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Revision: 1.64
Committed: Mon May 5 22:03:22 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.63: +99 -62 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h>
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 #if 0
43 tag_t
44 client_container::tag () const
45 {
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57 }
58
59 void
60 client_container::clear ()
61 {
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77 }
78
79 inline iterator
80 client_container::merge_item (iterator i, object *op)
81 {
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94 }
95
96 void
97 client_container::update (int offset)
98 {
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157 }
158
159 void
160 client_container::set_mapspace (maptile *map, int x, int y)
161 {
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174 }
175
176 void
177 client_container::set_container (object *env)
178 {
179 }
180 #endif
181
182 /*******************************************************************************
183 *
184 * Functions related to sending object data to the client.
185 *
186 ******************************************************************************/
187
188 /**
189 * This is a similar to query_name, but returns flags
190 * to be sent to client.
191 */
192 unsigned int
193 query_flags (object *op)
194 {
195 unsigned int flags = 0;
196
197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 switch (op->type)
199 {
200 case BOW:
201 case WAND:
202 case ROD:
203 case HORN:
204 flags = a_readied;
205 break;
206 case WEAPON:
207 flags = a_wielded;
208 break;
209 case SKILL:
210 case ARMOUR:
211 case HELMET:
212 case SHIELD:
213 case RING:
214 case BOOTS:
215 case GLOVES:
216 case AMULET:
217 case GIRDLE:
218 case BRACERS:
219 case CLOAK:
220 flags = a_worn;
221 break;
222 case CONTAINER:
223 flags = a_active;
224 break;
225 default:
226 flags = a_applied;
227 break;
228 }
229
230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
231 flags |= F_OPEN;
232
233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
234 {
235 if (QUERY_FLAG (op, FLAG_DAMNED))
236 flags |= F_DAMNED;
237 else if (QUERY_FLAG (op, FLAG_CURSED))
238 flags |= F_CURSED;
239 }
240
241 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
242 flags |= F_MAGIC;
243 if (QUERY_FLAG (op, FLAG_UNPAID))
244 flags |= F_UNPAID;
245 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
246 flags |= F_LOCKED;
247
248 return flags;
249 }
250
251 /* Used in the send_look to put object head into packet
252 * sl for socket ns. Need socket to know if we need to send
253 * animation of face to the client.
254 */
255 static void
256 add_object_to_socklist (client &ns, packet &sl, object *head)
257 {
258 int flags, len, anim_speed;
259 char item_n[MAX_BUF];
260 const char *item_p;
261
262 flags = query_flags (head);
263 if (QUERY_FLAG (head, FLAG_NO_PICK))
264 flags |= F_NOPICK;
265
266 ns.send_face (head->face, -50);
267 ns.flush_fx ();
268
269 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
270 ns.send_animation (head->animation_id);
271
272 sl << uint32 (head->count)
273 << uint32 (flags)
274 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
275 << uint32 (head->face);
276
277 if (!head->custom_name)
278 {
279 strncpy (item_n, query_base_name (head, 0), 127);
280 item_n[127] = 0;
281 len = strlen (item_n);
282 item_p = query_base_name (head, 1);
283 }
284 else
285 {
286 strncpy (item_n, head->custom_name, 127);
287 item_n[127] = 0;
288 len = strlen (item_n);
289 item_p = head->custom_name;
290 }
291
292 strncpy (item_n + len + 1, item_p, 127);
293 item_n[254] = 0;
294 len += strlen (item_n + 1 + len) + 1;
295
296 sl << data8 (item_n, len)
297 << uint16 (head->animation_id);
298
299 anim_speed = 0;
300 if (QUERY_FLAG (head, FLAG_ANIMATE))
301 {
302 if (head->anim_speed)
303 anim_speed = head->anim_speed;
304 else
305 {
306 if (fabs (head->speed) < 0.001)
307 anim_speed = 255;
308 else if (fabs (head->speed) >= 1.0)
309 anim_speed = 1;
310 else
311 anim_speed = (int) (1.0 / fabs (head->speed));
312 }
313
314 if (anim_speed > 255)
315 anim_speed = 255;
316 }
317
318 sl << uint8 (anim_speed)
319 << uint32 (head->nrof);
320
321 if (ns.itemcmd == 2)
322 sl << uint16 (head->client_type);
323
324 SET_FLAG (head, FLAG_CLIENT_SENT);
325 }
326
327 static faceidx
328 need_face_now (player *pl, const char *name)
329 {
330 faceidx face = face_find (name, empty_face);
331
332 pl->ns->send_face (face, -50);
333 pl->ns->flush_fx ();
334
335 return face;
336 }
337
338 #define FINGER_UP "finger_up.x11"
339 #define FINGER_DOWN "finger_down.x11"
340
341 /**
342 * Send the look window. Don't need to do animations here
343 * This sends all the faces to the client, not just updates. This is
344 * because object ordering would otherwise be inconsistent.
345 */
346 void
347 esrv_draw_look (player *pl)
348 {
349 object *ob = pl->ob;
350
351 if (!pl->ns->update_look)
352 {
353 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
354 return;
355 }
356
357 pl->ns->update_look = 0;
358
359 if (QUERY_FLAG (ob, FLAG_REMOVED)
360 || !ob->map
361 || ob->map->in_memory != MAP_ACTIVE
362 || out_of_map (ob->map, ob->x, ob->y))
363 return;
364
365 pl->ns->send_packet ("delinv 0");
366
367 packet sl;
368 sl.printf ("item%d ", pl->ns->itemcmd);
369
370 sl << uint32 (0);
371
372 int start_pos = pl->ns->look_position;
373 bool dirty = false;
374
375 mapspace &ms = ob->ms ();
376
377 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
378 // start from the top
379 object *items [FLOORBOX_PAGESIZE];
380 int item_idx = 0, item_cnt = 0;
381 int pos = 0;
382
383 // find our items by walking down
384 object *item = ms.top;
385
386 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
387 {
388 if (!item->client_visible ())
389 continue;
390
391 if (++pos < start_pos)
392 continue;
393
394 // record item
395 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
396 item_cnt++;
397
398 // stop at first floor
399 if (item->flag [FLAG_IS_FLOOR])
400 {
401 // we are finished, don't append "next group of items"
402 // by setting item to ms.bot it becomes zero which is checked after the while loop
403 item = ms.bot;
404 }
405 }
406
407 // see if there are more if we cared - we ignore invisible objects
408 if (item)
409 {
410 /* What we basically do is make a 'fake' object - when the user applies it,
411 * we notice the special tag the object has, and act accordingly.
412 */
413 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
414 << uint32 (0)
415 << uint32 ((uint32) - 1)
416 << uint32 (need_face_now (pl, FINGER_DOWN))
417 << data8 ("Apply this to see the items below")
418 << uint16 (0)
419 << uint8 (0)
420 << uint32 (0);
421
422 if (pl->ns->itemcmd == 2)
423 sl << uint16 (0);
424
425 dirty = true;
426 }
427
428 // now send out all items in the ring buffer in reverse order
429 while (item_cnt)
430 {
431 --item_cnt;
432 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
433 object *item = items [item_idx];
434
435 add_object_to_socklist (*pl->ns, sl, item->head_ ());
436
437 dirty = true;
438
439 // if packet got too large, send it and begin a new one
440 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
441 {
442 pl->ns->send_packet (sl);
443
444 sl.reset ();
445 sl.printf ("item%d ", pl->ns->itemcmd);
446 sl << uint32 (0);
447
448 dirty = false;
449 }
450 }
451
452 if (start_pos)
453 {
454 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
455 << uint32 (0)
456 << sint32 (-1)
457 << uint32 (need_face_now (pl, FINGER_UP))
458 << data8 ("Apply this to see the items higher up")
459 << uint16 (0)
460 << uint8 (0)
461 << uint32 (0);
462
463 if (pl->ns->itemcmd == 2)
464 sl << uint16 (0);
465
466 dirty = true;
467 }
468
469 if (dirty)
470 pl->ns->send_packet (sl);
471 }
472
473 /**
474 * Sends whole inventory.
475 */
476 void
477 esrv_send_inventory (object *pl, object *op)
478 {
479 if (!pl->contr->ns)//D
480 return;
481
482 int got_one = 0;
483
484 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
485
486 packet sl;
487 sl.printf ("item%d ", pl->contr->ns->itemcmd);
488
489 sl << uint32 (op->count);
490
491 for (object *tmp = op->inv; tmp; tmp = tmp->below)
492 {
493 object *head;
494
495 if (tmp->head)
496 head = tmp->head;
497 else
498 head = tmp;
499
500 if (head->client_visible ())
501 {
502 add_object_to_socklist (*pl->contr->ns, sl, head);
503
504 got_one++;
505
506 /* IT is possible for players to accumulate a huge amount of
507 * items (especially with some of the bags out there) to
508 * overflow the buffer. IF so, send multiple item commands.
509 */
510 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
511 {
512 pl->contr->ns->send_packet (sl);
513
514 sl.reset ();
515 sl.printf ("item%d ", pl->contr->ns->itemcmd);
516 sl << uint32 (op->count);
517 got_one = 0;
518 }
519 }
520 }
521
522 if (got_one)
523 pl->contr->ns->send_packet (sl);
524 }
525
526 /**
527 * Updates object *op for player *pl.
528 *
529 * flags is a list of values to update
530 * to the client (as defined in newclient.h - might as well use the
531 * same value both places.
532 */
533 void
534 esrv_update_item (int flags, object *pl, object *op)
535 {
536 /* If we have a request to send the player item, skip a few checks. */
537 if (op != pl && !op->client_visible ())
538 return;
539
540 client *ns = pl->contr->ns;
541 if (!ns)
542 return;
543
544 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
545 {
546 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
547 * this is happening - we can set a breakpoint here in the debugger
548 * and track back the call.
549 */
550 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
551 }
552
553 packet sl ("upditem");
554
555 sl << uint8 (flags);
556
557 op = op->head_ ();
558
559 sl << uint32 (op->count);
560
561 if (flags & UPD_LOCATION)
562 sl << uint32 (op->env ? op->env->count : 0);
563
564 if (flags & UPD_FLAGS)
565 sl << uint32 (query_flags (op));
566
567 if (flags & UPD_WEIGHT)
568 {
569 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
570
571 if (op)
572 ns->last_weight = weight;
573
574 sl << uint32 (weight);
575 }
576
577 if (flags & UPD_FACE)
578 {
579 ns->send_face (op->face, -50);
580 ns->flush_fx ();
581 sl << uint32 (op->face);
582 }
583
584 if (flags & UPD_NAME)
585 {
586 int len;
587 const char *item_p;
588 char item_n[MAX_BUF];
589
590 if (!op->custom_name)
591 {
592 strncpy (item_n, query_base_name (op, 0), 127);
593 item_n[127] = 0;
594 len = strlen (item_n);
595 item_p = query_base_name (op, 1);
596 }
597 else
598 {
599 strncpy (item_n, op->custom_name, 127);
600 item_n[127] = 0;
601 len = strlen (item_n);
602 item_p = op->custom_name;
603 }
604
605 strncpy (item_n + len + 1, item_p, 127);
606 item_n[254] = 0;
607 len += strlen (item_n + 1 + len) + 1;
608
609 sl << data8 (item_n, len);
610 }
611
612 if (flags & UPD_ANIM)
613 sl << uint16 (op->animation_id);
614
615 if (flags & UPD_ANIMSPEED)
616 {
617 int anim_speed = 0;
618
619 if (QUERY_FLAG (op, FLAG_ANIMATE))
620 {
621 if (op->anim_speed)
622 anim_speed = op->anim_speed;
623 else
624 {
625 if (fabs (op->speed) < 0.001)
626 anim_speed = 255;
627 else if (fabs (op->speed) >= 1.0)
628 anim_speed = 1;
629 else
630 anim_speed = (int) (1.0 / fabs (op->speed));
631 }
632
633 if (anim_speed > 255)
634 anim_speed = 255;
635 }
636
637 sl << uint8 (anim_speed);
638 }
639
640 if (flags & UPD_NROF)
641 sl << uint32 (op->nrof);
642
643 pl->contr->ns->send_packet (sl);
644 }
645
646 /**
647 * Sends item's info to player.
648 */
649 void
650 esrv_send_item (object *pl, object *op)
651 {
652 if (!pl->contr->ns)
653 return;
654
655 /* We only send 'visible' objects to the client, and sometimes the player */
656 if (!op->client_visible () && op->type != PLAYER)
657 return;
658
659 packet sl;
660
661 sl.printf ("item%d ", pl->contr->ns->itemcmd);
662
663 op = op->head_ ();
664
665 sl << uint32 (op->env ? op->env->count : 0);
666
667 add_object_to_socklist (*pl->contr->ns, sl, op);
668
669 pl->contr->ns->send_packet (sl);
670 SET_FLAG (op, FLAG_CLIENT_SENT);
671 }
672
673 /**
674 * Tells the client to delete an item.
675 */
676 void
677 esrv_del_item (player *pl, int tag)
678 {
679 if (!pl->ns)
680 return;
681
682 packet sl ("delitem");
683
684 sl << uint32 (tag);
685
686 pl->ns->send_packet (sl);
687 }
688
689
690 /*******************************************************************************
691 *
692 * Client has requested us to do something with an object.
693 *
694 ******************************************************************************/
695
696 /**
697 * Takes a player and object count (tag) and returns the actual object
698 * pointer, or null if it can't be found.
699 */
700 object *
701 esrv_get_ob_from_count (object *pl, tag_t count)
702 {
703 if (pl->count == count)
704 return pl;
705
706 for (object *op = pl->inv; op; op = op->below)
707 if (op->count == count)
708 return op;
709 else if (op->type == CONTAINER && pl->container == op)
710 for (object *tmp = op->inv; tmp; tmp = tmp->below)
711 if (tmp->count == count)
712 return tmp;
713
714 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
715 if (op->head && op->head->count == count)
716 return op;
717 else if (op->count == count)
718 return op;
719 else if (op->type == CONTAINER && pl->container == op)
720 for (object *tmp = op->inv; tmp; tmp = tmp->below)
721 if (tmp->count == count)
722 return tmp;
723
724 #if 0
725 /* If the high bit is set, player examined a pseudo object. */
726 if (count & 0x80000000)
727 return 0;
728 #endif
729
730 return 0;
731 }
732
733 /** Client wants to examine some object. So lets do so. */
734 void
735 ExamineCmd (char *buf, int len, player *pl)
736 {
737 tag_t tag = atoi (buf);
738
739 /* If the high bit is set, player applied a pseudo object. */
740 if (tag & 0x80000000)
741 {
742 pl->ns->look_position = tag & 0x7fffffff;
743 pl->ns->floorbox_update ();
744 return;
745 }
746
747 object *op = esrv_get_ob_from_count (pl->ob, tag);
748
749 if (!op)
750 {
751 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
752 return;
753 }
754
755 examine (pl->ob, op);
756 }
757
758 /** Client wants to examine some object. So lets do so. */
759 void
760 ExCmd (char *buf, int len, player *pl)
761 {
762 tag_t tag = atoi (buf);
763
764 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
765 {
766 std::string s = op->describe (pl->ob);
767
768 packet sl ("ex");
769 sl << ber32 (tag) << s.c_str ();
770
771 pl->ns->send_packet (sl);
772 }
773 }
774
775 /** Client wants to apply some object. Lets do so. */
776 void
777 ApplyCmd (char *buf, int len, player *pl)
778 {
779 tag_t tag = atoi (buf);
780
781 /* If the high bit is set, player applied a pseudo object. */
782 if (tag & 0x80000000)
783 {
784 pl->ns->look_position = tag & 0x7fffffff;
785 pl->ns->floorbox_update ();
786 return;
787 }
788
789 object *op = esrv_get_ob_from_count (pl->ob, tag);
790
791 if (!op)
792 {
793 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
794 return;
795 }
796
797 player_apply (pl->ob, op, 0, 0);
798 }
799
800 /** Client wants to lock some object. Lets do so. */
801 void
802 LockItem (char *data, int len, player *pl)
803 {
804 int flag = data[0];
805 tag_t tag = net_uint32 ((uint8 *)data + 1);
806 object *op = esrv_get_ob_from_count (pl->ob, tag);
807
808 if (!op)
809 {
810 pl->failmsg ("Could not find object to lock/unlock");
811 return;
812 }
813
814 if (!flag)
815 CLEAR_FLAG (op, FLAG_INV_LOCKED);
816 else
817 SET_FLAG (op, FLAG_INV_LOCKED);
818
819 esrv_update_item (UPD_FLAGS, pl->ob, op);
820 }
821
822 /** Client wants to mark some object. Lets do so. */
823 void
824 MarkItem (char *data, int len, player *pl)
825 {
826 tag_t tag = net_uint32 ((uint8 *)data);
827 object *op = esrv_get_ob_from_count (pl->ob, tag);
828
829 if (!op)
830 {
831 pl->failmsg ("Could not find object to mark");
832 return;
833 }
834
835 pl->mark = op;
836 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
837 }
838
839 /**
840 * look_at prints items on the specified square.
841 *
842 * [ removed EARTHWALL check and added check for containers inventory.
843 * Tero.Haatanen@lut.fi ]
844 */
845 static void
846 look_at (player *pl, int dx, int dy)
847 {
848 dynbuf_text buf;
849 object *ob = pl->ob;
850
851 if (!pl->observe->map)
852 return;
853
854 mapxy pos (pl->observe);
855 pos.move (dx, dy);
856
857 if (pos.normalise ())
858 for (object *tmp = pos->top; tmp; tmp = tmp->below)
859 {
860 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
861 continue;
862
863 if (QUERY_FLAG (ob, FLAG_WIZ))
864 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
865 else
866 buf.printf ("- %s.\n", query_name (tmp));
867
868 object *head = tmp->head_ ();
869
870 if (head->inv)
871 if ((head->type != CONTAINER && head->type != FLESH)
872 || QUERY_FLAG (ob, FLAG_WIZ))
873 buf << head->query_inventory (ob, " ");
874
875 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
876 break;
877 }
878
879 if (buf.empty ())
880 pl->failmsg ("You see nothing there.");
881 else
882 pl->infobox (MSG_CHANNEL ("lookat"), buf);
883 }
884
885 /** Client wants to look at some object. Lets do so. */
886 void
887 LookAt (char *buf, int len, player *pl)
888 {
889 char *cp;
890
891 int dx = atoi (buf);
892 if (!(cp = strchr (buf, ' ')))
893 return;
894
895 int dy = atoi (cp);
896
897 if (player *opl = pl->observe->contr)
898 if (client *ns = opl->ns)
899 {
900 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
901 return;
902
903 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
904 return;
905 }
906
907 look_at (pl, dx, dy);
908 }
909
910 /** Move an object to a new location */
911 void
912 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
913 {
914 object *op, *env;
915
916 op = esrv_get_ob_from_count (pl, tag);
917 if (!op)
918 {
919 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
920 return;
921 }
922
923 if (!to)
924 { /* drop it to the ground */
925 if (op->map && !op->env)
926 return;
927
928 /* If it is an active container, then we should drop all objects
929 * in the container and not the container itself.
930 */
931 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
932 {
933 int cnt = MAX_ITEM_PER_DROP;
934
935 for (object *current = op->inv; current; )
936 {
937 object *next = current->below;
938
939 drop_object (pl, current, 0);
940
941 if (--cnt <= 0) break;
942
943 current = next;
944 }
945
946 if (cnt <= 0)
947 op->failmsg ("Only dropped some items, can't drop that many items at once.");
948 }
949 else
950 drop_object (pl, op, nrof);
951
952 return;
953 }
954 else if (to == pl->count)
955 { /* pick it up to the inventory */
956 /* return if player has already picked it up */
957 if (op->env == pl)
958 return;
959
960 pl->contr->count = nrof;
961 pick_up (pl, op);
962 return;
963 }
964
965 env = esrv_get_ob_from_count (pl, to);
966 if (!env)
967 {
968 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
969 return;
970 }
971
972 /* put_object_in_sack presumes that necessary sanity checking
973 * has already been done (eg, it can be picked up and fits in
974 * in a sack, so check for those things. We should also check
975 * an make sure env is in fact a container for that matter.
976 */
977 if (env->type == CONTAINER
978 && can_pick (pl, op)
979 && sack_can_hold (pl, env, op, nrof))
980 put_object_in_sack (pl, env, op, nrof);
981 }
982