--- deliantra/server/socket/item.C 2008/12/08 15:55:00 1.74 +++ deliantra/server/socket/item.C 2010/04/03 17:15:19 1.90 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -49,7 +50,7 @@ * This is a similar to query_name, but returns flags * to be sent to client. */ -unsigned int +static unsigned int query_flags (object *op) { unsigned int flags = 0; @@ -87,7 +88,7 @@ break; } - if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) + if (op->is_open_container ()) flags |= F_OPEN; if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) @@ -115,10 +116,8 @@ static void add_object_to_socklist (client &ns, packet &sl, object *head) { - char item_n[MAX_BUF]; - const char *item_p; - int flags = query_flags (head); + if (QUERY_FLAG (head, FLAG_NO_PICK)) flags |= F_NOPICK; @@ -133,33 +132,32 @@ << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) << uint32 (head->face); - int len; - if (!head->custom_name) { - strncpy (item_n, query_base_name (head, 0), 127); - item_n[127] = 0; - len = strlen (item_n); - item_p = query_base_name (head, 1); + const char *name; + uint8 *len = sl.cur++; // patch up length later + + name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); + sl << uint8 (0); + name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); + + *len = sl.cur - len - 1; } else { - strncpy (item_n, head->custom_name, 127); - item_n[127] = 0; - len = strlen (item_n); - item_p = head->custom_name; - } + int len = min (head->custom_name.length (), 127); - strncpy (item_n + len + 1, item_p, 127); - item_n[254] = 0; - len += strlen (item_n + 1 + len) + 1; + sl << uint8 (len * 2 + 1) + << data (head->custom_name, len) + << uint8 (0) + << data (head->custom_name, len); + } - sl << data8 (item_n, len) - << uint16 (head->animation_id); + sl << uint16 (head->animation_id); int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 : head->anim_speed ? clamp (head->anim_speed, 1, 255) - : 1. / clamp (fabs (head->speed), 1./255., 1./1.); + : 1. / clamp (head->speed, 1./255., 1./1.); sl << uint8 (anim_speed) << uint32 (head->nrof); @@ -420,26 +418,20 @@ { int len; const char *item_p; - char item_n[MAX_BUF]; + char item_n[127 * 2]; if (!op->custom_name) { - strncpy (item_n, query_base_name (op, 0), 127); - item_n[127] = 0; - len = strlen (item_n); + len = assign (item_n, query_base_name (op, 0), 127); item_p = query_base_name (op, 1); } else { - strncpy (item_n, op->custom_name, 127); - item_n[127] = 0; - len = strlen (item_n); - item_p = op->custom_name; + len = assign (item_n, &op->custom_name, 127); + item_p = &op->custom_name; } - strncpy (item_n + len + 1, item_p, 127); - item_n[254] = 0; - len += strlen (item_n + 1 + len) + 1; + len += assign (item_n + len, item_p, 127); sl << data8 (item_n, len); } @@ -457,12 +449,12 @@ anim_speed = op->anim_speed; else { - if (fabs (op->speed) < 0.001) + if (op->speed < 0.001) anim_speed = 255; - else if (fabs (op->speed) >= 1.0) + else if (op->speed >= 1.0) anim_speed = 1; else - anim_speed = (int) (1.0 / fabs (op->speed)); + anim_speed = 1. / op->speed; } if (anim_speed > 255) @@ -531,7 +523,7 @@ * Takes a player and object count (tag) and returns the actual object * pointer, or null if it can't be found. */ -object * +static object * esrv_get_ob_from_count (object *pl, tag_t count) { if (pl->count == count) @@ -540,7 +532,7 @@ for (object *op = pl->inv; op; op = op->below) if (op->count == count) return op; - else if (op->type == CONTAINER && pl->container == op) + else if (op->type == CONTAINER && pl->container_ () == op) for (object *tmp = op->inv; tmp; tmp = tmp->below) if (tmp->count == count) return tmp; @@ -550,7 +542,7 @@ return op; else if (op->count == count) return op; - else if (op->type == CONTAINER && pl->container == op) + else if (op->type == CONTAINER && pl->container_ () == op) for (object *tmp = op->inv; tmp; tmp = tmp->below) if (tmp->count == count) return tmp; @@ -629,7 +621,7 @@ return; } - player_apply (pl->ob, op, 0, 0); + pl->ob->apply (op, AP_TOGGLE); } /** Client wants to lock some object. Lets do so. */ @@ -680,41 +672,70 @@ static void look_at (player *pl, int dx, int dy) { - dynbuf_text buf; + dynbuf_text &buf = msg_dynbuf; buf.clear (); object *ob = pl->ob; if (!pl->observe->map) return; + bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; + mapxy pos (pl->observe); pos.move (dx, dy); - if (pos.normalise ()) - for (object *tmp = pos->top; tmp; tmp = tmp->below) - { - if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) - continue; + if (wiz) + { + if (pos.normalise ()) + { + mapspace &ms = *pos; + ms.update (); + + buf.printf (" map: %s%+d%+d (%+d%+d)\n" + " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", + &pos.m->path, pos.x, pos.y, dx, dy, + (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, + ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () + ); + } + else + buf << "off-map\n\n"; + } - if (QUERY_FLAG (ob, FLAG_WIZ)) - buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); - else - buf.printf (" - %s.\n", query_name (tmp)); - - object *head = tmp->head_ (); - - if (head->inv) - if ((head->type != CONTAINER && head->type != FLESH) - || QUERY_FLAG (ob, FLAG_WIZ)) - buf << head->query_inventory (ob, " "); + int darkness = pl->blocked_los (dx, dy); - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ - break; - } + if (darkness == LOS_BLOCKED) + buf << "You cannot see that place from your position. H"; + else if (darkness == LOS_MAX) + buf << "That place is too dark to see anything. H"; + else + { + if (pos.normalise ()) + for (object *tmp = pos->top; tmp; tmp = tmp->below) + { + if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) + continue; + + if (wiz) + buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); + else + buf.printf (" - %s.\n", query_name (tmp)); + + object *head = tmp->head_ (); + + if (head->inv) + if ((head->type != CONTAINER && head->type != FLESH) + || QUERY_FLAG (ob, FLAG_WIZ)) + buf << head->query_inventory (ob, " "); + + if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */ + break; + } + } if (buf.empty ()) - pl->failmsg ("You see nothing there."); - else - pl->infobox (MSG_CHANNEL ("lookat"), buf); + buf << "You see nothing there."; + + pl->infobox (MSG_CHANNEL ("lookat"), buf); } /** Client wants to look at some object. Lets do so. */ @@ -729,16 +750,6 @@ int dy = atoi (cp); - if (player *opl = pl->observe->contr) - if (client *ns = opl->ns) - { - if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) - return; - - if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2] >= LOS_MAX) - return; - } - look_at (pl, dx, dy); } @@ -763,7 +774,7 @@ */ if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) { - int cnt = MAX_ITEM_PER_DROP; + int cnt = MAX_ITEM_PER_ACTION; for (object *current = op->inv; current && cnt--; ) {