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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.24 by root, Sat Dec 16 22:14:42 2006 UTC vs.
Revision 1.64 by root, Mon May 5 22:03:22 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35#include <global.h> 35#include <global.h>
36#include <object.h> /* LOOK_OBJ */ 36#include <object.h>
37#include <sproto.h> 37#include <sproto.h>
38 38
39/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
40#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
41 181
42/******************************************************************************* 182/*******************************************************************************
43 * 183 *
44 * Functions related to sending object data to the client. 184 * Functions related to sending object data to the client.
45 * 185 *
53query_flags (object *op) 193query_flags (object *op)
54{ 194{
55 unsigned int flags = 0; 195 unsigned int flags = 0;
56 196
57 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
58 {
59 switch (op->type) 198 switch (op->type)
60 { 199 {
61 case BOW: 200 case BOW:
62 case WAND: 201 case WAND:
63 case ROD: 202 case ROD:
64 case HORN: 203 case HORN:
65 flags = a_readied; 204 flags = a_readied;
66 break; 205 break;
67 case WEAPON: 206 case WEAPON:
68 flags = a_wielded; 207 flags = a_wielded;
69 break; 208 break;
70 case SKILL: 209 case SKILL:
71 case ARMOUR: 210 case ARMOUR:
72 case HELMET: 211 case HELMET:
73 case SHIELD: 212 case SHIELD:
74 case RING: 213 case RING:
75 case BOOTS: 214 case BOOTS:
76 case GLOVES: 215 case GLOVES:
77 case AMULET: 216 case AMULET:
78 case GIRDLE: 217 case GIRDLE:
79 case BRACERS: 218 case BRACERS:
80 case CLOAK: 219 case CLOAK:
81 flags = a_worn; 220 flags = a_worn;
82 break; 221 break;
83 case CONTAINER: 222 case CONTAINER:
84 flags = a_active; 223 flags = a_active;
85 break; 224 break;
86 default: 225 default:
87 flags = a_applied; 226 flags = a_applied;
88 break; 227 break;
89 } 228 }
90 }
91 229
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN; 231 flags |= F_OPEN;
94 232
95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
123 261
124 flags = query_flags (head); 262 flags = query_flags (head);
125 if (QUERY_FLAG (head, FLAG_NO_PICK)) 263 if (QUERY_FLAG (head, FLAG_NO_PICK))
126 flags |= F_NOPICK; 264 flags |= F_NOPICK;
127 265
128 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 266 ns.send_face (head->face, -50);
129 esrv_send_face (&ns, head->face->number, 0); 267 ns.flush_fx ();
130 268
131 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 269 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
132 esrv_send_animation (&ns, head->animation_id); 270 ns.send_animation (head->animation_id);
133 271
134 sl << uint32 (head->count) 272 sl << uint32 (head->count)
135 << uint32 (flags) 273 << uint32 (flags)
136 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 274 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
137 << uint32 (head->face->number); 275 << uint32 (head->face);
138 276
139 if (!head->custom_name) 277 if (!head->custom_name)
140 { 278 {
141 strncpy (item_n, query_base_name (head, 0), 127); 279 strncpy (item_n, query_base_name (head, 0), 127);
142 item_n[127] = 0; 280 item_n[127] = 0;
163 { 301 {
164 if (head->anim_speed) 302 if (head->anim_speed)
165 anim_speed = head->anim_speed; 303 anim_speed = head->anim_speed;
166 else 304 else
167 { 305 {
168 if (FABS (head->speed) < 0.001) 306 if (fabs (head->speed) < 0.001)
169 anim_speed = 255; 307 anim_speed = 255;
170 else if (FABS (head->speed) >= 1.0) 308 else if (fabs (head->speed) >= 1.0)
171 anim_speed = 1; 309 anim_speed = 1;
172 else 310 else
173 anim_speed = (int) (1.0 / FABS (head->speed)); 311 anim_speed = (int) (1.0 / fabs (head->speed));
174 } 312 }
175 313
176 if (anim_speed > 255) 314 if (anim_speed > 255)
177 anim_speed = 255; 315 anim_speed = 255;
178 } 316 }
184 sl << uint16 (head->client_type); 322 sl << uint16 (head->client_type);
185 323
186 SET_FLAG (head, FLAG_CLIENT_SENT); 324 SET_FLAG (head, FLAG_CLIENT_SENT);
187} 325}
188 326
327static faceidx
328need_face_now (player *pl, const char *name)
329{
330 faceidx face = face_find (name, empty_face);
331
332 pl->ns->send_face (face, -50);
333 pl->ns->flush_fx ();
334
335 return face;
336}
337
338#define FINGER_UP "finger_up.x11"
339#define FINGER_DOWN "finger_down.x11"
189 340
190/** 341/**
191 * Send the look window. Don't need to do animations here 342 * Send the look window. Don't need to do animations here
192 * This sends all the faces to the client, not just updates. This is 343 * This sends all the faces to the client, not just updates. This is
193 * because object ordering would otherwise be inconsistent. 344 * because object ordering would otherwise be inconsistent.
194 */ 345 */
195void 346void
196esrv_draw_look (object *pl) 347esrv_draw_look (player *pl)
197{ 348{
198 object *tmp, *last; 349 object *ob = pl->ob;
199 int got_one = 0, start_look = 0, end_look = 0;
200 char buf[MAX_BUF];
201 350
202 if (!pl->contr->socket->update_look) 351 if (!pl->ns->update_look)
203 { 352 {
204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 353 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
205 return; 354 return;
206 } 355 }
207 else 356
208 pl->contr->socket->update_look = 0; 357 pl->ns->update_look = 0;
209 358
210 if (QUERY_FLAG (pl, FLAG_REMOVED) 359 if (QUERY_FLAG (ob, FLAG_REMOVED)
211 || !pl->map 360 || !ob->map
212 || pl->map->in_memory != MAP_IN_MEMORY 361 || ob->map->in_memory != MAP_ACTIVE
213 || out_of_map (pl->map, pl->x, pl->y)) 362 || out_of_map (ob->map, ob->x, ob->y))
214 return; 363 return;
215 364
216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 365 pl->ns->send_packet ("delinv 0");
217 ;
218 366
219 packet sl; 367 packet sl;
220
221 pl->contr->socket->send_packet ("delinv 0");
222
223 sl.printf ("item%d ", pl->contr->socket->itemcmd); 368 sl.printf ("item%d ", pl->ns->itemcmd);
224 369
225 sl << uint32 (0); 370 sl << uint32 (0);
226 371
227 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 372 int start_pos = pl->ns->look_position;
228 esrv_send_face (pl->contr->socket, empty_face->number, 0); 373 bool dirty = false;
229 374
230 if (pl->contr->socket->look_position) 375 mapspace &ms = ob->ms ();
376
377 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
378 // start from the top
379 object *items [FLOORBOX_PAGESIZE];
380 int item_idx = 0, item_cnt = 0;
381 int pos = 0;
382
383 // find our items by walking down
384 object *item = ms.top;
385
386 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
387 {
388 if (!item->client_visible ())
389 continue;
390
391 if (++pos < start_pos)
392 continue;
393
394 // record item
395 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
396 item_cnt++;
397
398 // stop at first floor
399 if (item->flag [FLAG_IS_FLOOR])
400 {
401 // we are finished, don't append "next group of items"
402 // by setting item to ms.bot it becomes zero which is checked after the while loop
403 item = ms.bot;
404 }
231 { 405 }
232 char buf[80];
233 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
234 406
235 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) 407 // see if there are more if we cared - we ignore invisible objects
408 if (item)
409 {
410 /* What we basically do is make a 'fake' object - when the user applies it,
411 * we notice the special tag the object has, and act accordingly.
412 */
413 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
236 << uint32 (0) 414 << uint32 (0)
237 << sint32 (-1) 415 << uint32 ((uint32) - 1)
238 << uint32 (empty_face->number) 416 << uint32 (need_face_now (pl, FINGER_DOWN))
239 << data8 (buf) 417 << data8 ("Apply this to see the items below")
240 << uint16 (0) 418 << uint16 (0)
241 << uint8 (0) 419 << uint8 (0)
242 << uint32 (0); 420 << uint32 (0);
243 421
244 if (pl->contr->socket->itemcmd == 2) 422 if (pl->ns->itemcmd == 2)
245 sl << uint16 (0); 423 sl << uint16 (0);
246 }
247 424
248 for (last = NULL; tmp != last; tmp = tmp->below) 425 dirty = true;
249 { 426 }
250 object *head;
251 427
252 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 428 // now send out all items in the ring buffer in reverse order
429 while (item_cnt)
430 {
431 --item_cnt;
432 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
433 object *item = items [item_idx];
434
435 add_object_to_socklist (*pl->ns, sl, item->head_ ());
436
437 dirty = true;
438
439 // if packet got too large, send it and begin a new one
440 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
253 { 441 {
254 last = tmp->below; /* assumes double floor mode */ 442 pl->ns->send_packet (sl);
255 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 443
256 last = last->below; 444 sl.reset ();
445 sl.printf ("item%d ", pl->ns->itemcmd);
446 sl << uint32 (0);
447
448 dirty = false;
257 } 449 }
258
259 if (LOOK_OBJ (tmp))
260 {
261 if (++start_look < pl->contr->socket->look_position)
262 continue;
263
264 end_look++;
265
266 if (end_look > NUM_LOOK_OBJECTS)
267 {
268 /* What we basically do is make a 'fake' object - when the user applies it,
269 * we notice the special tag the object has, and act accordingly.
270 */
271 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
272 << uint32 (0)
273 << uint32 ((uint32) - 1)
274 << uint32 (empty_face->number)
275 << data8 ("Apply this to see next group of items")
276 << uint16 (0)
277 << uint8 (0)
278 << uint32 (0);
279
280 if (pl->contr->socket->itemcmd == 2)
281 sl << uint16 (0);
282
283 break;
284 }
285
286 if (tmp->head)
287 head = tmp->head;
288 else
289 head = tmp;
290
291 add_object_to_socklist (*pl->contr->socket, sl, head);
292 got_one++;
293
294 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
295 {
296 pl->contr->socket->send_packet (sl);
297
298 sl.reset ();
299 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 sl << uint32 (0);
301 got_one = 0;
302 }
303 }
304 } 450 }
305 451
306 if (got_one) 452 if (start_pos)
453 {
454 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
455 << uint32 (0)
456 << sint32 (-1)
457 << uint32 (need_face_now (pl, FINGER_UP))
458 << data8 ("Apply this to see the items higher up")
459 << uint16 (0)
460 << uint8 (0)
461 << uint32 (0);
462
463 if (pl->ns->itemcmd == 2)
464 sl << uint16 (0);
465
466 dirty = true;
467 }
468
469 if (dirty)
307 pl->contr->socket->send_packet (sl); 470 pl->ns->send_packet (sl);
308
309} 471}
310 472
311/** 473/**
312 * Sends whole inventory. 474 * Sends whole inventory.
313 */ 475 */
314void 476void
315esrv_send_inventory (object *pl, object *op) 477esrv_send_inventory (object *pl, object *op)
316{ 478{
317 object *tmp; 479 if (!pl->contr->ns)//D
480 return;
481
318 int got_one = 0; 482 int got_one = 0;
319 483
484 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
485
320 packet sl; 486 packet sl;
321
322 sl.printf ("delinv %d", op->count);
323 pl->contr->socket->send_packet (sl);
324
325 sl.reset ();
326 sl.printf ("item%d ", pl->contr->socket->itemcmd); 487 sl.printf ("item%d ", pl->contr->ns->itemcmd);
327 488
328 sl << uint32 (op->count); 489 sl << uint32 (op->count);
329 490
330 for (tmp = op->inv; tmp; tmp = tmp->below) 491 for (object *tmp = op->inv; tmp; tmp = tmp->below)
331 { 492 {
332 object *head; 493 object *head;
333 494
334 if (tmp->head) 495 if (tmp->head)
335 head = tmp->head; 496 head = tmp->head;
336 else 497 else
337 head = tmp; 498 head = tmp;
338 499
339 if (LOOK_OBJ (head)) 500 if (head->client_visible ())
340 { 501 {
341 add_object_to_socklist (*pl->contr->socket, sl, head); 502 add_object_to_socklist (*pl->contr->ns, sl, head);
342 503
343 got_one++; 504 got_one++;
344 505
345 /* IT is possible for players to accumulate a huge amount of 506 /* IT is possible for players to accumulate a huge amount of
346 * items (especially with some of the bags out there) to 507 * items (especially with some of the bags out there) to
347 * overflow the buffer. IF so, send multiple item commands. 508 * overflow the buffer. IF so, send multiple item commands.
348 */ 509 */
349 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 510 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
350 { 511 {
351 pl->contr->socket->send_packet (sl); 512 pl->contr->ns->send_packet (sl);
352 513
353 sl.reset (); 514 sl.reset ();
354 sl.printf ("item%d ", pl->contr->socket->itemcmd); 515 sl.printf ("item%d ", pl->contr->ns->itemcmd);
355 sl << uint32 (op->count); 516 sl << uint32 (op->count);
356 got_one = 0; 517 got_one = 0;
357 } 518 }
358 } /* If LOOK_OBJ() */ 519 }
359 } 520 }
360 521
361 if (got_one) 522 if (got_one)
362 pl->contr->socket->send_packet (sl); 523 pl->contr->ns->send_packet (sl);
363} 524}
364 525
365/** 526/**
366 * Updates object *op for player *pl. 527 * Updates object *op for player *pl.
367 * 528 *
368 * flags is a list of values to update 529 * flags is a list of values to update
369 * to the client (as defined in newclient.h - might as well use the 530 * to the client (as defined in newclient.h - might as well use the
370 * same value both places. 531 * same value both places.
371 */ 532 */
372
373void 533void
374esrv_update_item (int flags, object *pl, object *op) 534esrv_update_item (int flags, object *pl, object *op)
375{ 535{
376 /* If we have a request to send the player item, skip a few checks. */ 536 /* If we have a request to send the player item, skip a few checks. */
377 if (op != pl) 537 if (op != pl && !op->client_visible ())
378 {
379 if (!LOOK_OBJ (op))
380 return; 538 return;
381 /* we remove the check for op->env, because in theory, the object 539
382 * is hopefully in the same place, so the client should preserve 540 client *ns = pl->contr->ns;
383 * order. 541 if (!ns)
384 */ 542 return;
385 }
386 543
387 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 544 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
388 { 545 {
389 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 546 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
390 * this is happening - we can set a breakpoint here in the debugger 547 * this is happening - we can set a breakpoint here in the debugger
391 * and track back the call. 548 * and track back the call.
392 */ 549 */
393 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 550 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
394 } 551 }
395 552
396 packet sl; 553 packet sl ("upditem");
397 554
398 sl << "upditem "
399 << uint8 (flags); 555 sl << uint8 (flags);
400 556
401 if (op->head)
402 op = op->head; 557 op = op->head_ ();
403 558
404 sl << uint32 (op->count); 559 sl << uint32 (op->count);
405 560
406 if (flags & UPD_LOCATION) 561 if (flags & UPD_LOCATION)
407 sl << uint32 (op->env ? op->env->count : 0); 562 sl << uint32 (op->env ? op->env->count : 0);
409 if (flags & UPD_FLAGS) 564 if (flags & UPD_FLAGS)
410 sl << uint32 (query_flags (op)); 565 sl << uint32 (query_flags (op));
411 566
412 if (flags & UPD_WEIGHT) 567 if (flags & UPD_WEIGHT)
413 { 568 {
414 sint32 weight = WEIGHT (op); 569 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
415 570
416 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
417
418 if (pl == op) 571 if (op)
419 op->contr->last_weight = weight; 572 ns->last_weight = weight;
573
574 sl << uint32 (weight);
420 } 575 }
421 576
422 if (flags & UPD_FACE) 577 if (flags & UPD_FACE)
423 { 578 {
424 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) 579 ns->send_face (op->face, -50);
425 esrv_send_face (pl->contr->socket, op->face->number, 0); 580 ns->flush_fx ();
426
427 sl << uint32 (op->face->number); 581 sl << uint32 (op->face);
428 } 582 }
429 583
430 if (flags & UPD_NAME) 584 if (flags & UPD_NAME)
431 { 585 {
432 int len; 586 int len;
466 { 620 {
467 if (op->anim_speed) 621 if (op->anim_speed)
468 anim_speed = op->anim_speed; 622 anim_speed = op->anim_speed;
469 else 623 else
470 { 624 {
471 if (FABS (op->speed) < 0.001) 625 if (fabs (op->speed) < 0.001)
472 anim_speed = 255; 626 anim_speed = 255;
473 else if (FABS (op->speed) >= 1.0) 627 else if (fabs (op->speed) >= 1.0)
474 anim_speed = 1; 628 anim_speed = 1;
475 else 629 else
476 anim_speed = (int) (1.0 / FABS (op->speed)); 630 anim_speed = (int) (1.0 / fabs (op->speed));
477 } 631 }
478 632
479 if (anim_speed > 255) 633 if (anim_speed > 255)
480 anim_speed = 255; 634 anim_speed = 255;
481 } 635 }
484 } 638 }
485 639
486 if (flags & UPD_NROF) 640 if (flags & UPD_NROF)
487 sl << uint32 (op->nrof); 641 sl << uint32 (op->nrof);
488 642
489 pl->contr->socket->send_packet (sl); 643 pl->contr->ns->send_packet (sl);
490} 644}
491 645
492/** 646/**
493 * Sends item's info to player. 647 * Sends item's info to player.
494 */ 648 */
495void 649void
496esrv_send_item (object *pl, object *op) 650esrv_send_item (object *pl, object *op)
497{ 651{
498 /* If this is not the player object, do some more checks */ 652 if (!pl->contr->ns)
499 if (op != pl)
500 {
501 /* We only send 'visibile' objects to the client */
502 if (!LOOK_OBJ (op))
503 return; 653 return;
504 /* if the item is on the ground, mark that the look needs to 654
505 * be updated. 655 /* We only send 'visible' objects to the client, and sometimes the player */
506 */ 656 if (!op->client_visible () && op->type != PLAYER)
507 if (!op->env)
508 {
509 pl->contr->socket->update_look = 1;
510 return; 657 return;
511 }
512 }
513 658
514 packet sl; 659 packet sl;
515 660
516 sl.printf ("item%d ", pl->contr->socket->itemcmd); 661 sl.printf ("item%d ", pl->contr->ns->itemcmd);
517 662
518 if (op->head)
519 op = op->head; 663 op = op->head_ ();
520 664
521 sl << uint32 (op->env ? op->env->count : 0); 665 sl << uint32 (op->env ? op->env->count : 0);
522 666
523 add_object_to_socklist (*pl->contr->socket, sl, op); 667 add_object_to_socklist (*pl->contr->ns, sl, op);
524 668
525 pl->contr->socket->send_packet (sl); 669 pl->contr->ns->send_packet (sl);
526 SET_FLAG (op, FLAG_CLIENT_SENT); 670 SET_FLAG (op, FLAG_CLIENT_SENT);
527} 671}
528 672
529/** 673/**
530 * Tells the client to delete an item. Uses the item 674 * Tells the client to delete an item.
531 * command with a -1 location.
532 */ 675 */
533
534void 676void
535esrv_del_item (player *pl, int tag) 677esrv_del_item (player *pl, int tag)
536{ 678{
537 packet sl; 679 if (!pl->ns)
680 return;
538 681
539 sl << "delitem " 682 packet sl ("delitem");
683
540 << uint32 (tag); 684 sl << uint32 (tag);
541 685
542 pl->socket->send_packet (sl); 686 pl->ns->send_packet (sl);
543} 687}
544 688
545 689
546/******************************************************************************* 690/*******************************************************************************
547 * 691 *
551 695
552/** 696/**
553 * Takes a player and object count (tag) and returns the actual object 697 * Takes a player and object count (tag) and returns the actual object
554 * pointer, or null if it can't be found. 698 * pointer, or null if it can't be found.
555 */ 699 */
556
557object * 700object *
558esrv_get_ob_from_count (object *pl, tag_t count) 701esrv_get_ob_from_count (object *pl, tag_t count)
559{ 702{
560 object *op, *tmp;
561
562 if (pl->count == count) 703 if (pl->count == count)
563 return pl; 704 return pl;
564 705
565 for (op = pl->inv; op; op = op->below) 706 for (object *op = pl->inv; op; op = op->below)
566 if (op->count == count) 707 if (op->count == count)
567 return op; 708 return op;
568 else if (op->type == CONTAINER && pl->container == op) 709 else if (op->type == CONTAINER && pl->container == op)
569 for (tmp = op->inv; tmp; tmp = tmp->below) 710 for (object *tmp = op->inv; tmp; tmp = tmp->below)
570 if (tmp->count == count) 711 if (tmp->count == count)
571 return tmp; 712 return tmp;
572 713
573 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 714 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
574 if (op->head && op->head->count == count) 715 if (op->head && op->head->count == count)
575 return op; 716 return op;
576 else if (op->count == count) 717 else if (op->count == count)
577 return op; 718 return op;
578 else if (op->type == CONTAINER && pl->container == op) 719 else if (op->type == CONTAINER && pl->container == op)
579 for (tmp = op->inv; tmp; tmp = tmp->below) 720 for (object *tmp = op->inv; tmp; tmp = tmp->below)
580 if (tmp->count == count) 721 if (tmp->count == count)
581 return tmp; 722 return tmp;
582 723
724#if 0
725 /* If the high bit is set, player examined a pseudo object. */
726 if (count & 0x80000000)
727 return 0;
728#endif
729
583 return 0; 730 return 0;
584} 731}
585 732
586
587/** Client wants to examine some object. So lets do so. */ 733/** Client wants to examine some object. So lets do so. */
588void 734void
589ExamineCmd (char *buf, int len, player *pl) 735ExamineCmd (char *buf, int len, player *pl)
590{ 736{
591 tag_t tag = atoi (buf); 737 tag_t tag = atoi (buf);
592
593 /* If the high bit is set, player examined a pseudo object. */
594 if (tag & 0x80000000)
595 return;
596
597 object *op = esrv_get_ob_from_count (pl->ob, tag);
598
599 if (!op)
600 {
601 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
602 return;
603 }
604
605 examine (pl->ob, op);
606}
607
608/** Client wants to apply some object. Lets do so. */
609void
610ApplyCmd (char *buf, int len, player *pl)
611{
612 tag_t tag = atoi (buf);
613
614 /* sort of a hack, but if the player saves and the player then manually
615 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
616 */
617 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
618 return;
619 738
620 /* If the high bit is set, player applied a pseudo object. */ 739 /* If the high bit is set, player applied a pseudo object. */
621 if (tag & 0x80000000) 740 if (tag & 0x80000000)
622 { 741 {
623 pl->socket->look_position = tag & 0x7fffffff; 742 pl->ns->look_position = tag & 0x7fffffff;
624 pl->socket->update_look = 1; 743 pl->ns->floorbox_update ();
625 return; 744 return;
626 } 745 }
627 746
628 object *op = esrv_get_ob_from_count (pl->ob, tag); 747 object *op = esrv_get_ob_from_count (pl->ob, tag);
629 748
630 if (!op) 749 if (!op)
631 { 750 {
751 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
752 return;
753 }
754
755 examine (pl->ob, op);
756}
757
758/** Client wants to examine some object. So lets do so. */
759void
760ExCmd (char *buf, int len, player *pl)
761{
762 tag_t tag = atoi (buf);
763
764 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
765 {
766 std::string s = op->describe (pl->ob);
767
768 packet sl ("ex");
769 sl << ber32 (tag) << s.c_str ();
770
771 pl->ns->send_packet (sl);
772 }
773}
774
775/** Client wants to apply some object. Lets do so. */
776void
777ApplyCmd (char *buf, int len, player *pl)
778{
779 tag_t tag = atoi (buf);
780
781 /* If the high bit is set, player applied a pseudo object. */
782 if (tag & 0x80000000)
783 {
784 pl->ns->look_position = tag & 0x7fffffff;
785 pl->ns->floorbox_update ();
786 return;
787 }
788
789 object *op = esrv_get_ob_from_count (pl->ob, tag);
790
791 if (!op)
792 {
632 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 793 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
633 return; 794 return;
634 } 795 }
635 796
636 player_apply (pl->ob, op, 0, 0); 797 player_apply (pl->ob, op, 0, 0);
637} 798}
638 799
639/** Client wants to apply some object. Lets do so. */ 800/** Client wants to lock some object. Lets do so. */
640void 801void
641LockItem (char *data, int len, player *pl) 802LockItem (char *data, int len, player *pl)
642{ 803{
643 int flag = data[0]; 804 int flag = data[0];
644 tag_t tag = net_uint32 ((uint8 *)data + 1); 805 tag_t tag = net_uint32 ((uint8 *)data + 1);
645 object *op = esrv_get_ob_from_count (pl->ob, tag); 806 object *op = esrv_get_ob_from_count (pl->ob, tag);
646 807
647 if (!op) 808 if (!op)
648 { 809 {
649 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 810 pl->failmsg ("Could not find object to lock/unlock");
650 return; 811 return;
651 } 812 }
652 813
653 if (!flag) 814 if (!flag)
654 CLEAR_FLAG (op, FLAG_INV_LOCKED); 815 CLEAR_FLAG (op, FLAG_INV_LOCKED);
656 SET_FLAG (op, FLAG_INV_LOCKED); 817 SET_FLAG (op, FLAG_INV_LOCKED);
657 818
658 esrv_update_item (UPD_FLAGS, pl->ob, op); 819 esrv_update_item (UPD_FLAGS, pl->ob, op);
659} 820}
660 821
661/** Client wants to apply some object. Lets do so. */ 822/** Client wants to mark some object. Lets do so. */
662void 823void
663MarkItem (char *data, int len, player *pl) 824MarkItem (char *data, int len, player *pl)
664{ 825{
665 tag_t tag = net_uint32 ((uint8 *)data); 826 tag_t tag = net_uint32 ((uint8 *)data);
666 object *op = esrv_get_ob_from_count (pl->ob, tag); 827 object *op = esrv_get_ob_from_count (pl->ob, tag);
667 828
668 if (!op) 829 if (!op)
669 { 830 {
670 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 831 pl->failmsg ("Could not find object to mark");
671 return; 832 return;
672 } 833 }
673 834
674 pl->mark = op; 835 pl->mark = op;
675 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 836 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
676} 837}
677 838
678/** 839/**
679 * look_at prints items on the specified square. 840 * look_at prints items on the specified square.
680 * 841 *
681 * [ removed EARTHWALL check and added check for containers inventory. 842 * [ removed EARTHWALL check and added check for containers inventory.
682 * Tero.Haatanen@lut.fi ] 843 * Tero.Haatanen@lut.fi ]
683 */ 844 */
684void 845static void
685look_at (object *op, int dx, int dy) 846look_at (player *pl, int dx, int dy)
686{ 847{
687 object *tmp; 848 dynbuf_text buf;
688 int flag = 0; 849 object *ob = pl->ob;
689 sint16 x, y;
690 maptile *m;
691 850
692 x = op->x + dx; 851 if (!pl->observe->map)
693 y = op->y + dy;
694
695 if (out_of_map (op->map, x, y))
696 return; 852 return;
697 853
698 m = get_map_from_coord (op->map, &x, &y); 854 mapxy pos (pl->observe);
699 if (!m) 855 pos.move (dx, dy);
856
857 if (pos.normalise ())
858 for (object *tmp = pos->top; tmp; tmp = tmp->below)
859 {
860 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
861 continue;
862
863 if (QUERY_FLAG (ob, FLAG_WIZ))
864 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
865 else
866 buf.printf ("- %s.\n", query_name (tmp));
867
868 object *head = tmp->head_ ();
869
870 if (head->inv)
871 if ((head->type != CONTAINER && head->type != FLESH)
872 || QUERY_FLAG (ob, FLAG_WIZ))
873 buf << head->query_inventory (ob, " ");
874
875 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
876 break;
877 }
878
879 if (buf.empty ())
880 pl->failmsg ("You see nothing there.");
881 else
882 pl->infobox (MSG_CHANNEL ("lookat"), buf);
883}
884
885/** Client wants to look at some object. Lets do so. */
886void
887LookAt (char *buf, int len, player *pl)
888{
889 char *cp;
890
891 int dx = atoi (buf);
892 if (!(cp = strchr (buf, ' ')))
700 return; 893 return;
701 894
702 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
703
704 for (; tmp != NULL; tmp = tmp->below)
705 {
706 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
707 continue;
708
709 if (!flag)
710 {
711 if (dx || dy)
712 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
713 else
714 {
715 clear_win_info (op);
716 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
717 }
718 flag = 1;
719 }
720
721 if (QUERY_FLAG (op, FLAG_WIZ))
722 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
723 else
724 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
725
726 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
727 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
728 inventory (op, tmp->head == NULL ? tmp : tmp->head);
729
730 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
731 break;
732 }
733
734 if (!flag)
735 {
736 if (dx || dy)
737 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
738 else
739 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
740 }
741}
742
743
744
745/** Client wants to look at some object. Lets do so. */
746void
747LookAt (char *buf, int len, player *pl)
748{
749 int dx, dy;
750 char *cp;
751
752 dx = atoi (buf);
753 if (!(cp = strchr (buf, ' ')))
754 {
755 return;
756 }
757 dy = atoi (cp); 895 int dy = atoi (cp);
758 896
759 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) 897 if (player *opl = pl->observe->contr)
898 if (client *ns = opl->ns)
899 {
900 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
760 return; 901 return;
761 902
762 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) 903 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
763 return; 904 return;
905 }
764 906
765 look_at (pl->ob, dx, dy); 907 look_at (pl, dx, dy);
766} 908}
767 909
768/** Move an object to a new location */ 910/** Move an object to a new location */
769void 911void
770esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 912esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
786 /* If it is an active container, then we should drop all objects 928 /* If it is an active container, then we should drop all objects
787 * in the container and not the container itself. 929 * in the container and not the container itself.
788 */ 930 */
789 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 931 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
790 { 932 {
791 object *current, *next; 933 int cnt = MAX_ITEM_PER_DROP;
792 934
793 for (current = op->inv; current != NULL; current = next) 935 for (object *current = op->inv; current; )
794 { 936 {
795 next = current->below; 937 object *next = current->below;
938
796 drop_object (pl, current, 0); 939 drop_object (pl, current, 0);
940
941 if (--cnt <= 0) break;
942
943 current = next;
797 } 944 }
798 945
799 esrv_update_item (UPD_WEIGHT, pl, op); 946 if (cnt <= 0)
947 op->failmsg ("Only dropped some items, can't drop that many items at once.");
800 } 948 }
801 else 949 else
802 drop_object (pl, op, nrof); 950 drop_object (pl, op, nrof);
803 951
804 return; 952 return;
824 /* put_object_in_sack presumes that necessary sanity checking 972 /* put_object_in_sack presumes that necessary sanity checking
825 * has already been done (eg, it can be picked up and fits in 973 * has already been done (eg, it can be picked up and fits in
826 * in a sack, so check for those things. We should also check 974 * in a sack, so check for those things. We should also check
827 * an make sure env is in fact a container for that matter. 975 * an make sure env is in fact a container for that matter.
828 */ 976 */
829 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 977 if (env->type == CONTAINER
978 && can_pick (pl, op)
979 && sack_can_hold (pl, env, op, nrof))
830 put_object_in_sack (pl, env, op, nrof); 980 put_object_in_sack (pl, env, op, nrof);
831} 981}
832 982

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