1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Client/server logic. |
27 | * Client/server logic. |
27 | * |
28 | * |
28 | * \date 2003-12-02 |
29 | * \date 2003-12-02 |
29 | * |
30 | * |
30 | * This containes item logic for client/server. It doesn't contain |
31 | * This contains item logic for client/server. It doesn't contain |
31 | * the actual commands that send the data, but does contain |
32 | * the actual commands that send the data, but does contain |
32 | * the logic for what items should be sent. |
33 | * the logic for what items should be sent. |
33 | */ |
34 | */ |
34 | |
35 | |
35 | |
|
|
36 | #include <global.h> |
36 | #include <global.h> |
37 | #include <object.h> /* LOOK_OBJ */ |
|
|
38 | #include <newclient.h> |
37 | #include <object.h> |
39 | #include <newserver.h> |
|
|
40 | #include <sproto.h> |
38 | #include <sproto.h> |
41 | |
39 | |
42 | /** This is the maximum number of bytes we expect any one item to take up */ |
40 | /** This is the maximum number of bytes we expect any one item to take up */ |
43 | #define MAXITEMLEN 300 |
41 | #define MAXITEMLEN 300 |
44 | |
42 | |
… | |
… | |
48 | * |
46 | * |
49 | ******************************************************************************/ |
47 | ******************************************************************************/ |
50 | |
48 | |
51 | /** |
49 | /** |
52 | * This is a similar to query_name, but returns flags |
50 | * This is a similar to query_name, but returns flags |
53 | * to be sended to client. |
51 | * to be sent to client. |
54 | */ |
52 | */ |
55 | unsigned int |
53 | static unsigned int |
56 | query_flags (object *op) |
54 | query_flags (object *op) |
57 | { |
55 | { |
58 | unsigned int flags = 0; |
56 | unsigned int flags = 0; |
59 | |
57 | |
60 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
58 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
61 | { |
|
|
62 | switch (op->type) |
59 | switch (op->type) |
63 | { |
60 | { |
64 | case BOW: |
61 | case BOW: |
65 | case WAND: |
62 | case WAND: |
66 | case ROD: |
63 | case ROD: |
67 | case HORN: |
64 | case HORN: |
68 | flags = a_readied; |
65 | flags = a_readied; |
69 | break; |
66 | break; |
70 | case WEAPON: |
67 | case WEAPON: |
71 | flags = a_wielded; |
68 | flags = a_wielded; |
72 | break; |
69 | break; |
73 | case SKILL: |
70 | case SKILL: |
74 | case ARMOUR: |
71 | case ARMOUR: |
75 | case HELMET: |
72 | case HELMET: |
76 | case SHIELD: |
73 | case SHIELD: |
77 | case RING: |
74 | case RING: |
78 | case BOOTS: |
75 | case BOOTS: |
79 | case GLOVES: |
76 | case GLOVES: |
80 | case AMULET: |
77 | case AMULET: |
81 | case GIRDLE: |
78 | case GIRDLE: |
82 | case BRACERS: |
79 | case BRACERS: |
83 | case CLOAK: |
80 | case CLOAK: |
84 | flags = a_worn; |
81 | flags = a_worn; |
85 | break; |
82 | break; |
86 | case CONTAINER: |
83 | case CONTAINER: |
87 | flags = a_active; |
84 | flags = a_active; |
88 | break; |
85 | break; |
89 | default: |
86 | default: |
90 | flags = a_applied; |
87 | flags = a_applied; |
91 | break; |
88 | break; |
92 | } |
89 | } |
93 | } |
90 | |
94 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
91 | if (op->is_open_container ()) |
95 | flags |= F_OPEN; |
92 | flags |= F_OPEN; |
96 | |
93 | |
97 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
94 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
98 | { |
95 | { |
99 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
96 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
100 | flags |= F_DAMNED; |
97 | flags |= F_DAMNED; |
101 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
98 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
102 | flags |= F_CURSED; |
99 | flags |= F_CURSED; |
103 | } |
100 | } |
|
|
101 | |
104 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
102 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
105 | flags |= F_MAGIC; |
103 | flags |= F_MAGIC; |
106 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
104 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
107 | flags |= F_UNPAID; |
105 | flags |= F_UNPAID; |
108 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
106 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
… | |
… | |
114 | /* Used in the send_look to put object head into packet |
112 | /* Used in the send_look to put object head into packet |
115 | * sl for socket ns. Need socket to know if we need to send |
113 | * sl for socket ns. Need socket to know if we need to send |
116 | * animation of face to the client. |
114 | * animation of face to the client. |
117 | */ |
115 | */ |
118 | static void |
116 | static void |
119 | add_object_to_socklist (client_socket &ns, packet &sl, object *head) |
117 | add_object_to_socklist (client &ns, packet &sl, object *head) |
120 | { |
118 | { |
121 | int flags, len, anim_speed; |
|
|
122 | char item_n[MAX_BUF]; |
|
|
123 | const char *item_p; |
|
|
124 | |
|
|
125 | flags = query_flags (head); |
119 | int flags = query_flags (head); |
|
|
120 | |
126 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
121 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
127 | flags |= F_NOPICK; |
122 | flags |= F_NOPICK; |
128 | |
123 | |
129 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
124 | ns.send_face (head->face, -50); |
130 | esrv_send_face (&ns, head->face->number, 0); |
125 | ns.flush_fx (); |
131 | |
126 | |
132 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
127 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
133 | esrv_send_animation (&ns, head->animation_id); |
128 | ns.send_animation (head->animation_id); |
134 | |
129 | |
135 | sl << uint32 (head->count) |
130 | sl << uint32 (head->count) |
136 | << uint32 (flags) |
131 | << uint32 (flags) |
137 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
132 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
138 | << uint32 (head->face->number); |
133 | << uint32 (head->face); |
139 | |
134 | |
140 | if (!head->custom_name) |
135 | if (!head->custom_name) |
141 | { |
136 | { |
142 | strncpy (item_n, query_base_name (head, 0), 127); |
137 | const char *name; |
143 | item_n[127] = 0; |
138 | uint8 *len = sl.cur++; // patch up length later |
144 | len = strlen (item_n); |
139 | |
145 | item_p = query_base_name (head, 1); |
140 | name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); |
|
|
141 | sl << uint8 (0); |
|
|
142 | name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); |
|
|
143 | |
|
|
144 | *len = sl.cur - len - 1; |
146 | } |
145 | } |
147 | else |
146 | else |
148 | { |
147 | { |
149 | strncpy (item_n, head->custom_name, 127); |
148 | int len = min (head->custom_name.length (), 127); |
150 | item_n[127] = 0; |
|
|
151 | len = strlen (item_n); |
|
|
152 | item_p = head->custom_name; |
|
|
153 | } |
|
|
154 | |
149 | |
155 | strncpy (item_n + len + 1, item_p, 127); |
150 | sl << uint8 (len * 2 + 1) |
156 | item_n[254] = 0; |
151 | << data (head->custom_name, len) |
157 | len += strlen (item_n + 1 + len) + 1; |
152 | << uint8 (0) |
|
|
153 | << data (head->custom_name, len); |
|
|
154 | } |
158 | |
155 | |
159 | sl << data8 (item_n, len) |
|
|
160 | << uint16 (head->animation_id); |
156 | sl << uint16 (head->animation_id); |
161 | |
157 | |
162 | anim_speed = 0; |
158 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
163 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
159 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
164 | { |
160 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
165 | if (head->anim_speed) |
|
|
166 | anim_speed = head->anim_speed; |
|
|
167 | else |
|
|
168 | { |
|
|
169 | if (FABS (head->speed) < 0.001) |
|
|
170 | anim_speed = 255; |
|
|
171 | else if (FABS (head->speed) >= 1.0) |
|
|
172 | anim_speed = 1; |
|
|
173 | else |
|
|
174 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
|
175 | } |
|
|
176 | |
|
|
177 | if (anim_speed > 255) |
|
|
178 | anim_speed = 255; |
|
|
179 | } |
|
|
180 | |
161 | |
181 | sl << uint8 (anim_speed) |
162 | sl << uint8 (anim_speed) |
182 | << uint32 (head->nrof); |
163 | << uint32 (head->nrof); |
183 | |
164 | |
184 | if (ns.itemcmd == 2) |
165 | if (ns.itemcmd == 2) |
185 | sl << uint16 (head->client_type); |
166 | sl << uint16 (head->client_type); |
186 | |
|
|
187 | SET_FLAG (head, FLAG_CLIENT_SENT); |
|
|
188 | } |
167 | } |
189 | |
168 | |
|
|
169 | static faceidx |
|
|
170 | need_face_now (player *pl, const char *name) |
|
|
171 | { |
|
|
172 | faceidx face = face_find (name, empty_face); |
|
|
173 | |
|
|
174 | pl->ns->send_face (face, -50); |
|
|
175 | pl->ns->flush_fx (); |
|
|
176 | |
|
|
177 | return face; |
|
|
178 | } |
|
|
179 | |
|
|
180 | #define FINGER_UP "finger_up.x11" |
|
|
181 | #define FINGER_DOWN "finger_down.x11" |
190 | |
182 | |
191 | /** |
183 | /** |
192 | * Send the look window. Don't need to do animations here |
184 | * Send the look window. Don't need to do animations here |
193 | * This sends all the faces to the client, not just updates. This is |
185 | * This sends all the faces to the client, not just updates. This is |
194 | * because object ordering would otherwise be inconsistent |
186 | * because object ordering would otherwise be inconsistent. |
195 | */ |
187 | */ |
196 | |
|
|
197 | void |
188 | void |
198 | esrv_draw_look (object *pl) |
189 | esrv_draw_look (player *pl) |
199 | { |
190 | { |
200 | object *tmp, *last; |
191 | object *ob = pl->ob; |
201 | int got_one = 0, start_look = 0, end_look = 0; |
|
|
202 | char buf[MAX_BUF]; |
|
|
203 | |
192 | |
204 | if (!pl->contr->socket->update_look) |
193 | if (!pl->ns->update_look) |
205 | { |
194 | { |
206 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
195 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
207 | return; |
196 | return; |
208 | } |
197 | } |
209 | else |
198 | |
210 | pl->contr->socket->update_look = 0; |
199 | pl->ns->update_look = 0; |
211 | |
200 | |
212 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
201 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
213 | || !pl->map |
202 | || !ob->map |
214 | || pl->map->in_memory != MAP_IN_MEMORY |
203 | || ob->map->in_memory != MAP_ACTIVE |
215 | || out_of_map (pl->map, pl->x, pl->y)) |
204 | || out_of_map (ob->map, ob->x, ob->y)) |
216 | return; |
205 | return; |
217 | |
206 | |
218 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
207 | pl->ns->send_packet ("delinv 0"); |
219 | ; |
|
|
220 | |
208 | |
221 | packet sl; |
209 | packet sl; |
222 | |
|
|
223 | pl->contr->socket->send_packet ("delinv 0"); |
|
|
224 | |
|
|
225 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
210 | sl.printf ("item%d ", pl->ns->itemcmd); |
226 | |
211 | |
227 | sl << uint32 (0); |
212 | sl << uint32 (0); |
228 | |
213 | |
229 | if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
214 | int start_pos = pl->ns->look_position; |
230 | esrv_send_face (pl->contr->socket, empty_face->number, 0); |
215 | bool dirty = false; |
231 | |
216 | |
232 | if (pl->contr->socket->look_position) |
217 | mapspace &ms = ob->ms (); |
|
|
218 | |
|
|
219 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
|
|
220 | // start from the top |
|
|
221 | object *items [FLOORBOX_PAGESIZE]; |
|
|
222 | int item_idx = 0, item_cnt = 0; |
|
|
223 | int pos = 0; |
|
|
224 | |
|
|
225 | // find our items by walking down |
|
|
226 | object *item = ms.top; |
|
|
227 | |
|
|
228 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
|
|
229 | { |
|
|
230 | if (!item->client_visible ()) |
|
|
231 | continue; |
|
|
232 | |
|
|
233 | if (++pos < start_pos) |
|
|
234 | continue; |
|
|
235 | |
|
|
236 | // record item |
|
|
237 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
|
238 | item_cnt++; |
|
|
239 | |
|
|
240 | // stop at first floor |
|
|
241 | if (item->flag [FLAG_IS_FLOOR]) |
|
|
242 | { |
|
|
243 | // we are finished, don't append "next group of items" |
|
|
244 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
|
|
245 | item = ms.bot; |
|
|
246 | } |
233 | { |
247 | } |
234 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) |
248 | |
|
|
249 | // see if there are more if we cared - we ignore invisible objects |
|
|
250 | if (item) |
|
|
251 | { |
|
|
252 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
253 | * we notice the special tag the object has, and act accordingly. |
|
|
254 | */ |
|
|
255 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
|
|
256 | << uint32 (0) |
|
|
257 | << uint32 ((uint32) - 1) |
|
|
258 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
|
|
259 | << data8 ("Apply this to see the items below") |
|
|
260 | << uint16 (0) |
|
|
261 | << uint8 (0) |
|
|
262 | << uint32 (0); |
|
|
263 | |
|
|
264 | if (pl->ns->itemcmd == 2) |
|
|
265 | sl << uint16 (0); |
|
|
266 | |
|
|
267 | dirty = true; |
|
|
268 | } |
|
|
269 | |
|
|
270 | // now send out all items in the ring buffer in reverse order |
|
|
271 | while (item_cnt) |
|
|
272 | { |
|
|
273 | --item_cnt; |
|
|
274 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
275 | object *item = items [item_idx]; |
|
|
276 | |
|
|
277 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
|
|
278 | |
|
|
279 | dirty = true; |
|
|
280 | |
|
|
281 | // if packet got too large, send it and begin a new one |
|
|
282 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
|
|
283 | { |
|
|
284 | pl->ns->send_packet (sl); |
|
|
285 | |
|
|
286 | sl.reset (); |
|
|
287 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
288 | sl << uint32 (0); |
|
|
289 | |
|
|
290 | dirty = false; |
|
|
291 | } |
|
|
292 | } |
|
|
293 | |
|
|
294 | if (start_pos) |
|
|
295 | { |
|
|
296 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
235 | << uint32 (0) |
297 | << uint32 (0) |
236 | << sint32 (-1) |
298 | << sint32 (-1) |
237 | << uint32 (empty_face->number); |
299 | << uint32 (need_face_now (pl, FINGER_UP)) |
238 | |
300 | << data8 ("Apply this to see the items higher up") |
239 | sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS); |
|
|
240 | |
|
|
241 | sl << uint16 (0) |
301 | << uint16 (0) |
242 | << uint8 (0) |
302 | << uint8 (0) |
243 | << uint32 (0); |
303 | << uint32 (0); |
244 | |
304 | |
245 | if (pl->contr->socket->itemcmd == 2) |
305 | if (pl->ns->itemcmd == 2) |
246 | sl << uint16 (0); |
306 | sl << uint16 (0); |
247 | } |
|
|
248 | |
307 | |
249 | for (last = NULL; tmp != last; tmp = tmp->below) |
308 | dirty = true; |
250 | { |
309 | } |
251 | object *head; |
|
|
252 | |
310 | |
253 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
311 | if (dirty) |
254 | { |
|
|
255 | last = tmp->below; /* assumes double floor mode */ |
|
|
256 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
|
|
257 | last = last->below; |
|
|
258 | } |
|
|
259 | |
|
|
260 | if (LOOK_OBJ (tmp)) |
|
|
261 | { |
|
|
262 | if (++start_look < pl->contr->socket->look_position) |
|
|
263 | continue; |
|
|
264 | |
|
|
265 | end_look++; |
|
|
266 | |
|
|
267 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
268 | { |
|
|
269 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
270 | * we notice the special tag the object has, and act accordingly. |
|
|
271 | */ |
|
|
272 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) |
|
|
273 | << uint32 (0) |
|
|
274 | << uint32 ((uint32) - 1) |
|
|
275 | << uint32 (empty_face->number); |
|
|
276 | |
|
|
277 | sl.printf ("Click here to see next group of items"); |
|
|
278 | |
|
|
279 | sl << uint16 (0) |
|
|
280 | << uint8 (0) |
|
|
281 | << uint32 (0); |
|
|
282 | |
|
|
283 | if (pl->contr->socket->itemcmd == 2) |
|
|
284 | sl << uint16 (0); |
|
|
285 | |
|
|
286 | break; |
|
|
287 | } |
|
|
288 | |
|
|
289 | if (tmp->head) |
|
|
290 | head = tmp->head; |
|
|
291 | else |
|
|
292 | head = tmp; |
|
|
293 | |
|
|
294 | add_object_to_socklist (*pl->contr->socket, sl, head); |
|
|
295 | got_one++; |
|
|
296 | |
|
|
297 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
298 | { |
|
|
299 | pl->contr->socket->send_packet (sl); |
|
|
300 | |
|
|
301 | sl.reset (); |
|
|
302 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
|
|
303 | sl << uint32 (0); |
|
|
304 | got_one = 0; |
|
|
305 | } |
|
|
306 | } /* If LOOK_OBJ() */ |
|
|
307 | } |
|
|
308 | |
|
|
309 | if (got_one) |
|
|
310 | pl->contr->socket->send_packet (sl); |
312 | pl->ns->send_packet (sl); |
311 | |
|
|
312 | } |
313 | } |
313 | |
314 | |
314 | /** |
315 | /** |
315 | * Sends whole inventory. |
316 | * Sends whole inventory. |
316 | */ |
317 | */ |
317 | void |
318 | void |
318 | esrv_send_inventory (object *pl, object *op) |
319 | esrv_send_inventory (object *pl, object *op) |
319 | { |
320 | { |
320 | object *tmp; |
321 | if (!pl->contr->ns)//D |
|
|
322 | return; |
|
|
323 | |
321 | int got_one = 0; |
324 | int got_one = 0; |
322 | |
325 | |
|
|
326 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
|
|
327 | |
323 | packet sl; |
328 | packet sl; |
324 | |
|
|
325 | sl.printf ("delinv %d", op->count); |
|
|
326 | pl->contr->socket->send_packet (sl); |
|
|
327 | |
|
|
328 | sl.reset (); |
|
|
329 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
329 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
330 | |
330 | |
331 | sl << uint32 (op->count); |
331 | sl << uint32 (op->count); |
332 | |
332 | |
333 | for (tmp = op->inv; tmp; tmp = tmp->below) |
333 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
334 | { |
334 | { |
335 | object *head; |
335 | object *head; |
336 | |
336 | |
337 | if (tmp->head) |
337 | if (tmp->head) |
338 | head = tmp->head; |
338 | head = tmp->head; |
339 | else |
339 | else |
340 | head = tmp; |
340 | head = tmp; |
341 | |
341 | |
342 | if (LOOK_OBJ (head)) |
342 | if (head->client_visible ()) |
343 | { |
343 | { |
344 | add_object_to_socklist (*pl->contr->socket, sl, head); |
344 | add_object_to_socklist (*pl->contr->ns, sl, head); |
345 | |
345 | |
346 | got_one++; |
346 | got_one++; |
347 | |
347 | |
348 | /* IT is possible for players to accumulate a huge amount of |
348 | /* IT is possible for players to accumulate a huge amount of |
349 | * items (especially with some of the bags out there) to |
349 | * items (especially with some of the bags out there) to |
350 | * overflow the buffer. IF so, send multiple item commands. |
350 | * overflow the buffer. IF so, send multiple item commands. |
351 | */ |
351 | */ |
352 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
352 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
353 | { |
353 | { |
354 | pl->contr->socket->send_packet (sl); |
354 | pl->contr->ns->send_packet (sl); |
355 | |
355 | |
356 | sl.reset (); |
356 | sl.reset (); |
357 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
357 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
358 | sl << uint32 (op->count); |
358 | sl << uint32 (op->count); |
359 | got_one = 0; |
359 | got_one = 0; |
360 | } |
360 | } |
361 | } /* If LOOK_OBJ() */ |
361 | } |
362 | } |
362 | } |
363 | |
363 | |
364 | if (got_one) |
364 | if (got_one) |
365 | pl->contr->socket->send_packet (sl); |
365 | pl->contr->ns->send_packet (sl); |
366 | |
|
|
367 | } |
366 | } |
368 | |
367 | |
369 | /** |
368 | /** |
370 | * Updates object *op for player *pl. |
369 | * Updates object *op for player *pl. |
371 | * |
370 | * |
372 | * flags is a list of values to update |
371 | * flags is a list of values to update |
373 | * to the client (as defined in newclient.h - might as well use the |
372 | * to the client (as defined in newclient.h - might as well use the |
374 | * same value both places. |
373 | * same value both places. |
375 | */ |
374 | */ |
376 | |
|
|
377 | void |
375 | void |
378 | esrv_update_item (int flags, object *pl, object *op) |
376 | esrv_update_item (int flags, object *pl, object *op) |
379 | { |
377 | { |
380 | /* If we have a request to send the player item, skip a few checks. */ |
378 | /* If we have a request to send the player item, skip a few checks. */ |
381 | if (op != pl) |
379 | if (op != pl && !op->client_visible ()) |
382 | { |
|
|
383 | if (!LOOK_OBJ (op)) |
|
|
384 | return; |
380 | return; |
385 | /* we remove the check for op->env, because in theory, the object |
|
|
386 | * is hopefully in the same place, so the client should preserve |
|
|
387 | * order. |
|
|
388 | */ |
|
|
389 | } |
|
|
390 | |
381 | |
391 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
382 | client *ns = pl->contr->ns; |
392 | { |
383 | if (!ns) |
393 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
384 | return; |
394 | * this is happening - we can set a breakpoint here in the debugger |
|
|
395 | * and track back the call. |
|
|
396 | */ |
|
|
397 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
|
|
398 | } |
|
|
399 | |
385 | |
400 | packet sl; |
386 | packet sl ("upditem"); |
401 | |
387 | |
402 | sl << "upditem " |
|
|
403 | << uint8 (flags); |
388 | sl << uint8 (flags); |
404 | |
389 | |
405 | if (op->head) |
|
|
406 | op = op->head; |
390 | op = op->head_ (); |
407 | |
391 | |
408 | sl << uint32 (op->count); |
392 | sl << uint32 (op->count); |
409 | |
393 | |
410 | if (flags & UPD_LOCATION) |
394 | if (flags & UPD_LOCATION) |
411 | sl << uint32 (op->env ? op->env->count : 0); |
395 | sl << uint32 (op->env ? op->env->count : 0); |
… | |
… | |
413 | if (flags & UPD_FLAGS) |
397 | if (flags & UPD_FLAGS) |
414 | sl << uint32 (query_flags (op)); |
398 | sl << uint32 (query_flags (op)); |
415 | |
399 | |
416 | if (flags & UPD_WEIGHT) |
400 | if (flags & UPD_WEIGHT) |
417 | { |
401 | { |
418 | sint32 weight = WEIGHT (op); |
402 | sint32 weight = op->client_weight (); |
419 | |
403 | |
420 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
404 | if (op == pl) |
421 | |
|
|
422 | if (pl == op) |
|
|
423 | op->contr->last_weight = weight; |
405 | ns->last_weight = weight; |
|
|
406 | |
|
|
407 | sl << uint32 (weight); |
424 | } |
408 | } |
425 | |
409 | |
426 | if (flags & UPD_FACE) |
410 | if (flags & UPD_FACE) |
427 | { |
411 | { |
428 | if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
412 | ns->send_face (op->face, -50); |
429 | esrv_send_face (pl->contr->socket, op->face->number, 0); |
413 | ns->flush_fx (); |
430 | |
|
|
431 | sl << uint32 (op->face->number); |
414 | sl << uint32 (op->face); |
432 | } |
415 | } |
433 | |
416 | |
434 | if (flags & UPD_NAME) |
417 | if (flags & UPD_NAME) |
435 | { |
418 | { |
436 | int len; |
419 | int len; |
437 | const char *item_p; |
420 | const char *item_p; |
438 | char item_n[MAX_BUF]; |
421 | char item_n[127 * 2]; |
439 | |
422 | |
440 | if (!op->custom_name) |
423 | if (!op->custom_name) |
441 | { |
424 | { |
442 | strncpy (item_n, query_base_name (op, 0), 127); |
425 | len = assign (item_n, query_base_name (op, 0), 127); |
443 | item_n[127] = 0; |
|
|
444 | len = strlen (item_n); |
|
|
445 | item_p = query_base_name (op, 1); |
426 | item_p = query_base_name (op, 1); |
446 | } |
427 | } |
447 | else |
428 | else |
448 | { |
429 | { |
449 | strncpy (item_n, op->custom_name, 127); |
430 | len = assign (item_n, &op->custom_name, 127); |
450 | item_n[127] = 0; |
|
|
451 | len = strlen (item_n); |
|
|
452 | item_p = op->custom_name; |
431 | item_p = &op->custom_name; |
453 | } |
432 | } |
454 | |
433 | |
455 | strncpy (item_n + len + 1, item_p, 127); |
434 | len += assign (item_n + len, item_p, 127); |
456 | item_n[254] = 0; |
|
|
457 | len += strlen (item_n + 1 + len) + 1; |
|
|
458 | |
435 | |
459 | sl << data8 (item_n, len); |
436 | sl << data8 (item_n, len); |
460 | } |
437 | } |
461 | |
438 | |
462 | if (flags & UPD_ANIM) |
439 | if (flags & UPD_ANIM) |
… | |
… | |
470 | { |
447 | { |
471 | if (op->anim_speed) |
448 | if (op->anim_speed) |
472 | anim_speed = op->anim_speed; |
449 | anim_speed = op->anim_speed; |
473 | else |
450 | else |
474 | { |
451 | { |
475 | if (FABS (op->speed) < 0.001) |
452 | if (fabs (op->speed) < 0.001) |
476 | anim_speed = 255; |
453 | anim_speed = 255; |
477 | else if (FABS (op->speed) >= 1.0) |
454 | else if (fabs (op->speed) >= 1.0) |
478 | anim_speed = 1; |
455 | anim_speed = 1; |
479 | else |
456 | else |
480 | anim_speed = (int) (1.0 / FABS (op->speed)); |
457 | anim_speed = (int) (1.0 / fabs (op->speed)); |
481 | } |
458 | } |
482 | |
459 | |
483 | if (anim_speed > 255) |
460 | if (anim_speed > 255) |
484 | anim_speed = 255; |
461 | anim_speed = 255; |
485 | } |
462 | } |
… | |
… | |
488 | } |
465 | } |
489 | |
466 | |
490 | if (flags & UPD_NROF) |
467 | if (flags & UPD_NROF) |
491 | sl << uint32 (op->nrof); |
468 | sl << uint32 (op->nrof); |
492 | |
469 | |
493 | pl->contr->socket->send_packet (sl); |
470 | pl->contr->ns->send_packet (sl); |
494 | } |
471 | } |
495 | |
472 | |
496 | /** |
473 | /** |
497 | * Sends item's info to player. |
474 | * Sends item's info to player. |
498 | */ |
475 | */ |
499 | void |
476 | void |
500 | esrv_send_item (object *pl, object *op) |
477 | esrv_send_item (object *pl, object *op) |
501 | { |
478 | { |
502 | /* If this is not the player object, do some more checks */ |
479 | if (!pl->contr->ns) |
503 | if (op != pl) |
|
|
504 | { |
|
|
505 | /* We only send 'visibile' objects to the client */ |
|
|
506 | if (!LOOK_OBJ (op)) |
|
|
507 | return; |
480 | return; |
508 | /* if the item is on the ground, mark that the look needs to |
481 | |
509 | * be updated. |
482 | /* We only send 'visible' objects to the client, and sometimes the player */ |
510 | */ |
483 | if (!op->client_visible () && op->type != PLAYER) |
511 | if (!op->env) |
|
|
512 | { |
|
|
513 | pl->contr->socket->update_look = 1; |
|
|
514 | return; |
484 | return; |
515 | } |
|
|
516 | } |
|
|
517 | |
485 | |
518 | packet sl; |
486 | packet sl; |
519 | |
487 | |
520 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
488 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
521 | |
489 | |
522 | if (op->head) |
|
|
523 | op = op->head; |
490 | op = op->head_ (); |
524 | |
491 | |
525 | sl << uint32 (op->env ? op->env->count : 0); |
492 | sl << uint32 (op->env ? op->env->count : 0); |
526 | |
493 | |
527 | add_object_to_socklist (*pl->contr->socket, sl, op); |
494 | add_object_to_socklist (*pl->contr->ns, sl, op); |
528 | |
495 | |
529 | pl->contr->socket->send_packet (sl); |
496 | pl->contr->ns->send_packet (sl); |
530 | SET_FLAG (op, FLAG_CLIENT_SENT); |
|
|
531 | |
|
|
532 | } |
497 | } |
533 | |
498 | |
534 | /** |
499 | /** |
535 | * Tells the client to delete an item. Uses the item |
500 | * Tells the client to delete an item. |
536 | * command with a -1 location. |
|
|
537 | */ |
501 | */ |
538 | |
|
|
539 | void |
502 | void |
540 | esrv_del_item (player *pl, int tag) |
503 | esrv_del_item (player *pl, int tag) |
541 | { |
504 | { |
542 | packet sl; |
505 | if (!pl->ns) |
|
|
506 | return; |
543 | |
507 | |
544 | sl << "delitem " |
508 | packet sl ("delitem"); |
|
|
509 | |
545 | << uint32 (tag); |
510 | sl << uint32 (tag); |
546 | |
511 | |
547 | pl->socket->send_packet (sl); |
512 | pl->ns->send_packet (sl); |
548 | } |
513 | } |
549 | |
514 | |
550 | |
515 | |
551 | /******************************************************************************* |
516 | /******************************************************************************* |
552 | * |
517 | * |
… | |
… | |
556 | |
521 | |
557 | /** |
522 | /** |
558 | * Takes a player and object count (tag) and returns the actual object |
523 | * Takes a player and object count (tag) and returns the actual object |
559 | * pointer, or null if it can't be found. |
524 | * pointer, or null if it can't be found. |
560 | */ |
525 | */ |
561 | |
526 | static object * |
562 | object * |
|
|
563 | esrv_get_ob_from_count (object *pl, tag_t count) |
527 | esrv_get_ob_from_count (object *pl, tag_t count) |
564 | { |
528 | { |
565 | object *op, *tmp; |
|
|
566 | |
|
|
567 | if (pl->count == count) |
529 | if (pl->count == count) |
568 | return pl; |
530 | return pl; |
569 | |
531 | |
570 | for (op = pl->inv; op; op = op->below) |
532 | for (object *op = pl->inv; op; op = op->below) |
571 | if (op->count == count) |
533 | if (op->count == count) |
572 | return op; |
534 | return op; |
573 | else if (op->type == CONTAINER && pl->container == op) |
535 | else if (op->type == CONTAINER && pl->container_ () == op) |
574 | for (tmp = op->inv; tmp; tmp = tmp->below) |
536 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
575 | if (tmp->count == count) |
537 | if (tmp->count == count) |
576 | return tmp; |
538 | return tmp; |
577 | |
539 | |
578 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
540 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
579 | if (op->head != NULL && op->head->count == count) |
541 | if (op->head && op->head->count == count) |
580 | return op; |
542 | return op; |
581 | else if (op->count == count) |
543 | else if (op->count == count) |
582 | return op; |
544 | return op; |
583 | else if (op->type == CONTAINER && pl->container == op) |
545 | else if (op->type == CONTAINER && pl->container_ () == op) |
584 | for (tmp = op->inv; tmp; tmp = tmp->below) |
546 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
585 | if (tmp->count == count) |
547 | if (tmp->count == count) |
586 | return tmp; |
548 | return tmp; |
587 | |
549 | |
|
|
550 | #if 0 |
|
|
551 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
552 | if (count & 0x80000000) |
|
|
553 | return 0; |
|
|
554 | #endif |
|
|
555 | |
588 | return NULL; |
556 | return 0; |
589 | } |
557 | } |
590 | |
|
|
591 | |
558 | |
592 | /** Client wants to examine some object. So lets do so. */ |
559 | /** Client wants to examine some object. So lets do so. */ |
593 | void |
560 | void |
594 | ExamineCmd (char *buf, int len, player *pl) |
561 | ExamineCmd (char *buf, int len, player *pl) |
595 | { |
562 | { |
596 | tag_t tag = atoi (buf); |
563 | tag_t tag = atoi (buf); |
597 | |
|
|
598 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
599 | if (tag & 0x80000000) |
|
|
600 | return; |
|
|
601 | |
|
|
602 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
603 | |
|
|
604 | if (!op) |
|
|
605 | { |
|
|
606 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
607 | return; |
|
|
608 | } |
|
|
609 | |
|
|
610 | examine (pl->ob, op); |
|
|
611 | } |
|
|
612 | |
|
|
613 | /** Client wants to apply some object. Lets do so. */ |
|
|
614 | void |
|
|
615 | ApplyCmd (char *buf, int len, player *pl) |
|
|
616 | { |
|
|
617 | tag_t tag = atoi (buf); |
|
|
618 | |
|
|
619 | /* sort of a hack, but if the player saves and the player then manually |
|
|
620 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
621 | */ |
|
|
622 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
623 | return; |
|
|
624 | |
564 | |
625 | /* If the high bit is set, player applied a pseudo object. */ |
565 | /* If the high bit is set, player applied a pseudo object. */ |
626 | if (tag & 0x80000000) |
566 | if (tag & 0x80000000) |
627 | { |
567 | { |
628 | pl->socket->look_position = tag & 0x7fffffff; |
568 | pl->ns->look_position = tag & 0x7fffffff; |
629 | pl->socket->update_look = 1; |
569 | pl->ns->floorbox_update (); |
630 | return; |
570 | return; |
631 | } |
571 | } |
632 | |
572 | |
633 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
573 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
634 | |
574 | |
635 | if (!op) |
575 | if (!op) |
636 | { |
576 | { |
|
|
577 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
578 | return; |
|
|
579 | } |
|
|
580 | |
|
|
581 | examine (pl->ob, op); |
|
|
582 | } |
|
|
583 | |
|
|
584 | /** Client wants to examine some object. So lets do so. */ |
|
|
585 | void |
|
|
586 | ExCmd (char *buf, int len, player *pl) |
|
|
587 | { |
|
|
588 | tag_t tag = atoi (buf); |
|
|
589 | |
|
|
590 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
591 | { |
|
|
592 | std::string s = op->describe (pl->ob); |
|
|
593 | |
|
|
594 | packet sl ("ex"); |
|
|
595 | sl << ber32 (tag) |
|
|
596 | << data (*pl->expand_cfpod (s.c_str ())); |
|
|
597 | |
|
|
598 | pl->ns->send_packet (sl); |
|
|
599 | } |
|
|
600 | } |
|
|
601 | |
|
|
602 | /** Client wants to apply some object. Lets do so. */ |
|
|
603 | void |
|
|
604 | ApplyCmd (char *buf, int len, player *pl) |
|
|
605 | { |
|
|
606 | tag_t tag = atoi (buf); |
|
|
607 | |
|
|
608 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
609 | if (tag & 0x80000000) |
|
|
610 | { |
|
|
611 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
612 | pl->ns->floorbox_update (); |
|
|
613 | return; |
|
|
614 | } |
|
|
615 | |
|
|
616 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
617 | |
|
|
618 | if (!op) |
|
|
619 | { |
637 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
620 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
638 | return; |
621 | return; |
639 | } |
622 | } |
640 | |
623 | |
641 | player_apply (pl->ob, op, 0, 0); |
624 | player_apply (pl->ob, op, 0, 0); |
642 | } |
625 | } |
643 | |
626 | |
644 | /** Client wants to apply some object. Lets do so. */ |
627 | /** Client wants to lock some object. Lets do so. */ |
645 | void |
628 | void |
646 | LockItem (uint8 *data, int len, player *pl) |
629 | LockItem (char *data, int len, player *pl) |
647 | { |
630 | { |
648 | int flag = data[0]; |
631 | int flag = data[0]; |
649 | tag_t tag = net_uint32 (data + 1); |
632 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
650 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
633 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
651 | |
634 | |
652 | if (!op) |
635 | if (!op) |
653 | { |
636 | { |
654 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
637 | pl->failmsg ("Could not find object to lock/unlock"); |
655 | return; |
638 | return; |
656 | } |
639 | } |
657 | |
640 | |
658 | if (!flag) |
641 | if (!flag) |
659 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
642 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
… | |
… | |
661 | SET_FLAG (op, FLAG_INV_LOCKED); |
644 | SET_FLAG (op, FLAG_INV_LOCKED); |
662 | |
645 | |
663 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
646 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
664 | } |
647 | } |
665 | |
648 | |
666 | /** Client wants to apply some object. Lets do so. */ |
649 | /** Client wants to mark some object. Lets do so. */ |
667 | void |
650 | void |
668 | MarkItem (uint8 * data, int len, player *pl) |
651 | MarkItem (char *data, int len, player *pl) |
669 | { |
652 | { |
670 | tag_t tag = net_uint32 (data); |
653 | tag_t tag = net_uint32 ((uint8 *)data); |
671 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
654 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
672 | |
655 | |
673 | if (!op) |
656 | if (!op) |
674 | { |
657 | { |
675 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
658 | pl->failmsg ("Could not find object to mark"); |
676 | return; |
659 | return; |
677 | } |
660 | } |
678 | |
661 | |
679 | pl->mark = op; |
662 | pl->mark = op; |
680 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
663 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
681 | } |
664 | } |
682 | |
665 | |
683 | /** |
666 | /** |
684 | * look_at prints items on the specified square. |
667 | * look_at prints items on the specified square. |
685 | * |
668 | * |
686 | * [ removed EARTHWALL check and added check for containers inventory. |
669 | * [ removed EARTHWALL check and added check for containers inventory. |
687 | * Tero.Haatanen@lut.fi ] |
670 | * Tero.Haatanen@lut.fi ] |
688 | */ |
671 | */ |
689 | void |
672 | static void |
690 | look_at (object *op, int dx, int dy) |
673 | look_at (player *pl, int dx, int dy) |
691 | { |
674 | { |
692 | object *tmp; |
675 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
693 | int flag = 0; |
676 | object *ob = pl->ob; |
694 | sint16 x, y; |
|
|
695 | maptile *m; |
|
|
696 | |
677 | |
697 | x = op->x + dx; |
678 | if (!pl->observe->map) |
698 | y = op->y + dy; |
|
|
699 | |
|
|
700 | if (out_of_map (op->map, x, y)) |
|
|
701 | return; |
679 | return; |
702 | |
680 | |
703 | m = get_map_from_coord (op->map, &x, &y); |
681 | bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; |
704 | if (!m) |
682 | |
|
|
683 | mapxy pos (pl->observe); |
|
|
684 | pos.move (dx, dy); |
|
|
685 | |
|
|
686 | if (wiz) |
|
|
687 | { |
|
|
688 | if (pos.normalise ()) |
|
|
689 | { |
|
|
690 | mapspace &ms = *pos; |
|
|
691 | ms.update (); |
|
|
692 | |
|
|
693 | buf.printf (" map: %s%+d%+d (%+d%+d)\n" |
|
|
694 | " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n", |
|
|
695 | &pos.m->path, pos.x, pos.y, dx, dy, |
|
|
696 | (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, |
|
|
697 | ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume () |
|
|
698 | ); |
|
|
699 | } |
|
|
700 | else |
|
|
701 | buf << "off-map\n\n"; |
|
|
702 | } |
|
|
703 | |
|
|
704 | int darkness = pl->blocked_los (dx, dy); |
|
|
705 | |
|
|
706 | if (darkness == LOS_BLOCKED) |
|
|
707 | buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>"; |
|
|
708 | else if (darkness == LOS_MAX) |
|
|
709 | buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>"; |
|
|
710 | else |
|
|
711 | { |
|
|
712 | if (pos.normalise ()) |
|
|
713 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
714 | { |
|
|
715 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
716 | continue; |
|
|
717 | |
|
|
718 | if (wiz) |
|
|
719 | buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); |
|
|
720 | else |
|
|
721 | buf.printf (" - %s.\n", query_name (tmp)); |
|
|
722 | |
|
|
723 | object *head = tmp->head_ (); |
|
|
724 | |
|
|
725 | if (head->inv) |
|
|
726 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
727 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
728 | buf << head->query_inventory (ob, " "); |
|
|
729 | |
|
|
730 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */ |
|
|
731 | break; |
|
|
732 | } |
|
|
733 | } |
|
|
734 | |
|
|
735 | if (buf.empty ()) |
|
|
736 | buf << "You see nothing there."; |
|
|
737 | |
|
|
738 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
739 | } |
|
|
740 | |
|
|
741 | /** Client wants to look at some object. Lets do so. */ |
|
|
742 | void |
|
|
743 | LookAt (char *buf, int len, player *pl) |
|
|
744 | { |
|
|
745 | char *cp; |
|
|
746 | |
|
|
747 | int dx = atoi (buf); |
|
|
748 | if (!(cp = strchr (buf, ' '))) |
705 | return; |
749 | return; |
706 | |
750 | |
707 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
|
|
708 | |
|
|
709 | for (; tmp != NULL; tmp = tmp->below) |
|
|
710 | { |
|
|
711 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
712 | continue; |
|
|
713 | |
|
|
714 | if (!flag) |
|
|
715 | { |
|
|
716 | if (dx || dy) |
|
|
717 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
|
|
718 | else |
|
|
719 | { |
|
|
720 | clear_win_info (op); |
|
|
721 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
|
|
722 | } |
|
|
723 | flag = 1; |
|
|
724 | } |
|
|
725 | |
|
|
726 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
727 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
728 | else |
|
|
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
|
|
730 | |
|
|
731 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
|
|
732 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
733 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
734 | |
|
|
735 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
736 | break; |
|
|
737 | } |
|
|
738 | |
|
|
739 | if (!flag) |
|
|
740 | { |
|
|
741 | if (dx || dy) |
|
|
742 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
743 | else |
|
|
744 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
745 | } |
|
|
746 | } |
|
|
747 | |
|
|
748 | |
|
|
749 | |
|
|
750 | /** Client wants to look at some object. Lets do so. */ |
|
|
751 | void |
|
|
752 | LookAt (char *buf, int len, player *pl) |
|
|
753 | { |
|
|
754 | int dx, dy; |
|
|
755 | char *cp; |
|
|
756 | |
|
|
757 | dx = atoi (buf); |
|
|
758 | if (!(cp = strchr (buf, ' '))) |
|
|
759 | { |
|
|
760 | return; |
|
|
761 | } |
|
|
762 | dy = atoi (cp); |
751 | int dy = atoi (cp); |
763 | |
752 | |
764 | if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
|
|
765 | return; |
|
|
766 | |
|
|
767 | if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
|
|
768 | return; |
|
|
769 | |
|
|
770 | look_at (pl->ob, dx, dy); |
753 | look_at (pl, dx, dy); |
771 | } |
754 | } |
772 | |
755 | |
773 | /** Move an object to a new location */ |
756 | /** Move an object to a new location */ |
774 | void |
757 | void |
775 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
758 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
776 | { |
759 | { |
777 | object *op, *env; |
|
|
778 | |
|
|
779 | op = esrv_get_ob_from_count (pl, tag); |
760 | object *op = esrv_get_ob_from_count (pl, tag); |
780 | if (!op) |
761 | if (!op) |
781 | { |
762 | { |
782 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
763 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
783 | return; |
764 | return; |
784 | } |
765 | } |
… | |
… | |
791 | /* If it is an active container, then we should drop all objects |
772 | /* If it is an active container, then we should drop all objects |
792 | * in the container and not the container itself. |
773 | * in the container and not the container itself. |
793 | */ |
774 | */ |
794 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
775 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
795 | { |
776 | { |
796 | object *current, *next; |
777 | int cnt = MAX_ITEM_PER_DROP; |
797 | |
778 | |
798 | for (current = op->inv; current != NULL; current = next) |
779 | for (object *current = op->inv; current && cnt--; ) |
799 | { |
780 | { |
800 | next = current->below; |
781 | object *next = current->below; |
801 | drop_object (pl, current, 0); |
782 | drop_object (pl, current, 0); |
|
|
783 | current = next; |
802 | } |
784 | } |
803 | |
785 | |
804 | esrv_update_item (UPD_WEIGHT, pl, op); |
786 | if (cnt <= 0) |
|
|
787 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
805 | } |
788 | } |
806 | else |
789 | else |
807 | { |
|
|
808 | drop_object (pl, op, nrof); |
790 | drop_object (pl, op, nrof); |
809 | } |
791 | |
810 | return; |
792 | return; |
811 | } |
793 | } |
812 | else if (to == pl->count) |
794 | else if (to == pl->count) |
813 | { /* pick it up to the inventory */ |
795 | { /* pick it up to the inventory */ |
814 | /* return if player has already picked it up */ |
796 | /* return if player has already picked it up */ |
… | |
… | |
818 | pl->contr->count = nrof; |
800 | pl->contr->count = nrof; |
819 | pick_up (pl, op); |
801 | pick_up (pl, op); |
820 | return; |
802 | return; |
821 | } |
803 | } |
822 | |
804 | |
823 | env = esrv_get_ob_from_count (pl, to); |
805 | object *env = esrv_get_ob_from_count (pl, to); |
824 | if (!env) |
806 | if (!env) |
825 | { |
807 | { |
826 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
808 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
827 | return; |
809 | return; |
828 | } |
810 | } |
… | |
… | |
830 | /* put_object_in_sack presumes that necessary sanity checking |
812 | /* put_object_in_sack presumes that necessary sanity checking |
831 | * has already been done (eg, it can be picked up and fits in |
813 | * has already been done (eg, it can be picked up and fits in |
832 | * in a sack, so check for those things. We should also check |
814 | * in a sack, so check for those things. We should also check |
833 | * an make sure env is in fact a container for that matter. |
815 | * an make sure env is in fact a container for that matter. |
834 | */ |
816 | */ |
835 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
817 | if (env->type == CONTAINER |
836 | { |
818 | && can_pick (pl, op) |
|
|
819 | && sack_can_hold (pl, env, op, nrof)) |
837 | put_object_in_sack (pl, env, op, nrof); |
820 | put_object_in_sack (pl, env, op, nrof); |
838 | } |
|
|
839 | } |
821 | } |
840 | |
822 | |