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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.27 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.69 by root, Mon Jul 14 23:47:06 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35#include <global.h> 35#include <global.h>
36#include <object.h> /* LOOK_OBJ */ 36#include <object.h>
37#include <sproto.h> 37#include <sproto.h>
38 38
39/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
40#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41 41
53query_flags (object *op) 53query_flags (object *op)
54{ 54{
55 unsigned int flags = 0; 55 unsigned int flags = 0;
56 56
57 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
58 {
59 switch (op->type) 58 switch (op->type)
60 { 59 {
61 case BOW: 60 case BOW:
62 case WAND: 61 case WAND:
63 case ROD: 62 case ROD:
64 case HORN: 63 case HORN:
65 flags = a_readied; 64 flags = a_readied;
66 break; 65 break;
67 case WEAPON: 66 case WEAPON:
68 flags = a_wielded; 67 flags = a_wielded;
69 break; 68 break;
70 case SKILL: 69 case SKILL:
71 case ARMOUR: 70 case ARMOUR:
72 case HELMET: 71 case HELMET:
73 case SHIELD: 72 case SHIELD:
74 case RING: 73 case RING:
75 case BOOTS: 74 case BOOTS:
76 case GLOVES: 75 case GLOVES:
77 case AMULET: 76 case AMULET:
78 case GIRDLE: 77 case GIRDLE:
79 case BRACERS: 78 case BRACERS:
80 case CLOAK: 79 case CLOAK:
81 flags = a_worn; 80 flags = a_worn;
82 break; 81 break;
83 case CONTAINER: 82 case CONTAINER:
84 flags = a_active; 83 flags = a_active;
85 break; 84 break;
86 default: 85 default:
87 flags = a_applied; 86 flags = a_applied;
88 break; 87 break;
89 } 88 }
90 }
91 89
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN; 91 flags |= F_OPEN;
94 92
95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
115 * animation of face to the client. 113 * animation of face to the client.
116 */ 114 */
117static void 115static void
118add_object_to_socklist (client &ns, packet &sl, object *head) 116add_object_to_socklist (client &ns, packet &sl, object *head)
119{ 117{
120 int flags, len, anim_speed;
121 char item_n[MAX_BUF]; 118 char item_n[MAX_BUF];
122 const char *item_p; 119 const char *item_p;
123 120
124 flags = query_flags (head); 121 int flags = query_flags (head);
125 if (QUERY_FLAG (head, FLAG_NO_PICK)) 122 if (QUERY_FLAG (head, FLAG_NO_PICK))
126 flags |= F_NOPICK; 123 flags |= F_NOPICK;
127 124
128 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 125 ns.send_face (head->face, -50);
129 esrv_send_face (&ns, head->face->number, 0); 126 ns.flush_fx ();
130 127
131 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
132 esrv_send_animation (&ns, head->animation_id); 129 ns.send_animation (head->animation_id);
133 130
134 sl << uint32 (head->count) 131 sl << uint32 (head->count)
135 << uint32 (flags) 132 << uint32 (flags)
136 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
137 << uint32 (head->face->number); 134 << uint32 (head->face);
135
136 int len;
138 137
139 if (!head->custom_name) 138 if (!head->custom_name)
140 { 139 {
141 strncpy (item_n, query_base_name (head, 0), 127); 140 strncpy (item_n, query_base_name (head, 0), 127);
142 item_n[127] = 0; 141 item_n[127] = 0;
156 len += strlen (item_n + 1 + len) + 1; 155 len += strlen (item_n + 1 + len) + 1;
157 156
158 sl << data8 (item_n, len) 157 sl << data8 (item_n, len)
159 << uint16 (head->animation_id); 158 << uint16 (head->animation_id);
160 159
161 anim_speed = 0; 160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
162 if (QUERY_FLAG (head, FLAG_ANIMATE)) 161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
163 { 162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
164 if (head->anim_speed)
165 anim_speed = head->anim_speed;
166 else
167 {
168 if (FABS (head->speed) < 0.001)
169 anim_speed = 255;
170 else if (FABS (head->speed) >= 1.0)
171 anim_speed = 1;
172 else
173 anim_speed = (int) (1.0 / FABS (head->speed));
174 }
175
176 if (anim_speed > 255)
177 anim_speed = 255;
178 }
179 163
180 sl << uint8 (anim_speed) 164 sl << uint8 (anim_speed)
181 << uint32 (head->nrof); 165 << uint32 (head->nrof);
182 166
183 if (ns.itemcmd == 2) 167 if (ns.itemcmd == 2)
184 sl << uint16 (head->client_type); 168 sl << uint16 (head->client_type);
185 169
186 SET_FLAG (head, FLAG_CLIENT_SENT); 170 SET_FLAG (head, FLAG_CLIENT_SENT);
187} 171}
188 172
173static faceidx
174need_face_now (player *pl, const char *name)
175{
176 faceidx face = face_find (name, empty_face);
177
178 pl->ns->send_face (face, -50);
179 pl->ns->flush_fx ();
180
181 return face;
182}
183
184#define FINGER_UP "finger_up.x11"
185#define FINGER_DOWN "finger_down.x11"
189 186
190/** 187/**
191 * Send the look window. Don't need to do animations here 188 * Send the look window. Don't need to do animations here
192 * This sends all the faces to the client, not just updates. This is 189 * This sends all the faces to the client, not just updates. This is
193 * because object ordering would otherwise be inconsistent. 190 * because object ordering would otherwise be inconsistent.
194 */ 191 */
195void 192void
196esrv_draw_look (object *pl) 193esrv_draw_look (player *pl)
197{ 194{
198 object *tmp, *last; 195 object *ob = pl->ob;
199 int got_one = 0, start_look = 0, end_look = 0;
200 char buf[MAX_BUF];
201 196
202 if (!pl->contr->socket->update_look) 197 if (!pl->ns->update_look)
203 { 198 {
204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 199 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
205 return; 200 return;
206 } 201 }
207 else 202
208 pl->contr->socket->update_look = 0; 203 pl->ns->update_look = 0;
209 204
210 if (QUERY_FLAG (pl, FLAG_REMOVED) 205 if (QUERY_FLAG (ob, FLAG_REMOVED)
211 || !pl->map 206 || !ob->map
212 || pl->map->in_memory != MAP_IN_MEMORY 207 || ob->map->in_memory != MAP_ACTIVE
213 || out_of_map (pl->map, pl->x, pl->y)) 208 || out_of_map (ob->map, ob->x, ob->y))
214 return; 209 return;
215 210
216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ;
218
219 pl->contr->socket->send_packet ("delinv 0"); 211 pl->ns->send_packet ("delinv 0");
220 212
221 packet sl; 213 packet sl;
222 sl.printf ("item%d ", pl->contr->socket->itemcmd); 214 sl.printf ("item%d ", pl->ns->itemcmd);
223 215
224 sl << uint32 (0); 216 sl << uint32 (0);
225 217
226 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 218 int start_pos = pl->ns->look_position;
227 esrv_send_face (pl->contr->socket, empty_face->number, 0); 219 bool dirty = false;
228 220
229 if (pl->contr->socket->look_position) 221 mapspace &ms = ob->ms ();
222
223 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
224 // start from the top
225 object *items [FLOORBOX_PAGESIZE];
226 int item_idx = 0, item_cnt = 0;
227 int pos = 0;
228
229 // find our items by walking down
230 object *item = ms.top;
231
232 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
233 {
234 if (!item->client_visible ())
235 continue;
236
237 if (++pos < start_pos)
238 continue;
239
240 // record item
241 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
242 item_cnt++;
243
244 // stop at first floor
245 if (item->flag [FLAG_IS_FLOOR])
246 {
247 // we are finished, don't append "next group of items"
248 // by setting item to ms.bot it becomes zero which is checked after the while loop
249 item = ms.bot;
250 }
230 { 251 }
231 char buf[80];
232 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
233 252
253 // see if there are more if we cared - we ignore invisible objects
254 if (item)
255 {
256 /* What we basically do is make a 'fake' object - when the user applies it,
257 * we notice the special tag the object has, and act accordingly.
258 */
234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE)) 259 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
235 << uint32 (0) 260 << uint32 (0)
236 << sint32 (-1) 261 << uint32 ((uint32) - 1)
237 << uint32 (empty_face->number) 262 << uint32 (need_face_now (pl, FINGER_DOWN))
238 << data8 (buf) 263 << data8 ("Apply this to see the items below")
239 << uint16 (0) 264 << uint16 (0)
240 << uint8 (0) 265 << uint8 (0)
241 << uint32 (0); 266 << uint32 (0);
242 267
243 if (pl->contr->socket->itemcmd == 2) 268 if (pl->ns->itemcmd == 2)
244 sl << uint16 (0); 269 sl << uint16 (0);
245 }
246 270
247 for (last = NULL; tmp != last; tmp = tmp->below) 271 dirty = true;
248 { 272 }
249 object *head;
250 273
251 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 274 // now send out all items in the ring buffer in reverse order
275 while (item_cnt)
276 {
277 --item_cnt;
278 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
279 object *item = items [item_idx];
280
281 add_object_to_socklist (*pl->ns, sl, item->head_ ());
282
283 dirty = true;
284
285 // if packet got too large, send it and begin a new one
286 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
252 { 287 {
253 last = tmp->below; /* assumes double floor mode */ 288 pl->ns->send_packet (sl);
254 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 289
255 last = last->below; 290 sl.reset ();
291 sl.printf ("item%d ", pl->ns->itemcmd);
292 sl << uint32 (0);
293
294 dirty = false;
256 } 295 }
257
258 if (LOOK_OBJ (tmp))
259 {
260 if (++start_look < pl->contr->socket->look_position)
261 continue;
262
263 end_look++;
264
265 if (end_look > FLOORBOX_PAGESIZE)
266 {
267 /* What we basically do is make a 'fake' object - when the user applies it,
268 * we notice the special tag the object has, and act accordingly.
269 */
270 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE))
271 << uint32 (0)
272 << uint32 ((uint32) - 1)
273 << uint32 (empty_face->number)
274 << data8 ("Apply this to see next group of items")
275 << uint16 (0)
276 << uint8 (0)
277 << uint32 (0);
278
279 if (pl->contr->socket->itemcmd == 2)
280 sl << uint16 (0);
281
282 break;
283 }
284
285 if (tmp->head)
286 head = tmp->head;
287 else
288 head = tmp;
289
290 add_object_to_socklist (*pl->contr->socket, sl, head);
291 got_one++;
292
293 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
294 {
295 pl->contr->socket->send_packet (sl);
296
297 sl.reset ();
298 sl.printf ("item%d ", pl->contr->socket->itemcmd);
299 sl << uint32 (0);
300 got_one = 0;
301 }
302 }
303 } 296 }
304 297
305 if (got_one) 298 if (start_pos)
299 {
300 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
301 << uint32 (0)
302 << sint32 (-1)
303 << uint32 (need_face_now (pl, FINGER_UP))
304 << data8 ("Apply this to see the items higher up")
305 << uint16 (0)
306 << uint8 (0)
307 << uint32 (0);
308
309 if (pl->ns->itemcmd == 2)
310 sl << uint16 (0);
311
312 dirty = true;
313 }
314
315 if (dirty)
306 pl->contr->socket->send_packet (sl); 316 pl->ns->send_packet (sl);
307
308} 317}
309 318
310/** 319/**
311 * Sends whole inventory. 320 * Sends whole inventory.
312 */ 321 */
313void 322void
314esrv_send_inventory (object *pl, object *op) 323esrv_send_inventory (object *pl, object *op)
315{ 324{
316 object *tmp; 325 if (!pl->contr->ns)//D
326 return;
327
317 int got_one = 0; 328 int got_one = 0;
318 329
319
320 pl->contr->socket->send_packet_printf ("delinv %d", op->count); 330 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
321 331
322 packet sl; 332 packet sl;
323 sl.printf ("item%d ", pl->contr->socket->itemcmd); 333 sl.printf ("item%d ", pl->contr->ns->itemcmd);
324 334
325 sl << uint32 (op->count); 335 sl << uint32 (op->count);
326 336
327 for (tmp = op->inv; tmp; tmp = tmp->below) 337 for (object *tmp = op->inv; tmp; tmp = tmp->below)
328 { 338 {
329 object *head; 339 object *head;
330 340
331 if (tmp->head) 341 if (tmp->head)
332 head = tmp->head; 342 head = tmp->head;
333 else 343 else
334 head = tmp; 344 head = tmp;
335 345
336 if (LOOK_OBJ (head)) 346 if (head->client_visible ())
337 { 347 {
338 add_object_to_socklist (*pl->contr->socket, sl, head); 348 add_object_to_socklist (*pl->contr->ns, sl, head);
339 349
340 got_one++; 350 got_one++;
341 351
342 /* IT is possible for players to accumulate a huge amount of 352 /* IT is possible for players to accumulate a huge amount of
343 * items (especially with some of the bags out there) to 353 * items (especially with some of the bags out there) to
344 * overflow the buffer. IF so, send multiple item commands. 354 * overflow the buffer. IF so, send multiple item commands.
345 */ 355 */
346 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 356 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
347 { 357 {
348 pl->contr->socket->send_packet (sl); 358 pl->contr->ns->send_packet (sl);
349 359
350 sl.reset (); 360 sl.reset ();
351 sl.printf ("item%d ", pl->contr->socket->itemcmd); 361 sl.printf ("item%d ", pl->contr->ns->itemcmd);
352 sl << uint32 (op->count); 362 sl << uint32 (op->count);
353 got_one = 0; 363 got_one = 0;
354 } 364 }
355 } /* If LOOK_OBJ() */ 365 }
356 } 366 }
357 367
358 if (got_one) 368 if (got_one)
359 pl->contr->socket->send_packet (sl); 369 pl->contr->ns->send_packet (sl);
360} 370}
361 371
362/** 372/**
363 * Updates object *op for player *pl. 373 * Updates object *op for player *pl.
364 * 374 *
365 * flags is a list of values to update 375 * flags is a list of values to update
366 * to the client (as defined in newclient.h - might as well use the 376 * to the client (as defined in newclient.h - might as well use the
367 * same value both places. 377 * same value both places.
368 */ 378 */
369
370void 379void
371esrv_update_item (int flags, object *pl, object *op) 380esrv_update_item (int flags, object *pl, object *op)
372{ 381{
373 /* If we have a request to send the player item, skip a few checks. */ 382 /* If we have a request to send the player item, skip a few checks. */
374 if (op != pl) 383 if (op != pl && !op->client_visible ())
375 {
376 if (!LOOK_OBJ (op))
377 return; 384 return;
378 /* we remove the check for op->env, because in theory, the object 385
379 * is hopefully in the same place, so the client should preserve 386 client *ns = pl->contr->ns;
380 * order. 387 if (!ns)
381 */ 388 return;
382 }
383 389
384 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 390 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
385 {
386 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 391 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
387 * this is happening - we can set a breakpoint here in the debugger 392 * this is happening - we can set a breakpoint here in the debugger
388 * and track back the call. 393 * and track back the call.
389 */ 394 */
390 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 395 LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count);
391 }
392 396
393 packet sl ("upditem"); 397 packet sl ("upditem");
394 398
395 sl << uint8 (flags); 399 sl << uint8 (flags);
396 400
397 if (op->head)
398 op = op->head; 401 op = op->head_ ();
399 402
400 sl << uint32 (op->count); 403 sl << uint32 (op->count);
401 404
402 if (flags & UPD_LOCATION) 405 if (flags & UPD_LOCATION)
403 sl << uint32 (op->env ? op->env->count : 0); 406 sl << uint32 (op->env ? op->env->count : 0);
405 if (flags & UPD_FLAGS) 408 if (flags & UPD_FLAGS)
406 sl << uint32 (query_flags (op)); 409 sl << uint32 (query_flags (op));
407 410
408 if (flags & UPD_WEIGHT) 411 if (flags & UPD_WEIGHT)
409 { 412 {
410 sint32 weight = WEIGHT (op); 413 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
411 414
412 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
413
414 if (pl == op) 415 if (op)
415 op->contr->last_weight = weight; 416 ns->last_weight = weight;
417
418 sl << uint32 (weight);
416 } 419 }
417 420
418 if (flags & UPD_FACE) 421 if (flags & UPD_FACE)
419 { 422 {
420 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) 423 ns->send_face (op->face, -50);
421 esrv_send_face (pl->contr->socket, op->face->number, 0); 424 ns->flush_fx ();
422
423 sl << uint32 (op->face->number); 425 sl << uint32 (op->face);
424 } 426 }
425 427
426 if (flags & UPD_NAME) 428 if (flags & UPD_NAME)
427 { 429 {
428 int len; 430 int len;
462 { 464 {
463 if (op->anim_speed) 465 if (op->anim_speed)
464 anim_speed = op->anim_speed; 466 anim_speed = op->anim_speed;
465 else 467 else
466 { 468 {
467 if (FABS (op->speed) < 0.001) 469 if (fabs (op->speed) < 0.001)
468 anim_speed = 255; 470 anim_speed = 255;
469 else if (FABS (op->speed) >= 1.0) 471 else if (fabs (op->speed) >= 1.0)
470 anim_speed = 1; 472 anim_speed = 1;
471 else 473 else
472 anim_speed = (int) (1.0 / FABS (op->speed)); 474 anim_speed = (int) (1.0 / fabs (op->speed));
473 } 475 }
474 476
475 if (anim_speed > 255) 477 if (anim_speed > 255)
476 anim_speed = 255; 478 anim_speed = 255;
477 } 479 }
480 } 482 }
481 483
482 if (flags & UPD_NROF) 484 if (flags & UPD_NROF)
483 sl << uint32 (op->nrof); 485 sl << uint32 (op->nrof);
484 486
485 pl->contr->socket->send_packet (sl); 487 pl->contr->ns->send_packet (sl);
486} 488}
487 489
488/** 490/**
489 * Sends item's info to player. 491 * Sends item's info to player.
490 */ 492 */
491void 493void
492esrv_send_item (object *pl, object *op) 494esrv_send_item (object *pl, object *op)
493{ 495{
494 /* If this is not the player object, do some more checks */ 496 if (!pl->contr->ns)
495 if (op != pl)
496 {
497 /* We only send 'visibile' objects to the client */
498 if (!LOOK_OBJ (op))
499 return; 497 return;
500 /* if the item is on the ground, mark that the look needs to 498
501 * be updated. 499 /* We only send 'visible' objects to the client, and sometimes the player */
502 */ 500 if (!op->client_visible () && op->type != PLAYER)
503 if (!op->env)
504 {
505 pl->contr->socket->floorbox_update ();
506 return; 501 return;
507 }
508 }
509 502
510 packet sl; 503 packet sl;
511 504
512 sl.printf ("item%d ", pl->contr->socket->itemcmd); 505 sl.printf ("item%d ", pl->contr->ns->itemcmd);
513 506
514 if (op->head)
515 op = op->head; 507 op = op->head_ ();
516 508
517 sl << uint32 (op->env ? op->env->count : 0); 509 sl << uint32 (op->env ? op->env->count : 0);
518 510
519 add_object_to_socklist (*pl->contr->socket, sl, op); 511 add_object_to_socklist (*pl->contr->ns, sl, op);
520 512
521 pl->contr->socket->send_packet (sl); 513 pl->contr->ns->send_packet (sl);
522 SET_FLAG (op, FLAG_CLIENT_SENT); 514 SET_FLAG (op, FLAG_CLIENT_SENT);
523} 515}
524 516
525/** 517/**
526 * Tells the client to delete an item. Uses the item 518 * Tells the client to delete an item.
527 * command with a -1 location.
528 */ 519 */
529
530void 520void
531esrv_del_item (player *pl, int tag) 521esrv_del_item (player *pl, int tag)
532{ 522{
523 if (!pl->ns)
524 return;
525
533 packet sl ("delitem"); 526 packet sl ("delitem");
534 527
535 sl << uint32 (tag); 528 sl << uint32 (tag);
536 529
537 pl->socket->send_packet (sl); 530 pl->ns->send_packet (sl);
538} 531}
539 532
540 533
541/******************************************************************************* 534/*******************************************************************************
542 * 535 *
546 539
547/** 540/**
548 * Takes a player and object count (tag) and returns the actual object 541 * Takes a player and object count (tag) and returns the actual object
549 * pointer, or null if it can't be found. 542 * pointer, or null if it can't be found.
550 */ 543 */
551
552object * 544object *
553esrv_get_ob_from_count (object *pl, tag_t count) 545esrv_get_ob_from_count (object *pl, tag_t count)
554{ 546{
555 object *op, *tmp;
556
557 if (pl->count == count) 547 if (pl->count == count)
558 return pl; 548 return pl;
559 549
560 for (op = pl->inv; op; op = op->below) 550 for (object *op = pl->inv; op; op = op->below)
561 if (op->count == count) 551 if (op->count == count)
562 return op; 552 return op;
563 else if (op->type == CONTAINER && pl->container == op) 553 else if (op->type == CONTAINER && pl->container == op)
564 for (tmp = op->inv; tmp; tmp = tmp->below) 554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
565 if (tmp->count == count) 555 if (tmp->count == count)
566 return tmp; 556 return tmp;
567 557
568 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 558 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
569 if (op->head && op->head->count == count) 559 if (op->head && op->head->count == count)
570 return op; 560 return op;
571 else if (op->count == count) 561 else if (op->count == count)
572 return op; 562 return op;
573 else if (op->type == CONTAINER && pl->container == op) 563 else if (op->type == CONTAINER && pl->container == op)
574 for (tmp = op->inv; tmp; tmp = tmp->below) 564 for (object *tmp = op->inv; tmp; tmp = tmp->below)
575 if (tmp->count == count) 565 if (tmp->count == count)
576 return tmp; 566 return tmp;
577 567
568#if 0
569 /* If the high bit is set, player examined a pseudo object. */
570 if (count & 0x80000000)
571 return 0;
572#endif
573
578 return 0; 574 return 0;
579} 575}
580 576
581
582/** Client wants to examine some object. So lets do so. */ 577/** Client wants to examine some object. So lets do so. */
583void 578void
584ExamineCmd (char *buf, int len, player *pl) 579ExamineCmd (char *buf, int len, player *pl)
585{ 580{
586 tag_t tag = atoi (buf); 581 tag_t tag = atoi (buf);
587
588 /* If the high bit is set, player examined a pseudo object. */
589 if (tag & 0x80000000)
590 return;
591
592 object *op = esrv_get_ob_from_count (pl->ob, tag);
593
594 if (!op)
595 {
596 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
597 return;
598 }
599
600 examine (pl->ob, op);
601}
602
603/** Client wants to apply some object. Lets do so. */
604void
605ApplyCmd (char *buf, int len, player *pl)
606{
607 tag_t tag = atoi (buf);
608
609 /* sort of a hack, but if the player saves and the player then manually
610 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
611 */
612 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
613 return;
614 582
615 /* If the high bit is set, player applied a pseudo object. */ 583 /* If the high bit is set, player applied a pseudo object. */
616 if (tag & 0x80000000) 584 if (tag & 0x80000000)
617 { 585 {
618 pl->socket->look_position = tag & 0x7fffffff; 586 pl->ns->look_position = tag & 0x7fffffff;
619 pl->socket->floorbox_update (); 587 pl->ns->floorbox_update ();
588 return;
589 }
590
591 object *op = esrv_get_ob_from_count (pl->ob, tag);
592
593 if (!op)
594 {
595 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
596 return;
597 }
598
599 examine (pl->ob, op);
600}
601
602/** Client wants to examine some object. So lets do so. */
603void
604ExCmd (char *buf, int len, player *pl)
605{
606 tag_t tag = atoi (buf);
607
608 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
609 {
610 std::string s = op->describe (pl->ob);
611
612 if (msg_is_special (s.c_str (), false))
613 cfperl_expand_cfpod (pl, s);
614
615 packet sl ("ex");
616 sl << ber32 (tag) << s.c_str ();
617
618 pl->ns->send_packet (sl);
619 }
620}
621
622/** Client wants to apply some object. Lets do so. */
623void
624ApplyCmd (char *buf, int len, player *pl)
625{
626 tag_t tag = atoi (buf);
627
628 /* If the high bit is set, player applied a pseudo object. */
629 if (tag & 0x80000000)
630 {
631 pl->ns->look_position = tag & 0x7fffffff;
632 pl->ns->floorbox_update ();
620 return; 633 return;
621 } 634 }
622 635
623 object *op = esrv_get_ob_from_count (pl->ob, tag); 636 object *op = esrv_get_ob_from_count (pl->ob, tag);
624 637
639 tag_t tag = net_uint32 ((uint8 *)data + 1); 652 tag_t tag = net_uint32 ((uint8 *)data + 1);
640 object *op = esrv_get_ob_from_count (pl->ob, tag); 653 object *op = esrv_get_ob_from_count (pl->ob, tag);
641 654
642 if (!op) 655 if (!op)
643 { 656 {
644 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 657 pl->failmsg ("Could not find object to lock/unlock");
645 return; 658 return;
646 } 659 }
647 660
648 if (!flag) 661 if (!flag)
649 CLEAR_FLAG (op, FLAG_INV_LOCKED); 662 CLEAR_FLAG (op, FLAG_INV_LOCKED);
660 tag_t tag = net_uint32 ((uint8 *)data); 673 tag_t tag = net_uint32 ((uint8 *)data);
661 object *op = esrv_get_ob_from_count (pl->ob, tag); 674 object *op = esrv_get_ob_from_count (pl->ob, tag);
662 675
663 if (!op) 676 if (!op)
664 { 677 {
665 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 678 pl->failmsg ("Could not find object to mark");
666 return; 679 return;
667 } 680 }
668 681
669 pl->mark = op; 682 pl->mark = op;
670 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 683 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
671} 684}
672 685
673/** 686/**
674 * look_at prints items on the specified square. 687 * look_at prints items on the specified square.
675 * 688 *
676 * [ removed EARTHWALL check and added check for containers inventory. 689 * [ removed EARTHWALL check and added check for containers inventory.
677 * Tero.Haatanen@lut.fi ] 690 * Tero.Haatanen@lut.fi ]
678 */ 691 */
679void 692static void
680look_at (object *op, int dx, int dy) 693look_at (player *pl, int dx, int dy)
681{ 694{
682 object *tmp; 695 dynbuf_text buf;
683 int flag = 0; 696 object *ob = pl->ob;
684 sint16 x, y;
685 maptile *m;
686 697
687 x = op->x + dx; 698 if (!pl->observe->map)
688 y = op->y + dy;
689
690 if (out_of_map (op->map, x, y))
691 return; 699 return;
692 700
693 m = get_map_from_coord (op->map, &x, &y); 701 mapxy pos (pl->observe);
694 if (!m) 702 pos.move (dx, dy);
703
704 if (pos.normalise ())
705 for (object *tmp = pos->top; tmp; tmp = tmp->below)
706 {
707 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
708 continue;
709
710 if (QUERY_FLAG (ob, FLAG_WIZ))
711 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
712 else
713 buf.printf ("- %s.\n", query_name (tmp));
714
715 object *head = tmp->head_ ();
716
717 if (head->inv)
718 if ((head->type != CONTAINER && head->type != FLESH)
719 || QUERY_FLAG (ob, FLAG_WIZ))
720 buf << head->query_inventory (ob, " ");
721
722 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
723 break;
724 }
725
726 if (buf.empty ())
727 pl->failmsg ("You see nothing there.");
728 else
729 pl->infobox (MSG_CHANNEL ("lookat"), buf);
730}
731
732/** Client wants to look at some object. Lets do so. */
733void
734LookAt (char *buf, int len, player *pl)
735{
736 char *cp;
737
738 int dx = atoi (buf);
739 if (!(cp = strchr (buf, ' ')))
695 return; 740 return;
696 741
697 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
698
699 for (; tmp != NULL; tmp = tmp->below)
700 {
701 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
702 continue;
703
704 if (!flag)
705 {
706 if (dx || dy)
707 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
708 else
709 {
710 clear_win_info (op);
711 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
712 }
713 flag = 1;
714 }
715
716 if (QUERY_FLAG (op, FLAG_WIZ))
717 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
718 else
719 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
720
721 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
722 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
723 inventory (op, tmp->head == NULL ? tmp : tmp->head);
724
725 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
726 break;
727 }
728
729 if (!flag)
730 {
731 if (dx || dy)
732 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
733 else
734 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
735 }
736}
737
738
739
740/** Client wants to look at some object. Lets do so. */
741void
742LookAt (char *buf, int len, player *pl)
743{
744 int dx, dy;
745 char *cp;
746
747 dx = atoi (buf);
748 if (!(cp = strchr (buf, ' ')))
749 {
750 return;
751 }
752 dy = atoi (cp); 742 int dy = atoi (cp);
753 743
754 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) 744 if (player *opl = pl->observe->contr)
745 if (client *ns = opl->ns)
746 {
747 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
755 return; 748 return;
756 749
757 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) 750 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
758 return; 751 return;
752 }
759 753
760 look_at (pl->ob, dx, dy); 754 look_at (pl, dx, dy);
761} 755}
762 756
763/** Move an object to a new location */ 757/** Move an object to a new location */
764void 758void
765esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 759esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
766{ 760{
767 object *op, *env;
768
769 op = esrv_get_ob_from_count (pl, tag); 761 object *op = esrv_get_ob_from_count (pl, tag);
770 if (!op) 762 if (!op)
771 { 763 {
772 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 764 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
773 return; 765 return;
774 } 766 }
781 /* If it is an active container, then we should drop all objects 773 /* If it is an active container, then we should drop all objects
782 * in the container and not the container itself. 774 * in the container and not the container itself.
783 */ 775 */
784 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 776 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
785 { 777 {
786 object *current, *next; 778 int cnt = MAX_ITEM_PER_DROP;
787 779
788 for (current = op->inv; current != NULL; current = next) 780 for (object *current = op->inv; current && cnt--; )
789 { 781 {
790 next = current->below; 782 object *next = current->below;
791 drop_object (pl, current, 0); 783 drop_object (pl, current, 0);
784 current = next;
792 } 785 }
793 786
794 esrv_update_item (UPD_WEIGHT, pl, op); 787 if (cnt <= 0)
788 op->failmsg ("Only dropped some items, can't drop that many items at once.");
795 } 789 }
796 else 790 else
797 drop_object (pl, op, nrof); 791 drop_object (pl, op, nrof);
798 792
799 return; 793 return;
807 pl->contr->count = nrof; 801 pl->contr->count = nrof;
808 pick_up (pl, op); 802 pick_up (pl, op);
809 return; 803 return;
810 } 804 }
811 805
812 env = esrv_get_ob_from_count (pl, to); 806 object *env = esrv_get_ob_from_count (pl, to);
813 if (!env) 807 if (!env)
814 { 808 {
815 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 809 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
816 return; 810 return;
817 } 811 }
819 /* put_object_in_sack presumes that necessary sanity checking 813 /* put_object_in_sack presumes that necessary sanity checking
820 * has already been done (eg, it can be picked up and fits in 814 * has already been done (eg, it can be picked up and fits in
821 * in a sack, so check for those things. We should also check 815 * in a sack, so check for those things. We should also check
822 * an make sure env is in fact a container for that matter. 816 * an make sure env is in fact a container for that matter.
823 */ 817 */
824 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 818 if (env->type == CONTAINER
819 && can_pick (pl, op)
820 && sack_can_hold (pl, env, op, nrof))
825 put_object_in_sack (pl, env, op, nrof); 821 put_object_in_sack (pl, env, op, nrof);
826} 822}
827 823

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