1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_item_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: item.C,v 1.5 2006/09/10 13:43:33 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
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28 | */ |
22 | */ |
29 | |
23 | |
30 | /** |
24 | /** |
31 | * \file |
25 | * \file |
32 | * Client/server logic. |
26 | * Client/server logic. |
33 | * |
27 | * |
34 | * \date 2003-12-02 |
28 | * \date 2003-12-02 |
35 | * |
29 | * |
36 | * This containes item logic for client/server. It doesn't contain |
30 | * This contains item logic for client/server. It doesn't contain |
37 | * the actual commands that send the data, but does contain |
31 | * the actual commands that send the data, but does contain |
38 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
39 | */ |
33 | */ |
40 | |
34 | |
41 | |
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42 | #include <global.h> |
35 | #include <global.h> |
43 | #include <object.h> /* LOOK_OBJ */ |
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44 | #include <newclient.h> |
36 | #include <object.h> |
45 | #include <newserver.h> |
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46 | #include <sproto.h> |
37 | #include <sproto.h> |
47 | |
38 | |
48 | /** This is the maximum number of bytes we expect any one item to take up */ |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
49 | #define MAXITEMLEN 300 |
40 | #define MAXITEMLEN 300 |
50 | |
41 | |
… | |
… | |
53 | * Functions related to sending object data to the client. |
44 | * Functions related to sending object data to the client. |
54 | * |
45 | * |
55 | ******************************************************************************/ |
46 | ******************************************************************************/ |
56 | |
47 | |
57 | /** |
48 | /** |
58 | * Adds string to socklist. |
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59 | * |
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60 | * This is a simple function that we use a lot here. It basically |
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61 | * adds the specified buffer into the socklist, but prepends a |
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62 | * single byte in length. If the data is longer than that byte, it is |
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63 | * truncated approprately. |
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64 | */ |
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65 | inline void |
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66 | add_stringlen_to_sockbuf (const char *buf, SockList * sl) |
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67 | { |
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68 | int len; |
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69 | |
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70 | len = strlen (buf); |
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71 | if (len > 255) |
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72 | len = 255; |
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73 | SockList_AddChar (sl, (char) len); |
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74 | strncpy ((char *) sl->buf + sl->len, buf, len); |
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75 | sl->len += len; |
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76 | } |
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77 | |
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78 | /** |
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79 | * This is a similar to query_name, but returns flags |
49 | * This is a similar to query_name, but returns flags |
80 | * to be sended to client. |
50 | * to be sent to client. |
81 | */ |
51 | */ |
82 | unsigned int |
52 | unsigned int |
83 | query_flags (object *op) |
53 | query_flags (object *op) |
84 | { |
54 | { |
85 | unsigned int flags = 0; |
55 | unsigned int flags = 0; |
86 | |
56 | |
87 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
88 | { |
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89 | switch (op->type) |
58 | switch (op->type) |
90 | { |
59 | { |
91 | case BOW: |
60 | case BOW: |
92 | case WAND: |
61 | case WAND: |
93 | case ROD: |
62 | case ROD: |
94 | case HORN: |
63 | case HORN: |
95 | flags = a_readied; |
64 | flags = a_readied; |
96 | break; |
65 | break; |
97 | case WEAPON: |
66 | case WEAPON: |
98 | flags = a_wielded; |
67 | flags = a_wielded; |
99 | break; |
68 | break; |
100 | case SKILL: |
69 | case SKILL: |
101 | case ARMOUR: |
70 | case ARMOUR: |
102 | case HELMET: |
71 | case HELMET: |
103 | case SHIELD: |
72 | case SHIELD: |
104 | case RING: |
73 | case RING: |
105 | case BOOTS: |
74 | case BOOTS: |
106 | case GLOVES: |
75 | case GLOVES: |
107 | case AMULET: |
76 | case AMULET: |
108 | case GIRDLE: |
77 | case GIRDLE: |
109 | case BRACERS: |
78 | case BRACERS: |
110 | case CLOAK: |
79 | case CLOAK: |
111 | flags = a_worn; |
80 | flags = a_worn; |
112 | break; |
81 | break; |
113 | case CONTAINER: |
82 | case CONTAINER: |
114 | flags = a_active; |
83 | flags = a_active; |
115 | break; |
84 | break; |
116 | default: |
85 | default: |
117 | flags = a_applied; |
86 | flags = a_applied; |
118 | break; |
87 | break; |
119 | } |
88 | } |
120 | } |
89 | |
121 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
90 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
122 | flags |= F_OPEN; |
91 | flags |= F_OPEN; |
123 | |
92 | |
124 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
93 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
125 | { |
94 | { |
126 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
95 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
127 | flags |= F_DAMNED; |
96 | flags |= F_DAMNED; |
128 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
97 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
129 | flags |= F_CURSED; |
98 | flags |= F_CURSED; |
130 | } |
99 | } |
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100 | |
131 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
101 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
132 | flags |= F_MAGIC; |
102 | flags |= F_MAGIC; |
133 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
103 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
134 | flags |= F_UNPAID; |
104 | flags |= F_UNPAID; |
135 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
105 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
136 | flags |= F_LOCKED; |
106 | flags |= F_LOCKED; |
137 | |
107 | |
138 | return flags; |
108 | return flags; |
139 | } |
109 | } |
140 | |
110 | |
141 | /* Used in the send_look to put object head into SockList |
111 | /* Used in the send_look to put object head into packet |
142 | * sl for socket ns. Need socket to know if we need to send |
112 | * sl for socket ns. Need socket to know if we need to send |
143 | * animation of face to the client. |
113 | * animation of face to the client. |
144 | */ |
114 | */ |
145 | static void |
115 | static void |
146 | add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) |
116 | add_object_to_socklist (client &ns, packet &sl, object *head) |
147 | { |
117 | { |
148 | int flags, len, anim_speed; |
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149 | char item_n[MAX_BUF]; |
118 | char item_n[MAX_BUF]; |
150 | const char *item_p; |
119 | const char *item_p; |
151 | |
120 | |
152 | flags = query_flags (head); |
121 | int flags = query_flags (head); |
153 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
122 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
154 | flags |= F_NOPICK; |
123 | flags |= F_NOPICK; |
155 | |
124 | |
156 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
125 | ns.send_face (head->face, -50); |
157 | esrv_send_face (ns, head->face->number, 0); |
126 | ns.flush_fx (); |
158 | |
127 | |
159 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
128 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
160 | esrv_send_animation (ns, head->animation_id); |
129 | ns.send_animation (head->animation_id); |
161 | |
130 | |
162 | SockList_AddInt (sl, head->count); |
131 | sl << uint32 (head->count) |
163 | SockList_AddInt (sl, flags); |
132 | << uint32 (flags) |
164 | SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); |
133 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
165 | SockList_AddInt (sl, head->face->number); |
134 | << uint32 (head->face); |
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135 | |
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136 | int len; |
166 | |
137 | |
167 | if (!head->custom_name) |
138 | if (!head->custom_name) |
168 | { |
139 | { |
169 | strncpy (item_n, query_base_name (head, 0), 127); |
140 | strncpy (item_n, query_base_name (head, 0), 127); |
170 | item_n[127] = 0; |
141 | item_n[127] = 0; |
… | |
… | |
176 | strncpy (item_n, head->custom_name, 127); |
147 | strncpy (item_n, head->custom_name, 127); |
177 | item_n[127] = 0; |
148 | item_n[127] = 0; |
178 | len = strlen (item_n); |
149 | len = strlen (item_n); |
179 | item_p = head->custom_name; |
150 | item_p = head->custom_name; |
180 | } |
151 | } |
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152 | |
181 | strncpy (item_n + len + 1, item_p, 127); |
153 | strncpy (item_n + len + 1, item_p, 127); |
182 | item_n[254] = 0; |
154 | item_n[254] = 0; |
183 | len += strlen (item_n + 1 + len) + 1; |
155 | len += strlen (item_n + 1 + len) + 1; |
184 | SockList_AddChar (sl, (char) len); |
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185 | memcpy (sl->buf + sl->len, item_n, len); |
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186 | sl->len += len; |
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187 | |
156 | |
188 | SockList_AddShort (sl, head->animation_id); |
157 | sl << data8 (item_n, len) |
189 | anim_speed = 0; |
158 | << uint16 (head->animation_id); |
190 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
159 | |
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160 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
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161 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
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162 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
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163 | |
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164 | sl << uint8 (anim_speed) |
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165 | << uint32 (head->nrof); |
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166 | |
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167 | if (ns.itemcmd == 2) |
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168 | sl << uint16 (head->client_type); |
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169 | |
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170 | SET_FLAG (head, FLAG_CLIENT_SENT); |
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171 | } |
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172 | |
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173 | static faceidx |
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174 | need_face_now (player *pl, const char *name) |
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175 | { |
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176 | faceidx face = face_find (name, empty_face); |
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177 | |
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178 | pl->ns->send_face (face, -50); |
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179 | pl->ns->flush_fx (); |
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180 | |
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181 | return face; |
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182 | } |
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183 | |
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184 | #define FINGER_UP "finger_up.x11" |
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185 | #define FINGER_DOWN "finger_down.x11" |
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186 | |
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187 | /** |
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188 | * Send the look window. Don't need to do animations here |
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189 | * This sends all the faces to the client, not just updates. This is |
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190 | * because object ordering would otherwise be inconsistent. |
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191 | */ |
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192 | void |
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193 | esrv_draw_look (player *pl) |
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194 | { |
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195 | object *ob = pl->ob; |
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196 | |
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197 | if (!pl->ns->update_look) |
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198 | { |
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199 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
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200 | return; |
191 | { |
201 | } |
192 | if (head->anim_speed) |
202 | |
193 | anim_speed = head->anim_speed; |
203 | pl->ns->update_look = 0; |
194 | else |
204 | |
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205 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
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206 | || !ob->map |
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207 | || ob->map->in_memory != MAP_ACTIVE |
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208 | || out_of_map (ob->map, ob->x, ob->y)) |
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209 | return; |
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210 | |
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211 | pl->ns->send_packet ("delinv 0"); |
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212 | |
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213 | packet sl; |
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214 | sl.printf ("item%d ", pl->ns->itemcmd); |
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215 | |
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216 | sl << uint32 (0); |
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217 | |
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218 | int start_pos = pl->ns->look_position; |
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219 | bool dirty = false; |
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220 | |
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221 | mapspace &ms = ob->ms (); |
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222 | |
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223 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
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224 | // start from the top |
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225 | object *items [FLOORBOX_PAGESIZE]; |
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226 | int item_idx = 0, item_cnt = 0; |
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227 | int pos = 0; |
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228 | |
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229 | // find our items by walking down |
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230 | object *item = ms.top; |
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231 | |
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232 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
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233 | { |
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234 | if (!item->client_visible ()) |
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235 | continue; |
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236 | |
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237 | if (++pos < start_pos) |
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238 | continue; |
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239 | |
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240 | // record item |
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241 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
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242 | item_cnt++; |
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243 | |
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244 | // stop at first floor |
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245 | if (item->flag [FLAG_IS_FLOOR]) |
195 | { |
246 | { |
196 | if (FABS (head->speed) < 0.001) |
247 | // we are finished, don't append "next group of items" |
197 | anim_speed = 255; |
248 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
198 | else if (FABS (head->speed) >= 1.0) |
249 | item = ms.bot; |
199 | anim_speed = 1; |
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200 | else |
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201 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
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202 | } |
250 | } |
203 | if (anim_speed > 255) |
251 | } |
204 | anim_speed = 255; |
252 | |
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253 | // see if there are more if we cared - we ignore invisible objects |
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254 | if (item) |
205 | } |
255 | { |
206 | SockList_AddChar (sl, (char) anim_speed); |
256 | /* What we basically do is make a 'fake' object - when the user applies it, |
207 | SockList_AddInt (sl, head->nrof); |
257 | * we notice the special tag the object has, and act accordingly. |
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258 | */ |
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259 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
|
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260 | << uint32 (0) |
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261 | << uint32 ((uint32) - 1) |
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262 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
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263 | << data8 ("Apply this to see the items below") |
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264 | << uint16 (0) |
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265 | << uint8 (0) |
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266 | << uint32 (0); |
208 | |
267 | |
209 | if (ns->itemcmd == 2) |
268 | if (pl->ns->itemcmd == 2) |
210 | SockList_AddShort (sl, head->client_type); |
269 | sl << uint16 (0); |
211 | |
270 | |
212 | SET_FLAG (head, FLAG_CLIENT_SENT); |
271 | dirty = true; |
213 | } |
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214 | |
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215 | |
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216 | /** |
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217 | * Send the look window. Don't need to do animations here |
|
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218 | * This sends all the faces to the client, not just updates. This is |
|
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219 | * because object ordering would otherwise be inconsistent |
|
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220 | */ |
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221 | |
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222 | void |
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223 | esrv_draw_look (object *pl) |
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224 | { |
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225 | object *tmp, *last; |
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226 | int got_one = 0, start_look = 0, end_look = 0; |
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227 | SockList sl; |
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228 | char buf[MAX_BUF]; |
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229 | |
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230 | if (!pl->contr->socket.update_look) |
|
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231 | { |
272 | } |
232 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
273 | |
233 | return; |
274 | // now send out all items in the ring buffer in reverse order |
|
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275 | while (item_cnt) |
234 | } |
276 | { |
235 | else |
277 | --item_cnt; |
236 | { |
278 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
237 | pl->contr->socket.update_look = 0; |
279 | object *item = items [item_idx]; |
238 | } |
|
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239 | |
280 | |
240 | if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) |
281 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
241 | return; |
|
|
242 | |
282 | |
243 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); |
283 | dirty = true; |
244 | |
284 | |
245 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
285 | // if packet got too large, send it and begin a new one |
246 | |
286 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
247 | Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); |
|
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248 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
|
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249 | sl.len = strlen ((char *) sl.buf); |
|
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250 | |
|
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251 | SockList_AddInt (&sl, 0); |
|
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252 | |
|
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253 | if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
|
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254 | esrv_send_face (&pl->contr->socket, empty_face->number, 0); |
|
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255 | |
|
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256 | if (pl->contr->socket.look_position) |
|
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257 | { |
|
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258 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); |
|
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259 | SockList_AddInt (&sl, 0); |
|
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260 | SockList_AddInt (&sl, (uint32) - 1); |
|
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261 | SockList_AddInt (&sl, empty_face->number); |
|
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262 | sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); |
|
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263 | add_stringlen_to_sockbuf (buf, &sl); |
|
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264 | SockList_AddShort (&sl, 0); |
|
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265 | SockList_AddChar (&sl, 0); |
|
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266 | SockList_AddInt (&sl, 0); |
|
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267 | if (pl->contr->socket.itemcmd == 2) |
|
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268 | SockList_AddShort (&sl, 0); |
|
|
269 | } |
|
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270 | |
|
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271 | for (last = NULL; tmp != last; tmp = tmp->below) |
|
|
272 | { |
|
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273 | object *head; |
|
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274 | |
|
|
275 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
|
|
276 | { |
287 | { |
277 | last = tmp->below; /* assumes double floor mode */ |
288 | pl->ns->send_packet (sl); |
278 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
289 | |
279 | last = last->below; |
290 | sl.reset (); |
|
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291 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
292 | sl << uint32 (0); |
|
|
293 | |
|
|
294 | dirty = false; |
280 | } |
295 | } |
281 | if (LOOK_OBJ (tmp)) |
296 | } |
282 | { |
297 | |
283 | if (++start_look < pl->contr->socket.look_position) |
298 | if (start_pos) |
284 | continue; |
|
|
285 | end_look++; |
|
|
286 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
287 | { |
|
|
288 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
289 | * we notice the special tag the object has, and act accordingly. |
|
|
290 | */ |
|
|
291 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); |
|
|
292 | SockList_AddInt (&sl, 0); |
|
|
293 | SockList_AddInt (&sl, (uint32) - 1); |
|
|
294 | SockList_AddInt (&sl, empty_face->number); |
|
|
295 | sprintf (buf, "Click here to see next group of items"); |
|
|
296 | add_stringlen_to_sockbuf (buf, &sl); |
|
|
297 | SockList_AddShort (&sl, 0); |
|
|
298 | SockList_AddChar (&sl, 0); |
|
|
299 | SockList_AddInt (&sl, 0); |
|
|
300 | if (pl->contr->socket.itemcmd == 2) |
|
|
301 | SockList_AddShort (&sl, 0); |
|
|
302 | break; |
|
|
303 | } |
|
|
304 | if (tmp->head) |
|
|
305 | head = tmp->head; |
|
|
306 | else |
|
|
307 | head = tmp; |
|
|
308 | |
|
|
309 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
|
|
310 | got_one++; |
|
|
311 | |
|
|
312 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
313 | { |
|
|
314 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
315 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
|
|
316 | sl.len = strlen ((char *) sl.buf); |
|
|
317 | SockList_AddInt (&sl, 0); |
|
|
318 | got_one = 0; |
|
|
319 | } |
|
|
320 | } /* If LOOK_OBJ() */ |
|
|
321 | } |
299 | { |
322 | if (got_one) |
300 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
323 | Send_With_Handling (&pl->contr->socket, &sl); |
301 | << uint32 (0) |
|
|
302 | << sint32 (-1) |
|
|
303 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
304 | << data8 ("Apply this to see the items higher up") |
|
|
305 | << uint16 (0) |
|
|
306 | << uint8 (0) |
|
|
307 | << uint32 (0); |
324 | |
308 | |
325 | free (sl.buf); |
309 | if (pl->ns->itemcmd == 2) |
|
|
310 | sl << uint16 (0); |
|
|
311 | |
|
|
312 | dirty = true; |
|
|
313 | } |
|
|
314 | |
|
|
315 | if (dirty) |
|
|
316 | pl->ns->send_packet (sl); |
326 | } |
317 | } |
327 | |
318 | |
328 | /** |
319 | /** |
329 | * Sends whole inventory. |
320 | * Sends whole inventory. |
330 | */ |
321 | */ |
331 | void |
322 | void |
332 | esrv_send_inventory (object *pl, object *op) |
323 | esrv_send_inventory (object *pl, object *op) |
333 | { |
324 | { |
334 | object *tmp; |
325 | if (!pl->contr->ns)//D |
|
|
326 | return; |
|
|
327 | |
335 | int got_one = 0; |
328 | int got_one = 0; |
336 | SockList sl; |
|
|
337 | |
329 | |
338 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
330 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
339 | |
331 | |
340 | sprintf ((char *) sl.buf, "delinv %d", op->count); |
332 | packet sl; |
341 | sl.len = strlen ((char *) sl.buf); |
|
|
342 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
343 | |
|
|
344 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
333 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
345 | sl.len = strlen ((char *) sl.buf); |
|
|
346 | |
334 | |
347 | SockList_AddInt (&sl, op->count); |
335 | sl << uint32 (op->count); |
348 | |
336 | |
349 | for (tmp = op->inv; tmp; tmp = tmp->below) |
337 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
350 | { |
338 | { |
351 | object *head; |
339 | object *head; |
352 | |
340 | |
353 | if (tmp->head) |
341 | if (tmp->head) |
354 | head = tmp->head; |
342 | head = tmp->head; |
355 | else |
343 | else |
356 | head = tmp; |
344 | head = tmp; |
357 | |
345 | |
358 | if (LOOK_OBJ (head)) |
346 | if (head->client_visible ()) |
359 | { |
347 | { |
360 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
348 | add_object_to_socklist (*pl->contr->ns, sl, head); |
361 | |
349 | |
362 | got_one++; |
350 | got_one++; |
363 | |
351 | |
364 | /* IT is possible for players to accumulate a huge amount of |
352 | /* IT is possible for players to accumulate a huge amount of |
365 | * items (especially with some of the bags out there) to |
353 | * items (especially with some of the bags out there) to |
366 | * overflow the buffer. IF so, send multiple item commands. |
354 | * overflow the buffer. IF so, send multiple item commands. |
367 | */ |
355 | */ |
368 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
356 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
369 | { |
357 | { |
370 | Send_With_Handling (&pl->contr->socket, &sl); |
358 | pl->contr->ns->send_packet (sl); |
|
|
359 | |
|
|
360 | sl.reset (); |
371 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
361 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
372 | sl.len = strlen ((char *) sl.buf); |
362 | sl << uint32 (op->count); |
373 | SockList_AddInt (&sl, op->count); |
|
|
374 | got_one = 0; |
363 | got_one = 0; |
375 | } |
364 | } |
376 | } /* If LOOK_OBJ() */ |
365 | } |
377 | } |
366 | } |
|
|
367 | |
378 | if (got_one) |
368 | if (got_one) |
379 | Send_With_Handling (&pl->contr->socket, &sl); |
369 | pl->contr->ns->send_packet (sl); |
380 | free (sl.buf); |
|
|
381 | } |
370 | } |
382 | |
371 | |
383 | /** |
372 | /** |
384 | * Updates object *op for player *pl. |
373 | * Updates object *op for player *pl. |
385 | * |
374 | * |
386 | * flags is a list of values to update |
375 | * flags is a list of values to update |
387 | * to the client (as defined in newclient.h - might as well use the |
376 | * to the client (as defined in newclient.h - might as well use the |
388 | * same value both places. |
377 | * same value both places. |
389 | */ |
378 | */ |
390 | |
|
|
391 | void |
379 | void |
392 | esrv_update_item (int flags, object *pl, object *op) |
380 | esrv_update_item (int flags, object *pl, object *op) |
393 | { |
381 | { |
394 | SockList sl; |
|
|
395 | |
|
|
396 | /* If we have a request to send the player item, skip a few checks. */ |
382 | /* If we have a request to send the player item, skip a few checks. */ |
397 | if (op != pl) |
383 | if (op != pl && !op->client_visible ()) |
398 | { |
|
|
399 | if (!LOOK_OBJ (op)) |
|
|
400 | return; |
384 | return; |
401 | /* we remove the check for op->env, because in theory, the object |
385 | |
402 | * is hopefully in the same place, so the client should preserve |
386 | client *ns = pl->contr->ns; |
403 | * order. |
387 | if (!ns) |
404 | */ |
388 | return; |
405 | } |
389 | |
406 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
390 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
407 | { |
|
|
408 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
391 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
409 | * this is happening - we can set a breakpoint here in the debugger |
392 | * this is happening - we can set a breakpoint here in the debugger |
410 | * and track back the call. |
393 | * and track back the call. |
411 | */ |
394 | */ |
412 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
395 | LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count); |
413 | } |
|
|
414 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
|
|
415 | |
396 | |
416 | strcpy ((char *) sl.buf, "upditem "); |
397 | packet sl ("upditem"); |
417 | sl.len = strlen ((char *) sl.buf); |
|
|
418 | |
398 | |
419 | SockList_AddChar (&sl, (char) flags); |
399 | sl << uint8 (flags); |
420 | |
400 | |
421 | if (op->head) |
|
|
422 | op = op->head; |
401 | op = op->head_ (); |
423 | |
402 | |
424 | SockList_AddInt (&sl, op->count); |
403 | sl << uint32 (op->count); |
425 | |
404 | |
426 | if (flags & UPD_LOCATION) |
405 | if (flags & UPD_LOCATION) |
427 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
406 | sl << uint32 (op->env ? op->env->count : 0); |
428 | |
407 | |
429 | if (flags & UPD_FLAGS) |
408 | if (flags & UPD_FLAGS) |
430 | SockList_AddInt (&sl, query_flags (op)); |
409 | sl << uint32 (query_flags (op)); |
431 | |
410 | |
432 | if (flags & UPD_WEIGHT) |
411 | if (flags & UPD_WEIGHT) |
433 | { |
412 | { |
434 | sint32 weight = WEIGHT (op); |
413 | sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
435 | |
414 | |
436 | SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
|
|
437 | if (pl == op) |
415 | if (op) |
438 | { |
|
|
439 | op->contr->last_weight = weight; |
416 | ns->last_weight = weight; |
440 | } |
417 | |
|
|
418 | sl << uint32 (weight); |
441 | } |
419 | } |
442 | |
420 | |
443 | if (flags & UPD_FACE) |
421 | if (flags & UPD_FACE) |
444 | { |
422 | { |
445 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
423 | ns->send_face (op->face, -50); |
446 | esrv_send_face (&pl->contr->socket, op->face->number, 0); |
424 | ns->flush_fx (); |
447 | SockList_AddInt (&sl, op->face->number); |
425 | sl << uint32 (op->face); |
448 | } |
426 | } |
|
|
427 | |
449 | if (flags & UPD_NAME) |
428 | if (flags & UPD_NAME) |
450 | { |
429 | { |
451 | int len; |
430 | int len; |
452 | const char *item_p; |
431 | const char *item_p; |
453 | char item_n[MAX_BUF]; |
432 | char item_n[MAX_BUF]; |
… | |
… | |
468 | } |
447 | } |
469 | |
448 | |
470 | strncpy (item_n + len + 1, item_p, 127); |
449 | strncpy (item_n + len + 1, item_p, 127); |
471 | item_n[254] = 0; |
450 | item_n[254] = 0; |
472 | len += strlen (item_n + 1 + len) + 1; |
451 | len += strlen (item_n + 1 + len) + 1; |
473 | SockList_AddChar (&sl, (char) len); |
452 | |
474 | memcpy (sl.buf + sl.len, item_n, len); |
453 | sl << data8 (item_n, len); |
475 | sl.len += len; |
|
|
476 | } |
454 | } |
|
|
455 | |
477 | if (flags & UPD_ANIM) |
456 | if (flags & UPD_ANIM) |
478 | SockList_AddShort (&sl, op->animation_id); |
457 | sl << uint16 (op->animation_id); |
479 | |
458 | |
480 | if (flags & UPD_ANIMSPEED) |
459 | if (flags & UPD_ANIMSPEED) |
481 | { |
460 | { |
482 | int anim_speed = 0; |
461 | int anim_speed = 0; |
483 | |
462 | |
… | |
… | |
485 | { |
464 | { |
486 | if (op->anim_speed) |
465 | if (op->anim_speed) |
487 | anim_speed = op->anim_speed; |
466 | anim_speed = op->anim_speed; |
488 | else |
467 | else |
489 | { |
468 | { |
490 | if (FABS (op->speed) < 0.001) |
469 | if (fabs (op->speed) < 0.001) |
491 | anim_speed = 255; |
470 | anim_speed = 255; |
492 | else if (FABS (op->speed) >= 1.0) |
471 | else if (fabs (op->speed) >= 1.0) |
493 | anim_speed = 1; |
472 | anim_speed = 1; |
494 | else |
473 | else |
495 | anim_speed = (int) (1.0 / FABS (op->speed)); |
474 | anim_speed = (int) (1.0 / fabs (op->speed)); |
496 | } |
475 | } |
|
|
476 | |
497 | if (anim_speed > 255) |
477 | if (anim_speed > 255) |
498 | anim_speed = 255; |
478 | anim_speed = 255; |
499 | } |
479 | } |
500 | SockList_AddChar (&sl, (char) anim_speed); |
480 | |
|
|
481 | sl << uint8 (anim_speed); |
501 | } |
482 | } |
|
|
483 | |
502 | if (flags & UPD_NROF) |
484 | if (flags & UPD_NROF) |
503 | SockList_AddInt (&sl, op->nrof); |
485 | sl << uint32 (op->nrof); |
504 | |
486 | |
505 | Send_With_Handling (&pl->contr->socket, &sl); |
487 | pl->contr->ns->send_packet (sl); |
506 | free (sl.buf); |
|
|
507 | } |
488 | } |
508 | |
489 | |
509 | /** |
490 | /** |
510 | * Sends item's info to player. |
491 | * Sends item's info to player. |
511 | */ |
492 | */ |
512 | void |
493 | void |
513 | esrv_send_item (object *pl, object *op) |
494 | esrv_send_item (object *pl, object *op) |
514 | { |
495 | { |
515 | SockList sl; |
496 | if (!pl->contr->ns) |
516 | |
|
|
517 | /* If this is not the player object, do some more checks */ |
|
|
518 | if (op != pl) |
|
|
519 | { |
|
|
520 | /* We only send 'visibile' objects to the client */ |
|
|
521 | if (!LOOK_OBJ (op)) |
|
|
522 | return; |
497 | return; |
523 | /* if the item is on the ground, mark that the look needs to |
498 | |
524 | * be updated. |
499 | /* We only send 'visible' objects to the client, and sometimes the player */ |
525 | */ |
500 | if (!op->client_visible () && op->type != PLAYER) |
526 | if (!op->env) |
|
|
527 | { |
|
|
528 | pl->contr->socket.update_look = 1; |
|
|
529 | return; |
501 | return; |
530 | } |
|
|
531 | } |
|
|
532 | |
502 | |
533 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
503 | packet sl; |
534 | |
504 | |
535 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
505 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
536 | sl.len = strlen ((char *) sl.buf); |
|
|
537 | |
506 | |
538 | if (op->head) |
|
|
539 | op = op->head; |
507 | op = op->head_ (); |
540 | |
508 | |
541 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
509 | sl << uint32 (op->env ? op->env->count : 0); |
542 | |
510 | |
543 | add_object_to_socklist (&pl->contr->socket, &sl, op); |
511 | add_object_to_socklist (*pl->contr->ns, sl, op); |
544 | |
512 | |
545 | Send_With_Handling (&pl->contr->socket, &sl); |
513 | pl->contr->ns->send_packet (sl); |
546 | SET_FLAG (op, FLAG_CLIENT_SENT); |
514 | SET_FLAG (op, FLAG_CLIENT_SENT); |
547 | free (sl.buf); |
|
|
548 | } |
515 | } |
549 | |
516 | |
550 | /** |
517 | /** |
551 | * Tells the client to delete an item. Uses the item |
518 | * Tells the client to delete an item. |
552 | * command with a -1 location. |
|
|
553 | */ |
519 | */ |
554 | |
|
|
555 | void |
520 | void |
556 | esrv_del_item (player *pl, int tag) |
521 | esrv_del_item (player *pl, int tag) |
557 | { |
522 | { |
558 | SockList sl; |
523 | if (!pl->ns) |
|
|
524 | return; |
559 | |
525 | |
560 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
526 | packet sl ("delitem"); |
561 | |
527 | |
562 | strcpy ((char *) sl.buf, "delitem "); |
528 | sl << uint32 (tag); |
563 | sl.len = strlen ((char *) sl.buf); |
|
|
564 | SockList_AddInt (&sl, tag); |
|
|
565 | |
529 | |
566 | Send_With_Handling (&pl->socket, &sl); |
530 | pl->ns->send_packet (sl); |
567 | free (sl.buf); |
|
|
568 | } |
531 | } |
569 | |
532 | |
570 | |
533 | |
571 | /******************************************************************************* |
534 | /******************************************************************************* |
572 | * |
535 | * |
… | |
… | |
576 | |
539 | |
577 | /** |
540 | /** |
578 | * Takes a player and object count (tag) and returns the actual object |
541 | * Takes a player and object count (tag) and returns the actual object |
579 | * pointer, or null if it can't be found. |
542 | * pointer, or null if it can't be found. |
580 | */ |
543 | */ |
581 | |
|
|
582 | object * |
544 | object * |
583 | esrv_get_ob_from_count (object *pl, tag_t count) |
545 | esrv_get_ob_from_count (object *pl, tag_t count) |
584 | { |
546 | { |
585 | object *op, *tmp; |
|
|
586 | |
|
|
587 | if (pl->count == count) |
547 | if (pl->count == count) |
588 | return pl; |
548 | return pl; |
589 | |
549 | |
590 | for (op = pl->inv; op; op = op->below) |
550 | for (object *op = pl->inv; op; op = op->below) |
591 | if (op->count == count) |
551 | if (op->count == count) |
592 | return op; |
552 | return op; |
593 | else if (op->type == CONTAINER && pl->container == op) |
553 | else if (op->type == CONTAINER && pl->container == op) |
594 | for (tmp = op->inv; tmp; tmp = tmp->below) |
554 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
595 | if (tmp->count == count) |
555 | if (tmp->count == count) |
596 | return tmp; |
556 | return tmp; |
597 | |
557 | |
598 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
558 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
599 | if (op->head != NULL && op->head->count == count) |
559 | if (op->head && op->head->count == count) |
600 | return op; |
560 | return op; |
601 | else if (op->count == count) |
561 | else if (op->count == count) |
602 | return op; |
562 | return op; |
603 | else if (op->type == CONTAINER && pl->container == op) |
563 | else if (op->type == CONTAINER && pl->container == op) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
564 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
605 | if (tmp->count == count) |
565 | if (tmp->count == count) |
606 | return tmp; |
566 | return tmp; |
607 | |
567 | |
|
|
568 | #if 0 |
|
|
569 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
570 | if (count & 0x80000000) |
|
|
571 | return 0; |
|
|
572 | #endif |
|
|
573 | |
608 | return NULL; |
574 | return 0; |
609 | } |
575 | } |
610 | |
|
|
611 | |
576 | |
612 | /** Client wants to examine some object. So lets do so. */ |
577 | /** Client wants to examine some object. So lets do so. */ |
613 | void |
578 | void |
614 | ExamineCmd (char *buf, int len, player *pl) |
579 | ExamineCmd (char *buf, int len, player *pl) |
615 | { |
580 | { |
616 | long tag = atoi (buf); |
581 | tag_t tag = atoi (buf); |
617 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
618 | |
|
|
619 | if (!op) |
|
|
620 | { |
|
|
621 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
622 | return; |
|
|
623 | } |
|
|
624 | examine (pl->ob, op); |
|
|
625 | } |
|
|
626 | |
|
|
627 | /** Client wants to apply some object. Lets do so. */ |
|
|
628 | void |
|
|
629 | ApplyCmd (char *buf, int len, player *pl) |
|
|
630 | { |
|
|
631 | uint32 tag = atoi (buf); |
|
|
632 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
633 | |
|
|
634 | /* sort of a hack, but if the player saves and the player then manually |
|
|
635 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
636 | */ |
|
|
637 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
638 | return; |
|
|
639 | |
582 | |
640 | /* If the high bit is set, player applied a pseudo object. */ |
583 | /* If the high bit is set, player applied a pseudo object. */ |
641 | if (tag & 0x80000000) |
584 | if (tag & 0x80000000) |
642 | { |
585 | { |
643 | pl->socket.look_position = tag & 0x7fffffff; |
586 | pl->ns->look_position = tag & 0x7fffffff; |
644 | pl->socket.update_look = 1; |
587 | pl->ns->floorbox_update (); |
645 | return; |
588 | return; |
646 | } |
589 | } |
|
|
590 | |
|
|
591 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
647 | |
592 | |
648 | if (!op) |
593 | if (!op) |
649 | { |
594 | { |
|
|
595 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
596 | return; |
|
|
597 | } |
|
|
598 | |
|
|
599 | examine (pl->ob, op); |
|
|
600 | } |
|
|
601 | |
|
|
602 | /** Client wants to examine some object. So lets do so. */ |
|
|
603 | void |
|
|
604 | ExCmd (char *buf, int len, player *pl) |
|
|
605 | { |
|
|
606 | tag_t tag = atoi (buf); |
|
|
607 | |
|
|
608 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
609 | { |
|
|
610 | std::string s = op->describe (pl->ob); |
|
|
611 | |
|
|
612 | if (msg_is_special (s.c_str (), false)) |
|
|
613 | cfperl_expand_cfpod (pl, s); |
|
|
614 | |
|
|
615 | packet sl ("ex"); |
|
|
616 | sl << ber32 (tag) << s.c_str (); |
|
|
617 | |
|
|
618 | pl->ns->send_packet (sl); |
|
|
619 | } |
|
|
620 | } |
|
|
621 | |
|
|
622 | /** Client wants to apply some object. Lets do so. */ |
|
|
623 | void |
|
|
624 | ApplyCmd (char *buf, int len, player *pl) |
|
|
625 | { |
|
|
626 | tag_t tag = atoi (buf); |
|
|
627 | |
|
|
628 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
629 | if (tag & 0x80000000) |
|
|
630 | { |
|
|
631 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
632 | pl->ns->floorbox_update (); |
|
|
633 | return; |
|
|
634 | } |
|
|
635 | |
|
|
636 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
637 | |
|
|
638 | if (!op) |
|
|
639 | { |
650 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
640 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
651 | return; |
641 | return; |
652 | } |
642 | } |
|
|
643 | |
653 | player_apply (pl->ob, op, 0, 0); |
644 | player_apply (pl->ob, op, 0, 0); |
654 | } |
645 | } |
655 | |
646 | |
656 | /** Client wants to apply some object. Lets do so. */ |
647 | /** Client wants to lock some object. Lets do so. */ |
657 | void |
648 | void |
658 | LockItem (uint8 * data, int len, player *pl) |
649 | LockItem (char *data, int len, player *pl) |
659 | { |
650 | { |
660 | int flag, tag; |
|
|
661 | object *op; |
|
|
662 | |
|
|
663 | flag = data[0]; |
651 | int flag = data[0]; |
664 | tag = GetInt_String (data + 1); |
652 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
665 | op = esrv_get_ob_from_count (pl->ob, tag); |
653 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
666 | |
654 | |
667 | if (!op) |
655 | if (!op) |
668 | { |
656 | { |
669 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
657 | pl->failmsg ("Could not find object to lock/unlock"); |
670 | return; |
658 | return; |
671 | } |
659 | } |
|
|
660 | |
672 | if (!flag) |
661 | if (!flag) |
673 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
662 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
674 | else |
663 | else |
675 | SET_FLAG (op, FLAG_INV_LOCKED); |
664 | SET_FLAG (op, FLAG_INV_LOCKED); |
|
|
665 | |
676 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
666 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
677 | } |
667 | } |
678 | |
668 | |
679 | /** Client wants to apply some object. Lets do so. */ |
669 | /** Client wants to mark some object. Lets do so. */ |
680 | void |
670 | void |
681 | MarkItem (uint8 * data, int len, player *pl) |
671 | MarkItem (char *data, int len, player *pl) |
682 | { |
672 | { |
683 | int tag; |
673 | tag_t tag = net_uint32 ((uint8 *)data); |
684 | object *op; |
|
|
685 | |
|
|
686 | tag = GetInt_String (data); |
|
|
687 | op = esrv_get_ob_from_count (pl->ob, tag); |
674 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
675 | |
688 | if (!op) |
676 | if (!op) |
689 | { |
677 | { |
690 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
678 | pl->failmsg ("Could not find object to mark"); |
691 | return; |
679 | return; |
692 | } |
680 | } |
|
|
681 | |
693 | pl->mark = op; |
682 | pl->mark = op; |
694 | pl->mark_count = op->count; |
683 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
695 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
|
|
696 | } |
684 | } |
697 | |
|
|
698 | |
685 | |
699 | /** |
686 | /** |
700 | * look_at prints items on the specified square. |
687 | * look_at prints items on the specified square. |
701 | * |
688 | * |
702 | * [ removed EARTHWALL check and added check for containers inventory. |
689 | * [ removed EARTHWALL check and added check for containers inventory. |
703 | * Tero.Haatanen@lut.fi ] |
690 | * Tero.Haatanen@lut.fi ] |
704 | */ |
691 | */ |
705 | void |
692 | static void |
706 | look_at (object *op, int dx, int dy) |
693 | look_at (player *pl, int dx, int dy) |
707 | { |
694 | { |
708 | object *tmp; |
695 | dynbuf_text buf; |
709 | int flag = 0; |
696 | object *ob = pl->ob; |
710 | sint16 x, y; |
|
|
711 | mapstruct *m; |
|
|
712 | |
697 | |
713 | x = op->x + dx; |
698 | if (!pl->observe->map) |
714 | y = op->y + dy; |
|
|
715 | |
|
|
716 | if (out_of_map (op->map, x, y)) |
|
|
717 | return; |
699 | return; |
718 | |
700 | |
719 | m = get_map_from_coord (op->map, &x, &y); |
701 | mapxy pos (pl->observe); |
720 | if (!m) |
702 | pos.move (dx, dy); |
|
|
703 | |
|
|
704 | if (pos.normalise ()) |
|
|
705 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
706 | { |
|
|
707 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
708 | continue; |
|
|
709 | |
|
|
710 | if (QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
711 | buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); |
|
|
712 | else |
|
|
713 | buf.printf ("- %s.\n", query_name (tmp)); |
|
|
714 | |
|
|
715 | object *head = tmp->head_ (); |
|
|
716 | |
|
|
717 | if (head->inv) |
|
|
718 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
719 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
720 | buf << head->query_inventory (ob, " "); |
|
|
721 | |
|
|
722 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
723 | break; |
|
|
724 | } |
|
|
725 | |
|
|
726 | if (buf.empty ()) |
|
|
727 | pl->failmsg ("You see nothing there."); |
|
|
728 | else |
|
|
729 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
730 | } |
|
|
731 | |
|
|
732 | /** Client wants to look at some object. Lets do so. */ |
|
|
733 | void |
|
|
734 | LookAt (char *buf, int len, player *pl) |
|
|
735 | { |
|
|
736 | char *cp; |
|
|
737 | |
|
|
738 | int dx = atoi (buf); |
|
|
739 | if (!(cp = strchr (buf, ' '))) |
721 | return; |
740 | return; |
722 | |
741 | |
723 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
|
|
724 | |
|
|
725 | for (; tmp != NULL; tmp = tmp->below) |
|
|
726 | { |
|
|
727 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
728 | continue; |
|
|
729 | |
|
|
730 | if (!flag) |
|
|
731 | { |
|
|
732 | if (dx || dy) |
|
|
733 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
|
|
734 | else |
|
|
735 | { |
|
|
736 | clear_win_info (op); |
|
|
737 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
|
|
738 | } |
|
|
739 | flag = 1; |
|
|
740 | } |
|
|
741 | |
|
|
742 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
743 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
744 | else |
|
|
745 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
|
|
746 | |
|
|
747 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
|
|
748 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
749 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
750 | |
|
|
751 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
752 | break; |
|
|
753 | } |
|
|
754 | |
|
|
755 | if (!flag) |
|
|
756 | { |
|
|
757 | if (dx || dy) |
|
|
758 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
759 | else |
|
|
760 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
761 | } |
|
|
762 | } |
|
|
763 | |
|
|
764 | |
|
|
765 | |
|
|
766 | /** Client wants to look at some object. Lets do so. */ |
|
|
767 | void |
|
|
768 | LookAt (char *buf, int len, player *pl) |
|
|
769 | { |
|
|
770 | int dx, dy; |
|
|
771 | char *cp; |
|
|
772 | |
|
|
773 | dx = atoi (buf); |
|
|
774 | if (!(cp = strchr (buf, ' '))) |
|
|
775 | { |
|
|
776 | return; |
|
|
777 | } |
|
|
778 | dy = atoi (cp); |
742 | int dy = atoi (cp); |
779 | |
743 | |
780 | if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) |
744 | if (player *opl = pl->observe->contr) |
|
|
745 | if (client *ns = opl->ns) |
|
|
746 | { |
|
|
747 | if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) |
781 | return; |
748 | return; |
782 | |
749 | |
783 | if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
750 | if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) |
784 | return; |
751 | return; |
|
|
752 | } |
785 | |
753 | |
786 | look_at (pl->ob, dx, dy); |
754 | look_at (pl, dx, dy); |
787 | } |
755 | } |
788 | |
756 | |
789 | /** Move an object to a new location */ |
757 | /** Move an object to a new location */ |
790 | void |
758 | void |
791 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
759 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
792 | { |
760 | { |
793 | object *op, *env; |
|
|
794 | |
|
|
795 | op = esrv_get_ob_from_count (pl, tag); |
761 | object *op = esrv_get_ob_from_count (pl, tag); |
796 | if (!op) |
762 | if (!op) |
797 | { |
763 | { |
798 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
764 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
799 | return; |
765 | return; |
800 | } |
766 | } |
801 | |
767 | |
802 | if (!to) |
768 | if (!to) |
803 | { /* drop it to the ground */ |
769 | { /* drop it to the ground */ |
804 | |
|
|
805 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
806 | |
|
|
807 | if (op->map && !op->env) |
770 | if (op->map && !op->env) |
808 | { |
|
|
809 | |
|
|
810 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
811 | return; |
771 | return; |
812 | } |
772 | |
813 | /* If it is an active container, then we should drop all objects |
773 | /* If it is an active container, then we should drop all objects |
814 | * in the container and not the container itself. |
774 | * in the container and not the container itself. |
815 | */ |
775 | */ |
816 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
776 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
817 | { |
777 | { |
818 | object *current, *next; |
778 | int cnt = MAX_ITEM_PER_DROP; |
819 | |
779 | |
820 | for (current = op->inv; current != NULL; current = next) |
780 | for (object *current = op->inv; current && cnt--; ) |
821 | { |
781 | { |
822 | next = current->below; |
782 | object *next = current->below; |
823 | drop_object (pl, current, 0); |
783 | drop_object (pl, current, 0); |
|
|
784 | current = next; |
824 | } |
785 | } |
825 | esrv_update_item (UPD_WEIGHT, pl, op); |
786 | |
|
|
787 | if (cnt <= 0) |
|
|
788 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
826 | } |
789 | } |
827 | else |
790 | else |
828 | { |
|
|
829 | drop_object (pl, op, nrof); |
791 | drop_object (pl, op, nrof); |
830 | } |
792 | |
831 | return; |
793 | return; |
832 | } |
794 | } |
833 | else if (to == pl->count) |
795 | else if (to == pl->count) |
834 | { /* pick it up to the inventory */ |
796 | { /* pick it up to the inventory */ |
835 | /* return if player has already picked it up */ |
797 | /* return if player has already picked it up */ |
… | |
… | |
838 | |
800 | |
839 | pl->contr->count = nrof; |
801 | pl->contr->count = nrof; |
840 | pick_up (pl, op); |
802 | pick_up (pl, op); |
841 | return; |
803 | return; |
842 | } |
804 | } |
|
|
805 | |
843 | env = esrv_get_ob_from_count (pl, to); |
806 | object *env = esrv_get_ob_from_count (pl, to); |
844 | if (!env) |
807 | if (!env) |
845 | { |
808 | { |
846 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
809 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
847 | return; |
810 | return; |
848 | } |
811 | } |
|
|
812 | |
849 | /* put_object_in_sack presumes that necessary sanity checking |
813 | /* put_object_in_sack presumes that necessary sanity checking |
850 | * has already been done (eg, it can be picked up and fits in |
814 | * has already been done (eg, it can be picked up and fits in |
851 | * in a sack, so check for those things. We should also check |
815 | * in a sack, so check for those things. We should also check |
852 | * an make sure env is in fact a container for that matter. |
816 | * an make sure env is in fact a container for that matter. |
853 | */ |
817 | */ |
854 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
818 | if (env->type == CONTAINER |
855 | { |
819 | && can_pick (pl, op) |
|
|
820 | && sack_can_hold (pl, env, op, nrof)) |
856 | put_object_in_sack (pl, env, op, nrof); |
821 | put_object_in_sack (pl, env, op, nrof); |
857 | } |
|
|
858 | } |
822 | } |
|
|
823 | |