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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.13 by root, Thu Dec 14 00:13:26 2006 UTC vs.
Revision 1.29 by root, Thu Dec 21 23:37:06 2006 UTC

30 * This containes item logic for client/server. It doesn't contain 30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */ 36#include <object.h> /* LOOK_OBJ */
38#include <newclient.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
44 181
45/******************************************************************************* 182/*******************************************************************************
46 * 183 *
47 * Functions related to sending object data to the client. 184 * Functions related to sending object data to the client.
48 * 185 *
49 ******************************************************************************/ 186 ******************************************************************************/
50 187
51/** 188/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71
72/**
73 * This is a similar to query_name, but returns flags 189 * This is a similar to query_name, but returns flags
74 * to be sended to client. 190 * to be sent to client.
75 */ 191 */
76unsigned int 192unsigned int
77query_flags (object *op) 193query_flags (object *op)
78{ 194{
79 unsigned int flags = 0; 195 unsigned int flags = 0;
80 196
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
82 { 198 {
83 switch (op->type) 199 switch (op->type)
84 { 200 {
85 case BOW: 201 case BOW:
86 case WAND: 202 case WAND:
87 case ROD: 203 case ROD:
88 case HORN: 204 case HORN:
89 flags = a_readied; 205 flags = a_readied;
90 break; 206 break;
91 case WEAPON: 207 case WEAPON:
92 flags = a_wielded; 208 flags = a_wielded;
93 break; 209 break;
94 case SKILL: 210 case SKILL:
95 case ARMOUR: 211 case ARMOUR:
96 case HELMET: 212 case HELMET:
97 case SHIELD: 213 case SHIELD:
98 case RING: 214 case RING:
99 case BOOTS: 215 case BOOTS:
100 case GLOVES: 216 case GLOVES:
101 case AMULET: 217 case AMULET:
102 case GIRDLE: 218 case GIRDLE:
103 case BRACERS: 219 case BRACERS:
104 case CLOAK: 220 case CLOAK:
105 flags = a_worn; 221 flags = a_worn;
106 break; 222 break;
107 case CONTAINER: 223 case CONTAINER:
108 flags = a_active; 224 flags = a_active;
109 break; 225 break;
110 default: 226 default:
111 flags = a_applied; 227 flags = a_applied;
112 break; 228 break;
113 } 229 }
114 } 230 }
231
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 233 flags |= F_OPEN;
117 234
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 236 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 237 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 238 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 239 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 240 flags |= F_CURSED;
124 } 241 }
242
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 243 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 244 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 245 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 246 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 247 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 248 flags |= F_LOCKED;
131 249
132 return flags; 250 return flags;
133} 251}
134 252
135/* Used in the send_look to put object head into SockList 253/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 254 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 255 * animation of face to the client.
138 */ 256 */
139static void 257static void
140add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) 258add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 259{
142 int flags, len, anim_speed; 260 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 261 char item_n[MAX_BUF];
144 const char *item_p; 262 const char *item_p;
145 263
208 SET_FLAG (head, FLAG_CLIENT_SENT); 326 SET_FLAG (head, FLAG_CLIENT_SENT);
209} 327}
210 328
211 329
212/** 330/**
213 * Send the look window. Don't need to do animations here 331 * Send the look window. Don't need to do animations here
214 * This sends all the faces to the client, not just updates. This is 332 * This sends all the faces to the client, not just updates. This is
215 * because object ordering would otherwise be inconsistent 333 * because object ordering would otherwise be inconsistent.
216 */ 334 */
217
218void 335void
219esrv_draw_look (object *pl) 336esrv_draw_look (object *pl)
220{ 337{
221 object *tmp, *last; 338 object *tmp, *last;
222 int got_one = 0, start_look = 0, end_look = 0; 339 int got_one = 0, start_look = 0, end_look = 0;
223 char buf[MAX_BUF]; 340 char buf[MAX_BUF];
224 341
225 if (!pl->contr->socket.update_look) 342 if (!pl->contr->ns->update_look)
226 { 343 {
227 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 344 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
228 return; 345 return;
229 } 346 }
230 else 347 else
231 pl->contr->socket.update_look = 0; 348 pl->contr->ns->update_look = 0;
232 349
233 if (QUERY_FLAG (pl, FLAG_REMOVED) 350 if (QUERY_FLAG (pl, FLAG_REMOVED)
234 || !pl->map 351 || !pl->map
235 || pl->map->in_memory != MAP_IN_MEMORY 352 || pl->map->in_memory != MAP_IN_MEMORY
236 || out_of_map (pl->map, pl->x, pl->y)) 353 || out_of_map (pl->map, pl->x, pl->y))
237 return; 354 return;
238 355
239 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 356 for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
357 ;
240 358
241 SockList sl (MAXSOCKBUF); 359 pl->contr->ns->send_packet ("delinv 0");
242 360
243 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1); 361 packet sl;
244
245 sl.printf ("item%d ", pl->contr->socket.itemcmd); 362 sl.printf ("item%d ", pl->contr->ns->itemcmd);
246 363
247 sl << uint32 (0); 364 sl << uint32 (0);
248 365
249 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 366 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE))
250 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 367 esrv_send_face (pl->contr->ns, empty_face->number, 0);
251 368
252 if (pl->contr->socket.look_position) 369 if (pl->contr->ns->look_position)
253 { 370 {
371 char buf[80];
372 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
373
254 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) 374 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
255 << uint32 (0) 375 << uint32 (0)
256 << sint32 (-1) 376 << sint32 (-1)
257 << uint32 (empty_face->number); 377 << uint32 (empty_face->number)
258 378 << data8 (buf)
259 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
260
261 sl << uint16 (0) 379 << uint16 (0)
262 << uint8 (0) 380 << uint8 (0)
263 << uint32 (0); 381 << uint32 (0);
264 382
265 if (pl->contr->socket.itemcmd == 2) 383 if (pl->contr->ns->itemcmd == 2)
266 sl << uint16 (0); 384 sl << uint16 (0);
267 } 385 }
268 386
269 for (last = NULL; tmp != last; tmp = tmp->below) 387 for (last = NULL; tmp != last; tmp = tmp->below)
270 { 388 {
277 last = last->below; 395 last = last->below;
278 } 396 }
279 397
280 if (LOOK_OBJ (tmp)) 398 if (LOOK_OBJ (tmp))
281 { 399 {
282 if (++start_look < pl->contr->socket.look_position) 400 if (++start_look < pl->contr->ns->look_position)
283 continue; 401 continue;
284 402
285 end_look++; 403 end_look++;
286 404
287 if (end_look > NUM_LOOK_OBJECTS) 405 if (end_look > FLOORBOX_PAGESIZE)
288 { 406 {
289 /* What we basically do is make a 'fake' object - when the user applies it, 407 /* What we basically do is make a 'fake' object - when the user applies it,
290 * we notice the special tag the object has, and act accordingly. 408 * we notice the special tag the object has, and act accordingly.
291 */ 409 */
292 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 410 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
293 SockList_AddInt (&sl, 0); 411 << uint32 (0)
294 SockList_AddInt (&sl, (uint32) - 1); 412 << uint32 ((uint32) - 1)
295 SockList_AddInt (&sl, empty_face->number); 413 << uint32 (empty_face->number)
296 sprintf (buf, "Click here to see next group of items"); 414 << data8 ("Apply this to see next group of items")
297 add_stringlen_to_sockbuf (buf, &sl); 415 << uint16 (0)
298 SockList_AddShort (&sl, 0); 416 << uint8 (0)
299 SockList_AddChar (&sl, 0); 417 << uint32 (0);
300 SockList_AddInt (&sl, 0); 418
301 if (pl->contr->socket.itemcmd == 2) 419 if (pl->contr->ns->itemcmd == 2)
302 SockList_AddShort (&sl, 0); 420 sl << uint16 (0);
421
303 break; 422 break;
304 } 423 }
424
305 if (tmp->head) 425 if (tmp->head)
306 head = tmp->head; 426 head = tmp->head;
307 else 427 else
308 head = tmp; 428 head = tmp;
309 429
310 add_object_to_socklist (pl->contr->socket, sl, head); 430 add_object_to_socklist (*pl->contr->ns, sl, head);
311 got_one++; 431 got_one++;
312 432
313 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 433 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
314 { 434 {
315 Send_With_Handling (&pl->contr->socket, &sl); 435 pl->contr->ns->send_packet (sl);
436
437 sl.reset ();
316 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 438 sl.printf ("item%d ", pl->contr->ns->itemcmd);
317 sl.len = strlen ((char *) sl.buf); 439 sl << uint32 (0);
318 SockList_AddInt (&sl, 0);
319 got_one = 0; 440 got_one = 0;
320 } 441 }
321 } /* If LOOK_OBJ() */ 442 }
322 } 443 }
323 444
324 if (got_one) 445 if (got_one)
325 Send_With_Handling (&pl->contr->socket, &sl); 446 pl->contr->ns->send_packet (sl);
326 447
327 sl.free ();
328} 448}
329 449
330/** 450/**
331 * Sends whole inventory. 451 * Sends whole inventory.
332 */ 452 */
333void 453void
334esrv_send_inventory (object *pl, object *op) 454esrv_send_inventory (object *pl, object *op)
335{ 455{
336 object *tmp; 456 object *tmp;
337 int got_one = 0; 457 int got_one = 0;
338 SockList sl;
339 458
340 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
341 459
342 sprintf ((char *) sl.buf, "delinv %d", op->count); 460 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
343 sl.len = strlen ((char *) sl.buf);
344 Send_With_Handling (&pl->contr->socket, &sl);
345 461
462 packet sl;
346 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 463 sl.printf ("item%d ", pl->contr->ns->itemcmd);
347 sl.len = strlen ((char *) sl.buf);
348 464
349 SockList_AddInt (&sl, op->count); 465 sl << uint32 (op->count);
350 466
351 for (tmp = op->inv; tmp; tmp = tmp->below) 467 for (tmp = op->inv; tmp; tmp = tmp->below)
352 { 468 {
353 object *head; 469 object *head;
354 470
357 else 473 else
358 head = tmp; 474 head = tmp;
359 475
360 if (LOOK_OBJ (head)) 476 if (LOOK_OBJ (head))
361 { 477 {
362 add_object_to_socklist (pl->contr->socket, sl, head); 478 add_object_to_socklist (*pl->contr->ns, sl, head);
363 479
364 got_one++; 480 got_one++;
365 481
366 /* IT is possible for players to accumulate a huge amount of 482 /* IT is possible for players to accumulate a huge amount of
367 * items (especially with some of the bags out there) to 483 * items (especially with some of the bags out there) to
368 * overflow the buffer. IF so, send multiple item commands. 484 * overflow the buffer. IF so, send multiple item commands.
369 */ 485 */
370 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 486 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
371 { 487 {
372 Send_With_Handling (&pl->contr->socket, &sl); 488 pl->contr->ns->send_packet (sl);
489
490 sl.reset ();
373 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 491 sl.printf ("item%d ", pl->contr->ns->itemcmd);
374 sl.len = strlen ((char *) sl.buf); 492 sl << uint32 (op->count);
375 SockList_AddInt (&sl, op->count);
376 got_one = 0; 493 got_one = 0;
377 } 494 }
378 } /* If LOOK_OBJ() */ 495 } /* If LOOK_OBJ() */
379 } 496 }
497
380 if (got_one) 498 if (got_one)
381 Send_With_Handling (&pl->contr->socket, &sl); 499 pl->contr->ns->send_packet (sl);
382 sl.free ();
383} 500}
384 501
385/** 502/**
386 * Updates object *op for player *pl. 503 * Updates object *op for player *pl.
387 * 504 *
391 */ 508 */
392 509
393void 510void
394esrv_update_item (int flags, object *pl, object *op) 511esrv_update_item (int flags, object *pl, object *op)
395{ 512{
396 SockList sl;
397
398 /* If we have a request to send the player item, skip a few checks. */ 513 /* If we have a request to send the player item, skip a few checks. */
399 if (op != pl) 514 if (op != pl)
400 { 515 {
401 if (!LOOK_OBJ (op)) 516 if (!LOOK_OBJ (op))
402 return; 517 return;
413 * and track back the call. 528 * and track back the call.
414 */ 529 */
415 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 530 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
416 } 531 }
417 532
418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 533 packet sl ("upditem");
419 534
420 strcpy ((char *) sl.buf, "upditem "); 535 sl << uint8 (flags);
421 sl.len = strlen ((char *) sl.buf);
422
423 SockList_AddChar (&sl, (char) flags);
424 536
425 if (op->head) 537 if (op->head)
426 op = op->head; 538 op = op->head;
427 539
428 SockList_AddInt (&sl, op->count); 540 sl << uint32 (op->count);
429 541
430 if (flags & UPD_LOCATION) 542 if (flags & UPD_LOCATION)
431 SockList_AddInt (&sl, op->env ? op->env->count : 0); 543 sl << uint32 (op->env ? op->env->count : 0);
432 544
433 if (flags & UPD_FLAGS) 545 if (flags & UPD_FLAGS)
434 SockList_AddInt (&sl, query_flags (op)); 546 sl << uint32 (query_flags (op));
435 547
436 if (flags & UPD_WEIGHT) 548 if (flags & UPD_WEIGHT)
437 { 549 {
438 sint32 weight = WEIGHT (op); 550 sint32 weight = WEIGHT (op);
439 551
440 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 552 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
553
441 if (pl == op) 554 if (pl == op)
442 {
443 op->contr->last_weight = weight; 555 op->contr->last_weight = weight;
444 }
445 } 556 }
446 557
447 if (flags & UPD_FACE) 558 if (flags & UPD_FACE)
448 { 559 {
449 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 560 if (!(pl->contr->ns->faces_sent[op->face->number] & NS_FACESENT_FACE))
450 esrv_send_face (&pl->contr->socket, op->face->number, 0); 561 esrv_send_face (pl->contr->ns, op->face->number, 0);
451 SockList_AddInt (&sl, op->face->number); 562
563 sl << uint32 (op->face->number);
452 } 564 }
453 565
454 if (flags & UPD_NAME) 566 if (flags & UPD_NAME)
455 { 567 {
456 int len; 568 int len;
473 } 585 }
474 586
475 strncpy (item_n + len + 1, item_p, 127); 587 strncpy (item_n + len + 1, item_p, 127);
476 item_n[254] = 0; 588 item_n[254] = 0;
477 len += strlen (item_n + 1 + len) + 1; 589 len += strlen (item_n + 1 + len) + 1;
478 SockList_AddChar (&sl, (char) len); 590
479 memcpy (sl.buf + sl.len, item_n, len); 591 sl << data8 (item_n, len);
480 sl.len += len;
481 } 592 }
482 593
483 if (flags & UPD_ANIM) 594 if (flags & UPD_ANIM)
484 SockList_AddShort (&sl, op->animation_id); 595 sl << uint16 (op->animation_id);
485 596
486 if (flags & UPD_ANIMSPEED) 597 if (flags & UPD_ANIMSPEED)
487 { 598 {
488 int anim_speed = 0; 599 int anim_speed = 0;
489 600
498 else if (FABS (op->speed) >= 1.0) 609 else if (FABS (op->speed) >= 1.0)
499 anim_speed = 1; 610 anim_speed = 1;
500 else 611 else
501 anim_speed = (int) (1.0 / FABS (op->speed)); 612 anim_speed = (int) (1.0 / FABS (op->speed));
502 } 613 }
614
503 if (anim_speed > 255) 615 if (anim_speed > 255)
504 anim_speed = 255; 616 anim_speed = 255;
505 } 617 }
506 SockList_AddChar (&sl, (char) anim_speed); 618
619 sl << uint8 (anim_speed);
507 } 620 }
621
508 if (flags & UPD_NROF) 622 if (flags & UPD_NROF)
509 SockList_AddInt (&sl, op->nrof); 623 sl << uint32 (op->nrof);
510 624
511 Send_With_Handling (&pl->contr->socket, &sl); 625 pl->contr->ns->send_packet (sl);
512 sl.free ();
513} 626}
514 627
515/** 628/**
516 * Sends item's info to player. 629 * Sends item's info to player.
517 */ 630 */
518void 631void
519esrv_send_item (object *pl, object *op) 632esrv_send_item (object *pl, object *op)
520{ 633{
521 SockList sl;
522
523 /* If this is not the player object, do some more checks */ 634 /* If this is not the player object, do some more checks */
524 if (op != pl) 635 if (op != pl)
525 { 636 {
526 /* We only send 'visibile' objects to the client */ 637 /* We only send 'visibile' objects to the client */
527 if (!LOOK_OBJ (op)) 638 if (!LOOK_OBJ (op))
529 /* if the item is on the ground, mark that the look needs to 640 /* if the item is on the ground, mark that the look needs to
530 * be updated. 641 * be updated.
531 */ 642 */
532 if (!op->env) 643 if (!op->env)
533 { 644 {
534 pl->contr->socket.update_look = 1; 645 pl->contr->ns->floorbox_update ();
535 return; 646 return;
536 } 647 }
537 } 648 }
538 649
539 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 650 packet sl;
540 651
541 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 652 sl.printf ("item%d ", pl->contr->ns->itemcmd);
542 sl.len = strlen ((char *) sl.buf);
543 653
544 if (op->head) 654 if (op->head)
545 op = op->head; 655 op = op->head;
546 656
547 SockList_AddInt (&sl, op->env ? op->env->count : 0); 657 sl << uint32 (op->env ? op->env->count : 0);
548 658
549 add_object_to_socklist (pl->contr->socket, sl, op); 659 add_object_to_socklist (*pl->contr->ns, sl, op);
550 660
551 Send_With_Handling (&pl->contr->socket, &sl); 661 pl->contr->ns->send_packet (sl);
552 SET_FLAG (op, FLAG_CLIENT_SENT); 662 SET_FLAG (op, FLAG_CLIENT_SENT);
553
554 sl.free ();
555} 663}
556 664
557/** 665/**
558 * Tells the client to delete an item. Uses the item 666 * Tells the client to delete an item. Uses the item
559 * command with a -1 location. 667 * command with a -1 location.
560 */ 668 */
561 669
562void 670void
563esrv_del_item (player *pl, int tag) 671esrv_del_item (player *pl, int tag)
564{ 672{
565 SockList sl; 673 packet sl ("delitem");
566 674
567 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 675 sl << uint32 (tag);
568 676
569 strcpy ((char *) sl.buf, "delitem "); 677 pl->ns->send_packet (sl);
570 sl.len = strlen ((char *) sl.buf);
571 SockList_AddInt (&sl, tag);
572
573 Send_With_Handling (&pl->socket, &sl);
574 sl.free ();
575} 678}
576 679
577 680
578/******************************************************************************* 681/*******************************************************************************
579 * 682 *
600 else if (op->type == CONTAINER && pl->container == op) 703 else if (op->type == CONTAINER && pl->container == op)
601 for (tmp = op->inv; tmp; tmp = tmp->below) 704 for (tmp = op->inv; tmp; tmp = tmp->below)
602 if (tmp->count == count) 705 if (tmp->count == count)
603 return tmp; 706 return tmp;
604 707
605 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 708 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
606 if (op->head != NULL && op->head->count == count) 709 if (op->head && op->head->count == count)
607 return op; 710 return op;
608 else if (op->count == count) 711 else if (op->count == count)
609 return op; 712 return op;
610 else if (op->type == CONTAINER && pl->container == op) 713 else if (op->type == CONTAINER && pl->container == op)
611 for (tmp = op->inv; tmp; tmp = tmp->below) 714 for (tmp = op->inv; tmp; tmp = tmp->below)
612 if (tmp->count == count) 715 if (tmp->count == count)
613 return tmp; 716 return tmp;
614 717
615 return NULL; 718 return 0;
616} 719}
617 720
618 721
619/** Client wants to examine some object. So lets do so. */ 722/** Client wants to examine some object. So lets do so. */
620void 723void
635 } 738 }
636 739
637 examine (pl->ob, op); 740 examine (pl->ob, op);
638} 741}
639 742
640/** Client wants to apply some object. Lets do so. */ 743/** Client wants to apply some object. Lets do so. */
641void 744void
642ApplyCmd (char *buf, int len, player *pl) 745ApplyCmd (char *buf, int len, player *pl)
643{ 746{
644 tag_t tag = atoi (buf); 747 tag_t tag = atoi (buf);
645 748
650 return; 753 return;
651 754
652 /* If the high bit is set, player applied a pseudo object. */ 755 /* If the high bit is set, player applied a pseudo object. */
653 if (tag & 0x80000000) 756 if (tag & 0x80000000)
654 { 757 {
655 pl->socket.look_position = tag & 0x7fffffff; 758 pl->ns->look_position = tag & 0x7fffffff;
656 pl->socket.update_look = 1; 759 pl->ns->floorbox_update ();
657 return; 760 return;
658 } 761 }
659 762
660 object *op = esrv_get_ob_from_count (pl->ob, tag); 763 object *op = esrv_get_ob_from_count (pl->ob, tag);
661 764
666 } 769 }
667 770
668 player_apply (pl->ob, op, 0, 0); 771 player_apply (pl->ob, op, 0, 0);
669} 772}
670 773
671/** Client wants to apply some object. Lets do so. */ 774/** Client wants to lock some object. Lets do so. */
672void 775void
673LockItem (uint8 *data, int len, player *pl) 776LockItem (char *data, int len, player *pl)
674{ 777{
675 int flag = data[0]; 778 int flag = data[0];
676 tag_t tag = net_uint32 (data + 1); 779 tag_t tag = net_uint32 ((uint8 *)data + 1);
677 object *op = esrv_get_ob_from_count (pl->ob, tag); 780 object *op = esrv_get_ob_from_count (pl->ob, tag);
678 781
679 if (!op) 782 if (!op)
680 { 783 {
681 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 784 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
688 SET_FLAG (op, FLAG_INV_LOCKED); 791 SET_FLAG (op, FLAG_INV_LOCKED);
689 792
690 esrv_update_item (UPD_FLAGS, pl->ob, op); 793 esrv_update_item (UPD_FLAGS, pl->ob, op);
691} 794}
692 795
693/** Client wants to apply some object. Lets do so. */ 796/** Client wants to mark some object. Lets do so. */
694void 797void
695MarkItem (uint8 * data, int len, player *pl) 798MarkItem (char *data, int len, player *pl)
696{ 799{
697 tag_t tag = net_uint32 (data); 800 tag_t tag = net_uint32 ((uint8 *)data);
698 object *op = esrv_get_ob_from_count (pl->ob, tag); 801 object *op = esrv_get_ob_from_count (pl->ob, tag);
699 802
700 if (!op) 803 if (!op)
701 { 804 {
702 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 805 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
729 832
730 m = get_map_from_coord (op->map, &x, &y); 833 m = get_map_from_coord (op->map, &x, &y);
731 if (!m) 834 if (!m)
732 return; 835 return;
733 836
734 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 837 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
735 838
736 for (; tmp != NULL; tmp = tmp->below) 839 for (; tmp != NULL; tmp = tmp->below)
737 { 840 {
738 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 841 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
739 continue; 842 continue;
786 { 889 {
787 return; 890 return;
788 } 891 }
789 dy = atoi (cp); 892 dy = atoi (cp);
790 893
791 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 894 if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2)
792 return; 895 return;
793 896
794 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 897 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
795 return; 898 return;
796 899
797 look_at (pl->ob, dx, dy); 900 look_at (pl->ob, dx, dy);
798} 901}
799 902
810 return; 913 return;
811 } 914 }
812 915
813 if (!to) 916 if (!to)
814 { /* drop it to the ground */ 917 { /* drop it to the ground */
815
816/* LOG(llevDebug, "Drop it on the ground.\n");*/
817
818 if (op->map && !op->env) 918 if (op->map && !op->env)
819 {
820
821/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
822 return; 919 return;
823 } 920
824 /* If it is an active container, then we should drop all objects 921 /* If it is an active container, then we should drop all objects
825 * in the container and not the container itself. 922 * in the container and not the container itself.
826 */ 923 */
827 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 924 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
828 { 925 {
831 for (current = op->inv; current != NULL; current = next) 928 for (current = op->inv; current != NULL; current = next)
832 { 929 {
833 next = current->below; 930 next = current->below;
834 drop_object (pl, current, 0); 931 drop_object (pl, current, 0);
835 } 932 }
933
836 esrv_update_item (UPD_WEIGHT, pl, op); 934 esrv_update_item (UPD_WEIGHT, pl, op);
837 } 935 }
838 else 936 else
839 {
840 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
841 } 938
842 return; 939 return;
843 } 940 }
844 else if (to == pl->count) 941 else if (to == pl->count)
845 { /* pick it up to the inventory */ 942 { /* pick it up to the inventory */
846 /* return if player has already picked it up */ 943 /* return if player has already picked it up */
849 946
850 pl->contr->count = nrof; 947 pl->contr->count = nrof;
851 pick_up (pl, op); 948 pick_up (pl, op);
852 return; 949 return;
853 } 950 }
951
854 env = esrv_get_ob_from_count (pl, to); 952 env = esrv_get_ob_from_count (pl, to);
855 if (!env) 953 if (!env)
856 { 954 {
857 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 955 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
858 return; 956 return;
859 } 957 }
958
860 /* put_object_in_sack presumes that necessary sanity checking 959 /* put_object_in_sack presumes that necessary sanity checking
861 * has already been done (eg, it can be picked up and fits in 960 * has already been done (eg, it can be picked up and fits in
862 * in a sack, so check for those things. We should also check 961 * in a sack, so check for those things. We should also check
863 * an make sure env is in fact a container for that matter. 962 * an make sure env is in fact a container for that matter.
864 */ 963 */
865 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 964 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
866 {
867 put_object_in_sack (pl, env, op, nrof); 965 put_object_in_sack (pl, env, op, nrof);
868 }
869} 966}
967

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