--- deliantra/server/socket/item.C 2008/04/24 00:30:52 1.63 +++ deliantra/server/socket/item.C 2010/04/03 02:27:24 1.89 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -39,146 +40,6 @@ /** This is the maximum number of bytes we expect any one item to take up */ #define MAXITEMLEN 300 -#if 0 -tag_t -client_container::tag () const -{ - switch (type) - { - case CC_INVENTORY: - return ns->pl->count; - case CC_MAPSPACE: - return 0; - case CC_CONTAINER: - return env->count; - } - - abort (); -} - -void -client_container::clear () -{ - switch (type) - { - case CC_INVENTORY: - abort (); - - case CC_MAPSPACE: - case CC_CONTAINER: - ns->send_packet_printf ("delinv %d", tag ()); - break; - } - - for (iterator i = begin (); i != end (); ++i) - i->op->seen_by = 0; - - vector< refitem, slice_allocator >::clear (); -} - -inline iterator -client_container::merge_item (iterator i, object *op) -{ - if (i != end () && i->op == op) - return ++i; - - if (op->seen_by) - return; // seen by another entity already - - op->seen_by = this; - - refitem ref; - ref.op = op; - - return insert (i, ref); -} - -void -client_container::update (int offset) -{ - iterator i = begin (); - - switch (type) - { - case CC_INVENTORY: - case CC_CONTAINER: - { - object *env = type == CC_INVENTORY - ? ns->pl->ob - : this->env; - - // pass 1, erase all objects no longer in container - for (iterator j = begin (); j != end (); ++j) - if (j->op->env != env) - { - j->op->seen_by = 0; - erase (j); - } - - // pass 2 merge items - for (object *op = env->inv; op; op = op->below) - { - if (--offset < 0) - i = merge_item (i, op); - else if (offset < -FLOORBOX_PAGESIZE) - break; - } - } - break; - - case CC_MAPSPACE: - { - // pass 1, erase all objects no longer on space - for (iterator j = begin (); j != end (); ++j) - if (j->op->x != x || j->op->y != y || j->op->map != map) - { - j->op->seen_by = 0; - erase (j); - } - - // pass 2 merge items - for (object *op = GET_MAP_OB (map, x, y); op; op = op->above) - { - if (--offset < 0) - i = merge_item (i, op); - else if (offset < -FLOORBOX_PAGESIZE) - break; - } - } - break; - } - - // pass 3, erase all extra items - for (iterator j = i; j != end (); ++j) - j->op->seen_by = 0; - - if (i != end ()) - erase (i, end ()); -} - -void -client_container::set_mapspace (maptile *map, int x, int y) -{ - if (type == CC_MAPSPACE - && this->map == map - && this->x == x - && this->y == y) - return; - - clear (); - - type = CC_MAPSPACE; - this->map = map; - this->x = x; - this->y = y; -} - -void -client_container::set_container (object *env) -{ -} -#endif - /******************************************************************************* * * Functions related to sending object data to the client. @@ -189,7 +50,7 @@ * This is a similar to query_name, but returns flags * to be sent to client. */ -unsigned int +static unsigned int query_flags (object *op) { unsigned int flags = 0; @@ -227,7 +88,7 @@ break; } - if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) + if (op->is_open_container ()) flags |= F_OPEN; if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) @@ -255,11 +116,8 @@ static void add_object_to_socklist (client &ns, packet &sl, object *head) { - int flags, len, anim_speed; - char item_n[MAX_BUF]; - const char *item_p; + int flags = query_flags (head); - flags = query_flags (head); if (QUERY_FLAG (head, FLAG_NO_PICK)) flags |= F_NOPICK; @@ -276,54 +134,52 @@ if (!head->custom_name) { - strncpy (item_n, query_base_name (head, 0), 127); - item_n[127] = 0; - len = strlen (item_n); - item_p = query_base_name (head, 1); + const char *name; + uint8 *len = sl.cur++; // patch up length later + + name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); + sl << uint8 (0); + name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); + + *len = sl.cur - len - 1; } else { - strncpy (item_n, head->custom_name, 127); - item_n[127] = 0; - len = strlen (item_n); - item_p = head->custom_name; + int len = min (head->custom_name.length (), 127); + + sl << uint8 (len * 2 + 1) + << data (head->custom_name, len) + << uint8 (0) + << data (head->custom_name, len); } - strncpy (item_n + len + 1, item_p, 127); - item_n[254] = 0; - len += strlen (item_n + 1 + len) + 1; + sl << uint16 (head->animation_id); - sl << data8 (item_n, len) - << uint16 (head->animation_id); - - anim_speed = 0; - if (QUERY_FLAG (head, FLAG_ANIMATE)) - { - if (head->anim_speed) - anim_speed = head->anim_speed; - else - { - if (fabs (head->speed) < 0.001) - anim_speed = 255; - else if (fabs (head->speed) >= 1.0) - anim_speed = 1; - else - anim_speed = (int) (1.0 / fabs (head->speed)); - } - - if (anim_speed > 255) - anim_speed = 255; - } + int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 + : head->anim_speed ? clamp (head->anim_speed, 1, 255) + : 1. / clamp (head->speed, 1./255., 1./1.); sl << uint8 (anim_speed) << uint32 (head->nrof); if (ns.itemcmd == 2) sl << uint16 (head->client_type); +} + +static faceidx +need_face_now (player *pl, const char *name) +{ + faceidx face = face_find (name, empty_face); - SET_FLAG (head, FLAG_CLIENT_SENT); + pl->ns->send_face (face, -50); + pl->ns->flush_fx (); + + return face; } +#define FINGER_UP "finger_up.x11" +#define FINGER_DOWN "finger_down.x11" + /** * Send the look window. Don't need to do animations here * This sends all the faces to the client, not just updates. This is @@ -332,8 +188,6 @@ void esrv_draw_look (player *pl) { - int got_one = 0, start_look = 0, end_look = 0; - object *ob = pl->ob; if (!pl->ns->update_look) @@ -357,82 +211,105 @@ sl << uint32 (0); - pl->ns->send_face (empty_face, -50); - pl->ns->flush_fx (); + int start_pos = pl->ns->look_position; + bool dirty = false; - if (pl->ns->look_position) + mapspace &ms = ob->ms (); + + // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and + // start from the top + object *items [FLOORBOX_PAGESIZE]; + int item_idx = 0, item_cnt = 0; + int pos = 0; + + // find our items by walking down + object *item = ms.top; + + for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) { - char buf[80]; - snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); + if (!item->client_visible ()) + continue; + + if (++pos < start_pos) + continue; - sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) + // record item + items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; + item_cnt++; + + // stop at first floor + if (item->flag [FLAG_IS_FLOOR]) + { + // we are finished, don't append "next group of items" + // by setting item to ms.bot it becomes zero which is checked after the while loop + item = ms.bot; + } + } + + // see if there are more if we cared - we ignore invisible objects + if (item) + { + /* What we basically do is make a 'fake' object - when the user applies it, + * we notice the special tag the object has, and act accordingly. + */ + sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) << uint32 (0) - << sint32 (-1) - << uint32 (empty_face) - << data8 (buf) + << uint32 ((uint32) - 1) + << uint32 (need_face_now (pl, FINGER_DOWN)) + << data8 ("Apply this to see the items below") << uint16 (0) << uint8 (0) << uint32 (0); if (pl->ns->itemcmd == 2) sl << uint16 (0); + + dirty = true; } - object *tmp = ob->ms ().top; - for (object *last = 0; tmp != last; tmp = tmp->below) + // now send out all items in the ring buffer in reverse order + while (item_cnt) { - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) - { - last = tmp->below; /* assumes double floor mode */ - if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) - last = last->below; - } - - if (tmp->client_visible ()) - { - if (++start_look < pl->ns->look_position) - continue; + --item_cnt; + item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; + object *item = items [item_idx]; - end_look++; - - if (end_look > FLOORBOX_PAGESIZE) - { - /* What we basically do is make a 'fake' object - when the user applies it, - * we notice the special tag the object has, and act accordingly. - */ - sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE)) - << uint32 (0) - << uint32 ((uint32) - 1) - << uint32 (empty_face) - << data8 ("Apply this to see next group of items") - << uint16 (0) - << uint8 (0) - << uint32 (0); + add_object_to_socklist (*pl->ns, sl, item->head_ ()); - if (pl->ns->itemcmd == 2) - sl << uint16 (0); + dirty = true; - break; - } + // if packet got too large, send it and begin a new one + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) + { + pl->ns->send_packet (sl); - add_object_to_socklist (*pl->ns, sl, tmp->head_ ()); - got_one++; + sl.reset (); + sl.printf ("item%d ", pl->ns->itemcmd); + sl << uint32 (0); - if (sl.length () > MAXSOCKBUF - MAXITEMLEN) - { - pl->ns->send_packet (sl); - - sl.reset (); - sl.printf ("item%d ", pl->ns->itemcmd); - sl << uint32 (0); - got_one = 0; - } + dirty = false; } } - if (got_one) - pl->ns->send_packet (sl); + if (start_pos) + { + sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) + << uint32 (0) + << sint32 (-1) + << uint32 (need_face_now (pl, FINGER_UP)) + << data8 ("Apply this to see the items higher up") + << uint16 (0) + << uint8 (0) + << uint32 (0); + if (pl->ns->itemcmd == 2) + sl << uint16 (0); + + dirty = true; + } + + if (dirty) + pl->ns->send_packet (sl); } /** @@ -506,15 +383,6 @@ if (!ns) return; - if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) - { - /* FLAG_CLIENT_SENT is debug only. We are using it to see where - * this is happening - we can set a breakpoint here in the debugger - * and track back the call. - */ - LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); - } - packet sl ("upditem"); sl << uint8 (flags); @@ -531,9 +399,9 @@ if (flags & UPD_WEIGHT) { - sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); + sint32 weight = op->client_weight (); - if (op) + if (op == pl) ns->last_weight = weight; sl << uint32 (weight); @@ -550,26 +418,20 @@ { int len; const char *item_p; - char item_n[MAX_BUF]; + char item_n[127 * 2]; if (!op->custom_name) { - strncpy (item_n, query_base_name (op, 0), 127); - item_n[127] = 0; - len = strlen (item_n); + len = assign (item_n, query_base_name (op, 0), 127); item_p = query_base_name (op, 1); } else { - strncpy (item_n, op->custom_name, 127); - item_n[127] = 0; - len = strlen (item_n); - item_p = op->custom_name; + len = assign (item_n, &op->custom_name, 127); + item_p = &op->custom_name; } - strncpy (item_n + len + 1, item_p, 127); - item_n[254] = 0; - len += strlen (item_n + 1 + len) + 1; + len += assign (item_n + len, item_p, 127); sl << data8 (item_n, len); } @@ -587,12 +449,12 @@ anim_speed = op->anim_speed; else { - if (fabs (op->speed) < 0.001) + if (op->speed < 0.001) anim_speed = 255; - else if (fabs (op->speed) >= 1.0) + else if (op->speed >= 1.0) anim_speed = 1; else - anim_speed = (int) (1.0 / fabs (op->speed)); + anim_speed = 1. / op->speed; } if (anim_speed > 255) @@ -632,7 +494,6 @@ add_object_to_socklist (*pl->contr->ns, sl, op); pl->contr->ns->send_packet (sl); - SET_FLAG (op, FLAG_CLIENT_SENT); } /** @@ -662,7 +523,7 @@ * Takes a player and object count (tag) and returns the actual object * pointer, or null if it can't be found. */ -object * +static object * esrv_get_ob_from_count (object *pl, tag_t count) { if (pl->count == count) @@ -671,7 +532,7 @@ for (object *op = pl->inv; op; op = op->below) if (op->count == count) return op; - else if (op->type == CONTAINER && pl->container == op) + else if (op->type == CONTAINER && pl->container_ () == op) for (object *tmp = op->inv; tmp; tmp = tmp->below) if (tmp->count == count) return tmp; @@ -681,7 +542,7 @@ return op; else if (op->count == count) return op; - else if (op->type == CONTAINER && pl->container == op) + else if (op->type == CONTAINER && pl->container_ () == op) for (object *tmp = op->inv; tmp; tmp = tmp->below) if (tmp->count == count) return tmp; @@ -701,6 +562,14 @@ { tag_t tag = atoi (buf); + /* If the high bit is set, player applied a pseudo object. */ + if (tag & 0x80000000) + { + pl->ns->look_position = tag & 0x7fffffff; + pl->ns->floorbox_update (); + return; + } + object *op = esrv_get_ob_from_count (pl->ob, tag); if (!op) @@ -723,7 +592,8 @@ std::string s = op->describe (pl->ob); packet sl ("ex"); - sl << ber32 (tag) << s.c_str (); + sl << ber32 (tag) + << data (*pl->expand_cfpod (s.c_str ())); pl->ns->send_packet (sl); } @@ -735,12 +605,6 @@ { tag_t tag = atoi (buf); - /* sort of a hack, but if the player saves and the player then manually - * applies a savebed (or otherwise tries to do stuff), we run into trouble. - */ - if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) - return; - /* If the high bit is set, player applied a pseudo object. */ if (tag & 0x80000000) { @@ -757,7 +621,7 @@ return; } - player_apply (pl->ob, op, 0, 0); + pl->ob->apply (op); } /** Client wants to lock some object. Lets do so. */ @@ -808,41 +672,70 @@ static void look_at (player *pl, int dx, int dy) { - dynbuf_text buf; + dynbuf_text &buf = msg_dynbuf; buf.clear (); object *ob = pl->ob; if (!pl->observe->map) return; + bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; + mapxy pos (pl->observe); pos.move (dx, dy); - if (pos.normalise ()) - for (object *tmp = pos->top; tmp; tmp = tmp->below) - { - if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) - continue; + if (wiz) + { + if (pos.normalise ()) + { + mapspace &ms = *pos; + ms.update (); - if (QUERY_FLAG (ob, FLAG_WIZ)) - buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); - else - buf.printf ("- %s.\n", query_name (tmp)); - - object *head = tmp->head_ (); - - if (head->inv) - if ((head->type != CONTAINER && head->type != FLESH) - || QUERY_FLAG (ob, FLAG_WIZ)) - buf << head->query_inventory (ob, " "); + buf.printf (" map: %s%+d%+d (%+d%+d)\n" + " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", + &pos.m->path, pos.x, pos.y, dx, dy, + (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, + ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () + ); + } + else + buf << "off-map\n\n"; + } - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ - break; - } + int darkness = pl->blocked_los (dx, dy); - if (buf.empty ()) - pl->failmsg ("You see nothing there."); + if (darkness == LOS_BLOCKED) + buf << "You cannot see that place from your position. H"; + else if (darkness == LOS_MAX) + buf << "That place is too dark to see anything. H"; else - pl->infobox (MSG_CHANNEL ("lookat"), buf); + { + if (pos.normalise ()) + for (object *tmp = pos->top; tmp; tmp = tmp->below) + { + if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) + continue; + + if (wiz) + buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); + else + buf.printf (" - %s.\n", query_name (tmp)); + + object *head = tmp->head_ (); + + if (head->inv) + if ((head->type != CONTAINER && head->type != FLESH) + || QUERY_FLAG (ob, FLAG_WIZ)) + buf << head->query_inventory (ob, " "); + + if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */ + break; + } + } + + if (buf.empty ()) + buf << "You see nothing there."; + + pl->infobox (MSG_CHANNEL ("lookat"), buf); } /** Client wants to look at some object. Lets do so. */ @@ -857,16 +750,6 @@ int dy = atoi (cp); - if (player *opl = pl->observe->contr) - if (client *ns = opl->ns) - { - if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) - return; - - if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) - return; - } - look_at (pl, dx, dy); } @@ -874,9 +757,7 @@ void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) { - object *op, *env; - - op = esrv_get_ob_from_count (pl, tag); + object *op = esrv_get_ob_from_count (pl, tag); if (!op) { LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); @@ -893,16 +774,12 @@ */ if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) { - int cnt = MAX_ITEM_PER_DROP; + int cnt = MAX_ITEM_PER_ACTION; - for (object *current = op->inv; current; ) + for (object *current = op->inv; current && cnt--; ) { object *next = current->below; - drop_object (pl, current, 0); - - if (--cnt <= 0) break; - current = next; } @@ -925,7 +802,7 @@ return; } - env = esrv_get_ob_from_count (pl, to); + object *env = esrv_get_ob_from_count (pl, to); if (!env) { LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);