ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/item.C
(Generate patch)

Comparing deliantra/server/socket/item.C (file contents):
Revision 1.20 by root, Thu Dec 14 20:39:54 2006 UTC vs.
Revision 1.71 by root, Mon Sep 8 11:27:25 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 36#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
44 41
48 * 45 *
49 ******************************************************************************/ 46 ******************************************************************************/
50 47
51/** 48/**
52 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
53 * to be sended to client. 50 * to be sent to client.
54 */ 51 */
55unsigned int 52unsigned int
56query_flags (object *op) 53query_flags (object *op)
57{ 54{
58 unsigned int flags = 0; 55 unsigned int flags = 0;
59 56
60 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
61 {
62 switch (op->type) 58 switch (op->type)
63 { 59 {
64 case BOW: 60 case BOW:
65 case WAND: 61 case WAND:
66 case ROD: 62 case ROD:
67 case HORN: 63 case HORN:
68 flags = a_readied; 64 flags = a_readied;
69 break; 65 break;
70 case WEAPON: 66 case WEAPON:
71 flags = a_wielded; 67 flags = a_wielded;
72 break; 68 break;
73 case SKILL: 69 case SKILL:
74 case ARMOUR: 70 case ARMOUR:
75 case HELMET: 71 case HELMET:
76 case SHIELD: 72 case SHIELD:
77 case RING: 73 case RING:
78 case BOOTS: 74 case BOOTS:
79 case GLOVES: 75 case GLOVES:
80 case AMULET: 76 case AMULET:
81 case GIRDLE: 77 case GIRDLE:
82 case BRACERS: 78 case BRACERS:
83 case CLOAK: 79 case CLOAK:
84 flags = a_worn; 80 flags = a_worn;
85 break; 81 break;
86 case CONTAINER: 82 case CONTAINER:
87 flags = a_active; 83 flags = a_active;
88 break; 84 break;
89 default: 85 default:
90 flags = a_applied; 86 flags = a_applied;
91 break; 87 break;
92 } 88 }
93 } 89
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN; 91 flags |= F_OPEN;
96 92
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 { 94 {
99 if (QUERY_FLAG (op, FLAG_DAMNED)) 95 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED; 96 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED)) 97 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED; 98 flags |= F_CURSED;
103 } 99 }
100
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 101 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC; 102 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID)) 103 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID; 104 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 105 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
114/* Used in the send_look to put object head into packet 111/* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send 112 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client. 113 * animation of face to the client.
117 */ 114 */
118static void 115static void
119add_object_to_socklist (client_socket &ns, packet &sl, object *head) 116add_object_to_socklist (client &ns, packet &sl, object *head)
120{ 117{
121 int flags, len, anim_speed;
122 char item_n[MAX_BUF]; 118 char item_n[MAX_BUF];
123 const char *item_p; 119 const char *item_p;
124 120
125 flags = query_flags (head); 121 int flags = query_flags (head);
126 if (QUERY_FLAG (head, FLAG_NO_PICK)) 122 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK; 123 flags |= F_NOPICK;
128 124
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 125 ns.send_face (head->face, -50);
130 esrv_send_face (&ns, head->face->number, 0); 126 ns.flush_fx ();
131 127
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id); 129 ns.send_animation (head->animation_id);
134 130
135 sl << uint32 (head->count) 131 sl << uint32 (head->count)
136 << uint32 (flags) 132 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
138 << uint32 (head->face->number); 134 << uint32 (head->face);
135
136 int len;
139 137
140 if (!head->custom_name) 138 if (!head->custom_name)
141 { 139 {
142 strncpy (item_n, query_base_name (head, 0), 127); 140 strncpy (item_n, query_base_name (head, 0), 127);
143 item_n[127] = 0; 141 item_n[127] = 0;
157 len += strlen (item_n + 1 + len) + 1; 155 len += strlen (item_n + 1 + len) + 1;
158 156
159 sl << data8 (item_n, len) 157 sl << data8 (item_n, len)
160 << uint16 (head->animation_id); 158 << uint16 (head->animation_id);
161 159
162 anim_speed = 0; 160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
163 if (QUERY_FLAG (head, FLAG_ANIMATE)) 161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
164 { 162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
165 if (head->anim_speed)
166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180 163
181 sl << uint8 (anim_speed) 164 sl << uint8 (anim_speed)
182 << uint32 (head->nrof); 165 << uint32 (head->nrof);
183 166
184 if (ns.itemcmd == 2) 167 if (ns.itemcmd == 2)
185 sl << uint16 (head->client_type); 168 sl << uint16 (head->client_type);
186
187 SET_FLAG (head, FLAG_CLIENT_SENT);
188} 169}
189 170
171static faceidx
172need_face_now (player *pl, const char *name)
173{
174 faceidx face = face_find (name, empty_face);
175
176 pl->ns->send_face (face, -50);
177 pl->ns->flush_fx ();
178
179 return face;
180}
181
182#define FINGER_UP "finger_up.x11"
183#define FINGER_DOWN "finger_down.x11"
190 184
191/** 185/**
192 * Send the look window. Don't need to do animations here 186 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is 187 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent 188 * because object ordering would otherwise be inconsistent.
195 */ 189 */
196
197void 190void
198esrv_draw_look (object *pl) 191esrv_draw_look (player *pl)
199{ 192{
200 object *tmp, *last; 193 object *ob = pl->ob;
201 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203 194
204 if (!pl->contr->socket->update_look) 195 if (!pl->ns->update_look)
205 { 196 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 197 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
207 return; 198 return;
208 } 199 }
209 else 200
210 pl->contr->socket->update_look = 0; 201 pl->ns->update_look = 0;
211 202
212 if (QUERY_FLAG (pl, FLAG_REMOVED) 203 if (QUERY_FLAG (ob, FLAG_REMOVED)
213 || !pl->map 204 || !ob->map
214 || pl->map->in_memory != MAP_IN_MEMORY 205 || ob->map->in_memory != MAP_ACTIVE
215 || out_of_map (pl->map, pl->x, pl->y)) 206 || out_of_map (ob->map, ob->x, ob->y))
216 return; 207 return;
217 208
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 209 pl->ns->send_packet ("delinv 0");
219 ;
220 210
221 packet sl; 211 packet sl;
222
223 pl->contr->socket->send_packet ("delinv 0");
224
225 sl.printf ("item%d ", pl->contr->socket->itemcmd); 212 sl.printf ("item%d ", pl->ns->itemcmd);
226 213
227 sl << uint32 (0); 214 sl << uint32 (0);
228 215
229 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 216 int start_pos = pl->ns->look_position;
230 esrv_send_face (pl->contr->socket, empty_face->number, 0); 217 bool dirty = false;
231 218
232 if (pl->contr->socket->look_position) 219 mapspace &ms = ob->ms ();
220
221 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222 // start from the top
223 object *items [FLOORBOX_PAGESIZE];
224 int item_idx = 0, item_cnt = 0;
225 int pos = 0;
226
227 // find our items by walking down
228 object *item = ms.top;
229
230 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 {
232 if (!item->client_visible ())
233 continue;
234
235 if (++pos < start_pos)
236 continue;
237
238 // record item
239 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240 item_cnt++;
241
242 // stop at first floor
243 if (item->flag [FLAG_IS_FLOOR])
244 {
245 // we are finished, don't append "next group of items"
246 // by setting item to ms.bot it becomes zero which is checked after the while loop
247 item = ms.bot;
248 }
233 { 249 }
234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) 250
251 // see if there are more if we cared - we ignore invisible objects
252 if (item)
253 {
254 /* What we basically do is make a 'fake' object - when the user applies it,
255 * we notice the special tag the object has, and act accordingly.
256 */
257 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
258 << uint32 (0)
259 << uint32 ((uint32) - 1)
260 << uint32 (need_face_now (pl, FINGER_DOWN))
261 << data8 ("Apply this to see the items below")
262 << uint16 (0)
263 << uint8 (0)
264 << uint32 (0);
265
266 if (pl->ns->itemcmd == 2)
267 sl << uint16 (0);
268
269 dirty = true;
270 }
271
272 // now send out all items in the ring buffer in reverse order
273 while (item_cnt)
274 {
275 --item_cnt;
276 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277 object *item = items [item_idx];
278
279 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280
281 dirty = true;
282
283 // if packet got too large, send it and begin a new one
284 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
285 {
286 pl->ns->send_packet (sl);
287
288 sl.reset ();
289 sl.printf ("item%d ", pl->ns->itemcmd);
290 sl << uint32 (0);
291
292 dirty = false;
293 }
294 }
295
296 if (start_pos)
297 {
298 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
235 << uint32 (0) 299 << uint32 (0)
236 << sint32 (-1) 300 << sint32 (-1)
237 << uint32 (empty_face->number); 301 << uint32 (need_face_now (pl, FINGER_UP))
238 302 << data8 ("Apply this to see the items higher up")
239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240
241 sl << uint16 (0) 303 << uint16 (0)
242 << uint8 (0) 304 << uint8 (0)
243 << uint32 (0); 305 << uint32 (0);
244 306
245 if (pl->contr->socket->itemcmd == 2) 307 if (pl->ns->itemcmd == 2)
246 sl << uint16 (0); 308 sl << uint16 (0);
247 }
248 309
249 for (last = NULL; tmp != last; tmp = tmp->below) 310 dirty = true;
250 { 311 }
251 object *head;
252 312
253 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 313 if (dirty)
254 {
255 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below;
258 }
259
260 if (LOOK_OBJ (tmp))
261 {
262 if (++start_look < pl->contr->socket->look_position)
263 continue;
264
265 end_look++;
266
267 if (end_look > NUM_LOOK_OBJECTS)
268 {
269 /* What we basically do is make a 'fake' object - when the user applies it,
270 * we notice the special tag the object has, and act accordingly.
271 */
272 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
273 << uint32 (0)
274 << uint32 ((uint32) - 1)
275 << uint32 (empty_face->number);
276
277 sl.printf ("Click here to see next group of items");
278
279 sl << uint16 (0)
280 << uint8 (0)
281 << uint32 (0);
282
283 if (pl->contr->socket->itemcmd == 2)
284 sl << uint16 (0);
285
286 break;
287 }
288
289 if (tmp->head)
290 head = tmp->head;
291 else
292 head = tmp;
293
294 add_object_to_socklist (*pl->contr->socket, sl, head);
295 got_one++;
296
297 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
298 {
299 pl->contr->socket->send_packet (sl);
300
301 sl.reset ();
302 sl.printf ("item%d ", pl->contr->socket->itemcmd);
303 sl << uint32 (0);
304 got_one = 0;
305 }
306 } /* If LOOK_OBJ() */
307 }
308
309 if (got_one)
310 pl->contr->socket->send_packet (sl); 314 pl->ns->send_packet (sl);
311
312} 315}
313 316
314/** 317/**
315 * Sends whole inventory. 318 * Sends whole inventory.
316 */ 319 */
317void 320void
318esrv_send_inventory (object *pl, object *op) 321esrv_send_inventory (object *pl, object *op)
319{ 322{
320 object *tmp; 323 if (!pl->contr->ns)//D
324 return;
325
321 int got_one = 0; 326 int got_one = 0;
322 327
328 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
329
323 packet sl; 330 packet sl;
324
325 sl.printf ("delinv %d", op->count);
326 pl->contr->socket->send_packet (sl);
327
328 sl.reset ();
329 sl.printf ("item%d ", pl->contr->socket->itemcmd); 331 sl.printf ("item%d ", pl->contr->ns->itemcmd);
330 332
331 sl << uint32 (op->count); 333 sl << uint32 (op->count);
332 334
333 for (tmp = op->inv; tmp; tmp = tmp->below) 335 for (object *tmp = op->inv; tmp; tmp = tmp->below)
334 { 336 {
335 object *head; 337 object *head;
336 338
337 if (tmp->head) 339 if (tmp->head)
338 head = tmp->head; 340 head = tmp->head;
339 else 341 else
340 head = tmp; 342 head = tmp;
341 343
342 if (LOOK_OBJ (head)) 344 if (head->client_visible ())
343 { 345 {
344 add_object_to_socklist (*pl->contr->socket, sl, head); 346 add_object_to_socklist (*pl->contr->ns, sl, head);
345 347
346 got_one++; 348 got_one++;
347 349
348 /* IT is possible for players to accumulate a huge amount of 350 /* IT is possible for players to accumulate a huge amount of
349 * items (especially with some of the bags out there) to 351 * items (especially with some of the bags out there) to
350 * overflow the buffer. IF so, send multiple item commands. 352 * overflow the buffer. IF so, send multiple item commands.
351 */ 353 */
352 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 354 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
353 { 355 {
354 pl->contr->socket->send_packet (sl); 356 pl->contr->ns->send_packet (sl);
355 357
356 sl.reset (); 358 sl.reset ();
357 sl.printf ("item%d ", pl->contr->socket->itemcmd); 359 sl.printf ("item%d ", pl->contr->ns->itemcmd);
358 sl << uint32 (op->count); 360 sl << uint32 (op->count);
359 got_one = 0; 361 got_one = 0;
360 } 362 }
361 } /* If LOOK_OBJ() */ 363 }
362 } 364 }
363 365
364 if (got_one) 366 if (got_one)
365 pl->contr->socket->send_packet (sl); 367 pl->contr->ns->send_packet (sl);
366
367} 368}
368 369
369/** 370/**
370 * Updates object *op for player *pl. 371 * Updates object *op for player *pl.
371 * 372 *
372 * flags is a list of values to update 373 * flags is a list of values to update
373 * to the client (as defined in newclient.h - might as well use the 374 * to the client (as defined in newclient.h - might as well use the
374 * same value both places. 375 * same value both places.
375 */ 376 */
376
377void 377void
378esrv_update_item (int flags, object *pl, object *op) 378esrv_update_item (int flags, object *pl, object *op)
379{ 379{
380 /* If we have a request to send the player item, skip a few checks. */ 380 /* If we have a request to send the player item, skip a few checks. */
381 if (op != pl) 381 if (op != pl && !op->client_visible ())
382 {
383 if (!LOOK_OBJ (op))
384 return; 382 return;
385 /* we remove the check for op->env, because in theory, the object
386 * is hopefully in the same place, so the client should preserve
387 * order.
388 */
389 }
390 383
391 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 384 client *ns = pl->contr->ns;
392 { 385 if (!ns)
393 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 386 return;
394 * this is happening - we can set a breakpoint here in the debugger
395 * and track back the call.
396 */
397 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
398 }
399 387
400 packet sl; 388 packet sl ("upditem");
401 389
402 sl << "upditem "
403 << uint8 (flags); 390 sl << uint8 (flags);
404 391
405 if (op->head)
406 op = op->head; 392 op = op->head_ ();
407 393
408 sl << uint32 (op->count); 394 sl << uint32 (op->count);
409 395
410 if (flags & UPD_LOCATION) 396 if (flags & UPD_LOCATION)
411 sl << uint32 (op->env ? op->env->count : 0); 397 sl << uint32 (op->env ? op->env->count : 0);
413 if (flags & UPD_FLAGS) 399 if (flags & UPD_FLAGS)
414 sl << uint32 (query_flags (op)); 400 sl << uint32 (query_flags (op));
415 401
416 if (flags & UPD_WEIGHT) 402 if (flags & UPD_WEIGHT)
417 { 403 {
418 sint32 weight = WEIGHT (op); 404 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
419 405
420 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
421
422 if (pl == op) 406 if (op)
423 op->contr->last_weight = weight; 407 ns->last_weight = weight;
408
409 sl << uint32 (weight);
424 } 410 }
425 411
426 if (flags & UPD_FACE) 412 if (flags & UPD_FACE)
427 { 413 {
428 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) 414 ns->send_face (op->face, -50);
429 esrv_send_face (pl->contr->socket, op->face->number, 0); 415 ns->flush_fx ();
430
431 sl << uint32 (op->face->number); 416 sl << uint32 (op->face);
432 } 417 }
433 418
434 if (flags & UPD_NAME) 419 if (flags & UPD_NAME)
435 { 420 {
436 int len; 421 int len;
470 { 455 {
471 if (op->anim_speed) 456 if (op->anim_speed)
472 anim_speed = op->anim_speed; 457 anim_speed = op->anim_speed;
473 else 458 else
474 { 459 {
475 if (FABS (op->speed) < 0.001) 460 if (fabs (op->speed) < 0.001)
476 anim_speed = 255; 461 anim_speed = 255;
477 else if (FABS (op->speed) >= 1.0) 462 else if (fabs (op->speed) >= 1.0)
478 anim_speed = 1; 463 anim_speed = 1;
479 else 464 else
480 anim_speed = (int) (1.0 / FABS (op->speed)); 465 anim_speed = (int) (1.0 / fabs (op->speed));
481 } 466 }
482 467
483 if (anim_speed > 255) 468 if (anim_speed > 255)
484 anim_speed = 255; 469 anim_speed = 255;
485 } 470 }
488 } 473 }
489 474
490 if (flags & UPD_NROF) 475 if (flags & UPD_NROF)
491 sl << uint32 (op->nrof); 476 sl << uint32 (op->nrof);
492 477
493 pl->contr->socket->send_packet (sl); 478 pl->contr->ns->send_packet (sl);
494} 479}
495 480
496/** 481/**
497 * Sends item's info to player. 482 * Sends item's info to player.
498 */ 483 */
499void 484void
500esrv_send_item (object *pl, object *op) 485esrv_send_item (object *pl, object *op)
501{ 486{
502 /* If this is not the player object, do some more checks */ 487 if (!pl->contr->ns)
503 if (op != pl)
504 {
505 /* We only send 'visibile' objects to the client */
506 if (!LOOK_OBJ (op))
507 return; 488 return;
508 /* if the item is on the ground, mark that the look needs to 489
509 * be updated. 490 /* We only send 'visible' objects to the client, and sometimes the player */
510 */ 491 if (!op->client_visible () && op->type != PLAYER)
511 if (!op->env)
512 {
513 pl->contr->socket->update_look = 1;
514 return; 492 return;
515 }
516 }
517 493
518 packet sl; 494 packet sl;
519 495
520 sl.printf ("item%d ", pl->contr->socket->itemcmd); 496 sl.printf ("item%d ", pl->contr->ns->itemcmd);
521 497
522 if (op->head)
523 op = op->head; 498 op = op->head_ ();
524 499
525 sl << uint32 (op->env ? op->env->count : 0); 500 sl << uint32 (op->env ? op->env->count : 0);
526 501
527 add_object_to_socklist (*pl->contr->socket, sl, op); 502 add_object_to_socklist (*pl->contr->ns, sl, op);
528 503
529 pl->contr->socket->send_packet (sl); 504 pl->contr->ns->send_packet (sl);
530 SET_FLAG (op, FLAG_CLIENT_SENT);
531
532} 505}
533 506
534/** 507/**
535 * Tells the client to delete an item. Uses the item 508 * Tells the client to delete an item.
536 * command with a -1 location.
537 */ 509 */
538
539void 510void
540esrv_del_item (player *pl, int tag) 511esrv_del_item (player *pl, int tag)
541{ 512{
542 packet sl; 513 if (!pl->ns)
514 return;
543 515
544 sl << "delitem " 516 packet sl ("delitem");
517
545 << uint32 (tag); 518 sl << uint32 (tag);
546 519
547 pl->socket->send_packet (sl); 520 pl->ns->send_packet (sl);
548} 521}
549 522
550 523
551/******************************************************************************* 524/*******************************************************************************
552 * 525 *
556 529
557/** 530/**
558 * Takes a player and object count (tag) and returns the actual object 531 * Takes a player and object count (tag) and returns the actual object
559 * pointer, or null if it can't be found. 532 * pointer, or null if it can't be found.
560 */ 533 */
561
562object * 534object *
563esrv_get_ob_from_count (object *pl, tag_t count) 535esrv_get_ob_from_count (object *pl, tag_t count)
564{ 536{
565 object *op, *tmp;
566
567 if (pl->count == count) 537 if (pl->count == count)
568 return pl; 538 return pl;
569 539
570 for (op = pl->inv; op; op = op->below) 540 for (object *op = pl->inv; op; op = op->below)
571 if (op->count == count) 541 if (op->count == count)
572 return op; 542 return op;
573 else if (op->type == CONTAINER && pl->container == op) 543 else if (op->type == CONTAINER && pl->container == op)
574 for (tmp = op->inv; tmp; tmp = tmp->below) 544 for (object *tmp = op->inv; tmp; tmp = tmp->below)
575 if (tmp->count == count) 545 if (tmp->count == count)
576 return tmp; 546 return tmp;
577 547
578 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 548 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
579 if (op->head != NULL && op->head->count == count) 549 if (op->head && op->head->count == count)
580 return op; 550 return op;
581 else if (op->count == count) 551 else if (op->count == count)
582 return op; 552 return op;
583 else if (op->type == CONTAINER && pl->container == op) 553 else if (op->type == CONTAINER && pl->container == op)
584 for (tmp = op->inv; tmp; tmp = tmp->below) 554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
585 if (tmp->count == count) 555 if (tmp->count == count)
586 return tmp; 556 return tmp;
587 557
558#if 0
559 /* If the high bit is set, player examined a pseudo object. */
560 if (count & 0x80000000)
561 return 0;
562#endif
563
588 return NULL; 564 return 0;
589} 565}
590
591 566
592/** Client wants to examine some object. So lets do so. */ 567/** Client wants to examine some object. So lets do so. */
593void 568void
594ExamineCmd (char *buf, int len, player *pl) 569ExamineCmd (char *buf, int len, player *pl)
595{ 570{
596 tag_t tag = atoi (buf); 571 tag_t tag = atoi (buf);
597
598 /* If the high bit is set, player examined a pseudo object. */
599 if (tag & 0x80000000)
600 return;
601
602 object *op = esrv_get_ob_from_count (pl->ob, tag);
603
604 if (!op)
605 {
606 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
607 return;
608 }
609
610 examine (pl->ob, op);
611}
612
613/** Client wants to apply some object. Lets do so. */
614void
615ApplyCmd (char *buf, int len, player *pl)
616{
617 tag_t tag = atoi (buf);
618
619 /* sort of a hack, but if the player saves and the player then manually
620 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
621 */
622 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
623 return;
624 572
625 /* If the high bit is set, player applied a pseudo object. */ 573 /* If the high bit is set, player applied a pseudo object. */
626 if (tag & 0x80000000) 574 if (tag & 0x80000000)
627 { 575 {
628 pl->socket->look_position = tag & 0x7fffffff; 576 pl->ns->look_position = tag & 0x7fffffff;
629 pl->socket->update_look = 1; 577 pl->ns->floorbox_update ();
630 return; 578 return;
631 } 579 }
632 580
633 object *op = esrv_get_ob_from_count (pl->ob, tag); 581 object *op = esrv_get_ob_from_count (pl->ob, tag);
634 582
635 if (!op) 583 if (!op)
636 { 584 {
585 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
586 return;
587 }
588
589 examine (pl->ob, op);
590}
591
592/** Client wants to examine some object. So lets do so. */
593void
594ExCmd (char *buf, int len, player *pl)
595{
596 tag_t tag = atoi (buf);
597
598 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
599 {
600 std::string s = op->describe (pl->ob);
601
602 packet sl ("ex");
603 sl << ber32 (tag)
604 << data (*pl->expand_cfpod (s.c_str ()));
605
606 pl->ns->send_packet (sl);
607 }
608}
609
610/** Client wants to apply some object. Lets do so. */
611void
612ApplyCmd (char *buf, int len, player *pl)
613{
614 tag_t tag = atoi (buf);
615
616 /* If the high bit is set, player applied a pseudo object. */
617 if (tag & 0x80000000)
618 {
619 pl->ns->look_position = tag & 0x7fffffff;
620 pl->ns->floorbox_update ();
621 return;
622 }
623
624 object *op = esrv_get_ob_from_count (pl->ob, tag);
625
626 if (!op)
627 {
637 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 628 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
638 return; 629 return;
639 } 630 }
640 631
641 player_apply (pl->ob, op, 0, 0); 632 player_apply (pl->ob, op, 0, 0);
642} 633}
643 634
644/** Client wants to apply some object. Lets do so. */ 635/** Client wants to lock some object. Lets do so. */
645void 636void
646LockItem (uint8 *data, int len, player *pl) 637LockItem (char *data, int len, player *pl)
647{ 638{
648 int flag = data[0]; 639 int flag = data[0];
649 tag_t tag = net_uint32 (data + 1); 640 tag_t tag = net_uint32 ((uint8 *)data + 1);
650 object *op = esrv_get_ob_from_count (pl->ob, tag); 641 object *op = esrv_get_ob_from_count (pl->ob, tag);
651 642
652 if (!op) 643 if (!op)
653 { 644 {
654 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 645 pl->failmsg ("Could not find object to lock/unlock");
655 return; 646 return;
656 } 647 }
657 648
658 if (!flag) 649 if (!flag)
659 CLEAR_FLAG (op, FLAG_INV_LOCKED); 650 CLEAR_FLAG (op, FLAG_INV_LOCKED);
661 SET_FLAG (op, FLAG_INV_LOCKED); 652 SET_FLAG (op, FLAG_INV_LOCKED);
662 653
663 esrv_update_item (UPD_FLAGS, pl->ob, op); 654 esrv_update_item (UPD_FLAGS, pl->ob, op);
664} 655}
665 656
666/** Client wants to apply some object. Lets do so. */ 657/** Client wants to mark some object. Lets do so. */
667void 658void
668MarkItem (uint8 * data, int len, player *pl) 659MarkItem (char *data, int len, player *pl)
669{ 660{
670 tag_t tag = net_uint32 (data); 661 tag_t tag = net_uint32 ((uint8 *)data);
671 object *op = esrv_get_ob_from_count (pl->ob, tag); 662 object *op = esrv_get_ob_from_count (pl->ob, tag);
672 663
673 if (!op) 664 if (!op)
674 { 665 {
675 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 666 pl->failmsg ("Could not find object to mark");
676 return; 667 return;
677 } 668 }
678 669
679 pl->mark = op; 670 pl->mark = op;
680 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 671 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
681} 672}
682 673
683/** 674/**
684 * look_at prints items on the specified square. 675 * look_at prints items on the specified square.
685 * 676 *
686 * [ removed EARTHWALL check and added check for containers inventory. 677 * [ removed EARTHWALL check and added check for containers inventory.
687 * Tero.Haatanen@lut.fi ] 678 * Tero.Haatanen@lut.fi ]
688 */ 679 */
689void 680static void
690look_at (object *op, int dx, int dy) 681look_at (player *pl, int dx, int dy)
691{ 682{
692 object *tmp; 683 dynbuf_text buf;
693 int flag = 0; 684 object *ob = pl->ob;
694 sint16 x, y;
695 maptile *m;
696 685
697 x = op->x + dx; 686 if (!pl->observe->map)
698 y = op->y + dy;
699
700 if (out_of_map (op->map, x, y))
701 return; 687 return;
702 688
703 m = get_map_from_coord (op->map, &x, &y); 689 mapxy pos (pl->observe);
704 if (!m) 690 pos.move (dx, dy);
691
692 if (pos.normalise ())
693 for (object *tmp = pos->top; tmp; tmp = tmp->below)
694 {
695 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
696 continue;
697
698 if (QUERY_FLAG (ob, FLAG_WIZ))
699 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
700 else
701 buf.printf (" - %s.\n", query_name (tmp));
702
703 object *head = tmp->head_ ();
704
705 if (head->inv)
706 if ((head->type != CONTAINER && head->type != FLESH)
707 || QUERY_FLAG (ob, FLAG_WIZ))
708 buf << head->query_inventory (ob, " ");
709
710 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
711 break;
712 }
713
714 if (buf.empty ())
715 pl->failmsg ("You see nothing there.");
716 else
717 pl->infobox (MSG_CHANNEL ("lookat"), buf);
718}
719
720/** Client wants to look at some object. Lets do so. */
721void
722LookAt (char *buf, int len, player *pl)
723{
724 char *cp;
725
726 int dx = atoi (buf);
727 if (!(cp = strchr (buf, ' ')))
705 return; 728 return;
706 729
707 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
708
709 for (; tmp != NULL; tmp = tmp->below)
710 {
711 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
712 continue;
713
714 if (!flag)
715 {
716 if (dx || dy)
717 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
718 else
719 {
720 clear_win_info (op);
721 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
722 }
723 flag = 1;
724 }
725
726 if (QUERY_FLAG (op, FLAG_WIZ))
727 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
728 else
729 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
730
731 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
732 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
733 inventory (op, tmp->head == NULL ? tmp : tmp->head);
734
735 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
736 break;
737 }
738
739 if (!flag)
740 {
741 if (dx || dy)
742 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
743 else
744 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
745 }
746}
747
748
749
750/** Client wants to look at some object. Lets do so. */
751void
752LookAt (char *buf, int len, player *pl)
753{
754 int dx, dy;
755 char *cp;
756
757 dx = atoi (buf);
758 if (!(cp = strchr (buf, ' ')))
759 {
760 return;
761 }
762 dy = atoi (cp); 730 int dy = atoi (cp);
763 731
764 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) 732 if (player *opl = pl->observe->contr)
733 if (client *ns = opl->ns)
734 {
735 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
765 return; 736 return;
766 737
767 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) 738 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
768 return; 739 return;
740 }
769 741
770 look_at (pl->ob, dx, dy); 742 look_at (pl, dx, dy);
771} 743}
772 744
773/** Move an object to a new location */ 745/** Move an object to a new location */
774void 746void
775esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 747esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
776{ 748{
777 object *op, *env;
778
779 op = esrv_get_ob_from_count (pl, tag); 749 object *op = esrv_get_ob_from_count (pl, tag);
780 if (!op) 750 if (!op)
781 { 751 {
782 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 752 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
783 return; 753 return;
784 } 754 }
791 /* If it is an active container, then we should drop all objects 761 /* If it is an active container, then we should drop all objects
792 * in the container and not the container itself. 762 * in the container and not the container itself.
793 */ 763 */
794 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 764 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
795 { 765 {
796 object *current, *next; 766 int cnt = MAX_ITEM_PER_DROP;
797 767
798 for (current = op->inv; current != NULL; current = next) 768 for (object *current = op->inv; current && cnt--; )
799 { 769 {
800 next = current->below; 770 object *next = current->below;
801 drop_object (pl, current, 0); 771 drop_object (pl, current, 0);
772 current = next;
802 } 773 }
803 774
804 esrv_update_item (UPD_WEIGHT, pl, op); 775 if (cnt <= 0)
776 op->failmsg ("Only dropped some items, can't drop that many items at once.");
805 } 777 }
806 else 778 else
807 {
808 drop_object (pl, op, nrof); 779 drop_object (pl, op, nrof);
809 } 780
810 return; 781 return;
811 } 782 }
812 else if (to == pl->count) 783 else if (to == pl->count)
813 { /* pick it up to the inventory */ 784 { /* pick it up to the inventory */
814 /* return if player has already picked it up */ 785 /* return if player has already picked it up */
818 pl->contr->count = nrof; 789 pl->contr->count = nrof;
819 pick_up (pl, op); 790 pick_up (pl, op);
820 return; 791 return;
821 } 792 }
822 793
823 env = esrv_get_ob_from_count (pl, to); 794 object *env = esrv_get_ob_from_count (pl, to);
824 if (!env) 795 if (!env)
825 { 796 {
826 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 797 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
827 return; 798 return;
828 } 799 }
830 /* put_object_in_sack presumes that necessary sanity checking 801 /* put_object_in_sack presumes that necessary sanity checking
831 * has already been done (eg, it can be picked up and fits in 802 * has already been done (eg, it can be picked up and fits in
832 * in a sack, so check for those things. We should also check 803 * in a sack, so check for those things. We should also check
833 * an make sure env is in fact a container for that matter. 804 * an make sure env is in fact a container for that matter.
834 */ 805 */
835 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 806 if (env->type == CONTAINER
836 { 807 && can_pick (pl, op)
808 && sack_can_hold (pl, env, op, nrof))
837 put_object_in_sack (pl, env, op, nrof); 809 put_object_in_sack (pl, env, op, nrof);
838 }
839} 810}
840 811

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines