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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:43 2006 UTC vs.
Revision 1.30 by pippijn, Sat Jan 6 14:42:31 2007 UTC

1
2/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.4 2006/09/03 00:18:43 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
12 7
13 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
22 17
23 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23*/
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client/server logic. 27 * Client/server logic.
36 * This containes item logic for client/server. It doesn't contain 31 * This containes item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 33 * the logic for what items should be sent.
39 */ 34 */
40 35
41
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */ 37#include <object.h> /* LOOK_OBJ */
44#include <newclient.h>
45#include <newserver.h>
46#include <sproto.h> 38#include <sproto.h>
47 39
48/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 41#define MAXITEMLEN 300
42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
50 182
51/******************************************************************************* 183/*******************************************************************************
52 * 184 *
53 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
54 * 186 *
55 ******************************************************************************/ 187 ******************************************************************************/
56 188
57/** 189/**
58 * Adds string to socklist. 190 * This is a similar to query_name, but returns flags
59 * 191 * to be sent to client.
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */ 192 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) 193unsigned int
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75
76/**
77 * This is a similar to query_name, but returns flags
78 * to be sended to client.
79 */
80unsigned int query_flags (object *op) 194query_flags (object *op)
81{ 195{
82 unsigned int flags = 0; 196 unsigned int flags = 0;
83 197
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 198 if (QUERY_FLAG (op, FLAG_APPLIED))
199 {
85 switch(op->type) { 200 switch (op->type)
201 {
86 case BOW: 202 case BOW:
87 case WAND: 203 case WAND:
88 case ROD: 204 case ROD:
89 case HORN: 205 case HORN:
90 flags = a_readied; 206 flags = a_readied;
111 default: 227 default:
112 flags = a_applied; 228 flags = a_applied;
113 break; 229 break;
114 } 230 }
115 } 231 }
232
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) || 233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN; 234 flags |= F_OPEN;
119 235
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
237 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 239 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 241 flags |= F_CURSED;
125 } 242 }
243
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 245 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 247 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 249 flags |= F_LOCKED;
132 250
133 return flags; 251 return flags;
134} 252}
135 253
136/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 256 * animation of face to the client.
139 */ 257 */
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 258static void
259add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 260{
142 int flags, len, anim_speed; 261 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
144 const char *item_p; 263 const char *item_p;
145 264
146 flags = query_flags (head); 265 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 267 flags |= F_NOPICK;
149 268
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face(ns, head->face->number,0); 270 esrv_send_face (&ns, head->face->number, 0);
152 271
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 273 esrv_send_animation (&ns, head->animation_id);
155 274
156 SockList_AddInt(sl, head->count); 275 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 276 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt(sl, head->face->number); 278 << uint32 (head->face->number);
160 279
161 if (!head->custom_name) { 280 if (!head->custom_name)
281 {
162 strncpy(item_n,query_base_name(head, 0),127); 282 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 283 item_n[127] = 0;
164 len=strlen(item_n); 284 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 285 item_p = query_base_name (head, 1);
166 } else { 286 }
287 else
288 {
167 strncpy(item_n,head->custom_name,127); 289 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 290 item_n[127] = 0;
169 len=strlen(item_n); 291 len = strlen (item_n);
170 item_p=head->custom_name; 292 item_p = head->custom_name;
171 } 293 }
294
172 strncpy(item_n+len+1, item_p, 127); 295 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 296 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 297 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 298
179 SockList_AddShort(sl,head->animation_id); 299 sl << data8 (item_n, len)
300 << uint16 (head->animation_id);
301
180 anim_speed=0; 302 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 303 if (QUERY_FLAG (head, FLAG_ANIMATE))
304 {
305 if (head->anim_speed)
182 if (head->anim_speed) anim_speed=head->anim_speed; 306 anim_speed = head->anim_speed;
307 else
308 {
309 if (FABS (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (FABS (head->speed) >= 1.0)
312 anim_speed = 1;
183 else { 313 else
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed)); 314 anim_speed = (int) (1.0 / FABS (head->speed));
187 } 315 }
188 if (anim_speed>255) anim_speed=255;
189 }
190 SockList_AddChar(sl, (char) anim_speed);
191 SockList_AddInt(sl, head->nrof);
192 316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320
321 sl << uint8 (anim_speed)
322 << uint32 (head->nrof);
323
193 if (ns->itemcmd == 2) 324 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 325 sl << uint16 (head->client_type);
195 326
196 SET_FLAG(head, FLAG_CLIENT_SENT); 327 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 328}
198 329
199 330
200/** 331/**
201 * Send the look window. Don't need to do animations here 332 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 333 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 334 * because object ordering would otherwise be inconsistent.
204 */ 335 */
205 336void
206void esrv_draw_look(object *pl) 337esrv_draw_look (object *pl)
207{ 338{
208 object *tmp, *last; 339 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 340 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl;
211 char buf[MAX_BUF]; 341 char buf[MAX_BUF];
212 342
213 if (!pl->contr->socket.update_look) { 343 if (!pl->contr->ns->update_look)
344 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 345 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
215 return; 346 return;
216 } else { 347 }
348 else
217 pl->contr->socket.update_look=0; 349 pl->contr->ns->update_look = 0;
218 }
219 350
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 351 if (QUERY_FLAG (pl, FLAG_REMOVED)
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 352 || !pl->map
222 return; 353 || pl->map->in_memory != MAP_IN_MEMORY
354 || out_of_map (pl->map, pl->x, pl->y))
355 return;
223 356
224 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; 357 for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
358 ;
225 359
226 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 360 pl->contr->ns->send_packet ("delinv 0");
227 361
228 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 362 packet sl;
229 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 363 sl.printf ("item%d ", pl->contr->ns->itemcmd);
230 sl.len=strlen((char*)sl.buf);
231 364
232 SockList_AddInt(&sl, 0); 365 sl << uint32 (0);
233 366
234 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 367 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE))
235 esrv_send_face(&pl->contr->socket, empty_face->number,0); 368 esrv_send_face (pl->contr->ns, empty_face->number, 0);
236 369
237 if (pl->contr->socket.look_position) { 370 if (pl->contr->ns->look_position)
238 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); 371 {
239 SockList_AddInt(&sl, 0); 372 char buf[80];
240 SockList_AddInt(&sl, (uint32) -1); 373 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
241 SockList_AddInt(&sl, empty_face->number); 374
242 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); 375 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
243 add_stringlen_to_sockbuf(buf, &sl); 376 << uint32 (0)
244 SockList_AddShort(&sl,0); 377 << sint32 (-1)
245 SockList_AddChar(&sl, 0); 378 << uint32 (empty_face->number)
246 SockList_AddInt(&sl, 0); 379 << data8 (buf)
380 << uint16 (0)
381 << uint8 (0)
382 << uint32 (0);
383
247 if (pl->contr->socket.itemcmd == 2) 384 if (pl->contr->ns->itemcmd == 2)
248 SockList_AddShort(&sl, 0); 385 sl << uint16 (0);
249 } 386 }
250 387
251 for (last=NULL; tmp!=last; tmp=tmp->below) { 388 for (last = NULL; tmp != last; tmp = tmp->below)
389 {
252 object *head; 390 object *head;
253 391
254 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 392 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
393 {
255 last = tmp->below; /* assumes double floor mode */ 394 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 395 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below; 396 last = last->below;
258 } 397 }
398
259 if (LOOK_OBJ(tmp)) { 399 if (LOOK_OBJ (tmp))
400 {
260 if (++start_look < pl->contr->socket.look_position) continue; 401 if (++start_look < pl->contr->ns->look_position)
402 continue;
403
261 end_look++; 404 end_look++;
262 if (end_look > NUM_LOOK_OBJECTS) { 405
406 if (end_look > FLOORBOX_PAGESIZE)
407 {
263 /* What we basically do is make a 'fake' object - when the user applies it, 408 /* What we basically do is make a 'fake' object - when the user applies it,
264 * we notice the special tag the object has, and act accordingly. 409 * we notice the special tag the object has, and act accordingly.
265 */ 410 */
266 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 411 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
267 SockList_AddInt(&sl, 0); 412 << uint32 (0)
268 SockList_AddInt(&sl, (uint32) -1); 413 << uint32 ((uint32) - 1)
269 SockList_AddInt(&sl, empty_face->number); 414 << uint32 (empty_face->number)
270 sprintf(buf,"Click here to see next group of items"); 415 << data8 ("Apply this to see next group of items")
271 add_stringlen_to_sockbuf(buf, &sl); 416 << uint16 (0)
272 SockList_AddShort(&sl,0); 417 << uint8 (0)
273 SockList_AddChar(&sl, 0); 418 << uint32 (0);
274 SockList_AddInt(&sl, 0); 419
275 if (pl->contr->socket.itemcmd == 2) 420 if (pl->contr->ns->itemcmd == 2)
276 SockList_AddShort(&sl, 0); 421 sl << uint16 (0);
422
277 break; 423 break;
278 } 424 }
425
426 if (tmp->head)
279 if (tmp->head) head = tmp->head; 427 head = tmp->head;
428 else
280 else head = tmp; 429 head = tmp;
281 430
282 add_object_to_socklist(&pl->contr->socket, &sl, head); 431 add_object_to_socklist (*pl->contr->ns, sl, head);
283 got_one++; 432 got_one++;
284 433
285 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 434 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
286 Send_With_Handling(&pl->contr->socket, &sl); 435 {
436 pl->contr->ns->send_packet (sl);
437
438 sl.reset ();
287 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 439 sl.printf ("item%d ", pl->contr->ns->itemcmd);
288 sl.len=strlen((char*)sl.buf); 440 sl << uint32 (0);
289 SockList_AddInt(&sl, 0);
290 got_one=0; 441 got_one = 0;
291 } 442 }
292 } /* If LOOK_OBJ() */ 443 }
293 } 444 }
445
294 if (got_one) 446 if (got_one)
295 Send_With_Handling(&pl->contr->socket, &sl); 447 pl->contr->ns->send_packet (sl);
296 448
297 free(sl.buf);
298} 449}
299 450
300/** 451/**
301 * Sends whole inventory. 452 * Sends whole inventory.
302 */ 453 */
454void
303void esrv_send_inventory(object *pl, object *op) 455esrv_send_inventory (object *pl, object *op)
304{ 456{
305 object *tmp; 457 object *tmp;
306 int got_one=0; 458 int got_one = 0;
307 SockList sl;
308
309 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
310 459
311 sprintf((char*)sl.buf,"delinv %d", op->count);
312 sl.len=strlen((char*)sl.buf);
313 Send_With_Handling(&pl->contr->socket, &sl);
314 460
461 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
462
463 packet sl;
315 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 464 sl.printf ("item%d ", pl->contr->ns->itemcmd);
316 sl.len=strlen((char*)sl.buf);
317 465
318 SockList_AddInt(&sl, op->count); 466 sl << uint32 (op->count);
319 467
320 for (tmp=op->inv; tmp; tmp=tmp->below) { 468 for (tmp = op->inv; tmp; tmp = tmp->below)
469 {
321 object *head; 470 object *head;
322 471
472 if (tmp->head)
323 if (tmp->head) head = tmp->head; 473 head = tmp->head;
474 else
324 else head = tmp; 475 head = tmp;
325 476
326 if (LOOK_OBJ(head)) { 477 if (LOOK_OBJ (head))
327 add_object_to_socklist(&pl->contr->socket, &sl, head);
328 478 {
479 add_object_to_socklist (*pl->contr->ns, sl, head);
480
329 got_one++; 481 got_one++;
330 482
331 /* IT is possible for players to accumulate a huge amount of 483 /* IT is possible for players to accumulate a huge amount of
332 * items (especially with some of the bags out there) to 484 * items (especially with some of the bags out there) to
333 * overflow the buffer. IF so, send multiple item commands. 485 * overflow the buffer. IF so, send multiple item commands.
334 */ 486 */
335 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 487 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
336 Send_With_Handling(&pl->contr->socket, &sl); 488 {
489 pl->contr->ns->send_packet (sl);
490
491 sl.reset ();
337 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 492 sl.printf ("item%d ", pl->contr->ns->itemcmd);
338 sl.len=strlen((char*)sl.buf); 493 sl << uint32 (op->count);
339 SockList_AddInt(&sl, op->count);
340 got_one=0; 494 got_one = 0;
341 } 495 }
342 } /* If LOOK_OBJ() */ 496 } /* If LOOK_OBJ() */
343 } 497 }
498
344 if (got_one) 499 if (got_one)
345 Send_With_Handling(&pl->contr->socket, &sl); 500 pl->contr->ns->send_packet (sl);
346 free(sl.buf);
347} 501}
348 502
349/** 503/**
350 * Updates object *op for player *pl. 504 * Updates object *op for player *pl.
351 * 505 *
352 * flags is a list of values to update 506 * flags is a list of values to update
353 * to the client (as defined in newclient.h - might as well use the 507 * to the client (as defined in newclient.h - might as well use the
354 * same value both places. 508 * same value both places.
355 */ 509 */
356 510
511void
357void esrv_update_item(int flags, object *pl, object *op) 512esrv_update_item (int flags, object *pl, object *op)
358{ 513{
359 SockList sl;
360
361 /* If we have a request to send the player item, skip a few checks. */ 514 /* If we have a request to send the player item, skip a few checks. */
362 if (op!=pl) { 515 if (op != pl)
516 {
363 if (! LOOK_OBJ(op)) 517 if (!LOOK_OBJ (op))
364 return; 518 return;
365 /* we remove the check for op->env, because in theory, the object 519 /* we remove the check for op->env, because in theory, the object
366 * is hopefully in the same place, so the client should preserve 520 * is hopefully in the same place, so the client should preserve
367 * order. 521 * order.
368 */ 522 */
369 } 523 }
524
370 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 525 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
526 {
371 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 527 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
372 * this is happening - we can set a breakpoint here in the debugger 528 * this is happening - we can set a breakpoint here in the debugger
373 * and track back the call. 529 * and track back the call.
374 */ 530 */
375 LOG(llevDebug,"We have not sent item %s (%d)\n", &op->name, op->count); 531 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
376 } 532 }
377 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
378 533
379 strcpy((char*)sl.buf,"upditem "); 534 packet sl ("upditem");
380 sl.len=strlen((char*)sl.buf);
381 535
382 SockList_AddChar(&sl, (char) flags); 536 sl << uint8 (flags);
383 537
384 if (op->head) op=op->head; 538 if (op->head)
539 op = op->head;
385 540
386 SockList_AddInt(&sl, op->count); 541 sl << uint32 (op->count);
387 542
388 if (flags & UPD_LOCATION) 543 if (flags & UPD_LOCATION)
389 SockList_AddInt(&sl, op->env? op->env->count:0); 544 sl << uint32 (op->env ? op->env->count : 0);
390 545
391 if (flags & UPD_FLAGS) 546 if (flags & UPD_FLAGS)
392 SockList_AddInt(&sl, query_flags(op)); 547 sl << uint32 (query_flags (op));
393 548
394 if (flags & UPD_WEIGHT) { 549 if (flags & UPD_WEIGHT)
550 {
395 sint32 weight = WEIGHT(op); 551 sint32 weight = WEIGHT (op);
396 552
397 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); 553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
398 if (pl == op) { 555 if (pl == op)
399 op->contr->last_weight = weight; 556 op->contr->last_weight = weight;
400 }
401 } 557 }
402 558
403 if (flags & UPD_FACE) { 559 if (flags & UPD_FACE)
560 {
404 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 561 if (!(pl->contr->ns->faces_sent[op->face->number] & NS_FACESENT_FACE))
405 esrv_send_face(&pl->contr->socket, op->face->number,0); 562 esrv_send_face (pl->contr->ns, op->face->number, 0);
406 SockList_AddInt(&sl, op->face->number); 563
564 sl << uint32 (op->face->number);
407 } 565 }
566
408 if (flags & UPD_NAME) { 567 if (flags & UPD_NAME)
568 {
409 int len; 569 int len;
410 const char *item_p; 570 const char *item_p;
411 char item_n[MAX_BUF]; 571 char item_n[MAX_BUF];
412 572
413 if (!op->custom_name) { 573 if (!op->custom_name)
574 {
414 strncpy(item_n,query_base_name(op, 0),127); 575 strncpy (item_n, query_base_name (op, 0), 127);
415 item_n[127]=0; 576 item_n[127] = 0;
416 len=strlen(item_n); 577 len = strlen (item_n);
417 item_p=query_base_name(op, 1); 578 item_p = query_base_name (op, 1);
579 }
580 else
418 } 581 {
419 else {
420 strncpy(item_n,op->custom_name,127); 582 strncpy (item_n, op->custom_name, 127);
421 item_n[127]=0; 583 item_n[127] = 0;
422 len=strlen(item_n); 584 len = strlen (item_n);
423 item_p=op->custom_name; 585 item_p = op->custom_name;
424 } 586 }
425 587
426 strncpy(item_n+len+1, item_p, 127); 588 strncpy (item_n + len + 1, item_p, 127);
427 item_n[254]=0; 589 item_n[254] = 0;
428 len += strlen(item_n+1+len) + 1; 590 len += strlen (item_n + 1 + len) + 1;
429 SockList_AddChar(&sl, (char)len); 591
430 memcpy(sl.buf+sl.len, item_n, len); 592 sl << data8 (item_n, len);
431 sl.len += len;
432 } 593 }
594
433 if (flags & UPD_ANIM) 595 if (flags & UPD_ANIM)
434 SockList_AddShort(&sl,op->animation_id); 596 sl << uint16 (op->animation_id);
435 597
436 if (flags & UPD_ANIMSPEED) { 598 if (flags & UPD_ANIMSPEED)
599 {
437 int anim_speed=0; 600 int anim_speed = 0;
601
438 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 602 if (QUERY_FLAG (op, FLAG_ANIMATE))
603 {
604 if (op->anim_speed)
439 if (op->anim_speed) anim_speed=op->anim_speed; 605 anim_speed = op->anim_speed;
606 else
607 {
608 if (FABS (op->speed) < 0.001)
609 anim_speed = 255;
610 else if (FABS (op->speed) >= 1.0)
611 anim_speed = 1;
440 else { 612 else
441 if (FABS(op->speed)<0.001) anim_speed=255;
442 else if (FABS(op->speed)>=1.0) anim_speed=1;
443 else anim_speed = (int) (1.0/FABS(op->speed)); 613 anim_speed = (int) (1.0 / FABS (op->speed));
444 } 614 }
445 if (anim_speed>255) anim_speed=255; 615
616 if (anim_speed > 255)
617 anim_speed = 255;
446 } 618 }
447 SockList_AddChar(&sl, (char)anim_speed); 619
620 sl << uint8 (anim_speed);
448 } 621 }
622
449 if (flags & UPD_NROF) 623 if (flags & UPD_NROF)
450 SockList_AddInt(&sl, op->nrof); 624 sl << uint32 (op->nrof);
451 625
452 Send_With_Handling(&pl->contr->socket, &sl); 626 pl->contr->ns->send_packet (sl);
453 free(sl.buf);
454} 627}
455 628
456/** 629/**
457 * Sends item's info to player. 630 * Sends item's info to player.
458 */ 631 */
632void
459void esrv_send_item(object *pl, object*op) 633esrv_send_item (object *pl, object *op)
460{ 634{
461 SockList sl;
462
463 /* If this is not the player object, do some more checks */ 635 /* If this is not the player object, do some more checks */
464 if (op!=pl) { 636 if (op != pl)
637 {
465 /* We only send 'visibile' objects to the client */ 638 /* We only send 'visibile' objects to the client */
466 if (! LOOK_OBJ(op)) 639 if (!LOOK_OBJ (op))
467 return; 640 return;
468 /* if the item is on the ground, mark that the look needs to 641 /* if the item is on the ground, mark that the look needs to
469 * be updated. 642 * be updated.
470 */ 643 */
471 if (!op->env) { 644 if (!op->env)
472 pl->contr->socket.update_look=1; 645 {
646 pl->contr->ns->floorbox_update ();
473 return; 647 return;
474 } 648 }
475 } 649 }
476 650
477 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 651 packet sl;
478 652
479 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 653 sl.printf ("item%d ", pl->contr->ns->itemcmd);
480 sl.len=strlen((char*)sl.buf);
481 654
482 if (op->head) op=op->head; 655 if (op->head)
656 op = op->head;
483 657
484 SockList_AddInt(&sl, op->env? op->env->count:0); 658 sl << uint32 (op->env ? op->env->count : 0);
485 659
486 add_object_to_socklist(&pl->contr->socket, &sl, op); 660 add_object_to_socklist (*pl->contr->ns, sl, op);
487 661
488 Send_With_Handling(&pl->contr->socket, &sl); 662 pl->contr->ns->send_packet (sl);
489 SET_FLAG(op, FLAG_CLIENT_SENT); 663 SET_FLAG (op, FLAG_CLIENT_SENT);
490 free(sl.buf);
491} 664}
492 665
493/** 666/**
494 * Tells the client to delete an item. Uses the item 667 * Tells the client to delete an item. Uses the item
495 * command with a -1 location. 668 * command with a -1 location.
496 */ 669 */
497 670
671void
498void esrv_del_item(player *pl, int tag) 672esrv_del_item (player *pl, int tag)
499{ 673{
500 SockList sl; 674 packet sl ("delitem");
501 675
502 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 676 sl << uint32 (tag);
503 677
504 strcpy((char*)sl.buf,"delitem "); 678 pl->ns->send_packet (sl);
505 sl.len=strlen((char*)sl.buf);
506 SockList_AddInt(&sl, tag);
507
508 Send_With_Handling(&pl->socket, &sl);
509 free(sl.buf);
510} 679}
511 680
512 681
513/******************************************************************************* 682/*******************************************************************************
514 * 683 *
519/** 688/**
520 * Takes a player and object count (tag) and returns the actual object 689 * Takes a player and object count (tag) and returns the actual object
521 * pointer, or null if it can't be found. 690 * pointer, or null if it can't be found.
522 */ 691 */
523 692
693object *
524object *esrv_get_ob_from_count(object *pl, tag_t count) 694esrv_get_ob_from_count (object *pl, tag_t count)
525{ 695{
526 object *op, *tmp; 696 object *op, *tmp;
527 697
528 if (pl->count == count) 698 if (pl->count == count)
529 return pl; 699 return pl;
530 700
531 for(op = pl->inv; op; op = op->below) 701 for (op = pl->inv; op; op = op->below)
532 if (op->count == count) 702 if (op->count == count)
533 return op; 703 return op;
534 else if (op->type == CONTAINER && pl->container == op) 704 else if (op->type == CONTAINER && pl->container == op)
535 for(tmp = op->inv; tmp; tmp = tmp->below) 705 for (tmp = op->inv; tmp; tmp = tmp->below)
536 if (tmp->count == count) 706 if (tmp->count == count)
537 return tmp;
538
539 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
540 if (op->head != NULL && op->head->count == count)
541 return op; 707 return tmp;
708
709 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
710 if (op->head && op->head->count == count)
711 return op;
542 else if (op->count == count) 712 else if (op->count == count)
543 return op; 713 return op;
544 else if (op->type == CONTAINER && pl->container == op) 714 else if (op->type == CONTAINER && pl->container == op)
545 for(tmp = op->inv; tmp; tmp = tmp->below) 715 for (tmp = op->inv; tmp; tmp = tmp->below)
546 if (tmp->count == count) 716 if (tmp->count == count)
547 return tmp; 717 return tmp;
548 718
549 return NULL; 719 return 0;
550} 720}
551 721
552 722
553/** Client wants to examine some object. So lets do so. */ 723/** Client wants to examine some object. So lets do so. */
724void
554void ExamineCmd(char *buf, int len,player *pl) 725ExamineCmd (char *buf, int len, player *pl)
555{ 726{
556 long tag = atoi(buf); 727 tag_t tag = atoi (buf);
728
729 /* If the high bit is set, player examined a pseudo object. */
730 if (tag & 0x80000000)
731 return;
732
557 object *op = esrv_get_ob_from_count(pl->ob, tag); 733 object *op = esrv_get_ob_from_count (pl->ob, tag);
558 734
559 if (!op) { 735 if (!op)
736 {
560 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 737 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
561 return; 738 return;
562 } 739 }
740
563 examine (pl->ob, op); 741 examine (pl->ob, op);
564} 742}
565 743
566/** Client wants to apply some object. Lets do so. */ 744/** Client wants to apply some object. Lets do so. */
745void
567void ApplyCmd(char *buf, int len,player *pl) 746ApplyCmd (char *buf, int len, player *pl)
568{ 747{
569 uint32 tag = atoi(buf); 748 tag_t tag = atoi (buf);
570 object *op = esrv_get_ob_from_count(pl->ob, tag);
571 749
572 /* sort of a hack, but if the player saves and the player then manually 750 /* sort of a hack, but if the player saves and the player then manually
573 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 751 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
574 */ 752 */
575 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 753 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
754 return;
576 755
577 /* If the high bit is set, player applied a pseudo object. */ 756 /* If the high bit is set, player applied a pseudo object. */
578 if (tag & 0x80000000) { 757 if (tag & 0x80000000)
758 {
579 pl->socket.look_position = tag & 0x7fffffff; 759 pl->ns->look_position = tag & 0x7fffffff;
580 pl->socket.update_look = 1; 760 pl->ns->floorbox_update ();
581 return; 761 return;
582 } 762 }
583 763
764 object *op = esrv_get_ob_from_count (pl->ob, tag);
765
584 if (!op) { 766 if (!op)
767 {
585 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 768 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
586 return; 769 return;
587 } 770 }
771
588 player_apply (pl->ob, op, 0, 0); 772 player_apply (pl->ob, op, 0, 0);
589} 773}
590 774
591/** Client wants to apply some object. Lets do so. */ 775/** Client wants to lock some object. Lets do so. */
776void
592void LockItem(uint8 *data, int len,player *pl) 777LockItem (char *data, int len, player *pl)
593{ 778{
594 int flag, tag;
595 object *op;
596
597 flag = data[0]; 779 int flag = data[0];
598 tag = GetInt_String(data+1); 780 tag_t tag = net_uint32 ((uint8 *)data + 1);
599 op = esrv_get_ob_from_count(pl->ob, tag); 781 object *op = esrv_get_ob_from_count (pl->ob, tag);
600 782
601 if (!op) { 783 if (!op)
784 {
602 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 785 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
603 return; 786 return;
604 } 787 }
788
605 if (!flag) 789 if (!flag)
606 CLEAR_FLAG(op,FLAG_INV_LOCKED); 790 CLEAR_FLAG (op, FLAG_INV_LOCKED);
607 else 791 else
608 SET_FLAG(op,FLAG_INV_LOCKED); 792 SET_FLAG (op, FLAG_INV_LOCKED);
793
609 esrv_update_item(UPD_FLAGS, pl->ob, op); 794 esrv_update_item (UPD_FLAGS, pl->ob, op);
610} 795}
611 796
612/** Client wants to apply some object. Lets do so. */ 797/** Client wants to mark some object. Lets do so. */
798void
613void MarkItem(uint8 *data, int len,player *pl) 799MarkItem (char *data, int len, player *pl)
614{ 800{
615 int tag; 801 tag_t tag = net_uint32 ((uint8 *)data);
616 object *op;
617
618 tag = GetInt_String(data);
619 op = esrv_get_ob_from_count(pl->ob, tag); 802 object *op = esrv_get_ob_from_count (pl->ob, tag);
803
620 if (!op) { 804 if (!op)
805 {
621 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 806 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
622 return; 807 return;
623 } 808 }
809
624 pl->mark = op; 810 pl->mark = op;
625 pl->mark_count = op->count;
626 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 811 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
627} 812}
628
629 813
630/** 814/**
631 * look_at prints items on the specified square. 815 * look_at prints items on the specified square.
632 * 816 *
633 * [ removed EARTHWALL check and added check for containers inventory. 817 * [ removed EARTHWALL check and added check for containers inventory.
634 * Tero.Haatanen@lut.fi ] 818 * Tero.Haatanen@lut.fi ]
635 */ 819 */
820void
636void look_at(object *op,int dx,int dy) { 821look_at (object *op, int dx, int dy)
822{
637 object *tmp; 823 object *tmp;
638 int flag=0; 824 int flag = 0;
639 sint16 x,y; 825 sint16 x, y;
640 mapstruct *m; 826 maptile *m;
641 827
642 x = op->x + dx; 828 x = op->x + dx;
643 y = op->y + dy; 829 y = op->y + dy;
644 830
645 if (out_of_map(op->map, x, y)) return; 831 if (out_of_map (op->map, x, y))
832 return;
646 833
647 m = get_map_from_coord(op->map, &x, &y); 834 m = get_map_from_coord (op->map, &x, &y);
648 if (!m) return; 835 if (!m)
836 return;
649 837
650 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; 838 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
651 tmp=tmp->above);
652 839
653 for ( ; tmp != NULL; tmp=tmp->below ) { 840 for (; tmp != NULL; tmp = tmp->below)
841 {
654 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 842 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
843 continue;
655 844
656 if(!flag) { 845 if (!flag)
846 {
657 if(dx||dy) 847 if (dx || dy)
658 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 848 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
659 else { 849 else
850 {
660 clear_win_info(op); 851 clear_win_info (op);
661 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 852 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
662 } 853 }
663 flag=1; 854 flag = 1;
664 } 855 }
665 856
666 if (QUERY_FLAG(op, FLAG_WIZ)) 857 if (QUERY_FLAG (op, FLAG_WIZ))
667 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 858 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
668 else 859 else
669 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 860 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
670 861
671 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 862 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
672 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) 863 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
673 inventory(op,tmp->head==NULL?tmp:tmp->head); 864 inventory (op, tmp->head == NULL ? tmp : tmp->head);
674 865
675 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 866 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
676 break; 867 break;
677 } 868 }
678 869
679 if(!flag) { 870 if (!flag)
871 {
680 if(dx||dy) 872 if (dx || dy)
681 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 873 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
682 else 874 else
683 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 875 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
684 } 876 }
685} 877}
686 878
687 879
688 880
689/** Client wants to look at some object. Lets do so. */ 881/** Client wants to look at some object. Lets do so. */
882void
690void LookAt(char *buf, int len,player *pl) 883LookAt (char *buf, int len, player *pl)
691{ 884{
692 int dx, dy; 885 int dx, dy;
693 char *cp; 886 char *cp;
694 887
695 dx=atoi(buf); 888 dx = atoi (buf);
696 if (!(cp=strchr(buf,' '))) { 889 if (!(cp = strchr (buf, ' ')))
890 {
891 return;
892 }
893 dy = atoi (cp);
894
895 if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2)
896 return;
897
898 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
899 return;
900
901 look_at (pl->ob, dx, dy);
902}
903
904/** Move an object to a new location */
905void
906esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
907{
908 object *op, *env;
909
910 op = esrv_get_ob_from_count (pl, tag);
911 if (!op)
912 {
913 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
914 return;
915 }
916
917 if (!to)
918 { /* drop it to the ground */
919 if (op->map && !op->env)
697 return; 920 return;
698 }
699 dy=atoi(cp);
700 921
701 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) 922 /* If it is an active container, then we should drop all objects
923 * in the container and not the container itself.
924 */
925 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
926 {
927 object *current, *next;
928
929 for (current = op->inv; current != NULL; current = next)
930 {
931 next = current->below;
932 drop_object (pl, current, 0);
933 }
934
935 esrv_update_item (UPD_WEIGHT, pl, op);
936 }
937 else
938 drop_object (pl, op, nrof);
939
702 return; 940 return;
703 941 }
704 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 942 else if (to == pl->count)
705 return; 943 { /* pick it up to the inventory */
706 944 /* return if player has already picked it up */
707 look_at(pl->ob, dx, dy); 945 if (op->env == pl)
708}
709
710/** Move an object to a new location */
711void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
712{
713 object *op, *env;
714
715 op = esrv_get_ob_from_count(pl, tag);
716 if (!op) {
717 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
718 return; 946 return;
719 }
720 947
721 if (!to) { /* drop it to the ground */
722/* LOG(llevDebug, "Drop it on the ground.\n");*/
723
724 if (op->map && !op->env) {
725/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
726 return;
727 }
728 /* If it is an active container, then we should drop all objects
729 * in the container and not the container itself.
730 */
731 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) {
732 object *current, *next;
733 for (current=op->inv; current!=NULL; current=next) {
734 next=current->below;
735 drop_object(pl, current, 0);
736 }
737 esrv_update_item(UPD_WEIGHT, pl, op);
738 }
739 else {
740 drop_object (pl, op, nrof);
741 }
742 return;
743 } else if (to == pl->count) { /* pick it up to the inventory */
744 /* return if player has already picked it up */
745 if (op->env == pl) return;
746
747 pl->contr->count = nrof; 948 pl->contr->count = nrof;
748 pick_up(pl, op); 949 pick_up (pl, op);
749 return ; 950 return;
750 } 951 }
952
751 env = esrv_get_ob_from_count(pl, to); 953 env = esrv_get_ob_from_count (pl, to);
752 if (!env) { 954 if (!env)
753 LOG(llevDebug, 955 {
754 "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 956 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
755 return; 957 return;
756 } 958 }
959
757 /* put_object_in_sack presumes that necessary sanity checking 960 /* put_object_in_sack presumes that necessary sanity checking
758 * has already been done (eg, it can be picked up and fits in 961 * has already been done (eg, it can be picked up and fits in
759 * in a sack, so check for those things. We should also check 962 * in a sack, so check for those things. We should also check
760 * an make sure env is in fact a container for that matter. 963 * an make sure env is in fact a container for that matter.
761 */ 964 */
762 if (env->type == CONTAINER
763 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 965 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
764 put_object_in_sack (pl, env, op, nrof); 966 put_object_in_sack (pl, env, op, nrof);
765 }
766} 967}
767 968
768

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