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Revision: 1.60
Committed: Tue Apr 22 07:01:47 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.59: +10 -9 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h>
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 #if 0
43 tag_t
44 client_container::tag () const
45 {
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57 }
58
59 void
60 client_container::clear ()
61 {
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77 }
78
79 inline iterator
80 client_container::merge_item (iterator i, object *op)
81 {
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94 }
95
96 void
97 client_container::update (int offset)
98 {
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157 }
158
159 void
160 client_container::set_mapspace (maptile *map, int x, int y)
161 {
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174 }
175
176 void
177 client_container::set_container (object *env)
178 {
179 }
180 #endif
181
182 /*******************************************************************************
183 *
184 * Functions related to sending object data to the client.
185 *
186 ******************************************************************************/
187
188 /**
189 * This is a similar to query_name, but returns flags
190 * to be sent to client.
191 */
192 unsigned int
193 query_flags (object *op)
194 {
195 unsigned int flags = 0;
196
197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
199 switch (op->type)
200 {
201 case BOW:
202 case WAND:
203 case ROD:
204 case HORN:
205 flags = a_readied;
206 break;
207 case WEAPON:
208 flags = a_wielded;
209 break;
210 case SKILL:
211 case ARMOUR:
212 case HELMET:
213 case SHIELD:
214 case RING:
215 case BOOTS:
216 case GLOVES:
217 case AMULET:
218 case GIRDLE:
219 case BRACERS:
220 case CLOAK:
221 flags = a_worn;
222 break;
223 case CONTAINER:
224 flags = a_active;
225 break;
226 default:
227 flags = a_applied;
228 break;
229 }
230 }
231
232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
233 flags |= F_OPEN;
234
235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
236 {
237 if (QUERY_FLAG (op, FLAG_DAMNED))
238 flags |= F_DAMNED;
239 else if (QUERY_FLAG (op, FLAG_CURSED))
240 flags |= F_CURSED;
241 }
242
243 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
244 flags |= F_MAGIC;
245 if (QUERY_FLAG (op, FLAG_UNPAID))
246 flags |= F_UNPAID;
247 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
248 flags |= F_LOCKED;
249
250 return flags;
251 }
252
253 /* Used in the send_look to put object head into packet
254 * sl for socket ns. Need socket to know if we need to send
255 * animation of face to the client.
256 */
257 static void
258 add_object_to_socklist (client &ns, packet &sl, object *head)
259 {
260 int flags, len, anim_speed;
261 char item_n[MAX_BUF];
262 const char *item_p;
263
264 flags = query_flags (head);
265 if (QUERY_FLAG (head, FLAG_NO_PICK))
266 flags |= F_NOPICK;
267
268 ns.send_face (head->face, -50);
269 ns.flush_fx ();
270
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id);
273
274 sl << uint32 (head->count)
275 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
277 << uint32 (head->face);
278
279 if (!head->custom_name)
280 {
281 strncpy (item_n, query_base_name (head, 0), 127);
282 item_n[127] = 0;
283 len = strlen (item_n);
284 item_p = query_base_name (head, 1);
285 }
286 else
287 {
288 strncpy (item_n, head->custom_name, 127);
289 item_n[127] = 0;
290 len = strlen (item_n);
291 item_p = head->custom_name;
292 }
293
294 strncpy (item_n + len + 1, item_p, 127);
295 item_n[254] = 0;
296 len += strlen (item_n + 1 + len) + 1;
297
298 sl << data8 (item_n, len)
299 << uint16 (head->animation_id);
300
301 anim_speed = 0;
302 if (QUERY_FLAG (head, FLAG_ANIMATE))
303 {
304 if (head->anim_speed)
305 anim_speed = head->anim_speed;
306 else
307 {
308 if (fabs (head->speed) < 0.001)
309 anim_speed = 255;
310 else if (fabs (head->speed) >= 1.0)
311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / fabs (head->speed));
314 }
315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319
320 sl << uint8 (anim_speed)
321 << uint32 (head->nrof);
322
323 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type);
325
326 SET_FLAG (head, FLAG_CLIENT_SENT);
327 }
328
329 /**
330 * Send the look window. Don't need to do animations here
331 * This sends all the faces to the client, not just updates. This is
332 * because object ordering would otherwise be inconsistent.
333 */
334 void
335 esrv_draw_look (player *pl)
336 {
337 int got_one = 0, start_look = 0, end_look = 0;
338
339 object *ob = pl->ob;
340
341 if (!pl->ns->update_look)
342 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return;
345 }
346 else
347 pl->ns->update_look = 0;
348
349 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map
351 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (ob->map, ob->x, ob->y))
353 return;
354
355 pl->ns->send_packet ("delinv 0");
356
357 packet sl;
358 sl.printf ("item%d ", pl->ns->itemcmd);
359
360 sl << uint32 (0);
361
362 pl->ns->send_face (empty_face, -50);
363 pl->ns->flush_fx ();
364
365 if (pl->ns->look_position)
366 {
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369
370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
371 << uint32 (0)
372 << sint32 (-1)
373 << uint32 (empty_face)
374 << data8 (buf)
375 << uint16 (0)
376 << uint8 (0)
377 << uint32 (0);
378
379 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0);
381 }
382
383 object *tmp = ob->ms ().top;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 {
386 object *head;
387
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
389 {
390 last = tmp->below; /* assumes double floor mode */
391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
392 last = last->below;
393 }
394
395 if (tmp->client_visible ())
396 {
397 if (++start_look < pl->ns->look_position)
398 continue;
399
400 end_look++;
401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly.
406 */
407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0)
409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face)
411 << data8 ("Apply this to see next group of items")
412 << uint16 (0)
413 << uint8 (0)
414 << uint32 (0);
415
416 if (pl->ns->itemcmd == 2)
417 sl << uint16 (0);
418
419 break;
420 }
421
422 if (tmp->head)
423 head = tmp->head;
424 else
425 head = tmp;
426
427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++;
429
430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
431 {
432 pl->ns->send_packet (sl);
433
434 sl.reset ();
435 sl.printf ("item%d ", pl->ns->itemcmd);
436 sl << uint32 (0);
437 got_one = 0;
438 }
439 }
440 }
441
442 if (got_one)
443 pl->ns->send_packet (sl);
444
445 }
446
447 /**
448 * Sends whole inventory.
449 */
450 void
451 esrv_send_inventory (object *pl, object *op)
452 {
453 if (!pl->contr->ns)//D
454 return;
455
456 int got_one = 0;
457
458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
459
460 packet sl;
461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
462
463 sl << uint32 (op->count);
464
465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
466 {
467 object *head;
468
469 if (tmp->head)
470 head = tmp->head;
471 else
472 head = tmp;
473
474 if (head->client_visible ())
475 {
476 add_object_to_socklist (*pl->contr->ns, sl, head);
477
478 got_one++;
479
480 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands.
483 */
484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 {
486 pl->contr->ns->send_packet (sl);
487
488 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
490 sl << uint32 (op->count);
491 got_one = 0;
492 }
493 }
494 }
495
496 if (got_one)
497 pl->contr->ns->send_packet (sl);
498 }
499
500 /**
501 * Updates object *op for player *pl.
502 *
503 * flags is a list of values to update
504 * to the client (as defined in newclient.h - might as well use the
505 * same value both places.
506 */
507 void
508 esrv_update_item (int flags, object *pl, object *op)
509 {
510 /* If we have a request to send the player item, skip a few checks. */
511 if (op != pl)
512 {
513 if (!op->client_visible ())
514 return;
515 /* we remove the check for op->env, because in theory, the object
516 * is hopefully in the same place, so the client should preserve
517 * order.
518 */
519 }
520
521 client *ns = pl->contr->ns;
522 if (!ns)
523 return;
524
525 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
526 {
527 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
528 * this is happening - we can set a breakpoint here in the debugger
529 * and track back the call.
530 */
531 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
532 }
533
534 packet sl ("upditem");
535
536 sl << uint8 (flags);
537
538 if (op->head)
539 op = op->head;
540
541 sl << uint32 (op->count);
542
543 if (flags & UPD_LOCATION)
544 sl << uint32 (op->env ? op->env->count : 0);
545
546 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op));
548
549 if (flags & UPD_WEIGHT)
550 {
551 sint32 weight = op->client_weight ();
552
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
555 #if 0
556 if (pl == op)
557 ns->last_weight = weight;
558 #endif
559 }
560
561 if (flags & UPD_FACE)
562 {
563 ns->send_face (op->face, -50);
564 ns->flush_fx ();
565 sl << uint32 (op->face);
566 }
567
568 if (flags & UPD_NAME)
569 {
570 int len;
571 const char *item_p;
572 char item_n[MAX_BUF];
573
574 if (!op->custom_name)
575 {
576 strncpy (item_n, query_base_name (op, 0), 127);
577 item_n[127] = 0;
578 len = strlen (item_n);
579 item_p = query_base_name (op, 1);
580 }
581 else
582 {
583 strncpy (item_n, op->custom_name, 127);
584 item_n[127] = 0;
585 len = strlen (item_n);
586 item_p = op->custom_name;
587 }
588
589 strncpy (item_n + len + 1, item_p, 127);
590 item_n[254] = 0;
591 len += strlen (item_n + 1 + len) + 1;
592
593 sl << data8 (item_n, len);
594 }
595
596 if (flags & UPD_ANIM)
597 sl << uint16 (op->animation_id);
598
599 if (flags & UPD_ANIMSPEED)
600 {
601 int anim_speed = 0;
602
603 if (QUERY_FLAG (op, FLAG_ANIMATE))
604 {
605 if (op->anim_speed)
606 anim_speed = op->anim_speed;
607 else
608 {
609 if (fabs (op->speed) < 0.001)
610 anim_speed = 255;
611 else if (fabs (op->speed) >= 1.0)
612 anim_speed = 1;
613 else
614 anim_speed = (int) (1.0 / fabs (op->speed));
615 }
616
617 if (anim_speed > 255)
618 anim_speed = 255;
619 }
620
621 sl << uint8 (anim_speed);
622 }
623
624 if (flags & UPD_NROF)
625 sl << uint32 (op->nrof);
626
627 pl->contr->ns->send_packet (sl);
628 }
629
630 /**
631 * Sends item's info to player.
632 */
633 void
634 esrv_send_item (object *pl, object *op)
635 {
636 if (!pl->contr->ns)
637 return;
638
639 /* If this is not the player object, do some more checks */
640 if (op != pl)
641 {
642 /* We only send 'visible' objects to the client */
643 if (!op->client_visible ())
644 return;
645
646 /* if the item is on the ground, mark that the look needs to
647 * be updated.
648 */
649 if (!op->env)
650 {
651 pl->contr->ns->floorbox_update ();
652 return;
653 }
654 }
655
656 packet sl;
657
658 sl.printf ("item%d ", pl->contr->ns->itemcmd);
659
660 if (op->head)
661 op = op->head;
662
663 sl << uint32 (op->env ? op->env->count : 0);
664
665 add_object_to_socklist (*pl->contr->ns, sl, op);
666
667 pl->contr->ns->send_packet (sl);
668 SET_FLAG (op, FLAG_CLIENT_SENT);
669 }
670
671 /**
672 * Tells the client to delete an item.
673 */
674 void
675 esrv_del_item (player *pl, int tag)
676 {
677 if (!pl->ns)
678 return;
679
680 packet sl ("delitem");
681
682 sl << uint32 (tag);
683
684 pl->ns->send_packet (sl);
685 }
686
687
688 /*******************************************************************************
689 *
690 * Client has requested us to do something with an object.
691 *
692 ******************************************************************************/
693
694 /**
695 * Takes a player and object count (tag) and returns the actual object
696 * pointer, or null if it can't be found.
697 */
698 object *
699 esrv_get_ob_from_count (object *pl, tag_t count)
700 {
701 if (pl->count == count)
702 return pl;
703
704 for (object *op = pl->inv; op; op = op->below)
705 if (op->count == count)
706 return op;
707 else if (op->type == CONTAINER && pl->container == op)
708 for (object *tmp = op->inv; tmp; tmp = tmp->below)
709 if (tmp->count == count)
710 return tmp;
711
712 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
713 if (op->head && op->head->count == count)
714 return op;
715 else if (op->count == count)
716 return op;
717 else if (op->type == CONTAINER && pl->container == op)
718 for (object *tmp = op->inv; tmp; tmp = tmp->below)
719 if (tmp->count == count)
720 return tmp;
721
722 #if 0
723 /* If the high bit is set, player examined a pseudo object. */
724 if (count & 0x80000000)
725 return 0;
726 #endif
727
728 return 0;
729 }
730
731 /** Client wants to examine some object. So lets do so. */
732 void
733 ExamineCmd (char *buf, int len, player *pl)
734 {
735 tag_t tag = atoi (buf);
736
737 object *op = esrv_get_ob_from_count (pl->ob, tag);
738
739 if (!op)
740 {
741 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
742 return;
743 }
744
745 examine (pl->ob, op);
746 }
747
748 /** Client wants to examine some object. So lets do so. */
749 void
750 ExCmd (char *buf, int len, player *pl)
751 {
752 tag_t tag = atoi (buf);
753
754 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
755 {
756 std::string s = op->describe (pl->ob);
757
758 packet sl ("ex");
759 sl << ber32 (tag) << s.c_str ();
760
761 pl->ns->send_packet (sl);
762 }
763 }
764
765 /** Client wants to apply some object. Lets do so. */
766 void
767 ApplyCmd (char *buf, int len, player *pl)
768 {
769 tag_t tag = atoi (buf);
770
771 /* sort of a hack, but if the player saves and the player then manually
772 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
773 */
774 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
775 return;
776
777 /* If the high bit is set, player applied a pseudo object. */
778 if (tag & 0x80000000)
779 {
780 pl->ns->look_position = tag & 0x7fffffff;
781 pl->ns->floorbox_update ();
782 return;
783 }
784
785 object *op = esrv_get_ob_from_count (pl->ob, tag);
786
787 if (!op)
788 {
789 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
790 return;
791 }
792
793 player_apply (pl->ob, op, 0, 0);
794 }
795
796 /** Client wants to lock some object. Lets do so. */
797 void
798 LockItem (char *data, int len, player *pl)
799 {
800 int flag = data[0];
801 tag_t tag = net_uint32 ((uint8 *)data + 1);
802 object *op = esrv_get_ob_from_count (pl->ob, tag);
803
804 if (!op)
805 {
806 pl->failmsg ("Could not find object to lock/unlock");
807 return;
808 }
809
810 if (!flag)
811 CLEAR_FLAG (op, FLAG_INV_LOCKED);
812 else
813 SET_FLAG (op, FLAG_INV_LOCKED);
814
815 esrv_update_item (UPD_FLAGS, pl->ob, op);
816 }
817
818 /** Client wants to mark some object. Lets do so. */
819 void
820 MarkItem (char *data, int len, player *pl)
821 {
822 tag_t tag = net_uint32 ((uint8 *)data);
823 object *op = esrv_get_ob_from_count (pl->ob, tag);
824
825 if (!op)
826 {
827 pl->failmsg ("Could not find object to mark");
828 return;
829 }
830
831 pl->mark = op;
832 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
833 }
834
835 /**
836 * look_at prints items on the specified square.
837 *
838 * [ removed EARTHWALL check and added check for containers inventory.
839 * Tero.Haatanen@lut.fi ]
840 */
841 static void
842 look_at (player *pl, int dx, int dy)
843 {
844 dynbuf_text buf;
845 object *ob = pl->ob;
846
847 if (!pl->observe->map)
848 return;
849
850 mapxy pos (pl->observe);
851 pos.move (dx, dy);
852
853 if (pos.normalise ())
854 for (object *tmp = pos->top; tmp; tmp = tmp->below)
855 {
856 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
857 continue;
858
859 if (QUERY_FLAG (ob, FLAG_WIZ))
860 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
861 else
862 buf.printf ("- %s.\n", query_name (tmp));
863
864 object *head = tmp->head_ ();
865
866 if (head->inv)
867 if ((head->type != CONTAINER && head->type != FLESH)
868 || QUERY_FLAG (ob, FLAG_WIZ))
869 buf << head->query_inventory (ob, " ");
870
871 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
872 break;
873 }
874
875 if (buf.empty ())
876 pl->failmsg ("You see nothing there.");
877 else
878 pl->infobox (MSG_CHANNEL ("lookat"), buf);
879 }
880
881 /** Client wants to look at some object. Lets do so. */
882 void
883 LookAt (char *buf, int len, player *pl)
884 {
885 char *cp;
886
887 int dx = atoi (buf);
888 if (!(cp = strchr (buf, ' ')))
889 return;
890
891 int dy = atoi (cp);
892
893 if (player *opl = pl->observe->contr)
894 if (client *ns = opl->ns)
895 {
896 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
897 return;
898
899 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
900 return;
901 }
902
903 look_at (pl, dx, dy);
904 }
905
906 /** Move an object to a new location */
907 void
908 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
909 {
910 object *op, *env;
911
912 op = esrv_get_ob_from_count (pl, tag);
913 if (!op)
914 {
915 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
916 return;
917 }
918
919 if (!to)
920 { /* drop it to the ground */
921 if (op->map && !op->env)
922 return;
923
924 /* If it is an active container, then we should drop all objects
925 * in the container and not the container itself.
926 */
927 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
928 {
929 int cnt = MAX_ITEM_PER_DROP;
930
931 for (object *current = op->inv; current; )
932 {
933 object *next = current->below;
934
935 drop_object (pl, current, 0);
936
937 if (--cnt <= 0) break;
938
939 current = next;
940 }
941
942 if (cnt <= 0)
943 op->failmsg ("Only dropped some items, can't drop that many items at once.");
944 }
945 else
946 drop_object (pl, op, nrof);
947
948 update_after_inventory_change (pl);
949
950 return;
951 }
952 else if (to == pl->count)
953 { /* pick it up to the inventory */
954 /* return if player has already picked it up */
955 if (op->env == pl)
956 return;
957
958 pl->contr->count = nrof;
959 pick_up (pl, op);
960 return;
961 }
962
963 env = esrv_get_ob_from_count (pl, to);
964 if (!env)
965 {
966 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
967 return;
968 }
969
970 /* put_object_in_sack presumes that necessary sanity checking
971 * has already been done (eg, it can be picked up and fits in
972 * in a sack, so check for those things. We should also check
973 * an make sure env is in fact a container for that matter.
974 */
975 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
976 {
977 put_object_in_sack (pl, env, op, nrof);
978 update_after_inventory_change (pl);
979 }
980 }
981