1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
155 | |
155 | |
156 | sl << uint16 (head->animation_id); |
156 | sl << uint16 (head->animation_id); |
157 | |
157 | |
158 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
158 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
159 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
159 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
160 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
160 | : 1. / clamp (head->speed, 1./255., 1./1.); |
161 | |
161 | |
162 | sl << uint8 (anim_speed) |
162 | sl << uint8 (anim_speed) |
163 | << uint32 (head->nrof); |
163 | << uint32 (head->nrof); |
164 | |
164 | |
165 | if (ns.itemcmd == 2) |
165 | if (ns.itemcmd == 2) |
… | |
… | |
447 | { |
447 | { |
448 | if (op->anim_speed) |
448 | if (op->anim_speed) |
449 | anim_speed = op->anim_speed; |
449 | anim_speed = op->anim_speed; |
450 | else |
450 | else |
451 | { |
451 | { |
452 | if (fabs (op->speed) < 0.001) |
452 | if (op->speed < 0.001) |
453 | anim_speed = 255; |
453 | anim_speed = 255; |
454 | else if (fabs (op->speed) >= 1.0) |
454 | else if (op->speed >= 1.0) |
455 | anim_speed = 1; |
455 | anim_speed = 1; |
456 | else |
456 | else |
457 | anim_speed = (int) (1.0 / fabs (op->speed)); |
457 | anim_speed = 1. / op->speed; |
458 | } |
458 | } |
459 | |
459 | |
460 | if (anim_speed > 255) |
460 | if (anim_speed > 255) |
461 | anim_speed = 255; |
461 | anim_speed = 255; |
462 | } |
462 | } |
… | |
… | |
619 | { |
619 | { |
620 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
620 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
621 | return; |
621 | return; |
622 | } |
622 | } |
623 | |
623 | |
624 | player_apply (pl->ob, op, 0, 0); |
624 | pl->ob->apply (op); |
625 | } |
625 | } |
626 | |
626 | |
627 | /** Client wants to lock some object. Lets do so. */ |
627 | /** Client wants to lock some object. Lets do so. */ |
628 | void |
628 | void |
629 | LockItem (char *data, int len, player *pl) |
629 | LockItem (char *data, int len, player *pl) |
… | |
… | |
714 | { |
714 | { |
715 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
715 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
716 | continue; |
716 | continue; |
717 | |
717 | |
718 | if (wiz) |
718 | if (wiz) |
719 | buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); |
719 | buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); |
720 | else |
720 | else |
721 | buf.printf (" - %s.\n", query_name (tmp)); |
721 | buf.printf (" - %s.\n", query_name (tmp)); |
722 | |
722 | |
723 | object *head = tmp->head_ (); |
723 | object *head = tmp->head_ (); |
724 | |
724 | |