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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.14 by root, Thu Dec 14 00:23:59 2006 UTC vs.
Revision 1.42 by root, Wed Mar 14 00:04:59 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
27 * 28 *
28 * \date 2003-12-02 29 * \date 2003-12-02
29 * 30 *
30 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 33 * the logic for what items should be sent.
33 */ 34 */
34 35
35
36#include <global.h> 36#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 37#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 38#include <sproto.h>
41 39
42/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 41#define MAXITEMLEN 300
44 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
45/******************************************************************************* 183/*******************************************************************************
46 * 184 *
47 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
48 * 186 *
49 ******************************************************************************/ 187 ******************************************************************************/
50 188
51/** 189/**
52 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
53 * to be sended to client. 191 * to be sent to client.
54 */ 192 */
55unsigned int 193unsigned int
56query_flags (object *op) 194query_flags (object *op)
57{ 195{
58 unsigned int flags = 0; 196 unsigned int flags = 0;
59 197
60 if (QUERY_FLAG (op, FLAG_APPLIED)) 198 if (QUERY_FLAG (op, FLAG_APPLIED))
61 { 199 {
62 switch (op->type) 200 switch (op->type)
63 { 201 {
64 case BOW: 202 case BOW:
65 case WAND: 203 case WAND:
66 case ROD: 204 case ROD:
67 case HORN: 205 case HORN:
68 flags = a_readied; 206 flags = a_readied;
69 break; 207 break;
70 case WEAPON: 208 case WEAPON:
71 flags = a_wielded; 209 flags = a_wielded;
72 break; 210 break;
73 case SKILL: 211 case SKILL:
74 case ARMOUR: 212 case ARMOUR:
75 case HELMET: 213 case HELMET:
76 case SHIELD: 214 case SHIELD:
77 case RING: 215 case RING:
78 case BOOTS: 216 case BOOTS:
79 case GLOVES: 217 case GLOVES:
80 case AMULET: 218 case AMULET:
81 case GIRDLE: 219 case GIRDLE:
82 case BRACERS: 220 case BRACERS:
83 case CLOAK: 221 case CLOAK:
84 flags = a_worn; 222 flags = a_worn;
85 break; 223 break;
86 case CONTAINER: 224 case CONTAINER:
87 flags = a_active; 225 flags = a_active;
88 break; 226 break;
89 default: 227 default:
90 flags = a_applied; 228 flags = a_applied;
91 break; 229 break;
92 } 230 }
93 } 231 }
232
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN; 234 flags |= F_OPEN;
96 235
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 { 237 {
99 if (QUERY_FLAG (op, FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED; 239 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED; 241 flags |= F_CURSED;
103 } 242 }
243
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC; 245 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID; 247 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109 flags |= F_LOCKED; 249 flags |= F_LOCKED;
110 250
111 return flags; 251 return flags;
112} 252}
113 253
114/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client. 256 * animation of face to the client.
117 */ 257 */
118static void 258static void
119add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) 259add_object_to_socklist (client &ns, packet &sl, object *head)
120{ 260{
121 int flags, len, anim_speed; 261 int flags, len, anim_speed;
122 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
123 const char *item_p; 263 const char *item_p;
124 264
125 flags = query_flags (head); 265 flags = query_flags (head);
126 if (QUERY_FLAG (head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK; 267 flags |= F_NOPICK;
128 268
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 ns.send_face (head->face);
130 esrv_send_face (&ns, head->face->number, 0);
131 270
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id); 272 ns.send_animation (head->animation_id);
134 273
135 sl << uint32 (head->count) 274 sl << uint32 (head->count)
136 << uint32 (flags) 275 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
138 << uint32 (head->face->number); 277 << uint32 (head->face);
139 278
140 if (!head->custom_name) 279 if (!head->custom_name)
141 { 280 {
142 strncpy (item_n, query_base_name (head, 0), 127); 281 strncpy (item_n, query_base_name (head, 0), 127);
143 item_n[127] = 0; 282 item_n[127] = 0;
164 { 303 {
165 if (head->anim_speed) 304 if (head->anim_speed)
166 anim_speed = head->anim_speed; 305 anim_speed = head->anim_speed;
167 else 306 else
168 { 307 {
169 if (FABS (head->speed) < 0.001) 308 if (fabs (head->speed) < 0.001)
170 anim_speed = 255; 309 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0) 310 else if (fabs (head->speed) >= 1.0)
172 anim_speed = 1; 311 anim_speed = 1;
173 else 312 else
174 anim_speed = (int) (1.0 / FABS (head->speed)); 313 anim_speed = (int) (1.0 / fabs (head->speed));
175 } 314 }
176 315
177 if (anim_speed > 255) 316 if (anim_speed > 255)
178 anim_speed = 255; 317 anim_speed = 255;
179 } 318 }
185 sl << uint16 (head->client_type); 324 sl << uint16 (head->client_type);
186 325
187 SET_FLAG (head, FLAG_CLIENT_SENT); 326 SET_FLAG (head, FLAG_CLIENT_SENT);
188} 327}
189 328
190
191/** 329/**
192 * Send the look window. Don't need to do animations here 330 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is 331 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent 332 * because object ordering would otherwise be inconsistent.
195 */ 333 */
196
197void 334void
198esrv_draw_look (object *pl) 335esrv_draw_look (object *pl)
199{ 336{
200 object *tmp, *last;
201 int got_one = 0, start_look = 0, end_look = 0; 337 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203 338
204 if (!pl->contr->socket.update_look) 339 if (!pl->contr->ns->update_look)
205 { 340 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 341 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name);
207 return; 342 return;
208 } 343 }
209 else 344 else
210 pl->contr->socket.update_look = 0; 345 pl->contr->ns->update_look = 0;
211 346
212 if (QUERY_FLAG (pl, FLAG_REMOVED) 347 if (QUERY_FLAG (pl, FLAG_REMOVED)
213 || !pl->map 348 || !pl->map
214 || pl->map->in_memory != MAP_IN_MEMORY 349 || pl->map->in_memory != MAP_IN_MEMORY
215 || out_of_map (pl->map, pl->x, pl->y)) 350 || out_of_map (pl->map, pl->x, pl->y))
216 return; 351 return;
217 352
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 353 pl->contr->ns->send_packet ("delinv 0");
219 ;
220 354
221 SockList sl (MAXSOCKBUF); 355 packet sl;
222
223 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
224
225 sl.printf ("item%d ", pl->contr->socket.itemcmd); 356 sl.printf ("item%d ", pl->contr->ns->itemcmd);
226 357
227 sl << uint32 (0); 358 sl << uint32 (0);
228 359
229 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 360 pl->contr->ns->send_face (empty_face);
230 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
231 361
232 if (pl->contr->socket.look_position) 362 if (pl->contr->ns->look_position)
233 { 363 {
364 char buf[80];
365 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
366
234 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) 367 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
235 << uint32 (0) 368 << uint32 (0)
236 << sint32 (-1) 369 << sint32 (-1)
237 << uint32 (empty_face->number); 370 << uint32 (empty_face)
238 371 << data8 (buf)
239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240
241 sl << uint16 (0) 372 << uint16 (0)
242 << uint8 (0) 373 << uint8 (0)
243 << uint32 (0); 374 << uint32 (0);
244 375
245 if (pl->contr->socket.itemcmd == 2) 376 if (pl->contr->ns->itemcmd == 2)
246 sl << uint16 (0); 377 sl << uint16 (0);
247 } 378 }
248 379
380 object *tmp = pl->ms ().top;
249 for (last = NULL; tmp != last; tmp = tmp->below) 381 for (object *last = 0; tmp != last; tmp = tmp->below)
250 { 382 {
251 object *head; 383 object *head;
252 384
253 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 385 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
254 { 386 {
255 last = tmp->below; /* assumes double floor mode */ 387 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 388 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below; 389 last = last->below;
258 } 390 }
259 391
260 if (LOOK_OBJ (tmp)) 392 if (tmp->client_visible ())
261 { 393 {
262 if (++start_look < pl->contr->socket.look_position) 394 if (++start_look < pl->contr->ns->look_position)
263 continue; 395 continue;
264 396
265 end_look++; 397 end_look++;
266 398
267 if (end_look > NUM_LOOK_OBJECTS) 399 if (end_look > FLOORBOX_PAGESIZE)
268 { 400 {
269 /* What we basically do is make a 'fake' object - when the user applies it, 401 /* What we basically do is make a 'fake' object - when the user applies it,
270 * we notice the special tag the object has, and act accordingly. 402 * we notice the special tag the object has, and act accordingly.
271 */ 403 */
272 sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)) 404 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
273 << uint32 (0) 405 << uint32 (0)
274 << uint32 ((uint32) - 1) 406 << uint32 ((uint32) - 1)
275 << uint32 (empty_face->number); 407 << uint32 (empty_face)
276 408 << data8 ("Apply this to see next group of items")
277 sl.printf ("Click here to see next group of items");
278
279 sl << uint16 (0) 409 << uint16 (0)
280 << uint8 (0) 410 << uint8 (0)
281 << uint32 (0); 411 << uint32 (0);
282 412
283 if (pl->contr->socket.itemcmd == 2) 413 if (pl->contr->ns->itemcmd == 2)
284 sl << uint16 (0); 414 sl << uint16 (0);
285 415
286 break; 416 break;
287 } 417 }
288 418
289 if (tmp->head) 419 if (tmp->head)
290 head = tmp->head; 420 head = tmp->head;
291 else 421 else
292 head = tmp; 422 head = tmp;
293 423
294 add_object_to_socklist (pl->contr->socket, sl, head); 424 add_object_to_socklist (*pl->contr->ns, sl, head);
295 got_one++; 425 got_one++;
296 426
297 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 427 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
298 { 428 {
299 Send_With_Handling (&pl->contr->socket, &sl); 429 pl->contr->ns->send_packet (sl);
300 430
301 sl.reset (); 431 sl.reset ();
302 sl.printf ("item%d ", pl->contr->socket.itemcmd); 432 sl.printf ("item%d ", pl->contr->ns->itemcmd);
303 sl << uint32 (0); 433 sl << uint32 (0);
304 got_one = 0; 434 got_one = 0;
305 } 435 }
306 } /* If LOOK_OBJ() */ 436 }
307 } 437 }
308 438
309 if (got_one) 439 if (got_one)
310 Send_With_Handling (&pl->contr->socket, &sl); 440 pl->contr->ns->send_packet (sl);
311 441
312 sl.free ();
313} 442}
314 443
315/** 444/**
316 * Sends whole inventory. 445 * Sends whole inventory.
317 */ 446 */
318void 447void
319esrv_send_inventory (object *pl, object *op) 448esrv_send_inventory (object *pl, object *op)
320{ 449{
321 object *tmp; 450 if (!pl->contr->ns)//D
451 return;
452
322 int got_one = 0; 453 int got_one = 0;
323 454
324 SockList sl (MAXSOCKBUF); 455 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
325 456
326 sl.printf ("delinv %d", op->count); 457 packet sl;
327 Send_With_Handling (&pl->contr->socket, &sl);
328
329 sl.reset ();
330 sl.printf ("item%d ", pl->contr->socket.itemcmd); 458 sl.printf ("item%d ", pl->contr->ns->itemcmd);
331 459
332 sl << uint32 (op->count); 460 sl << uint32 (op->count);
333 461
334 for (tmp = op->inv; tmp; tmp = tmp->below) 462 for (object *tmp = op->inv; tmp; tmp = tmp->below)
335 { 463 {
336 object *head; 464 object *head;
337 465
338 if (tmp->head) 466 if (tmp->head)
339 head = tmp->head; 467 head = tmp->head;
340 else 468 else
341 head = tmp; 469 head = tmp;
342 470
343 if (LOOK_OBJ (head)) 471 if (head->client_visible ())
344 { 472 {
345 add_object_to_socklist (pl->contr->socket, sl, head); 473 add_object_to_socklist (*pl->contr->ns, sl, head);
346 474
347 got_one++; 475 got_one++;
348 476
349 /* IT is possible for players to accumulate a huge amount of 477 /* IT is possible for players to accumulate a huge amount of
350 * items (especially with some of the bags out there) to 478 * items (especially with some of the bags out there) to
351 * overflow the buffer. IF so, send multiple item commands. 479 * overflow the buffer. IF so, send multiple item commands.
352 */ 480 */
353 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 481 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
354 { 482 {
355 Send_With_Handling (&pl->contr->socket, &sl); 483 pl->contr->ns->send_packet (sl);
484
485 sl.reset ();
356 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 486 sl.printf ("item%d ", pl->contr->ns->itemcmd);
357 sl.len = strlen ((char *) sl.buf);
358 sl << uint32 (op->count); 487 sl << uint32 (op->count);
359 got_one = 0; 488 got_one = 0;
360 } 489 }
361 } /* If LOOK_OBJ() */ 490 }
362 } 491 }
363 492
364 if (got_one) 493 if (got_one)
365 Send_With_Handling (&pl->contr->socket, &sl); 494 pl->contr->ns->send_packet (sl);
366
367 sl.free ();
368} 495}
369 496
370/** 497/**
371 * Updates object *op for player *pl. 498 * Updates object *op for player *pl.
372 * 499 *
373 * flags is a list of values to update 500 * flags is a list of values to update
374 * to the client (as defined in newclient.h - might as well use the 501 * to the client (as defined in newclient.h - might as well use the
375 * same value both places. 502 * same value both places.
376 */ 503 */
377
378void 504void
379esrv_update_item (int flags, object *pl, object *op) 505esrv_update_item (int flags, object *pl, object *op)
380{ 506{
381 /* If we have a request to send the player item, skip a few checks. */ 507 /* If we have a request to send the player item, skip a few checks. */
382 if (op != pl) 508 if (op != pl)
383 { 509 {
384 if (!LOOK_OBJ (op)) 510 if (!op->client_visible ())
385 return; 511 return;
386 /* we remove the check for op->env, because in theory, the object 512 /* we remove the check for op->env, because in theory, the object
387 * is hopefully in the same place, so the client should preserve 513 * is hopefully in the same place, so the client should preserve
388 * order. 514 * order.
389 */ 515 */
390 } 516 }
391 517
518 client *ns = pl->contr->ns;
519 if (!ns)
520 return;
521
392 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 522 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
393 { 523 {
394 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 524 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
395 * this is happening - we can set a breakpoint here in the debugger 525 * this is happening - we can set a breakpoint here in the debugger
396 * and track back the call. 526 * and track back the call.
397 */ 527 */
398 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 528 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
399 } 529 }
400 530
401 SockList sl (MAXSOCKBUF); 531 packet sl ("upditem");
402 532
403 sl << "upditem "
404 << uint8 (flags); 533 sl << uint8 (flags);
405 534
406 if (op->head) 535 if (op->head)
407 op = op->head; 536 op = op->head;
408 537
409 sl << uint32 (op->count); 538 sl << uint32 (op->count);
419 sint32 weight = WEIGHT (op); 548 sint32 weight = WEIGHT (op);
420 549
421 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 550 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
422 551
423 if (pl == op) 552 if (pl == op)
424 op->contr->last_weight = weight; 553 ns->last_weight = weight;
425 } 554 }
426 555
427 if (flags & UPD_FACE) 556 if (flags & UPD_FACE)
428 { 557 {
429 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 558 ns->send_face (op->face);
430 esrv_send_face (&pl->contr->socket, op->face->number, 0);
431
432 sl << uint32 (op->face->number); 559 sl << uint32 (op->face);
433 } 560 }
434 561
435 if (flags & UPD_NAME) 562 if (flags & UPD_NAME)
436 { 563 {
437 int len; 564 int len;
471 { 598 {
472 if (op->anim_speed) 599 if (op->anim_speed)
473 anim_speed = op->anim_speed; 600 anim_speed = op->anim_speed;
474 else 601 else
475 { 602 {
476 if (FABS (op->speed) < 0.001) 603 if (fabs (op->speed) < 0.001)
477 anim_speed = 255; 604 anim_speed = 255;
478 else if (FABS (op->speed) >= 1.0) 605 else if (fabs (op->speed) >= 1.0)
479 anim_speed = 1; 606 anim_speed = 1;
480 else 607 else
481 anim_speed = (int) (1.0 / FABS (op->speed)); 608 anim_speed = (int) (1.0 / fabs (op->speed));
482 } 609 }
483 610
484 if (anim_speed > 255) 611 if (anim_speed > 255)
485 anim_speed = 255; 612 anim_speed = 255;
486 } 613 }
489 } 616 }
490 617
491 if (flags & UPD_NROF) 618 if (flags & UPD_NROF)
492 sl << uint32 (op->nrof); 619 sl << uint32 (op->nrof);
493 620
494 Send_With_Handling (&pl->contr->socket, &sl); 621 pl->contr->ns->send_packet (sl);
495 sl.free ();
496} 622}
497 623
498/** 624/**
499 * Sends item's info to player. 625 * Sends item's info to player.
500 */ 626 */
501void 627void
502esrv_send_item (object *pl, object *op) 628esrv_send_item (object *pl, object *op)
503{ 629{
630 if (!pl->contr->ns)
631 return;
632
504 /* If this is not the player object, do some more checks */ 633 /* If this is not the player object, do some more checks */
505 if (op != pl) 634 if (op != pl)
506 { 635 {
507 /* We only send 'visibile' objects to the client */ 636 /* We only send 'visibile' objects to the client */
508 if (!LOOK_OBJ (op)) 637 if (!op->client_visible ())
509 return; 638 return;
639
510 /* if the item is on the ground, mark that the look needs to 640 /* if the item is on the ground, mark that the look needs to
511 * be updated. 641 * be updated.
512 */ 642 */
513 if (!op->env) 643 if (!op->env)
514 { 644 {
515 pl->contr->socket.update_look = 1; 645 pl->contr->ns->floorbox_update ();
516 return; 646 return;
517 } 647 }
518 } 648 }
519 649
520 SockList sl (MAXSOCKBUF); 650 packet sl;
521 651
522 sl.printf ("item%d ", pl->contr->socket.itemcmd); 652 sl.printf ("item%d ", pl->contr->ns->itemcmd);
523 653
524 if (op->head) 654 if (op->head)
525 op = op->head; 655 op = op->head;
526 656
527 sl << uint32 (op->env ? op->env->count : 0); 657 sl << uint32 (op->env ? op->env->count : 0);
528 658
529 add_object_to_socklist (pl->contr->socket, sl, op); 659 add_object_to_socklist (*pl->contr->ns, sl, op);
530 660
531 Send_With_Handling (&pl->contr->socket, &sl); 661 pl->contr->ns->send_packet (sl);
532 SET_FLAG (op, FLAG_CLIENT_SENT); 662 SET_FLAG (op, FLAG_CLIENT_SENT);
533
534 sl.free ();
535} 663}
536 664
537/** 665/**
538 * Tells the client to delete an item. Uses the item 666 * Tells the client to delete an item. Uses the item
539 * command with a -1 location. 667 * command with a -1 location.
540 */ 668 */
541
542void 669void
543esrv_del_item (player *pl, int tag) 670esrv_del_item (player *pl, int tag)
544{ 671{
545 SockList sl (MAXSOCKBUF); 672 if (!pl->ns)
673 return;
546 674
547 sl << "delitem " 675 packet sl ("delitem");
676
548 << uint32 (tag); 677 sl << uint32 (tag);
549 678
550 Send_With_Handling (&pl->socket, &sl); 679 pl->ns->send_packet (sl);
551 sl.free ();
552} 680}
553 681
554 682
555/******************************************************************************* 683/*******************************************************************************
556 * 684 *
577 else if (op->type == CONTAINER && pl->container == op) 705 else if (op->type == CONTAINER && pl->container == op)
578 for (tmp = op->inv; tmp; tmp = tmp->below) 706 for (tmp = op->inv; tmp; tmp = tmp->below)
579 if (tmp->count == count) 707 if (tmp->count == count)
580 return tmp; 708 return tmp;
581 709
582 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 710 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
583 if (op->head != NULL && op->head->count == count) 711 if (op->head && op->head->count == count)
584 return op; 712 return op;
585 else if (op->count == count) 713 else if (op->count == count)
586 return op; 714 return op;
587 else if (op->type == CONTAINER && pl->container == op) 715 else if (op->type == CONTAINER && pl->container == op)
588 for (tmp = op->inv; tmp; tmp = tmp->below) 716 for (tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count) 717 if (tmp->count == count)
590 return tmp; 718 return tmp;
591 719
592 return NULL; 720 return 0;
593} 721}
594 722
595 723
596/** Client wants to examine some object. So lets do so. */ 724/** Client wants to examine some object. So lets do so. */
597void 725void
612 } 740 }
613 741
614 examine (pl->ob, op); 742 examine (pl->ob, op);
615} 743}
616 744
617/** Client wants to apply some object. Lets do so. */ 745/** Client wants to apply some object. Lets do so. */
618void 746void
619ApplyCmd (char *buf, int len, player *pl) 747ApplyCmd (char *buf, int len, player *pl)
620{ 748{
621 tag_t tag = atoi (buf); 749 tag_t tag = atoi (buf);
622 750
627 return; 755 return;
628 756
629 /* If the high bit is set, player applied a pseudo object. */ 757 /* If the high bit is set, player applied a pseudo object. */
630 if (tag & 0x80000000) 758 if (tag & 0x80000000)
631 { 759 {
632 pl->socket.look_position = tag & 0x7fffffff; 760 pl->ns->look_position = tag & 0x7fffffff;
633 pl->socket.update_look = 1; 761 pl->ns->floorbox_update ();
634 return; 762 return;
635 } 763 }
636 764
637 object *op = esrv_get_ob_from_count (pl->ob, tag); 765 object *op = esrv_get_ob_from_count (pl->ob, tag);
638 766
643 } 771 }
644 772
645 player_apply (pl->ob, op, 0, 0); 773 player_apply (pl->ob, op, 0, 0);
646} 774}
647 775
648/** Client wants to apply some object. Lets do so. */ 776/** Client wants to lock some object. Lets do so. */
649void 777void
650LockItem (uint8 *data, int len, player *pl) 778LockItem (char *data, int len, player *pl)
651{ 779{
652 int flag = data[0]; 780 int flag = data[0];
653 tag_t tag = net_uint32 (data + 1); 781 tag_t tag = net_uint32 ((uint8 *)data + 1);
654 object *op = esrv_get_ob_from_count (pl->ob, tag); 782 object *op = esrv_get_ob_from_count (pl->ob, tag);
655 783
656 if (!op) 784 if (!op)
657 { 785 {
658 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 786 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
665 SET_FLAG (op, FLAG_INV_LOCKED); 793 SET_FLAG (op, FLAG_INV_LOCKED);
666 794
667 esrv_update_item (UPD_FLAGS, pl->ob, op); 795 esrv_update_item (UPD_FLAGS, pl->ob, op);
668} 796}
669 797
670/** Client wants to apply some object. Lets do so. */ 798/** Client wants to mark some object. Lets do so. */
671void 799void
672MarkItem (uint8 * data, int len, player *pl) 800MarkItem (char *data, int len, player *pl)
673{ 801{
674 tag_t tag = net_uint32 (data); 802 tag_t tag = net_uint32 ((uint8 *)data);
675 object *op = esrv_get_ob_from_count (pl->ob, tag); 803 object *op = esrv_get_ob_from_count (pl->ob, tag);
676 804
677 if (!op) 805 if (!op)
678 { 806 {
679 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 807 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
706 834
707 m = get_map_from_coord (op->map, &x, &y); 835 m = get_map_from_coord (op->map, &x, &y);
708 if (!m) 836 if (!m)
709 return; 837 return;
710 838
711 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 839 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
712 840
713 for (; tmp != NULL; tmp = tmp->below) 841 for (; tmp != NULL; tmp = tmp->below)
714 { 842 {
715 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 843 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
716 continue; 844 continue;
747 else 875 else
748 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); 876 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
749 } 877 }
750} 878}
751 879
752
753
754/** Client wants to look at some object. Lets do so. */ 880/** Client wants to look at some object. Lets do so. */
755void 881void
756LookAt (char *buf, int len, player *pl) 882LookAt (char *buf, int len, player *pl)
757{ 883{
758 int dx, dy; 884 int dx, dy;
763 { 889 {
764 return; 890 return;
765 } 891 }
766 dy = atoi (cp); 892 dy = atoi (cp);
767 893
768 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 894 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
769 return; 895 return;
770 896
771 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 897 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
772 return; 898 return;
773 899
774 look_at (pl->ob, dx, dy); 900 look_at (pl->ob, dx, dy);
775} 901}
776 902
806 } 932 }
807 933
808 esrv_update_item (UPD_WEIGHT, pl, op); 934 esrv_update_item (UPD_WEIGHT, pl, op);
809 } 935 }
810 else 936 else
811 {
812 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
813 } 938
814 return; 939 return;
815 } 940 }
816 else if (to == pl->count) 941 else if (to == pl->count)
817 { /* pick it up to the inventory */ 942 { /* pick it up to the inventory */
818 /* return if player has already picked it up */ 943 /* return if player has already picked it up */
835 * has already been done (eg, it can be picked up and fits in 960 * has already been done (eg, it can be picked up and fits in
836 * in a sack, so check for those things. We should also check 961 * in a sack, so check for those things. We should also check
837 * an make sure env is in fact a container for that matter. 962 * an make sure env is in fact a container for that matter.
838 */ 963 */
839 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 964 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
840 {
841 put_object_in_sack (pl, env, op, nrof); 965 put_object_in_sack (pl, env, op, nrof);
842 }
843} 966}
844 967

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