 | pl->contr->socket->update_look = 1; |
|
|
511 | return; |
501 | return; |
512 | } |
|
|
513 | } |
|
|
514 | |
502 | |
515 | packet sl; |
503 | packet sl; |
516 | |
504 | |
517 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
505 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
518 | |
506 | |
519 | if (op->head) |
|
|
520 | op = op->head; |
507 | op = op->head_ (); |
521 | |
508 | |
522 | sl << uint32 (op->env ? op->env->count : 0); |
509 | sl << uint32 (op->env ? op->env->count : 0); |
523 | |
510 | |
524 | add_object_to_socklist (*pl->contr->socket, sl, op); |
511 | add_object_to_socklist (*pl->contr->ns, sl, op); |
525 | |
512 | |
526 | pl->contr->socket->send_packet (sl); |
513 | pl->contr->ns->send_packet (sl); |
527 | SET_FLAG (op, FLAG_CLIENT_SENT); |
514 | SET_FLAG (op, FLAG_CLIENT_SENT); |
528 | |
|
|
529 | } |
515 | } |
530 | |
516 | |
531 | /** |
517 | /** |
532 | * Tells the client to delete an item. Uses the item |
518 | * Tells the client to delete an item. |
533 | * command with a -1 location. |
|
|
534 | */ |
519 | */ |
535 | |
|
|
536 | void |
520 | void |
537 | esrv_del_item (player *pl, int tag) |
521 | esrv_del_item (player *pl, int tag) |
538 | { |
522 | { |
539 | packet sl; |
523 | if (!pl->ns) |
|
|
524 | return; |
540 | |
525 | |
541 | sl << "delitem " |
526 | packet sl ("delitem"); |
|
|
527 | |
542 | << uint32 (tag); |
528 | sl << uint32 (tag); |
543 | |
529 | |
544 | pl->socket->send_packet (sl); |
530 | pl->ns->send_packet (sl); |
545 | } |
531 | } |
546 | |
532 | |
547 | |
533 | |
548 | /******************************************************************************* |
534 | /******************************************************************************* |
549 | * |
535 | * |
… | |
… | |
553 | |
539 | |
554 | /** |
540 | /** |
555 | * Takes a player and object count (tag) and returns the actual object |
541 | * Takes a player and object count (tag) and returns the actual object |
556 | * pointer, or null if it can't be found. |
542 | * pointer, or null if it can't be found. |
557 | */ |
543 | */ |
558 | |
|
|
559 | object * |
544 | object * |
560 | esrv_get_ob_from_count (object *pl, tag_t count) |
545 | esrv_get_ob_from_count (object *pl, tag_t count) |
561 | { |
546 | { |
562 | object *op, *tmp; |
|
|
563 | |
|
|
564 | if (pl->count == count) |
547 | if (pl->count == count) |
565 | return pl; |
548 | return pl; |
566 | |
549 | |
567 | for (op = pl->inv; op; op = op->below) |
550 | for (object *op = pl->inv; op; op = op->below) |
568 | if (op->count == count) |
551 | if (op->count == count) |
569 | return op; |
552 | return op; |
570 | else if (op->type == CONTAINER && pl->container == op) |
553 | else if (op->type == CONTAINER && pl->container == op) |
571 | for (tmp = op->inv; tmp; tmp = tmp->below) |
554 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
572 | if (tmp->count == count) |
555 | if (tmp->count == count) |
573 | return tmp; |
556 | return tmp; |
574 | |
557 | |
575 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
558 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
576 | if (op->head != NULL && op->head->count == count) |
559 | if (op->head && op->head->count == count) |
577 | return op; |
560 | return op; |
578 | else if (op->count == count) |
561 | else if (op->count == count) |
579 | return op; |
562 | return op; |
580 | else if (op->type == CONTAINER && pl->container == op) |
563 | else if (op->type == CONTAINER && pl->container == op) |
581 | for (tmp = op->inv; tmp; tmp = tmp->below) |
564 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
582 | if (tmp->count == count) |
565 | if (tmp->count == count) |
583 | return tmp; |
566 | return tmp; |
584 | |
567 | |
|
|
568 | #if 0 |
|
|
569 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
570 | if (count & 0x80000000) |
|
|
571 | return 0; |
|
|
572 | #endif |
|
|
573 | |
585 | return NULL; |
574 | return 0; |
586 | } |
575 | } |
587 | |
|
|
588 | |
576 | |
589 | /** Client wants to examine some object. So lets do so. */ |
577 | /** Client wants to examine some object. So lets do so. */ |
590 | void |
578 | void |
591 | ExamineCmd (char *buf, int len, player *pl) |
579 | ExamineCmd (char *buf, int len, player *pl) |
592 | { |
580 | { |
593 | tag_t tag = atoi (buf); |
581 | tag_t tag = atoi (buf); |
594 | |
|
|
595 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
596 | if (tag & 0x80000000) |
|
|
597 | return; |
|
|
598 | |
|
|
599 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
600 | |
|
|
601 | if (!op) |
|
|
602 | { |
|
|
603 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
604 | return; |
|
|
605 | } |
|
|
606 | |
|
|
607 | examine (pl->ob, op); |
|
|
608 | } |
|
|
609 | |
|
|
610 | /** Client wants to apply some object. Lets do so. */ |
|
|
611 | void |
|
|
612 | ApplyCmd (char *buf, int len, player *pl) |
|
|
613 | { |
|
|
614 | tag_t tag = atoi (buf); |
|
|
615 | |
|
|
616 | /* sort of a hack, but if the player saves and the player then manually |
|
|
617 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
618 | */ |
|
|
619 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
620 | return; |
|
|
621 | |
582 | |
622 | /* If the high bit is set, player applied a pseudo object. */ |
583 | /* If the high bit is set, player applied a pseudo object. */ |
623 | if (tag & 0x80000000) |
584 | if (tag & 0x80000000) |
624 | { |
585 | { |
625 | pl->socket->look_position = tag & 0x7fffffff; |
586 | pl->ns->look_position = tag & 0x7fffffff; |
626 | pl->socket->update_look = 1; |
587 | pl->ns->floorbox_update (); |
627 | return; |
588 | return; |
628 | } |
589 | } |
629 | |
590 | |
630 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
591 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
631 | |
592 | |
632 | if (!op) |
593 | if (!op) |
633 | { |
594 | { |
|
|
595 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
596 | return; |
|
|
597 | } |
|
|
598 | |
|
|
599 | examine (pl->ob, op); |
|
|
600 | } |
|
|
601 | |
|
|
602 | /** Client wants to examine some object. So lets do so. */ |
|
|
603 | void |
|
|
604 | ExCmd (char *buf, int len, player *pl) |
|
|
605 | { |
|
|
606 | tag_t tag = atoi (buf); |
|
|
607 | |
|
|
608 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
609 | { |
|
|
610 | std::string s = op->describe (pl->ob); |
|
|
611 | |
|
|
612 | if (msg_is_special (s.c_str (), false)) |
|
|
613 | cfperl_expand_cfpod (pl, s); |
|
|
614 | |
|
|
615 | packet sl ("ex"); |
|
|
616 | sl << ber32 (tag) << s.c_str (); |
|
|
617 | |
|
|
618 | pl->ns->send_packet (sl); |
|
|
619 | } |
|
|
620 | } |
|
|
621 | |
|
|
622 | /** Client wants to apply some object. Lets do so. */ |
|
|
623 | void |
|
|
624 | ApplyCmd (char *buf, int len, player *pl) |
|
|
625 | { |
|
|
626 | tag_t tag = atoi (buf); |
|
|
627 | |
|
|
628 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
629 | if (tag & 0x80000000) |
|
|
630 | { |
|
|
631 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
632 | pl->ns->floorbox_update (); |
|
|
633 | return; |
|
|
634 | } |
|
|
635 | |
|
|
636 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
637 | |
|
|
638 | if (!op) |
|
|
639 | { |
634 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
640 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
635 | return; |
641 | return; |
636 | } |
642 | } |
637 | |
643 | |
638 | player_apply (pl->ob, op, 0, 0); |
644 | player_apply (pl->ob, op, 0, 0); |
639 | } |
645 | } |
640 | |
646 | |
641 | /** Client wants to apply some object. Lets do so. */ |
647 | /** Client wants to lock some object. Lets do so. */ |
642 | void |
648 | void |
643 | LockItem (char *data, int len, player *pl) |
649 | LockItem (char *data, int len, player *pl) |
644 | { |
650 | { |
645 | int flag = data[0]; |
651 | int flag = data[0]; |
646 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
652 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
647 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
653 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
648 | |
654 | |
649 | if (!op) |
655 | if (!op) |
650 | { |
656 | { |
651 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
657 | pl->failmsg ("Could not find object to lock/unlock"); |
652 | return; |
658 | return; |
653 | } |
659 | } |
654 | |
660 | |
655 | if (!flag) |
661 | if (!flag) |
656 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
662 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
… | |
… | |
658 | SET_FLAG (op, FLAG_INV_LOCKED); |
664 | SET_FLAG (op, FLAG_INV_LOCKED); |
659 | |
665 | |
660 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
666 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
661 | } |
667 | } |
662 | |
668 | |
663 | /** Client wants to apply some object. Lets do so. */ |
669 | /** Client wants to mark some object. Lets do so. */ |
664 | void |
670 | void |
665 | MarkItem (char *data, int len, player *pl) |
671 | MarkItem (char *data, int len, player *pl) |
666 | { |
672 | { |
667 | tag_t tag = net_uint32 ((uint8 *)data); |
673 | tag_t tag = net_uint32 ((uint8 *)data); |
668 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
674 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
669 | |
675 | |
670 | if (!op) |
676 | if (!op) |
671 | { |
677 | { |
672 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
678 | pl->failmsg ("Could not find object to mark"); |
673 | return; |
679 | return; |
674 | } |
680 | } |
675 | |
681 | |
676 | pl->mark = op; |
682 | pl->mark = op; |
677 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
683 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
678 | } |
684 | } |
679 | |
685 | |
680 | /** |
686 | /** |
681 | * look_at prints items on the specified square. |
687 | * look_at prints items on the specified square. |
682 | * |
688 | * |
683 | * [ removed EARTHWALL check and added check for containers inventory. |
689 | * [ removed EARTHWALL check and added check for containers inventory. |
684 | * Tero.Haatanen@lut.fi ] |
690 | * Tero.Haatanen@lut.fi ] |
685 | */ |
691 | */ |
686 | void |
692 | static void |
687 | look_at (object *op, int dx, int dy) |
693 | look_at (player *pl, int dx, int dy) |
688 | { |
694 | { |
689 | object *tmp; |
695 | dynbuf_text buf; |
690 | int flag = 0; |
696 | object *ob = pl->ob; |
691 | sint16 x, y; |
|
|
692 | maptile *m; |
|
|
693 | |
697 | |
694 | x = op->x + dx; |
698 | if (!pl->observe->map) |
695 | y = op->y + dy; |
|
|
696 | |
|
|
697 | if (out_of_map (op->map, x, y)) |
|
|
698 | return; |
699 | return; |
699 | |
700 | |
700 | m = get_map_from_coord (op->map, &x, &y); |
701 | mapxy pos (pl->observe); |
701 | if (!m) |
702 | pos.move (dx, dy); |
|
|
703 | |
|
|
704 | if (pos.normalise ()) |
|
|
705 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
706 | { |
|
|
707 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
708 | continue; |
|
|
709 | |
|
|
710 | if (QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
711 | buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); |
|
|
712 | else |
|
|
713 | buf.printf ("- %s.\n", query_name (tmp)); |
|
|
714 | |
|
|
715 | object *head = tmp->head_ (); |
|
|
716 | |
|
|
717 | if (head->inv) |
|
|
718 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
719 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
720 | buf << head->query_inventory (ob, " "); |
|
|
721 | |
|
|
722 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
723 | break; |
|
|
724 | } |
|
|
725 | |
|
|
726 | if (buf.empty ()) |
|
|
727 | pl->failmsg ("You see nothing there."); |
|
|
728 | else |
|
|
729 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
730 | } |
|
|
731 | |
|
|
732 | /** Client wants to look at some object. Lets do so. */ |
|
|
733 | void |
|
|
734 | LookAt (char *buf, int len, player *pl) |
|
|
735 | { |
|
|
736 | char *cp; |
|
|
737 | |
|
|
738 | int dx = atoi (buf); |
|
|
739 | if (!(cp = strchr (buf, ' '))) |
702 | return; |
740 | return; |
703 | |
741 | |
704 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
|
|
705 | |
|
|
706 | for (; tmp != NULL; tmp = tmp->below) |
|
|
707 | { |
|
|
708 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
709 | continue; |
|
|
710 | |
|
|
711 | if (!flag) |
|
|
712 | { |
|
|
713 | if (dx || dy) |
|
|
714 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
|
|
715 | else |
|
|
716 | { |
|
|
717 | clear_win_info (op); |
|
|
718 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
|
|
719 | } |
|
|
720 | flag = 1; |
|
|
721 | } |
|
|
722 | |
|
|
723 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
724 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
725 | else |
|
|
726 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
|
|
727 | |
|
|
728 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
|
|
729 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
730 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
731 | |
|
|
732 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
733 | break; |
|
|
734 | } |
|
|
735 | |
|
|
736 | if (!flag) |
|
|
737 | { |
|
|
738 | if (dx || dy) |
|
|
739 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
740 | else |
|
|
741 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
742 | } |
|
|
743 | } |
|
|
744 | |
|
|
745 | |
|
|
746 | |
|
|
747 | /** Client wants to look at some object. Lets do so. */ |
|
|
748 | void |
|
|
749 | LookAt (char *buf, int len, player *pl) |
|
|
750 | { |
|
|
751 | int dx, dy; |
|
|
752 | char *cp; |
|
|
753 | |
|
|
754 | dx = atoi (buf); |
|
|
755 | if (!(cp = strchr (buf, ' '))) |
|
|
756 | { |
|
|
757 | return; |
|
|
758 | } |
|
|
759 | dy = atoi (cp); |
742 | int dy = atoi (cp); |
760 | |
743 | |
761 | if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
744 | if (player *opl = pl->observe->contr) |
|
|
745 | if (client *ns = opl->ns) |
|
|
746 | { |
|
|
747 | if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) |
762 | return; |
748 | return; |
763 | |
749 | |
764 | if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
750 | if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) |
765 | return; |
751 | return; |
|
|
752 | } |
766 | |
753 | |
767 | look_at (pl->ob, dx, dy); |
754 | look_at (pl, dx, dy); |
768 | } |
755 | } |
769 | |
756 | |
770 | /** Move an object to a new location */ |
757 | /** Move an object to a new location */ |
771 | void |
758 | void |
772 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
759 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
773 | { |
760 | { |
774 | object *op, *env; |
|
|
775 | |
|
|
776 | op = esrv_get_ob_from_count (pl, tag); |
761 | object *op = esrv_get_ob_from_count (pl, tag); |
777 | if (!op) |
762 | if (!op) |
778 | { |
763 | { |
779 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
764 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
780 | return; |
765 | return; |
781 | } |
766 | } |
… | |
… | |
788 | /* If it is an active container, then we should drop all objects |
773 | /* If it is an active container, then we should drop all objects |
789 | * in the container and not the container itself. |
774 | * in the container and not the container itself. |
790 | */ |
775 | */ |
791 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
776 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
792 | { |
777 | { |
793 | object *current, *next; |
778 | int cnt = MAX_ITEM_PER_DROP; |
794 | |
779 | |
795 | for (current = op->inv; current != NULL; current = next) |
780 | for (object *current = op->inv; current && cnt--; ) |
796 | { |
781 | { |
797 | next = current->below; |
782 | object *next = current->below; |
798 | drop_object (pl, current, 0); |
783 | drop_object (pl, current, 0); |
|
|
784 | current = next; |
799 | } |
785 | } |
800 | |
786 | |
801 | esrv_update_item (UPD_WEIGHT, pl, op); |
787 | if (cnt <= 0) |
|
|
788 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
802 | } |
789 | } |
803 | else |
790 | else |
804 | { |
|
|
805 | drop_object (pl, op, nrof); |
791 | drop_object (pl, op, nrof); |
806 | } |
792 | |
807 | return; |
793 | return; |
808 | } |
794 | } |
809 | else if (to == pl->count) |
795 | else if (to == pl->count) |
810 | { /* pick it up to the inventory */ |
796 | { /* pick it up to the inventory */ |
811 | /* return if player has already picked it up */ |
797 | /* return if player has already picked it up */ |
… | |
… | |
815 | pl->contr->count = nrof; |
801 | pl->contr->count = nrof; |
816 | pick_up (pl, op); |
802 | pick_up (pl, op); |
817 | return; |
803 | return; |
818 | } |
804 | } |
819 | |
805 | |
820 | env = esrv_get_ob_from_count (pl, to); |
806 | object *env = esrv_get_ob_from_count (pl, to); |
821 | if (!env) |
807 | if (!env) |
822 | { |
808 | { |
823 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
809 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
824 | return; |
810 | return; |
825 | } |
811 | } |
… | |
… | |
827 | /* put_object_in_sack presumes that necessary sanity checking |
813 | /* put_object_in_sack presumes that necessary sanity checking |
828 | * has already been done (eg, it can be picked up and fits in |
814 | * has already been done (eg, it can be picked up and fits in |
829 | * in a sack, so check for those things. We should also check |
815 | * in a sack, so check for those things. We should also check |
830 | * an make sure env is in fact a container for that matter. |
816 | * an make sure env is in fact a container for that matter. |
831 | */ |
817 | */ |
832 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
818 | if (env->type == CONTAINER |
833 | { |
819 | && can_pick (pl, op) |
|
|
820 | && sack_can_hold (pl, env, op, nrof)) |
834 | put_object_in_sack (pl, env, op, nrof); |
821 | put_object_in_sack (pl, env, op, nrof); |
835 | } |
|
|
836 | } |
822 | } |
837 | |
823 | |