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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.49 by root, Fri Jun 8 09:20:20 2007 UTC vs.
Revision 1.66 by root, Tue May 6 19:42:53 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
194query_flags (object *op) 193query_flags (object *op)
195{ 194{
196 unsigned int flags = 0; 195 unsigned int flags = 0;
197 196
198 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
199 {
200 switch (op->type) 198 switch (op->type)
201 { 199 {
202 case BOW: 200 case BOW:
203 case WAND: 201 case WAND:
204 case ROD: 202 case ROD:
205 case HORN: 203 case HORN:
206 flags = a_readied; 204 flags = a_readied;
207 break; 205 break;
208 case WEAPON: 206 case WEAPON:
209 flags = a_wielded; 207 flags = a_wielded;
210 break; 208 break;
211 case SKILL: 209 case SKILL:
212 case ARMOUR: 210 case ARMOUR:
213 case HELMET: 211 case HELMET:
214 case SHIELD: 212 case SHIELD:
215 case RING: 213 case RING:
216 case BOOTS: 214 case BOOTS:
217 case GLOVES: 215 case GLOVES:
218 case AMULET: 216 case AMULET:
219 case GIRDLE: 217 case GIRDLE:
220 case BRACERS: 218 case BRACERS:
221 case CLOAK: 219 case CLOAK:
222 flags = a_worn; 220 flags = a_worn;
223 break; 221 break;
224 case CONTAINER: 222 case CONTAINER:
225 flags = a_active; 223 flags = a_active;
226 break; 224 break;
227 default: 225 default:
228 flags = a_applied; 226 flags = a_applied;
229 break; 227 break;
230 } 228 }
231 }
232 229
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN; 231 flags |= F_OPEN;
235 232
236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
256 * animation of face to the client. 253 * animation of face to the client.
257 */ 254 */
258static void 255static void
259add_object_to_socklist (client &ns, packet &sl, object *head) 256add_object_to_socklist (client &ns, packet &sl, object *head)
260{ 257{
261 int flags, len, anim_speed;
262 char item_n[MAX_BUF]; 258 char item_n[MAX_BUF];
263 const char *item_p; 259 const char *item_p;
264 260
265 flags = query_flags (head); 261 int flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 262 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 263 flags |= F_NOPICK;
268 264
269 ns.send_face (head->face); 265 ns.send_face (head->face, -50);
270 ns.flush_fx (); 266 ns.flush_fx ();
271 267
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 268 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 ns.send_animation (head->animation_id); 269 ns.send_animation (head->animation_id);
274 270
275 sl << uint32 (head->count) 271 sl << uint32 (head->count)
276 << uint32 (flags) 272 << uint32 (flags)
277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 273 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
278 << uint32 (head->face); 274 << uint32 (head->face);
275
276 int len;
279 277
280 if (!head->custom_name) 278 if (!head->custom_name)
281 { 279 {
282 strncpy (item_n, query_base_name (head, 0), 127); 280 strncpy (item_n, query_base_name (head, 0), 127);
283 item_n[127] = 0; 281 item_n[127] = 0;
297 len += strlen (item_n + 1 + len) + 1; 295 len += strlen (item_n + 1 + len) + 1;
298 296
299 sl << data8 (item_n, len) 297 sl << data8 (item_n, len)
300 << uint16 (head->animation_id); 298 << uint16 (head->animation_id);
301 299
302 anim_speed = 0; 300 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
303 if (QUERY_FLAG (head, FLAG_ANIMATE)) 301 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
304 { 302 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
305 if (head->anim_speed)
306 anim_speed = head->anim_speed;
307 else
308 {
309 if (fabs (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (fabs (head->speed) >= 1.0)
312 anim_speed = 1;
313 else
314 anim_speed = (int) (1.0 / fabs (head->speed));
315 }
316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320 303
321 sl << uint8 (anim_speed) 304 sl << uint8 (anim_speed)
322 << uint32 (head->nrof); 305 << uint32 (head->nrof);
323 306
324 if (ns.itemcmd == 2) 307 if (ns.itemcmd == 2)
325 sl << uint16 (head->client_type); 308 sl << uint16 (head->client_type);
326 309
327 SET_FLAG (head, FLAG_CLIENT_SENT); 310 SET_FLAG (head, FLAG_CLIENT_SENT);
328} 311}
312
313static faceidx
314need_face_now (player *pl, const char *name)
315{
316 faceidx face = face_find (name, empty_face);
317
318 pl->ns->send_face (face, -50);
319 pl->ns->flush_fx ();
320
321 return face;
322}
323
324#define FINGER_UP "finger_up.x11"
325#define FINGER_DOWN "finger_down.x11"
329 326
330/** 327/**
331 * Send the look window. Don't need to do animations here 328 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is 329 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent. 330 * because object ordering would otherwise be inconsistent.
334 */ 331 */
335void 332void
336esrv_draw_look (player *pl) 333esrv_draw_look (player *pl)
337{ 334{
338 int got_one = 0, start_look = 0, end_look = 0;
339
340 object *ob = pl->ob; 335 object *ob = pl->ob;
341 336
342 if (!pl->ns->update_look) 337 if (!pl->ns->update_look)
343 { 338 {
344 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); 339 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
345 return; 340 return;
346 } 341 }
347 else 342
348 pl->ns->update_look = 0; 343 pl->ns->update_look = 0;
349 344
350 if (QUERY_FLAG (ob, FLAG_REMOVED) 345 if (QUERY_FLAG (ob, FLAG_REMOVED)
351 || !ob->map 346 || !ob->map
352 || ob->map->in_memory != MAP_IN_MEMORY 347 || ob->map->in_memory != MAP_ACTIVE
353 || out_of_map (ob->map, ob->x, ob->y)) 348 || out_of_map (ob->map, ob->x, ob->y))
354 return; 349 return;
355 350
356 pl->ns->send_packet ("delinv 0"); 351 pl->ns->send_packet ("delinv 0");
357 352
358 packet sl; 353 packet sl;
359 sl.printf ("item%d ", pl->ns->itemcmd); 354 sl.printf ("item%d ", pl->ns->itemcmd);
360 355
361 sl << uint32 (0); 356 sl << uint32 (0);
362 357
363 pl->ns->send_face (empty_face); 358 int start_pos = pl->ns->look_position;
364 pl->ns->flush_fx (); 359 bool dirty = false;
365 360
366 if (pl->ns->look_position) 361 mapspace &ms = ob->ms ();
362
363 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
364 // start from the top
365 object *items [FLOORBOX_PAGESIZE];
366 int item_idx = 0, item_cnt = 0;
367 int pos = 0;
368
369 // find our items by walking down
370 object *item = ms.top;
371
372 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
373 {
374 if (!item->client_visible ())
375 continue;
376
377 if (++pos < start_pos)
378 continue;
379
380 // record item
381 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
382 item_cnt++;
383
384 // stop at first floor
385 if (item->flag [FLAG_IS_FLOOR])
386 {
387 // we are finished, don't append "next group of items"
388 // by setting item to ms.bot it becomes zero which is checked after the while loop
389 item = ms.bot;
390 }
367 { 391 }
368 char buf[80];
369 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
370 392
393 // see if there are more if we cared - we ignore invisible objects
394 if (item)
395 {
396 /* What we basically do is make a 'fake' object - when the user applies it,
397 * we notice the special tag the object has, and act accordingly.
398 */
371 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) 399 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
372 << uint32 (0) 400 << uint32 (0)
373 << sint32 (-1) 401 << uint32 ((uint32) - 1)
374 << uint32 (empty_face) 402 << uint32 (need_face_now (pl, FINGER_DOWN))
375 << data8 (buf) 403 << data8 ("Apply this to see the items below")
376 << uint16 (0) 404 << uint16 (0)
377 << uint8 (0) 405 << uint8 (0)
378 << uint32 (0); 406 << uint32 (0);
379 407
380 if (pl->ns->itemcmd == 2) 408 if (pl->ns->itemcmd == 2)
381 sl << uint16 (0); 409 sl << uint16 (0);
382 }
383 410
384 object *tmp = ob->ms ().top; 411 dirty = true;
385 for (object *last = 0; tmp != last; tmp = tmp->below)
386 { 412 }
387 object *head;
388 413
389 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 414 // now send out all items in the ring buffer in reverse order
415 while (item_cnt)
416 {
417 --item_cnt;
418 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
419 object *item = items [item_idx];
420
421 add_object_to_socklist (*pl->ns, sl, item->head_ ());
422
423 dirty = true;
424
425 // if packet got too large, send it and begin a new one
426 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
390 { 427 {
391 last = tmp->below; /* assumes double floor mode */ 428 pl->ns->send_packet (sl);
392 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 429
393 last = last->below; 430 sl.reset ();
431 sl.printf ("item%d ", pl->ns->itemcmd);
432 sl << uint32 (0);
433
434 dirty = false;
394 } 435 }
395
396 if (tmp->client_visible ())
397 {
398 if (++start_look < pl->ns->look_position)
399 continue;
400
401 end_look++;
402
403 if (end_look > FLOORBOX_PAGESIZE)
404 {
405 /* What we basically do is make a 'fake' object - when the user applies it,
406 * we notice the special tag the object has, and act accordingly.
407 */
408 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
409 << uint32 (0)
410 << uint32 ((uint32) - 1)
411 << uint32 (empty_face)
412 << data8 ("Apply this to see next group of items")
413 << uint16 (0)
414 << uint8 (0)
415 << uint32 (0);
416
417 if (pl->ns->itemcmd == 2)
418 sl << uint16 (0);
419
420 break;
421 }
422
423 if (tmp->head)
424 head = tmp->head;
425 else
426 head = tmp;
427
428 add_object_to_socklist (*pl->ns, sl, head);
429 got_one++;
430
431 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
432 {
433 pl->ns->send_packet (sl);
434
435 sl.reset ();
436 sl.printf ("item%d ", pl->ns->itemcmd);
437 sl << uint32 (0);
438 got_one = 0;
439 }
440 }
441 } 436 }
442 437
443 if (got_one) 438 if (start_pos)
439 {
440 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
441 << uint32 (0)
442 << sint32 (-1)
443 << uint32 (need_face_now (pl, FINGER_UP))
444 << data8 ("Apply this to see the items higher up")
445 << uint16 (0)
446 << uint8 (0)
447 << uint32 (0);
448
449 if (pl->ns->itemcmd == 2)
450 sl << uint16 (0);
451
452 dirty = true;
453 }
454
455 if (dirty)
444 pl->ns->send_packet (sl); 456 pl->ns->send_packet (sl);
445
446} 457}
447 458
448/** 459/**
449 * Sends whole inventory. 460 * Sends whole inventory.
450 */ 461 */
480 491
481 /* IT is possible for players to accumulate a huge amount of 492 /* IT is possible for players to accumulate a huge amount of
482 * items (especially with some of the bags out there) to 493 * items (especially with some of the bags out there) to
483 * overflow the buffer. IF so, send multiple item commands. 494 * overflow the buffer. IF so, send multiple item commands.
484 */ 495 */
485 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 496 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
486 { 497 {
487 pl->contr->ns->send_packet (sl); 498 pl->contr->ns->send_packet (sl);
488 499
489 sl.reset (); 500 sl.reset ();
490 sl.printf ("item%d ", pl->contr->ns->itemcmd); 501 sl.printf ("item%d ", pl->contr->ns->itemcmd);
507 */ 518 */
508void 519void
509esrv_update_item (int flags, object *pl, object *op) 520esrv_update_item (int flags, object *pl, object *op)
510{ 521{
511 /* If we have a request to send the player item, skip a few checks. */ 522 /* If we have a request to send the player item, skip a few checks. */
512 if (op != pl)
513 {
514 if (!op->client_visible ()) 523 if (op != pl && !op->client_visible ())
515 return; 524 return;
516 /* we remove the check for op->env, because in theory, the object
517 * is hopefully in the same place, so the client should preserve
518 * order.
519 */
520 }
521 525
522 client *ns = pl->contr->ns; 526 client *ns = pl->contr->ns;
523 if (!ns) 527 if (!ns)
524 return; 528 return;
525 529
534 538
535 packet sl ("upditem"); 539 packet sl ("upditem");
536 540
537 sl << uint8 (flags); 541 sl << uint8 (flags);
538 542
539 if (op->head)
540 op = op->head; 543 op = op->head_ ();
541 544
542 sl << uint32 (op->count); 545 sl << uint32 (op->count);
543 546
544 if (flags & UPD_LOCATION) 547 if (flags & UPD_LOCATION)
545 sl << uint32 (op->env ? op->env->count : 0); 548 sl << uint32 (op->env ? op->env->count : 0);
547 if (flags & UPD_FLAGS) 550 if (flags & UPD_FLAGS)
548 sl << uint32 (query_flags (op)); 551 sl << uint32 (query_flags (op));
549 552
550 if (flags & UPD_WEIGHT) 553 if (flags & UPD_WEIGHT)
551 { 554 {
552 sint32 weight = WEIGHT (op); 555 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
553 556
554 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
555
556 if (pl == op) 557 if (op)
557 ns->last_weight = weight; 558 ns->last_weight = weight;
559
560 sl << uint32 (weight);
558 } 561 }
559 562
560 if (flags & UPD_FACE) 563 if (flags & UPD_FACE)
561 { 564 {
562 ns->send_face (op->face); 565 ns->send_face (op->face, -50);
563 ns->flush_fx (); 566 ns->flush_fx ();
564 sl << uint32 (op->face); 567 sl << uint32 (op->face);
565 } 568 }
566 569
567 if (flags & UPD_NAME) 570 if (flags & UPD_NAME)
633esrv_send_item (object *pl, object *op) 636esrv_send_item (object *pl, object *op)
634{ 637{
635 if (!pl->contr->ns) 638 if (!pl->contr->ns)
636 return; 639 return;
637 640
638 /* If this is not the player object, do some more checks */
639 if (op != pl)
640 {
641 /* We only send 'visibile' objects to the client */ 641 /* We only send 'visible' objects to the client, and sometimes the player */
642 if (!op->client_visible ()) 642 if (!op->client_visible () && op->type != PLAYER)
643 return; 643 return;
644
645 /* if the item is on the ground, mark that the look needs to
646 * be updated.
647 */
648 if (!op->env)
649 {
650 pl->contr->ns->floorbox_update ();
651 return;
652 }
653 }
654 644
655 packet sl; 645 packet sl;
656 646
657 sl.printf ("item%d ", pl->contr->ns->itemcmd); 647 sl.printf ("item%d ", pl->contr->ns->itemcmd);
658 648
659 if (op->head)
660 op = op->head; 649 op = op->head_ ();
661 650
662 sl << uint32 (op->env ? op->env->count : 0); 651 sl << uint32 (op->env ? op->env->count : 0);
663 652
664 add_object_to_socklist (*pl->contr->ns, sl, op); 653 add_object_to_socklist (*pl->contr->ns, sl, op);
665 654
666 pl->contr->ns->send_packet (sl); 655 pl->contr->ns->send_packet (sl);
667 SET_FLAG (op, FLAG_CLIENT_SENT); 656 SET_FLAG (op, FLAG_CLIENT_SENT);
668} 657}
669 658
670/** 659/**
671 * Tells the client to delete an item. Uses the item 660 * Tells the client to delete an item.
672 * command with a -1 location.
673 */ 661 */
674void 662void
675esrv_del_item (player *pl, int tag) 663esrv_del_item (player *pl, int tag)
676{ 664{
677 if (!pl->ns) 665 if (!pl->ns)
732void 720void
733ExamineCmd (char *buf, int len, player *pl) 721ExamineCmd (char *buf, int len, player *pl)
734{ 722{
735 tag_t tag = atoi (buf); 723 tag_t tag = atoi (buf);
736 724
725 /* If the high bit is set, player applied a pseudo object. */
726 if (tag & 0x80000000)
727 {
728 pl->ns->look_position = tag & 0x7fffffff;
729 pl->ns->floorbox_update ();
730 return;
731 }
732
737 object *op = esrv_get_ob_from_count (pl->ob, tag); 733 object *op = esrv_get_ob_from_count (pl->ob, tag);
738 734
739 if (!op) 735 if (!op)
740 { 736 {
741 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 737 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
765/** Client wants to apply some object. Lets do so. */ 761/** Client wants to apply some object. Lets do so. */
766void 762void
767ApplyCmd (char *buf, int len, player *pl) 763ApplyCmd (char *buf, int len, player *pl)
768{ 764{
769 tag_t tag = atoi (buf); 765 tag_t tag = atoi (buf);
770
771 /* sort of a hack, but if the player saves and the player then manually
772 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
773 */
774 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
775 return;
776 766
777 /* If the high bit is set, player applied a pseudo object. */ 767 /* If the high bit is set, player applied a pseudo object. */
778 if (tag & 0x80000000) 768 if (tag & 0x80000000)
779 { 769 {
780 pl->ns->look_position = tag & 0x7fffffff; 770 pl->ns->look_position = tag & 0x7fffffff;
801 tag_t tag = net_uint32 ((uint8 *)data + 1); 791 tag_t tag = net_uint32 ((uint8 *)data + 1);
802 object *op = esrv_get_ob_from_count (pl->ob, tag); 792 object *op = esrv_get_ob_from_count (pl->ob, tag);
803 793
804 if (!op) 794 if (!op)
805 { 795 {
806 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 796 pl->failmsg ("Could not find object to lock/unlock");
807 return; 797 return;
808 } 798 }
809 799
810 if (!flag) 800 if (!flag)
811 CLEAR_FLAG (op, FLAG_INV_LOCKED); 801 CLEAR_FLAG (op, FLAG_INV_LOCKED);
822 tag_t tag = net_uint32 ((uint8 *)data); 812 tag_t tag = net_uint32 ((uint8 *)data);
823 object *op = esrv_get_ob_from_count (pl->ob, tag); 813 object *op = esrv_get_ob_from_count (pl->ob, tag);
824 814
825 if (!op) 815 if (!op)
826 { 816 {
827 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 817 pl->failmsg ("Could not find object to mark");
828 return; 818 return;
829 } 819 }
830 820
831 pl->mark = op; 821 pl->mark = op;
832 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 822 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
833} 823}
834 824
835/** 825/**
836 * look_at prints items on the specified square. 826 * look_at prints items on the specified square.
837 * 827 *
839 * Tero.Haatanen@lut.fi ] 829 * Tero.Haatanen@lut.fi ]
840 */ 830 */
841static void 831static void
842look_at (player *pl, int dx, int dy) 832look_at (player *pl, int dx, int dy)
843{ 833{
834 dynbuf_text buf;
844 object *ob = pl->ob; 835 object *ob = pl->ob;
845 836
846 maptile *m = pl->observe->map; 837 if (!pl->observe->map)
847 sint16 x = pl->observe->x + dx;
848 sint16 y = pl->observe->y + dy;
849
850 if (!m)
851 return; 838 return;
852 839
853 if (!xy_normalise (m, x, y)) 840 mapxy pos (pl->observe);
854 { 841 pos.move (dx, dy);
855 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
856 return;
857 }
858 842
859 int flag = 0; 843 if (pos.normalise ())
860
861 for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below) 844 for (object *tmp = pos->top; tmp; tmp = tmp->below)
862 { 845 {
863 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) 846 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
864 continue; 847 continue;
865 848
866 if (!flag)
867 {
868 if (dx || dy)
869 new_draw_info (NDI_UNIQUE, 0, ob, "There you see:");
870 else
871 new_draw_info (NDI_UNIQUE, 0, ob, "You see:");
872
873 flag = 1;
874 }
875
876 if (QUERY_FLAG (ob, FLAG_WIZ)) 849 if (QUERY_FLAG (ob, FLAG_WIZ))
877 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count); 850 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
878 else 851 else
879 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp)); 852 buf.printf ("- %s.\n", query_name (tmp));
880 853
881 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && 854 object *head = tmp->head_ ();
882 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ))
883 inventory (ob, tmp->head == NULL ? tmp : tmp->head);
884 855
856 if (head->inv)
857 if ((head->type != CONTAINER && head->type != FLESH)
858 || QUERY_FLAG (ob, FLAG_WIZ))
859 buf << head->query_inventory (ob, " ");
860
885 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ 861 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
886 break; 862 break;
887 } 863 }
888 864
889 if (!flag) 865 if (buf.empty ())
890 { 866 pl->failmsg ("You see nothing there.");
891 if (dx || dy)
892 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
893 else 867 else
894 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing."); 868 pl->infobox (MSG_CHANNEL ("lookat"), buf);
895 }
896} 869}
897 870
898/** Client wants to look at some object. Lets do so. */ 871/** Client wants to look at some object. Lets do so. */
899void 872void
900LookAt (char *buf, int len, player *pl) 873LookAt (char *buf, int len, player *pl)
922 895
923/** Move an object to a new location */ 896/** Move an object to a new location */
924void 897void
925esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 898esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
926{ 899{
927 object *op, *env;
928
929 op = esrv_get_ob_from_count (pl, tag); 900 object *op = esrv_get_ob_from_count (pl, tag);
930 if (!op) 901 if (!op)
931 { 902 {
932 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 903 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
933 return; 904 return;
934 } 905 }
941 /* If it is an active container, then we should drop all objects 912 /* If it is an active container, then we should drop all objects
942 * in the container and not the container itself. 913 * in the container and not the container itself.
943 */ 914 */
944 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 915 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
945 { 916 {
946 object *current, *next; 917 int cnt = MAX_ITEM_PER_DROP;
947 918
948 for (current = op->inv; current != NULL; current = next) 919 for (object *current = op->inv; current && cnt--; )
949 { 920 {
950 next = current->below; 921 object *next = current->below;
951 drop_object (pl, current, 0); 922 drop_object (pl, current, 0);
923 current = next;
952 } 924 }
953 925
954 esrv_update_item (UPD_WEIGHT, pl, op); 926 if (cnt <= 0)
927 op->failmsg ("Only dropped some items, can't drop that many items at once.");
955 } 928 }
956 else 929 else
957 drop_object (pl, op, nrof); 930 drop_object (pl, op, nrof);
958 931
959 return; 932 return;
979 /* put_object_in_sack presumes that necessary sanity checking 952 /* put_object_in_sack presumes that necessary sanity checking
980 * has already been done (eg, it can be picked up and fits in 953 * has already been done (eg, it can be picked up and fits in
981 * in a sack, so check for those things. We should also check 954 * in a sack, so check for those things. We should also check
982 * an make sure env is in fact a container for that matter. 955 * an make sure env is in fact a container for that matter.
983 */ 956 */
984 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 957 if (env->type == CONTAINER
958 && can_pick (pl, op)
959 && sack_can_hold (pl, env, op, nrof))
985 put_object_in_sack (pl, env, op, nrof); 960 put_object_in_sack (pl, env, op, nrof);
986} 961}
987 962

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