1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /** |
24 | /** |
25 | * \file |
25 | * \file |
26 | * Client/server logic. |
26 | * Client/server logic. |
27 | * |
27 | * |
28 | * \date 2003-12-02 |
28 | * \date 2003-12-02 |
29 | * |
29 | * |
30 | * This containes item logic for client/server. It doesn't contain |
30 | * This contains item logic for client/server. It doesn't contain |
31 | * the actual commands that send the data, but does contain |
31 | * the actual commands that send the data, but does contain |
32 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
33 | */ |
33 | */ |
34 | |
34 | |
35 | |
|
|
36 | #include <global.h> |
35 | #include <global.h> |
37 | #include <object.h> /* LOOK_OBJ */ |
|
|
38 | #include <newclient.h> |
36 | #include <object.h> |
39 | #include <newserver.h> |
|
|
40 | #include <sproto.h> |
37 | #include <sproto.h> |
41 | |
38 | |
42 | /** This is the maximum number of bytes we expect any one item to take up */ |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
43 | #define MAXITEMLEN 300 |
40 | #define MAXITEMLEN 300 |
44 | |
41 | |
… | |
… | |
47 | * Functions related to sending object data to the client. |
44 | * Functions related to sending object data to the client. |
48 | * |
45 | * |
49 | ******************************************************************************/ |
46 | ******************************************************************************/ |
50 | |
47 | |
51 | /** |
48 | /** |
52 | * Adds string to socklist. |
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53 | * |
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54 | * This is a simple function that we use a lot here. It basically |
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55 | * adds the specified buffer into the socklist, but prepends a |
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56 | * single byte in length. If the data is longer than that byte, it is |
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57 | * truncated approprately. |
|
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58 | */ |
|
|
59 | inline void |
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60 | add_stringlen_to_sockbuf (const char *buf, SockList * sl) |
|
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61 | { |
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62 | int len; |
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63 | |
|
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64 | len = strlen (buf); |
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|
65 | if (len > 255) |
|
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66 | len = 255; |
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67 | SockList_AddChar (sl, (char) len); |
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68 | strncpy ((char *) sl->buf + sl->len, buf, len); |
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69 | sl->len += len; |
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70 | } |
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71 | |
|
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72 | /** |
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73 | * This is a similar to query_name, but returns flags |
49 | * This is a similar to query_name, but returns flags |
74 | * to be sended to client. |
50 | * to be sent to client. |
75 | */ |
51 | */ |
76 | unsigned int |
52 | unsigned int |
77 | query_flags (object *op) |
53 | query_flags (object *op) |
78 | { |
54 | { |
79 | unsigned int flags = 0; |
55 | unsigned int flags = 0; |
80 | |
56 | |
81 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
82 | { |
|
|
83 | switch (op->type) |
58 | switch (op->type) |
84 | { |
59 | { |
85 | case BOW: |
60 | case BOW: |
86 | case WAND: |
61 | case WAND: |
87 | case ROD: |
62 | case ROD: |
88 | case HORN: |
63 | case HORN: |
89 | flags = a_readied; |
64 | flags = a_readied; |
90 | break; |
65 | break; |
91 | case WEAPON: |
66 | case WEAPON: |
92 | flags = a_wielded; |
67 | flags = a_wielded; |
93 | break; |
68 | break; |
94 | case SKILL: |
69 | case SKILL: |
95 | case ARMOUR: |
70 | case ARMOUR: |
96 | case HELMET: |
71 | case HELMET: |
97 | case SHIELD: |
72 | case SHIELD: |
98 | case RING: |
73 | case RING: |
99 | case BOOTS: |
74 | case BOOTS: |
100 | case GLOVES: |
75 | case GLOVES: |
101 | case AMULET: |
76 | case AMULET: |
102 | case GIRDLE: |
77 | case GIRDLE: |
103 | case BRACERS: |
78 | case BRACERS: |
104 | case CLOAK: |
79 | case CLOAK: |
105 | flags = a_worn; |
80 | flags = a_worn; |
106 | break; |
81 | break; |
107 | case CONTAINER: |
82 | case CONTAINER: |
108 | flags = a_active; |
83 | flags = a_active; |
109 | break; |
84 | break; |
110 | default: |
85 | default: |
111 | flags = a_applied; |
86 | flags = a_applied; |
112 | break; |
87 | break; |
113 | } |
88 | } |
114 | } |
89 | |
115 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
90 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
116 | flags |= F_OPEN; |
91 | flags |= F_OPEN; |
117 | |
92 | |
118 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
93 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
119 | { |
94 | { |
120 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
95 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
121 | flags |= F_DAMNED; |
96 | flags |= F_DAMNED; |
122 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
97 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
123 | flags |= F_CURSED; |
98 | flags |= F_CURSED; |
124 | } |
99 | } |
|
|
100 | |
125 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
101 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
126 | flags |= F_MAGIC; |
102 | flags |= F_MAGIC; |
127 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
103 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
128 | flags |= F_UNPAID; |
104 | flags |= F_UNPAID; |
129 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
105 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
130 | flags |= F_LOCKED; |
106 | flags |= F_LOCKED; |
131 | |
107 | |
132 | return flags; |
108 | return flags; |
133 | } |
109 | } |
134 | |
110 | |
135 | /* Used in the send_look to put object head into SockList |
111 | /* Used in the send_look to put object head into packet |
136 | * sl for socket ns. Need socket to know if we need to send |
112 | * sl for socket ns. Need socket to know if we need to send |
137 | * animation of face to the client. |
113 | * animation of face to the client. |
138 | */ |
114 | */ |
139 | static void |
115 | static void |
140 | add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) |
116 | add_object_to_socklist (client &ns, packet &sl, object *head) |
141 | { |
117 | { |
142 | int flags, len, anim_speed; |
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|
143 | char item_n[MAX_BUF]; |
118 | char item_n[MAX_BUF]; |
144 | const char *item_p; |
119 | const char *item_p; |
145 | |
120 | |
146 | flags = query_flags (head); |
121 | int flags = query_flags (head); |
147 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
122 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
148 | flags |= F_NOPICK; |
123 | flags |= F_NOPICK; |
149 | |
124 | |
150 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
125 | ns.send_face (head->face, -50); |
151 | esrv_send_face (ns, head->face->number, 0); |
126 | ns.flush_fx (); |
152 | |
127 | |
153 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
128 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
154 | esrv_send_animation (ns, head->animation_id); |
129 | ns.send_animation (head->animation_id); |
155 | |
130 | |
156 | SockList_AddInt (sl, head->count); |
131 | sl << uint32 (head->count) |
157 | SockList_AddInt (sl, flags); |
132 | << uint32 (flags) |
158 | SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); |
133 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
159 | SockList_AddInt (sl, head->face->number); |
134 | << uint32 (head->face); |
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135 | |
|
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136 | int len; |
160 | |
137 | |
161 | if (!head->custom_name) |
138 | if (!head->custom_name) |
162 | { |
139 | { |
163 | strncpy (item_n, query_base_name (head, 0), 127); |
140 | strncpy (item_n, query_base_name (head, 0), 127); |
164 | item_n[127] = 0; |
141 | item_n[127] = 0; |
… | |
… | |
170 | strncpy (item_n, head->custom_name, 127); |
147 | strncpy (item_n, head->custom_name, 127); |
171 | item_n[127] = 0; |
148 | item_n[127] = 0; |
172 | len = strlen (item_n); |
149 | len = strlen (item_n); |
173 | item_p = head->custom_name; |
150 | item_p = head->custom_name; |
174 | } |
151 | } |
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|
152 | |
175 | strncpy (item_n + len + 1, item_p, 127); |
153 | strncpy (item_n + len + 1, item_p, 127); |
176 | item_n[254] = 0; |
154 | item_n[254] = 0; |
177 | len += strlen (item_n + 1 + len) + 1; |
155 | len += strlen (item_n + 1 + len) + 1; |
178 | SockList_AddChar (sl, (char) len); |
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179 | memcpy (sl->buf + sl->len, item_n, len); |
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180 | sl->len += len; |
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181 | |
156 | |
182 | SockList_AddShort (sl, head->animation_id); |
157 | sl << data8 (item_n, len) |
183 | anim_speed = 0; |
158 | << uint16 (head->animation_id); |
184 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
159 | |
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160 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
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161 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
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162 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
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163 | |
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164 | sl << uint8 (anim_speed) |
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165 | << uint32 (head->nrof); |
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166 | |
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167 | if (ns.itemcmd == 2) |
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168 | sl << uint16 (head->client_type); |
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169 | } |
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170 | |
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171 | static faceidx |
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172 | need_face_now (player *pl, const char *name) |
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173 | { |
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174 | faceidx face = face_find (name, empty_face); |
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175 | |
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176 | pl->ns->send_face (face, -50); |
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177 | pl->ns->flush_fx (); |
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178 | |
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179 | return face; |
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180 | } |
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181 | |
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182 | #define FINGER_UP "finger_up.x11" |
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183 | #define FINGER_DOWN "finger_down.x11" |
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184 | |
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185 | /** |
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186 | * Send the look window. Don't need to do animations here |
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187 | * This sends all the faces to the client, not just updates. This is |
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188 | * because object ordering would otherwise be inconsistent. |
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189 | */ |
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190 | void |
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191 | esrv_draw_look (player *pl) |
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192 | { |
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193 | object *ob = pl->ob; |
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194 | |
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195 | if (!pl->ns->update_look) |
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196 | { |
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197 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
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198 | return; |
185 | { |
199 | } |
186 | if (head->anim_speed) |
200 | |
187 | anim_speed = head->anim_speed; |
201 | pl->ns->update_look = 0; |
188 | else |
202 | |
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203 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
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204 | || !ob->map |
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205 | || ob->map->in_memory != MAP_ACTIVE |
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206 | || out_of_map (ob->map, ob->x, ob->y)) |
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207 | return; |
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208 | |
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209 | pl->ns->send_packet ("delinv 0"); |
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210 | |
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211 | packet sl; |
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212 | sl.printf ("item%d ", pl->ns->itemcmd); |
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213 | |
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214 | sl << uint32 (0); |
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215 | |
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216 | int start_pos = pl->ns->look_position; |
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217 | bool dirty = false; |
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218 | |
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219 | mapspace &ms = ob->ms (); |
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220 | |
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221 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
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222 | // start from the top |
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223 | object *items [FLOORBOX_PAGESIZE]; |
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224 | int item_idx = 0, item_cnt = 0; |
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225 | int pos = 0; |
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226 | |
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227 | // find our items by walking down |
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228 | object *item = ms.top; |
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229 | |
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230 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
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231 | { |
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232 | if (!item->client_visible ()) |
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233 | continue; |
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234 | |
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235 | if (++pos < start_pos) |
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236 | continue; |
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237 | |
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238 | // record item |
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239 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
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240 | item_cnt++; |
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241 | |
|
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242 | // stop at first floor |
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243 | if (item->flag [FLAG_IS_FLOOR]) |
189 | { |
244 | { |
190 | if (FABS (head->speed) < 0.001) |
245 | // we are finished, don't append "next group of items" |
191 | anim_speed = 255; |
246 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
192 | else if (FABS (head->speed) >= 1.0) |
247 | item = ms.bot; |
193 | anim_speed = 1; |
|
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194 | else |
|
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195 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
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196 | } |
248 | } |
197 | if (anim_speed > 255) |
249 | } |
198 | anim_speed = 255; |
250 | |
|
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251 | // see if there are more if we cared - we ignore invisible objects |
|
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252 | if (item) |
199 | } |
253 | { |
200 | SockList_AddChar (sl, (char) anim_speed); |
254 | /* What we basically do is make a 'fake' object - when the user applies it, |
201 | SockList_AddInt (sl, head->nrof); |
255 | * we notice the special tag the object has, and act accordingly. |
|
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256 | */ |
|
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257 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
|
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258 | << uint32 (0) |
|
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259 | << uint32 ((uint32) - 1) |
|
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260 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
|
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261 | << data8 ("Apply this to see the items below") |
|
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262 | << uint16 (0) |
|
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263 | << uint8 (0) |
|
|
264 | << uint32 (0); |
202 | |
265 | |
203 | if (ns->itemcmd == 2) |
266 | if (pl->ns->itemcmd == 2) |
204 | SockList_AddShort (sl, head->client_type); |
267 | sl << uint16 (0); |
205 | |
268 | |
206 | SET_FLAG (head, FLAG_CLIENT_SENT); |
269 | dirty = true; |
207 | } |
|
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208 | |
|
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209 | |
|
|
210 | /** |
|
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211 | * Send the look window. Don't need to do animations here |
|
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212 | * This sends all the faces to the client, not just updates. This is |
|
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213 | * because object ordering would otherwise be inconsistent |
|
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214 | */ |
|
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215 | |
|
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216 | void |
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217 | esrv_draw_look (object *pl) |
|
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218 | { |
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219 | object *tmp, *last; |
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220 | int got_one = 0, start_look = 0, end_look = 0; |
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221 | SockList sl; |
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222 | char buf[MAX_BUF]; |
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223 | |
|
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224 | if (!pl->contr->socket.update_look) |
|
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225 | { |
270 | } |
226 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
271 | |
227 | return; |
272 | // now send out all items in the ring buffer in reverse order |
|
|
273 | while (item_cnt) |
228 | } |
274 | { |
229 | else |
275 | --item_cnt; |
230 | { |
276 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
231 | pl->contr->socket.update_look = 0; |
277 | object *item = items [item_idx]; |
232 | } |
|
|
233 | |
278 | |
234 | if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) |
279 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
235 | return; |
|
|
236 | |
280 | |
237 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); |
281 | dirty = true; |
238 | |
282 | |
239 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
283 | // if packet got too large, send it and begin a new one |
240 | |
284 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
241 | Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); |
|
|
242 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
|
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243 | sl.len = strlen ((char *) sl.buf); |
|
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244 | |
|
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245 | SockList_AddInt (&sl, 0); |
|
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246 | |
|
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247 | if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
|
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248 | esrv_send_face (&pl->contr->socket, empty_face->number, 0); |
|
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249 | |
|
|
250 | if (pl->contr->socket.look_position) |
|
|
251 | { |
|
|
252 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); |
|
|
253 | SockList_AddInt (&sl, 0); |
|
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254 | SockList_AddInt (&sl, (uint32) - 1); |
|
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255 | SockList_AddInt (&sl, empty_face->number); |
|
|
256 | sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); |
|
|
257 | add_stringlen_to_sockbuf (buf, &sl); |
|
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258 | SockList_AddShort (&sl, 0); |
|
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259 | SockList_AddChar (&sl, 0); |
|
|
260 | SockList_AddInt (&sl, 0); |
|
|
261 | if (pl->contr->socket.itemcmd == 2) |
|
|
262 | SockList_AddShort (&sl, 0); |
|
|
263 | } |
|
|
264 | |
|
|
265 | for (last = NULL; tmp != last; tmp = tmp->below) |
|
|
266 | { |
|
|
267 | object *head; |
|
|
268 | |
|
|
269 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
|
|
270 | { |
285 | { |
271 | last = tmp->below; /* assumes double floor mode */ |
286 | pl->ns->send_packet (sl); |
272 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
287 | |
273 | last = last->below; |
288 | sl.reset (); |
|
|
289 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
290 | sl << uint32 (0); |
|
|
291 | |
|
|
292 | dirty = false; |
274 | } |
293 | } |
275 | if (LOOK_OBJ (tmp)) |
294 | } |
276 | { |
295 | |
277 | if (++start_look < pl->contr->socket.look_position) |
296 | if (start_pos) |
278 | continue; |
|
|
279 | end_look++; |
|
|
280 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
281 | { |
|
|
282 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
283 | * we notice the special tag the object has, and act accordingly. |
|
|
284 | */ |
|
|
285 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); |
|
|
286 | SockList_AddInt (&sl, 0); |
|
|
287 | SockList_AddInt (&sl, (uint32) - 1); |
|
|
288 | SockList_AddInt (&sl, empty_face->number); |
|
|
289 | sprintf (buf, "Click here to see next group of items"); |
|
|
290 | add_stringlen_to_sockbuf (buf, &sl); |
|
|
291 | SockList_AddShort (&sl, 0); |
|
|
292 | SockList_AddChar (&sl, 0); |
|
|
293 | SockList_AddInt (&sl, 0); |
|
|
294 | if (pl->contr->socket.itemcmd == 2) |
|
|
295 | SockList_AddShort (&sl, 0); |
|
|
296 | break; |
|
|
297 | } |
|
|
298 | if (tmp->head) |
|
|
299 | head = tmp->head; |
|
|
300 | else |
|
|
301 | head = tmp; |
|
|
302 | |
|
|
303 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
|
|
304 | got_one++; |
|
|
305 | |
|
|
306 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
307 | { |
|
|
308 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
309 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
|
|
310 | sl.len = strlen ((char *) sl.buf); |
|
|
311 | SockList_AddInt (&sl, 0); |
|
|
312 | got_one = 0; |
|
|
313 | } |
|
|
314 | } /* If LOOK_OBJ() */ |
|
|
315 | } |
297 | { |
316 | if (got_one) |
298 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
317 | Send_With_Handling (&pl->contr->socket, &sl); |
299 | << uint32 (0) |
|
|
300 | << sint32 (-1) |
|
|
301 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
302 | << data8 ("Apply this to see the items higher up") |
|
|
303 | << uint16 (0) |
|
|
304 | << uint8 (0) |
|
|
305 | << uint32 (0); |
318 | |
306 | |
319 | free (sl.buf); |
307 | if (pl->ns->itemcmd == 2) |
|
|
308 | sl << uint16 (0); |
|
|
309 | |
|
|
310 | dirty = true; |
|
|
311 | } |
|
|
312 | |
|
|
313 | if (dirty) |
|
|
314 | pl->ns->send_packet (sl); |
320 | } |
315 | } |
321 | |
316 | |
322 | /** |
317 | /** |
323 | * Sends whole inventory. |
318 | * Sends whole inventory. |
324 | */ |
319 | */ |
325 | void |
320 | void |
326 | esrv_send_inventory (object *pl, object *op) |
321 | esrv_send_inventory (object *pl, object *op) |
327 | { |
322 | { |
328 | object *tmp; |
323 | if (!pl->contr->ns)//D |
|
|
324 | return; |
|
|
325 | |
329 | int got_one = 0; |
326 | int got_one = 0; |
330 | SockList sl; |
|
|
331 | |
327 | |
332 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
328 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
333 | |
329 | |
334 | sprintf ((char *) sl.buf, "delinv %d", op->count); |
330 | packet sl; |
335 | sl.len = strlen ((char *) sl.buf); |
|
|
336 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
337 | |
|
|
338 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
331 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
339 | sl.len = strlen ((char *) sl.buf); |
|
|
340 | |
332 | |
341 | SockList_AddInt (&sl, op->count); |
333 | sl << uint32 (op->count); |
342 | |
334 | |
343 | for (tmp = op->inv; tmp; tmp = tmp->below) |
335 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
344 | { |
336 | { |
345 | object *head; |
337 | object *head; |
346 | |
338 | |
347 | if (tmp->head) |
339 | if (tmp->head) |
348 | head = tmp->head; |
340 | head = tmp->head; |
349 | else |
341 | else |
350 | head = tmp; |
342 | head = tmp; |
351 | |
343 | |
352 | if (LOOK_OBJ (head)) |
344 | if (head->client_visible ()) |
353 | { |
345 | { |
354 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
346 | add_object_to_socklist (*pl->contr->ns, sl, head); |
355 | |
347 | |
356 | got_one++; |
348 | got_one++; |
357 | |
349 | |
358 | /* IT is possible for players to accumulate a huge amount of |
350 | /* IT is possible for players to accumulate a huge amount of |
359 | * items (especially with some of the bags out there) to |
351 | * items (especially with some of the bags out there) to |
360 | * overflow the buffer. IF so, send multiple item commands. |
352 | * overflow the buffer. IF so, send multiple item commands. |
361 | */ |
353 | */ |
362 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
354 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
363 | { |
355 | { |
364 | Send_With_Handling (&pl->contr->socket, &sl); |
356 | pl->contr->ns->send_packet (sl); |
|
|
357 | |
|
|
358 | sl.reset (); |
365 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
359 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
366 | sl.len = strlen ((char *) sl.buf); |
360 | sl << uint32 (op->count); |
367 | SockList_AddInt (&sl, op->count); |
|
|
368 | got_one = 0; |
361 | got_one = 0; |
369 | } |
362 | } |
370 | } /* If LOOK_OBJ() */ |
363 | } |
371 | } |
364 | } |
|
|
365 | |
372 | if (got_one) |
366 | if (got_one) |
373 | Send_With_Handling (&pl->contr->socket, &sl); |
367 | pl->contr->ns->send_packet (sl); |
374 | free (sl.buf); |
|
|
375 | } |
368 | } |
376 | |
369 | |
377 | /** |
370 | /** |
378 | * Updates object *op for player *pl. |
371 | * Updates object *op for player *pl. |
379 | * |
372 | * |
380 | * flags is a list of values to update |
373 | * flags is a list of values to update |
381 | * to the client (as defined in newclient.h - might as well use the |
374 | * to the client (as defined in newclient.h - might as well use the |
382 | * same value both places. |
375 | * same value both places. |
383 | */ |
376 | */ |
384 | |
|
|
385 | void |
377 | void |
386 | esrv_update_item (int flags, object *pl, object *op) |
378 | esrv_update_item (int flags, object *pl, object *op) |
387 | { |
379 | { |
388 | SockList sl; |
|
|
389 | |
|
|
390 | /* If we have a request to send the player item, skip a few checks. */ |
380 | /* If we have a request to send the player item, skip a few checks. */ |
391 | if (op != pl) |
381 | if (op != pl && !op->client_visible ()) |
392 | { |
|
|
393 | if (!LOOK_OBJ (op)) |
|
|
394 | return; |
382 | return; |
395 | /* we remove the check for op->env, because in theory, the object |
|
|
396 | * is hopefully in the same place, so the client should preserve |
|
|
397 | * order. |
|
|
398 | */ |
|
|
399 | } |
|
|
400 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
|
|
401 | { |
|
|
402 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
|
|
403 | * this is happening - we can set a breakpoint here in the debugger |
|
|
404 | * and track back the call. |
|
|
405 | */ |
|
|
406 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
|
|
407 | } |
|
|
408 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
|
|
409 | |
383 | |
410 | strcpy ((char *) sl.buf, "upditem "); |
384 | client *ns = pl->contr->ns; |
411 | sl.len = strlen ((char *) sl.buf); |
385 | if (!ns) |
|
|
386 | return; |
412 | |
387 | |
413 | SockList_AddChar (&sl, (char) flags); |
388 | packet sl ("upditem"); |
414 | |
389 | |
415 | if (op->head) |
390 | sl << uint8 (flags); |
|
|
391 | |
416 | op = op->head; |
392 | op = op->head_ (); |
417 | |
393 | |
418 | SockList_AddInt (&sl, op->count); |
394 | sl << uint32 (op->count); |
419 | |
395 | |
420 | if (flags & UPD_LOCATION) |
396 | if (flags & UPD_LOCATION) |
421 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
397 | sl << uint32 (op->env ? op->env->count : 0); |
422 | |
398 | |
423 | if (flags & UPD_FLAGS) |
399 | if (flags & UPD_FLAGS) |
424 | SockList_AddInt (&sl, query_flags (op)); |
400 | sl << uint32 (query_flags (op)); |
425 | |
401 | |
426 | if (flags & UPD_WEIGHT) |
402 | if (flags & UPD_WEIGHT) |
427 | { |
403 | { |
428 | sint32 weight = WEIGHT (op); |
404 | sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
429 | |
405 | |
430 | SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
|
|
431 | if (pl == op) |
406 | if (op) |
432 | { |
|
|
433 | op->contr->last_weight = weight; |
407 | ns->last_weight = weight; |
434 | } |
408 | |
|
|
409 | sl << uint32 (weight); |
435 | } |
410 | } |
436 | |
411 | |
437 | if (flags & UPD_FACE) |
412 | if (flags & UPD_FACE) |
438 | { |
413 | { |
439 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
414 | ns->send_face (op->face, -50); |
440 | esrv_send_face (&pl->contr->socket, op->face->number, 0); |
415 | ns->flush_fx (); |
441 | SockList_AddInt (&sl, op->face->number); |
416 | sl << uint32 (op->face); |
442 | } |
417 | } |
|
|
418 | |
443 | if (flags & UPD_NAME) |
419 | if (flags & UPD_NAME) |
444 | { |
420 | { |
445 | int len; |
421 | int len; |
446 | const char *item_p; |
422 | const char *item_p; |
447 | char item_n[MAX_BUF]; |
423 | char item_n[MAX_BUF]; |
… | |
… | |
462 | } |
438 | } |
463 | |
439 | |
464 | strncpy (item_n + len + 1, item_p, 127); |
440 | strncpy (item_n + len + 1, item_p, 127); |
465 | item_n[254] = 0; |
441 | item_n[254] = 0; |
466 | len += strlen (item_n + 1 + len) + 1; |
442 | len += strlen (item_n + 1 + len) + 1; |
467 | SockList_AddChar (&sl, (char) len); |
443 | |
468 | memcpy (sl.buf + sl.len, item_n, len); |
444 | sl << data8 (item_n, len); |
469 | sl.len += len; |
|
|
470 | } |
445 | } |
|
|
446 | |
471 | if (flags & UPD_ANIM) |
447 | if (flags & UPD_ANIM) |
472 | SockList_AddShort (&sl, op->animation_id); |
448 | sl << uint16 (op->animation_id); |
473 | |
449 | |
474 | if (flags & UPD_ANIMSPEED) |
450 | if (flags & UPD_ANIMSPEED) |
475 | { |
451 | { |
476 | int anim_speed = 0; |
452 | int anim_speed = 0; |
477 | |
453 | |
… | |
… | |
479 | { |
455 | { |
480 | if (op->anim_speed) |
456 | if (op->anim_speed) |
481 | anim_speed = op->anim_speed; |
457 | anim_speed = op->anim_speed; |
482 | else |
458 | else |
483 | { |
459 | { |
484 | if (FABS (op->speed) < 0.001) |
460 | if (fabs (op->speed) < 0.001) |
485 | anim_speed = 255; |
461 | anim_speed = 255; |
486 | else if (FABS (op->speed) >= 1.0) |
462 | else if (fabs (op->speed) >= 1.0) |
487 | anim_speed = 1; |
463 | anim_speed = 1; |
488 | else |
464 | else |
489 | anim_speed = (int) (1.0 / FABS (op->speed)); |
465 | anim_speed = (int) (1.0 / fabs (op->speed)); |
490 | } |
466 | } |
|
|
467 | |
491 | if (anim_speed > 255) |
468 | if (anim_speed > 255) |
492 | anim_speed = 255; |
469 | anim_speed = 255; |
493 | } |
470 | } |
494 | SockList_AddChar (&sl, (char) anim_speed); |
471 | |
|
|
472 | sl << uint8 (anim_speed); |
495 | } |
473 | } |
|
|
474 | |
496 | if (flags & UPD_NROF) |
475 | if (flags & UPD_NROF) |
497 | SockList_AddInt (&sl, op->nrof); |
476 | sl << uint32 (op->nrof); |
498 | |
477 | |
499 | Send_With_Handling (&pl->contr->socket, &sl); |
478 | pl->contr->ns->send_packet (sl); |
500 | free (sl.buf); |
|
|
501 | } |
479 | } |
502 | |
480 | |
503 | /** |
481 | /** |
504 | * Sends item's info to player. |
482 | * Sends item's info to player. |
505 | */ |
483 | */ |
506 | void |
484 | void |
507 | esrv_send_item (object *pl, object *op) |
485 | esrv_send_item (object *pl, object *op) |
508 | { |
486 | { |
509 | SockList sl; |
487 | if (!pl->contr->ns) |
510 | |
|
|
511 | /* If this is not the player object, do some more checks */ |
|
|
512 | if (op != pl) |
|
|
513 | { |
|
|
514 | /* We only send 'visibile' objects to the client */ |
|
|
515 | if (!LOOK_OBJ (op)) |
|
|
516 | return; |
488 | return; |
517 | /* if the item is on the ground, mark that the look needs to |
489 | |
518 | * be updated. |
490 | /* We only send 'visible' objects to the client, and sometimes the player */ |
519 | */ |
491 | if (!op->client_visible () && op->type != PLAYER) |
520 | if (!op->env) |
|
|
521 | { |
|
|
522 | pl->contr->socket.update_look = 1; |
|
|
523 | return; |
492 | return; |
524 | } |
|
|
525 | } |
|
|
526 | |
493 | |
527 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
494 | packet sl; |
528 | |
495 | |
529 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
496 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
530 | sl.len = strlen ((char *) sl.buf); |
|
|
531 | |
497 | |
532 | if (op->head) |
|
|
533 | op = op->head; |
498 | op = op->head_ (); |
534 | |
499 | |
535 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
500 | sl << uint32 (op->env ? op->env->count : 0); |
536 | |
501 | |
537 | add_object_to_socklist (&pl->contr->socket, &sl, op); |
502 | add_object_to_socklist (*pl->contr->ns, sl, op); |
538 | |
503 | |
539 | Send_With_Handling (&pl->contr->socket, &sl); |
504 | pl->contr->ns->send_packet (sl); |
540 | SET_FLAG (op, FLAG_CLIENT_SENT); |
|
|
541 | free (sl.buf); |
|
|
542 | } |
505 | } |
543 | |
506 | |
544 | /** |
507 | /** |
545 | * Tells the client to delete an item. Uses the item |
508 | * Tells the client to delete an item. |
546 | * command with a -1 location. |
|
|
547 | */ |
509 | */ |
548 | |
|
|
549 | void |
510 | void |
550 | esrv_del_item (player *pl, int tag) |
511 | esrv_del_item (player *pl, int tag) |
551 | { |
512 | { |
552 | SockList sl; |
513 | if (!pl->ns) |
|
|
514 | return; |
553 | |
515 | |
554 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
516 | packet sl ("delitem"); |
555 | |
517 | |
556 | strcpy ((char *) sl.buf, "delitem "); |
518 | sl << uint32 (tag); |
557 | sl.len = strlen ((char *) sl.buf); |
|
|
558 | SockList_AddInt (&sl, tag); |
|
|
559 | |
519 | |
560 | Send_With_Handling (&pl->socket, &sl); |
520 | pl->ns->send_packet (sl); |
561 | free (sl.buf); |
|
|
562 | } |
521 | } |
563 | |
522 | |
564 | |
523 | |
565 | /******************************************************************************* |
524 | /******************************************************************************* |
566 | * |
525 | * |
… | |
… | |
570 | |
529 | |
571 | /** |
530 | /** |
572 | * Takes a player and object count (tag) and returns the actual object |
531 | * Takes a player and object count (tag) and returns the actual object |
573 | * pointer, or null if it can't be found. |
532 | * pointer, or null if it can't be found. |
574 | */ |
533 | */ |
575 | |
|
|
576 | object * |
534 | object * |
577 | esrv_get_ob_from_count (object *pl, tag_t count) |
535 | esrv_get_ob_from_count (object *pl, tag_t count) |
578 | { |
536 | { |
579 | object *op, *tmp; |
|
|
580 | |
|
|
581 | if (pl->count == count) |
537 | if (pl->count == count) |
582 | return pl; |
538 | return pl; |
583 | |
539 | |
584 | for (op = pl->inv; op; op = op->below) |
540 | for (object *op = pl->inv; op; op = op->below) |
585 | if (op->count == count) |
541 | if (op->count == count) |
586 | return op; |
542 | return op; |
587 | else if (op->type == CONTAINER && pl->container == op) |
543 | else if (op->type == CONTAINER && pl->container == op) |
588 | for (tmp = op->inv; tmp; tmp = tmp->below) |
544 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
589 | if (tmp->count == count) |
545 | if (tmp->count == count) |
590 | return tmp; |
546 | return tmp; |
591 | |
547 | |
592 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
548 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
593 | if (op->head != NULL && op->head->count == count) |
549 | if (op->head && op->head->count == count) |
594 | return op; |
550 | return op; |
595 | else if (op->count == count) |
551 | else if (op->count == count) |
596 | return op; |
552 | return op; |
597 | else if (op->type == CONTAINER && pl->container == op) |
553 | else if (op->type == CONTAINER && pl->container == op) |
598 | for (tmp = op->inv; tmp; tmp = tmp->below) |
554 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
599 | if (tmp->count == count) |
555 | if (tmp->count == count) |
600 | return tmp; |
556 | return tmp; |
601 | |
557 | |
|
|
558 | #if 0 |
|
|
559 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
560 | if (count & 0x80000000) |
|
|
561 | return 0; |
|
|
562 | #endif |
|
|
563 | |
602 | return NULL; |
564 | return 0; |
603 | } |
565 | } |
604 | |
|
|
605 | |
566 | |
606 | /** Client wants to examine some object. So lets do so. */ |
567 | /** Client wants to examine some object. So lets do so. */ |
607 | void |
568 | void |
608 | ExamineCmd (char *buf, int len, player *pl) |
569 | ExamineCmd (char *buf, int len, player *pl) |
609 | { |
570 | { |
610 | long tag = atoi (buf); |
571 | tag_t tag = atoi (buf); |
611 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
612 | |
|
|
613 | if (!op) |
|
|
614 | { |
|
|
615 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
616 | return; |
|
|
617 | } |
|
|
618 | examine (pl->ob, op); |
|
|
619 | } |
|
|
620 | |
|
|
621 | /** Client wants to apply some object. Lets do so. */ |
|
|
622 | void |
|
|
623 | ApplyCmd (char *buf, int len, player *pl) |
|
|
624 | { |
|
|
625 | uint32 tag = atoi (buf); |
|
|
626 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
627 | |
|
|
628 | /* sort of a hack, but if the player saves and the player then manually |
|
|
629 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
630 | */ |
|
|
631 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
632 | return; |
|
|
633 | |
572 | |
634 | /* If the high bit is set, player applied a pseudo object. */ |
573 | /* If the high bit is set, player applied a pseudo object. */ |
635 | if (tag & 0x80000000) |
574 | if (tag & 0x80000000) |
636 | { |
575 | { |
637 | pl->socket.look_position = tag & 0x7fffffff; |
576 | pl->ns->look_position = tag & 0x7fffffff; |
638 | pl->socket.update_look = 1; |
577 | pl->ns->floorbox_update (); |
639 | return; |
578 | return; |
640 | } |
579 | } |
|
|
580 | |
|
|
581 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
641 | |
582 | |
642 | if (!op) |
583 | if (!op) |
643 | { |
584 | { |
|
|
585 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
586 | return; |
|
|
587 | } |
|
|
588 | |
|
|
589 | examine (pl->ob, op); |
|
|
590 | } |
|
|
591 | |
|
|
592 | /** Client wants to examine some object. So lets do so. */ |
|
|
593 | void |
|
|
594 | ExCmd (char *buf, int len, player *pl) |
|
|
595 | { |
|
|
596 | tag_t tag = atoi (buf); |
|
|
597 | |
|
|
598 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
599 | { |
|
|
600 | std::string s = op->describe (pl->ob); |
|
|
601 | |
|
|
602 | packet sl ("ex"); |
|
|
603 | sl << ber32 (tag) |
|
|
604 | << data (*pl->expand_cfpod (s.c_str ())); |
|
|
605 | |
|
|
606 | pl->ns->send_packet (sl); |
|
|
607 | } |
|
|
608 | } |
|
|
609 | |
|
|
610 | /** Client wants to apply some object. Lets do so. */ |
|
|
611 | void |
|
|
612 | ApplyCmd (char *buf, int len, player *pl) |
|
|
613 | { |
|
|
614 | tag_t tag = atoi (buf); |
|
|
615 | |
|
|
616 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
617 | if (tag & 0x80000000) |
|
|
618 | { |
|
|
619 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
620 | pl->ns->floorbox_update (); |
|
|
621 | return; |
|
|
622 | } |
|
|
623 | |
|
|
624 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
625 | |
|
|
626 | if (!op) |
|
|
627 | { |
644 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
628 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
645 | return; |
629 | return; |
646 | } |
630 | } |
|
|
631 | |
647 | player_apply (pl->ob, op, 0, 0); |
632 | player_apply (pl->ob, op, 0, 0); |
648 | } |
633 | } |
649 | |
634 | |
650 | /** Client wants to apply some object. Lets do so. */ |
635 | /** Client wants to lock some object. Lets do so. */ |
651 | void |
636 | void |
652 | LockItem (uint8 * data, int len, player *pl) |
637 | LockItem (char *data, int len, player *pl) |
653 | { |
638 | { |
654 | int flag, tag; |
|
|
655 | object *op; |
|
|
656 | |
|
|
657 | flag = data[0]; |
639 | int flag = data[0]; |
658 | tag = GetInt_String (data + 1); |
640 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
659 | op = esrv_get_ob_from_count (pl->ob, tag); |
641 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
660 | |
642 | |
661 | if (!op) |
643 | if (!op) |
662 | { |
644 | { |
663 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
645 | pl->failmsg ("Could not find object to lock/unlock"); |
664 | return; |
646 | return; |
665 | } |
647 | } |
|
|
648 | |
666 | if (!flag) |
649 | if (!flag) |
667 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
650 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
668 | else |
651 | else |
669 | SET_FLAG (op, FLAG_INV_LOCKED); |
652 | SET_FLAG (op, FLAG_INV_LOCKED); |
|
|
653 | |
670 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
654 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
671 | } |
655 | } |
672 | |
656 | |
673 | /** Client wants to apply some object. Lets do so. */ |
657 | /** Client wants to mark some object. Lets do so. */ |
674 | void |
658 | void |
675 | MarkItem (uint8 * data, int len, player *pl) |
659 | MarkItem (char *data, int len, player *pl) |
676 | { |
660 | { |
677 | int tag; |
661 | tag_t tag = net_uint32 ((uint8 *)data); |
678 | object *op; |
|
|
679 | |
|
|
680 | tag = GetInt_String (data); |
|
|
681 | op = esrv_get_ob_from_count (pl->ob, tag); |
662 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
663 | |
682 | if (!op) |
664 | if (!op) |
683 | { |
665 | { |
684 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
666 | pl->failmsg ("Could not find object to mark"); |
685 | return; |
667 | return; |
686 | } |
668 | } |
|
|
669 | |
687 | pl->mark = op; |
670 | pl->mark = op; |
688 | pl->mark_count = op->count; |
671 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
689 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
|
|
690 | } |
672 | } |
691 | |
|
|
692 | |
673 | |
693 | /** |
674 | /** |
694 | * look_at prints items on the specified square. |
675 | * look_at prints items on the specified square. |
695 | * |
676 | * |
696 | * [ removed EARTHWALL check and added check for containers inventory. |
677 | * [ removed EARTHWALL check and added check for containers inventory. |
697 | * Tero.Haatanen@lut.fi ] |
678 | * Tero.Haatanen@lut.fi ] |
698 | */ |
679 | */ |
699 | void |
680 | static void |
700 | look_at (object *op, int dx, int dy) |
681 | look_at (player *pl, int dx, int dy) |
701 | { |
682 | { |
702 | object *tmp; |
683 | dynbuf_text buf; |
703 | int flag = 0; |
684 | object *ob = pl->ob; |
704 | sint16 x, y; |
|
|
705 | mapstruct *m; |
|
|
706 | |
685 | |
707 | x = op->x + dx; |
686 | if (!pl->observe->map) |
708 | y = op->y + dy; |
|
|
709 | |
|
|
710 | if (out_of_map (op->map, x, y)) |
|
|
711 | return; |
687 | return; |
712 | |
688 | |
713 | m = get_map_from_coord (op->map, &x, &y); |
689 | mapxy pos (pl->observe); |
714 | if (!m) |
690 | pos.move (dx, dy); |
|
|
691 | |
|
|
692 | if (pos.normalise ()) |
|
|
693 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
694 | { |
|
|
695 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
696 | continue; |
|
|
697 | |
|
|
698 | if (QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
699 | buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); |
|
|
700 | else |
|
|
701 | buf.printf (" - %s.\n", query_name (tmp)); |
|
|
702 | |
|
|
703 | object *head = tmp->head_ (); |
|
|
704 | |
|
|
705 | if (head->inv) |
|
|
706 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
707 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
708 | buf << head->query_inventory (ob, " "); |
|
|
709 | |
|
|
710 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
711 | break; |
|
|
712 | } |
|
|
713 | |
|
|
714 | if (buf.empty ()) |
|
|
715 | pl->failmsg ("You see nothing there."); |
|
|
716 | else |
|
|
717 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
718 | } |
|
|
719 | |
|
|
720 | /** Client wants to look at some object. Lets do so. */ |
|
|
721 | void |
|
|
722 | LookAt (char *buf, int len, player *pl) |
|
|
723 | { |
|
|
724 | char *cp; |
|
|
725 | |
|
|
726 | int dx = atoi (buf); |
|
|
727 | if (!(cp = strchr (buf, ' '))) |
715 | return; |
728 | return; |
716 | |
729 | |
717 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
|
|
718 | |
|
|
719 | for (; tmp != NULL; tmp = tmp->below) |
|
|
720 | { |
|
|
721 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
722 | continue; |
|
|
723 | |
|
|
724 | if (!flag) |
|
|
725 | { |
|
|
726 | if (dx || dy) |
|
|
727 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
|
|
728 | else |
|
|
729 | { |
|
|
730 | clear_win_info (op); |
|
|
731 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
|
|
732 | } |
|
|
733 | flag = 1; |
|
|
734 | } |
|
|
735 | |
|
|
736 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
737 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
738 | else |
|
|
739 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
|
|
740 | |
|
|
741 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
|
|
742 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
743 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
744 | |
|
|
745 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
746 | break; |
|
|
747 | } |
|
|
748 | |
|
|
749 | if (!flag) |
|
|
750 | { |
|
|
751 | if (dx || dy) |
|
|
752 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
753 | else |
|
|
754 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
755 | } |
|
|
756 | } |
|
|
757 | |
|
|
758 | |
|
|
759 | |
|
|
760 | /** Client wants to look at some object. Lets do so. */ |
|
|
761 | void |
|
|
762 | LookAt (char *buf, int len, player *pl) |
|
|
763 | { |
|
|
764 | int dx, dy; |
|
|
765 | char *cp; |
|
|
766 | |
|
|
767 | dx = atoi (buf); |
|
|
768 | if (!(cp = strchr (buf, ' '))) |
|
|
769 | { |
|
|
770 | return; |
|
|
771 | } |
|
|
772 | dy = atoi (cp); |
730 | int dy = atoi (cp); |
773 | |
731 | |
774 | if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) |
732 | if (player *opl = pl->observe->contr) |
|
|
733 | if (client *ns = opl->ns) |
|
|
734 | { |
|
|
735 | if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) |
775 | return; |
736 | return; |
776 | |
737 | |
777 | if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
738 | if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) |
778 | return; |
739 | return; |
|
|
740 | } |
779 | |
741 | |
780 | look_at (pl->ob, dx, dy); |
742 | look_at (pl, dx, dy); |
781 | } |
743 | } |
782 | |
744 | |
783 | /** Move an object to a new location */ |
745 | /** Move an object to a new location */ |
784 | void |
746 | void |
785 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
747 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
786 | { |
748 | { |
787 | object *op, *env; |
|
|
788 | |
|
|
789 | op = esrv_get_ob_from_count (pl, tag); |
749 | object *op = esrv_get_ob_from_count (pl, tag); |
790 | if (!op) |
750 | if (!op) |
791 | { |
751 | { |
792 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
752 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
793 | return; |
753 | return; |
794 | } |
754 | } |
795 | |
755 | |
796 | if (!to) |
756 | if (!to) |
797 | { /* drop it to the ground */ |
757 | { /* drop it to the ground */ |
798 | |
|
|
799 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
800 | |
|
|
801 | if (op->map && !op->env) |
758 | if (op->map && !op->env) |
802 | { |
|
|
803 | |
|
|
804 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
805 | return; |
759 | return; |
806 | } |
760 | |
807 | /* If it is an active container, then we should drop all objects |
761 | /* If it is an active container, then we should drop all objects |
808 | * in the container and not the container itself. |
762 | * in the container and not the container itself. |
809 | */ |
763 | */ |
810 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
764 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
811 | { |
765 | { |
812 | object *current, *next; |
766 | int cnt = MAX_ITEM_PER_DROP; |
813 | |
767 | |
814 | for (current = op->inv; current != NULL; current = next) |
768 | for (object *current = op->inv; current && cnt--; ) |
815 | { |
769 | { |
816 | next = current->below; |
770 | object *next = current->below; |
817 | drop_object (pl, current, 0); |
771 | drop_object (pl, current, 0); |
|
|
772 | current = next; |
818 | } |
773 | } |
819 | esrv_update_item (UPD_WEIGHT, pl, op); |
774 | |
|
|
775 | if (cnt <= 0) |
|
|
776 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
820 | } |
777 | } |
821 | else |
778 | else |
822 | { |
|
|
823 | drop_object (pl, op, nrof); |
779 | drop_object (pl, op, nrof); |
824 | } |
780 | |
825 | return; |
781 | return; |
826 | } |
782 | } |
827 | else if (to == pl->count) |
783 | else if (to == pl->count) |
828 | { /* pick it up to the inventory */ |
784 | { /* pick it up to the inventory */ |
829 | /* return if player has already picked it up */ |
785 | /* return if player has already picked it up */ |
… | |
… | |
832 | |
788 | |
833 | pl->contr->count = nrof; |
789 | pl->contr->count = nrof; |
834 | pick_up (pl, op); |
790 | pick_up (pl, op); |
835 | return; |
791 | return; |
836 | } |
792 | } |
|
|
793 | |
837 | env = esrv_get_ob_from_count (pl, to); |
794 | object *env = esrv_get_ob_from_count (pl, to); |
838 | if (!env) |
795 | if (!env) |
839 | { |
796 | { |
840 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
797 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
841 | return; |
798 | return; |
842 | } |
799 | } |
|
|
800 | |
843 | /* put_object_in_sack presumes that necessary sanity checking |
801 | /* put_object_in_sack presumes that necessary sanity checking |
844 | * has already been done (eg, it can be picked up and fits in |
802 | * has already been done (eg, it can be picked up and fits in |
845 | * in a sack, so check for those things. We should also check |
803 | * in a sack, so check for those things. We should also check |
846 | * an make sure env is in fact a container for that matter. |
804 | * an make sure env is in fact a container for that matter. |
847 | */ |
805 | */ |
848 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
806 | if (env->type == CONTAINER |
849 | { |
807 | && can_pick (pl, op) |
|
|
808 | && sack_can_hold (pl, env, op, nrof)) |
850 | put_object_in_sack (pl, env, op, nrof); |
809 | put_object_in_sack (pl, env, op, nrof); |
851 | } |
|
|
852 | } |
810 | } |
|
|
811 | |