--- deliantra/server/socket/item.C 2006/12/14 00:13:26 1.13 +++ deliantra/server/socket/item.C 2006/12/14 00:23:59 1.14 @@ -49,27 +49,6 @@ ******************************************************************************/ /** - * Adds string to socklist. - * - * This is a simple function that we use a lot here. It basically - * adds the specified buffer into the socklist, but prepends a - * single byte in length. If the data is longer than that byte, it is - * truncated approprately. - */ -inline void -add_stringlen_to_sockbuf (const char *buf, SockList * sl) -{ - int len; - - len = strlen (buf); - if (len > 255) - len = 255; - SockList_AddChar (sl, (char) len); - strncpy ((char *) sl->buf + sl->len, buf, len); - sl->len += len; -} - -/** * This is a similar to query_name, but returns flags * to be sended to client. */ @@ -236,7 +215,8 @@ || out_of_map (pl->map, pl->x, pl->y)) return; - for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); + for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) + ; SockList sl (MAXSOCKBUF); @@ -289,19 +269,23 @@ /* What we basically do is make a 'fake' object - when the user applies it, * we notice the special tag the object has, and act accordingly. */ - SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); - SockList_AddInt (&sl, 0); - SockList_AddInt (&sl, (uint32) - 1); - SockList_AddInt (&sl, empty_face->number); - sprintf (buf, "Click here to see next group of items"); - add_stringlen_to_sockbuf (buf, &sl); - SockList_AddShort (&sl, 0); - SockList_AddChar (&sl, 0); - SockList_AddInt (&sl, 0); + sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)) + << uint32 (0) + << uint32 ((uint32) - 1) + << uint32 (empty_face->number); + + sl.printf ("Click here to see next group of items"); + + sl << uint16 (0) + << uint8 (0) + << uint32 (0); + if (pl->contr->socket.itemcmd == 2) - SockList_AddShort (&sl, 0); + sl << uint16 (0); + break; } + if (tmp->head) head = tmp->head; else @@ -313,9 +297,10 @@ if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) { Send_With_Handling (&pl->contr->socket, &sl); - sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); - sl.len = strlen ((char *) sl.buf); - SockList_AddInt (&sl, 0); + + sl.reset (); + sl.printf ("item%d ", pl->contr->socket.itemcmd); + sl << uint32 (0); got_one = 0; } } /* If LOOK_OBJ() */ @@ -335,18 +320,16 @@ { object *tmp; int got_one = 0; - SockList sl; - sl.buf = (unsigned char *) malloc (MAXSOCKBUF); + SockList sl (MAXSOCKBUF); - sprintf ((char *) sl.buf, "delinv %d", op->count); - sl.len = strlen ((char *) sl.buf); + sl.printf ("delinv %d", op->count); Send_With_Handling (&pl->contr->socket, &sl); - sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); - sl.len = strlen ((char *) sl.buf); + sl.reset (); + sl.printf ("item%d ", pl->contr->socket.itemcmd); - SockList_AddInt (&sl, op->count); + sl << uint32 (op->count); for (tmp = op->inv; tmp; tmp = tmp->below) { @@ -372,13 +355,15 @@ Send_With_Handling (&pl->contr->socket, &sl); sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); sl.len = strlen ((char *) sl.buf); - SockList_AddInt (&sl, op->count); + sl << uint32 (op->count); got_one = 0; } } /* If LOOK_OBJ() */ } + if (got_one) Send_With_Handling (&pl->contr->socket, &sl); + sl.free (); } @@ -393,8 +378,6 @@ void esrv_update_item (int flags, object *pl, object *op) { - SockList sl; - /* If we have a request to send the player item, skip a few checks. */ if (op != pl) { @@ -415,40 +398,38 @@ LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); } - sl.buf = (unsigned char *) malloc (MAXSOCKBUF); - - strcpy ((char *) sl.buf, "upditem "); - sl.len = strlen ((char *) sl.buf); + SockList sl (MAXSOCKBUF); - SockList_AddChar (&sl, (char) flags); + sl << "upditem " + << uint8 (flags); if (op->head) op = op->head; - SockList_AddInt (&sl, op->count); + sl << uint32 (op->count); if (flags & UPD_LOCATION) - SockList_AddInt (&sl, op->env ? op->env->count : 0); + sl << uint32 (op->env ? op->env->count : 0); if (flags & UPD_FLAGS) - SockList_AddInt (&sl, query_flags (op)); + sl << uint32 (query_flags (op)); if (flags & UPD_WEIGHT) { sint32 weight = WEIGHT (op); - SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); + sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); + if (pl == op) - { - op->contr->last_weight = weight; - } + op->contr->last_weight = weight; } if (flags & UPD_FACE) { if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) esrv_send_face (&pl->contr->socket, op->face->number, 0); - SockList_AddInt (&sl, op->face->number); + + sl << uint32 (op->face->number); } if (flags & UPD_NAME) @@ -475,13 +456,12 @@ strncpy (item_n + len + 1, item_p, 127); item_n[254] = 0; len += strlen (item_n + 1 + len) + 1; - SockList_AddChar (&sl, (char) len); - memcpy (sl.buf + sl.len, item_n, len); - sl.len += len; + + sl << data8 (item_n, len); } if (flags & UPD_ANIM) - SockList_AddShort (&sl, op->animation_id); + sl << uint16 (op->animation_id); if (flags & UPD_ANIMSPEED) { @@ -500,13 +480,16 @@ else anim_speed = (int) (1.0 / FABS (op->speed)); } + if (anim_speed > 255) anim_speed = 255; } - SockList_AddChar (&sl, (char) anim_speed); + + sl << uint8 (anim_speed); } + if (flags & UPD_NROF) - SockList_AddInt (&sl, op->nrof); + sl << uint32 (op->nrof); Send_With_Handling (&pl->contr->socket, &sl); sl.free (); @@ -518,8 +501,6 @@ void esrv_send_item (object *pl, object *op) { - SockList sl; - /* If this is not the player object, do some more checks */ if (op != pl) { @@ -536,15 +517,14 @@ } } - sl.buf = (unsigned char *) malloc (MAXSOCKBUF); + SockList sl (MAXSOCKBUF); - sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); - sl.len = strlen ((char *) sl.buf); + sl.printf ("item%d ", pl->contr->socket.itemcmd); if (op->head) op = op->head; - SockList_AddInt (&sl, op->env ? op->env->count : 0); + sl << uint32 (op->env ? op->env->count : 0); add_object_to_socklist (pl->contr->socket, sl, op); @@ -562,13 +542,10 @@ void esrv_del_item (player *pl, int tag) { - SockList sl; - - sl.buf = (unsigned char *) malloc (MAXSOCKBUF); + SockList sl (MAXSOCKBUF); - strcpy ((char *) sl.buf, "delitem "); - sl.len = strlen ((char *) sl.buf); - SockList_AddInt (&sl, tag); + sl << "delitem " + << uint32 (tag); Send_With_Handling (&pl->socket, &sl); sl.free (); @@ -812,15 +789,9 @@ if (!to) { /* drop it to the ground */ - -/* LOG(llevDebug, "Drop it on the ground.\n");*/ - if (op->map && !op->env) - { + return; -/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ - return; - } /* If it is an active container, then we should drop all objects * in the container and not the container itself. */ @@ -833,6 +804,7 @@ next = current->below; drop_object (pl, current, 0); } + esrv_update_item (UPD_WEIGHT, pl, op); } else @@ -851,12 +823,14 @@ pick_up (pl, op); return; } + env = esrv_get_ob_from_count (pl, to); if (!env) { LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); return; } + /* put_object_in_sack presumes that necessary sanity checking * has already been done (eg, it can be picked up and fits in * in a sack, so check for those things. We should also check @@ -867,3 +841,4 @@ put_object_in_sack (pl, env, op, nrof); } } +