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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.23 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.27 by root, Wed Dec 20 01:19:11 2006 UTC

30 * This containes item logic for client/server. It doesn't contain 30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */ 36#include <object.h> /* LOOK_OBJ */
38#include <sproto.h> 37#include <sproto.h>
39 38
40/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
46 * 45 *
47 ******************************************************************************/ 46 ******************************************************************************/
48 47
49/** 48/**
50 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
51 * to be sended to client. 50 * to be sent to client.
52 */ 51 */
53unsigned int 52unsigned int
54query_flags (object *op) 53query_flags (object *op)
55{ 54{
56 unsigned int flags = 0; 55 unsigned int flags = 0;
57 56
58 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
59 { 58 {
60 switch (op->type) 59 switch (op->type)
61 { 60 {
62 case BOW: 61 case BOW:
63 case WAND: 62 case WAND:
64 case ROD: 63 case ROD:
65 case HORN: 64 case HORN:
66 flags = a_readied; 65 flags = a_readied;
67 break; 66 break;
68 case WEAPON: 67 case WEAPON:
69 flags = a_wielded; 68 flags = a_wielded;
70 break; 69 break;
71 case SKILL: 70 case SKILL:
72 case ARMOUR: 71 case ARMOUR:
73 case HELMET: 72 case HELMET:
74 case SHIELD: 73 case SHIELD:
75 case RING: 74 case RING:
76 case BOOTS: 75 case BOOTS:
77 case GLOVES: 76 case GLOVES:
78 case AMULET: 77 case AMULET:
79 case GIRDLE: 78 case GIRDLE:
80 case BRACERS: 79 case BRACERS:
81 case CLOAK: 80 case CLOAK:
82 flags = a_worn; 81 flags = a_worn;
83 break; 82 break;
84 case CONTAINER: 83 case CONTAINER:
85 flags = a_active; 84 flags = a_active;
86 break; 85 break;
87 default: 86 default:
88 flags = a_applied; 87 flags = a_applied;
89 break; 88 break;
90 } 89 }
91 } 90 }
91
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN; 93 flags |= F_OPEN;
94 94
95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96 { 96 {
97 if (QUERY_FLAG (op, FLAG_DAMNED)) 97 if (QUERY_FLAG (op, FLAG_DAMNED))
98 flags |= F_DAMNED; 98 flags |= F_DAMNED;
99 else if (QUERY_FLAG (op, FLAG_CURSED)) 99 else if (QUERY_FLAG (op, FLAG_CURSED))
100 flags |= F_CURSED; 100 flags |= F_CURSED;
101 } 101 }
102
102 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 103 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103 flags |= F_MAGIC; 104 flags |= F_MAGIC;
104 if (QUERY_FLAG (op, FLAG_UNPAID)) 105 if (QUERY_FLAG (op, FLAG_UNPAID))
105 flags |= F_UNPAID; 106 flags |= F_UNPAID;
106 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 107 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
185 SET_FLAG (head, FLAG_CLIENT_SENT); 186 SET_FLAG (head, FLAG_CLIENT_SENT);
186} 187}
187 188
188 189
189/** 190/**
190 * Send the look window. Don't need to do animations here 191 * Send the look window. Don't need to do animations here
191 * This sends all the faces to the client, not just updates. This is 192 * This sends all the faces to the client, not just updates. This is
192 * because object ordering would otherwise be inconsistent 193 * because object ordering would otherwise be inconsistent.
193 */ 194 */
194
195void 195void
196esrv_draw_look (object *pl) 196esrv_draw_look (object *pl)
197{ 197{
198 object *tmp, *last; 198 object *tmp, *last;
199 int got_one = 0, start_look = 0, end_look = 0; 199 int got_one = 0, start_look = 0, end_look = 0;
214 return; 214 return;
215 215
216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ; 217 ;
218 218
219 pl->contr->socket->send_packet ("delinv 0");
220
219 packet sl; 221 packet sl;
220
221 pl->contr->socket->send_packet ("delinv 0");
222
223 sl.printf ("item%d ", pl->contr->socket->itemcmd); 222 sl.printf ("item%d ", pl->contr->socket->itemcmd);
224 223
225 sl << uint32 (0); 224 sl << uint32 (0);
226 225
227 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 226 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
228 esrv_send_face (pl->contr->socket, empty_face->number, 0); 227 esrv_send_face (pl->contr->socket, empty_face->number, 0);
229 228
230 if (pl->contr->socket->look_position) 229 if (pl->contr->socket->look_position)
231 { 230 {
232 char buf[80]; 231 char buf[80];
233 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); 232 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
234 233
235 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) 234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE))
236 << uint32 (0) 235 << uint32 (0)
237 << sint32 (-1) 236 << sint32 (-1)
238 << uint32 (empty_face->number) 237 << uint32 (empty_face->number)
239 << data8 (buf) 238 << data8 (buf)
240 << uint16 (0) 239 << uint16 (0)
261 if (++start_look < pl->contr->socket->look_position) 260 if (++start_look < pl->contr->socket->look_position)
262 continue; 261 continue;
263 262
264 end_look++; 263 end_look++;
265 264
266 if (end_look > NUM_LOOK_OBJECTS) 265 if (end_look > FLOORBOX_PAGESIZE)
267 { 266 {
268 /* What we basically do is make a 'fake' object - when the user applies it, 267 /* What we basically do is make a 'fake' object - when the user applies it,
269 * we notice the special tag the object has, and act accordingly. 268 * we notice the special tag the object has, and act accordingly.
270 */ 269 */
271 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) 270 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE))
272 << uint32 (0) 271 << uint32 (0)
273 << uint32 ((uint32) - 1) 272 << uint32 ((uint32) - 1)
274 << uint32 (empty_face->number) 273 << uint32 (empty_face->number)
275 << data8 ("Apply this to see next group of items") 274 << data8 ("Apply this to see next group of items")
276 << uint16 (0) 275 << uint16 (0)
298 sl.reset (); 297 sl.reset ();
299 sl.printf ("item%d ", pl->contr->socket->itemcmd); 298 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 sl << uint32 (0); 299 sl << uint32 (0);
301 got_one = 0; 300 got_one = 0;
302 } 301 }
303 } /* If LOOK_OBJ() */ 302 }
304 } 303 }
305 304
306 if (got_one) 305 if (got_one)
307 pl->contr->socket->send_packet (sl); 306 pl->contr->socket->send_packet (sl);
308 307
315esrv_send_inventory (object *pl, object *op) 314esrv_send_inventory (object *pl, object *op)
316{ 315{
317 object *tmp; 316 object *tmp;
318 int got_one = 0; 317 int got_one = 0;
319 318
319
320 pl->contr->socket->send_packet_printf ("delinv %d", op->count);
321
320 packet sl; 322 packet sl;
321
322 sl.printf ("delinv %d", op->count);
323 pl->contr->socket->send_packet (sl);
324
325 sl.reset ();
326 sl.printf ("item%d ", pl->contr->socket->itemcmd); 323 sl.printf ("item%d ", pl->contr->socket->itemcmd);
327 324
328 sl << uint32 (op->count); 325 sl << uint32 (op->count);
329 326
330 for (tmp = op->inv; tmp; tmp = tmp->below) 327 for (tmp = op->inv; tmp; tmp = tmp->below)
358 } /* If LOOK_OBJ() */ 355 } /* If LOOK_OBJ() */
359 } 356 }
360 357
361 if (got_one) 358 if (got_one)
362 pl->contr->socket->send_packet (sl); 359 pl->contr->socket->send_packet (sl);
363
364} 360}
365 361
366/** 362/**
367 * Updates object *op for player *pl. 363 * Updates object *op for player *pl.
368 * 364 *
392 * and track back the call. 388 * and track back the call.
393 */ 389 */
394 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 390 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
395 } 391 }
396 392
397 packet sl; 393 packet sl ("upditem");
398 394
399 sl << "upditem "
400 << uint8 (flags); 395 sl << uint8 (flags);
401 396
402 if (op->head) 397 if (op->head)
403 op = op->head; 398 op = op->head;
404 399
405 sl << uint32 (op->count); 400 sl << uint32 (op->count);
505 /* if the item is on the ground, mark that the look needs to 500 /* if the item is on the ground, mark that the look needs to
506 * be updated. 501 * be updated.
507 */ 502 */
508 if (!op->env) 503 if (!op->env)
509 { 504 {
510 pl->contr->socket->update_look = 1; 505 pl->contr->socket->floorbox_update ();
511 return; 506 return;
512 } 507 }
513 } 508 }
514 509
515 packet sl; 510 packet sl;
523 518
524 add_object_to_socklist (*pl->contr->socket, sl, op); 519 add_object_to_socklist (*pl->contr->socket, sl, op);
525 520
526 pl->contr->socket->send_packet (sl); 521 pl->contr->socket->send_packet (sl);
527 SET_FLAG (op, FLAG_CLIENT_SENT); 522 SET_FLAG (op, FLAG_CLIENT_SENT);
528
529} 523}
530 524
531/** 525/**
532 * Tells the client to delete an item. Uses the item 526 * Tells the client to delete an item. Uses the item
533 * command with a -1 location. 527 * command with a -1 location.
534 */ 528 */
535 529
536void 530void
537esrv_del_item (player *pl, int tag) 531esrv_del_item (player *pl, int tag)
538{ 532{
539 packet sl; 533 packet sl ("delitem");
540 534
541 sl << "delitem "
542 << uint32 (tag); 535 sl << uint32 (tag);
543 536
544 pl->socket->send_packet (sl); 537 pl->socket->send_packet (sl);
545} 538}
546 539
547 540
571 for (tmp = op->inv; tmp; tmp = tmp->below) 564 for (tmp = op->inv; tmp; tmp = tmp->below)
572 if (tmp->count == count) 565 if (tmp->count == count)
573 return tmp; 566 return tmp;
574 567
575 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 568 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
576 if (op->head != NULL && op->head->count == count) 569 if (op->head && op->head->count == count)
577 return op; 570 return op;
578 else if (op->count == count) 571 else if (op->count == count)
579 return op; 572 return op;
580 else if (op->type == CONTAINER && pl->container == op) 573 else if (op->type == CONTAINER && pl->container == op)
581 for (tmp = op->inv; tmp; tmp = tmp->below) 574 for (tmp = op->inv; tmp; tmp = tmp->below)
582 if (tmp->count == count) 575 if (tmp->count == count)
583 return tmp; 576 return tmp;
584 577
585 return NULL; 578 return 0;
586} 579}
587 580
588 581
589/** Client wants to examine some object. So lets do so. */ 582/** Client wants to examine some object. So lets do so. */
590void 583void
605 } 598 }
606 599
607 examine (pl->ob, op); 600 examine (pl->ob, op);
608} 601}
609 602
610/** Client wants to apply some object. Lets do so. */ 603/** Client wants to apply some object. Lets do so. */
611void 604void
612ApplyCmd (char *buf, int len, player *pl) 605ApplyCmd (char *buf, int len, player *pl)
613{ 606{
614 tag_t tag = atoi (buf); 607 tag_t tag = atoi (buf);
615 608
621 614
622 /* If the high bit is set, player applied a pseudo object. */ 615 /* If the high bit is set, player applied a pseudo object. */
623 if (tag & 0x80000000) 616 if (tag & 0x80000000)
624 { 617 {
625 pl->socket->look_position = tag & 0x7fffffff; 618 pl->socket->look_position = tag & 0x7fffffff;
626 pl->socket->update_look = 1; 619 pl->socket->floorbox_update ();
627 return; 620 return;
628 } 621 }
629 622
630 object *op = esrv_get_ob_from_count (pl->ob, tag); 623 object *op = esrv_get_ob_from_count (pl->ob, tag);
631 624
636 } 629 }
637 630
638 player_apply (pl->ob, op, 0, 0); 631 player_apply (pl->ob, op, 0, 0);
639} 632}
640 633
641/** Client wants to apply some object. Lets do so. */ 634/** Client wants to lock some object. Lets do so. */
642void 635void
643LockItem (char *data, int len, player *pl) 636LockItem (char *data, int len, player *pl)
644{ 637{
645 int flag = data[0]; 638 int flag = data[0];
646 tag_t tag = net_uint32 ((uint8 *)data + 1); 639 tag_t tag = net_uint32 ((uint8 *)data + 1);
658 SET_FLAG (op, FLAG_INV_LOCKED); 651 SET_FLAG (op, FLAG_INV_LOCKED);
659 652
660 esrv_update_item (UPD_FLAGS, pl->ob, op); 653 esrv_update_item (UPD_FLAGS, pl->ob, op);
661} 654}
662 655
663/** Client wants to apply some object. Lets do so. */ 656/** Client wants to mark some object. Lets do so. */
664void 657void
665MarkItem (char *data, int len, player *pl) 658MarkItem (char *data, int len, player *pl)
666{ 659{
667 tag_t tag = net_uint32 ((uint8 *)data); 660 tag_t tag = net_uint32 ((uint8 *)data);
668 object *op = esrv_get_ob_from_count (pl->ob, tag); 661 object *op = esrv_get_ob_from_count (pl->ob, tag);
799 } 792 }
800 793
801 esrv_update_item (UPD_WEIGHT, pl, op); 794 esrv_update_item (UPD_WEIGHT, pl, op);
802 } 795 }
803 else 796 else
804 {
805 drop_object (pl, op, nrof); 797 drop_object (pl, op, nrof);
806 } 798
807 return; 799 return;
808 } 800 }
809 else if (to == pl->count) 801 else if (to == pl->count)
810 { /* pick it up to the inventory */ 802 { /* pick it up to the inventory */
811 /* return if player has already picked it up */ 803 /* return if player has already picked it up */
828 * has already been done (eg, it can be picked up and fits in 820 * has already been done (eg, it can be picked up and fits in
829 * in a sack, so check for those things. We should also check 821 * in a sack, so check for those things. We should also check
830 * an make sure env is in fact a container for that matter. 822 * an make sure env is in fact a container for that matter.
831 */ 823 */
832 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 824 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
833 {
834 put_object_in_sack (pl, env, op, nrof); 825 put_object_in_sack (pl, env, op, nrof);
835 }
836} 826}
837 827

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