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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.12 by root, Thu Dec 14 00:01:37 2006 UTC vs.
Revision 1.92 by root, Sun Apr 11 00:34:07 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
27 * 28 *
28 * \date 2003-12-02 29 * \date 2003-12-02
29 * 30 *
30 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 33 * the logic for what items should be sent.
33 */ 34 */
34 35
35
36#include <global.h> 36#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 37#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 38#include <sproto.h>
41 39
42/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 41#define MAXITEMLEN 300
44 42
47 * Functions related to sending object data to the client. 45 * Functions related to sending object data to the client.
48 * 46 *
49 ******************************************************************************/ 47 ******************************************************************************/
50 48
51/** 49/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71
72/**
73 * This is a similar to query_name, but returns flags 50 * This is a similar to query_name, but returns flags
74 * to be sended to client. 51 * to be sent to client.
75 */ 52 */
76unsigned int 53static unsigned int
77query_flags (object *op) 54query_flags (object *op)
78{ 55{
79 unsigned int flags = 0; 56 unsigned int flags = 0;
80 57
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 58 if (op->flag [FLAG_APPLIED])
82 {
83 switch (op->type) 59 switch (op->type)
84 { 60 {
85 case BOW: 61 case BOW:
86 case WAND: 62 case WAND:
87 case ROD: 63 case ROD:
88 case HORN: 64 case HORN:
89 flags = a_readied; 65 flags = a_readied;
90 break; 66 break;
91 case WEAPON: 67 case WEAPON:
92 flags = a_wielded; 68 flags = a_wielded;
93 break; 69 break;
94 case SKILL: 70 case SKILL:
95 case ARMOUR: 71 case ARMOUR:
96 case HELMET: 72 case HELMET:
97 case SHIELD: 73 case SHIELD:
98 case RING: 74 case RING:
99 case BOOTS: 75 case BOOTS:
100 case GLOVES: 76 case GLOVES:
101 case AMULET: 77 case AMULET:
102 case GIRDLE: 78 case GIRDLE:
103 case BRACERS: 79 case BRACERS:
104 case CLOAK: 80 case CLOAK:
105 flags = a_worn; 81 flags = a_worn;
106 break; 82 break;
107 case CONTAINER: 83 case CONTAINER:
108 flags = a_active; 84 flags = a_active;
109 break; 85 break;
110 default: 86 default:
111 flags = a_applied; 87 flags = a_applied;
112 break; 88 break;
113 } 89 }
114 } 90
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 91 if (op->is_open_container ())
116 flags |= F_OPEN; 92 flags |= F_OPEN;
117 93
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 94 if (op->flag [FLAG_KNOWN_CURSED])
119 { 95 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 96 if (op->flag [FLAG_DAMNED])
121 flags |= F_DAMNED; 97 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 98 else if (op->flag [FLAG_CURSED])
123 flags |= F_CURSED; 99 flags |= F_CURSED;
124 } 100 }
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 101
102 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
126 flags |= F_MAGIC; 103 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 104 if (op->flag [FLAG_UNPAID])
128 flags |= F_UNPAID; 105 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 106 if (op->flag [FLAG_INV_LOCKED])
130 flags |= F_LOCKED; 107 flags |= F_LOCKED;
131 108
132 return flags; 109 return flags;
133} 110}
134 111
135/* Used in the send_look to put object head into SockList 112/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 113 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 114 * animation of face to the client.
138 */ 115 */
139static void 116static void
140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 117add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 118{
142 int flags, len, anim_speed;
143 char item_n[MAX_BUF];
144 const char *item_p;
145
146 flags = query_flags (head); 119 int flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK)) 120
121 if (head->flag [FLAG_NO_PICK])
148 flags |= F_NOPICK; 122 flags |= F_NOPICK;
149 123
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 124 ns.send_face (head->face, -50);
151 esrv_send_face (ns, head->face->number, 0);
152 125
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 126 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (ns, head->animation_id); 127 ns.send_animation (head->animation_id);
155 128
156 SockList_AddInt (sl, head->count); 129 sl << uint32 (head->count)
157 SockList_AddInt (sl, flags); 130 << uint32 (flags)
158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 131 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
159 SockList_AddInt (sl, head->face->number); 132 << uint32 (head->face);
160 133
161 if (!head->custom_name) 134 if (!head->custom_name)
162 { 135 {
163 strncpy (item_n, query_base_name (head, 0), 127); 136 const char *name;
164 item_n[127] = 0; 137 uint8 *len = sl.cur++; // patch up length later
165 len = strlen (item_n); 138
166 item_p = query_base_name (head, 1); 139 name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140 sl << uint8 (0);
141 name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142
143 *len = sl.cur - len - 1;
167 } 144 }
168 else 145 else
169 { 146 {
170 strncpy (item_n, head->custom_name, 127); 147 int len = min (head->custom_name.length (), 127);
171 item_n[127] = 0;
172 len = strlen (item_n);
173 item_p = head->custom_name;
174 }
175 strncpy (item_n + len + 1, item_p, 127);
176 item_n[254] = 0;
177 len += strlen (item_n + 1 + len) + 1;
178 SockList_AddChar (sl, (char) len);
179 memcpy (sl->buf + sl->len, item_n, len);
180 sl->len += len;
181 148
182 SockList_AddShort (sl, head->animation_id); 149 sl << uint8 (len * 2 + 1)
183 anim_speed = 0; 150 << data (head->custom_name, len)
184 if (QUERY_FLAG (head, FLAG_ANIMATE)) 151 << uint8 (0)
152 << data (head->custom_name, len);
185 { 153 }
186 if (head->anim_speed) 154
187 anim_speed = head->anim_speed; 155 sl << uint16 (head->animation_id);
188 else 156
157 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
158 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
159 : 1. / clamp (head->speed, 1./255., 1./1.);
160
161 sl << uint8 (anim_speed)
162 << uint32 (head->nrof);
163
164 if (ns.itemcmd == 2)
165 sl << uint16 (head->client_type);
166}
167
168static faceidx
169need_face_now (player *pl, const char *name)
170{
171 faceidx face = face_find (name, empty_face);
172
173 pl->ns->send_face (face, -50);
174 pl->ns->flush_fx ();
175
176 return face;
177}
178
179#define FINGER_UP "finger_up.x11"
180#define FINGER_DOWN "finger_down.x11"
181
182/**
183 * Send the look window. Don't need to do animations here
184 * This sends all the faces to the client, not just updates. This is
185 * because object ordering would otherwise be inconsistent.
186 */
187void
188esrv_draw_look (player *pl)
189{
190 object *ob = pl->ob;
191
192 if (!pl->ns->update_look)
193 {
194 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
195 return;
196 }
197
198 pl->ns->update_look = 0;
199
200 if (ob->flag [FLAG_REMOVED]
201 || !ob->map
202 || ob->map->in_memory != MAP_ACTIVE
203 || out_of_map (ob->map, ob->x, ob->y))
204 return;
205
206 pl->ns->send_packet ("delinv 0");
207
208 packet sl;
209 sl.printf ("item%d ", pl->ns->itemcmd);
210
211 sl << uint32 (0);
212
213 int start_pos = pl->ns->look_position;
214 bool dirty = false;
215
216 mapspace &ms = ob->ms ();
217
218 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
219 // start from the top
220 object *items [FLOORBOX_PAGESIZE];
221 int item_idx = 0, item_cnt = 0;
222 int pos = 0;
223
224 // find our items by walking down
225 object *item = ms.top;
226
227 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
228 {
229 if (!item->client_visible ())
230 continue;
231
232 if (++pos < start_pos)
233 continue;
234
235 // record item
236 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
237 item_cnt++;
238
239 // stop at first floor
240 if (item->flag [FLAG_IS_FLOOR])
189 { 241 {
190 if (FABS (head->speed) < 0.001) 242 // we are finished, don't append "next group of items"
191 anim_speed = 255; 243 // by setting item to ms.bot it becomes zero which is checked after the while loop
192 else if (FABS (head->speed) >= 1.0) 244 item = ms.bot;
193 anim_speed = 1;
194 else
195 anim_speed = (int) (1.0 / FABS (head->speed));
196 } 245 }
197 if (anim_speed > 255) 246 }
198 anim_speed = 255; 247
248 // see if there are more if we cared - we ignore invisible objects
249 if (item)
199 } 250 {
200 SockList_AddChar (sl, (char) anim_speed); 251 /* What we basically do is make a 'fake' object - when the user applies it,
201 SockList_AddInt (sl, head->nrof); 252 * we notice the special tag the object has, and act accordingly.
253 */
254 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
255 << uint32 (0)
256 << uint32 ((uint32) - 1)
257 << uint32 (need_face_now (pl, FINGER_DOWN))
258 << data8 ("Apply this to see the items below")
259 << uint16 (0)
260 << uint8 (0)
261 << uint32 (0);
202 262
203 if (ns->itemcmd == 2) 263 if (pl->ns->itemcmd == 2)
204 SockList_AddShort (sl, head->client_type); 264 sl << uint16 (0);
205 265
206 SET_FLAG (head, FLAG_CLIENT_SENT); 266 dirty = true;
207}
208
209
210/**
211 * Send the look window. Don't need to do animations here
212 * This sends all the faces to the client, not just updates. This is
213 * because object ordering would otherwise be inconsistent
214 */
215
216void
217esrv_draw_look (object *pl)
218{
219 object *tmp, *last;
220 int got_one = 0, start_look = 0, end_look = 0;
221 SockList sl;
222 char buf[MAX_BUF];
223
224 if (!pl->contr->socket.update_look)
225 { 267 }
226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 268
227 return; 269 // now send out all items in the ring buffer in reverse order
270 while (item_cnt)
228 } 271 {
229 else 272 --item_cnt;
230 { 273 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
231 pl->contr->socket.update_look = 0; 274 object *item = items [item_idx];
232 }
233 275
234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 276 add_object_to_socklist (*pl->ns, sl, item->head_ ());
235 return;
236 277
237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 278 dirty = true;
238 279
239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 280 // if packet got too large, send it and begin a new one
240 281 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
243 sl.len = strlen ((char *) sl.buf);
244
245 SockList_AddInt (&sl, 0);
246
247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
248 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
249
250 if (pl->contr->socket.look_position)
251 {
252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS));
253 SockList_AddInt (&sl, 0);
254 SockList_AddInt (&sl, (uint32) - 1);
255 SockList_AddInt (&sl, empty_face->number);
256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS);
257 add_stringlen_to_sockbuf (buf, &sl);
258 SockList_AddShort (&sl, 0);
259 SockList_AddChar (&sl, 0);
260 SockList_AddInt (&sl, 0);
261 if (pl->contr->socket.itemcmd == 2)
262 SockList_AddShort (&sl, 0);
263 }
264
265 for (last = NULL; tmp != last; tmp = tmp->below)
266 {
267 object *head;
268
269 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
270 { 282 {
271 last = tmp->below; /* assumes double floor mode */ 283 pl->ns->flush_fx ();
272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 284 pl->ns->send_packet (sl);
273 last = last->below; 285
286 sl.reset ();
287 sl.printf ("item%d ", pl->ns->itemcmd);
288 sl << uint32 (0);
289
290 dirty = false;
274 } 291 }
275 if (LOOK_OBJ (tmp)) 292 }
276 { 293
277 if (++start_look < pl->contr->socket.look_position) 294 if (start_pos)
278 continue;
279 end_look++;
280 if (end_look > NUM_LOOK_OBJECTS)
281 {
282 /* What we basically do is make a 'fake' object - when the user applies it,
283 * we notice the special tag the object has, and act accordingly.
284 */
285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS));
286 SockList_AddInt (&sl, 0);
287 SockList_AddInt (&sl, (uint32) - 1);
288 SockList_AddInt (&sl, empty_face->number);
289 sprintf (buf, "Click here to see next group of items");
290 add_stringlen_to_sockbuf (buf, &sl);
291 SockList_AddShort (&sl, 0);
292 SockList_AddChar (&sl, 0);
293 SockList_AddInt (&sl, 0);
294 if (pl->contr->socket.itemcmd == 2)
295 SockList_AddShort (&sl, 0);
296 break;
297 }
298 if (tmp->head)
299 head = tmp->head;
300 else
301 head = tmp;
302
303 add_object_to_socklist (&pl->contr->socket, &sl, head);
304 got_one++;
305
306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
307 {
308 Send_With_Handling (&pl->contr->socket, &sl);
309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
310 sl.len = strlen ((char *) sl.buf);
311 SockList_AddInt (&sl, 0);
312 got_one = 0;
313 }
314 } /* If LOOK_OBJ() */
315 } 295 {
316 if (got_one) 296 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
317 Send_With_Handling (&pl->contr->socket, &sl); 297 << uint32 (0)
298 << sint32 (-1)
299 << uint32 (need_face_now (pl, FINGER_UP))
300 << data8 ("Apply this to see the items higher up")
301 << uint16 (0)
302 << uint8 (0)
303 << uint32 (0);
318 304
319 free (sl.buf); 305 if (pl->ns->itemcmd == 2)
306 sl << uint16 (0);
307
308 dirty = true;
309 }
310
311 if (dirty)
312 {
313 pl->ns->flush_fx ();
314 pl->ns->send_packet (sl);
315 }
320} 316}
321 317
322/** 318/**
323 * Sends whole inventory. 319 * Sends whole inventory.
324 */ 320 */
325void 321void
326esrv_send_inventory (object *pl, object *op) 322esrv_send_inventory (object *pl, object *op)
327{ 323{
328 object *tmp; 324 if (!pl->contr->ns)//D
325 return;
326
329 int got_one = 0; 327 int got_one = 0;
330 SockList sl;
331 328
332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 329 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
333 330
334 sprintf ((char *) sl.buf, "delinv %d", op->count); 331 packet sl;
335 sl.len = strlen ((char *) sl.buf);
336 Send_With_Handling (&pl->contr->socket, &sl);
337
338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 332 sl.printf ("item%d ", pl->contr->ns->itemcmd);
339 sl.len = strlen ((char *) sl.buf);
340 333
341 SockList_AddInt (&sl, op->count); 334 sl << uint32 (op->count);
342 335
343 for (tmp = op->inv; tmp; tmp = tmp->below) 336 for (object *tmp = op->inv; tmp; tmp = tmp->below)
344 { 337 {
345 object *head; 338 object *head;
346 339
347 if (tmp->head) 340 if (tmp->head)
348 head = tmp->head; 341 head = tmp->head;
349 else 342 else
350 head = tmp; 343 head = tmp;
351 344
352 if (LOOK_OBJ (head)) 345 if (head->client_visible ())
353 { 346 {
354 add_object_to_socklist (&pl->contr->socket, &sl, head); 347 add_object_to_socklist (*pl->contr->ns, sl, head);
355 348
356 got_one++; 349 got_one++;
357 350
358 /* IT is possible for players to accumulate a huge amount of 351 /* IT is possible for players to accumulate a huge amount of
359 * items (especially with some of the bags out there) to 352 * items (especially with some of the bags out there) to
360 * overflow the buffer. IF so, send multiple item commands. 353 * overflow the buffer. IF so, send multiple item commands.
361 */ 354 */
362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 355 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
363 { 356 {
364 Send_With_Handling (&pl->contr->socket, &sl); 357 pl->contr->ns->flush_fx ();
358 pl->contr->ns->send_packet (sl);
359
360 sl.reset ();
365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 361 sl.printf ("item%d ", pl->contr->ns->itemcmd);
366 sl.len = strlen ((char *) sl.buf); 362 sl << uint32 (op->count);
367 SockList_AddInt (&sl, op->count);
368 got_one = 0; 363 got_one = 0;
369 } 364 }
370 } /* If LOOK_OBJ() */ 365 }
371 } 366 }
367
372 if (got_one) 368 if (got_one)
373 Send_With_Handling (&pl->contr->socket, &sl); 369 {
374 free (sl.buf); 370 pl->contr->ns->flush_fx ();
371 pl->contr->ns->send_packet (sl);
372 }
375} 373}
376 374
377/** 375/**
378 * Updates object *op for player *pl. 376 * Updates object *op for player *pl.
379 * 377 *
380 * flags is a list of values to update 378 * flags is a list of values to update
381 * to the client (as defined in newclient.h - might as well use the 379 * to the client (as defined in newclient.h - might as well use the
382 * same value both places. 380 * same value both places.
383 */ 381 */
384
385void 382void
386esrv_update_item (int flags, object *pl, object *op) 383esrv_update_item (int flags, object *pl, object *op)
387{ 384{
388 SockList sl;
389
390 /* If we have a request to send the player item, skip a few checks. */ 385 /* If we have a request to send the player item, skip a few checks. */
391 if (op != pl) 386 if (op != pl && !op->client_visible ())
392 {
393 if (!LOOK_OBJ (op))
394 return; 387 return;
395 /* we remove the check for op->env, because in theory, the object
396 * is hopefully in the same place, so the client should preserve
397 * order.
398 */
399 }
400 388
401 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 389 client *ns = pl->contr->ns;
402 { 390 if (!ns)
403 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 391 return;
404 * this is happening - we can set a breakpoint here in the debugger
405 * and track back the call.
406 */
407 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
408 }
409 392
410 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 393 packet sl ("upditem");
411 394
412 strcpy ((char *) sl.buf, "upditem "); 395 sl << uint8 (flags);
413 sl.len = strlen ((char *) sl.buf);
414 396
415 SockList_AddChar (&sl, (char) flags);
416
417 if (op->head)
418 op = op->head; 397 op = op->head_ ();
419 398
420 SockList_AddInt (&sl, op->count); 399 sl << uint32 (op->count);
421 400
422 if (flags & UPD_LOCATION) 401 if (flags & UPD_LOCATION)
423 SockList_AddInt (&sl, op->env ? op->env->count : 0); 402 sl << uint32 (op->env ? op->env->count : 0);
424 403
425 if (flags & UPD_FLAGS) 404 if (flags & UPD_FLAGS)
426 SockList_AddInt (&sl, query_flags (op)); 405 sl << uint32 (query_flags (op));
427 406
428 if (flags & UPD_WEIGHT) 407 if (flags & UPD_WEIGHT)
429 { 408 {
430 sint32 weight = WEIGHT (op); 409 sint32 weight = op->client_weight ();
431 410
432 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 411 if (op == pl)
433 if (pl == op)
434 {
435 op->contr->last_weight = weight; 412 ns->last_weight = weight;
436 } 413
414 sl << uint32 (weight);
437 } 415 }
438 416
439 if (flags & UPD_FACE) 417 if (flags & UPD_FACE)
440 { 418 {
441 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 419 ns->send_face (op->face, -50);
442 esrv_send_face (&pl->contr->socket, op->face->number, 0); 420 ns->flush_fx ();
443 SockList_AddInt (&sl, op->face->number); 421 sl << uint32 (op->face);
444 } 422 }
445 423
446 if (flags & UPD_NAME) 424 if (flags & UPD_NAME)
447 { 425 {
448 int len; 426 int len;
449 const char *item_p; 427 const char *item_p;
450 char item_n[MAX_BUF]; 428 char item_n[127 * 2];
451 429
452 if (!op->custom_name) 430 if (!op->custom_name)
453 { 431 {
454 strncpy (item_n, query_base_name (op, 0), 127); 432 len = assign (item_n, query_base_name (op, 0), 127);
455 item_n[127] = 0;
456 len = strlen (item_n);
457 item_p = query_base_name (op, 1); 433 item_p = query_base_name (op, 1);
458 } 434 }
459 else 435 else
460 { 436 {
461 strncpy (item_n, op->custom_name, 127); 437 len = assign (item_n, &op->custom_name, 127);
462 item_n[127] = 0;
463 len = strlen (item_n);
464 item_p = op->custom_name; 438 item_p = &op->custom_name;
465 } 439 }
466 440
467 strncpy (item_n + len + 1, item_p, 127); 441 len += assign (item_n + len, item_p, 127);
468 item_n[254] = 0; 442
469 len += strlen (item_n + 1 + len) + 1; 443 sl << data8 (item_n, len);
470 SockList_AddChar (&sl, (char) len);
471 memcpy (sl.buf + sl.len, item_n, len);
472 sl.len += len;
473 } 444 }
474 445
475 if (flags & UPD_ANIM) 446 if (flags & UPD_ANIM)
476 SockList_AddShort (&sl, op->animation_id); 447 sl << uint16 (op->animation_id);
477 448
478 if (flags & UPD_ANIMSPEED) 449 if (flags & UPD_ANIMSPEED)
479 { 450 {
480 int anim_speed = 0; 451 int anim_speed = 0;
481 452
482 if (QUERY_FLAG (op, FLAG_ANIMATE)) 453 if (op->flag [FLAG_ANIMATE])
483 { 454 {
484 if (op->anim_speed) 455 if (op->anim_speed)
485 anim_speed = op->anim_speed; 456 anim_speed = op->anim_speed;
486 else 457 else
487 { 458 {
488 if (FABS (op->speed) < 0.001) 459 if (op->speed < 0.001)
489 anim_speed = 255; 460 anim_speed = 255;
490 else if (FABS (op->speed) >= 1.0) 461 else if (op->speed >= 1.0)
491 anim_speed = 1; 462 anim_speed = 1;
492 else 463 else
493 anim_speed = (int) (1.0 / FABS (op->speed)); 464 anim_speed = 1. / op->speed;
494 } 465 }
466
495 if (anim_speed > 255) 467 if (anim_speed > 255)
496 anim_speed = 255; 468 anim_speed = 255;
497 } 469 }
498 SockList_AddChar (&sl, (char) anim_speed); 470
471 sl << uint8 (anim_speed);
499 } 472 }
473
500 if (flags & UPD_NROF) 474 if (flags & UPD_NROF)
501 SockList_AddInt (&sl, op->nrof); 475 sl << uint32 (op->nrof);
502 476
503 Send_With_Handling (&pl->contr->socket, &sl); 477 pl->contr->ns->send_packet (sl);
504 free (sl.buf);
505} 478}
506 479
507/** 480/**
508 * Sends item's info to player. 481 * Sends item's info to player.
509 */ 482 */
510void 483void
511esrv_send_item (object *pl, object *op) 484esrv_send_item (object *pl, object *op)
512{ 485{
513 SockList sl; 486 if (!pl->contr->ns)
514
515 /* If this is not the player object, do some more checks */
516 if (op != pl)
517 {
518 /* We only send 'visibile' objects to the client */
519 if (!LOOK_OBJ (op))
520 return; 487 return;
521 /* if the item is on the ground, mark that the look needs to 488
522 * be updated. 489 /* We only send 'visible' objects to the client, and sometimes the player */
523 */ 490 if (!op->client_visible () && op->type != PLAYER)
524 if (!op->env)
525 {
526 pl->contr->socket.update_look = 1;
527 return; 491 return;
528 }
529 }
530 492
531 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 493 packet sl;
532 494
533 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 495 sl.printf ("item%d ", pl->contr->ns->itemcmd);
534 sl.len = strlen ((char *) sl.buf);
535 496
536 if (op->head)
537 op = op->head; 497 op = op->head_ ();
538 498
539 SockList_AddInt (&sl, op->env ? op->env->count : 0); 499 sl << uint32 (op->env ? op->env->count : 0);
540 500
541 add_object_to_socklist (&pl->contr->socket, &sl, op); 501 add_object_to_socklist (*pl->contr->ns, sl, op);
542 502
543 Send_With_Handling (&pl->contr->socket, &sl); 503 pl->contr->ns->flush_fx ();
544 SET_FLAG (op, FLAG_CLIENT_SENT); 504 pl->contr->ns->send_packet (sl);
545 free (sl.buf);
546} 505}
547 506
548/** 507/**
549 * Tells the client to delete an item. Uses the item 508 * Tells the client to delete an item.
550 * command with a -1 location.
551 */ 509 */
552
553void 510void
554esrv_del_item (player *pl, int tag) 511esrv_del_item (player *pl, int tag)
555{ 512{
556 SockList sl; 513 if (!pl->ns)
514 return;
557 515
558 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 516 packet sl ("delitem");
559 517
560 strcpy ((char *) sl.buf, "delitem "); 518 sl << uint32 (tag);
561 sl.len = strlen ((char *) sl.buf);
562 SockList_AddInt (&sl, tag);
563 519
564 Send_With_Handling (&pl->socket, &sl); 520 pl->ns->send_packet (sl);
565 free (sl.buf);
566} 521}
567 522
568 523
569/******************************************************************************* 524/*******************************************************************************
570 * 525 *
574 529
575/** 530/**
576 * Takes a player and object count (tag) and returns the actual object 531 * Takes a player and object count (tag) and returns the actual object
577 * pointer, or null if it can't be found. 532 * pointer, or null if it can't be found.
578 */ 533 */
579 534static object *
580object *
581esrv_get_ob_from_count (object *pl, tag_t count) 535esrv_get_ob_from_count (object *pl, tag_t count)
582{ 536{
583 object *op, *tmp;
584
585 if (pl->count == count) 537 if (pl->count == count)
586 return pl; 538 return pl;
587 539
588 for (op = pl->inv; op; op = op->below) 540 for (object *op = pl->inv; op; op = op->below)
589 if (op->count == count) 541 if (op->count == count)
590 return op; 542 return op;
591 else if (op->type == CONTAINER && pl->container == op) 543 else if (op->type == CONTAINER && pl->container_ () == op)
592 for (tmp = op->inv; tmp; tmp = tmp->below) 544 for (object *tmp = op->inv; tmp; tmp = tmp->below)
593 if (tmp->count == count) 545 if (tmp->count == count)
594 return tmp; 546 return tmp;
595 547
596 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 548 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
597 if (op->head != NULL && op->head->count == count) 549 if (op->head && op->head->count == count)
598 return op; 550 return op;
599 else if (op->count == count) 551 else if (op->count == count)
600 return op; 552 return op;
601 else if (op->type == CONTAINER && pl->container == op) 553 else if (op->type == CONTAINER && pl->container_ () == op)
602 for (tmp = op->inv; tmp; tmp = tmp->below) 554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
603 if (tmp->count == count) 555 if (tmp->count == count)
604 return tmp; 556 return tmp;
605 557
558#if 0
559 /* If the high bit is set, player examined a pseudo object. */
560 if (count & 0x80000000)
561 return 0;
562#endif
563
606 return NULL; 564 return 0;
607} 565}
608
609 566
610/** Client wants to examine some object. So lets do so. */ 567/** Client wants to examine some object. So lets do so. */
611void 568void
612ExamineCmd (char *buf, int len, player *pl) 569ExamineCmd (char *buf, int len, player *pl)
613{ 570{
614 tag_t tag = atoi (buf); 571 tag_t tag = atoi (buf);
615
616 /* If the high bit is set, player examined a pseudo object. */
617 if (tag & 0x80000000)
618 return;
619
620 object *op = esrv_get_ob_from_count (pl->ob, tag);
621
622 if (!op)
623 {
624 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
625 return;
626 }
627
628 examine (pl->ob, op);
629}
630
631/** Client wants to apply some object. Lets do so. */
632void
633ApplyCmd (char *buf, int len, player *pl)
634{
635 tag_t tag = atoi (buf);
636
637 /* sort of a hack, but if the player saves and the player then manually
638 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
639 */
640 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
641 return;
642 572
643 /* If the high bit is set, player applied a pseudo object. */ 573 /* If the high bit is set, player applied a pseudo object. */
644 if (tag & 0x80000000) 574 if (tag & 0x80000000)
645 { 575 {
646 pl->socket.look_position = tag & 0x7fffffff; 576 pl->ns->look_position = tag & 0x7fffffff;
647 pl->socket.update_look = 1; 577 pl->ns->floorbox_update ();
648 return; 578 return;
649 } 579 }
650 580
651 object *op = esrv_get_ob_from_count (pl->ob, tag); 581 object *op = esrv_get_ob_from_count (pl->ob, tag);
652 582
653 if (!op) 583 if (!op)
654 { 584 {
585 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
586 return;
587 }
588
589 examine (pl->ob, op);
590}
591
592/** Client wants to examine some object. So lets do so. */
593void
594ExCmd (char *buf, int len, player *pl)
595{
596 tag_t tag = atoi (buf);
597
598 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
599 {
600 std::string s = op->describe (pl->ob);
601
602 packet sl ("ex");
603 sl << ber32 (tag)
604 << data (*pl->expand_cfpod (s.c_str ()));
605
606 pl->ns->send_packet (sl);
607 }
608}
609
610/** Client wants to apply some object. Lets do so. */
611void
612ApplyCmd (char *buf, int len, player *pl)
613{
614 tag_t tag = atoi (buf);
615
616 /* If the high bit is set, player applied a pseudo object. */
617 if (tag & 0x80000000)
618 {
619 pl->ns->look_position = tag & 0x7fffffff;
620 pl->ns->floorbox_update ();
621 return;
622 }
623
624 object *op = esrv_get_ob_from_count (pl->ob, tag);
625
626 if (!op)
627 {
655 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 628 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
656 return; 629 return;
657 } 630 }
658 631
659 player_apply (pl->ob, op, 0, 0); 632 pl->ob->apply (op, AP_TOGGLE);
660} 633}
661 634
662/** Client wants to apply some object. Lets do so. */ 635/** Client wants to lock some object. Lets do so. */
663void 636void
664LockItem (uint8 *data, int len, player *pl) 637LockItem (char *data, int len, player *pl)
665{ 638{
666 int flag = data[0]; 639 int flag = data[0];
667 tag_t tag = net_uint32 (data + 1); 640 tag_t tag = net_uint32 ((uint8 *)data + 1);
668 object *op = esrv_get_ob_from_count (pl->ob, tag); 641 object *op = esrv_get_ob_from_count (pl->ob, tag);
669 642
670 if (!op) 643 if (!op)
671 { 644 {
672 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 645 pl->failmsg ("Could not find object to lock/unlock");
673 return; 646 return;
674 } 647 }
675 648
676 if (!flag) 649 if (!flag)
677 CLEAR_FLAG (op, FLAG_INV_LOCKED); 650 op->clr_flag (FLAG_INV_LOCKED);
678 else 651 else
679 SET_FLAG (op, FLAG_INV_LOCKED); 652 op->set_flag (FLAG_INV_LOCKED);
680 653
681 esrv_update_item (UPD_FLAGS, pl->ob, op); 654 esrv_update_item (UPD_FLAGS, pl->ob, op);
682} 655}
683 656
684/** Client wants to apply some object. Lets do so. */ 657/** Client wants to mark some object. Lets do so. */
685void 658void
686MarkItem (uint8 * data, int len, player *pl) 659MarkItem (char *data, int len, player *pl)
687{ 660{
688 tag_t tag = net_uint32 (data); 661 tag_t tag = net_uint32 ((uint8 *)data);
689 object *op = esrv_get_ob_from_count (pl->ob, tag); 662 object *op = esrv_get_ob_from_count (pl->ob, tag);
690 663
691 if (!op) 664 if (!op)
692 { 665 {
693 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 666 pl->failmsg ("Could not find object to mark");
694 return; 667 return;
695 } 668 }
696 669
697 pl->mark = op; 670 pl->mark = op;
698 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 671 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
699} 672}
700 673
701/** 674/**
702 * look_at prints items on the specified square. 675 * look_at prints items on the specified square.
703 * 676 *
704 * [ removed EARTHWALL check and added check for containers inventory. 677 * [ removed EARTHWALL check and added check for containers inventory.
705 * Tero.Haatanen@lut.fi ] 678 * Tero.Haatanen@lut.fi ]
706 */ 679 */
707void 680static void
708look_at (object *op, int dx, int dy) 681look_at (player *pl, int dx, int dy)
709{ 682{
710 object *tmp; 683 dynbuf_text &buf = msg_dynbuf; buf.clear ();
711 int flag = 0; 684 object *ob = pl->ob;
712 sint16 x, y;
713 maptile *m;
714 685
715 x = op->x + dx; 686 if (!pl->observe->map)
716 y = op->y + dy;
717
718 if (out_of_map (op->map, x, y))
719 return; 687 return;
720 688
721 m = get_map_from_coord (op->map, &x, &y); 689 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
722 if (!m) 690
691 mapxy pos (pl->observe);
692 pos.move (dx, dy);
693
694 if (wiz)
695 {
696 if (pos.normalise ())
697 {
698 mapspace &ms = *pos;
699 ms.update ();
700
701 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
702 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
703 &pos.m->path, pos.x, pos.y, dx, dy,
704 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
705 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
706 );
707 }
708 else
709 buf << "off-map\n\n";
710 }
711
712 int darkness = pl->blocked_los (dx, dy);
713
714 if (darkness == LOS_BLOCKED)
715 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
716 else if (darkness == LOS_MAX)
717 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
718 else
719 {
720 if (pos.normalise ())
721 for (object *tmp = pos->top; tmp; tmp = tmp->below)
722 {
723 if (tmp->invisible && !ob->flag [FLAG_WIZ])
724 continue;
725
726 if (wiz)
727 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
728 else
729 buf.printf (" - %s.\n", query_name (tmp));
730
731 object *head = tmp->head_ ();
732
733 if (head->inv)
734 if ((head->type != CONTAINER && head->type != FLESH)
735 || ob->flag [FLAG_WIZ])
736 buf << head->query_inventory (ob, " ");
737
738 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
739 break;
740 }
741 }
742
743 if (buf.empty ())
744 buf << "You see nothing there.";
745
746 pl->infobox (MSG_CHANNEL ("lookat"), buf);
747}
748
749/** Client wants to look at some object. Lets do so. */
750void
751LookAt (char *buf, int len, player *pl)
752{
753 char *cp;
754
755 int dx = atoi (buf);
756 if (!(cp = strchr (buf, ' ')))
723 return; 757 return;
724 758
725 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
726
727 for (; tmp != NULL; tmp = tmp->below)
728 {
729 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
730 continue;
731
732 if (!flag)
733 {
734 if (dx || dy)
735 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
736 else
737 {
738 clear_win_info (op);
739 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
740 }
741 flag = 1;
742 }
743
744 if (QUERY_FLAG (op, FLAG_WIZ))
745 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
746 else
747 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
748
749 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
750 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
751 inventory (op, tmp->head == NULL ? tmp : tmp->head);
752
753 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
754 break;
755 }
756
757 if (!flag)
758 {
759 if (dx || dy)
760 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
761 else
762 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
763 }
764}
765
766
767
768/** Client wants to look at some object. Lets do so. */
769void
770LookAt (char *buf, int len, player *pl)
771{
772 int dx, dy;
773 char *cp;
774
775 dx = atoi (buf);
776 if (!(cp = strchr (buf, ' ')))
777 {
778 return;
779 }
780 dy = atoi (cp); 759 int dy = atoi (cp);
781 760
782 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
783 return;
784
785 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
786 return;
787
788 look_at (pl->ob, dx, dy); 761 look_at (pl, dx, dy);
789} 762}
790 763
791/** Move an object to a new location */ 764/** Move an object to a new location */
792void 765void
793esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 766esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
794{ 767{
795 object *op, *env;
796
797 op = esrv_get_ob_from_count (pl, tag); 768 object *op = esrv_get_ob_from_count (pl, tag);
798 if (!op) 769 if (!op)
799 { 770 {
800 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 771 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
801 return; 772 return;
802 } 773 }
803 774
804 if (!to) 775 if (!to)
805 { /* drop it to the ground */ 776 { /* drop it to the ground */
806
807/* LOG(llevDebug, "Drop it on the ground.\n");*/
808
809 if (op->map && !op->env) 777 if (op->map && !op->env)
810 {
811
812/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
813 return; 778 return;
814 } 779
815 /* If it is an active container, then we should drop all objects 780 /* If it is an active container, then we should drop all objects
816 * in the container and not the container itself. 781 * in the container and not the container itself.
817 */ 782 */
818 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 783 if (op->inv && op->flag [FLAG_APPLIED])
819 { 784 {
820 object *current, *next; 785 int cnt = MAX_ITEM_PER_ACTION;
821 786
822 for (current = op->inv; current != NULL; current = next) 787 for (object *current = op->inv; current && cnt--; )
823 { 788 {
824 next = current->below; 789 object *next = current->below;
825 drop_object (pl, current, 0); 790 drop_object (pl, current, 0);
791 current = next;
826 } 792 }
827 esrv_update_item (UPD_WEIGHT, pl, op); 793
794 if (cnt <= 0)
795 op->failmsg ("Only dropped some items, can't drop that many items at once.");
828 } 796 }
829 else 797 else
830 {
831 drop_object (pl, op, nrof); 798 drop_object (pl, op, nrof);
832 } 799
833 return; 800 return;
834 } 801 }
835 else if (to == pl->count) 802 else if (to == pl->count)
836 { /* pick it up to the inventory */ 803 { /* pick it up to the inventory */
837 /* return if player has already picked it up */ 804 /* return if player has already picked it up */
840 807
841 pl->contr->count = nrof; 808 pl->contr->count = nrof;
842 pick_up (pl, op); 809 pick_up (pl, op);
843 return; 810 return;
844 } 811 }
812
845 env = esrv_get_ob_from_count (pl, to); 813 object *env = esrv_get_ob_from_count (pl, to);
846 if (!env) 814 if (!env)
847 { 815 {
848 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 816 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
849 return; 817 return;
850 } 818 }
819
851 /* put_object_in_sack presumes that necessary sanity checking 820 /* put_object_in_sack presumes that necessary sanity checking
852 * has already been done (eg, it can be picked up and fits in 821 * has already been done (eg, it can be picked up and fits in
853 * in a sack, so check for those things. We should also check 822 * in a sack, so check for those things. We should also check
854 * an make sure env is in fact a container for that matter. 823 * an make sure env is in fact a container for that matter.
855 */ 824 */
856 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 825 if (env->type == CONTAINER
857 { 826 && can_pick (pl, op)
827 && sack_can_hold (pl, env, op, nrof))
858 put_object_in_sack (pl, env, op, nrof); 828 put_object_in_sack (pl, env, op, nrof);
859 }
860} 829}
830

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