--- deliantra/server/socket/item.C 2008/04/24 00:30:52 1.63 +++ deliantra/server/socket/item.C 2008/09/08 11:27:25 1.71 @@ -39,146 +39,6 @@ /** This is the maximum number of bytes we expect any one item to take up */ #define MAXITEMLEN 300 -#if 0 -tag_t -client_container::tag () const -{ - switch (type) - { - case CC_INVENTORY: - return ns->pl->count; - case CC_MAPSPACE: - return 0; - case CC_CONTAINER: - return env->count; - } - - abort (); -} - -void -client_container::clear () -{ - switch (type) - { - case CC_INVENTORY: - abort (); - - case CC_MAPSPACE: - case CC_CONTAINER: - ns->send_packet_printf ("delinv %d", tag ()); - break; - } - - for (iterator i = begin (); i != end (); ++i) - i->op->seen_by = 0; - - vector< refitem, slice_allocator >::clear (); -} - -inline iterator -client_container::merge_item (iterator i, object *op) -{ - if (i != end () && i->op == op) - return ++i; - - if (op->seen_by) - return; // seen by another entity already - - op->seen_by = this; - - refitem ref; - ref.op = op; - - return insert (i, ref); -} - -void -client_container::update (int offset) -{ - iterator i = begin (); - - switch (type) - { - case CC_INVENTORY: - case CC_CONTAINER: - { - object *env = type == CC_INVENTORY - ? ns->pl->ob - : this->env; - - // pass 1, erase all objects no longer in container - for (iterator j = begin (); j != end (); ++j) - if (j->op->env != env) - { - j->op->seen_by = 0; - erase (j); - } - - // pass 2 merge items - for (object *op = env->inv; op; op = op->below) - { - if (--offset < 0) - i = merge_item (i, op); - else if (offset < -FLOORBOX_PAGESIZE) - break; - } - } - break; - - case CC_MAPSPACE: - { - // pass 1, erase all objects no longer on space - for (iterator j = begin (); j != end (); ++j) - if (j->op->x != x || j->op->y != y || j->op->map != map) - { - j->op->seen_by = 0; - erase (j); - } - - // pass 2 merge items - for (object *op = GET_MAP_OB (map, x, y); op; op = op->above) - { - if (--offset < 0) - i = merge_item (i, op); - else if (offset < -FLOORBOX_PAGESIZE) - break; - } - } - break; - } - - // pass 3, erase all extra items - for (iterator j = i; j != end (); ++j) - j->op->seen_by = 0; - - if (i != end ()) - erase (i, end ()); -} - -void -client_container::set_mapspace (maptile *map, int x, int y) -{ - if (type == CC_MAPSPACE - && this->map == map - && this->x == x - && this->y == y) - return; - - clear (); - - type = CC_MAPSPACE; - this->map = map; - this->x = x; - this->y = y; -} - -void -client_container::set_container (object *env) -{ -} -#endif - /******************************************************************************* * * Functions related to sending object data to the client. @@ -255,11 +115,10 @@ static void add_object_to_socklist (client &ns, packet &sl, object *head) { - int flags, len, anim_speed; char item_n[MAX_BUF]; const char *item_p; - flags = query_flags (head); + int flags = query_flags (head); if (QUERY_FLAG (head, FLAG_NO_PICK)) flags |= F_NOPICK; @@ -274,6 +133,8 @@ << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) << uint32 (head->face); + int len; + if (!head->custom_name) { strncpy (item_n, query_base_name (head, 0), 127); @@ -296,34 +157,31 @@ sl << data8 (item_n, len) << uint16 (head->animation_id); - anim_speed = 0; - if (QUERY_FLAG (head, FLAG_ANIMATE)) - { - if (head->anim_speed) - anim_speed = head->anim_speed; - else - { - if (fabs (head->speed) < 0.001) - anim_speed = 255; - else if (fabs (head->speed) >= 1.0) - anim_speed = 1; - else - anim_speed = (int) (1.0 / fabs (head->speed)); - } - - if (anim_speed > 255) - anim_speed = 255; - } + int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 + : head->anim_speed ? clamp (head->anim_speed, 1, 255) + : 1. / clamp (fabs (head->speed), 1./255., 1./1.); sl << uint8 (anim_speed) << uint32 (head->nrof); if (ns.itemcmd == 2) sl << uint16 (head->client_type); +} + +static faceidx +need_face_now (player *pl, const char *name) +{ + faceidx face = face_find (name, empty_face); + + pl->ns->send_face (face, -50); + pl->ns->flush_fx (); - SET_FLAG (head, FLAG_CLIENT_SENT); + return face; } +#define FINGER_UP "finger_up.x11" +#define FINGER_DOWN "finger_down.x11" + /** * Send the look window. Don't need to do animations here * This sends all the faces to the client, not just updates. This is @@ -332,8 +190,6 @@ void esrv_draw_look (player *pl) { - int got_one = 0, start_look = 0, end_look = 0; - object *ob = pl->ob; if (!pl->ns->update_look) @@ -357,82 +213,105 @@ sl << uint32 (0); - pl->ns->send_face (empty_face, -50); - pl->ns->flush_fx (); + int start_pos = pl->ns->look_position; + bool dirty = false; + + mapspace &ms = ob->ms (); + + // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and + // start from the top + object *items [FLOORBOX_PAGESIZE]; + int item_idx = 0, item_cnt = 0; + int pos = 0; + + // find our items by walking down + object *item = ms.top; - if (pl->ns->look_position) + for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) { - char buf[80]; - snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); + if (!item->client_visible ()) + continue; - sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) + if (++pos < start_pos) + continue; + + // record item + items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; + item_cnt++; + + // stop at first floor + if (item->flag [FLAG_IS_FLOOR]) + { + // we are finished, don't append "next group of items" + // by setting item to ms.bot it becomes zero which is checked after the while loop + item = ms.bot; + } + } + + // see if there are more if we cared - we ignore invisible objects + if (item) + { + /* What we basically do is make a 'fake' object - when the user applies it, + * we notice the special tag the object has, and act accordingly. + */ + sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) << uint32 (0) - << sint32 (-1) - << uint32 (empty_face) - << data8 (buf) + << uint32 ((uint32) - 1) + << uint32 (need_face_now (pl, FINGER_DOWN)) + << data8 ("Apply this to see the items below") << uint16 (0) << uint8 (0) << uint32 (0); if (pl->ns->itemcmd == 2) sl << uint16 (0); + + dirty = true; } - object *tmp = ob->ms ().top; - for (object *last = 0; tmp != last; tmp = tmp->below) + // now send out all items in the ring buffer in reverse order + while (item_cnt) { - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) - { - last = tmp->below; /* assumes double floor mode */ - if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) - last = last->below; - } - - if (tmp->client_visible ()) - { - if (++start_look < pl->ns->look_position) - continue; - - end_look++; - - if (end_look > FLOORBOX_PAGESIZE) - { - /* What we basically do is make a 'fake' object - when the user applies it, - * we notice the special tag the object has, and act accordingly. - */ - sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE)) - << uint32 (0) - << uint32 ((uint32) - 1) - << uint32 (empty_face) - << data8 ("Apply this to see next group of items") - << uint16 (0) - << uint8 (0) - << uint32 (0); + --item_cnt; + item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; + object *item = items [item_idx]; - if (pl->ns->itemcmd == 2) - sl << uint16 (0); + add_object_to_socklist (*pl->ns, sl, item->head_ ()); - break; - } + dirty = true; - add_object_to_socklist (*pl->ns, sl, tmp->head_ ()); - got_one++; + // if packet got too large, send it and begin a new one + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) + { + pl->ns->send_packet (sl); - if (sl.length () > MAXSOCKBUF - MAXITEMLEN) - { - pl->ns->send_packet (sl); + sl.reset (); + sl.printf ("item%d ", pl->ns->itemcmd); + sl << uint32 (0); - sl.reset (); - sl.printf ("item%d ", pl->ns->itemcmd); - sl << uint32 (0); - got_one = 0; - } + dirty = false; } } - if (got_one) - pl->ns->send_packet (sl); + if (start_pos) + { + sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) + << uint32 (0) + << sint32 (-1) + << uint32 (need_face_now (pl, FINGER_UP)) + << data8 ("Apply this to see the items higher up") + << uint16 (0) + << uint8 (0) + << uint32 (0); + if (pl->ns->itemcmd == 2) + sl << uint16 (0); + + dirty = true; + } + + if (dirty) + pl->ns->send_packet (sl); } /** @@ -506,15 +385,6 @@ if (!ns) return; - if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) - { - /* FLAG_CLIENT_SENT is debug only. We are using it to see where - * this is happening - we can set a breakpoint here in the debugger - * and track back the call. - */ - LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); - } - packet sl ("upditem"); sl << uint8 (flags); @@ -632,7 +502,6 @@ add_object_to_socklist (*pl->contr->ns, sl, op); pl->contr->ns->send_packet (sl); - SET_FLAG (op, FLAG_CLIENT_SENT); } /** @@ -701,6 +570,14 @@ { tag_t tag = atoi (buf); + /* If the high bit is set, player applied a pseudo object. */ + if (tag & 0x80000000) + { + pl->ns->look_position = tag & 0x7fffffff; + pl->ns->floorbox_update (); + return; + } + object *op = esrv_get_ob_from_count (pl->ob, tag); if (!op) @@ -723,7 +600,8 @@ std::string s = op->describe (pl->ob); packet sl ("ex"); - sl << ber32 (tag) << s.c_str (); + sl << ber32 (tag) + << data (*pl->expand_cfpod (s.c_str ())); pl->ns->send_packet (sl); } @@ -735,12 +613,6 @@ { tag_t tag = atoi (buf); - /* sort of a hack, but if the player saves and the player then manually - * applies a savebed (or otherwise tries to do stuff), we run into trouble. - */ - if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) - return; - /* If the high bit is set, player applied a pseudo object. */ if (tag & 0x80000000) { @@ -824,16 +696,16 @@ continue; if (QUERY_FLAG (ob, FLAG_WIZ)) - buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); + buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); else - buf.printf ("- %s.\n", query_name (tmp)); + buf.printf (" - %s.\n", query_name (tmp)); object *head = tmp->head_ (); if (head->inv) if ((head->type != CONTAINER && head->type != FLESH) || QUERY_FLAG (ob, FLAG_WIZ)) - buf << head->query_inventory (ob, " "); + buf << head->query_inventory (ob, " "); if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ break; @@ -874,9 +746,7 @@ void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) { - object *op, *env; - - op = esrv_get_ob_from_count (pl, tag); + object *op = esrv_get_ob_from_count (pl, tag); if (!op) { LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); @@ -895,14 +765,10 @@ { int cnt = MAX_ITEM_PER_DROP; - for (object *current = op->inv; current; ) + for (object *current = op->inv; current && cnt--; ) { object *next = current->below; - drop_object (pl, current, 0); - - if (--cnt <= 0) break; - current = next; } @@ -925,7 +791,7 @@ return; } - env = esrv_get_ob_from_count (pl, to); + object *env = esrv_get_ob_from_count (pl, to); if (!env) { LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);