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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.3 by root, Tue Aug 29 08:01:38 2006 UTC vs.
Revision 1.60 by root, Tue Apr 22 07:01:47 2008 UTC

1
2/* 1/*
3 * static char *rcsid_item_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: item.C,v 1.3 2006/08/29 08:01:38 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28*/ 22 */
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client/server logic. 26 * Client/server logic.
33 * 27 *
34 * \date 2003-12-02 28 * \date 2003-12-02
35 * 29 *
36 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41
42#include <global.h> 35#include <global.h>
43#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 36#include <object.h>
45#include <newserver.h>
46#include <sproto.h> 37#include <sproto.h>
47 38
48/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
50 181
51/******************************************************************************* 182/*******************************************************************************
52 * 183 *
53 * Functions related to sending object data to the client. 184 * Functions related to sending object data to the client.
54 * 185 *
55 ******************************************************************************/ 186 ******************************************************************************/
56 187
57/** 188/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl)
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75
76/**
77 * This is a similar to query_name, but returns flags 189 * This is a similar to query_name, but returns flags
78 * to be sended to client. 190 * to be sent to client.
79 */ 191 */
192unsigned int
80unsigned int query_flags (object *op) 193query_flags (object *op)
81{ 194{
82 unsigned int flags = 0; 195 unsigned int flags = 0;
83 196
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
85 switch(op->type) { 199 switch (op->type)
200 {
86 case BOW: 201 case BOW:
87 case WAND: 202 case WAND:
88 case ROD: 203 case ROD:
89 case HORN: 204 case HORN:
90 flags = a_readied; 205 flags = a_readied;
111 default: 226 default:
112 flags = a_applied; 227 flags = a_applied;
113 break; 228 break;
114 } 229 }
115 } 230 }
231
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) || 232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN; 233 flags |= F_OPEN;
119 234
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
236 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 237 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 238 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 239 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 240 flags |= F_CURSED;
125 } 241 }
242
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 243 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 244 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 245 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 246 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 247 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 248 flags |= F_LOCKED;
132 249
133 return flags; 250 return flags;
134} 251}
135 252
136/* Used in the send_look to put object head into SockList 253/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 254 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 255 * animation of face to the client.
139 */ 256 */
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 257static void
258add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 259{
142 int flags, len, anim_speed; 260 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 261 char item_n[MAX_BUF];
144 const char *item_p; 262 const char *item_p;
145 263
146 flags = query_flags (head); 264 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 265 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 266 flags |= F_NOPICK;
149 267
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 268 ns.send_face (head->face, -50);
151 esrv_send_face(ns, head->face->number,0); 269 ns.flush_fx ();
152 270
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 272 ns.send_animation (head->animation_id);
155 273
156 SockList_AddInt(sl, head->count); 274 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 275 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
159 SockList_AddInt(sl, head->face->number); 277 << uint32 (head->face);
160 278
161 if (!head->custom_name) { 279 if (!head->custom_name)
280 {
162 strncpy(item_n,query_base_name(head, 0),127); 281 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 282 item_n[127] = 0;
164 len=strlen(item_n); 283 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 284 item_p = query_base_name (head, 1);
166 } else { 285 }
286 else
287 {
167 strncpy(item_n,head->custom_name,127); 288 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 289 item_n[127] = 0;
169 len=strlen(item_n); 290 len = strlen (item_n);
170 item_p=head->custom_name; 291 item_p = head->custom_name;
171 } 292 }
293
172 strncpy(item_n+len+1, item_p, 127); 294 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 295 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 296 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 297
179 SockList_AddShort(sl,head->animation_id); 298 sl << data8 (item_n, len)
299 << uint16 (head->animation_id);
300
180 anim_speed=0; 301 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 302 if (QUERY_FLAG (head, FLAG_ANIMATE))
303 {
304 if (head->anim_speed)
182 if (head->anim_speed) anim_speed=head->anim_speed; 305 anim_speed = head->anim_speed;
183 else { 306 else
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed));
187 } 307 {
188 if (anim_speed>255) anim_speed=255; 308 if (fabs (head->speed) < 0.001)
189 } 309 anim_speed = 255;
190 SockList_AddChar(sl, (char) anim_speed); 310 else if (fabs (head->speed) >= 1.0)
191 SockList_AddInt(sl, head->nrof); 311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / fabs (head->speed));
314 }
192 315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319
320 sl << uint8 (anim_speed)
321 << uint32 (head->nrof);
322
193 if (ns->itemcmd == 2) 323 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 324 sl << uint16 (head->client_type);
195 325
196 SET_FLAG(head, FLAG_CLIENT_SENT); 326 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 327}
198
199 328
200/** 329/**
201 * Send the look window. Don't need to do animations here 330 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 331 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 332 * because object ordering would otherwise be inconsistent.
204 */ 333 */
205 334void
206void esrv_draw_look(object *pl) 335esrv_draw_look (player *pl)
207{ 336{
208 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 337 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl;
211 char buf[MAX_BUF];
212 338
339 object *ob = pl->ob;
340
213 if (!pl->contr->socket.update_look) { 341 if (!pl->ns->update_look)
342 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
215 return; 344 return;
216 } else { 345 }
217 pl->contr->socket.update_look=0; 346 else
347 pl->ns->update_look = 0;
348
349 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map
351 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (ob->map, ob->x, ob->y))
353 return;
354
355 pl->ns->send_packet ("delinv 0");
356
357 packet sl;
358 sl.printf ("item%d ", pl->ns->itemcmd);
359
360 sl << uint32 (0);
361
362 pl->ns->send_face (empty_face, -50);
363 pl->ns->flush_fx ();
364
365 if (pl->ns->look_position)
218 } 366 {
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
219 369
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 371 << uint32 (0)
222 return; 372 << sint32 (-1)
373 << uint32 (empty_face)
374 << data8 (buf)
375 << uint16 (0)
376 << uint8 (0)
377 << uint32 (0);
223 378
224 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ;
225
226 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
227
228 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0"));
229 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
230 sl.len=strlen((char*)sl.buf);
231
232 SockList_AddInt(&sl, 0);
233
234 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE))
235 esrv_send_face(&pl->contr->socket, empty_face->number,0);
236
237 if (pl->contr->socket.look_position) {
238 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS));
239 SockList_AddInt(&sl, 0);
240 SockList_AddInt(&sl, (uint32) -1);
241 SockList_AddInt(&sl, empty_face->number);
242 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS);
243 add_stringlen_to_sockbuf(buf, &sl);
244 SockList_AddShort(&sl,0);
245 SockList_AddChar(&sl, 0);
246 SockList_AddInt(&sl, 0);
247 if (pl->contr->socket.itemcmd == 2) 379 if (pl->ns->itemcmd == 2)
248 SockList_AddShort(&sl, 0); 380 sl << uint16 (0);
381 }
382
383 object *tmp = ob->ms ().top;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
249 } 385 {
250
251 for (last=NULL; tmp!=last; tmp=tmp->below) {
252 object *head; 386 object *head;
253 387
254 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
389 {
255 last = tmp->below; /* assumes double floor mode */ 390 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below; 392 last = last->below;
393 }
394
395 if (tmp->client_visible ())
258 } 396 {
259 if (LOOK_OBJ(tmp)) {
260 if (++start_look < pl->contr->socket.look_position) continue; 397 if (++start_look < pl->ns->look_position)
398 continue;
399
261 end_look++; 400 end_look++;
262 if (end_look > NUM_LOOK_OBJECTS) { 401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
263 /* What we basically do is make a 'fake' object - when the user applies it, 404 /* What we basically do is make a 'fake' object - when the user applies it,
264 * we notice the special tag the object has, and act accordingly. 405 * we notice the special tag the object has, and act accordingly.
265 */ 406 */
266 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
267 SockList_AddInt(&sl, 0); 408 << uint32 (0)
268 SockList_AddInt(&sl, (uint32) -1); 409 << uint32 ((uint32) - 1)
269 SockList_AddInt(&sl, empty_face->number); 410 << uint32 (empty_face)
270 sprintf(buf,"Click here to see next group of items"); 411 << data8 ("Apply this to see next group of items")
271 add_stringlen_to_sockbuf(buf, &sl); 412 << uint16 (0)
272 SockList_AddShort(&sl,0); 413 << uint8 (0)
273 SockList_AddChar(&sl, 0); 414 << uint32 (0);
274 SockList_AddInt(&sl, 0); 415
275 if (pl->contr->socket.itemcmd == 2) 416 if (pl->ns->itemcmd == 2)
276 SockList_AddShort(&sl, 0); 417 sl << uint16 (0);
418
277 break; 419 break;
278 } 420 }
421
422 if (tmp->head)
279 if (tmp->head) head = tmp->head; 423 head = tmp->head;
424 else
280 else head = tmp; 425 head = tmp;
281 426
282 add_object_to_socklist(&pl->contr->socket, &sl, head); 427 add_object_to_socklist (*pl->ns, sl, head);
283 got_one++; 428 got_one++;
284 429
285 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
286 Send_With_Handling(&pl->contr->socket, &sl); 431 {
432 pl->ns->send_packet (sl);
433
434 sl.reset ();
287 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 435 sl.printf ("item%d ", pl->ns->itemcmd);
288 sl.len=strlen((char*)sl.buf); 436 sl << uint32 (0);
289 SockList_AddInt(&sl, 0);
290 got_one=0; 437 got_one = 0;
291 } 438 }
292 } /* If LOOK_OBJ() */ 439 }
293 } 440 }
441
294 if (got_one) 442 if (got_one)
295 Send_With_Handling(&pl->contr->socket, &sl); 443 pl->ns->send_packet (sl);
296 444
297 free(sl.buf);
298} 445}
299 446
300/** 447/**
301 * Sends whole inventory. 448 * Sends whole inventory.
302 */ 449 */
450void
303void esrv_send_inventory(object *pl, object *op) 451esrv_send_inventory (object *pl, object *op)
304{ 452{
305 object *tmp; 453 if (!pl->contr->ns)//D
454 return;
455
306 int got_one=0; 456 int got_one = 0;
307 SockList sl; 457
458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
459
460 packet sl;
461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
462
463 sl << uint32 (op->count);
464
465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
308 466 {
309 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
310
311 sprintf((char*)sl.buf,"delinv %d", op->count);
312 sl.len=strlen((char*)sl.buf);
313 Send_With_Handling(&pl->contr->socket, &sl);
314
315 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
316 sl.len=strlen((char*)sl.buf);
317
318 SockList_AddInt(&sl, op->count);
319
320 for (tmp=op->inv; tmp; tmp=tmp->below) {
321 object *head; 467 object *head;
322 468
469 if (tmp->head)
323 if (tmp->head) head = tmp->head; 470 head = tmp->head;
471 else
324 else head = tmp; 472 head = tmp;
325 473
326 if (LOOK_OBJ(head)) { 474 if (head->client_visible ())
327 add_object_to_socklist(&pl->contr->socket, &sl, head);
328 475 {
476 add_object_to_socklist (*pl->contr->ns, sl, head);
477
329 got_one++; 478 got_one++;
330 479
331 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
332 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
333 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
334 */ 483 */
335 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
336 Send_With_Handling(&pl->contr->socket, &sl); 485 {
486 pl->contr->ns->send_packet (sl);
487
488 sl.reset ();
337 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
338 sl.len=strlen((char*)sl.buf); 490 sl << uint32 (op->count);
339 SockList_AddInt(&sl, op->count);
340 got_one=0; 491 got_one = 0;
341 } 492 }
342 } /* If LOOK_OBJ() */ 493 }
343 } 494 }
495
344 if (got_one) 496 if (got_one)
345 Send_With_Handling(&pl->contr->socket, &sl); 497 pl->contr->ns->send_packet (sl);
346 free(sl.buf);
347} 498}
348 499
349/** 500/**
350 * Updates object *op for player *pl. 501 * Updates object *op for player *pl.
351 * 502 *
352 * flags is a list of values to update 503 * flags is a list of values to update
353 * to the client (as defined in newclient.h - might as well use the 504 * to the client (as defined in newclient.h - might as well use the
354 * same value both places. 505 * same value both places.
355 */ 506 */
356 507void
357void esrv_update_item(int flags, object *pl, object *op) 508esrv_update_item (int flags, object *pl, object *op)
358{ 509{
359 SockList sl;
360
361 /* If we have a request to send the player item, skip a few checks. */ 510 /* If we have a request to send the player item, skip a few checks. */
362 if (op!=pl) { 511 if (op != pl)
363 if (! LOOK_OBJ(op)) 512 {
513 if (!op->client_visible ())
364 return; 514 return;
365 /* we remove the check for op->env, because in theory, the object 515 /* we remove the check for op->env, because in theory, the object
366 * is hopefully in the same place, so the client should preserve 516 * is hopefully in the same place, so the client should preserve
367 * order. 517 * order.
368 */ 518 */
369 } 519 }
520
521 client *ns = pl->contr->ns;
522 if (!ns)
523 return;
524
370 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 525 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
526 {
371 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 527 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
372 * this is happening - we can set a breakpoint here in the debugger 528 * this is happening - we can set a breakpoint here in the debugger
373 * and track back the call. 529 * and track back the call.
374 */ 530 */
375 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 531 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
376 } 532 }
377 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
378 533
379 strcpy((char*)sl.buf,"upditem "); 534 packet sl ("upditem");
380 sl.len=strlen((char*)sl.buf);
381 535
382 SockList_AddChar(&sl, (char) flags); 536 sl << uint8 (flags);
383 537
384 if (op->head) op=op->head; 538 if (op->head)
539 op = op->head;
385 540
386 SockList_AddInt(&sl, op->count); 541 sl << uint32 (op->count);
387 542
388 if (flags & UPD_LOCATION) 543 if (flags & UPD_LOCATION)
389 SockList_AddInt(&sl, op->env? op->env->count:0); 544 sl << uint32 (op->env ? op->env->count : 0);
390 545
391 if (flags & UPD_FLAGS) 546 if (flags & UPD_FLAGS)
392 SockList_AddInt(&sl, query_flags(op)); 547 sl << uint32 (query_flags (op));
393 548
394 if (flags & UPD_WEIGHT) { 549 if (flags & UPD_WEIGHT)
395 sint32 weight = WEIGHT(op); 550 {
551 sint32 weight = op->client_weight ();
396 552
397 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); 553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
555#if 0
398 if (pl == op) { 556 if (pl == op)
399 op->contr->last_weight = weight; 557 ns->last_weight = weight;
400 } 558#endif
401 } 559 }
402 560
403 if (flags & UPD_FACE) { 561 if (flags & UPD_FACE)
404 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
405 esrv_send_face(&pl->contr->socket, op->face->number,0);
406 SockList_AddInt(&sl, op->face->number);
407 } 562 {
563 ns->send_face (op->face, -50);
564 ns->flush_fx ();
565 sl << uint32 (op->face);
566 }
567
408 if (flags & UPD_NAME) { 568 if (flags & UPD_NAME)
569 {
409 int len; 570 int len;
410 const char *item_p; 571 const char *item_p;
411 char item_n[MAX_BUF]; 572 char item_n[MAX_BUF];
412 573
413 if (!op->custom_name) { 574 if (!op->custom_name)
575 {
414 strncpy(item_n,query_base_name(op, 0),127); 576 strncpy (item_n, query_base_name (op, 0), 127);
415 item_n[127]=0; 577 item_n[127] = 0;
416 len=strlen(item_n); 578 len = strlen (item_n);
417 item_p=query_base_name(op, 1); 579 item_p = query_base_name (op, 1);
580 }
581 else
418 } 582 {
419 else {
420 strncpy(item_n,op->custom_name,127); 583 strncpy (item_n, op->custom_name, 127);
421 item_n[127]=0; 584 item_n[127] = 0;
422 len=strlen(item_n); 585 len = strlen (item_n);
423 item_p=op->custom_name; 586 item_p = op->custom_name;
424 } 587 }
425 588
426 strncpy(item_n+len+1, item_p, 127); 589 strncpy (item_n + len + 1, item_p, 127);
427 item_n[254]=0; 590 item_n[254] = 0;
428 len += strlen(item_n+1+len) + 1; 591 len += strlen (item_n + 1 + len) + 1;
429 SockList_AddChar(&sl, (char)len); 592
430 memcpy(sl.buf+sl.len, item_n, len); 593 sl << data8 (item_n, len);
431 sl.len += len;
432 } 594 }
595
433 if (flags & UPD_ANIM) 596 if (flags & UPD_ANIM)
434 SockList_AddShort(&sl,op->animation_id); 597 sl << uint16 (op->animation_id);
435 598
436 if (flags & UPD_ANIMSPEED) { 599 if (flags & UPD_ANIMSPEED)
600 {
437 int anim_speed=0; 601 int anim_speed = 0;
602
438 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 603 if (QUERY_FLAG (op, FLAG_ANIMATE))
604 {
605 if (op->anim_speed)
439 if (op->anim_speed) anim_speed=op->anim_speed; 606 anim_speed = op->anim_speed;
607 else
608 {
609 if (fabs (op->speed) < 0.001)
610 anim_speed = 255;
611 else if (fabs (op->speed) >= 1.0)
612 anim_speed = 1;
440 else { 613 else
441 if (FABS(op->speed)<0.001) anim_speed=255;
442 else if (FABS(op->speed)>=1.0) anim_speed=1;
443 else anim_speed = (int) (1.0/FABS(op->speed)); 614 anim_speed = (int) (1.0 / fabs (op->speed));
444 } 615 }
445 if (anim_speed>255) anim_speed=255; 616
617 if (anim_speed > 255)
618 anim_speed = 255;
446 } 619 }
447 SockList_AddChar(&sl, (char)anim_speed); 620
621 sl << uint8 (anim_speed);
448 } 622 }
623
449 if (flags & UPD_NROF) 624 if (flags & UPD_NROF)
450 SockList_AddInt(&sl, op->nrof); 625 sl << uint32 (op->nrof);
451 626
452 Send_With_Handling(&pl->contr->socket, &sl); 627 pl->contr->ns->send_packet (sl);
453 free(sl.buf);
454} 628}
455 629
456/** 630/**
457 * Sends item's info to player. 631 * Sends item's info to player.
458 */ 632 */
633void
459void esrv_send_item(object *pl, object*op) 634esrv_send_item (object *pl, object *op)
460{ 635{
461 SockList sl; 636 if (!pl->contr->ns)
462 637 return;
638
463 /* If this is not the player object, do some more checks */ 639 /* If this is not the player object, do some more checks */
464 if (op!=pl) { 640 if (op != pl)
641 {
465 /* We only send 'visibile' objects to the client */ 642 /* We only send 'visible' objects to the client */
466 if (! LOOK_OBJ(op)) 643 if (!op->client_visible ())
467 return; 644 return;
645
468 /* if the item is on the ground, mark that the look needs to 646 /* if the item is on the ground, mark that the look needs to
469 * be updated. 647 * be updated.
470 */ 648 */
471 if (!op->env) { 649 if (!op->env)
472 pl->contr->socket.update_look=1; 650 {
651 pl->contr->ns->floorbox_update ();
473 return; 652 return;
474 } 653 }
475 } 654 }
476 655
477 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 656 packet sl;
478 657
479 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 658 sl.printf ("item%d ", pl->contr->ns->itemcmd);
480 sl.len=strlen((char*)sl.buf);
481 659
482 if (op->head) op=op->head; 660 if (op->head)
661 op = op->head;
483 662
484 SockList_AddInt(&sl, op->env? op->env->count:0); 663 sl << uint32 (op->env ? op->env->count : 0);
485 664
486 add_object_to_socklist(&pl->contr->socket, &sl, op); 665 add_object_to_socklist (*pl->contr->ns, sl, op);
487 666
488 Send_With_Handling(&pl->contr->socket, &sl); 667 pl->contr->ns->send_packet (sl);
489 SET_FLAG(op, FLAG_CLIENT_SENT); 668 SET_FLAG (op, FLAG_CLIENT_SENT);
490 free(sl.buf);
491} 669}
492 670
493/** 671/**
494 * Tells the client to delete an item. Uses the item 672 * Tells the client to delete an item.
495 * command with a -1 location.
496 */ 673 */
497 674void
498void esrv_del_item(player *pl, int tag) 675esrv_del_item (player *pl, int tag)
499{ 676{
500 SockList sl; 677 if (!pl->ns)
678 return;
501 679
502 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 680 packet sl ("delitem");
503 681
504 strcpy((char*)sl.buf,"delitem "); 682 sl << uint32 (tag);
505 sl.len=strlen((char*)sl.buf);
506 SockList_AddInt(&sl, tag);
507 683
508 Send_With_Handling(&pl->socket, &sl); 684 pl->ns->send_packet (sl);
509 free(sl.buf);
510} 685}
511 686
512 687
513/******************************************************************************* 688/*******************************************************************************
514 * 689 *
518 693
519/** 694/**
520 * Takes a player and object count (tag) and returns the actual object 695 * Takes a player and object count (tag) and returns the actual object
521 * pointer, or null if it can't be found. 696 * pointer, or null if it can't be found.
522 */ 697 */
523 698object *
524object *esrv_get_ob_from_count(object *pl, tag_t count) 699esrv_get_ob_from_count (object *pl, tag_t count)
525{ 700{
526 object *op, *tmp; 701 if (pl->count == count)
702 return pl;
527 703
704 for (object *op = pl->inv; op; op = op->below)
528 if (pl->count == count) 705 if (op->count == count)
529 return pl; 706 return op;
530
531 for(op = pl->inv; op; op = op->below)
532 if (op->count == count)
533 return op;
534 else if (op->type == CONTAINER && pl->container == op) 707 else if (op->type == CONTAINER && pl->container == op)
535 for(tmp = op->inv; tmp; tmp = tmp->below) 708 for (object *tmp = op->inv; tmp; tmp = tmp->below)
536 if (tmp->count == count) 709 if (tmp->count == count)
537 return tmp;
538
539 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
540 if (op->head != NULL && op->head->count == count)
541 return op; 710 return tmp;
711
712 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
713 if (op->head && op->head->count == count)
714 return op;
542 else if (op->count == count) 715 else if (op->count == count)
543 return op; 716 return op;
544 else if (op->type == CONTAINER && pl->container == op) 717 else if (op->type == CONTAINER && pl->container == op)
545 for(tmp = op->inv; tmp; tmp = tmp->below) 718 for (object *tmp = op->inv; tmp; tmp = tmp->below)
546 if (tmp->count == count) 719 if (tmp->count == count)
547 return tmp; 720 return tmp;
548 721
722#if 0
723 /* If the high bit is set, player examined a pseudo object. */
724 if (count & 0x80000000)
549 return NULL; 725 return 0;
550} 726#endif
551 727
728 return 0;
729}
552 730
553/** Client wants to examine some object. So lets do so. */ 731/** Client wants to examine some object. So lets do so. */
732void
554void ExamineCmd(char *buf, int len,player *pl) 733ExamineCmd (char *buf, int len, player *pl)
555{ 734{
556 long tag = atoi(buf); 735 tag_t tag = atoi (buf);
736
557 object *op = esrv_get_ob_from_count(pl->ob, tag); 737 object *op = esrv_get_ob_from_count (pl->ob, tag);
558 738
559 if (!op) { 739 if (!op)
740 {
560 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 741 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
561 pl->ob->name, tag);
562 return; 742 return;
563 } 743 }
744
564 examine (pl->ob, op); 745 examine (pl->ob, op);
565} 746}
566 747
748/** Client wants to examine some object. So lets do so. */
749void
750ExCmd (char *buf, int len, player *pl)
751{
752 tag_t tag = atoi (buf);
753
754 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
755 {
756 std::string s = op->describe (pl->ob);
757
758 packet sl ("ex");
759 sl << ber32 (tag) << s.c_str ();
760
761 pl->ns->send_packet (sl);
762 }
763}
764
567/** Client wants to apply some object. Lets do so. */ 765/** Client wants to apply some object. Lets do so. */
766void
568void ApplyCmd(char *buf, int len,player *pl) 767ApplyCmd (char *buf, int len, player *pl)
569{ 768{
570 uint32 tag = atoi(buf); 769 tag_t tag = atoi (buf);
571 object *op = esrv_get_ob_from_count(pl->ob, tag);
572 770
573 /* sort of a hack, but if the player saves and the player then manually 771 /* sort of a hack, but if the player saves and the player then manually
574 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 772 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
575 */ 773 */
576 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 774 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
775 return;
577 776
578 /* If the high bit is set, player applied a pseudo object. */ 777 /* If the high bit is set, player applied a pseudo object. */
579 if (tag & 0x80000000) { 778 if (tag & 0x80000000)
779 {
580 pl->socket.look_position = tag & 0x7fffffff; 780 pl->ns->look_position = tag & 0x7fffffff;
581 pl->socket.update_look = 1; 781 pl->ns->floorbox_update ();
582 return; 782 return;
583 } 783 }
584 784
785 object *op = esrv_get_ob_from_count (pl->ob, tag);
786
585 if (!op) { 787 if (!op)
788 {
586 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 789 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
587 pl->ob->name, tag);
588 return; 790 return;
589 } 791 }
792
590 player_apply (pl->ob, op, 0, 0); 793 player_apply (pl->ob, op, 0, 0);
591} 794}
592 795
593/** Client wants to apply some object. Lets do so. */ 796/** Client wants to lock some object. Lets do so. */
797void
594void LockItem(uint8 *data, int len,player *pl) 798LockItem (char *data, int len, player *pl)
595{ 799{
596 int flag, tag;
597 object *op;
598
599 flag = data[0]; 800 int flag = data[0];
600 tag = GetInt_String(data+1); 801 tag_t tag = net_uint32 ((uint8 *)data + 1);
601 op = esrv_get_ob_from_count(pl->ob, tag); 802 object *op = esrv_get_ob_from_count (pl->ob, tag);
602 803
603 if (!op) { 804 if (!op)
604 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 805 {
806 pl->failmsg ("Could not find object to lock/unlock");
605 return; 807 return;
606 } 808 }
809
607 if (!flag) 810 if (!flag)
608 CLEAR_FLAG(op,FLAG_INV_LOCKED); 811 CLEAR_FLAG (op, FLAG_INV_LOCKED);
609 else 812 else
610 SET_FLAG(op,FLAG_INV_LOCKED); 813 SET_FLAG (op, FLAG_INV_LOCKED);
814
611 esrv_update_item(UPD_FLAGS, pl->ob, op); 815 esrv_update_item (UPD_FLAGS, pl->ob, op);
612} 816}
613 817
614/** Client wants to apply some object. Lets do so. */ 818/** Client wants to mark some object. Lets do so. */
819void
615void MarkItem(uint8 *data, int len,player *pl) 820MarkItem (char *data, int len, player *pl)
616{ 821{
617 int tag; 822 tag_t tag = net_uint32 ((uint8 *)data);
618 object *op;
619
620 tag = GetInt_String(data);
621 op = esrv_get_ob_from_count(pl->ob, tag); 823 object *op = esrv_get_ob_from_count (pl->ob, tag);
824
622 if (!op) { 825 if (!op)
623 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 826 {
827 pl->failmsg ("Could not find object to mark");
624 return; 828 return;
625 } 829 }
830
626 pl->mark = op; 831 pl->mark = op;
627 pl->mark_count = op->count; 832 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
628 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op));
629} 833}
630
631 834
632/** 835/**
633 * look_at prints items on the specified square. 836 * look_at prints items on the specified square.
634 * 837 *
635 * [ removed EARTHWALL check and added check for containers inventory. 838 * [ removed EARTHWALL check and added check for containers inventory.
636 * Tero.Haatanen@lut.fi ] 839 * Tero.Haatanen@lut.fi ]
637 */ 840 */
638void look_at(object *op,int dx,int dy) { 841static void
639 object *tmp; 842look_at (player *pl, int dx, int dy)
640 int flag=0; 843{
641 sint16 x,y; 844 dynbuf_text buf;
642 mapstruct *m; 845 object *ob = pl->ob;
643 846
644 x = op->x + dx; 847 if (!pl->observe->map)
645 y = op->y + dy; 848 return;
646 849
647 if (out_of_map(op->map, x, y)) return; 850 mapxy pos (pl->observe);
851 pos.move (dx, dy);
648 852
649 m = get_map_from_coord(op->map, &x, &y); 853 if (pos.normalise ())
650 if (!m) return; 854 for (object *tmp = pos->top; tmp; tmp = tmp->below)
651 855 {
652 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL;
653 tmp=tmp->above);
654
655 for ( ; tmp != NULL; tmp=tmp->below ) {
656 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 856 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
857 continue;
657 858
658 if(!flag) { 859 if (QUERY_FLAG (ob, FLAG_WIZ))
659 if(dx||dy) 860 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
660 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 861 else
862 buf.printf ("- %s.\n", query_name (tmp));
863
864 object *head = tmp->head_ ();
865
866 if (head->inv)
867 if ((head->type != CONTAINER && head->type != FLESH)
868 || QUERY_FLAG (ob, FLAG_WIZ))
869 buf << head->query_inventory (ob, " ");
870
871 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
872 break;
873 }
874
875 if (buf.empty ())
876 pl->failmsg ("You see nothing there.");
877 else
878 pl->infobox (MSG_CHANNEL ("lookat"), buf);
879}
880
881/** Client wants to look at some object. Lets do so. */
882void
883LookAt (char *buf, int len, player *pl)
884{
885 char *cp;
886
887 int dx = atoi (buf);
888 if (!(cp = strchr (buf, ' ')))
889 return;
890
891 int dy = atoi (cp);
892
893 if (player *opl = pl->observe->contr)
894 if (client *ns = opl->ns)
895 {
896 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
897 return;
898
899 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
900 return;
901 }
902
903 look_at (pl, dx, dy);
904}
905
906/** Move an object to a new location */
907void
908esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
909{
910 object *op, *env;
911
912 op = esrv_get_ob_from_count (pl, tag);
913 if (!op)
914 {
915 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
916 return;
917 }
918
919 if (!to)
920 { /* drop it to the ground */
921 if (op->map && !op->env)
922 return;
923
924 /* If it is an active container, then we should drop all objects
925 * in the container and not the container itself.
926 */
927 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
928 {
929 int cnt = MAX_ITEM_PER_DROP;
930
931 for (object *current = op->inv; current; )
661 else { 932 {
662 clear_win_info(op); 933 object *next = current->below;
663 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 934
935 drop_object (pl, current, 0);
936
937 if (--cnt <= 0) break;
938
939 current = next;
664 } 940 }
665 flag=1; 941
942 if (cnt <= 0)
943 op->failmsg ("Only dropped some items, can't drop that many items at once.");
666 } 944 }
667
668 if (QUERY_FLAG(op, FLAG_WIZ))
669 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count);
670 else
671 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp));
672
673 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) &&
674 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ))
675 inventory(op,tmp->head==NULL?tmp:tmp->head);
676
677 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */
678 break;
679 }
680
681 if(!flag) {
682 if(dx||dy)
683 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there.");
684 else 945 else
685 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 946 drop_object (pl, op, nrof);
686 }
687}
688 947
948 update_after_inventory_change (pl);
689 949
690 950 return;
691/** Client wants to look at some object. Lets do so. */ 951 }
692void LookAt(char *buf, int len,player *pl) 952 else if (to == pl->count)
693{ 953 { /* pick it up to the inventory */
694 int dx, dy; 954 /* return if player has already picked it up */
695 char *cp; 955 if (op->env == pl)
696
697 dx=atoi(buf);
698 if (!(cp=strchr(buf,' '))) {
699 return; 956 return;
700 }
701 dy=atoi(cp);
702 957
703 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2)
704 return;
705
706 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
707 return;
708
709 look_at(pl->ob, dx, dy);
710}
711
712/** Move an object to a new location */
713void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
714{
715 object *op, *env;
716
717 op = esrv_get_ob_from_count(pl, tag);
718 if (!op) {
719 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n",
720 pl->name, tag);
721 return;
722 }
723
724 if (!to) { /* drop it to the ground */
725/* LOG(llevDebug, "Drop it on the ground.\n");*/
726
727 if (op->map && !op->env) {
728/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
729 return;
730 }
731 /* If it is an active container, then we should drop all objects
732 * in the container and not the container itself.
733 */
734 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) {
735 object *current, *next;
736 for (current=op->inv; current!=NULL; current=next) {
737 next=current->below;
738 drop_object(pl, current, 0);
739 }
740 esrv_update_item(UPD_WEIGHT, pl, op);
741 }
742 else {
743 drop_object (pl, op, nrof);
744 }
745 return;
746 } else if (to == pl->count) { /* pick it up to the inventory */
747 /* return if player has already picked it up */
748 if (op->env == pl) return;
749
750 pl->contr->count = nrof; 958 pl->contr->count = nrof;
751 pick_up(pl, op); 959 pick_up (pl, op);
752 return ; 960 return;
753 } 961 }
962
754 env = esrv_get_ob_from_count(pl, to); 963 env = esrv_get_ob_from_count (pl, to);
755 if (!env) { 964 if (!env)
756 LOG(llevDebug, 965 {
757 "Player '%s' tried to move object to the unknown location (%d)\n", 966 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
758 pl->name, to);
759 return; 967 return;
760 } 968 }
969
761 /* put_object_in_sack presumes that necessary sanity checking 970 /* put_object_in_sack presumes that necessary sanity checking
762 * has already been done (eg, it can be picked up and fits in 971 * has already been done (eg, it can be picked up and fits in
763 * in a sack, so check for those things. We should also check 972 * in a sack, so check for those things. We should also check
764 * an make sure env is in fact a container for that matter. 973 * an make sure env is in fact a container for that matter.
765 */ 974 */
766 if (env->type == CONTAINER
767 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 975 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
976 {
768 put_object_in_sack (pl, env, op, nrof); 977 put_object_in_sack (pl, env, op, nrof);
978 update_after_inventory_change (pl);
769 } 979 }
770} 980}
771 981
772

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