1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_item_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: item.C,v 1.4 2006/09/03 00:18:43 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
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28 | */ |
22 | */ |
29 | |
23 | |
30 | /** |
24 | /** |
31 | * \file |
25 | * \file |
32 | * Client/server logic. |
26 | * Client/server logic. |
33 | * |
27 | * |
34 | * \date 2003-12-02 |
28 | * \date 2003-12-02 |
35 | * |
29 | * |
36 | * This containes item logic for client/server. It doesn't contain |
30 | * This contains item logic for client/server. It doesn't contain |
37 | * the actual commands that send the data, but does contain |
31 | * the actual commands that send the data, but does contain |
38 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
39 | */ |
33 | */ |
40 | |
34 | |
41 | |
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42 | #include <global.h> |
35 | #include <global.h> |
43 | #include <object.h> /* LOOK_OBJ */ |
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44 | #include <newclient.h> |
36 | #include <object.h> |
45 | #include <newserver.h> |
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46 | #include <sproto.h> |
37 | #include <sproto.h> |
47 | |
38 | |
48 | /** This is the maximum number of bytes we expect any one item to take up */ |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
49 | #define MAXITEMLEN 300 |
40 | #define MAXITEMLEN 300 |
50 | |
41 | |
… | |
… | |
53 | * Functions related to sending object data to the client. |
44 | * Functions related to sending object data to the client. |
54 | * |
45 | * |
55 | ******************************************************************************/ |
46 | ******************************************************************************/ |
56 | |
47 | |
57 | /** |
48 | /** |
58 | * Adds string to socklist. |
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59 | * |
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60 | * This is a simple function that we use a lot here. It basically |
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61 | * adds the specified buffer into the socklist, but prepends a |
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62 | * single byte in length. If the data is longer than that byte, it is |
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63 | * truncated approprately. |
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64 | */ |
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65 | inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) |
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66 | { |
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67 | int len; |
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68 | |
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69 | len=strlen(buf); |
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70 | if (len>255) len=255; |
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71 | SockList_AddChar(sl, (char) len); |
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72 | strncpy((char*)sl->buf+sl->len, buf,len); |
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73 | sl->len += len; |
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74 | } |
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75 | |
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76 | /** |
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77 | * This is a similar to query_name, but returns flags |
49 | * This is a similar to query_name, but returns flags |
78 | * to be sended to client. |
50 | * to be sent to client. |
79 | */ |
51 | */ |
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52 | unsigned int |
80 | unsigned int query_flags (object *op) |
53 | query_flags (object *op) |
81 | { |
54 | { |
82 | unsigned int flags = 0; |
55 | unsigned int flags = 0; |
83 | |
56 | |
84 | if(QUERY_FLAG(op,FLAG_APPLIED)) { |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
85 | switch(op->type) { |
58 | switch (op->type) |
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59 | { |
86 | case BOW: |
60 | case BOW: |
87 | case WAND: |
61 | case WAND: |
88 | case ROD: |
62 | case ROD: |
89 | case HORN: |
63 | case HORN: |
90 | flags = a_readied; |
64 | flags = a_readied; |
91 | break; |
65 | break; |
92 | case WEAPON: |
66 | case WEAPON: |
93 | flags = a_wielded; |
67 | flags = a_wielded; |
94 | break; |
68 | break; |
95 | case SKILL: |
69 | case SKILL: |
96 | case ARMOUR: |
70 | case ARMOUR: |
97 | case HELMET: |
71 | case HELMET: |
98 | case SHIELD: |
72 | case SHIELD: |
99 | case RING: |
73 | case RING: |
100 | case BOOTS: |
74 | case BOOTS: |
101 | case GLOVES: |
75 | case GLOVES: |
102 | case AMULET: |
76 | case AMULET: |
103 | case GIRDLE: |
77 | case GIRDLE: |
104 | case BRACERS: |
78 | case BRACERS: |
105 | case CLOAK: |
79 | case CLOAK: |
106 | flags = a_worn; |
80 | flags = a_worn; |
107 | break; |
81 | break; |
108 | case CONTAINER: |
82 | case CONTAINER: |
109 | flags = a_active; |
83 | flags = a_active; |
110 | break; |
84 | break; |
111 | default: |
85 | default: |
112 | flags = a_applied; |
86 | flags = a_applied; |
113 | break; |
87 | break; |
114 | } |
88 | } |
115 | } |
89 | |
116 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || |
90 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
117 | (!op->env && QUERY_FLAG(op,FLAG_APPLIED)))) |
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118 | flags |= F_OPEN; |
91 | flags |= F_OPEN; |
119 | |
92 | |
120 | if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { |
93 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
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94 | { |
121 | if(QUERY_FLAG(op,FLAG_DAMNED)) |
95 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
122 | flags |= F_DAMNED; |
96 | flags |= F_DAMNED; |
123 | else if(QUERY_FLAG(op,FLAG_CURSED)) |
97 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
124 | flags |= F_CURSED; |
98 | flags |= F_CURSED; |
125 | } |
99 | } |
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100 | |
126 | if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) |
101 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
127 | flags |= F_MAGIC; |
102 | flags |= F_MAGIC; |
128 | if (QUERY_FLAG(op,FLAG_UNPAID)) |
103 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
129 | flags |= F_UNPAID; |
104 | flags |= F_UNPAID; |
130 | if (QUERY_FLAG(op,FLAG_INV_LOCKED)) |
105 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
131 | flags |= F_LOCKED; |
106 | flags |= F_LOCKED; |
132 | |
107 | |
133 | return flags; |
108 | return flags; |
134 | } |
109 | } |
135 | |
110 | |
136 | /* Used in the send_look to put object head into SockList |
111 | /* Used in the send_look to put object head into packet |
137 | * sl for socket ns. Need socket to know if we need to send |
112 | * sl for socket ns. Need socket to know if we need to send |
138 | * animation of face to the client. |
113 | * animation of face to the client. |
139 | */ |
114 | */ |
140 | static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) |
115 | static void |
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116 | add_object_to_socklist (client &ns, packet &sl, object *head) |
141 | { |
117 | { |
142 | int flags, len, anim_speed; |
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143 | char item_n[MAX_BUF]; |
118 | char item_n[MAX_BUF]; |
144 | const char *item_p; |
119 | const char *item_p; |
145 | |
120 | |
146 | flags = query_flags (head); |
121 | int flags = query_flags (head); |
147 | if (QUERY_FLAG(head, FLAG_NO_PICK)) |
122 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
148 | flags |= F_NOPICK; |
123 | flags |= F_NOPICK; |
149 | |
124 | |
150 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
125 | ns.send_face (head->face, -50); |
151 | esrv_send_face(ns, head->face->number,0); |
126 | ns.flush_fx (); |
152 | |
127 | |
153 | if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
128 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
154 | esrv_send_animation(ns, head->animation_id); |
129 | ns.send_animation (head->animation_id); |
155 | |
130 | |
156 | SockList_AddInt(sl, head->count); |
131 | sl << uint32 (head->count) |
157 | SockList_AddInt(sl, flags); |
132 | << uint32 (flags) |
158 | SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); |
133 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
159 | SockList_AddInt(sl, head->face->number); |
134 | << uint32 (head->face); |
160 | |
135 | |
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136 | int len; |
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137 | |
161 | if (!head->custom_name) { |
138 | if (!head->custom_name) |
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139 | { |
162 | strncpy(item_n,query_base_name(head, 0),127); |
140 | strncpy (item_n, query_base_name (head, 0), 127); |
163 | item_n[127]=0; |
141 | item_n[127] = 0; |
164 | len=strlen(item_n); |
142 | len = strlen (item_n); |
165 | item_p=query_base_name(head, 1); |
143 | item_p = query_base_name (head, 1); |
166 | } else { |
144 | } |
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145 | else |
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146 | { |
167 | strncpy(item_n,head->custom_name,127); |
147 | strncpy (item_n, head->custom_name, 127); |
168 | item_n[127]=0; |
148 | item_n[127] = 0; |
169 | len=strlen(item_n); |
149 | len = strlen (item_n); |
170 | item_p=head->custom_name; |
150 | item_p = head->custom_name; |
171 | } |
151 | } |
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152 | |
172 | strncpy(item_n+len+1, item_p, 127); |
153 | strncpy (item_n + len + 1, item_p, 127); |
173 | item_n[254]=0; |
154 | item_n[254] = 0; |
174 | len += strlen(item_n+1+len) + 1; |
155 | len += strlen (item_n + 1 + len) + 1; |
175 | SockList_AddChar(sl, (char ) len); |
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176 | memcpy(sl->buf+sl->len, item_n, len); |
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177 | sl->len += len; |
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178 | |
156 | |
179 | SockList_AddShort(sl,head->animation_id); |
157 | sl << data8 (item_n, len) |
180 | anim_speed=0; |
158 | << uint16 (head->animation_id); |
181 | if (QUERY_FLAG(head,FLAG_ANIMATE)) { |
159 | |
182 | if (head->anim_speed) anim_speed=head->anim_speed; |
160 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
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161 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
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162 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
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163 | |
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164 | sl << uint8 (anim_speed) |
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165 | << uint32 (head->nrof); |
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166 | |
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167 | if (ns.itemcmd == 2) |
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168 | sl << uint16 (head->client_type); |
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169 | |
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170 | SET_FLAG (head, FLAG_CLIENT_SENT); |
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171 | } |
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172 | |
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173 | static faceidx |
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174 | need_face_now (player *pl, const char *name) |
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175 | { |
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176 | faceidx face = face_find (name, empty_face); |
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177 | |
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178 | pl->ns->send_face (face, -50); |
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179 | pl->ns->flush_fx (); |
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180 | |
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181 | return face; |
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182 | } |
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183 | |
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184 | #define FINGER_UP "finger_up.x11" |
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185 | #define FINGER_DOWN "finger_down.x11" |
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186 | |
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187 | /** |
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188 | * Send the look window. Don't need to do animations here |
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189 | * This sends all the faces to the client, not just updates. This is |
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190 | * because object ordering would otherwise be inconsistent. |
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191 | */ |
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192 | void |
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193 | esrv_draw_look (player *pl) |
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194 | { |
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195 | object *ob = pl->ob; |
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196 | |
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197 | if (!pl->ns->update_look) |
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198 | { |
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199 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
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200 | return; |
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201 | } |
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202 | |
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203 | pl->ns->update_look = 0; |
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204 | |
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205 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
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206 | || !ob->map |
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207 | || ob->map->in_memory != MAP_ACTIVE |
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208 | || out_of_map (ob->map, ob->x, ob->y)) |
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209 | return; |
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210 | |
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211 | pl->ns->send_packet ("delinv 0"); |
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212 | |
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213 | packet sl; |
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214 | sl.printf ("item%d ", pl->ns->itemcmd); |
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215 | |
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216 | sl << uint32 (0); |
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217 | |
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218 | int start_pos = pl->ns->look_position; |
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219 | bool dirty = false; |
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220 | |
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221 | mapspace &ms = ob->ms (); |
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222 | |
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223 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
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224 | // start from the top |
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225 | object *items [FLOORBOX_PAGESIZE]; |
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226 | int item_idx = 0, item_cnt = 0; |
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227 | int pos = 0; |
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228 | |
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229 | // find our items by walking down |
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230 | object *item = ms.top; |
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231 | |
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232 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
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233 | { |
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234 | if (!item->client_visible ()) |
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235 | continue; |
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236 | |
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237 | if (++pos < start_pos) |
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238 | continue; |
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239 | |
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240 | // record item |
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241 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
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242 | item_cnt++; |
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243 | |
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244 | // stop at first floor |
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245 | if (item->flag [FLAG_IS_FLOOR]) |
183 | else { |
246 | { |
184 | if (FABS(head->speed)<0.001) anim_speed=255; |
247 | // we are finished, don't append "next group of items" |
185 | else if (FABS(head->speed)>=1.0) anim_speed=1; |
248 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
186 | else anim_speed = (int) (1.0/FABS(head->speed)); |
249 | item = ms.bot; |
187 | } |
250 | } |
188 | if (anim_speed>255) anim_speed=255; |
251 | } |
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252 | |
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253 | // see if there are more if we cared - we ignore invisible objects |
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254 | if (item) |
189 | } |
255 | { |
190 | SockList_AddChar(sl, (char) anim_speed); |
256 | /* What we basically do is make a 'fake' object - when the user applies it, |
191 | SockList_AddInt(sl, head->nrof); |
257 | * we notice the special tag the object has, and act accordingly. |
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258 | */ |
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259 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
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260 | << uint32 (0) |
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261 | << uint32 ((uint32) - 1) |
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262 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
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263 | << data8 ("Apply this to see the items below") |
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264 | << uint16 (0) |
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265 | << uint8 (0) |
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266 | << uint32 (0); |
192 | |
267 | |
193 | if (ns->itemcmd == 2) |
268 | if (pl->ns->itemcmd == 2) |
194 | SockList_AddShort(sl, head->client_type); |
269 | sl << uint16 (0); |
195 | |
270 | |
196 | SET_FLAG(head, FLAG_CLIENT_SENT); |
271 | dirty = true; |
197 | } |
272 | } |
198 | |
273 | |
199 | |
274 | // now send out all items in the ring buffer in reverse order |
200 | /** |
275 | while (item_cnt) |
201 | * Send the look window. Don't need to do animations here |
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202 | * This sends all the faces to the client, not just updates. This is |
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203 | * because object ordering would otherwise be inconsistent |
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204 | */ |
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205 | |
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206 | void esrv_draw_look(object *pl) |
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207 | { |
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208 | object *tmp, *last; |
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209 | int got_one=0,start_look=0, end_look=0; |
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210 | SockList sl; |
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211 | char buf[MAX_BUF]; |
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212 | |
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213 | if (!pl->contr->socket.update_look) { |
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214 | LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); |
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215 | return; |
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216 | } else { |
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217 | pl->contr->socket.update_look=0; |
|
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218 | } |
276 | { |
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277 | --item_cnt; |
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278 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
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279 | object *item = items [item_idx]; |
219 | |
280 | |
220 | if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || |
281 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
221 | pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) |
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222 | return; |
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223 | |
282 | |
224 | for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; |
283 | dirty = true; |
225 | |
284 | |
226 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
285 | // if packet got too large, send it and begin a new one |
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286 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
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287 | { |
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288 | pl->ns->send_packet (sl); |
227 | |
289 | |
228 | Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); |
290 | sl.reset (); |
229 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
291 | sl.printf ("item%d ", pl->ns->itemcmd); |
230 | sl.len=strlen((char*)sl.buf); |
292 | sl << uint32 (0); |
231 | |
293 | |
232 | SockList_AddInt(&sl, 0); |
294 | dirty = false; |
233 | |
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234 | if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) |
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235 | esrv_send_face(&pl->contr->socket, empty_face->number,0); |
|
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236 | |
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237 | if (pl->contr->socket.look_position) { |
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238 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); |
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239 | SockList_AddInt(&sl, 0); |
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240 | SockList_AddInt(&sl, (uint32) -1); |
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241 | SockList_AddInt(&sl, empty_face->number); |
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242 | sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); |
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243 | add_stringlen_to_sockbuf(buf, &sl); |
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244 | SockList_AddShort(&sl,0); |
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245 | SockList_AddChar(&sl, 0); |
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246 | SockList_AddInt(&sl, 0); |
|
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247 | if (pl->contr->socket.itemcmd == 2) |
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248 | SockList_AddShort(&sl, 0); |
|
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249 | } |
|
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250 | |
|
|
251 | for (last=NULL; tmp!=last; tmp=tmp->below) { |
|
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252 | object *head; |
|
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253 | |
|
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254 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { |
|
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255 | last = tmp->below; /* assumes double floor mode */ |
|
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256 | if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) |
|
|
257 | last = last->below; |
|
|
258 | } |
295 | } |
259 | if (LOOK_OBJ(tmp)) { |
296 | } |
260 | if (++start_look < pl->contr->socket.look_position) continue; |
297 | |
261 | end_look++; |
298 | if (start_pos) |
262 | if (end_look > NUM_LOOK_OBJECTS) { |
|
|
263 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
264 | * we notice the special tag the object has, and act accordingly. |
|
|
265 | */ |
|
|
266 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); |
|
|
267 | SockList_AddInt(&sl, 0); |
|
|
268 | SockList_AddInt(&sl, (uint32) -1); |
|
|
269 | SockList_AddInt(&sl, empty_face->number); |
|
|
270 | sprintf(buf,"Click here to see next group of items"); |
|
|
271 | add_stringlen_to_sockbuf(buf, &sl); |
|
|
272 | SockList_AddShort(&sl,0); |
|
|
273 | SockList_AddChar(&sl, 0); |
|
|
274 | SockList_AddInt(&sl, 0); |
|
|
275 | if (pl->contr->socket.itemcmd == 2) |
|
|
276 | SockList_AddShort(&sl, 0); |
|
|
277 | break; |
|
|
278 | } |
|
|
279 | if (tmp->head) head = tmp->head; |
|
|
280 | else head = tmp; |
|
|
281 | |
|
|
282 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
|
|
283 | got_one++; |
|
|
284 | |
|
|
285 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
|
|
286 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
287 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
|
|
288 | sl.len=strlen((char*)sl.buf); |
|
|
289 | SockList_AddInt(&sl, 0); |
|
|
290 | got_one=0; |
|
|
291 | } |
|
|
292 | } /* If LOOK_OBJ() */ |
|
|
293 | } |
299 | { |
294 | if (got_one) |
300 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
295 | Send_With_Handling(&pl->contr->socket, &sl); |
301 | << uint32 (0) |
|
|
302 | << sint32 (-1) |
|
|
303 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
304 | << data8 ("Apply this to see the items higher up") |
|
|
305 | << uint16 (0) |
|
|
306 | << uint8 (0) |
|
|
307 | << uint32 (0); |
296 | |
308 | |
297 | free(sl.buf); |
309 | if (pl->ns->itemcmd == 2) |
|
|
310 | sl << uint16 (0); |
|
|
311 | |
|
|
312 | dirty = true; |
|
|
313 | } |
|
|
314 | |
|
|
315 | if (dirty) |
|
|
316 | pl->ns->send_packet (sl); |
298 | } |
317 | } |
299 | |
318 | |
300 | /** |
319 | /** |
301 | * Sends whole inventory. |
320 | * Sends whole inventory. |
302 | */ |
321 | */ |
|
|
322 | void |
303 | void esrv_send_inventory(object *pl, object *op) |
323 | esrv_send_inventory (object *pl, object *op) |
304 | { |
324 | { |
305 | object *tmp; |
325 | if (!pl->contr->ns)//D |
|
|
326 | return; |
|
|
327 | |
306 | int got_one=0; |
328 | int got_one = 0; |
307 | SockList sl; |
329 | |
|
|
330 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
|
|
331 | |
|
|
332 | packet sl; |
|
|
333 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
|
|
334 | |
|
|
335 | sl << uint32 (op->count); |
|
|
336 | |
|
|
337 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
308 | |
338 | { |
309 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
|
|
310 | |
|
|
311 | sprintf((char*)sl.buf,"delinv %d", op->count); |
|
|
312 | sl.len=strlen((char*)sl.buf); |
|
|
313 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
314 | |
|
|
315 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
|
|
316 | sl.len=strlen((char*)sl.buf); |
|
|
317 | |
|
|
318 | SockList_AddInt(&sl, op->count); |
|
|
319 | |
|
|
320 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
|
|
321 | object *head; |
339 | object *head; |
322 | |
340 | |
|
|
341 | if (tmp->head) |
323 | if (tmp->head) head = tmp->head; |
342 | head = tmp->head; |
|
|
343 | else |
324 | else head = tmp; |
344 | head = tmp; |
325 | |
345 | |
326 | if (LOOK_OBJ(head)) { |
346 | if (head->client_visible ()) |
327 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
|
|
328 | |
347 | { |
|
|
348 | add_object_to_socklist (*pl->contr->ns, sl, head); |
|
|
349 | |
329 | got_one++; |
350 | got_one++; |
330 | |
351 | |
331 | /* IT is possible for players to accumulate a huge amount of |
352 | /* IT is possible for players to accumulate a huge amount of |
332 | * items (especially with some of the bags out there) to |
353 | * items (especially with some of the bags out there) to |
333 | * overflow the buffer. IF so, send multiple item commands. |
354 | * overflow the buffer. IF so, send multiple item commands. |
334 | */ |
355 | */ |
335 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
356 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
336 | Send_With_Handling(&pl->contr->socket, &sl); |
357 | { |
|
|
358 | pl->contr->ns->send_packet (sl); |
|
|
359 | |
|
|
360 | sl.reset (); |
337 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
361 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
338 | sl.len=strlen((char*)sl.buf); |
362 | sl << uint32 (op->count); |
339 | SockList_AddInt(&sl, op->count); |
|
|
340 | got_one=0; |
363 | got_one = 0; |
341 | } |
364 | } |
342 | } /* If LOOK_OBJ() */ |
365 | } |
343 | } |
366 | } |
|
|
367 | |
344 | if (got_one) |
368 | if (got_one) |
345 | Send_With_Handling(&pl->contr->socket, &sl); |
369 | pl->contr->ns->send_packet (sl); |
346 | free(sl.buf); |
|
|
347 | } |
370 | } |
348 | |
371 | |
349 | /** |
372 | /** |
350 | * Updates object *op for player *pl. |
373 | * Updates object *op for player *pl. |
351 | * |
374 | * |
352 | * flags is a list of values to update |
375 | * flags is a list of values to update |
353 | * to the client (as defined in newclient.h - might as well use the |
376 | * to the client (as defined in newclient.h - might as well use the |
354 | * same value both places. |
377 | * same value both places. |
355 | */ |
378 | */ |
356 | |
379 | void |
357 | void esrv_update_item(int flags, object *pl, object *op) |
380 | esrv_update_item (int flags, object *pl, object *op) |
358 | { |
381 | { |
359 | SockList sl; |
|
|
360 | |
|
|
361 | /* If we have a request to send the player item, skip a few checks. */ |
382 | /* If we have a request to send the player item, skip a few checks. */ |
362 | if (op!=pl) { |
383 | if (op != pl && !op->client_visible ()) |
363 | if (! LOOK_OBJ(op)) |
384 | return; |
364 | return; |
385 | |
365 | /* we remove the check for op->env, because in theory, the object |
386 | client *ns = pl->contr->ns; |
366 | * is hopefully in the same place, so the client should preserve |
387 | if (!ns) |
367 | * order. |
388 | return; |
368 | */ |
389 | |
369 | } |
|
|
370 | if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { |
390 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
371 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
391 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
372 | * this is happening - we can set a breakpoint here in the debugger |
392 | * this is happening - we can set a breakpoint here in the debugger |
373 | * and track back the call. |
393 | * and track back the call. |
374 | */ |
394 | */ |
375 | LOG(llevDebug,"We have not sent item %s (%d)\n", &op->name, op->count); |
395 | LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count); |
376 | } |
|
|
377 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
|
|
378 | |
396 | |
379 | strcpy((char*)sl.buf,"upditem "); |
397 | packet sl ("upditem"); |
380 | sl.len=strlen((char*)sl.buf); |
|
|
381 | |
398 | |
382 | SockList_AddChar(&sl, (char) flags); |
399 | sl << uint8 (flags); |
383 | |
400 | |
384 | if (op->head) op=op->head; |
401 | op = op->head_ (); |
385 | |
402 | |
386 | SockList_AddInt(&sl, op->count); |
403 | sl << uint32 (op->count); |
387 | |
404 | |
388 | if (flags & UPD_LOCATION) |
405 | if (flags & UPD_LOCATION) |
389 | SockList_AddInt(&sl, op->env? op->env->count:0); |
406 | sl << uint32 (op->env ? op->env->count : 0); |
390 | |
407 | |
391 | if (flags & UPD_FLAGS) |
408 | if (flags & UPD_FLAGS) |
392 | SockList_AddInt(&sl, query_flags(op)); |
409 | sl << uint32 (query_flags (op)); |
393 | |
410 | |
394 | if (flags & UPD_WEIGHT) { |
411 | if (flags & UPD_WEIGHT) |
395 | sint32 weight = WEIGHT(op); |
412 | { |
|
|
413 | sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
396 | |
414 | |
397 | SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); |
415 | if (op) |
398 | if (pl == op) { |
|
|
399 | op->contr->last_weight = weight; |
416 | ns->last_weight = weight; |
|
|
417 | |
|
|
418 | sl << uint32 (weight); |
|
|
419 | } |
|
|
420 | |
|
|
421 | if (flags & UPD_FACE) |
|
|
422 | { |
|
|
423 | ns->send_face (op->face, -50); |
|
|
424 | ns->flush_fx (); |
|
|
425 | sl << uint32 (op->face); |
|
|
426 | } |
|
|
427 | |
|
|
428 | if (flags & UPD_NAME) |
|
|
429 | { |
|
|
430 | int len; |
|
|
431 | const char *item_p; |
|
|
432 | char item_n[MAX_BUF]; |
|
|
433 | |
|
|
434 | if (!op->custom_name) |
|
|
435 | { |
|
|
436 | strncpy (item_n, query_base_name (op, 0), 127); |
|
|
437 | item_n[127] = 0; |
|
|
438 | len = strlen (item_n); |
|
|
439 | item_p = query_base_name (op, 1); |
400 | } |
440 | } |
401 | } |
441 | else |
402 | |
442 | { |
403 | if (flags & UPD_FACE) { |
|
|
404 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
|
|
405 | esrv_send_face(&pl->contr->socket, op->face->number,0); |
|
|
406 | SockList_AddInt(&sl, op->face->number); |
|
|
407 | } |
|
|
408 | if (flags & UPD_NAME) { |
|
|
409 | int len; |
|
|
410 | const char *item_p; |
|
|
411 | char item_n[MAX_BUF]; |
|
|
412 | |
|
|
413 | if (!op->custom_name) { |
|
|
414 | strncpy(item_n,query_base_name(op, 0),127); |
443 | strncpy (item_n, op->custom_name, 127); |
415 | item_n[127]=0; |
444 | item_n[127] = 0; |
416 | len=strlen(item_n); |
445 | len = strlen (item_n); |
417 | item_p=query_base_name(op, 1); |
446 | item_p = op->custom_name; |
418 | } |
447 | } |
|
|
448 | |
|
|
449 | strncpy (item_n + len + 1, item_p, 127); |
|
|
450 | item_n[254] = 0; |
|
|
451 | len += strlen (item_n + 1 + len) + 1; |
|
|
452 | |
|
|
453 | sl << data8 (item_n, len); |
|
|
454 | } |
|
|
455 | |
|
|
456 | if (flags & UPD_ANIM) |
|
|
457 | sl << uint16 (op->animation_id); |
|
|
458 | |
|
|
459 | if (flags & UPD_ANIMSPEED) |
|
|
460 | { |
|
|
461 | int anim_speed = 0; |
|
|
462 | |
|
|
463 | if (QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
464 | { |
|
|
465 | if (op->anim_speed) |
|
|
466 | anim_speed = op->anim_speed; |
419 | else { |
467 | else |
420 | strncpy(item_n,op->custom_name,127); |
468 | { |
421 | item_n[127]=0; |
469 | if (fabs (op->speed) < 0.001) |
422 | len=strlen(item_n); |
470 | anim_speed = 255; |
423 | item_p=op->custom_name; |
471 | else if (fabs (op->speed) >= 1.0) |
|
|
472 | anim_speed = 1; |
|
|
473 | else |
|
|
474 | anim_speed = (int) (1.0 / fabs (op->speed)); |
|
|
475 | } |
|
|
476 | |
|
|
477 | if (anim_speed > 255) |
|
|
478 | anim_speed = 255; |
424 | } |
479 | } |
425 | |
480 | |
426 | strncpy(item_n+len+1, item_p, 127); |
481 | sl << uint8 (anim_speed); |
427 | item_n[254]=0; |
|
|
428 | len += strlen(item_n+1+len) + 1; |
|
|
429 | SockList_AddChar(&sl, (char)len); |
|
|
430 | memcpy(sl.buf+sl.len, item_n, len); |
|
|
431 | sl.len += len; |
|
|
432 | } |
482 | } |
433 | if (flags & UPD_ANIM) |
|
|
434 | SockList_AddShort(&sl,op->animation_id); |
|
|
435 | |
483 | |
436 | if (flags & UPD_ANIMSPEED) { |
|
|
437 | int anim_speed=0; |
|
|
438 | if (QUERY_FLAG(op,FLAG_ANIMATE)) { |
|
|
439 | if (op->anim_speed) anim_speed=op->anim_speed; |
|
|
440 | else { |
|
|
441 | if (FABS(op->speed)<0.001) anim_speed=255; |
|
|
442 | else if (FABS(op->speed)>=1.0) anim_speed=1; |
|
|
443 | else anim_speed = (int) (1.0/FABS(op->speed)); |
|
|
444 | } |
|
|
445 | if (anim_speed>255) anim_speed=255; |
|
|
446 | } |
|
|
447 | SockList_AddChar(&sl, (char)anim_speed); |
|
|
448 | } |
|
|
449 | if (flags & UPD_NROF) |
484 | if (flags & UPD_NROF) |
450 | SockList_AddInt(&sl, op->nrof); |
485 | sl << uint32 (op->nrof); |
451 | |
486 | |
452 | Send_With_Handling(&pl->contr->socket, &sl); |
487 | pl->contr->ns->send_packet (sl); |
453 | free(sl.buf); |
|
|
454 | } |
488 | } |
455 | |
489 | |
456 | /** |
490 | /** |
457 | * Sends item's info to player. |
491 | * Sends item's info to player. |
458 | */ |
492 | */ |
|
|
493 | void |
459 | void esrv_send_item(object *pl, object*op) |
494 | esrv_send_item (object *pl, object *op) |
460 | { |
495 | { |
461 | SockList sl; |
496 | if (!pl->contr->ns) |
462 | |
497 | return; |
463 | /* If this is not the player object, do some more checks */ |
498 | |
464 | if (op!=pl) { |
|
|
465 | /* We only send 'visibile' objects to the client */ |
499 | /* We only send 'visible' objects to the client, and sometimes the player */ |
466 | if (! LOOK_OBJ(op)) |
500 | if (!op->client_visible () && op->type != PLAYER) |
467 | return; |
501 | return; |
468 | /* if the item is on the ground, mark that the look needs to |
|
|
469 | * be updated. |
|
|
470 | */ |
|
|
471 | if (!op->env) { |
|
|
472 | pl->contr->socket.update_look=1; |
|
|
473 | return; |
|
|
474 | } |
|
|
475 | } |
|
|
476 | |
502 | |
477 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
503 | packet sl; |
478 | |
504 | |
479 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
505 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
480 | sl.len=strlen((char*)sl.buf); |
|
|
481 | |
506 | |
482 | if (op->head) op=op->head; |
507 | op = op->head_ (); |
483 | |
508 | |
484 | SockList_AddInt(&sl, op->env? op->env->count:0); |
509 | sl << uint32 (op->env ? op->env->count : 0); |
485 | |
510 | |
486 | add_object_to_socklist(&pl->contr->socket, &sl, op); |
511 | add_object_to_socklist (*pl->contr->ns, sl, op); |
487 | |
512 | |
488 | Send_With_Handling(&pl->contr->socket, &sl); |
513 | pl->contr->ns->send_packet (sl); |
489 | SET_FLAG(op, FLAG_CLIENT_SENT); |
514 | SET_FLAG (op, FLAG_CLIENT_SENT); |
490 | free(sl.buf); |
|
|
491 | } |
515 | } |
492 | |
516 | |
493 | /** |
517 | /** |
494 | * Tells the client to delete an item. Uses the item |
518 | * Tells the client to delete an item. |
495 | * command with a -1 location. |
|
|
496 | */ |
519 | */ |
497 | |
520 | void |
498 | void esrv_del_item(player *pl, int tag) |
521 | esrv_del_item (player *pl, int tag) |
499 | { |
522 | { |
500 | SockList sl; |
523 | if (!pl->ns) |
|
|
524 | return; |
501 | |
525 | |
502 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
526 | packet sl ("delitem"); |
503 | |
527 | |
504 | strcpy((char*)sl.buf,"delitem "); |
528 | sl << uint32 (tag); |
505 | sl.len=strlen((char*)sl.buf); |
|
|
506 | SockList_AddInt(&sl, tag); |
|
|
507 | |
529 | |
508 | Send_With_Handling(&pl->socket, &sl); |
530 | pl->ns->send_packet (sl); |
509 | free(sl.buf); |
|
|
510 | } |
531 | } |
511 | |
532 | |
512 | |
533 | |
513 | /******************************************************************************* |
534 | /******************************************************************************* |
514 | * |
535 | * |
… | |
… | |
518 | |
539 | |
519 | /** |
540 | /** |
520 | * Takes a player and object count (tag) and returns the actual object |
541 | * Takes a player and object count (tag) and returns the actual object |
521 | * pointer, or null if it can't be found. |
542 | * pointer, or null if it can't be found. |
522 | */ |
543 | */ |
523 | |
544 | object * |
524 | object *esrv_get_ob_from_count(object *pl, tag_t count) |
545 | esrv_get_ob_from_count (object *pl, tag_t count) |
525 | { |
546 | { |
526 | object *op, *tmp; |
547 | if (pl->count == count) |
|
|
548 | return pl; |
527 | |
549 | |
|
|
550 | for (object *op = pl->inv; op; op = op->below) |
528 | if (pl->count == count) |
551 | if (op->count == count) |
529 | return pl; |
552 | return op; |
530 | |
|
|
531 | for(op = pl->inv; op; op = op->below) |
|
|
532 | if (op->count == count) |
|
|
533 | return op; |
|
|
534 | else if (op->type == CONTAINER && pl->container == op) |
553 | else if (op->type == CONTAINER && pl->container == op) |
535 | for(tmp = op->inv; tmp; tmp = tmp->below) |
554 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
536 | if (tmp->count == count) |
555 | if (tmp->count == count) |
537 | return tmp; |
|
|
538 | |
|
|
539 | for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
|
|
540 | if (op->head != NULL && op->head->count == count) |
|
|
541 | return op; |
556 | return tmp; |
|
|
557 | |
|
|
558 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
|
|
559 | if (op->head && op->head->count == count) |
|
|
560 | return op; |
542 | else if (op->count == count) |
561 | else if (op->count == count) |
543 | return op; |
562 | return op; |
544 | else if (op->type == CONTAINER && pl->container == op) |
563 | else if (op->type == CONTAINER && pl->container == op) |
545 | for(tmp = op->inv; tmp; tmp = tmp->below) |
564 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
546 | if (tmp->count == count) |
565 | if (tmp->count == count) |
547 | return tmp; |
566 | return tmp; |
548 | |
567 | |
|
|
568 | #if 0 |
|
|
569 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
570 | if (count & 0x80000000) |
549 | return NULL; |
571 | return 0; |
550 | } |
572 | #endif |
551 | |
573 | |
|
|
574 | return 0; |
|
|
575 | } |
552 | |
576 | |
553 | /** Client wants to examine some object. So lets do so. */ |
577 | /** Client wants to examine some object. So lets do so. */ |
|
|
578 | void |
554 | void ExamineCmd(char *buf, int len,player *pl) |
579 | ExamineCmd (char *buf, int len, player *pl) |
555 | { |
580 | { |
556 | long tag = atoi(buf); |
581 | tag_t tag = atoi (buf); |
|
|
582 | |
|
|
583 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
584 | if (tag & 0x80000000) |
|
|
585 | { |
|
|
586 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
587 | pl->ns->floorbox_update (); |
|
|
588 | return; |
|
|
589 | } |
|
|
590 | |
557 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
591 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
558 | |
592 | |
559 | if (!op) { |
593 | if (!op) |
|
|
594 | { |
560 | LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
595 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
561 | return; |
596 | return; |
562 | } |
597 | } |
|
|
598 | |
563 | examine (pl->ob, op); |
599 | examine (pl->ob, op); |
564 | } |
600 | } |
565 | |
601 | |
|
|
602 | /** Client wants to examine some object. So lets do so. */ |
|
|
603 | void |
|
|
604 | ExCmd (char *buf, int len, player *pl) |
|
|
605 | { |
|
|
606 | tag_t tag = atoi (buf); |
|
|
607 | |
|
|
608 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
609 | { |
|
|
610 | std::string s = op->describe (pl->ob); |
|
|
611 | |
|
|
612 | if (msg_is_special (s.c_str (), false)) |
|
|
613 | cfperl_expand_cfpod (pl, s); |
|
|
614 | |
|
|
615 | packet sl ("ex"); |
|
|
616 | sl << ber32 (tag) << s.c_str (); |
|
|
617 | |
|
|
618 | pl->ns->send_packet (sl); |
|
|
619 | } |
|
|
620 | } |
|
|
621 | |
566 | /** Client wants to apply some object. Lets do so. */ |
622 | /** Client wants to apply some object. Lets do so. */ |
|
|
623 | void |
567 | void ApplyCmd(char *buf, int len,player *pl) |
624 | ApplyCmd (char *buf, int len, player *pl) |
568 | { |
625 | { |
569 | uint32 tag = atoi(buf); |
626 | tag_t tag = atoi (buf); |
570 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
|
|
571 | |
627 | |
572 | /* sort of a hack, but if the player saves and the player then manually |
|
|
573 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
574 | */ |
|
|
575 | if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; |
|
|
576 | |
|
|
577 | /* If the high bit is set, player applied a pseudo object. */ |
628 | /* If the high bit is set, player applied a pseudo object. */ |
578 | if (tag & 0x80000000) { |
629 | if (tag & 0x80000000) |
|
|
630 | { |
579 | pl->socket.look_position = tag & 0x7fffffff; |
631 | pl->ns->look_position = tag & 0x7fffffff; |
580 | pl->socket.update_look = 1; |
632 | pl->ns->floorbox_update (); |
581 | return; |
633 | return; |
582 | } |
634 | } |
583 | |
635 | |
|
|
636 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
637 | |
584 | if (!op) { |
638 | if (!op) |
|
|
639 | { |
585 | LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
640 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
586 | return; |
641 | return; |
587 | } |
642 | } |
|
|
643 | |
588 | player_apply (pl->ob, op, 0, 0); |
644 | player_apply (pl->ob, op, 0, 0); |
589 | } |
645 | } |
590 | |
646 | |
591 | /** Client wants to apply some object. Lets do so. */ |
647 | /** Client wants to lock some object. Lets do so. */ |
|
|
648 | void |
592 | void LockItem(uint8 *data, int len,player *pl) |
649 | LockItem (char *data, int len, player *pl) |
593 | { |
650 | { |
594 | int flag, tag; |
|
|
595 | object *op; |
|
|
596 | |
|
|
597 | flag = data[0]; |
651 | int flag = data[0]; |
598 | tag = GetInt_String(data+1); |
652 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
599 | op = esrv_get_ob_from_count(pl->ob, tag); |
653 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
600 | |
654 | |
601 | if (!op) { |
655 | if (!op) |
602 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); |
656 | { |
|
|
657 | pl->failmsg ("Could not find object to lock/unlock"); |
603 | return; |
658 | return; |
604 | } |
659 | } |
|
|
660 | |
605 | if (!flag) |
661 | if (!flag) |
606 | CLEAR_FLAG(op,FLAG_INV_LOCKED); |
662 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
607 | else |
663 | else |
608 | SET_FLAG(op,FLAG_INV_LOCKED); |
664 | SET_FLAG (op, FLAG_INV_LOCKED); |
|
|
665 | |
609 | esrv_update_item(UPD_FLAGS, pl->ob, op); |
666 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
610 | } |
667 | } |
611 | |
668 | |
612 | /** Client wants to apply some object. Lets do so. */ |
669 | /** Client wants to mark some object. Lets do so. */ |
|
|
670 | void |
613 | void MarkItem(uint8 *data, int len,player *pl) |
671 | MarkItem (char *data, int len, player *pl) |
614 | { |
672 | { |
615 | int tag; |
673 | tag_t tag = net_uint32 ((uint8 *)data); |
616 | object *op; |
|
|
617 | |
|
|
618 | tag = GetInt_String(data); |
|
|
619 | op = esrv_get_ob_from_count(pl->ob, tag); |
674 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
675 | |
620 | if (!op) { |
676 | if (!op) |
621 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); |
677 | { |
|
|
678 | pl->failmsg ("Could not find object to mark"); |
622 | return; |
679 | return; |
623 | } |
680 | } |
|
|
681 | |
624 | pl->mark = op; |
682 | pl->mark = op; |
625 | pl->mark_count = op->count; |
683 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
626 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); |
|
|
627 | } |
684 | } |
628 | |
|
|
629 | |
685 | |
630 | /** |
686 | /** |
631 | * look_at prints items on the specified square. |
687 | * look_at prints items on the specified square. |
632 | * |
688 | * |
633 | * [ removed EARTHWALL check and added check for containers inventory. |
689 | * [ removed EARTHWALL check and added check for containers inventory. |
634 | * Tero.Haatanen@lut.fi ] |
690 | * Tero.Haatanen@lut.fi ] |
635 | */ |
691 | */ |
636 | void look_at(object *op,int dx,int dy) { |
692 | static void |
637 | object *tmp; |
693 | look_at (player *pl, int dx, int dy) |
638 | int flag=0; |
694 | { |
639 | sint16 x,y; |
695 | dynbuf_text buf; |
640 | mapstruct *m; |
696 | object *ob = pl->ob; |
641 | |
697 | |
642 | x = op->x + dx; |
698 | if (!pl->observe->map) |
643 | y = op->y + dy; |
699 | return; |
644 | |
700 | |
645 | if (out_of_map(op->map, x, y)) return; |
701 | mapxy pos (pl->observe); |
|
|
702 | pos.move (dx, dy); |
646 | |
703 | |
647 | m = get_map_from_coord(op->map, &x, &y); |
704 | if (pos.normalise ()) |
648 | if (!m) return; |
705 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
649 | |
706 | { |
650 | for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; |
|
|
651 | tmp=tmp->above); |
|
|
652 | |
|
|
653 | for ( ; tmp != NULL; tmp=tmp->below ) { |
|
|
654 | if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; |
707 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
708 | continue; |
655 | |
709 | |
656 | if(!flag) { |
710 | if (QUERY_FLAG (ob, FLAG_WIZ)) |
657 | if(dx||dy) |
711 | buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); |
658 | new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); |
712 | else |
|
|
713 | buf.printf ("- %s.\n", query_name (tmp)); |
|
|
714 | |
|
|
715 | object *head = tmp->head_ (); |
|
|
716 | |
|
|
717 | if (head->inv) |
|
|
718 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
719 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
720 | buf << head->query_inventory (ob, " "); |
|
|
721 | |
|
|
722 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
723 | break; |
|
|
724 | } |
|
|
725 | |
|
|
726 | if (buf.empty ()) |
|
|
727 | pl->failmsg ("You see nothing there."); |
|
|
728 | else |
|
|
729 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
730 | } |
|
|
731 | |
|
|
732 | /** Client wants to look at some object. Lets do so. */ |
|
|
733 | void |
|
|
734 | LookAt (char *buf, int len, player *pl) |
|
|
735 | { |
|
|
736 | char *cp; |
|
|
737 | |
|
|
738 | int dx = atoi (buf); |
|
|
739 | if (!(cp = strchr (buf, ' '))) |
|
|
740 | return; |
|
|
741 | |
|
|
742 | int dy = atoi (cp); |
|
|
743 | |
|
|
744 | if (player *opl = pl->observe->contr) |
|
|
745 | if (client *ns = opl->ns) |
|
|
746 | { |
|
|
747 | if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) |
|
|
748 | return; |
|
|
749 | |
|
|
750 | if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) |
|
|
751 | return; |
|
|
752 | } |
|
|
753 | |
|
|
754 | look_at (pl, dx, dy); |
|
|
755 | } |
|
|
756 | |
|
|
757 | /** Move an object to a new location */ |
|
|
758 | void |
|
|
759 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
|
|
760 | { |
|
|
761 | object *op = esrv_get_ob_from_count (pl, tag); |
|
|
762 | if (!op) |
|
|
763 | { |
|
|
764 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
|
|
765 | return; |
|
|
766 | } |
|
|
767 | |
|
|
768 | if (!to) |
|
|
769 | { /* drop it to the ground */ |
|
|
770 | if (op->map && !op->env) |
|
|
771 | return; |
|
|
772 | |
|
|
773 | /* If it is an active container, then we should drop all objects |
|
|
774 | * in the container and not the container itself. |
|
|
775 | */ |
|
|
776 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
777 | { |
|
|
778 | int cnt = MAX_ITEM_PER_DROP; |
|
|
779 | |
|
|
780 | for (object *current = op->inv; current && cnt--; ) |
659 | else { |
781 | { |
660 | clear_win_info(op); |
782 | object *next = current->below; |
661 | new_draw_info(NDI_UNIQUE, 0,op,"You see:"); |
783 | drop_object (pl, current, 0); |
|
|
784 | current = next; |
662 | } |
785 | } |
663 | flag=1; |
786 | |
|
|
787 | if (cnt <= 0) |
|
|
788 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
664 | } |
789 | } |
665 | |
|
|
666 | if (QUERY_FLAG(op, FLAG_WIZ)) |
|
|
667 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); |
|
|
668 | else |
|
|
669 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); |
|
|
670 | |
|
|
671 | if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && |
|
|
672 | (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) |
|
|
673 | inventory(op,tmp->head==NULL?tmp:tmp->head); |
|
|
674 | |
|
|
675 | if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
676 | break; |
|
|
677 | } |
|
|
678 | |
|
|
679 | if(!flag) { |
|
|
680 | if(dx||dy) |
|
|
681 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); |
|
|
682 | else |
790 | else |
683 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); |
791 | drop_object (pl, op, nrof); |
684 | } |
|
|
685 | } |
|
|
686 | |
792 | |
687 | |
793 | return; |
688 | |
794 | } |
689 | /** Client wants to look at some object. Lets do so. */ |
795 | else if (to == pl->count) |
690 | void LookAt(char *buf, int len,player *pl) |
796 | { /* pick it up to the inventory */ |
691 | { |
797 | /* return if player has already picked it up */ |
692 | int dx, dy; |
798 | if (op->env == pl) |
693 | char *cp; |
|
|
694 | |
|
|
695 | dx=atoi(buf); |
|
|
696 | if (!(cp=strchr(buf,' '))) { |
|
|
697 | return; |
799 | return; |
698 | } |
|
|
699 | dy=atoi(cp); |
|
|
700 | |
800 | |
701 | if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) |
|
|
702 | return; |
|
|
703 | |
|
|
704 | if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
|
|
705 | return; |
|
|
706 | |
|
|
707 | look_at(pl->ob, dx, dy); |
|
|
708 | } |
|
|
709 | |
|
|
710 | /** Move an object to a new location */ |
|
|
711 | void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
|
|
712 | { |
|
|
713 | object *op, *env; |
|
|
714 | |
|
|
715 | op = esrv_get_ob_from_count(pl, tag); |
|
|
716 | if (!op) { |
|
|
717 | LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
|
|
718 | return; |
|
|
719 | } |
|
|
720 | |
|
|
721 | if (!to) { /* drop it to the ground */ |
|
|
722 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
723 | |
|
|
724 | if (op->map && !op->env) { |
|
|
725 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
726 | return; |
|
|
727 | } |
|
|
728 | /* If it is an active container, then we should drop all objects |
|
|
729 | * in the container and not the container itself. |
|
|
730 | */ |
|
|
731 | if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { |
|
|
732 | object *current, *next; |
|
|
733 | for (current=op->inv; current!=NULL; current=next) { |
|
|
734 | next=current->below; |
|
|
735 | drop_object(pl, current, 0); |
|
|
736 | } |
|
|
737 | esrv_update_item(UPD_WEIGHT, pl, op); |
|
|
738 | } |
|
|
739 | else { |
|
|
740 | drop_object (pl, op, nrof); |
|
|
741 | } |
|
|
742 | return; |
|
|
743 | } else if (to == pl->count) { /* pick it up to the inventory */ |
|
|
744 | /* return if player has already picked it up */ |
|
|
745 | if (op->env == pl) return; |
|
|
746 | |
|
|
747 | pl->contr->count = nrof; |
801 | pl->contr->count = nrof; |
748 | pick_up(pl, op); |
802 | pick_up (pl, op); |
749 | return ; |
|
|
750 | } |
|
|
751 | env = esrv_get_ob_from_count(pl, to); |
|
|
752 | if (!env) { |
|
|
753 | LOG(llevDebug, |
|
|
754 | "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
|
|
755 | return; |
803 | return; |
|
|
804 | } |
|
|
805 | |
|
|
806 | object *env = esrv_get_ob_from_count (pl, to); |
|
|
807 | if (!env) |
756 | } |
808 | { |
|
|
809 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
|
|
810 | return; |
|
|
811 | } |
|
|
812 | |
757 | /* put_object_in_sack presumes that necessary sanity checking |
813 | /* put_object_in_sack presumes that necessary sanity checking |
758 | * has already been done (eg, it can be picked up and fits in |
814 | * has already been done (eg, it can be picked up and fits in |
759 | * in a sack, so check for those things. We should also check |
815 | * in a sack, so check for those things. We should also check |
760 | * an make sure env is in fact a container for that matter. |
816 | * an make sure env is in fact a container for that matter. |
761 | */ |
817 | */ |
762 | if (env->type == CONTAINER |
818 | if (env->type == CONTAINER |
|
|
819 | && can_pick (pl, op) |
763 | && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { |
820 | && sack_can_hold (pl, env, op, nrof)) |
764 | put_object_in_sack (pl, env, op, nrof); |
821 | put_object_in_sack (pl, env, op, nrof); |
765 | } |
|
|
766 | } |
822 | } |
767 | |
823 | |
768 | |
|
|