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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.14 by root, Thu Dec 14 00:23:59 2006 UTC vs.
Revision 1.78 by root, Mon Apr 27 01:38:49 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 36#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
44 41
48 * 45 *
49 ******************************************************************************/ 46 ******************************************************************************/
50 47
51/** 48/**
52 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
53 * to be sended to client. 50 * to be sent to client.
54 */ 51 */
55unsigned int 52unsigned int
56query_flags (object *op) 53query_flags (object *op)
57{ 54{
58 unsigned int flags = 0; 55 unsigned int flags = 0;
59 56
60 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
61 {
62 switch (op->type) 58 switch (op->type)
63 { 59 {
64 case BOW: 60 case BOW:
65 case WAND: 61 case WAND:
66 case ROD: 62 case ROD:
67 case HORN: 63 case HORN:
68 flags = a_readied; 64 flags = a_readied;
69 break; 65 break;
70 case WEAPON: 66 case WEAPON:
71 flags = a_wielded; 67 flags = a_wielded;
72 break; 68 break;
73 case SKILL: 69 case SKILL:
74 case ARMOUR: 70 case ARMOUR:
75 case HELMET: 71 case HELMET:
76 case SHIELD: 72 case SHIELD:
77 case RING: 73 case RING:
78 case BOOTS: 74 case BOOTS:
79 case GLOVES: 75 case GLOVES:
80 case AMULET: 76 case AMULET:
81 case GIRDLE: 77 case GIRDLE:
82 case BRACERS: 78 case BRACERS:
83 case CLOAK: 79 case CLOAK:
84 flags = a_worn; 80 flags = a_worn;
85 break; 81 break;
86 case CONTAINER: 82 case CONTAINER:
87 flags = a_active; 83 flags = a_active;
88 break; 84 break;
89 default: 85 default:
90 flags = a_applied; 86 flags = a_applied;
91 break; 87 break;
92 } 88 }
93 } 89
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN; 91 flags |= F_OPEN;
96 92
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 { 94 {
99 if (QUERY_FLAG (op, FLAG_DAMNED)) 95 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED; 96 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED)) 97 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED; 98 flags |= F_CURSED;
103 } 99 }
100
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 101 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC; 102 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID)) 103 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID; 104 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 105 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109 flags |= F_LOCKED; 106 flags |= F_LOCKED;
110 107
111 return flags; 108 return flags;
112} 109}
113 110
114/* Used in the send_look to put object head into SockList 111/* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send 112 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client. 113 * animation of face to the client.
117 */ 114 */
118static void 115static void
119add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) 116add_object_to_socklist (client &ns, packet &sl, object *head)
120{ 117{
121 int flags, len, anim_speed;
122 char item_n[MAX_BUF]; 118 char item_n[MAX_BUF];
123 const char *item_p; 119 const char *item_p;
124 120
125 flags = query_flags (head); 121 int flags = query_flags (head);
126 if (QUERY_FLAG (head, FLAG_NO_PICK)) 122 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK; 123 flags |= F_NOPICK;
128 124
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 125 ns.send_face (head->face, -50);
130 esrv_send_face (&ns, head->face->number, 0); 126 ns.flush_fx ();
131 127
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id); 129 ns.send_animation (head->animation_id);
134 130
135 sl << uint32 (head->count) 131 sl << uint32 (head->count)
136 << uint32 (flags) 132 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
138 << uint32 (head->face->number); 134 << uint32 (head->face);
135
136 int len;
139 137
140 if (!head->custom_name) 138 if (!head->custom_name)
141 { 139 {
142 strncpy (item_n, query_base_name (head, 0), 127); 140 strncpy (item_n, query_base_name (head, 0), 127);
143 item_n[127] = 0; 141 item_n[127] = 0;
157 len += strlen (item_n + 1 + len) + 1; 155 len += strlen (item_n + 1 + len) + 1;
158 156
159 sl << data8 (item_n, len) 157 sl << data8 (item_n, len)
160 << uint16 (head->animation_id); 158 << uint16 (head->animation_id);
161 159
162 anim_speed = 0; 160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
163 if (QUERY_FLAG (head, FLAG_ANIMATE)) 161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
164 { 162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
165 if (head->anim_speed)
166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180 163
181 sl << uint8 (anim_speed) 164 sl << uint8 (anim_speed)
182 << uint32 (head->nrof); 165 << uint32 (head->nrof);
183 166
184 if (ns.itemcmd == 2) 167 if (ns.itemcmd == 2)
185 sl << uint16 (head->client_type); 168 sl << uint16 (head->client_type);
186
187 SET_FLAG (head, FLAG_CLIENT_SENT);
188} 169}
189 170
171static faceidx
172need_face_now (player *pl, const char *name)
173{
174 faceidx face = face_find (name, empty_face);
175
176 pl->ns->send_face (face, -50);
177 pl->ns->flush_fx ();
178
179 return face;
180}
181
182#define FINGER_UP "finger_up.x11"
183#define FINGER_DOWN "finger_down.x11"
190 184
191/** 185/**
192 * Send the look window. Don't need to do animations here 186 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is 187 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent 188 * because object ordering would otherwise be inconsistent.
195 */ 189 */
196
197void 190void
198esrv_draw_look (object *pl) 191esrv_draw_look (player *pl)
199{ 192{
200 object *tmp, *last; 193 object *ob = pl->ob;
201 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203 194
204 if (!pl->contr->socket.update_look) 195 if (!pl->ns->update_look)
205 { 196 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 197 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
207 return; 198 return;
208 } 199 }
209 else 200
210 pl->contr->socket.update_look = 0; 201 pl->ns->update_look = 0;
211 202
212 if (QUERY_FLAG (pl, FLAG_REMOVED) 203 if (QUERY_FLAG (ob, FLAG_REMOVED)
213 || !pl->map 204 || !ob->map
214 || pl->map->in_memory != MAP_IN_MEMORY 205 || ob->map->in_memory != MAP_ACTIVE
215 || out_of_map (pl->map, pl->x, pl->y)) 206 || out_of_map (ob->map, ob->x, ob->y))
216 return; 207 return;
217 208
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 209 pl->ns->send_packet ("delinv 0");
219 ;
220 210
221 SockList sl (MAXSOCKBUF); 211 packet sl;
222
223 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
224
225 sl.printf ("item%d ", pl->contr->socket.itemcmd); 212 sl.printf ("item%d ", pl->ns->itemcmd);
226 213
227 sl << uint32 (0); 214 sl << uint32 (0);
228 215
229 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 216 int start_pos = pl->ns->look_position;
230 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 217 bool dirty = false;
231 218
232 if (pl->contr->socket.look_position) 219 mapspace &ms = ob->ms ();
220
221 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222 // start from the top
223 object *items [FLOORBOX_PAGESIZE];
224 int item_idx = 0, item_cnt = 0;
225 int pos = 0;
226
227 // find our items by walking down
228 object *item = ms.top;
229
230 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 {
232 if (!item->client_visible ())
233 continue;
234
235 if (++pos < start_pos)
236 continue;
237
238 // record item
239 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240 item_cnt++;
241
242 // stop at first floor
243 if (item->flag [FLAG_IS_FLOOR])
244 {
245 // we are finished, don't append "next group of items"
246 // by setting item to ms.bot it becomes zero which is checked after the while loop
247 item = ms.bot;
248 }
233 { 249 }
234 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) 250
251 // see if there are more if we cared - we ignore invisible objects
252 if (item)
253 {
254 /* What we basically do is make a 'fake' object - when the user applies it,
255 * we notice the special tag the object has, and act accordingly.
256 */
257 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
258 << uint32 (0)
259 << uint32 ((uint32) - 1)
260 << uint32 (need_face_now (pl, FINGER_DOWN))
261 << data8 ("Apply this to see the items below")
262 << uint16 (0)
263 << uint8 (0)
264 << uint32 (0);
265
266 if (pl->ns->itemcmd == 2)
267 sl << uint16 (0);
268
269 dirty = true;
270 }
271
272 // now send out all items in the ring buffer in reverse order
273 while (item_cnt)
274 {
275 --item_cnt;
276 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277 object *item = items [item_idx];
278
279 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280
281 dirty = true;
282
283 // if packet got too large, send it and begin a new one
284 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
285 {
286 pl->ns->send_packet (sl);
287
288 sl.reset ();
289 sl.printf ("item%d ", pl->ns->itemcmd);
290 sl << uint32 (0);
291
292 dirty = false;
293 }
294 }
295
296 if (start_pos)
297 {
298 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
235 << uint32 (0) 299 << uint32 (0)
236 << sint32 (-1) 300 << sint32 (-1)
237 << uint32 (empty_face->number); 301 << uint32 (need_face_now (pl, FINGER_UP))
238 302 << data8 ("Apply this to see the items higher up")
239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240
241 sl << uint16 (0) 303 << uint16 (0)
242 << uint8 (0) 304 << uint8 (0)
243 << uint32 (0); 305 << uint32 (0);
244 306
245 if (pl->contr->socket.itemcmd == 2) 307 if (pl->ns->itemcmd == 2)
246 sl << uint16 (0); 308 sl << uint16 (0);
247 }
248 309
249 for (last = NULL; tmp != last; tmp = tmp->below) 310 dirty = true;
250 { 311 }
251 object *head;
252 312
253 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 313 if (dirty)
254 { 314 pl->ns->send_packet (sl);
255 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below;
258 }
259
260 if (LOOK_OBJ (tmp))
261 {
262 if (++start_look < pl->contr->socket.look_position)
263 continue;
264
265 end_look++;
266
267 if (end_look > NUM_LOOK_OBJECTS)
268 {
269 /* What we basically do is make a 'fake' object - when the user applies it,
270 * we notice the special tag the object has, and act accordingly.
271 */
272 sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS))
273 << uint32 (0)
274 << uint32 ((uint32) - 1)
275 << uint32 (empty_face->number);
276
277 sl.printf ("Click here to see next group of items");
278
279 sl << uint16 (0)
280 << uint8 (0)
281 << uint32 (0);
282
283 if (pl->contr->socket.itemcmd == 2)
284 sl << uint16 (0);
285
286 break;
287 }
288
289 if (tmp->head)
290 head = tmp->head;
291 else
292 head = tmp;
293
294 add_object_to_socklist (pl->contr->socket, sl, head);
295 got_one++;
296
297 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
298 {
299 Send_With_Handling (&pl->contr->socket, &sl);
300
301 sl.reset ();
302 sl.printf ("item%d ", pl->contr->socket.itemcmd);
303 sl << uint32 (0);
304 got_one = 0;
305 }
306 } /* If LOOK_OBJ() */
307 }
308
309 if (got_one)
310 Send_With_Handling (&pl->contr->socket, &sl);
311
312 sl.free ();
313} 315}
314 316
315/** 317/**
316 * Sends whole inventory. 318 * Sends whole inventory.
317 */ 319 */
318void 320void
319esrv_send_inventory (object *pl, object *op) 321esrv_send_inventory (object *pl, object *op)
320{ 322{
321 object *tmp; 323 if (!pl->contr->ns)//D
324 return;
325
322 int got_one = 0; 326 int got_one = 0;
323 327
324 SockList sl (MAXSOCKBUF); 328 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
325 329
326 sl.printf ("delinv %d", op->count); 330 packet sl;
327 Send_With_Handling (&pl->contr->socket, &sl);
328
329 sl.reset ();
330 sl.printf ("item%d ", pl->contr->socket.itemcmd); 331 sl.printf ("item%d ", pl->contr->ns->itemcmd);
331 332
332 sl << uint32 (op->count); 333 sl << uint32 (op->count);
333 334
334 for (tmp = op->inv; tmp; tmp = tmp->below) 335 for (object *tmp = op->inv; tmp; tmp = tmp->below)
335 { 336 {
336 object *head; 337 object *head;
337 338
338 if (tmp->head) 339 if (tmp->head)
339 head = tmp->head; 340 head = tmp->head;
340 else 341 else
341 head = tmp; 342 head = tmp;
342 343
343 if (LOOK_OBJ (head)) 344 if (head->client_visible ())
344 { 345 {
345 add_object_to_socklist (pl->contr->socket, sl, head); 346 add_object_to_socklist (*pl->contr->ns, sl, head);
346 347
347 got_one++; 348 got_one++;
348 349
349 /* IT is possible for players to accumulate a huge amount of 350 /* IT is possible for players to accumulate a huge amount of
350 * items (especially with some of the bags out there) to 351 * items (especially with some of the bags out there) to
351 * overflow the buffer. IF so, send multiple item commands. 352 * overflow the buffer. IF so, send multiple item commands.
352 */ 353 */
353 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 354 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
354 { 355 {
355 Send_With_Handling (&pl->contr->socket, &sl); 356 pl->contr->ns->send_packet (sl);
357
358 sl.reset ();
356 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 359 sl.printf ("item%d ", pl->contr->ns->itemcmd);
357 sl.len = strlen ((char *) sl.buf);
358 sl << uint32 (op->count); 360 sl << uint32 (op->count);
359 got_one = 0; 361 got_one = 0;
360 } 362 }
361 } /* If LOOK_OBJ() */ 363 }
362 } 364 }
363 365
364 if (got_one) 366 if (got_one)
365 Send_With_Handling (&pl->contr->socket, &sl); 367 pl->contr->ns->send_packet (sl);
366
367 sl.free ();
368} 368}
369 369
370/** 370/**
371 * Updates object *op for player *pl. 371 * Updates object *op for player *pl.
372 * 372 *
373 * flags is a list of values to update 373 * flags is a list of values to update
374 * to the client (as defined in newclient.h - might as well use the 374 * to the client (as defined in newclient.h - might as well use the
375 * same value both places. 375 * same value both places.
376 */ 376 */
377
378void 377void
379esrv_update_item (int flags, object *pl, object *op) 378esrv_update_item (int flags, object *pl, object *op)
380{ 379{
381 /* If we have a request to send the player item, skip a few checks. */ 380 /* If we have a request to send the player item, skip a few checks. */
382 if (op != pl) 381 if (op != pl && !op->client_visible ())
383 {
384 if (!LOOK_OBJ (op))
385 return; 382 return;
386 /* we remove the check for op->env, because in theory, the object
387 * is hopefully in the same place, so the client should preserve
388 * order.
389 */
390 }
391 383
392 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 384 client *ns = pl->contr->ns;
393 { 385 if (!ns)
394 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 386 return;
395 * this is happening - we can set a breakpoint here in the debugger
396 * and track back the call.
397 */
398 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
399 }
400 387
401 SockList sl (MAXSOCKBUF); 388 packet sl ("upditem");
402 389
403 sl << "upditem "
404 << uint8 (flags); 390 sl << uint8 (flags);
405 391
406 if (op->head)
407 op = op->head; 392 op = op->head_ ();
408 393
409 sl << uint32 (op->count); 394 sl << uint32 (op->count);
410 395
411 if (flags & UPD_LOCATION) 396 if (flags & UPD_LOCATION)
412 sl << uint32 (op->env ? op->env->count : 0); 397 sl << uint32 (op->env ? op->env->count : 0);
414 if (flags & UPD_FLAGS) 399 if (flags & UPD_FLAGS)
415 sl << uint32 (query_flags (op)); 400 sl << uint32 (query_flags (op));
416 401
417 if (flags & UPD_WEIGHT) 402 if (flags & UPD_WEIGHT)
418 { 403 {
419 sint32 weight = WEIGHT (op); 404 sint32 weight = op->client_weight ();
420 405
421 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 406 if (op == pl)
422
423 if (pl == op)
424 op->contr->last_weight = weight; 407 ns->last_weight = weight;
408
409 sl << uint32 (weight);
425 } 410 }
426 411
427 if (flags & UPD_FACE) 412 if (flags & UPD_FACE)
428 { 413 {
429 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 414 ns->send_face (op->face, -50);
430 esrv_send_face (&pl->contr->socket, op->face->number, 0); 415 ns->flush_fx ();
431
432 sl << uint32 (op->face->number); 416 sl << uint32 (op->face);
433 } 417 }
434 418
435 if (flags & UPD_NAME) 419 if (flags & UPD_NAME)
436 { 420 {
437 int len; 421 int len;
438 const char *item_p; 422 const char *item_p;
439 char item_n[MAX_BUF]; 423 char item_n[127 * 2];
440 424
441 if (!op->custom_name) 425 if (!op->custom_name)
442 { 426 {
443 strncpy (item_n, query_base_name (op, 0), 127); 427 len = assign (item_n, query_base_name (op, 0), 127);
444 item_n[127] = 0;
445 len = strlen (item_n);
446 item_p = query_base_name (op, 1); 428 item_p = query_base_name (op, 1);
447 } 429 }
448 else 430 else
449 { 431 {
450 strncpy (item_n, op->custom_name, 127); 432 len = assign (item_n, &op->custom_name, 127);
451 item_n[127] = 0;
452 len = strlen (item_n);
453 item_p = op->custom_name; 433 item_p = &op->custom_name;
454 } 434 }
455 435
456 strncpy (item_n + len + 1, item_p, 127); 436 len += assign (item_n + len, item_p, 127);
457 item_n[254] = 0;
458 len += strlen (item_n + 1 + len) + 1;
459 437
460 sl << data8 (item_n, len); 438 sl << data8 (item_n, len);
461 } 439 }
462 440
463 if (flags & UPD_ANIM) 441 if (flags & UPD_ANIM)
471 { 449 {
472 if (op->anim_speed) 450 if (op->anim_speed)
473 anim_speed = op->anim_speed; 451 anim_speed = op->anim_speed;
474 else 452 else
475 { 453 {
476 if (FABS (op->speed) < 0.001) 454 if (fabs (op->speed) < 0.001)
477 anim_speed = 255; 455 anim_speed = 255;
478 else if (FABS (op->speed) >= 1.0) 456 else if (fabs (op->speed) >= 1.0)
479 anim_speed = 1; 457 anim_speed = 1;
480 else 458 else
481 anim_speed = (int) (1.0 / FABS (op->speed)); 459 anim_speed = (int) (1.0 / fabs (op->speed));
482 } 460 }
483 461
484 if (anim_speed > 255) 462 if (anim_speed > 255)
485 anim_speed = 255; 463 anim_speed = 255;
486 } 464 }
489 } 467 }
490 468
491 if (flags & UPD_NROF) 469 if (flags & UPD_NROF)
492 sl << uint32 (op->nrof); 470 sl << uint32 (op->nrof);
493 471
494 Send_With_Handling (&pl->contr->socket, &sl); 472 pl->contr->ns->send_packet (sl);
495 sl.free ();
496} 473}
497 474
498/** 475/**
499 * Sends item's info to player. 476 * Sends item's info to player.
500 */ 477 */
501void 478void
502esrv_send_item (object *pl, object *op) 479esrv_send_item (object *pl, object *op)
503{ 480{
504 /* If this is not the player object, do some more checks */ 481 if (!pl->contr->ns)
505 if (op != pl)
506 {
507 /* We only send 'visibile' objects to the client */
508 if (!LOOK_OBJ (op))
509 return; 482 return;
510 /* if the item is on the ground, mark that the look needs to 483
511 * be updated. 484 /* We only send 'visible' objects to the client, and sometimes the player */
512 */ 485 if (!op->client_visible () && op->type != PLAYER)
513 if (!op->env)
514 {
515 pl->contr->socket.update_look = 1;
516 return; 486 return;
517 }
518 }
519 487
520 SockList sl (MAXSOCKBUF); 488 packet sl;
521 489
522 sl.printf ("item%d ", pl->contr->socket.itemcmd); 490 sl.printf ("item%d ", pl->contr->ns->itemcmd);
523 491
524 if (op->head)
525 op = op->head; 492 op = op->head_ ();
526 493
527 sl << uint32 (op->env ? op->env->count : 0); 494 sl << uint32 (op->env ? op->env->count : 0);
528 495
529 add_object_to_socklist (pl->contr->socket, sl, op); 496 add_object_to_socklist (*pl->contr->ns, sl, op);
530 497
531 Send_With_Handling (&pl->contr->socket, &sl); 498 pl->contr->ns->send_packet (sl);
532 SET_FLAG (op, FLAG_CLIENT_SENT);
533
534 sl.free ();
535} 499}
536 500
537/** 501/**
538 * Tells the client to delete an item. Uses the item 502 * Tells the client to delete an item.
539 * command with a -1 location.
540 */ 503 */
541
542void 504void
543esrv_del_item (player *pl, int tag) 505esrv_del_item (player *pl, int tag)
544{ 506{
545 SockList sl (MAXSOCKBUF); 507 if (!pl->ns)
508 return;
546 509
547 sl << "delitem " 510 packet sl ("delitem");
511
548 << uint32 (tag); 512 sl << uint32 (tag);
549 513
550 Send_With_Handling (&pl->socket, &sl); 514 pl->ns->send_packet (sl);
551 sl.free ();
552} 515}
553 516
554 517
555/******************************************************************************* 518/*******************************************************************************
556 * 519 *
560 523
561/** 524/**
562 * Takes a player and object count (tag) and returns the actual object 525 * Takes a player and object count (tag) and returns the actual object
563 * pointer, or null if it can't be found. 526 * pointer, or null if it can't be found.
564 */ 527 */
565
566object * 528object *
567esrv_get_ob_from_count (object *pl, tag_t count) 529esrv_get_ob_from_count (object *pl, tag_t count)
568{ 530{
569 object *op, *tmp;
570
571 if (pl->count == count) 531 if (pl->count == count)
572 return pl; 532 return pl;
573 533
574 for (op = pl->inv; op; op = op->below) 534 for (object *op = pl->inv; op; op = op->below)
575 if (op->count == count) 535 if (op->count == count)
576 return op; 536 return op;
577 else if (op->type == CONTAINER && pl->container == op) 537 else if (op->type == CONTAINER && pl->container == op)
578 for (tmp = op->inv; tmp; tmp = tmp->below) 538 for (object *tmp = op->inv; tmp; tmp = tmp->below)
579 if (tmp->count == count) 539 if (tmp->count == count)
580 return tmp; 540 return tmp;
581 541
582 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 542 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
583 if (op->head != NULL && op->head->count == count) 543 if (op->head && op->head->count == count)
584 return op; 544 return op;
585 else if (op->count == count) 545 else if (op->count == count)
586 return op; 546 return op;
587 else if (op->type == CONTAINER && pl->container == op) 547 else if (op->type == CONTAINER && pl->container == op)
588 for (tmp = op->inv; tmp; tmp = tmp->below) 548 for (object *tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count) 549 if (tmp->count == count)
590 return tmp; 550 return tmp;
591 551
552#if 0
553 /* If the high bit is set, player examined a pseudo object. */
554 if (count & 0x80000000)
555 return 0;
556#endif
557
592 return NULL; 558 return 0;
593} 559}
594
595 560
596/** Client wants to examine some object. So lets do so. */ 561/** Client wants to examine some object. So lets do so. */
597void 562void
598ExamineCmd (char *buf, int len, player *pl) 563ExamineCmd (char *buf, int len, player *pl)
599{ 564{
600 tag_t tag = atoi (buf); 565 tag_t tag = atoi (buf);
601
602 /* If the high bit is set, player examined a pseudo object. */
603 if (tag & 0x80000000)
604 return;
605
606 object *op = esrv_get_ob_from_count (pl->ob, tag);
607
608 if (!op)
609 {
610 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
611 return;
612 }
613
614 examine (pl->ob, op);
615}
616
617/** Client wants to apply some object. Lets do so. */
618void
619ApplyCmd (char *buf, int len, player *pl)
620{
621 tag_t tag = atoi (buf);
622
623 /* sort of a hack, but if the player saves and the player then manually
624 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
625 */
626 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
627 return;
628 566
629 /* If the high bit is set, player applied a pseudo object. */ 567 /* If the high bit is set, player applied a pseudo object. */
630 if (tag & 0x80000000) 568 if (tag & 0x80000000)
631 { 569 {
632 pl->socket.look_position = tag & 0x7fffffff; 570 pl->ns->look_position = tag & 0x7fffffff;
633 pl->socket.update_look = 1; 571 pl->ns->floorbox_update ();
634 return; 572 return;
635 } 573 }
636 574
637 object *op = esrv_get_ob_from_count (pl->ob, tag); 575 object *op = esrv_get_ob_from_count (pl->ob, tag);
638 576
639 if (!op) 577 if (!op)
640 { 578 {
579 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
580 return;
581 }
582
583 examine (pl->ob, op);
584}
585
586/** Client wants to examine some object. So lets do so. */
587void
588ExCmd (char *buf, int len, player *pl)
589{
590 tag_t tag = atoi (buf);
591
592 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
593 {
594 std::string s = op->describe (pl->ob);
595
596 packet sl ("ex");
597 sl << ber32 (tag)
598 << data (*pl->expand_cfpod (s.c_str ()));
599
600 pl->ns->send_packet (sl);
601 }
602}
603
604/** Client wants to apply some object. Lets do so. */
605void
606ApplyCmd (char *buf, int len, player *pl)
607{
608 tag_t tag = atoi (buf);
609
610 /* If the high bit is set, player applied a pseudo object. */
611 if (tag & 0x80000000)
612 {
613 pl->ns->look_position = tag & 0x7fffffff;
614 pl->ns->floorbox_update ();
615 return;
616 }
617
618 object *op = esrv_get_ob_from_count (pl->ob, tag);
619
620 if (!op)
621 {
641 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 622 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
642 return; 623 return;
643 } 624 }
644 625
645 player_apply (pl->ob, op, 0, 0); 626 player_apply (pl->ob, op, 0, 0);
646} 627}
647 628
648/** Client wants to apply some object. Lets do so. */ 629/** Client wants to lock some object. Lets do so. */
649void 630void
650LockItem (uint8 *data, int len, player *pl) 631LockItem (char *data, int len, player *pl)
651{ 632{
652 int flag = data[0]; 633 int flag = data[0];
653 tag_t tag = net_uint32 (data + 1); 634 tag_t tag = net_uint32 ((uint8 *)data + 1);
654 object *op = esrv_get_ob_from_count (pl->ob, tag); 635 object *op = esrv_get_ob_from_count (pl->ob, tag);
655 636
656 if (!op) 637 if (!op)
657 { 638 {
658 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 639 pl->failmsg ("Could not find object to lock/unlock");
659 return; 640 return;
660 } 641 }
661 642
662 if (!flag) 643 if (!flag)
663 CLEAR_FLAG (op, FLAG_INV_LOCKED); 644 CLEAR_FLAG (op, FLAG_INV_LOCKED);
665 SET_FLAG (op, FLAG_INV_LOCKED); 646 SET_FLAG (op, FLAG_INV_LOCKED);
666 647
667 esrv_update_item (UPD_FLAGS, pl->ob, op); 648 esrv_update_item (UPD_FLAGS, pl->ob, op);
668} 649}
669 650
670/** Client wants to apply some object. Lets do so. */ 651/** Client wants to mark some object. Lets do so. */
671void 652void
672MarkItem (uint8 * data, int len, player *pl) 653MarkItem (char *data, int len, player *pl)
673{ 654{
674 tag_t tag = net_uint32 (data); 655 tag_t tag = net_uint32 ((uint8 *)data);
675 object *op = esrv_get_ob_from_count (pl->ob, tag); 656 object *op = esrv_get_ob_from_count (pl->ob, tag);
676 657
677 if (!op) 658 if (!op)
678 { 659 {
679 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 660 pl->failmsg ("Could not find object to mark");
680 return; 661 return;
681 } 662 }
682 663
683 pl->mark = op; 664 pl->mark = op;
684 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 665 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
685} 666}
686 667
687/** 668/**
688 * look_at prints items on the specified square. 669 * look_at prints items on the specified square.
689 * 670 *
690 * [ removed EARTHWALL check and added check for containers inventory. 671 * [ removed EARTHWALL check and added check for containers inventory.
691 * Tero.Haatanen@lut.fi ] 672 * Tero.Haatanen@lut.fi ]
692 */ 673 */
693void 674static void
694look_at (object *op, int dx, int dy) 675look_at (player *pl, int dx, int dy)
695{ 676{
696 object *tmp; 677 dynbuf_text &buf = msg_dynbuf; buf.clear ();
697 int flag = 0; 678 object *ob = pl->ob;
698 sint16 x, y;
699 maptile *m;
700 679
701 x = op->x + dx; 680 if (!pl->observe->map)
702 y = op->y + dy;
703
704 if (out_of_map (op->map, x, y))
705 return; 681 return;
706 682
707 m = get_map_from_coord (op->map, &x, &y); 683 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
708 if (!m) 684
685 mapxy pos (pl->observe);
686 pos.move (dx, dy);
687
688 if (wiz)
689 {
690 if (pos.normalise ())
691 {
692 mapspace &ms = *pos;
693 ms.update ();
694
695 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
696 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n",
697 &pos.m->path, pos.x, pos.y, dx, dy,
698 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
699 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume ()
700 );
701 }
702 else
703 buf << "off-map\n\n";
704 }
705
706 int darkness = pl->blocked_los (dx, dy);
707
708 if (darkness == LOS_BLOCKED)
709 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
710 else if (darkness == LOS_MAX)
711 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
712 else
713 {
714 if (pos.normalise ())
715 for (object *tmp = pos->top; tmp; tmp = tmp->below)
716 {
717 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
718 continue;
719
720 if (wiz)
721 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
722 else
723 buf.printf (" - %s.\n", query_name (tmp));
724
725 object *head = tmp->head_ ();
726
727 if (head->inv)
728 if ((head->type != CONTAINER && head->type != FLESH)
729 || QUERY_FLAG (ob, FLAG_WIZ))
730 buf << head->query_inventory (ob, " ");
731
732 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
733 break;
734 }
735 }
736
737 if (buf.empty ())
738 buf << "You see nothing there.";
739
740 pl->infobox (MSG_CHANNEL ("lookat"), buf);
741}
742
743/** Client wants to look at some object. Lets do so. */
744void
745LookAt (char *buf, int len, player *pl)
746{
747 char *cp;
748
749 int dx = atoi (buf);
750 if (!(cp = strchr (buf, ' ')))
709 return; 751 return;
710 752
711 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
712
713 for (; tmp != NULL; tmp = tmp->below)
714 {
715 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
716 continue;
717
718 if (!flag)
719 {
720 if (dx || dy)
721 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
722 else
723 {
724 clear_win_info (op);
725 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
726 }
727 flag = 1;
728 }
729
730 if (QUERY_FLAG (op, FLAG_WIZ))
731 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
732 else
733 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
734
735 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
736 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
737 inventory (op, tmp->head == NULL ? tmp : tmp->head);
738
739 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
740 break;
741 }
742
743 if (!flag)
744 {
745 if (dx || dy)
746 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
747 else
748 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
749 }
750}
751
752
753
754/** Client wants to look at some object. Lets do so. */
755void
756LookAt (char *buf, int len, player *pl)
757{
758 int dx, dy;
759 char *cp;
760
761 dx = atoi (buf);
762 if (!(cp = strchr (buf, ' ')))
763 {
764 return;
765 }
766 dy = atoi (cp); 753 int dy = atoi (cp);
767 754
768 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
769 return;
770
771 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
772 return;
773
774 look_at (pl->ob, dx, dy); 755 look_at (pl, dx, dy);
775} 756}
776 757
777/** Move an object to a new location */ 758/** Move an object to a new location */
778void 759void
779esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 760esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
780{ 761{
781 object *op, *env;
782
783 op = esrv_get_ob_from_count (pl, tag); 762 object *op = esrv_get_ob_from_count (pl, tag);
784 if (!op) 763 if (!op)
785 { 764 {
786 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 765 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
787 return; 766 return;
788 } 767 }
795 /* If it is an active container, then we should drop all objects 774 /* If it is an active container, then we should drop all objects
796 * in the container and not the container itself. 775 * in the container and not the container itself.
797 */ 776 */
798 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 777 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
799 { 778 {
800 object *current, *next; 779 int cnt = MAX_ITEM_PER_DROP;
801 780
802 for (current = op->inv; current != NULL; current = next) 781 for (object *current = op->inv; current && cnt--; )
803 { 782 {
804 next = current->below; 783 object *next = current->below;
805 drop_object (pl, current, 0); 784 drop_object (pl, current, 0);
785 current = next;
806 } 786 }
807 787
808 esrv_update_item (UPD_WEIGHT, pl, op); 788 if (cnt <= 0)
789 op->failmsg ("Only dropped some items, can't drop that many items at once.");
809 } 790 }
810 else 791 else
811 {
812 drop_object (pl, op, nrof); 792 drop_object (pl, op, nrof);
813 } 793
814 return; 794 return;
815 } 795 }
816 else if (to == pl->count) 796 else if (to == pl->count)
817 { /* pick it up to the inventory */ 797 { /* pick it up to the inventory */
818 /* return if player has already picked it up */ 798 /* return if player has already picked it up */
822 pl->contr->count = nrof; 802 pl->contr->count = nrof;
823 pick_up (pl, op); 803 pick_up (pl, op);
824 return; 804 return;
825 } 805 }
826 806
827 env = esrv_get_ob_from_count (pl, to); 807 object *env = esrv_get_ob_from_count (pl, to);
828 if (!env) 808 if (!env)
829 { 809 {
830 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 810 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
831 return; 811 return;
832 } 812 }
834 /* put_object_in_sack presumes that necessary sanity checking 814 /* put_object_in_sack presumes that necessary sanity checking
835 * has already been done (eg, it can be picked up and fits in 815 * has already been done (eg, it can be picked up and fits in
836 * in a sack, so check for those things. We should also check 816 * in a sack, so check for those things. We should also check
837 * an make sure env is in fact a container for that matter. 817 * an make sure env is in fact a container for that matter.
838 */ 818 */
839 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 819 if (env->type == CONTAINER
840 { 820 && can_pick (pl, op)
821 && sack_can_hold (pl, env, op, nrof))
841 put_object_in_sack (pl, env, op, nrof); 822 put_object_in_sack (pl, env, op, nrof);
842 }
843} 823}
844 824

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