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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.10 by root, Wed Sep 27 00:36:09 2006 UTC vs.
Revision 1.42 by root, Wed Mar 14 00:04:59 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
27 * 28 *
28 * \date 2003-12-02 29 * \date 2003-12-02
29 * 30 *
30 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 33 * the logic for what items should be sent.
33 */ 34 */
34 35
35
36#include <global.h> 36#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 37#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 38#include <sproto.h>
41 39
42/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 41#define MAXITEMLEN 300
44 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
45/******************************************************************************* 183/*******************************************************************************
46 * 184 *
47 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
48 * 186 *
49 ******************************************************************************/ 187 ******************************************************************************/
50
51/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71 188
72/** 189/**
73 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
74 * to be sended to client. 191 * to be sent to client.
75 */ 192 */
76unsigned int 193unsigned int
77query_flags (object *op) 194query_flags (object *op)
78{ 195{
79 unsigned int flags = 0; 196 unsigned int flags = 0;
80 197
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 198 if (QUERY_FLAG (op, FLAG_APPLIED))
82 { 199 {
83 switch (op->type) 200 switch (op->type)
84 { 201 {
85 case BOW: 202 case BOW:
86 case WAND: 203 case WAND:
87 case ROD: 204 case ROD:
88 case HORN: 205 case HORN:
89 flags = a_readied; 206 flags = a_readied;
90 break; 207 break;
91 case WEAPON: 208 case WEAPON:
92 flags = a_wielded; 209 flags = a_wielded;
93 break; 210 break;
94 case SKILL: 211 case SKILL:
95 case ARMOUR: 212 case ARMOUR:
96 case HELMET: 213 case HELMET:
97 case SHIELD: 214 case SHIELD:
98 case RING: 215 case RING:
99 case BOOTS: 216 case BOOTS:
100 case GLOVES: 217 case GLOVES:
101 case AMULET: 218 case AMULET:
102 case GIRDLE: 219 case GIRDLE:
103 case BRACERS: 220 case BRACERS:
104 case CLOAK: 221 case CLOAK:
105 flags = a_worn; 222 flags = a_worn;
106 break; 223 break;
107 case CONTAINER: 224 case CONTAINER:
108 flags = a_active; 225 flags = a_active;
109 break; 226 break;
110 default: 227 default:
111 flags = a_applied; 228 flags = a_applied;
112 break; 229 break;
113 } 230 }
114 } 231 }
232
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 234 flags |= F_OPEN;
117 235
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 237 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 239 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 241 flags |= F_CURSED;
124 } 242 }
243
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 245 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 247 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 249 flags |= F_LOCKED;
131 250
132 return flags; 251 return flags;
133} 252}
134 253
135/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 256 * animation of face to the client.
138 */ 257 */
139static void 258static void
140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 259add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 260{
142 int flags, len, anim_speed; 261 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
144 const char *item_p; 263 const char *item_p;
145 264
146 flags = query_flags (head); 265 flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 267 flags |= F_NOPICK;
149 268
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 ns.send_face (head->face);
151 esrv_send_face (ns, head->face->number, 0);
152 270
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (ns, head->animation_id); 272 ns.send_animation (head->animation_id);
155 273
156 SockList_AddInt (sl, head->count); 274 sl << uint32 (head->count)
157 SockList_AddInt (sl, flags); 275 << uint32 (flags)
158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt (sl, head->face->number); 277 << uint32 (head->face);
160 278
161 if (!head->custom_name) 279 if (!head->custom_name)
162 { 280 {
163 strncpy (item_n, query_base_name (head, 0), 127); 281 strncpy (item_n, query_base_name (head, 0), 127);
164 item_n[127] = 0; 282 item_n[127] = 0;
170 strncpy (item_n, head->custom_name, 127); 288 strncpy (item_n, head->custom_name, 127);
171 item_n[127] = 0; 289 item_n[127] = 0;
172 len = strlen (item_n); 290 len = strlen (item_n);
173 item_p = head->custom_name; 291 item_p = head->custom_name;
174 } 292 }
293
175 strncpy (item_n + len + 1, item_p, 127); 294 strncpy (item_n + len + 1, item_p, 127);
176 item_n[254] = 0; 295 item_n[254] = 0;
177 len += strlen (item_n + 1 + len) + 1; 296 len += strlen (item_n + 1 + len) + 1;
178 SockList_AddChar (sl, (char) len);
179 memcpy (sl->buf + sl->len, item_n, len);
180 sl->len += len;
181 297
182 SockList_AddShort (sl, head->animation_id); 298 sl << data8 (item_n, len)
299 << uint16 (head->animation_id);
300
183 anim_speed = 0; 301 anim_speed = 0;
184 if (QUERY_FLAG (head, FLAG_ANIMATE)) 302 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 { 303 {
186 if (head->anim_speed) 304 if (head->anim_speed)
187 anim_speed = head->anim_speed; 305 anim_speed = head->anim_speed;
188 else 306 else
189 { 307 {
190 if (FABS (head->speed) < 0.001) 308 if (fabs (head->speed) < 0.001)
191 anim_speed = 255; 309 anim_speed = 255;
192 else if (FABS (head->speed) >= 1.0) 310 else if (fabs (head->speed) >= 1.0)
193 anim_speed = 1; 311 anim_speed = 1;
194 else 312 else
195 anim_speed = (int) (1.0 / FABS (head->speed)); 313 anim_speed = (int) (1.0 / fabs (head->speed));
196 } 314 }
315
197 if (anim_speed > 255) 316 if (anim_speed > 255)
198 anim_speed = 255; 317 anim_speed = 255;
199 } 318 }
200 SockList_AddChar (sl, (char) anim_speed);
201 SockList_AddInt (sl, head->nrof);
202 319
320 sl << uint8 (anim_speed)
321 << uint32 (head->nrof);
322
203 if (ns->itemcmd == 2) 323 if (ns.itemcmd == 2)
204 SockList_AddShort (sl, head->client_type); 324 sl << uint16 (head->client_type);
205 325
206 SET_FLAG (head, FLAG_CLIENT_SENT); 326 SET_FLAG (head, FLAG_CLIENT_SENT);
207} 327}
208 328
209
210/** 329/**
211 * Send the look window. Don't need to do animations here 330 * Send the look window. Don't need to do animations here
212 * This sends all the faces to the client, not just updates. This is 331 * This sends all the faces to the client, not just updates. This is
213 * because object ordering would otherwise be inconsistent 332 * because object ordering would otherwise be inconsistent.
214 */ 333 */
215
216void 334void
217esrv_draw_look (object *pl) 335esrv_draw_look (object *pl)
218{ 336{
219 object *tmp, *last;
220 int got_one = 0, start_look = 0, end_look = 0; 337 int got_one = 0, start_look = 0, end_look = 0;
221 SockList sl;
222 char buf[MAX_BUF];
223 338
224 if (!pl->contr->socket.update_look) 339 if (!pl->contr->ns->update_look)
225 { 340 {
226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 341 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name);
227 return; 342 return;
228 } 343 }
229 else 344 else
230 {
231 pl->contr->socket.update_look = 0; 345 pl->contr->ns->update_look = 0;
232 }
233 346
234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 347 if (QUERY_FLAG (pl, FLAG_REMOVED)
348 || !pl->map
349 || pl->map->in_memory != MAP_IN_MEMORY
350 || out_of_map (pl->map, pl->x, pl->y))
235 return; 351 return;
236 352
237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 353 pl->contr->ns->send_packet ("delinv 0");
238 354
239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 355 packet sl;
240
241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 356 sl.printf ("item%d ", pl->contr->ns->itemcmd);
243 sl.len = strlen ((char *) sl.buf);
244 357
245 SockList_AddInt (&sl, 0); 358 sl << uint32 (0);
246 359
247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 360 pl->contr->ns->send_face (empty_face);
248 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
249 361
250 if (pl->contr->socket.look_position) 362 if (pl->contr->ns->look_position)
251 { 363 {
252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); 364 char buf[80];
253 SockList_AddInt (&sl, 0); 365 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
254 SockList_AddInt (&sl, (uint32) - 1); 366
255 SockList_AddInt (&sl, empty_face->number); 367 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); 368 << uint32 (0)
257 add_stringlen_to_sockbuf (buf, &sl); 369 << sint32 (-1)
258 SockList_AddShort (&sl, 0); 370 << uint32 (empty_face)
259 SockList_AddChar (&sl, 0); 371 << data8 (buf)
260 SockList_AddInt (&sl, 0); 372 << uint16 (0)
373 << uint8 (0)
374 << uint32 (0);
375
261 if (pl->contr->socket.itemcmd == 2) 376 if (pl->contr->ns->itemcmd == 2)
262 SockList_AddShort (&sl, 0); 377 sl << uint16 (0);
263 } 378 }
264 379
380 object *tmp = pl->ms ().top;
265 for (last = NULL; tmp != last; tmp = tmp->below) 381 for (object *last = 0; tmp != last; tmp = tmp->below)
266 { 382 {
267 object *head; 383 object *head;
268 384
269 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 385 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
270 { 386 {
271 last = tmp->below; /* assumes double floor mode */ 387 last = tmp->below; /* assumes double floor mode */
272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 388 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
273 last = last->below; 389 last = last->below;
274 } 390 }
275 if (LOOK_OBJ (tmp)) 391
392 if (tmp->client_visible ())
276 { 393 {
277 if (++start_look < pl->contr->socket.look_position) 394 if (++start_look < pl->contr->ns->look_position)
278 continue; 395 continue;
396
279 end_look++; 397 end_look++;
398
280 if (end_look > NUM_LOOK_OBJECTS) 399 if (end_look > FLOORBOX_PAGESIZE)
281 { 400 {
282 /* What we basically do is make a 'fake' object - when the user applies it, 401 /* What we basically do is make a 'fake' object - when the user applies it,
283 * we notice the special tag the object has, and act accordingly. 402 * we notice the special tag the object has, and act accordingly.
284 */ 403 */
285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 404 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
286 SockList_AddInt (&sl, 0); 405 << uint32 (0)
287 SockList_AddInt (&sl, (uint32) - 1); 406 << uint32 ((uint32) - 1)
288 SockList_AddInt (&sl, empty_face->number); 407 << uint32 (empty_face)
289 sprintf (buf, "Click here to see next group of items"); 408 << data8 ("Apply this to see next group of items")
290 add_stringlen_to_sockbuf (buf, &sl); 409 << uint16 (0)
291 SockList_AddShort (&sl, 0); 410 << uint8 (0)
292 SockList_AddChar (&sl, 0); 411 << uint32 (0);
293 SockList_AddInt (&sl, 0); 412
294 if (pl->contr->socket.itemcmd == 2) 413 if (pl->contr->ns->itemcmd == 2)
295 SockList_AddShort (&sl, 0); 414 sl << uint16 (0);
415
296 break; 416 break;
297 } 417 }
418
298 if (tmp->head) 419 if (tmp->head)
299 head = tmp->head; 420 head = tmp->head;
300 else 421 else
301 head = tmp; 422 head = tmp;
302 423
303 add_object_to_socklist (&pl->contr->socket, &sl, head); 424 add_object_to_socklist (*pl->contr->ns, sl, head);
304 got_one++; 425 got_one++;
305 426
306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 427 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
307 { 428 {
308 Send_With_Handling (&pl->contr->socket, &sl); 429 pl->contr->ns->send_packet (sl);
430
431 sl.reset ();
309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 432 sl.printf ("item%d ", pl->contr->ns->itemcmd);
310 sl.len = strlen ((char *) sl.buf); 433 sl << uint32 (0);
311 SockList_AddInt (&sl, 0);
312 got_one = 0; 434 got_one = 0;
313 } 435 }
314 } /* If LOOK_OBJ() */ 436 }
315 } 437 }
438
316 if (got_one) 439 if (got_one)
317 Send_With_Handling (&pl->contr->socket, &sl); 440 pl->contr->ns->send_packet (sl);
318 441
319 free (sl.buf);
320} 442}
321 443
322/** 444/**
323 * Sends whole inventory. 445 * Sends whole inventory.
324 */ 446 */
325void 447void
326esrv_send_inventory (object *pl, object *op) 448esrv_send_inventory (object *pl, object *op)
327{ 449{
328 object *tmp; 450 if (!pl->contr->ns)//D
451 return;
452
329 int got_one = 0; 453 int got_one = 0;
330 SockList sl;
331 454
332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 455 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
333 456
334 sprintf ((char *) sl.buf, "delinv %d", op->count); 457 packet sl;
335 sl.len = strlen ((char *) sl.buf);
336 Send_With_Handling (&pl->contr->socket, &sl);
337
338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 458 sl.printf ("item%d ", pl->contr->ns->itemcmd);
339 sl.len = strlen ((char *) sl.buf);
340 459
341 SockList_AddInt (&sl, op->count); 460 sl << uint32 (op->count);
342 461
343 for (tmp = op->inv; tmp; tmp = tmp->below) 462 for (object *tmp = op->inv; tmp; tmp = tmp->below)
344 { 463 {
345 object *head; 464 object *head;
346 465
347 if (tmp->head) 466 if (tmp->head)
348 head = tmp->head; 467 head = tmp->head;
349 else 468 else
350 head = tmp; 469 head = tmp;
351 470
352 if (LOOK_OBJ (head)) 471 if (head->client_visible ())
353 { 472 {
354 add_object_to_socklist (&pl->contr->socket, &sl, head); 473 add_object_to_socklist (*pl->contr->ns, sl, head);
355 474
356 got_one++; 475 got_one++;
357 476
358 /* IT is possible for players to accumulate a huge amount of 477 /* IT is possible for players to accumulate a huge amount of
359 * items (especially with some of the bags out there) to 478 * items (especially with some of the bags out there) to
360 * overflow the buffer. IF so, send multiple item commands. 479 * overflow the buffer. IF so, send multiple item commands.
361 */ 480 */
362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 481 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
363 { 482 {
364 Send_With_Handling (&pl->contr->socket, &sl); 483 pl->contr->ns->send_packet (sl);
484
485 sl.reset ();
365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 486 sl.printf ("item%d ", pl->contr->ns->itemcmd);
366 sl.len = strlen ((char *) sl.buf); 487 sl << uint32 (op->count);
367 SockList_AddInt (&sl, op->count);
368 got_one = 0; 488 got_one = 0;
369 } 489 }
370 } /* If LOOK_OBJ() */ 490 }
371 } 491 }
492
372 if (got_one) 493 if (got_one)
373 Send_With_Handling (&pl->contr->socket, &sl); 494 pl->contr->ns->send_packet (sl);
374 free (sl.buf);
375} 495}
376 496
377/** 497/**
378 * Updates object *op for player *pl. 498 * Updates object *op for player *pl.
379 * 499 *
380 * flags is a list of values to update 500 * flags is a list of values to update
381 * to the client (as defined in newclient.h - might as well use the 501 * to the client (as defined in newclient.h - might as well use the
382 * same value both places. 502 * same value both places.
383 */ 503 */
384
385void 504void
386esrv_update_item (int flags, object *pl, object *op) 505esrv_update_item (int flags, object *pl, object *op)
387{ 506{
388 SockList sl;
389
390 /* If we have a request to send the player item, skip a few checks. */ 507 /* If we have a request to send the player item, skip a few checks. */
391 if (op != pl) 508 if (op != pl)
392 { 509 {
393 if (!LOOK_OBJ (op)) 510 if (!op->client_visible ())
394 return; 511 return;
395 /* we remove the check for op->env, because in theory, the object 512 /* we remove the check for op->env, because in theory, the object
396 * is hopefully in the same place, so the client should preserve 513 * is hopefully in the same place, so the client should preserve
397 * order. 514 * order.
398 */ 515 */
399 } 516 }
517
518 client *ns = pl->contr->ns;
519 if (!ns)
520 return;
521
400 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 522 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
401 { 523 {
402 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 524 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
403 * this is happening - we can set a breakpoint here in the debugger 525 * this is happening - we can set a breakpoint here in the debugger
404 * and track back the call. 526 * and track back the call.
405 */ 527 */
406 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 528 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
407 } 529 }
408 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
409 530
410 strcpy ((char *) sl.buf, "upditem "); 531 packet sl ("upditem");
411 sl.len = strlen ((char *) sl.buf);
412 532
413 SockList_AddChar (&sl, (char) flags); 533 sl << uint8 (flags);
414 534
415 if (op->head) 535 if (op->head)
416 op = op->head; 536 op = op->head;
417 537
418 SockList_AddInt (&sl, op->count); 538 sl << uint32 (op->count);
419 539
420 if (flags & UPD_LOCATION) 540 if (flags & UPD_LOCATION)
421 SockList_AddInt (&sl, op->env ? op->env->count : 0); 541 sl << uint32 (op->env ? op->env->count : 0);
422 542
423 if (flags & UPD_FLAGS) 543 if (flags & UPD_FLAGS)
424 SockList_AddInt (&sl, query_flags (op)); 544 sl << uint32 (query_flags (op));
425 545
426 if (flags & UPD_WEIGHT) 546 if (flags & UPD_WEIGHT)
427 { 547 {
428 sint32 weight = WEIGHT (op); 548 sint32 weight = WEIGHT (op);
429 549
430 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 550 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
551
431 if (pl == op) 552 if (pl == op)
432 {
433 op->contr->last_weight = weight; 553 ns->last_weight = weight;
434 }
435 } 554 }
436 555
437 if (flags & UPD_FACE) 556 if (flags & UPD_FACE)
438 { 557 {
439 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 558 ns->send_face (op->face);
440 esrv_send_face (&pl->contr->socket, op->face->number, 0); 559 sl << uint32 (op->face);
441 SockList_AddInt (&sl, op->face->number);
442 } 560 }
561
443 if (flags & UPD_NAME) 562 if (flags & UPD_NAME)
444 { 563 {
445 int len; 564 int len;
446 const char *item_p; 565 const char *item_p;
447 char item_n[MAX_BUF]; 566 char item_n[MAX_BUF];
462 } 581 }
463 582
464 strncpy (item_n + len + 1, item_p, 127); 583 strncpy (item_n + len + 1, item_p, 127);
465 item_n[254] = 0; 584 item_n[254] = 0;
466 len += strlen (item_n + 1 + len) + 1; 585 len += strlen (item_n + 1 + len) + 1;
467 SockList_AddChar (&sl, (char) len); 586
468 memcpy (sl.buf + sl.len, item_n, len); 587 sl << data8 (item_n, len);
469 sl.len += len;
470 } 588 }
589
471 if (flags & UPD_ANIM) 590 if (flags & UPD_ANIM)
472 SockList_AddShort (&sl, op->animation_id); 591 sl << uint16 (op->animation_id);
473 592
474 if (flags & UPD_ANIMSPEED) 593 if (flags & UPD_ANIMSPEED)
475 { 594 {
476 int anim_speed = 0; 595 int anim_speed = 0;
477 596
479 { 598 {
480 if (op->anim_speed) 599 if (op->anim_speed)
481 anim_speed = op->anim_speed; 600 anim_speed = op->anim_speed;
482 else 601 else
483 { 602 {
484 if (FABS (op->speed) < 0.001) 603 if (fabs (op->speed) < 0.001)
485 anim_speed = 255; 604 anim_speed = 255;
486 else if (FABS (op->speed) >= 1.0) 605 else if (fabs (op->speed) >= 1.0)
487 anim_speed = 1; 606 anim_speed = 1;
488 else 607 else
489 anim_speed = (int) (1.0 / FABS (op->speed)); 608 anim_speed = (int) (1.0 / fabs (op->speed));
490 } 609 }
610
491 if (anim_speed > 255) 611 if (anim_speed > 255)
492 anim_speed = 255; 612 anim_speed = 255;
493 } 613 }
494 SockList_AddChar (&sl, (char) anim_speed); 614
615 sl << uint8 (anim_speed);
495 } 616 }
617
496 if (flags & UPD_NROF) 618 if (flags & UPD_NROF)
497 SockList_AddInt (&sl, op->nrof); 619 sl << uint32 (op->nrof);
498 620
499 Send_With_Handling (&pl->contr->socket, &sl); 621 pl->contr->ns->send_packet (sl);
500 free (sl.buf);
501} 622}
502 623
503/** 624/**
504 * Sends item's info to player. 625 * Sends item's info to player.
505 */ 626 */
506void 627void
507esrv_send_item (object *pl, object *op) 628esrv_send_item (object *pl, object *op)
508{ 629{
509 SockList sl; 630 if (!pl->contr->ns)
631 return;
510 632
511 /* If this is not the player object, do some more checks */ 633 /* If this is not the player object, do some more checks */
512 if (op != pl) 634 if (op != pl)
513 { 635 {
514 /* We only send 'visibile' objects to the client */ 636 /* We only send 'visibile' objects to the client */
515 if (!LOOK_OBJ (op)) 637 if (!op->client_visible ())
516 return; 638 return;
639
517 /* if the item is on the ground, mark that the look needs to 640 /* if the item is on the ground, mark that the look needs to
518 * be updated. 641 * be updated.
519 */ 642 */
520 if (!op->env) 643 if (!op->env)
521 { 644 {
522 pl->contr->socket.update_look = 1; 645 pl->contr->ns->floorbox_update ();
523 return; 646 return;
524 } 647 }
525 } 648 }
526 649
527 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 650 packet sl;
528 651
529 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 652 sl.printf ("item%d ", pl->contr->ns->itemcmd);
530 sl.len = strlen ((char *) sl.buf);
531 653
532 if (op->head) 654 if (op->head)
533 op = op->head; 655 op = op->head;
534 656
535 SockList_AddInt (&sl, op->env ? op->env->count : 0); 657 sl << uint32 (op->env ? op->env->count : 0);
536 658
537 add_object_to_socklist (&pl->contr->socket, &sl, op); 659 add_object_to_socklist (*pl->contr->ns, sl, op);
538 660
539 Send_With_Handling (&pl->contr->socket, &sl); 661 pl->contr->ns->send_packet (sl);
540 SET_FLAG (op, FLAG_CLIENT_SENT); 662 SET_FLAG (op, FLAG_CLIENT_SENT);
541 free (sl.buf);
542} 663}
543 664
544/** 665/**
545 * Tells the client to delete an item. Uses the item 666 * Tells the client to delete an item. Uses the item
546 * command with a -1 location. 667 * command with a -1 location.
547 */ 668 */
548
549void 669void
550esrv_del_item (player *pl, int tag) 670esrv_del_item (player *pl, int tag)
551{ 671{
552 SockList sl; 672 if (!pl->ns)
673 return;
553 674
554 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 675 packet sl ("delitem");
555 676
556 strcpy ((char *) sl.buf, "delitem "); 677 sl << uint32 (tag);
557 sl.len = strlen ((char *) sl.buf);
558 SockList_AddInt (&sl, tag);
559 678
560 Send_With_Handling (&pl->socket, &sl); 679 pl->ns->send_packet (sl);
561 free (sl.buf);
562} 680}
563 681
564 682
565/******************************************************************************* 683/*******************************************************************************
566 * 684 *
587 else if (op->type == CONTAINER && pl->container == op) 705 else if (op->type == CONTAINER && pl->container == op)
588 for (tmp = op->inv; tmp; tmp = tmp->below) 706 for (tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count) 707 if (tmp->count == count)
590 return tmp; 708 return tmp;
591 709
592 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 710 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
593 if (op->head != NULL && op->head->count == count) 711 if (op->head && op->head->count == count)
594 return op; 712 return op;
595 else if (op->count == count) 713 else if (op->count == count)
596 return op; 714 return op;
597 else if (op->type == CONTAINER && pl->container == op) 715 else if (op->type == CONTAINER && pl->container == op)
598 for (tmp = op->inv; tmp; tmp = tmp->below) 716 for (tmp = op->inv; tmp; tmp = tmp->below)
599 if (tmp->count == count) 717 if (tmp->count == count)
600 return tmp; 718 return tmp;
601 719
602 return NULL; 720 return 0;
603} 721}
604 722
605 723
606/** Client wants to examine some object. So lets do so. */ 724/** Client wants to examine some object. So lets do so. */
607void 725void
622 } 740 }
623 741
624 examine (pl->ob, op); 742 examine (pl->ob, op);
625} 743}
626 744
627/** Client wants to apply some object. Lets do so. */ 745/** Client wants to apply some object. Lets do so. */
628void 746void
629ApplyCmd (char *buf, int len, player *pl) 747ApplyCmd (char *buf, int len, player *pl)
630{ 748{
631 tag_t tag = atoi (buf); 749 tag_t tag = atoi (buf);
632 750
637 return; 755 return;
638 756
639 /* If the high bit is set, player applied a pseudo object. */ 757 /* If the high bit is set, player applied a pseudo object. */
640 if (tag & 0x80000000) 758 if (tag & 0x80000000)
641 { 759 {
642 pl->socket.look_position = tag & 0x7fffffff; 760 pl->ns->look_position = tag & 0x7fffffff;
643 pl->socket.update_look = 1; 761 pl->ns->floorbox_update ();
644 return; 762 return;
645 } 763 }
646 764
647 object *op = esrv_get_ob_from_count (pl->ob, tag); 765 object *op = esrv_get_ob_from_count (pl->ob, tag);
648 766
653 } 771 }
654 772
655 player_apply (pl->ob, op, 0, 0); 773 player_apply (pl->ob, op, 0, 0);
656} 774}
657 775
658/** Client wants to apply some object. Lets do so. */ 776/** Client wants to lock some object. Lets do so. */
659void 777void
660LockItem (uint8 * data, int len, player *pl) 778LockItem (char *data, int len, player *pl)
661{ 779{
662 int flag, tag;
663 object *op;
664
665 flag = data[0]; 780 int flag = data[0];
666 tag = GetInt_String (data + 1); 781 tag_t tag = net_uint32 ((uint8 *)data + 1);
667 op = esrv_get_ob_from_count (pl->ob, tag); 782 object *op = esrv_get_ob_from_count (pl->ob, tag);
668 783
669 if (!op) 784 if (!op)
670 { 785 {
671 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 786 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
672 return; 787 return;
673 } 788 }
789
674 if (!flag) 790 if (!flag)
675 CLEAR_FLAG (op, FLAG_INV_LOCKED); 791 CLEAR_FLAG (op, FLAG_INV_LOCKED);
676 else 792 else
677 SET_FLAG (op, FLAG_INV_LOCKED); 793 SET_FLAG (op, FLAG_INV_LOCKED);
794
678 esrv_update_item (UPD_FLAGS, pl->ob, op); 795 esrv_update_item (UPD_FLAGS, pl->ob, op);
679} 796}
680 797
681/** Client wants to apply some object. Lets do so. */ 798/** Client wants to mark some object. Lets do so. */
682void 799void
683MarkItem (uint8 * data, int len, player *pl) 800MarkItem (char *data, int len, player *pl)
684{ 801{
685 int tag; 802 tag_t tag = net_uint32 ((uint8 *)data);
686 object *op;
687
688 tag = GetInt_String (data);
689 op = esrv_get_ob_from_count (pl->ob, tag); 803 object *op = esrv_get_ob_from_count (pl->ob, tag);
690 804
691 if (!op) 805 if (!op)
692 { 806 {
693 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 807 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
694 return; 808 return;
695 } 809 }
696 810
697 pl->mark = op; 811 pl->mark = op;
698 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 812 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
699} 813}
700
701 814
702/** 815/**
703 * look_at prints items on the specified square. 816 * look_at prints items on the specified square.
704 * 817 *
705 * [ removed EARTHWALL check and added check for containers inventory. 818 * [ removed EARTHWALL check and added check for containers inventory.
721 834
722 m = get_map_from_coord (op->map, &x, &y); 835 m = get_map_from_coord (op->map, &x, &y);
723 if (!m) 836 if (!m)
724 return; 837 return;
725 838
726 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 839 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
727 840
728 for (; tmp != NULL; tmp = tmp->below) 841 for (; tmp != NULL; tmp = tmp->below)
729 { 842 {
730 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 843 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
731 continue; 844 continue;
762 else 875 else
763 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); 876 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
764 } 877 }
765} 878}
766 879
767
768
769/** Client wants to look at some object. Lets do so. */ 880/** Client wants to look at some object. Lets do so. */
770void 881void
771LookAt (char *buf, int len, player *pl) 882LookAt (char *buf, int len, player *pl)
772{ 883{
773 int dx, dy; 884 int dx, dy;
778 { 889 {
779 return; 890 return;
780 } 891 }
781 dy = atoi (cp); 892 dy = atoi (cp);
782 893
783 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 894 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
784 return; 895 return;
785 896
786 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 897 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
787 return; 898 return;
788 899
789 look_at (pl->ob, dx, dy); 900 look_at (pl->ob, dx, dy);
790} 901}
791 902
802 return; 913 return;
803 } 914 }
804 915
805 if (!to) 916 if (!to)
806 { /* drop it to the ground */ 917 { /* drop it to the ground */
807
808/* LOG(llevDebug, "Drop it on the ground.\n");*/
809
810 if (op->map && !op->env) 918 if (op->map && !op->env)
811 {
812
813/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
814 return; 919 return;
815 } 920
816 /* If it is an active container, then we should drop all objects 921 /* If it is an active container, then we should drop all objects
817 * in the container and not the container itself. 922 * in the container and not the container itself.
818 */ 923 */
819 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 924 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
820 { 925 {
823 for (current = op->inv; current != NULL; current = next) 928 for (current = op->inv; current != NULL; current = next)
824 { 929 {
825 next = current->below; 930 next = current->below;
826 drop_object (pl, current, 0); 931 drop_object (pl, current, 0);
827 } 932 }
933
828 esrv_update_item (UPD_WEIGHT, pl, op); 934 esrv_update_item (UPD_WEIGHT, pl, op);
829 } 935 }
830 else 936 else
831 {
832 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
833 } 938
834 return; 939 return;
835 } 940 }
836 else if (to == pl->count) 941 else if (to == pl->count)
837 { /* pick it up to the inventory */ 942 { /* pick it up to the inventory */
838 /* return if player has already picked it up */ 943 /* return if player has already picked it up */
841 946
842 pl->contr->count = nrof; 947 pl->contr->count = nrof;
843 pick_up (pl, op); 948 pick_up (pl, op);
844 return; 949 return;
845 } 950 }
951
846 env = esrv_get_ob_from_count (pl, to); 952 env = esrv_get_ob_from_count (pl, to);
847 if (!env) 953 if (!env)
848 { 954 {
849 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 955 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
850 return; 956 return;
851 } 957 }
958
852 /* put_object_in_sack presumes that necessary sanity checking 959 /* put_object_in_sack presumes that necessary sanity checking
853 * has already been done (eg, it can be picked up and fits in 960 * has already been done (eg, it can be picked up and fits in
854 * in a sack, so check for those things. We should also check 961 * in a sack, so check for those things. We should also check
855 * an make sure env is in fact a container for that matter. 962 * an make sure env is in fact a container for that matter.
856 */ 963 */
857 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 964 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
858 {
859 put_object_in_sack (pl, env, op, nrof); 965 put_object_in_sack (pl, env, op, nrof);
860 }
861} 966}
967

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