1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /** |
24 | /** |
25 | * \file |
25 | * \file |
26 | * Client/server logic. |
26 | * Client/server logic. |
27 | * |
27 | * |
28 | * \date 2003-12-02 |
28 | * \date 2003-12-02 |
29 | * |
29 | * |
30 | * This containes item logic for client/server. It doesn't contain |
30 | * This contains item logic for client/server. It doesn't contain |
31 | * the actual commands that send the data, but does contain |
31 | * the actual commands that send the data, but does contain |
32 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
33 | */ |
33 | */ |
34 | |
34 | |
35 | |
|
|
36 | #include <global.h> |
35 | #include <global.h> |
37 | #include <object.h> /* LOOK_OBJ */ |
|
|
38 | #include <newclient.h> |
36 | #include <object.h> |
39 | #include <newserver.h> |
|
|
40 | #include <sproto.h> |
37 | #include <sproto.h> |
41 | |
38 | |
42 | /** This is the maximum number of bytes we expect any one item to take up */ |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
43 | #define MAXITEMLEN 300 |
40 | #define MAXITEMLEN 300 |
44 | |
41 | |
… | |
… | |
48 | * |
45 | * |
49 | ******************************************************************************/ |
46 | ******************************************************************************/ |
50 | |
47 | |
51 | /** |
48 | /** |
52 | * This is a similar to query_name, but returns flags |
49 | * This is a similar to query_name, but returns flags |
53 | * to be sended to client. |
50 | * to be sent to client. |
54 | */ |
51 | */ |
55 | unsigned int |
52 | unsigned int |
56 | query_flags (object *op) |
53 | query_flags (object *op) |
57 | { |
54 | { |
58 | unsigned int flags = 0; |
55 | unsigned int flags = 0; |
59 | |
56 | |
60 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
61 | { |
|
|
62 | switch (op->type) |
58 | switch (op->type) |
63 | { |
59 | { |
64 | case BOW: |
60 | case BOW: |
65 | case WAND: |
61 | case WAND: |
66 | case ROD: |
62 | case ROD: |
67 | case HORN: |
63 | case HORN: |
68 | flags = a_readied; |
64 | flags = a_readied; |
69 | break; |
65 | break; |
70 | case WEAPON: |
66 | case WEAPON: |
71 | flags = a_wielded; |
67 | flags = a_wielded; |
72 | break; |
68 | break; |
73 | case SKILL: |
69 | case SKILL: |
74 | case ARMOUR: |
70 | case ARMOUR: |
75 | case HELMET: |
71 | case HELMET: |
76 | case SHIELD: |
72 | case SHIELD: |
77 | case RING: |
73 | case RING: |
78 | case BOOTS: |
74 | case BOOTS: |
79 | case GLOVES: |
75 | case GLOVES: |
80 | case AMULET: |
76 | case AMULET: |
81 | case GIRDLE: |
77 | case GIRDLE: |
82 | case BRACERS: |
78 | case BRACERS: |
83 | case CLOAK: |
79 | case CLOAK: |
84 | flags = a_worn; |
80 | flags = a_worn; |
85 | break; |
81 | break; |
86 | case CONTAINER: |
82 | case CONTAINER: |
87 | flags = a_active; |
83 | flags = a_active; |
88 | break; |
84 | break; |
89 | default: |
85 | default: |
90 | flags = a_applied; |
86 | flags = a_applied; |
91 | break; |
87 | break; |
92 | } |
88 | } |
93 | } |
89 | |
94 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
90 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
95 | flags |= F_OPEN; |
91 | flags |= F_OPEN; |
96 | |
92 | |
97 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
93 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
98 | { |
94 | { |
99 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
95 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
100 | flags |= F_DAMNED; |
96 | flags |= F_DAMNED; |
101 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
97 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
102 | flags |= F_CURSED; |
98 | flags |= F_CURSED; |
103 | } |
99 | } |
|
|
100 | |
104 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
101 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
105 | flags |= F_MAGIC; |
102 | flags |= F_MAGIC; |
106 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
103 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
107 | flags |= F_UNPAID; |
104 | flags |= F_UNPAID; |
108 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
105 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
… | |
… | |
114 | /* Used in the send_look to put object head into packet |
111 | /* Used in the send_look to put object head into packet |
115 | * sl for socket ns. Need socket to know if we need to send |
112 | * sl for socket ns. Need socket to know if we need to send |
116 | * animation of face to the client. |
113 | * animation of face to the client. |
117 | */ |
114 | */ |
118 | static void |
115 | static void |
119 | add_object_to_socklist (client_socket &ns, packet &sl, object *head) |
116 | add_object_to_socklist (client &ns, packet &sl, object *head) |
120 | { |
117 | { |
121 | int flags, len, anim_speed; |
|
|
122 | char item_n[MAX_BUF]; |
118 | char item_n[MAX_BUF]; |
123 | const char *item_p; |
119 | const char *item_p; |
124 | |
120 | |
125 | flags = query_flags (head); |
121 | int flags = query_flags (head); |
126 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
122 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
127 | flags |= F_NOPICK; |
123 | flags |= F_NOPICK; |
128 | |
124 | |
129 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
125 | ns.send_face (head->face, -50); |
130 | esrv_send_face (&ns, head->face->number, 0); |
126 | ns.flush_fx (); |
131 | |
127 | |
132 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
128 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
133 | esrv_send_animation (&ns, head->animation_id); |
129 | ns.send_animation (head->animation_id); |
134 | |
130 | |
135 | sl << uint32 (head->count) |
131 | sl << uint32 (head->count) |
136 | << uint32 (flags) |
132 | << uint32 (flags) |
137 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
133 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
138 | << uint32 (head->face->number); |
134 | << uint32 (head->face); |
|
|
135 | |
|
|
136 | int len; |
139 | |
137 | |
140 | if (!head->custom_name) |
138 | if (!head->custom_name) |
141 | { |
139 | { |
142 | strncpy (item_n, query_base_name (head, 0), 127); |
140 | strncpy (item_n, query_base_name (head, 0), 127); |
143 | item_n[127] = 0; |
141 | item_n[127] = 0; |
… | |
… | |
157 | len += strlen (item_n + 1 + len) + 1; |
155 | len += strlen (item_n + 1 + len) + 1; |
158 | |
156 | |
159 | sl << data8 (item_n, len) |
157 | sl << data8 (item_n, len) |
160 | << uint16 (head->animation_id); |
158 | << uint16 (head->animation_id); |
161 | |
159 | |
162 | anim_speed = 0; |
160 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
163 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
161 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
164 | { |
162 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
165 | if (head->anim_speed) |
|
|
166 | anim_speed = head->anim_speed; |
|
|
167 | else |
|
|
168 | { |
|
|
169 | if (FABS (head->speed) < 0.001) |
|
|
170 | anim_speed = 255; |
|
|
171 | else if (FABS (head->speed) >= 1.0) |
|
|
172 | anim_speed = 1; |
|
|
173 | else |
|
|
174 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
|
175 | } |
|
|
176 | |
|
|
177 | if (anim_speed > 255) |
|
|
178 | anim_speed = 255; |
|
|
179 | } |
|
|
180 | |
163 | |
181 | sl << uint8 (anim_speed) |
164 | sl << uint8 (anim_speed) |
182 | << uint32 (head->nrof); |
165 | << uint32 (head->nrof); |
183 | |
166 | |
184 | if (ns.itemcmd == 2) |
167 | if (ns.itemcmd == 2) |
185 | sl << uint16 (head->client_type); |
168 | sl << uint16 (head->client_type); |
186 | |
|
|
187 | SET_FLAG (head, FLAG_CLIENT_SENT); |
|
|
188 | } |
169 | } |
189 | |
170 | |
|
|
171 | static faceidx |
|
|
172 | need_face_now (player *pl, const char *name) |
|
|
173 | { |
|
|
174 | faceidx face = face_find (name, empty_face); |
|
|
175 | |
|
|
176 | pl->ns->send_face (face, -50); |
|
|
177 | pl->ns->flush_fx (); |
|
|
178 | |
|
|
179 | return face; |
|
|
180 | } |
|
|
181 | |
|
|
182 | #define FINGER_UP "finger_up.x11" |
|
|
183 | #define FINGER_DOWN "finger_down.x11" |
190 | |
184 | |
191 | /** |
185 | /** |
192 | * Send the look window. Don't need to do animations here |
186 | * Send the look window. Don't need to do animations here |
193 | * This sends all the faces to the client, not just updates. This is |
187 | * This sends all the faces to the client, not just updates. This is |
194 | * because object ordering would otherwise be inconsistent |
188 | * because object ordering would otherwise be inconsistent. |
195 | */ |
189 | */ |
196 | |
|
|
197 | void |
190 | void |
198 | esrv_draw_look (object *pl) |
191 | esrv_draw_look (player *pl) |
199 | { |
192 | { |
200 | object *tmp, *last; |
193 | object *ob = pl->ob; |
201 | int got_one = 0, start_look = 0, end_look = 0; |
|
|
202 | char buf[MAX_BUF]; |
|
|
203 | |
194 | |
204 | if (!pl->contr->socket->update_look) |
195 | if (!pl->ns->update_look) |
205 | { |
196 | { |
206 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
197 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
207 | return; |
198 | return; |
208 | } |
199 | } |
209 | else |
200 | |
210 | pl->contr->socket->update_look = 0; |
201 | pl->ns->update_look = 0; |
211 | |
202 | |
212 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
203 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
213 | || !pl->map |
204 | || !ob->map |
214 | || pl->map->in_memory != MAP_IN_MEMORY |
205 | || ob->map->in_memory != MAP_ACTIVE |
215 | || out_of_map (pl->map, pl->x, pl->y)) |
206 | || out_of_map (ob->map, ob->x, ob->y)) |
216 | return; |
207 | return; |
217 | |
208 | |
218 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
209 | pl->ns->send_packet ("delinv 0"); |
219 | ; |
|
|
220 | |
210 | |
221 | packet sl; |
211 | packet sl; |
222 | |
|
|
223 | pl->contr->socket->send_packet ("delinv 0"); |
|
|
224 | |
|
|
225 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
212 | sl.printf ("item%d ", pl->ns->itemcmd); |
226 | |
213 | |
227 | sl << uint32 (0); |
214 | sl << uint32 (0); |
228 | |
215 | |
229 | if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
216 | int start_pos = pl->ns->look_position; |
230 | esrv_send_face (pl->contr->socket, empty_face->number, 0); |
217 | bool dirty = false; |
231 | |
218 | |
232 | if (pl->contr->socket->look_position) |
219 | mapspace &ms = ob->ms (); |
|
|
220 | |
|
|
221 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
|
|
222 | // start from the top |
|
|
223 | object *items [FLOORBOX_PAGESIZE]; |
|
|
224 | int item_idx = 0, item_cnt = 0; |
|
|
225 | int pos = 0; |
|
|
226 | |
|
|
227 | // find our items by walking down |
|
|
228 | object *item = ms.top; |
|
|
229 | |
|
|
230 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
|
|
231 | { |
|
|
232 | if (!item->client_visible ()) |
|
|
233 | continue; |
|
|
234 | |
|
|
235 | if (++pos < start_pos) |
|
|
236 | continue; |
|
|
237 | |
|
|
238 | // record item |
|
|
239 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
|
240 | item_cnt++; |
|
|
241 | |
|
|
242 | // stop at first floor |
|
|
243 | if (item->flag [FLAG_IS_FLOOR]) |
|
|
244 | { |
|
|
245 | // we are finished, don't append "next group of items" |
|
|
246 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
|
|
247 | item = ms.bot; |
|
|
248 | } |
233 | { |
249 | } |
234 | char buf[80]; |
|
|
235 | snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); |
|
|
236 | |
250 | |
237 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) |
251 | // see if there are more if we cared - we ignore invisible objects |
|
|
252 | if (item) |
|
|
253 | { |
|
|
254 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
255 | * we notice the special tag the object has, and act accordingly. |
|
|
256 | */ |
|
|
257 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
238 | << uint32 (0) |
258 | << uint32 (0) |
239 | << sint32 (-1) |
259 | << uint32 ((uint32) - 1) |
240 | << uint32 (empty_face->number) |
260 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
241 | << data8 (buf) |
261 | << data8 ("Apply this to see the items below") |
242 | << uint16 (0) |
262 | << uint16 (0) |
243 | << uint8 (0) |
263 | << uint8 (0) |
244 | << uint32 (0); |
264 | << uint32 (0); |
245 | |
265 | |
246 | if (pl->contr->socket->itemcmd == 2) |
266 | if (pl->ns->itemcmd == 2) |
247 | sl << uint16 (0); |
267 | sl << uint16 (0); |
248 | } |
|
|
249 | |
268 | |
250 | for (last = NULL; tmp != last; tmp = tmp->below) |
269 | dirty = true; |
251 | { |
270 | } |
252 | object *head; |
|
|
253 | |
271 | |
254 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
272 | // now send out all items in the ring buffer in reverse order |
|
|
273 | while (item_cnt) |
|
|
274 | { |
|
|
275 | --item_cnt; |
|
|
276 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
277 | object *item = items [item_idx]; |
|
|
278 | |
|
|
279 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
|
|
280 | |
|
|
281 | dirty = true; |
|
|
282 | |
|
|
283 | // if packet got too large, send it and begin a new one |
|
|
284 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
255 | { |
285 | { |
256 | last = tmp->below; /* assumes double floor mode */ |
286 | pl->ns->send_packet (sl); |
257 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
287 | |
258 | last = last->below; |
288 | sl.reset (); |
|
|
289 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
290 | sl << uint32 (0); |
|
|
291 | |
|
|
292 | dirty = false; |
259 | } |
293 | } |
260 | |
|
|
261 | if (LOOK_OBJ (tmp)) |
|
|
262 | { |
|
|
263 | if (++start_look < pl->contr->socket->look_position) |
|
|
264 | continue; |
|
|
265 | |
|
|
266 | end_look++; |
|
|
267 | |
|
|
268 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
269 | { |
|
|
270 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
271 | * we notice the special tag the object has, and act accordingly. |
|
|
272 | */ |
|
|
273 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) |
|
|
274 | << uint32 (0) |
|
|
275 | << uint32 ((uint32) - 1) |
|
|
276 | << uint32 (empty_face->number) |
|
|
277 | << data8 ("Apply this to see next group of items") |
|
|
278 | << uint16 (0) |
|
|
279 | << uint8 (0) |
|
|
280 | << uint32 (0); |
|
|
281 | |
|
|
282 | if (pl->contr->socket->itemcmd == 2) |
|
|
283 | sl << uint16 (0); |
|
|
284 | |
|
|
285 | break; |
|
|
286 | } |
|
|
287 | |
|
|
288 | if (tmp->head) |
|
|
289 | head = tmp->head; |
|
|
290 | else |
|
|
291 | head = tmp; |
|
|
292 | |
|
|
293 | add_object_to_socklist (*pl->contr->socket, sl, head); |
|
|
294 | got_one++; |
|
|
295 | |
|
|
296 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
297 | { |
|
|
298 | pl->contr->socket->send_packet (sl); |
|
|
299 | |
|
|
300 | sl.reset (); |
|
|
301 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
|
|
302 | sl << uint32 (0); |
|
|
303 | got_one = 0; |
|
|
304 | } |
|
|
305 | } /* If LOOK_OBJ() */ |
|
|
306 | } |
294 | } |
307 | |
295 | |
308 | if (got_one) |
296 | if (start_pos) |
|
|
297 | { |
|
|
298 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
|
|
299 | << uint32 (0) |
|
|
300 | << sint32 (-1) |
|
|
301 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
302 | << data8 ("Apply this to see the items higher up") |
|
|
303 | << uint16 (0) |
|
|
304 | << uint8 (0) |
|
|
305 | << uint32 (0); |
|
|
306 | |
|
|
307 | if (pl->ns->itemcmd == 2) |
|
|
308 | sl << uint16 (0); |
|
|
309 | |
|
|
310 | dirty = true; |
|
|
311 | } |
|
|
312 | |
|
|
313 | if (dirty) |
309 | pl->contr->socket->send_packet (sl); |
314 | pl->ns->send_packet (sl); |
310 | |
|
|
311 | } |
315 | } |
312 | |
316 | |
313 | /** |
317 | /** |
314 | * Sends whole inventory. |
318 | * Sends whole inventory. |
315 | */ |
319 | */ |
316 | void |
320 | void |
317 | esrv_send_inventory (object *pl, object *op) |
321 | esrv_send_inventory (object *pl, object *op) |
318 | { |
322 | { |
319 | object *tmp; |
323 | if (!pl->contr->ns)//D |
|
|
324 | return; |
|
|
325 | |
320 | int got_one = 0; |
326 | int got_one = 0; |
321 | |
327 | |
|
|
328 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
|
|
329 | |
322 | packet sl; |
330 | packet sl; |
323 | |
|
|
324 | sl.printf ("delinv %d", op->count); |
|
|
325 | pl->contr->socket->send_packet (sl); |
|
|
326 | |
|
|
327 | sl.reset (); |
|
|
328 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
331 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
329 | |
332 | |
330 | sl << uint32 (op->count); |
333 | sl << uint32 (op->count); |
331 | |
334 | |
332 | for (tmp = op->inv; tmp; tmp = tmp->below) |
335 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
333 | { |
336 | { |
334 | object *head; |
337 | object *head; |
335 | |
338 | |
336 | if (tmp->head) |
339 | if (tmp->head) |
337 | head = tmp->head; |
340 | head = tmp->head; |
338 | else |
341 | else |
339 | head = tmp; |
342 | head = tmp; |
340 | |
343 | |
341 | if (LOOK_OBJ (head)) |
344 | if (head->client_visible ()) |
342 | { |
345 | { |
343 | add_object_to_socklist (*pl->contr->socket, sl, head); |
346 | add_object_to_socklist (*pl->contr->ns, sl, head); |
344 | |
347 | |
345 | got_one++; |
348 | got_one++; |
346 | |
349 | |
347 | /* IT is possible for players to accumulate a huge amount of |
350 | /* IT is possible for players to accumulate a huge amount of |
348 | * items (especially with some of the bags out there) to |
351 | * items (especially with some of the bags out there) to |
349 | * overflow the buffer. IF so, send multiple item commands. |
352 | * overflow the buffer. IF so, send multiple item commands. |
350 | */ |
353 | */ |
351 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
354 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
352 | { |
355 | { |
353 | pl->contr->socket->send_packet (sl); |
356 | pl->contr->ns->send_packet (sl); |
354 | |
357 | |
355 | sl.reset (); |
358 | sl.reset (); |
356 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
359 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
357 | sl << uint32 (op->count); |
360 | sl << uint32 (op->count); |
358 | got_one = 0; |
361 | got_one = 0; |
359 | } |
362 | } |
360 | } /* If LOOK_OBJ() */ |
363 | } |
361 | } |
364 | } |
362 | |
365 | |
363 | if (got_one) |
366 | if (got_one) |
364 | pl->contr->socket->send_packet (sl); |
367 | pl->contr->ns->send_packet (sl); |
365 | |
|
|
366 | } |
368 | } |
367 | |
369 | |
368 | /** |
370 | /** |
369 | * Updates object *op for player *pl. |
371 | * Updates object *op for player *pl. |
370 | * |
372 | * |
371 | * flags is a list of values to update |
373 | * flags is a list of values to update |
372 | * to the client (as defined in newclient.h - might as well use the |
374 | * to the client (as defined in newclient.h - might as well use the |
373 | * same value both places. |
375 | * same value both places. |
374 | */ |
376 | */ |
375 | |
|
|
376 | void |
377 | void |
377 | esrv_update_item (int flags, object *pl, object *op) |
378 | esrv_update_item (int flags, object *pl, object *op) |
378 | { |
379 | { |
379 | /* If we have a request to send the player item, skip a few checks. */ |
380 | /* If we have a request to send the player item, skip a few checks. */ |
380 | if (op != pl) |
381 | if (op != pl && !op->client_visible ()) |
381 | { |
|
|
382 | if (!LOOK_OBJ (op)) |
|
|
383 | return; |
382 | return; |
384 | /* we remove the check for op->env, because in theory, the object |
|
|
385 | * is hopefully in the same place, so the client should preserve |
|
|
386 | * order. |
|
|
387 | */ |
|
|
388 | } |
|
|
389 | |
383 | |
390 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
384 | client *ns = pl->contr->ns; |
391 | { |
385 | if (!ns) |
392 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
386 | return; |
393 | * this is happening - we can set a breakpoint here in the debugger |
|
|
394 | * and track back the call. |
|
|
395 | */ |
|
|
396 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
|
|
397 | } |
|
|
398 | |
387 | |
399 | packet sl; |
388 | packet sl ("upditem"); |
400 | |
389 | |
401 | sl << "upditem " |
|
|
402 | << uint8 (flags); |
390 | sl << uint8 (flags); |
403 | |
391 | |
404 | if (op->head) |
|
|
405 | op = op->head; |
392 | op = op->head_ (); |
406 | |
393 | |
407 | sl << uint32 (op->count); |
394 | sl << uint32 (op->count); |
408 | |
395 | |
409 | if (flags & UPD_LOCATION) |
396 | if (flags & UPD_LOCATION) |
410 | sl << uint32 (op->env ? op->env->count : 0); |
397 | sl << uint32 (op->env ? op->env->count : 0); |
… | |
… | |
412 | if (flags & UPD_FLAGS) |
399 | if (flags & UPD_FLAGS) |
413 | sl << uint32 (query_flags (op)); |
400 | sl << uint32 (query_flags (op)); |
414 | |
401 | |
415 | if (flags & UPD_WEIGHT) |
402 | if (flags & UPD_WEIGHT) |
416 | { |
403 | { |
417 | sint32 weight = WEIGHT (op); |
404 | sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
418 | |
405 | |
419 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
|
|
420 | |
|
|
421 | if (pl == op) |
406 | if (op) |
422 | op->contr->last_weight = weight; |
407 | ns->last_weight = weight; |
|
|
408 | |
|
|
409 | sl << uint32 (weight); |
423 | } |
410 | } |
424 | |
411 | |
425 | if (flags & UPD_FACE) |
412 | if (flags & UPD_FACE) |
426 | { |
413 | { |
427 | if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
414 | ns->send_face (op->face, -50); |
428 | esrv_send_face (pl->contr->socket, op->face->number, 0); |
415 | ns->flush_fx (); |
429 | |
|
|
430 | sl << uint32 (op->face->number); |
416 | sl << uint32 (op->face); |
431 | } |
417 | } |
432 | |
418 | |
433 | if (flags & UPD_NAME) |
419 | if (flags & UPD_NAME) |
434 | { |
420 | { |
435 | int len; |
421 | int len; |
… | |
… | |
469 | { |
455 | { |
470 | if (op->anim_speed) |
456 | if (op->anim_speed) |
471 | anim_speed = op->anim_speed; |
457 | anim_speed = op->anim_speed; |
472 | else |
458 | else |
473 | { |
459 | { |
474 | if (FABS (op->speed) < 0.001) |
460 | if (fabs (op->speed) < 0.001) |
475 | anim_speed = 255; |
461 | anim_speed = 255; |
476 | else if (FABS (op->speed) >= 1.0) |
462 | else if (fabs (op->speed) >= 1.0) |
477 | anim_speed = 1; |
463 | anim_speed = 1; |
478 | else |
464 | else |
479 | anim_speed = (int) (1.0 / FABS (op->speed)); |
465 | anim_speed = (int) (1.0 / fabs (op->speed)); |
480 | } |
466 | } |
481 | |
467 | |
482 | if (anim_speed > 255) |
468 | if (anim_speed > 255) |
483 | anim_speed = 255; |
469 | anim_speed = 255; |
484 | } |
470 | } |
… | |
… | |
487 | } |
473 | } |
488 | |
474 | |
489 | if (flags & UPD_NROF) |
475 | if (flags & UPD_NROF) |
490 | sl << uint32 (op->nrof); |
476 | sl << uint32 (op->nrof); |
491 | |
477 | |
492 | pl->contr->socket->send_packet (sl); |
478 | pl->contr->ns->send_packet (sl); |
493 | } |
479 | } |
494 | |
480 | |
495 | /** |
481 | /** |
496 | * Sends item's info to player. |
482 | * Sends item's info to player. |
497 | */ |
483 | */ |
498 | void |
484 | void |
499 | esrv_send_item (object *pl, object *op) |
485 | esrv_send_item (object *pl, object *op) |
500 | { |
486 | { |
501 | /* If this is not the player object, do some more checks */ |
487 | if (!pl->contr->ns) |
502 | if (op != pl) |
|
|
503 | { |
|
|
504 | /* We only send 'visibile' objects to the client */ |
|
|
505 | if (!LOOK_OBJ (op)) |
|
|
506 | return; |
488 | return; |
507 | /* if the item is on the ground, mark that the look needs to |
489 | |
508 | * be updated. |
490 | /* We only send 'visible' objects to the client, and sometimes the player */ |
509 | */ |
491 | if (!op->client_visible () && op->type != PLAYER) |
510 | if (!op->env) |
|
|
511 | { |
|
|
512 | pl->contr->socket->update_look = 1; |
|
|
513 | return; |
492 | return; |
514 | } |
|
|
515 | } |
|
|
516 | |
493 | |
517 | packet sl; |
494 | packet sl; |
518 | |
495 | |
519 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
496 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
520 | |
497 | |
521 | if (op->head) |
|
|
522 | op = op->head; |
498 | op = op->head_ (); |
523 | |
499 | |
524 | sl << uint32 (op->env ? op->env->count : 0); |
500 | sl << uint32 (op->env ? op->env->count : 0); |
525 | |
501 | |
526 | add_object_to_socklist (*pl->contr->socket, sl, op); |
502 | add_object_to_socklist (*pl->contr->ns, sl, op); |
527 | |
503 | |
528 | pl->contr->socket->send_packet (sl); |
504 | pl->contr->ns->send_packet (sl); |
529 | SET_FLAG (op, FLAG_CLIENT_SENT); |
|
|
530 | |
|
|
531 | } |
505 | } |
532 | |
506 | |
533 | /** |
507 | /** |
534 | * Tells the client to delete an item. Uses the item |
508 | * Tells the client to delete an item. |
535 | * command with a -1 location. |
|
|
536 | */ |
509 | */ |
537 | |
|
|
538 | void |
510 | void |
539 | esrv_del_item (player *pl, int tag) |
511 | esrv_del_item (player *pl, int tag) |
540 | { |
512 | { |
541 | packet sl; |
513 | if (!pl->ns) |
|
|
514 | return; |
542 | |
515 | |
543 | sl << "delitem " |
516 | packet sl ("delitem"); |
|
|
517 | |
544 | << uint32 (tag); |
518 | sl << uint32 (tag); |
545 | |
519 | |
546 | pl->socket->send_packet (sl); |
520 | pl->ns->send_packet (sl); |
547 | } |
521 | } |
548 | |
522 | |
549 | |
523 | |
550 | /******************************************************************************* |
524 | /******************************************************************************* |
551 | * |
525 | * |
… | |
… | |
555 | |
529 | |
556 | /** |
530 | /** |
557 | * Takes a player and object count (tag) and returns the actual object |
531 | * Takes a player and object count (tag) and returns the actual object |
558 | * pointer, or null if it can't be found. |
532 | * pointer, or null if it can't be found. |
559 | */ |
533 | */ |
560 | |
|
|
561 | object * |
534 | object * |
562 | esrv_get_ob_from_count (object *pl, tag_t count) |
535 | esrv_get_ob_from_count (object *pl, tag_t count) |
563 | { |
536 | { |
564 | object *op, *tmp; |
|
|
565 | |
|
|
566 | if (pl->count == count) |
537 | if (pl->count == count) |
567 | return pl; |
538 | return pl; |
568 | |
539 | |
569 | for (op = pl->inv; op; op = op->below) |
540 | for (object *op = pl->inv; op; op = op->below) |
570 | if (op->count == count) |
541 | if (op->count == count) |
571 | return op; |
542 | return op; |
572 | else if (op->type == CONTAINER && pl->container == op) |
543 | else if (op->type == CONTAINER && pl->container == op) |
573 | for (tmp = op->inv; tmp; tmp = tmp->below) |
544 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
574 | if (tmp->count == count) |
545 | if (tmp->count == count) |
575 | return tmp; |
546 | return tmp; |
576 | |
547 | |
577 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
548 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
578 | if (op->head != NULL && op->head->count == count) |
549 | if (op->head && op->head->count == count) |
579 | return op; |
550 | return op; |
580 | else if (op->count == count) |
551 | else if (op->count == count) |
581 | return op; |
552 | return op; |
582 | else if (op->type == CONTAINER && pl->container == op) |
553 | else if (op->type == CONTAINER && pl->container == op) |
583 | for (tmp = op->inv; tmp; tmp = tmp->below) |
554 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
584 | if (tmp->count == count) |
555 | if (tmp->count == count) |
585 | return tmp; |
556 | return tmp; |
586 | |
557 | |
|
|
558 | #if 0 |
|
|
559 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
560 | if (count & 0x80000000) |
|
|
561 | return 0; |
|
|
562 | #endif |
|
|
563 | |
587 | return NULL; |
564 | return 0; |
588 | } |
565 | } |
589 | |
|
|
590 | |
566 | |
591 | /** Client wants to examine some object. So lets do so. */ |
567 | /** Client wants to examine some object. So lets do so. */ |
592 | void |
568 | void |
593 | ExamineCmd (char *buf, int len, player *pl) |
569 | ExamineCmd (char *buf, int len, player *pl) |
594 | { |
570 | { |
595 | tag_t tag = atoi (buf); |
571 | tag_t tag = atoi (buf); |
596 | |
|
|
597 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
598 | if (tag & 0x80000000) |
|
|
599 | return; |
|
|
600 | |
|
|
601 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
602 | |
|
|
603 | if (!op) |
|
|
604 | { |
|
|
605 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
606 | return; |
|
|
607 | } |
|
|
608 | |
|
|
609 | examine (pl->ob, op); |
|
|
610 | } |
|
|
611 | |
|
|
612 | /** Client wants to apply some object. Lets do so. */ |
|
|
613 | void |
|
|
614 | ApplyCmd (char *buf, int len, player *pl) |
|
|
615 | { |
|
|
616 | tag_t tag = atoi (buf); |
|
|
617 | |
|
|
618 | /* sort of a hack, but if the player saves and the player then manually |
|
|
619 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
620 | */ |
|
|
621 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
622 | return; |
|
|
623 | |
572 | |
624 | /* If the high bit is set, player applied a pseudo object. */ |
573 | /* If the high bit is set, player applied a pseudo object. */ |
625 | if (tag & 0x80000000) |
574 | if (tag & 0x80000000) |
626 | { |
575 | { |
627 | pl->socket->look_position = tag & 0x7fffffff; |
576 | pl->ns->look_position = tag & 0x7fffffff; |
628 | pl->socket->update_look = 1; |
577 | pl->ns->floorbox_update (); |
629 | return; |
578 | return; |
630 | } |
579 | } |
631 | |
580 | |
632 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
581 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
633 | |
582 | |
634 | if (!op) |
583 | if (!op) |
635 | { |
584 | { |
|
|
585 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
586 | return; |
|
|
587 | } |
|
|
588 | |
|
|
589 | examine (pl->ob, op); |
|
|
590 | } |
|
|
591 | |
|
|
592 | /** Client wants to examine some object. So lets do so. */ |
|
|
593 | void |
|
|
594 | ExCmd (char *buf, int len, player *pl) |
|
|
595 | { |
|
|
596 | tag_t tag = atoi (buf); |
|
|
597 | |
|
|
598 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
599 | { |
|
|
600 | std::string s = op->describe (pl->ob); |
|
|
601 | |
|
|
602 | packet sl ("ex"); |
|
|
603 | sl << ber32 (tag) |
|
|
604 | << data (*pl->expand_cfpod (s.c_str ())); |
|
|
605 | |
|
|
606 | pl->ns->send_packet (sl); |
|
|
607 | } |
|
|
608 | } |
|
|
609 | |
|
|
610 | /** Client wants to apply some object. Lets do so. */ |
|
|
611 | void |
|
|
612 | ApplyCmd (char *buf, int len, player *pl) |
|
|
613 | { |
|
|
614 | tag_t tag = atoi (buf); |
|
|
615 | |
|
|
616 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
617 | if (tag & 0x80000000) |
|
|
618 | { |
|
|
619 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
620 | pl->ns->floorbox_update (); |
|
|
621 | return; |
|
|
622 | } |
|
|
623 | |
|
|
624 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
625 | |
|
|
626 | if (!op) |
|
|
627 | { |
636 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
628 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
637 | return; |
629 | return; |
638 | } |
630 | } |
639 | |
631 | |
640 | player_apply (pl->ob, op, 0, 0); |
632 | player_apply (pl->ob, op, 0, 0); |
641 | } |
633 | } |
642 | |
634 | |
643 | /** Client wants to apply some object. Lets do so. */ |
635 | /** Client wants to lock some object. Lets do so. */ |
644 | void |
636 | void |
645 | LockItem (char *data, int len, player *pl) |
637 | LockItem (char *data, int len, player *pl) |
646 | { |
638 | { |
647 | int flag = data[0]; |
639 | int flag = data[0]; |
648 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
640 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
649 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
641 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
650 | |
642 | |
651 | if (!op) |
643 | if (!op) |
652 | { |
644 | { |
653 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
645 | pl->failmsg ("Could not find object to lock/unlock"); |
654 | return; |
646 | return; |
655 | } |
647 | } |
656 | |
648 | |
657 | if (!flag) |
649 | if (!flag) |
658 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
650 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
… | |
… | |
660 | SET_FLAG (op, FLAG_INV_LOCKED); |
652 | SET_FLAG (op, FLAG_INV_LOCKED); |
661 | |
653 | |
662 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
654 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
663 | } |
655 | } |
664 | |
656 | |
665 | /** Client wants to apply some object. Lets do so. */ |
657 | /** Client wants to mark some object. Lets do so. */ |
666 | void |
658 | void |
667 | MarkItem (char *data, int len, player *pl) |
659 | MarkItem (char *data, int len, player *pl) |
668 | { |
660 | { |
669 | tag_t tag = net_uint32 ((uint8 *)data); |
661 | tag_t tag = net_uint32 ((uint8 *)data); |
670 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
662 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
671 | |
663 | |
672 | if (!op) |
664 | if (!op) |
673 | { |
665 | { |
674 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
666 | pl->failmsg ("Could not find object to mark"); |
675 | return; |
667 | return; |
676 | } |
668 | } |
677 | |
669 | |
678 | pl->mark = op; |
670 | pl->mark = op; |
679 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
671 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
680 | } |
672 | } |
681 | |
673 | |
682 | /** |
674 | /** |
683 | * look_at prints items on the specified square. |
675 | * look_at prints items on the specified square. |
684 | * |
676 | * |
685 | * [ removed EARTHWALL check and added check for containers inventory. |
677 | * [ removed EARTHWALL check and added check for containers inventory. |
686 | * Tero.Haatanen@lut.fi ] |
678 | * Tero.Haatanen@lut.fi ] |
687 | */ |
679 | */ |
688 | void |
680 | static void |
689 | look_at (object *op, int dx, int dy) |
681 | look_at (player *pl, int dx, int dy) |
690 | { |
682 | { |
691 | object *tmp; |
683 | dynbuf_text buf; |
692 | int flag = 0; |
684 | object *ob = pl->ob; |
693 | sint16 x, y; |
|
|
694 | maptile *m; |
|
|
695 | |
685 | |
696 | x = op->x + dx; |
686 | if (!pl->observe->map) |
697 | y = op->y + dy; |
|
|
698 | |
|
|
699 | if (out_of_map (op->map, x, y)) |
|
|
700 | return; |
687 | return; |
701 | |
688 | |
702 | m = get_map_from_coord (op->map, &x, &y); |
689 | mapxy pos (pl->observe); |
703 | if (!m) |
690 | pos.move (dx, dy); |
|
|
691 | |
|
|
692 | if (pos.normalise ()) |
|
|
693 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
694 | { |
|
|
695 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
696 | continue; |
|
|
697 | |
|
|
698 | if (QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
699 | buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); |
|
|
700 | else |
|
|
701 | buf.printf (" - %s.\n", query_name (tmp)); |
|
|
702 | |
|
|
703 | object *head = tmp->head_ (); |
|
|
704 | |
|
|
705 | if (head->inv) |
|
|
706 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
707 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
708 | buf << head->query_inventory (ob, " "); |
|
|
709 | |
|
|
710 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
711 | break; |
|
|
712 | } |
|
|
713 | |
|
|
714 | if (buf.empty ()) |
|
|
715 | pl->failmsg ("You see nothing there."); |
|
|
716 | else |
|
|
717 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
718 | } |
|
|
719 | |
|
|
720 | /** Client wants to look at some object. Lets do so. */ |
|
|
721 | void |
|
|
722 | LookAt (char *buf, int len, player *pl) |
|
|
723 | { |
|
|
724 | char *cp; |
|
|
725 | |
|
|
726 | int dx = atoi (buf); |
|
|
727 | if (!(cp = strchr (buf, ' '))) |
704 | return; |
728 | return; |
705 | |
729 | |
706 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
|
|
707 | |
|
|
708 | for (; tmp != NULL; tmp = tmp->below) |
|
|
709 | { |
|
|
710 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
711 | continue; |
|
|
712 | |
|
|
713 | if (!flag) |
|
|
714 | { |
|
|
715 | if (dx || dy) |
|
|
716 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
|
|
717 | else |
|
|
718 | { |
|
|
719 | clear_win_info (op); |
|
|
720 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
|
|
721 | } |
|
|
722 | flag = 1; |
|
|
723 | } |
|
|
724 | |
|
|
725 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
726 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
727 | else |
|
|
728 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
|
|
729 | |
|
|
730 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
|
|
731 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
732 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
733 | |
|
|
734 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
735 | break; |
|
|
736 | } |
|
|
737 | |
|
|
738 | if (!flag) |
|
|
739 | { |
|
|
740 | if (dx || dy) |
|
|
741 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
742 | else |
|
|
743 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
744 | } |
|
|
745 | } |
|
|
746 | |
|
|
747 | |
|
|
748 | |
|
|
749 | /** Client wants to look at some object. Lets do so. */ |
|
|
750 | void |
|
|
751 | LookAt (char *buf, int len, player *pl) |
|
|
752 | { |
|
|
753 | int dx, dy; |
|
|
754 | char *cp; |
|
|
755 | |
|
|
756 | dx = atoi (buf); |
|
|
757 | if (!(cp = strchr (buf, ' '))) |
|
|
758 | { |
|
|
759 | return; |
|
|
760 | } |
|
|
761 | dy = atoi (cp); |
730 | int dy = atoi (cp); |
762 | |
731 | |
763 | if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
732 | if (player *opl = pl->observe->contr) |
|
|
733 | if (client *ns = opl->ns) |
|
|
734 | { |
|
|
735 | if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) |
764 | return; |
736 | return; |
765 | |
737 | |
766 | if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
738 | if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) |
767 | return; |
739 | return; |
|
|
740 | } |
768 | |
741 | |
769 | look_at (pl->ob, dx, dy); |
742 | look_at (pl, dx, dy); |
770 | } |
743 | } |
771 | |
744 | |
772 | /** Move an object to a new location */ |
745 | /** Move an object to a new location */ |
773 | void |
746 | void |
774 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
747 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
775 | { |
748 | { |
776 | object *op, *env; |
|
|
777 | |
|
|
778 | op = esrv_get_ob_from_count (pl, tag); |
749 | object *op = esrv_get_ob_from_count (pl, tag); |
779 | if (!op) |
750 | if (!op) |
780 | { |
751 | { |
781 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
752 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
782 | return; |
753 | return; |
783 | } |
754 | } |
… | |
… | |
790 | /* If it is an active container, then we should drop all objects |
761 | /* If it is an active container, then we should drop all objects |
791 | * in the container and not the container itself. |
762 | * in the container and not the container itself. |
792 | */ |
763 | */ |
793 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
764 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
794 | { |
765 | { |
795 | object *current, *next; |
766 | int cnt = MAX_ITEM_PER_DROP; |
796 | |
767 | |
797 | for (current = op->inv; current != NULL; current = next) |
768 | for (object *current = op->inv; current && cnt--; ) |
798 | { |
769 | { |
799 | next = current->below; |
770 | object *next = current->below; |
800 | drop_object (pl, current, 0); |
771 | drop_object (pl, current, 0); |
|
|
772 | current = next; |
801 | } |
773 | } |
802 | |
774 | |
803 | esrv_update_item (UPD_WEIGHT, pl, op); |
775 | if (cnt <= 0) |
|
|
776 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
804 | } |
777 | } |
805 | else |
778 | else |
806 | { |
|
|
807 | drop_object (pl, op, nrof); |
779 | drop_object (pl, op, nrof); |
808 | } |
780 | |
809 | return; |
781 | return; |
810 | } |
782 | } |
811 | else if (to == pl->count) |
783 | else if (to == pl->count) |
812 | { /* pick it up to the inventory */ |
784 | { /* pick it up to the inventory */ |
813 | /* return if player has already picked it up */ |
785 | /* return if player has already picked it up */ |
… | |
… | |
817 | pl->contr->count = nrof; |
789 | pl->contr->count = nrof; |
818 | pick_up (pl, op); |
790 | pick_up (pl, op); |
819 | return; |
791 | return; |
820 | } |
792 | } |
821 | |
793 | |
822 | env = esrv_get_ob_from_count (pl, to); |
794 | object *env = esrv_get_ob_from_count (pl, to); |
823 | if (!env) |
795 | if (!env) |
824 | { |
796 | { |
825 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
797 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
826 | return; |
798 | return; |
827 | } |
799 | } |
… | |
… | |
829 | /* put_object_in_sack presumes that necessary sanity checking |
801 | /* put_object_in_sack presumes that necessary sanity checking |
830 | * has already been done (eg, it can be picked up and fits in |
802 | * has already been done (eg, it can be picked up and fits in |
831 | * in a sack, so check for those things. We should also check |
803 | * in a sack, so check for those things. We should also check |
832 | * an make sure env is in fact a container for that matter. |
804 | * an make sure env is in fact a container for that matter. |
833 | */ |
805 | */ |
834 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
806 | if (env->type == CONTAINER |
835 | { |
807 | && can_pick (pl, op) |
|
|
808 | && sack_can_hold (pl, env, op, nrof)) |
836 | put_object_in_sack (pl, env, op, nrof); |
809 | put_object_in_sack (pl, env, op, nrof); |
837 | } |
|
|
838 | } |
810 | } |
839 | |
811 | |