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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.13 by root, Thu Dec 14 00:13:26 2006 UTC vs.
Revision 1.69 by root, Mon Jul 14 23:47:06 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 36#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
44 41
47 * Functions related to sending object data to the client. 44 * Functions related to sending object data to the client.
48 * 45 *
49 ******************************************************************************/ 46 ******************************************************************************/
50 47
51/** 48/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71
72/**
73 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
74 * to be sended to client. 50 * to be sent to client.
75 */ 51 */
76unsigned int 52unsigned int
77query_flags (object *op) 53query_flags (object *op)
78{ 54{
79 unsigned int flags = 0; 55 unsigned int flags = 0;
80 56
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
82 {
83 switch (op->type) 58 switch (op->type)
84 { 59 {
85 case BOW: 60 case BOW:
86 case WAND: 61 case WAND:
87 case ROD: 62 case ROD:
88 case HORN: 63 case HORN:
89 flags = a_readied; 64 flags = a_readied;
90 break; 65 break;
91 case WEAPON: 66 case WEAPON:
92 flags = a_wielded; 67 flags = a_wielded;
93 break; 68 break;
94 case SKILL: 69 case SKILL:
95 case ARMOUR: 70 case ARMOUR:
96 case HELMET: 71 case HELMET:
97 case SHIELD: 72 case SHIELD:
98 case RING: 73 case RING:
99 case BOOTS: 74 case BOOTS:
100 case GLOVES: 75 case GLOVES:
101 case AMULET: 76 case AMULET:
102 case GIRDLE: 77 case GIRDLE:
103 case BRACERS: 78 case BRACERS:
104 case CLOAK: 79 case CLOAK:
105 flags = a_worn; 80 flags = a_worn;
106 break; 81 break;
107 case CONTAINER: 82 case CONTAINER:
108 flags = a_active; 83 flags = a_active;
109 break; 84 break;
110 default: 85 default:
111 flags = a_applied; 86 flags = a_applied;
112 break; 87 break;
113 } 88 }
114 } 89
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 91 flags |= F_OPEN;
117 92
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 94 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 95 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 96 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 97 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 98 flags |= F_CURSED;
124 } 99 }
100
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 101 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 102 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 103 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 104 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 105 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 106 flags |= F_LOCKED;
131 107
132 return flags; 108 return flags;
133} 109}
134 110
135/* Used in the send_look to put object head into SockList 111/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 112 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 113 * animation of face to the client.
138 */ 114 */
139static void 115static void
140add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) 116add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 117{
142 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 118 char item_n[MAX_BUF];
144 const char *item_p; 119 const char *item_p;
145 120
146 flags = query_flags (head); 121 int flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK)) 122 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 123 flags |= F_NOPICK;
149 124
150 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 125 ns.send_face (head->face, -50);
151 esrv_send_face (&ns, head->face->number, 0); 126 ns.flush_fx ();
152 127
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (&ns, head->animation_id); 129 ns.send_animation (head->animation_id);
155 130
156 sl << uint32 (head->count) 131 sl << uint32 (head->count)
157 << uint32 (flags) 132 << uint32 (flags)
158 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
159 << uint32 (head->face->number); 134 << uint32 (head->face);
135
136 int len;
160 137
161 if (!head->custom_name) 138 if (!head->custom_name)
162 { 139 {
163 strncpy (item_n, query_base_name (head, 0), 127); 140 strncpy (item_n, query_base_name (head, 0), 127);
164 item_n[127] = 0; 141 item_n[127] = 0;
178 len += strlen (item_n + 1 + len) + 1; 155 len += strlen (item_n + 1 + len) + 1;
179 156
180 sl << data8 (item_n, len) 157 sl << data8 (item_n, len)
181 << uint16 (head->animation_id); 158 << uint16 (head->animation_id);
182 159
183 anim_speed = 0; 160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
184 if (QUERY_FLAG (head, FLAG_ANIMATE)) 161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
185 { 162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
186 if (head->anim_speed)
187 anim_speed = head->anim_speed;
188 else
189 {
190 if (FABS (head->speed) < 0.001)
191 anim_speed = 255;
192 else if (FABS (head->speed) >= 1.0)
193 anim_speed = 1;
194 else
195 anim_speed = (int) (1.0 / FABS (head->speed));
196 }
197
198 if (anim_speed > 255)
199 anim_speed = 255;
200 }
201 163
202 sl << uint8 (anim_speed) 164 sl << uint8 (anim_speed)
203 << uint32 (head->nrof); 165 << uint32 (head->nrof);
204 166
205 if (ns.itemcmd == 2) 167 if (ns.itemcmd == 2)
206 sl << uint16 (head->client_type); 168 sl << uint16 (head->client_type);
207 169
208 SET_FLAG (head, FLAG_CLIENT_SENT); 170 SET_FLAG (head, FLAG_CLIENT_SENT);
209} 171}
210 172
173static faceidx
174need_face_now (player *pl, const char *name)
175{
176 faceidx face = face_find (name, empty_face);
177
178 pl->ns->send_face (face, -50);
179 pl->ns->flush_fx ();
180
181 return face;
182}
183
184#define FINGER_UP "finger_up.x11"
185#define FINGER_DOWN "finger_down.x11"
211 186
212/** 187/**
213 * Send the look window. Don't need to do animations here 188 * Send the look window. Don't need to do animations here
214 * This sends all the faces to the client, not just updates. This is 189 * This sends all the faces to the client, not just updates. This is
215 * because object ordering would otherwise be inconsistent 190 * because object ordering would otherwise be inconsistent.
216 */ 191 */
217
218void 192void
219esrv_draw_look (object *pl) 193esrv_draw_look (player *pl)
220{ 194{
221 object *tmp, *last; 195 object *ob = pl->ob;
222 int got_one = 0, start_look = 0, end_look = 0;
223 char buf[MAX_BUF];
224 196
225 if (!pl->contr->socket.update_look) 197 if (!pl->ns->update_look)
226 { 198 {
227 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 199 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
228 return; 200 return;
229 } 201 }
230 else 202
231 pl->contr->socket.update_look = 0; 203 pl->ns->update_look = 0;
232 204
233 if (QUERY_FLAG (pl, FLAG_REMOVED) 205 if (QUERY_FLAG (ob, FLAG_REMOVED)
234 || !pl->map 206 || !ob->map
235 || pl->map->in_memory != MAP_IN_MEMORY 207 || ob->map->in_memory != MAP_ACTIVE
236 || out_of_map (pl->map, pl->x, pl->y)) 208 || out_of_map (ob->map, ob->x, ob->y))
237 return; 209 return;
238 210
239 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 211 pl->ns->send_packet ("delinv 0");
240 212
241 SockList sl (MAXSOCKBUF); 213 packet sl;
242
243 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
244
245 sl.printf ("item%d ", pl->contr->socket.itemcmd); 214 sl.printf ("item%d ", pl->ns->itemcmd);
246 215
247 sl << uint32 (0); 216 sl << uint32 (0);
248 217
249 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 218 int start_pos = pl->ns->look_position;
250 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 219 bool dirty = false;
251 220
252 if (pl->contr->socket.look_position) 221 mapspace &ms = ob->ms ();
222
223 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
224 // start from the top
225 object *items [FLOORBOX_PAGESIZE];
226 int item_idx = 0, item_cnt = 0;
227 int pos = 0;
228
229 // find our items by walking down
230 object *item = ms.top;
231
232 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
233 {
234 if (!item->client_visible ())
235 continue;
236
237 if (++pos < start_pos)
238 continue;
239
240 // record item
241 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
242 item_cnt++;
243
244 // stop at first floor
245 if (item->flag [FLAG_IS_FLOOR])
246 {
247 // we are finished, don't append "next group of items"
248 // by setting item to ms.bot it becomes zero which is checked after the while loop
249 item = ms.bot;
250 }
253 { 251 }
254 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) 252
253 // see if there are more if we cared - we ignore invisible objects
254 if (item)
255 {
256 /* What we basically do is make a 'fake' object - when the user applies it,
257 * we notice the special tag the object has, and act accordingly.
258 */
259 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
260 << uint32 (0)
261 << uint32 ((uint32) - 1)
262 << uint32 (need_face_now (pl, FINGER_DOWN))
263 << data8 ("Apply this to see the items below")
264 << uint16 (0)
265 << uint8 (0)
266 << uint32 (0);
267
268 if (pl->ns->itemcmd == 2)
269 sl << uint16 (0);
270
271 dirty = true;
272 }
273
274 // now send out all items in the ring buffer in reverse order
275 while (item_cnt)
276 {
277 --item_cnt;
278 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
279 object *item = items [item_idx];
280
281 add_object_to_socklist (*pl->ns, sl, item->head_ ());
282
283 dirty = true;
284
285 // if packet got too large, send it and begin a new one
286 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
287 {
288 pl->ns->send_packet (sl);
289
290 sl.reset ();
291 sl.printf ("item%d ", pl->ns->itemcmd);
292 sl << uint32 (0);
293
294 dirty = false;
295 }
296 }
297
298 if (start_pos)
299 {
300 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
255 << uint32 (0) 301 << uint32 (0)
256 << sint32 (-1) 302 << sint32 (-1)
257 << uint32 (empty_face->number); 303 << uint32 (need_face_now (pl, FINGER_UP))
258 304 << data8 ("Apply this to see the items higher up")
259 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
260
261 sl << uint16 (0) 305 << uint16 (0)
262 << uint8 (0) 306 << uint8 (0)
263 << uint32 (0); 307 << uint32 (0);
264 308
265 if (pl->contr->socket.itemcmd == 2) 309 if (pl->ns->itemcmd == 2)
266 sl << uint16 (0); 310 sl << uint16 (0);
267 }
268 311
269 for (last = NULL; tmp != last; tmp = tmp->below) 312 dirty = true;
270 { 313 }
271 object *head;
272 314
273 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 315 if (dirty)
274 { 316 pl->ns->send_packet (sl);
275 last = tmp->below; /* assumes double floor mode */
276 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
277 last = last->below;
278 }
279
280 if (LOOK_OBJ (tmp))
281 {
282 if (++start_look < pl->contr->socket.look_position)
283 continue;
284
285 end_look++;
286
287 if (end_look > NUM_LOOK_OBJECTS)
288 {
289 /* What we basically do is make a 'fake' object - when the user applies it,
290 * we notice the special tag the object has, and act accordingly.
291 */
292 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS));
293 SockList_AddInt (&sl, 0);
294 SockList_AddInt (&sl, (uint32) - 1);
295 SockList_AddInt (&sl, empty_face->number);
296 sprintf (buf, "Click here to see next group of items");
297 add_stringlen_to_sockbuf (buf, &sl);
298 SockList_AddShort (&sl, 0);
299 SockList_AddChar (&sl, 0);
300 SockList_AddInt (&sl, 0);
301 if (pl->contr->socket.itemcmd == 2)
302 SockList_AddShort (&sl, 0);
303 break;
304 }
305 if (tmp->head)
306 head = tmp->head;
307 else
308 head = tmp;
309
310 add_object_to_socklist (pl->contr->socket, sl, head);
311 got_one++;
312
313 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
314 {
315 Send_With_Handling (&pl->contr->socket, &sl);
316 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
317 sl.len = strlen ((char *) sl.buf);
318 SockList_AddInt (&sl, 0);
319 got_one = 0;
320 }
321 } /* If LOOK_OBJ() */
322 }
323
324 if (got_one)
325 Send_With_Handling (&pl->contr->socket, &sl);
326
327 sl.free ();
328} 317}
329 318
330/** 319/**
331 * Sends whole inventory. 320 * Sends whole inventory.
332 */ 321 */
333void 322void
334esrv_send_inventory (object *pl, object *op) 323esrv_send_inventory (object *pl, object *op)
335{ 324{
336 object *tmp; 325 if (!pl->contr->ns)//D
326 return;
327
337 int got_one = 0; 328 int got_one = 0;
338 SockList sl;
339 329
340 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 330 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
341 331
342 sprintf ((char *) sl.buf, "delinv %d", op->count); 332 packet sl;
343 sl.len = strlen ((char *) sl.buf);
344 Send_With_Handling (&pl->contr->socket, &sl);
345
346 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 333 sl.printf ("item%d ", pl->contr->ns->itemcmd);
347 sl.len = strlen ((char *) sl.buf);
348 334
349 SockList_AddInt (&sl, op->count); 335 sl << uint32 (op->count);
350 336
351 for (tmp = op->inv; tmp; tmp = tmp->below) 337 for (object *tmp = op->inv; tmp; tmp = tmp->below)
352 { 338 {
353 object *head; 339 object *head;
354 340
355 if (tmp->head) 341 if (tmp->head)
356 head = tmp->head; 342 head = tmp->head;
357 else 343 else
358 head = tmp; 344 head = tmp;
359 345
360 if (LOOK_OBJ (head)) 346 if (head->client_visible ())
361 { 347 {
362 add_object_to_socklist (pl->contr->socket, sl, head); 348 add_object_to_socklist (*pl->contr->ns, sl, head);
363 349
364 got_one++; 350 got_one++;
365 351
366 /* IT is possible for players to accumulate a huge amount of 352 /* IT is possible for players to accumulate a huge amount of
367 * items (especially with some of the bags out there) to 353 * items (especially with some of the bags out there) to
368 * overflow the buffer. IF so, send multiple item commands. 354 * overflow the buffer. IF so, send multiple item commands.
369 */ 355 */
370 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 356 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
371 { 357 {
372 Send_With_Handling (&pl->contr->socket, &sl); 358 pl->contr->ns->send_packet (sl);
359
360 sl.reset ();
373 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 361 sl.printf ("item%d ", pl->contr->ns->itemcmd);
374 sl.len = strlen ((char *) sl.buf); 362 sl << uint32 (op->count);
375 SockList_AddInt (&sl, op->count);
376 got_one = 0; 363 got_one = 0;
377 } 364 }
378 } /* If LOOK_OBJ() */ 365 }
379 } 366 }
367
380 if (got_one) 368 if (got_one)
381 Send_With_Handling (&pl->contr->socket, &sl); 369 pl->contr->ns->send_packet (sl);
382 sl.free ();
383} 370}
384 371
385/** 372/**
386 * Updates object *op for player *pl. 373 * Updates object *op for player *pl.
387 * 374 *
388 * flags is a list of values to update 375 * flags is a list of values to update
389 * to the client (as defined in newclient.h - might as well use the 376 * to the client (as defined in newclient.h - might as well use the
390 * same value both places. 377 * same value both places.
391 */ 378 */
392
393void 379void
394esrv_update_item (int flags, object *pl, object *op) 380esrv_update_item (int flags, object *pl, object *op)
395{ 381{
396 SockList sl;
397
398 /* If we have a request to send the player item, skip a few checks. */ 382 /* If we have a request to send the player item, skip a few checks. */
399 if (op != pl) 383 if (op != pl && !op->client_visible ())
400 {
401 if (!LOOK_OBJ (op))
402 return; 384 return;
403 /* we remove the check for op->env, because in theory, the object 385
404 * is hopefully in the same place, so the client should preserve 386 client *ns = pl->contr->ns;
405 * order. 387 if (!ns)
406 */ 388 return;
407 }
408 389
409 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 390 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
410 {
411 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 391 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
412 * this is happening - we can set a breakpoint here in the debugger 392 * this is happening - we can set a breakpoint here in the debugger
413 * and track back the call. 393 * and track back the call.
414 */ 394 */
415 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 395 LOG (llevDebug | logBacktrace, "We have not sent item %s (%d)\n", &op->name, op->count);
416 }
417 396
418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 397 packet sl ("upditem");
419 398
420 strcpy ((char *) sl.buf, "upditem "); 399 sl << uint8 (flags);
421 sl.len = strlen ((char *) sl.buf);
422 400
423 SockList_AddChar (&sl, (char) flags);
424
425 if (op->head)
426 op = op->head; 401 op = op->head_ ();
427 402
428 SockList_AddInt (&sl, op->count); 403 sl << uint32 (op->count);
429 404
430 if (flags & UPD_LOCATION) 405 if (flags & UPD_LOCATION)
431 SockList_AddInt (&sl, op->env ? op->env->count : 0); 406 sl << uint32 (op->env ? op->env->count : 0);
432 407
433 if (flags & UPD_FLAGS) 408 if (flags & UPD_FLAGS)
434 SockList_AddInt (&sl, query_flags (op)); 409 sl << uint32 (query_flags (op));
435 410
436 if (flags & UPD_WEIGHT) 411 if (flags & UPD_WEIGHT)
437 { 412 {
438 sint32 weight = WEIGHT (op); 413 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
439 414
440 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
441 if (pl == op) 415 if (op)
442 {
443 op->contr->last_weight = weight; 416 ns->last_weight = weight;
444 } 417
418 sl << uint32 (weight);
445 } 419 }
446 420
447 if (flags & UPD_FACE) 421 if (flags & UPD_FACE)
448 { 422 {
449 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 423 ns->send_face (op->face, -50);
450 esrv_send_face (&pl->contr->socket, op->face->number, 0); 424 ns->flush_fx ();
451 SockList_AddInt (&sl, op->face->number); 425 sl << uint32 (op->face);
452 } 426 }
453 427
454 if (flags & UPD_NAME) 428 if (flags & UPD_NAME)
455 { 429 {
456 int len; 430 int len;
473 } 447 }
474 448
475 strncpy (item_n + len + 1, item_p, 127); 449 strncpy (item_n + len + 1, item_p, 127);
476 item_n[254] = 0; 450 item_n[254] = 0;
477 len += strlen (item_n + 1 + len) + 1; 451 len += strlen (item_n + 1 + len) + 1;
478 SockList_AddChar (&sl, (char) len); 452
479 memcpy (sl.buf + sl.len, item_n, len); 453 sl << data8 (item_n, len);
480 sl.len += len;
481 } 454 }
482 455
483 if (flags & UPD_ANIM) 456 if (flags & UPD_ANIM)
484 SockList_AddShort (&sl, op->animation_id); 457 sl << uint16 (op->animation_id);
485 458
486 if (flags & UPD_ANIMSPEED) 459 if (flags & UPD_ANIMSPEED)
487 { 460 {
488 int anim_speed = 0; 461 int anim_speed = 0;
489 462
491 { 464 {
492 if (op->anim_speed) 465 if (op->anim_speed)
493 anim_speed = op->anim_speed; 466 anim_speed = op->anim_speed;
494 else 467 else
495 { 468 {
496 if (FABS (op->speed) < 0.001) 469 if (fabs (op->speed) < 0.001)
497 anim_speed = 255; 470 anim_speed = 255;
498 else if (FABS (op->speed) >= 1.0) 471 else if (fabs (op->speed) >= 1.0)
499 anim_speed = 1; 472 anim_speed = 1;
500 else 473 else
501 anim_speed = (int) (1.0 / FABS (op->speed)); 474 anim_speed = (int) (1.0 / fabs (op->speed));
502 } 475 }
476
503 if (anim_speed > 255) 477 if (anim_speed > 255)
504 anim_speed = 255; 478 anim_speed = 255;
505 } 479 }
506 SockList_AddChar (&sl, (char) anim_speed); 480
481 sl << uint8 (anim_speed);
507 } 482 }
483
508 if (flags & UPD_NROF) 484 if (flags & UPD_NROF)
509 SockList_AddInt (&sl, op->nrof); 485 sl << uint32 (op->nrof);
510 486
511 Send_With_Handling (&pl->contr->socket, &sl); 487 pl->contr->ns->send_packet (sl);
512 sl.free ();
513} 488}
514 489
515/** 490/**
516 * Sends item's info to player. 491 * Sends item's info to player.
517 */ 492 */
518void 493void
519esrv_send_item (object *pl, object *op) 494esrv_send_item (object *pl, object *op)
520{ 495{
521 SockList sl; 496 if (!pl->contr->ns)
522
523 /* If this is not the player object, do some more checks */
524 if (op != pl)
525 {
526 /* We only send 'visibile' objects to the client */
527 if (!LOOK_OBJ (op))
528 return; 497 return;
529 /* if the item is on the ground, mark that the look needs to 498
530 * be updated. 499 /* We only send 'visible' objects to the client, and sometimes the player */
531 */ 500 if (!op->client_visible () && op->type != PLAYER)
532 if (!op->env)
533 {
534 pl->contr->socket.update_look = 1;
535 return; 501 return;
536 }
537 }
538 502
539 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 503 packet sl;
540 504
541 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 505 sl.printf ("item%d ", pl->contr->ns->itemcmd);
542 sl.len = strlen ((char *) sl.buf);
543 506
544 if (op->head)
545 op = op->head; 507 op = op->head_ ();
546 508
547 SockList_AddInt (&sl, op->env ? op->env->count : 0); 509 sl << uint32 (op->env ? op->env->count : 0);
548 510
549 add_object_to_socklist (pl->contr->socket, sl, op); 511 add_object_to_socklist (*pl->contr->ns, sl, op);
550 512
551 Send_With_Handling (&pl->contr->socket, &sl); 513 pl->contr->ns->send_packet (sl);
552 SET_FLAG (op, FLAG_CLIENT_SENT); 514 SET_FLAG (op, FLAG_CLIENT_SENT);
553
554 sl.free ();
555} 515}
556 516
557/** 517/**
558 * Tells the client to delete an item. Uses the item 518 * Tells the client to delete an item.
559 * command with a -1 location.
560 */ 519 */
561
562void 520void
563esrv_del_item (player *pl, int tag) 521esrv_del_item (player *pl, int tag)
564{ 522{
565 SockList sl; 523 if (!pl->ns)
524 return;
566 525
567 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 526 packet sl ("delitem");
568 527
569 strcpy ((char *) sl.buf, "delitem "); 528 sl << uint32 (tag);
570 sl.len = strlen ((char *) sl.buf);
571 SockList_AddInt (&sl, tag);
572 529
573 Send_With_Handling (&pl->socket, &sl); 530 pl->ns->send_packet (sl);
574 sl.free ();
575} 531}
576 532
577 533
578/******************************************************************************* 534/*******************************************************************************
579 * 535 *
583 539
584/** 540/**
585 * Takes a player and object count (tag) and returns the actual object 541 * Takes a player and object count (tag) and returns the actual object
586 * pointer, or null if it can't be found. 542 * pointer, or null if it can't be found.
587 */ 543 */
588
589object * 544object *
590esrv_get_ob_from_count (object *pl, tag_t count) 545esrv_get_ob_from_count (object *pl, tag_t count)
591{ 546{
592 object *op, *tmp;
593
594 if (pl->count == count) 547 if (pl->count == count)
595 return pl; 548 return pl;
596 549
597 for (op = pl->inv; op; op = op->below) 550 for (object *op = pl->inv; op; op = op->below)
598 if (op->count == count) 551 if (op->count == count)
599 return op; 552 return op;
600 else if (op->type == CONTAINER && pl->container == op) 553 else if (op->type == CONTAINER && pl->container == op)
601 for (tmp = op->inv; tmp; tmp = tmp->below) 554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
602 if (tmp->count == count) 555 if (tmp->count == count)
603 return tmp; 556 return tmp;
604 557
605 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 558 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
606 if (op->head != NULL && op->head->count == count) 559 if (op->head && op->head->count == count)
607 return op; 560 return op;
608 else if (op->count == count) 561 else if (op->count == count)
609 return op; 562 return op;
610 else if (op->type == CONTAINER && pl->container == op) 563 else if (op->type == CONTAINER && pl->container == op)
611 for (tmp = op->inv; tmp; tmp = tmp->below) 564 for (object *tmp = op->inv; tmp; tmp = tmp->below)
612 if (tmp->count == count) 565 if (tmp->count == count)
613 return tmp; 566 return tmp;
614 567
568#if 0
569 /* If the high bit is set, player examined a pseudo object. */
570 if (count & 0x80000000)
571 return 0;
572#endif
573
615 return NULL; 574 return 0;
616} 575}
617
618 576
619/** Client wants to examine some object. So lets do so. */ 577/** Client wants to examine some object. So lets do so. */
620void 578void
621ExamineCmd (char *buf, int len, player *pl) 579ExamineCmd (char *buf, int len, player *pl)
622{ 580{
623 tag_t tag = atoi (buf); 581 tag_t tag = atoi (buf);
624
625 /* If the high bit is set, player examined a pseudo object. */
626 if (tag & 0x80000000)
627 return;
628
629 object *op = esrv_get_ob_from_count (pl->ob, tag);
630
631 if (!op)
632 {
633 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
634 return;
635 }
636
637 examine (pl->ob, op);
638}
639
640/** Client wants to apply some object. Lets do so. */
641void
642ApplyCmd (char *buf, int len, player *pl)
643{
644 tag_t tag = atoi (buf);
645
646 /* sort of a hack, but if the player saves and the player then manually
647 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
648 */
649 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
650 return;
651 582
652 /* If the high bit is set, player applied a pseudo object. */ 583 /* If the high bit is set, player applied a pseudo object. */
653 if (tag & 0x80000000) 584 if (tag & 0x80000000)
654 { 585 {
655 pl->socket.look_position = tag & 0x7fffffff; 586 pl->ns->look_position = tag & 0x7fffffff;
656 pl->socket.update_look = 1; 587 pl->ns->floorbox_update ();
657 return; 588 return;
658 } 589 }
659 590
660 object *op = esrv_get_ob_from_count (pl->ob, tag); 591 object *op = esrv_get_ob_from_count (pl->ob, tag);
661 592
662 if (!op) 593 if (!op)
663 { 594 {
595 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
596 return;
597 }
598
599 examine (pl->ob, op);
600}
601
602/** Client wants to examine some object. So lets do so. */
603void
604ExCmd (char *buf, int len, player *pl)
605{
606 tag_t tag = atoi (buf);
607
608 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
609 {
610 std::string s = op->describe (pl->ob);
611
612 if (msg_is_special (s.c_str (), false))
613 cfperl_expand_cfpod (pl, s);
614
615 packet sl ("ex");
616 sl << ber32 (tag) << s.c_str ();
617
618 pl->ns->send_packet (sl);
619 }
620}
621
622/** Client wants to apply some object. Lets do so. */
623void
624ApplyCmd (char *buf, int len, player *pl)
625{
626 tag_t tag = atoi (buf);
627
628 /* If the high bit is set, player applied a pseudo object. */
629 if (tag & 0x80000000)
630 {
631 pl->ns->look_position = tag & 0x7fffffff;
632 pl->ns->floorbox_update ();
633 return;
634 }
635
636 object *op = esrv_get_ob_from_count (pl->ob, tag);
637
638 if (!op)
639 {
664 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 640 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
665 return; 641 return;
666 } 642 }
667 643
668 player_apply (pl->ob, op, 0, 0); 644 player_apply (pl->ob, op, 0, 0);
669} 645}
670 646
671/** Client wants to apply some object. Lets do so. */ 647/** Client wants to lock some object. Lets do so. */
672void 648void
673LockItem (uint8 *data, int len, player *pl) 649LockItem (char *data, int len, player *pl)
674{ 650{
675 int flag = data[0]; 651 int flag = data[0];
676 tag_t tag = net_uint32 (data + 1); 652 tag_t tag = net_uint32 ((uint8 *)data + 1);
677 object *op = esrv_get_ob_from_count (pl->ob, tag); 653 object *op = esrv_get_ob_from_count (pl->ob, tag);
678 654
679 if (!op) 655 if (!op)
680 { 656 {
681 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 657 pl->failmsg ("Could not find object to lock/unlock");
682 return; 658 return;
683 } 659 }
684 660
685 if (!flag) 661 if (!flag)
686 CLEAR_FLAG (op, FLAG_INV_LOCKED); 662 CLEAR_FLAG (op, FLAG_INV_LOCKED);
688 SET_FLAG (op, FLAG_INV_LOCKED); 664 SET_FLAG (op, FLAG_INV_LOCKED);
689 665
690 esrv_update_item (UPD_FLAGS, pl->ob, op); 666 esrv_update_item (UPD_FLAGS, pl->ob, op);
691} 667}
692 668
693/** Client wants to apply some object. Lets do so. */ 669/** Client wants to mark some object. Lets do so. */
694void 670void
695MarkItem (uint8 * data, int len, player *pl) 671MarkItem (char *data, int len, player *pl)
696{ 672{
697 tag_t tag = net_uint32 (data); 673 tag_t tag = net_uint32 ((uint8 *)data);
698 object *op = esrv_get_ob_from_count (pl->ob, tag); 674 object *op = esrv_get_ob_from_count (pl->ob, tag);
699 675
700 if (!op) 676 if (!op)
701 { 677 {
702 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 678 pl->failmsg ("Could not find object to mark");
703 return; 679 return;
704 } 680 }
705 681
706 pl->mark = op; 682 pl->mark = op;
707 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 683 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
708} 684}
709 685
710/** 686/**
711 * look_at prints items on the specified square. 687 * look_at prints items on the specified square.
712 * 688 *
713 * [ removed EARTHWALL check and added check for containers inventory. 689 * [ removed EARTHWALL check and added check for containers inventory.
714 * Tero.Haatanen@lut.fi ] 690 * Tero.Haatanen@lut.fi ]
715 */ 691 */
716void 692static void
717look_at (object *op, int dx, int dy) 693look_at (player *pl, int dx, int dy)
718{ 694{
719 object *tmp; 695 dynbuf_text buf;
720 int flag = 0; 696 object *ob = pl->ob;
721 sint16 x, y;
722 maptile *m;
723 697
724 x = op->x + dx; 698 if (!pl->observe->map)
725 y = op->y + dy;
726
727 if (out_of_map (op->map, x, y))
728 return; 699 return;
729 700
730 m = get_map_from_coord (op->map, &x, &y); 701 mapxy pos (pl->observe);
731 if (!m) 702 pos.move (dx, dy);
703
704 if (pos.normalise ())
705 for (object *tmp = pos->top; tmp; tmp = tmp->below)
706 {
707 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
708 continue;
709
710 if (QUERY_FLAG (ob, FLAG_WIZ))
711 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
712 else
713 buf.printf ("- %s.\n", query_name (tmp));
714
715 object *head = tmp->head_ ();
716
717 if (head->inv)
718 if ((head->type != CONTAINER && head->type != FLESH)
719 || QUERY_FLAG (ob, FLAG_WIZ))
720 buf << head->query_inventory (ob, " ");
721
722 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
723 break;
724 }
725
726 if (buf.empty ())
727 pl->failmsg ("You see nothing there.");
728 else
729 pl->infobox (MSG_CHANNEL ("lookat"), buf);
730}
731
732/** Client wants to look at some object. Lets do so. */
733void
734LookAt (char *buf, int len, player *pl)
735{
736 char *cp;
737
738 int dx = atoi (buf);
739 if (!(cp = strchr (buf, ' ')))
732 return; 740 return;
733 741
734 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
735
736 for (; tmp != NULL; tmp = tmp->below)
737 {
738 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
739 continue;
740
741 if (!flag)
742 {
743 if (dx || dy)
744 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
745 else
746 {
747 clear_win_info (op);
748 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
749 }
750 flag = 1;
751 }
752
753 if (QUERY_FLAG (op, FLAG_WIZ))
754 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
755 else
756 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
757
758 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
759 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
760 inventory (op, tmp->head == NULL ? tmp : tmp->head);
761
762 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
763 break;
764 }
765
766 if (!flag)
767 {
768 if (dx || dy)
769 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
770 else
771 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
772 }
773}
774
775
776
777/** Client wants to look at some object. Lets do so. */
778void
779LookAt (char *buf, int len, player *pl)
780{
781 int dx, dy;
782 char *cp;
783
784 dx = atoi (buf);
785 if (!(cp = strchr (buf, ' ')))
786 {
787 return;
788 }
789 dy = atoi (cp); 742 int dy = atoi (cp);
790 743
791 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 744 if (player *opl = pl->observe->contr)
745 if (client *ns = opl->ns)
746 {
747 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
792 return; 748 return;
793 749
794 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 750 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
795 return; 751 return;
752 }
796 753
797 look_at (pl->ob, dx, dy); 754 look_at (pl, dx, dy);
798} 755}
799 756
800/** Move an object to a new location */ 757/** Move an object to a new location */
801void 758void
802esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 759esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
803{ 760{
804 object *op, *env;
805
806 op = esrv_get_ob_from_count (pl, tag); 761 object *op = esrv_get_ob_from_count (pl, tag);
807 if (!op) 762 if (!op)
808 { 763 {
809 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 764 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
810 return; 765 return;
811 } 766 }
812 767
813 if (!to) 768 if (!to)
814 { /* drop it to the ground */ 769 { /* drop it to the ground */
815
816/* LOG(llevDebug, "Drop it on the ground.\n");*/
817
818 if (op->map && !op->env) 770 if (op->map && !op->env)
819 {
820
821/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
822 return; 771 return;
823 } 772
824 /* If it is an active container, then we should drop all objects 773 /* If it is an active container, then we should drop all objects
825 * in the container and not the container itself. 774 * in the container and not the container itself.
826 */ 775 */
827 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 776 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
828 { 777 {
829 object *current, *next; 778 int cnt = MAX_ITEM_PER_DROP;
830 779
831 for (current = op->inv; current != NULL; current = next) 780 for (object *current = op->inv; current && cnt--; )
832 { 781 {
833 next = current->below; 782 object *next = current->below;
834 drop_object (pl, current, 0); 783 drop_object (pl, current, 0);
784 current = next;
835 } 785 }
836 esrv_update_item (UPD_WEIGHT, pl, op); 786
787 if (cnt <= 0)
788 op->failmsg ("Only dropped some items, can't drop that many items at once.");
837 } 789 }
838 else 790 else
839 {
840 drop_object (pl, op, nrof); 791 drop_object (pl, op, nrof);
841 } 792
842 return; 793 return;
843 } 794 }
844 else if (to == pl->count) 795 else if (to == pl->count)
845 { /* pick it up to the inventory */ 796 { /* pick it up to the inventory */
846 /* return if player has already picked it up */ 797 /* return if player has already picked it up */
849 800
850 pl->contr->count = nrof; 801 pl->contr->count = nrof;
851 pick_up (pl, op); 802 pick_up (pl, op);
852 return; 803 return;
853 } 804 }
805
854 env = esrv_get_ob_from_count (pl, to); 806 object *env = esrv_get_ob_from_count (pl, to);
855 if (!env) 807 if (!env)
856 { 808 {
857 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 809 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
858 return; 810 return;
859 } 811 }
812
860 /* put_object_in_sack presumes that necessary sanity checking 813 /* put_object_in_sack presumes that necessary sanity checking
861 * has already been done (eg, it can be picked up and fits in 814 * has already been done (eg, it can be picked up and fits in
862 * in a sack, so check for those things. We should also check 815 * in a sack, so check for those things. We should also check
863 * an make sure env is in fact a container for that matter. 816 * an make sure env is in fact a container for that matter.
864 */ 817 */
865 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 818 if (env->type == CONTAINER
866 { 819 && can_pick (pl, op)
820 && sack_can_hold (pl, env, op, nrof))
867 put_object_in_sack (pl, env, op, nrof); 821 put_object_in_sack (pl, env, op, nrof);
868 }
869} 822}
823

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