ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/item.C
(Generate patch)

Comparing deliantra/server/socket/item.C (file contents):
Revision 1.46 by root, Sun Jun 3 17:05:36 2007 UTC vs.
Revision 1.56 by elmex, Mon Nov 26 11:41:02 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
264 263
265 flags = query_flags (head); 264 flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 265 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 266 flags |= F_NOPICK;
268 267
269 ns.send_face (head->face); 268 ns.send_face (head->face, -50);
270 ns.flush_fx (); 269 ns.flush_fx ();
271 270
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 ns.send_animation (head->animation_id); 272 ns.send_animation (head->animation_id);
274 273
358 packet sl; 357 packet sl;
359 sl.printf ("item%d ", pl->ns->itemcmd); 358 sl.printf ("item%d ", pl->ns->itemcmd);
360 359
361 sl << uint32 (0); 360 sl << uint32 (0);
362 361
363 pl->ns->send_face (empty_face); 362 pl->ns->send_face (empty_face, -50);
364 pl->ns->flush_fx (); 363 pl->ns->flush_fx ();
365 364
366 if (pl->ns->look_position) 365 if (pl->ns->look_position)
367 { 366 {
368 char buf[80]; 367 char buf[80];
426 head = tmp; 425 head = tmp;
427 426
428 add_object_to_socklist (*pl->ns, sl, head); 427 add_object_to_socklist (*pl->ns, sl, head);
429 got_one++; 428 got_one++;
430 429
431 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
432 { 431 {
433 pl->ns->send_packet (sl); 432 pl->ns->send_packet (sl);
434 433
435 sl.reset (); 434 sl.reset ();
436 sl.printf ("item%d ", pl->ns->itemcmd); 435 sl.printf ("item%d ", pl->ns->itemcmd);
480 479
481 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
482 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
483 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
484 */ 483 */
485 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
486 { 485 {
487 pl->contr->ns->send_packet (sl); 486 pl->contr->ns->send_packet (sl);
488 487
489 sl.reset (); 488 sl.reset ();
490 sl.printf ("item%d ", pl->contr->ns->itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
557 ns->last_weight = weight; 556 ns->last_weight = weight;
558 } 557 }
559 558
560 if (flags & UPD_FACE) 559 if (flags & UPD_FACE)
561 { 560 {
562 ns->send_face (op->face); 561 ns->send_face (op->face, -50);
563 ns->flush_fx (); 562 ns->flush_fx ();
564 sl << uint32 (op->face); 563 sl << uint32 (op->face);
565 } 564 }
566 565
567 if (flags & UPD_NAME) 566 if (flags & UPD_NAME)
836 * look_at prints items on the specified square. 835 * look_at prints items on the specified square.
837 * 836 *
838 * [ removed EARTHWALL check and added check for containers inventory. 837 * [ removed EARTHWALL check and added check for containers inventory.
839 * Tero.Haatanen@lut.fi ] 838 * Tero.Haatanen@lut.fi ]
840 */ 839 */
841void 840static void
842look_at (object *op, int dx, int dy) 841look_at (player *pl, int dx, int dy)
843{ 842{
844 object *tmp; 843 dynbuf_text buf;
845 int flag = 0; 844 object *ob = pl->ob;
846 sint16 x, y;
847 maptile *m;
848 845
849 x = op->x + dx; 846 if (!pl->observe->map)
850 y = op->y + dy;
851
852 if (out_of_map (op->map, x, y))
853 return; 847 return;
854 848
855 m = get_map_from_coord (op->map, &x, &y); 849 mapxy pos (pl->observe);
856 if (!m) 850 pos.move (dx, dy);
857 return;
858 851
859 for (tmp = GET_MAP_OB (m, x, y); tmp && tmp->above; tmp = tmp->above) 852 if (pos.normalise ())
860 ; 853 for (object *tmp = pos->top; tmp; tmp = tmp->below)
861
862 for (; tmp; tmp = tmp->below)
863 { 854 {
864 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 855 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
865 continue; 856 continue;
866 857
867 if (!flag)
868 {
869 if (dx || dy)
870 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
871 else
872 {
873 clear_win_info (op);
874 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
875 }
876 flag = 1;
877 }
878
879 if (QUERY_FLAG (op, FLAG_WIZ)) 858 if (QUERY_FLAG (ob, FLAG_WIZ))
880 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); 859 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
881 else 860 else
882 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); 861 buf.printf ("- %s.\n", query_name (tmp));
883 862
884 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && 863 object *head = tmp->head_ ();
885 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
886 inventory (op, tmp->head == NULL ? tmp : tmp->head);
887 864
865 if (head->inv)
866 if ((head->type != CONTAINER && head->type != FLESH)
867 || QUERY_FLAG (ob, FLAG_WIZ))
868 buf << head->query_inventory (ob, " ");
869
888 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ 870 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
889 break; 871 break;
890 } 872 }
891 873
892 if (!flag) 874 if (buf.empty ())
893 { 875 pl->failmsg ("You see nothing there.");
894 if (dx || dy)
895 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
896 else 876 else
897 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); 877 pl->infobox (MSG_CHANNEL ("lookat"), buf);
898 }
899} 878}
900 879
901/** Client wants to look at some object. Lets do so. */ 880/** Client wants to look at some object. Lets do so. */
902void 881void
903LookAt (char *buf, int len, player *pl) 882LookAt (char *buf, int len, player *pl)
904{ 883{
905 int dx, dy;
906 char *cp; 884 char *cp;
907 885
908 dx = atoi (buf); 886 int dx = atoi (buf);
909 if (!(cp = strchr (buf, ' '))) 887 if (!(cp = strchr (buf, ' ')))
910 return; 888 return;
911 889
912 dy = atoi (cp); 890 int dy = atoi (cp);
891
892 if (player *opl = pl->observe->contr)
893 if (client *ns = opl->ns)
894 {
913 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2) 895 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
914 return; 896 return;
915 897
916 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 898 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
917 return; 899 return;
900 }
918 901
919 look_at (pl->ob, dx, dy); 902 look_at (pl, dx, dy);
920} 903}
921 904
922/** Move an object to a new location */ 905/** Move an object to a new location */
923void 906void
924esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 907esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
942 */ 925 */
943 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 926 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
944 { 927 {
945 object *current, *next; 928 object *current, *next;
946 929
930 int cnt = MAX_ITEM_PER_DROP;
931
947 for (current = op->inv; current != NULL; current = next) 932 for (current = op->inv; current != NULL; current = next)
948 { 933 {
949 next = current->below; 934 next = current->below;
950 drop_object (pl, current, 0); 935 drop_object (pl, current, 0);
936
937 if (--cnt <= 0) break;
951 } 938 }
939
940 if (cnt <= 0)
941 pl->failmsg (format (
942 "Moved only %d items, you can't move more than that at once.",
943 MAX_ITEM_PER_DROP
944 ));
952 945
953 esrv_update_item (UPD_WEIGHT, pl, op); 946 esrv_update_item (UPD_WEIGHT, pl, op);
954 } 947 }
955 else 948 else
956 drop_object (pl, op, nrof); 949 drop_object (pl, op, nrof);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines