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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.2 by root, Tue Aug 29 07:34:01 2006 UTC vs.
Revision 1.23 by root, Fri Dec 15 19:59:20 2006 UTC

1
2/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.2 2006/08/29 07:34:01 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client/server logic. 26 * Client/server logic.
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */ 37#include <object.h> /* LOOK_OBJ */
44#include <newclient.h>
45#include <newserver.h>
46#include <sproto.h> 38#include <sproto.h>
47 39
48/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 41#define MAXITEMLEN 300
50 42
53 * Functions related to sending object data to the client. 45 * Functions related to sending object data to the client.
54 * 46 *
55 ******************************************************************************/ 47 ******************************************************************************/
56 48
57/** 49/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl)
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75
76/**
77 * This is a similar to query_name, but returns flags 50 * This is a similar to query_name, but returns flags
78 * to be sended to client. 51 * to be sended to client.
79 */ 52 */
53unsigned int
80unsigned int query_flags (object *op) 54query_flags (object *op)
81{ 55{
82 unsigned int flags = 0; 56 unsigned int flags = 0;
83 57
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 58 if (QUERY_FLAG (op, FLAG_APPLIED))
85 switch(op->type) {
86 case BOW:
87 case WAND:
88 case ROD:
89 case HORN:
90 flags = a_readied;
91 break;
92 case WEAPON:
93 flags = a_wielded;
94 break;
95 case SKILL:
96 case ARMOUR:
97 case HELMET:
98 case SHIELD:
99 case RING:
100 case BOOTS:
101 case GLOVES:
102 case AMULET:
103 case GIRDLE:
104 case BRACERS:
105 case CLOAK:
106 flags = a_worn;
107 break;
108 case CONTAINER:
109 flags = a_active;
110 break;
111 default:
112 flags = a_applied;
113 break;
114 }
115 }
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) ||
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN;
119 59 {
60 switch (op->type)
61 {
62 case BOW:
63 case WAND:
64 case ROD:
65 case HORN:
66 flags = a_readied;
67 break;
68 case WEAPON:
69 flags = a_wielded;
70 break;
71 case SKILL:
72 case ARMOUR:
73 case HELMET:
74 case SHIELD:
75 case RING:
76 case BOOTS:
77 case GLOVES:
78 case AMULET:
79 case GIRDLE:
80 case BRACERS:
81 case CLOAK:
82 flags = a_worn;
83 break;
84 case CONTAINER:
85 flags = a_active;
86 break;
87 default:
88 flags = a_applied;
89 break;
90 }
91 }
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN;
94
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 97 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 98 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 99 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 100 flags |= F_CURSED;
125 } 101 }
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 102 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 103 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 104 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 105 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 106 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 107 flags |= F_LOCKED;
132 108
133 return flags; 109 return flags;
134} 110}
135 111
136/* Used in the send_look to put object head into SockList 112/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 113 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 114 * animation of face to the client.
139 */ 115 */
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 116static void
117add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 118{
142 int flags, len, anim_speed; 119 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 120 char item_n[MAX_BUF];
144 const char *item_p; 121 const char *item_p;
145 122
146 flags = query_flags (head); 123 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 124 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 125 flags |= F_NOPICK;
149 126
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 127 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face(ns, head->face->number,0); 128 esrv_send_face (&ns, head->face->number, 0);
152 129
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 130 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 131 esrv_send_animation (&ns, head->animation_id);
155 132
156 SockList_AddInt(sl, head->count); 133 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 134 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 135 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt(sl, head->face->number); 136 << uint32 (head->face->number);
160 137
161 if (!head->custom_name) { 138 if (!head->custom_name)
139 {
162 strncpy(item_n,query_base_name(head, 0),127); 140 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 141 item_n[127] = 0;
164 len=strlen(item_n); 142 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 143 item_p = query_base_name (head, 1);
166 } else { 144 }
145 else
146 {
167 strncpy(item_n,head->custom_name,127); 147 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 148 item_n[127] = 0;
169 len=strlen(item_n); 149 len = strlen (item_n);
170 item_p=head->custom_name; 150 item_p = head->custom_name;
171 } 151 }
152
172 strncpy(item_n+len+1, item_p, 127); 153 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 154 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 155 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 156
179 SockList_AddShort(sl,head->animation_id); 157 sl << data8 (item_n, len)
158 << uint16 (head->animation_id);
159
180 anim_speed=0; 160 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 161 if (QUERY_FLAG (head, FLAG_ANIMATE))
182 if (head->anim_speed) anim_speed=head->anim_speed;
183 else {
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed));
187 }
188 if (anim_speed>255) anim_speed=255;
189 } 162 {
190 SockList_AddChar(sl, (char) anim_speed); 163 if (head->anim_speed)
191 SockList_AddInt(sl, head->nrof); 164 anim_speed = head->anim_speed;
165 else
166 {
167 if (FABS (head->speed) < 0.001)
168 anim_speed = 255;
169 else if (FABS (head->speed) >= 1.0)
170 anim_speed = 1;
171 else
172 anim_speed = (int) (1.0 / FABS (head->speed));
173 }
192 174
175 if (anim_speed > 255)
176 anim_speed = 255;
177 }
178
179 sl << uint8 (anim_speed)
180 << uint32 (head->nrof);
181
193 if (ns->itemcmd == 2) 182 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 183 sl << uint16 (head->client_type);
195 184
196 SET_FLAG(head, FLAG_CLIENT_SENT); 185 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 186}
198 187
199 188
200/** 189/**
201 * Send the look window. Don't need to do animations here 190 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 191 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 192 * because object ordering would otherwise be inconsistent
204 */ 193 */
205 194
195void
206void esrv_draw_look(object *pl) 196esrv_draw_look (object *pl)
207{ 197{
208 object *tmp, *last; 198 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 199 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl;
211 char buf[MAX_BUF]; 200 char buf[MAX_BUF];
212 201
213 if (!pl->contr->socket.update_look) { 202 if (!pl->contr->socket->update_look)
203 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
215 return; 205 return;
216 } else { 206 }
207 else
217 pl->contr->socket.update_look=0; 208 pl->contr->socket->update_look = 0;
218 }
219 209
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 210 if (QUERY_FLAG (pl, FLAG_REMOVED)
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 211 || !pl->map
212 || pl->map->in_memory != MAP_IN_MEMORY
213 || out_of_map (pl->map, pl->x, pl->y))
222 return; 214 return;
223 215
224 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; 216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ;
225 218
226 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 219 packet sl;
227 220
228 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 221 pl->contr->socket->send_packet ("delinv 0");
222
229 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 223 sl.printf ("item%d ", pl->contr->socket->itemcmd);
230 sl.len=strlen((char*)sl.buf);
231 224
232 SockList_AddInt(&sl, 0); 225 sl << uint32 (0);
233 226
234 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 227 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
235 esrv_send_face(&pl->contr->socket, empty_face->number,0); 228 esrv_send_face (pl->contr->socket, empty_face->number, 0);
236 229
237 if (pl->contr->socket.look_position) { 230 if (pl->contr->socket->look_position)
238 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); 231 {
239 SockList_AddInt(&sl, 0); 232 char buf[80];
240 SockList_AddInt(&sl, (uint32) -1);
241 SockList_AddInt(&sl, empty_face->number);
242 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); 233 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
243 add_stringlen_to_sockbuf(buf, &sl); 234
244 SockList_AddShort(&sl,0); 235 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
245 SockList_AddChar(&sl, 0); 236 << uint32 (0)
246 SockList_AddInt(&sl, 0); 237 << sint32 (-1)
238 << uint32 (empty_face->number)
239 << data8 (buf)
240 << uint16 (0)
241 << uint8 (0)
242 << uint32 (0);
243
247 if (pl->contr->socket.itemcmd == 2) 244 if (pl->contr->socket->itemcmd == 2)
248 SockList_AddShort(&sl, 0); 245 sl << uint16 (0);
249 } 246 }
250 247
251 for (last=NULL; tmp!=last; tmp=tmp->below) { 248 for (last = NULL; tmp != last; tmp = tmp->below)
249 {
252 object *head; 250 object *head;
253 251
254 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 252 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
253 {
255 last = tmp->below; /* assumes double floor mode */ 254 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 255 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below; 256 last = last->below;
258 } 257 }
258
259 if (LOOK_OBJ(tmp)) { 259 if (LOOK_OBJ (tmp))
260 {
260 if (++start_look < pl->contr->socket.look_position) continue; 261 if (++start_look < pl->contr->socket->look_position)
262 continue;
263
261 end_look++; 264 end_look++;
265
262 if (end_look > NUM_LOOK_OBJECTS) { 266 if (end_look > NUM_LOOK_OBJECTS)
267 {
263 /* What we basically do is make a 'fake' object - when the user applies it, 268 /* What we basically do is make a 'fake' object - when the user applies it,
264 * we notice the special tag the object has, and act accordingly. 269 * we notice the special tag the object has, and act accordingly.
265 */ 270 */
266 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 271 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
267 SockList_AddInt(&sl, 0); 272 << uint32 (0)
268 SockList_AddInt(&sl, (uint32) -1); 273 << uint32 ((uint32) - 1)
269 SockList_AddInt(&sl, empty_face->number); 274 << uint32 (empty_face->number)
270 sprintf(buf,"Click here to see next group of items"); 275 << data8 ("Apply this to see next group of items")
271 add_stringlen_to_sockbuf(buf, &sl); 276 << uint16 (0)
272 SockList_AddShort(&sl,0); 277 << uint8 (0)
273 SockList_AddChar(&sl, 0); 278 << uint32 (0);
274 SockList_AddInt(&sl, 0); 279
275 if (pl->contr->socket.itemcmd == 2) 280 if (pl->contr->socket->itemcmd == 2)
276 SockList_AddShort(&sl, 0); 281 sl << uint16 (0);
277 break;
278 }
279 if (tmp->head) head = tmp->head;
280 else head = tmp;
281 282
283 break;
284 }
285
286 if (tmp->head)
287 head = tmp->head;
288 else
289 head = tmp;
290
282 add_object_to_socklist(&pl->contr->socket, &sl, head); 291 add_object_to_socklist (*pl->contr->socket, sl, head);
283 got_one++; 292 got_one++;
284 293
285 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 294 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
286 Send_With_Handling(&pl->contr->socket, &sl); 295 {
287 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 296 pl->contr->socket->send_packet (sl);
288 sl.len=strlen((char*)sl.buf); 297
289 SockList_AddInt(&sl, 0); 298 sl.reset ();
290 got_one=0; 299 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 sl << uint32 (0);
301 got_one = 0;
302 }
303 } /* If LOOK_OBJ() */
291 } 304 }
292 } /* If LOOK_OBJ() */ 305
293 }
294 if (got_one) 306 if (got_one)
295 Send_With_Handling(&pl->contr->socket, &sl); 307 pl->contr->socket->send_packet (sl);
296 308
297 free(sl.buf);
298} 309}
299 310
300/** 311/**
301 * Sends whole inventory. 312 * Sends whole inventory.
302 */ 313 */
314void
303void esrv_send_inventory(object *pl, object *op) 315esrv_send_inventory (object *pl, object *op)
304{ 316{
305 object *tmp; 317 object *tmp;
306 int got_one=0; 318 int got_one = 0;
307 SockList sl;
308
309 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
310 319
320 packet sl;
321
311 sprintf((char*)sl.buf,"delinv %d", op->count); 322 sl.printf ("delinv %d", op->count);
312 sl.len=strlen((char*)sl.buf); 323 pl->contr->socket->send_packet (sl);
313 Send_With_Handling(&pl->contr->socket, &sl);
314 324
325 sl.reset ();
315 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 326 sl.printf ("item%d ", pl->contr->socket->itemcmd);
316 sl.len=strlen((char*)sl.buf);
317 327
318 SockList_AddInt(&sl, op->count); 328 sl << uint32 (op->count);
319 329
320 for (tmp=op->inv; tmp; tmp=tmp->below) { 330 for (tmp = op->inv; tmp; tmp = tmp->below)
331 {
321 object *head; 332 object *head;
322 333
323 if (tmp->head) head = tmp->head; 334 if (tmp->head)
324 else head = tmp; 335 head = tmp->head;
336 else
337 head = tmp;
325 338
326 if (LOOK_OBJ(head)) { 339 if (LOOK_OBJ (head))
327 add_object_to_socklist(&pl->contr->socket, &sl, head);
328 340 {
341 add_object_to_socklist (*pl->contr->socket, sl, head);
342
329 got_one++; 343 got_one++;
330 344
331 /* IT is possible for players to accumulate a huge amount of 345 /* IT is possible for players to accumulate a huge amount of
332 * items (especially with some of the bags out there) to 346 * items (especially with some of the bags out there) to
333 * overflow the buffer. IF so, send multiple item commands. 347 * overflow the buffer. IF so, send multiple item commands.
334 */ 348 */
335 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 349 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
336 Send_With_Handling(&pl->contr->socket, &sl); 350 {
337 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 351 pl->contr->socket->send_packet (sl);
338 sl.len=strlen((char*)sl.buf); 352
339 SockList_AddInt(&sl, op->count); 353 sl.reset ();
340 got_one=0; 354 sl.printf ("item%d ", pl->contr->socket->itemcmd);
355 sl << uint32 (op->count);
356 got_one = 0;
357 }
358 } /* If LOOK_OBJ() */
341 } 359 }
342 } /* If LOOK_OBJ() */ 360
343 }
344 if (got_one) 361 if (got_one)
345 Send_With_Handling(&pl->contr->socket, &sl); 362 pl->contr->socket->send_packet (sl);
346 free(sl.buf); 363
347} 364}
348 365
349/** 366/**
350 * Updates object *op for player *pl. 367 * Updates object *op for player *pl.
351 * 368 *
352 * flags is a list of values to update 369 * flags is a list of values to update
353 * to the client (as defined in newclient.h - might as well use the 370 * to the client (as defined in newclient.h - might as well use the
354 * same value both places. 371 * same value both places.
355 */ 372 */
356 373
374void
357void esrv_update_item(int flags, object *pl, object *op) 375esrv_update_item (int flags, object *pl, object *op)
358{ 376{
359 SockList sl;
360
361 /* If we have a request to send the player item, skip a few checks. */ 377 /* If we have a request to send the player item, skip a few checks. */
362 if (op!=pl) { 378 if (op != pl)
379 {
363 if (! LOOK_OBJ(op)) 380 if (!LOOK_OBJ (op))
364 return; 381 return;
365 /* we remove the check for op->env, because in theory, the object 382 /* we remove the check for op->env, because in theory, the object
366 * is hopefully in the same place, so the client should preserve 383 * is hopefully in the same place, so the client should preserve
367 * order. 384 * order.
368 */ 385 */
369 } 386 }
387
370 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 388 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
389 {
371 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 390 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
372 * this is happening - we can set a breakpoint here in the debugger 391 * this is happening - we can set a breakpoint here in the debugger
373 * and track back the call. 392 * and track back the call.
374 */ 393 */
375 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 394 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
376 } 395 }
377 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
378 396
379 strcpy((char*)sl.buf,"upditem "); 397 packet sl;
380 sl.len=strlen((char*)sl.buf);
381 398
382 SockList_AddChar(&sl, (char) flags); 399 sl << "upditem "
400 << uint8 (flags);
383 401
384 if (op->head) op=op->head; 402 if (op->head)
403 op = op->head;
385 404
386 SockList_AddInt(&sl, op->count); 405 sl << uint32 (op->count);
387 406
388 if (flags & UPD_LOCATION) 407 if (flags & UPD_LOCATION)
389 SockList_AddInt(&sl, op->env? op->env->count:0); 408 sl << uint32 (op->env ? op->env->count : 0);
390 409
391 if (flags & UPD_FLAGS) 410 if (flags & UPD_FLAGS)
392 SockList_AddInt(&sl, query_flags(op)); 411 sl << uint32 (query_flags (op));
393 412
394 if (flags & UPD_WEIGHT) { 413 if (flags & UPD_WEIGHT)
414 {
395 sint32 weight = WEIGHT(op); 415 sint32 weight = WEIGHT (op);
396 416
397 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); 417 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
398 if (pl == op) { 418
419 if (pl == op)
399 op->contr->last_weight = weight; 420 op->contr->last_weight = weight;
400 }
401 } 421 }
402 422
403 if (flags & UPD_FACE) { 423 if (flags & UPD_FACE)
424 {
404 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 425 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
405 esrv_send_face(&pl->contr->socket, op->face->number,0); 426 esrv_send_face (pl->contr->socket, op->face->number, 0);
406 SockList_AddInt(&sl, op->face->number); 427
428 sl << uint32 (op->face->number);
407 } 429 }
430
408 if (flags & UPD_NAME) { 431 if (flags & UPD_NAME)
409 int len; 432 {
433 int len;
410 const char *item_p; 434 const char *item_p;
411 char item_n[MAX_BUF]; 435 char item_n[MAX_BUF];
412 436
413 if (!op->custom_name) { 437 if (!op->custom_name)
438 {
414 strncpy(item_n,query_base_name(op, 0),127); 439 strncpy (item_n, query_base_name (op, 0), 127);
415 item_n[127]=0; 440 item_n[127] = 0;
416 len=strlen(item_n); 441 len = strlen (item_n);
417 item_p=query_base_name(op, 1); 442 item_p = query_base_name (op, 1);
418 } 443 }
419 else { 444 else
445 {
420 strncpy(item_n,op->custom_name,127); 446 strncpy (item_n, op->custom_name, 127);
421 item_n[127]=0; 447 item_n[127] = 0;
422 len=strlen(item_n); 448 len = strlen (item_n);
423 item_p=op->custom_name; 449 item_p = op->custom_name;
424 } 450 }
425 451
426 strncpy(item_n+len+1, item_p, 127); 452 strncpy (item_n + len + 1, item_p, 127);
427 item_n[254]=0; 453 item_n[254] = 0;
428 len += strlen(item_n+1+len) + 1; 454 len += strlen (item_n + 1 + len) + 1;
429 SockList_AddChar(&sl, (char)len); 455
430 memcpy(sl.buf+sl.len, item_n, len); 456 sl << data8 (item_n, len);
431 sl.len += len;
432 } 457 }
458
433 if (flags & UPD_ANIM) 459 if (flags & UPD_ANIM)
434 SockList_AddShort(&sl,op->animation_id); 460 sl << uint16 (op->animation_id);
435 461
436 if (flags & UPD_ANIMSPEED) { 462 if (flags & UPD_ANIMSPEED)
463 {
437 int anim_speed=0; 464 int anim_speed = 0;
465
438 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 466 if (QUERY_FLAG (op, FLAG_ANIMATE))
439 if (op->anim_speed) anim_speed=op->anim_speed; 467 {
440 else { 468 if (op->anim_speed)
441 if (FABS(op->speed)<0.001) anim_speed=255; 469 anim_speed = op->anim_speed;
442 else if (FABS(op->speed)>=1.0) anim_speed=1; 470 else
471 {
472 if (FABS (op->speed) < 0.001)
473 anim_speed = 255;
474 else if (FABS (op->speed) >= 1.0)
475 anim_speed = 1;
476 else
443 else anim_speed = (int) (1.0/FABS(op->speed)); 477 anim_speed = (int) (1.0 / FABS (op->speed));
478 }
479
480 if (anim_speed > 255)
481 anim_speed = 255;
482 }
483
484 sl << uint8 (anim_speed);
444 } 485 }
445 if (anim_speed>255) anim_speed=255; 486
446 }
447 SockList_AddChar(&sl, (char)anim_speed);
448 }
449 if (flags & UPD_NROF) 487 if (flags & UPD_NROF)
450 SockList_AddInt(&sl, op->nrof); 488 sl << uint32 (op->nrof);
451 489
452 Send_With_Handling(&pl->contr->socket, &sl); 490 pl->contr->socket->send_packet (sl);
453 free(sl.buf);
454} 491}
455 492
456/** 493/**
457 * Sends item's info to player. 494 * Sends item's info to player.
458 */ 495 */
496void
459void esrv_send_item(object *pl, object*op) 497esrv_send_item (object *pl, object *op)
460{ 498{
461 SockList sl;
462
463 /* If this is not the player object, do some more checks */ 499 /* If this is not the player object, do some more checks */
464 if (op!=pl) { 500 if (op != pl)
501 {
465 /* We only send 'visibile' objects to the client */ 502 /* We only send 'visibile' objects to the client */
466 if (! LOOK_OBJ(op)) 503 if (!LOOK_OBJ (op))
467 return; 504 return;
468 /* if the item is on the ground, mark that the look needs to 505 /* if the item is on the ground, mark that the look needs to
469 * be updated. 506 * be updated.
470 */ 507 */
471 if (!op->env) { 508 if (!op->env)
509 {
472 pl->contr->socket.update_look=1; 510 pl->contr->socket->update_look = 1;
473 return; 511 return;
474 } 512 }
475 } 513 }
476 514
477 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 515 packet sl;
478 516
479 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 517 sl.printf ("item%d ", pl->contr->socket->itemcmd);
480 sl.len=strlen((char*)sl.buf);
481 518
482 if (op->head) op=op->head; 519 if (op->head)
520 op = op->head;
483 521
484 SockList_AddInt(&sl, op->env? op->env->count:0); 522 sl << uint32 (op->env ? op->env->count : 0);
485 523
486 add_object_to_socklist(&pl->contr->socket, &sl, op); 524 add_object_to_socklist (*pl->contr->socket, sl, op);
487 525
488 Send_With_Handling(&pl->contr->socket, &sl); 526 pl->contr->socket->send_packet (sl);
489 SET_FLAG(op, FLAG_CLIENT_SENT); 527 SET_FLAG (op, FLAG_CLIENT_SENT);
490 free(sl.buf); 528
491} 529}
492 530
493/** 531/**
494 * Tells the client to delete an item. Uses the item 532 * Tells the client to delete an item. Uses the item
495 * command with a -1 location. 533 * command with a -1 location.
496 */ 534 */
497 535
536void
498void esrv_del_item(player *pl, int tag) 537esrv_del_item (player *pl, int tag)
499{ 538{
500 SockList sl; 539 packet sl;
501 540
502 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 541 sl << "delitem "
542 << uint32 (tag);
503 543
504 strcpy((char*)sl.buf,"delitem "); 544 pl->socket->send_packet (sl);
505 sl.len=strlen((char*)sl.buf);
506 SockList_AddInt(&sl, tag);
507
508 Send_With_Handling(&pl->socket, &sl);
509 free(sl.buf);
510} 545}
511 546
512 547
513/******************************************************************************* 548/*******************************************************************************
514 * 549 *
519/** 554/**
520 * Takes a player and object count (tag) and returns the actual object 555 * Takes a player and object count (tag) and returns the actual object
521 * pointer, or null if it can't be found. 556 * pointer, or null if it can't be found.
522 */ 557 */
523 558
559object *
524object *esrv_get_ob_from_count(object *pl, tag_t count) 560esrv_get_ob_from_count (object *pl, tag_t count)
525{ 561{
526 object *op, *tmp; 562 object *op, *tmp;
527 563
528 if (pl->count == count) 564 if (pl->count == count)
529 return pl; 565 return pl;
530 566
531 for(op = pl->inv; op; op = op->below) 567 for (op = pl->inv; op; op = op->below)
532 if (op->count == count) 568 if (op->count == count)
533 return op; 569 return op;
534 else if (op->type == CONTAINER && pl->container == op) 570 else if (op->type == CONTAINER && pl->container == op)
535 for(tmp = op->inv; tmp; tmp = tmp->below) 571 for (tmp = op->inv; tmp; tmp = tmp->below)
536 if (tmp->count == count) 572 if (tmp->count == count)
537 return tmp; 573 return tmp;
538 574
539 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 575 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
540 if (op->head != NULL && op->head->count == count) 576 if (op->head != NULL && op->head->count == count)
541 return op; 577 return op;
542 else if (op->count == count) 578 else if (op->count == count)
543 return op; 579 return op;
544 else if (op->type == CONTAINER && pl->container == op) 580 else if (op->type == CONTAINER && pl->container == op)
545 for(tmp = op->inv; tmp; tmp = tmp->below) 581 for (tmp = op->inv; tmp; tmp = tmp->below)
546 if (tmp->count == count) 582 if (tmp->count == count)
547 return tmp; 583 return tmp;
548 584
549 return NULL; 585 return NULL;
550} 586}
551 587
552 588
553/** Client wants to examine some object. So lets do so. */ 589/** Client wants to examine some object. So lets do so. */
590void
554void ExamineCmd(char *buf, int len,player *pl) 591ExamineCmd (char *buf, int len, player *pl)
555{ 592{
556 long tag = atoi(buf); 593 tag_t tag = atoi (buf);
594
595 /* If the high bit is set, player examined a pseudo object. */
596 if (tag & 0x80000000)
597 return;
598
557 object *op = esrv_get_ob_from_count(pl->ob, tag); 599 object *op = esrv_get_ob_from_count (pl->ob, tag);
558 600
559 if (!op) { 601 if (!op)
602 {
560 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 603 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
561 pl->ob->name, tag); 604 return;
562 return;
563 } 605 }
606
564 examine (pl->ob, op); 607 examine (pl->ob, op);
565} 608}
566 609
567/** Client wants to apply some object. Lets do so. */ 610/** Client wants to apply some object. Lets do so. */
611void
568void ApplyCmd(char *buf, int len,player *pl) 612ApplyCmd (char *buf, int len, player *pl)
569{ 613{
570 uint32 tag = atoi(buf); 614 tag_t tag = atoi (buf);
571 object *op = esrv_get_ob_from_count(pl->ob, tag);
572 615
573 /* sort of a hack, but if the player saves and the player then manually 616 /* sort of a hack, but if the player saves and the player then manually
574 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 617 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
575 */ 618 */
576 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 619 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
620 return;
577 621
578 /* If the high bit is set, player applied a pseudo object. */ 622 /* If the high bit is set, player applied a pseudo object. */
579 if (tag & 0x80000000) { 623 if (tag & 0x80000000)
624 {
580 pl->socket.look_position = tag & 0x7fffffff; 625 pl->socket->look_position = tag & 0x7fffffff;
581 pl->socket.update_look = 1; 626 pl->socket->update_look = 1;
582 return; 627 return;
583 } 628 }
584 629
630 object *op = esrv_get_ob_from_count (pl->ob, tag);
631
585 if (!op) { 632 if (!op)
633 {
586 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 634 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
587 pl->ob->name, tag); 635 return;
588 return;
589 } 636 }
637
590 player_apply (pl->ob, op, 0, 0); 638 player_apply (pl->ob, op, 0, 0);
591} 639}
592 640
593/** Client wants to apply some object. Lets do so. */ 641/** Client wants to apply some object. Lets do so. */
642void
594void LockItem(uint8 *data, int len,player *pl) 643LockItem (char *data, int len, player *pl)
595{ 644{
596 int flag, tag;
597 object *op;
598
599 flag = data[0]; 645 int flag = data[0];
600 tag = GetInt_String(data+1); 646 tag_t tag = net_uint32 ((uint8 *)data + 1);
601 op = esrv_get_ob_from_count(pl->ob, tag); 647 object *op = esrv_get_ob_from_count (pl->ob, tag);
602 648
603 if (!op) { 649 if (!op)
650 {
604 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 651 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
605 return; 652 return;
606 } 653 }
654
607 if (!flag) 655 if (!flag)
608 CLEAR_FLAG(op,FLAG_INV_LOCKED); 656 CLEAR_FLAG (op, FLAG_INV_LOCKED);
609 else 657 else
610 SET_FLAG(op,FLAG_INV_LOCKED); 658 SET_FLAG (op, FLAG_INV_LOCKED);
659
611 esrv_update_item(UPD_FLAGS, pl->ob, op); 660 esrv_update_item (UPD_FLAGS, pl->ob, op);
612} 661}
613 662
614/** Client wants to apply some object. Lets do so. */ 663/** Client wants to apply some object. Lets do so. */
664void
615void MarkItem(uint8 *data, int len,player *pl) 665MarkItem (char *data, int len, player *pl)
616{ 666{
617 int tag; 667 tag_t tag = net_uint32 ((uint8 *)data);
618 object *op;
619
620 tag = GetInt_String(data);
621 op = esrv_get_ob_from_count(pl->ob, tag); 668 object *op = esrv_get_ob_from_count (pl->ob, tag);
669
622 if (!op) { 670 if (!op)
671 {
623 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 672 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
624 return; 673 return;
625 } 674 }
675
626 pl->mark = op; 676 pl->mark = op;
627 pl->mark_count = op->count;
628 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 677 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
629} 678}
630
631 679
632/** 680/**
633 * look_at prints items on the specified square. 681 * look_at prints items on the specified square.
634 * 682 *
635 * [ removed EARTHWALL check and added check for containers inventory. 683 * [ removed EARTHWALL check and added check for containers inventory.
636 * Tero.Haatanen@lut.fi ] 684 * Tero.Haatanen@lut.fi ]
637 */ 685 */
686void
638void look_at(object *op,int dx,int dy) { 687look_at (object *op, int dx, int dy)
688{
639 object *tmp; 689 object *tmp;
640 int flag=0; 690 int flag = 0;
641 sint16 x,y; 691 sint16 x, y;
642 mapstruct *m; 692 maptile *m;
643 693
644 x = op->x + dx; 694 x = op->x + dx;
645 y = op->y + dy; 695 y = op->y + dy;
646 696
647 if (out_of_map(op->map, x, y)) return; 697 if (out_of_map (op->map, x, y))
698 return;
648 699
649 m = get_map_from_coord(op->map, &x, &y); 700 m = get_map_from_coord (op->map, &x, &y);
650 if (!m) return; 701 if (!m)
702 return;
651 703
652 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; 704 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
653 tmp=tmp->above);
654 705
655 for ( ; tmp != NULL; tmp=tmp->below ) { 706 for (; tmp != NULL; tmp = tmp->below)
707 {
656 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 708 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
709 continue;
657 710
658 if(!flag) { 711 if (!flag)
659 if(dx||dy) 712 {
713 if (dx || dy)
660 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 714 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
661 else { 715 else
662 clear_win_info(op); 716 {
717 clear_win_info (op);
663 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 718 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
664 } 719 }
665 flag=1; 720 flag = 1;
666 } 721 }
667 722
668 if (QUERY_FLAG(op, FLAG_WIZ)) 723 if (QUERY_FLAG (op, FLAG_WIZ))
669 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 724 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
670 else 725 else
671 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 726 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
672 727
673 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 728 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
674 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) 729 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
675 inventory(op,tmp->head==NULL?tmp:tmp->head); 730 inventory (op, tmp->head == NULL ? tmp : tmp->head);
676 731
677 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 732 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
678 break; 733 break;
679 } 734 }
680 735
681 if(!flag) { 736 if (!flag)
682 if(dx||dy) 737 {
738 if (dx || dy)
683 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 739 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
684 else 740 else
685 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 741 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
686 } 742 }
687} 743}
688 744
689 745
690 746
691/** Client wants to look at some object. Lets do so. */ 747/** Client wants to look at some object. Lets do so. */
748void
692void LookAt(char *buf, int len,player *pl) 749LookAt (char *buf, int len, player *pl)
693{ 750{
694 int dx, dy; 751 int dx, dy;
695 char *cp; 752 char *cp;
696 753
697 dx=atoi(buf); 754 dx = atoi (buf);
698 if (!(cp=strchr(buf,' '))) { 755 if (!(cp = strchr (buf, ' ')))
699 return;
700 } 756 {
757 return;
758 }
701 dy=atoi(cp); 759 dy = atoi (cp);
702 760
703 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) 761 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
704 return; 762 return;
705 763
706 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 764 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
707 return; 765 return;
708 766
709 look_at(pl->ob, dx, dy); 767 look_at (pl->ob, dx, dy);
710} 768}
711 769
712/** Move an object to a new location */ 770/** Move an object to a new location */
771void
713void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 772esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
714{ 773{
715 object *op, *env; 774 object *op, *env;
716 775
717 op = esrv_get_ob_from_count(pl, tag); 776 op = esrv_get_ob_from_count (pl, tag);
718 if (!op) { 777 if (!op)
778 {
719 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", 779 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
720 pl->name, tag);
721 return;
722 }
723
724 if (!to) { /* drop it to the ground */
725/* LOG(llevDebug, "Drop it on the ground.\n");*/
726
727 if (op->map && !op->env) {
728/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
729 return; 780 return;
730 }
731 /* If it is an active container, then we should drop all objects
732 * in the container and not the container itself.
733 */
734 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) {
735 object *current, *next;
736 for (current=op->inv; current!=NULL; current=next) {
737 next=current->below;
738 drop_object(pl, current, 0);
739 } 781 }
740 esrv_update_item(UPD_WEIGHT, pl, op);
741 }
742 else {
743 drop_object (pl, op, nrof);
744 }
745 return;
746 } else if (to == pl->count) { /* pick it up to the inventory */
747 /* return if player has already picked it up */
748 if (op->env == pl) return;
749 782
750 pl->contr->count = nrof; 783 if (!to)
751 pick_up(pl, op); 784 { /* drop it to the ground */
752 return ; 785 if (op->map && !op->env)
753 }
754 env = esrv_get_ob_from_count(pl, to);
755 if (!env) {
756 LOG(llevDebug,
757 "Player '%s' tried to move object to the unknown location (%d)\n",
758 pl->name, to);
759 return; 786 return;
787
788 /* If it is an active container, then we should drop all objects
789 * in the container and not the container itself.
790 */
791 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
792 {
793 object *current, *next;
794
795 for (current = op->inv; current != NULL; current = next)
796 {
797 next = current->below;
798 drop_object (pl, current, 0);
799 }
800
801 esrv_update_item (UPD_WEIGHT, pl, op);
802 }
803 else
804 {
805 drop_object (pl, op, nrof);
806 }
807 return;
808 }
809 else if (to == pl->count)
810 { /* pick it up to the inventory */
811 /* return if player has already picked it up */
812 if (op->env == pl)
813 return;
814
815 pl->contr->count = nrof;
816 pick_up (pl, op);
817 return;
818 }
819
820 env = esrv_get_ob_from_count (pl, to);
821 if (!env)
760 } 822 {
823 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
824 return;
825 }
826
761 /* put_object_in_sack presumes that necessary sanity checking 827 /* put_object_in_sack presumes that necessary sanity checking
762 * has already been done (eg, it can be picked up and fits in 828 * has already been done (eg, it can be picked up and fits in
763 * in a sack, so check for those things. We should also check 829 * in a sack, so check for those things. We should also check
764 * an make sure env is in fact a container for that matter. 830 * an make sure env is in fact a container for that matter.
765 */ 831 */
766 if (env->type == CONTAINER
767 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 832 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
833 {
768 put_object_in_sack (pl, env, op, nrof); 834 put_object_in_sack (pl, env, op, nrof);
769 } 835 }
770} 836}
771 837
772

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