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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.2 by root, Tue Aug 29 07:34:01 2006 UTC vs.
Revision 1.19 by root, Thu Dec 14 04:30:33 2006 UTC

1
2/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.2 2006/08/29 07:34:01 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client/server logic. 26 * Client/server logic.
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */ 37#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 38#include <newclient.h>
45#include <newserver.h> 39#include <newserver.h>
46#include <sproto.h> 40#include <sproto.h>
47 41
48/** This is the maximum number of bytes we expect any one item to take up */ 42/** This is the maximum number of bytes we expect any one item to take up */
53 * Functions related to sending object data to the client. 47 * Functions related to sending object data to the client.
54 * 48 *
55 ******************************************************************************/ 49 ******************************************************************************/
56 50
57/** 51/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl)
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75
76/**
77 * This is a similar to query_name, but returns flags 52 * This is a similar to query_name, but returns flags
78 * to be sended to client. 53 * to be sended to client.
79 */ 54 */
55unsigned int
80unsigned int query_flags (object *op) 56query_flags (object *op)
81{ 57{
82 unsigned int flags = 0; 58 unsigned int flags = 0;
83 59
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 60 if (QUERY_FLAG (op, FLAG_APPLIED))
85 switch(op->type) {
86 case BOW:
87 case WAND:
88 case ROD:
89 case HORN:
90 flags = a_readied;
91 break;
92 case WEAPON:
93 flags = a_wielded;
94 break;
95 case SKILL:
96 case ARMOUR:
97 case HELMET:
98 case SHIELD:
99 case RING:
100 case BOOTS:
101 case GLOVES:
102 case AMULET:
103 case GIRDLE:
104 case BRACERS:
105 case CLOAK:
106 flags = a_worn;
107 break;
108 case CONTAINER:
109 flags = a_active;
110 break;
111 default:
112 flags = a_applied;
113 break;
114 }
115 }
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) ||
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN;
119 61 {
62 switch (op->type)
63 {
64 case BOW:
65 case WAND:
66 case ROD:
67 case HORN:
68 flags = a_readied;
69 break;
70 case WEAPON:
71 flags = a_wielded;
72 break;
73 case SKILL:
74 case ARMOUR:
75 case HELMET:
76 case SHIELD:
77 case RING:
78 case BOOTS:
79 case GLOVES:
80 case AMULET:
81 case GIRDLE:
82 case BRACERS:
83 case CLOAK:
84 flags = a_worn;
85 break;
86 case CONTAINER:
87 flags = a_active;
88 break;
89 default:
90 flags = a_applied;
91 break;
92 }
93 }
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN;
96
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 99 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 100 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 101 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 102 flags |= F_CURSED;
125 } 103 }
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 105 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 106 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 107 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 108 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 109 flags |= F_LOCKED;
132 110
133 return flags; 111 return flags;
134} 112}
135 113
136/* Used in the send_look to put object head into SockList 114/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 115 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 116 * animation of face to the client.
139 */ 117 */
118static void
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 119add_object_to_socklist (client_socket &ns, packet &sl, object *head)
141{ 120{
142 int flags, len, anim_speed; 121 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 122 char item_n[MAX_BUF];
144 const char *item_p; 123 const char *item_p;
145 124
146 flags = query_flags (head); 125 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 126 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 127 flags |= F_NOPICK;
149 128
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face(ns, head->face->number,0); 130 esrv_send_face (&ns, head->face->number, 0);
152 131
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 133 esrv_send_animation (&ns, head->animation_id);
155 134
156 SockList_AddInt(sl, head->count); 135 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 136 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt(sl, head->face->number); 138 << uint32 (head->face->number);
160 139
161 if (!head->custom_name) { 140 if (!head->custom_name)
141 {
162 strncpy(item_n,query_base_name(head, 0),127); 142 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 143 item_n[127] = 0;
164 len=strlen(item_n); 144 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 145 item_p = query_base_name (head, 1);
166 } else { 146 }
147 else
148 {
167 strncpy(item_n,head->custom_name,127); 149 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 150 item_n[127] = 0;
169 len=strlen(item_n); 151 len = strlen (item_n);
170 item_p=head->custom_name; 152 item_p = head->custom_name;
171 } 153 }
154
172 strncpy(item_n+len+1, item_p, 127); 155 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 156 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 157 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 158
179 SockList_AddShort(sl,head->animation_id); 159 sl << data8 (item_n, len)
160 << uint16 (head->animation_id);
161
180 anim_speed=0; 162 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 163 if (QUERY_FLAG (head, FLAG_ANIMATE))
182 if (head->anim_speed) anim_speed=head->anim_speed;
183 else {
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed));
187 }
188 if (anim_speed>255) anim_speed=255;
189 } 164 {
190 SockList_AddChar(sl, (char) anim_speed); 165 if (head->anim_speed)
191 SockList_AddInt(sl, head->nrof); 166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
192 176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180
181 sl << uint8 (anim_speed)
182 << uint32 (head->nrof);
183
193 if (ns->itemcmd == 2) 184 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 185 sl << uint16 (head->client_type);
195 186
196 SET_FLAG(head, FLAG_CLIENT_SENT); 187 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 188}
198 189
199 190
200/** 191/**
201 * Send the look window. Don't need to do animations here 192 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 193 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 194 * because object ordering would otherwise be inconsistent
204 */ 195 */
205 196
197void
206void esrv_draw_look(object *pl) 198esrv_draw_look (object *pl)
207{ 199{
208 object *tmp, *last; 200 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 201 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl;
211 char buf[MAX_BUF]; 202 char buf[MAX_BUF];
212 203
213 if (!pl->contr->socket.update_look) { 204 if (!pl->contr->socket->update_look)
205 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
215 return; 207 return;
216 } else { 208 }
209 else
217 pl->contr->socket.update_look=0; 210 pl->contr->socket->update_look = 0;
218 }
219 211
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 212 if (QUERY_FLAG (pl, FLAG_REMOVED)
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 213 || !pl->map
214 || pl->map->in_memory != MAP_IN_MEMORY
215 || out_of_map (pl->map, pl->x, pl->y))
222 return; 216 return;
223 217
224 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; 218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219 ;
225 220
226 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 221 packet sl;
227 222
228 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 223 pl->contr->socket->send_packet ("delinv 0");
224
229 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 225 sl.printf ("item%d ", pl->contr->socket->itemcmd);
230 sl.len=strlen((char*)sl.buf);
231 226
232 SockList_AddInt(&sl, 0); 227 sl << uint32 (0);
233 228
234 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 229 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
235 esrv_send_face(&pl->contr->socket, empty_face->number,0); 230 esrv_send_face (pl->contr->socket, empty_face->number, 0);
236 231
237 if (pl->contr->socket.look_position) { 232 if (pl->contr->socket->look_position)
233 {
238 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); 234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
239 SockList_AddInt(&sl, 0); 235 << uint32 (0)
240 SockList_AddInt(&sl, (uint32) -1); 236 << sint32 (-1)
241 SockList_AddInt(&sl, empty_face->number); 237 << uint32 (empty_face->number);
238
242 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); 239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
243 add_stringlen_to_sockbuf(buf, &sl); 240
244 SockList_AddShort(&sl,0); 241 sl << uint16 (0)
245 SockList_AddChar(&sl, 0); 242 << uint8 (0)
246 SockList_AddInt(&sl, 0); 243 << uint32 (0);
244
247 if (pl->contr->socket.itemcmd == 2) 245 if (pl->contr->socket->itemcmd == 2)
248 SockList_AddShort(&sl, 0); 246 sl << uint16 (0);
249 } 247 }
250 248
251 for (last=NULL; tmp!=last; tmp=tmp->below) { 249 for (last = NULL; tmp != last; tmp = tmp->below)
250 {
252 object *head; 251 object *head;
253 252
254 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 253 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
254 {
255 last = tmp->below; /* assumes double floor mode */ 255 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 256 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below; 257 last = last->below;
258 } 258 }
259
259 if (LOOK_OBJ(tmp)) { 260 if (LOOK_OBJ (tmp))
261 {
260 if (++start_look < pl->contr->socket.look_position) continue; 262 if (++start_look < pl->contr->socket->look_position)
263 continue;
264
261 end_look++; 265 end_look++;
266
262 if (end_look > NUM_LOOK_OBJECTS) { 267 if (end_look > NUM_LOOK_OBJECTS)
268 {
263 /* What we basically do is make a 'fake' object - when the user applies it, 269 /* What we basically do is make a 'fake' object - when the user applies it,
264 * we notice the special tag the object has, and act accordingly. 270 * we notice the special tag the object has, and act accordingly.
265 */ 271 */
266 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 272 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
267 SockList_AddInt(&sl, 0); 273 << uint32 (0)
268 SockList_AddInt(&sl, (uint32) -1); 274 << uint32 ((uint32) - 1)
269 SockList_AddInt(&sl, empty_face->number); 275 << uint32 (empty_face->number);
276
270 sprintf(buf,"Click here to see next group of items"); 277 sl.printf ("Click here to see next group of items");
271 add_stringlen_to_sockbuf(buf, &sl); 278
272 SockList_AddShort(&sl,0); 279 sl << uint16 (0)
273 SockList_AddChar(&sl, 0); 280 << uint8 (0)
274 SockList_AddInt(&sl, 0); 281 << uint32 (0);
282
275 if (pl->contr->socket.itemcmd == 2) 283 if (pl->contr->socket->itemcmd == 2)
276 SockList_AddShort(&sl, 0); 284 sl << uint16 (0);
277 break;
278 }
279 if (tmp->head) head = tmp->head;
280 else head = tmp;
281 285
286 break;
287 }
288
289 if (tmp->head)
290 head = tmp->head;
291 else
292 head = tmp;
293
282 add_object_to_socklist(&pl->contr->socket, &sl, head); 294 add_object_to_socklist (*pl->contr->socket, sl, head);
283 got_one++; 295 got_one++;
284 296
285 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 297 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
298 {
286 Send_With_Handling(&pl->contr->socket, &sl); 299 Send_With_Handling (pl->contr->socket, &sl);
287 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 300
288 sl.len=strlen((char*)sl.buf); 301 sl.reset ();
289 SockList_AddInt(&sl, 0); 302 sl.printf ("item%d ", pl->contr->socket->itemcmd);
290 got_one=0; 303 sl << uint32 (0);
304 got_one = 0;
305 }
306 } /* If LOOK_OBJ() */
291 } 307 }
292 } /* If LOOK_OBJ() */ 308
293 }
294 if (got_one) 309 if (got_one)
295 Send_With_Handling(&pl->contr->socket, &sl); 310 Send_With_Handling (pl->contr->socket, &sl);
296 311
297 free(sl.buf);
298} 312}
299 313
300/** 314/**
301 * Sends whole inventory. 315 * Sends whole inventory.
302 */ 316 */
317void
303void esrv_send_inventory(object *pl, object *op) 318esrv_send_inventory (object *pl, object *op)
304{ 319{
305 object *tmp; 320 object *tmp;
306 int got_one=0; 321 int got_one = 0;
307 SockList sl; 322
323 packet sl;
324
325 sl.printf ("delinv %d", op->count);
326 Send_With_Handling (pl->contr->socket, &sl);
327
328 sl.reset ();
329 sl.printf ("item%d ", pl->contr->socket->itemcmd);
330
331 sl << uint32 (op->count);
332
333 for (tmp = op->inv; tmp; tmp = tmp->below)
308 334 {
309 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 335 object *head;
310 336
311 sprintf((char*)sl.buf,"delinv %d", op->count); 337 if (tmp->head)
312 sl.len=strlen((char*)sl.buf); 338 head = tmp->head;
339 else
340 head = tmp;
341
342 if (LOOK_OBJ (head))
343 {
344 add_object_to_socklist (*pl->contr->socket, sl, head);
345
346 got_one++;
347
348 /* IT is possible for players to accumulate a huge amount of
349 * items (especially with some of the bags out there) to
350 * overflow the buffer. IF so, send multiple item commands.
351 */
352 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
353 {
354 Send_With_Handling (pl->contr->socket, &sl);
355
356 sl.reset ();
357 sl.printf ("item%d ", pl->contr->socket->itemcmd);
358 sl << uint32 (op->count);
359 got_one = 0;
360 }
361 } /* If LOOK_OBJ() */
362 }
363
364 if (got_one)
313 Send_With_Handling(&pl->contr->socket, &sl); 365 Send_With_Handling (pl->contr->socket, &sl);
314 366
315 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
316 sl.len=strlen((char*)sl.buf);
317
318 SockList_AddInt(&sl, op->count);
319
320 for (tmp=op->inv; tmp; tmp=tmp->below) {
321 object *head;
322
323 if (tmp->head) head = tmp->head;
324 else head = tmp;
325
326 if (LOOK_OBJ(head)) {
327 add_object_to_socklist(&pl->contr->socket, &sl, head);
328
329 got_one++;
330
331 /* IT is possible for players to accumulate a huge amount of
332 * items (especially with some of the bags out there) to
333 * overflow the buffer. IF so, send multiple item commands.
334 */
335 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) {
336 Send_With_Handling(&pl->contr->socket, &sl);
337 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
338 sl.len=strlen((char*)sl.buf);
339 SockList_AddInt(&sl, op->count);
340 got_one=0;
341 }
342 } /* If LOOK_OBJ() */
343 }
344 if (got_one)
345 Send_With_Handling(&pl->contr->socket, &sl);
346 free(sl.buf);
347} 367}
348 368
349/** 369/**
350 * Updates object *op for player *pl. 370 * Updates object *op for player *pl.
351 * 371 *
352 * flags is a list of values to update 372 * flags is a list of values to update
353 * to the client (as defined in newclient.h - might as well use the 373 * to the client (as defined in newclient.h - might as well use the
354 * same value both places. 374 * same value both places.
355 */ 375 */
356 376
377void
357void esrv_update_item(int flags, object *pl, object *op) 378esrv_update_item (int flags, object *pl, object *op)
358{ 379{
359 SockList sl;
360
361 /* If we have a request to send the player item, skip a few checks. */ 380 /* If we have a request to send the player item, skip a few checks. */
362 if (op!=pl) { 381 if (op != pl)
382 {
363 if (! LOOK_OBJ(op)) 383 if (!LOOK_OBJ (op))
364 return; 384 return;
365 /* we remove the check for op->env, because in theory, the object 385 /* we remove the check for op->env, because in theory, the object
366 * is hopefully in the same place, so the client should preserve 386 * is hopefully in the same place, so the client should preserve
367 * order. 387 * order.
368 */ 388 */
369 } 389 }
390
370 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 391 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
392 {
371 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 393 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
372 * this is happening - we can set a breakpoint here in the debugger 394 * this is happening - we can set a breakpoint here in the debugger
373 * and track back the call. 395 * and track back the call.
374 */ 396 */
375 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 397 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
376 } 398 }
377 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
378 399
379 strcpy((char*)sl.buf,"upditem "); 400 packet sl;
380 sl.len=strlen((char*)sl.buf);
381 401
382 SockList_AddChar(&sl, (char) flags); 402 sl << "upditem "
403 << uint8 (flags);
383 404
384 if (op->head) op=op->head; 405 if (op->head)
406 op = op->head;
385 407
386 SockList_AddInt(&sl, op->count); 408 sl << uint32 (op->count);
387 409
388 if (flags & UPD_LOCATION) 410 if (flags & UPD_LOCATION)
389 SockList_AddInt(&sl, op->env? op->env->count:0); 411 sl << uint32 (op->env ? op->env->count : 0);
390 412
391 if (flags & UPD_FLAGS) 413 if (flags & UPD_FLAGS)
392 SockList_AddInt(&sl, query_flags(op)); 414 sl << uint32 (query_flags (op));
393 415
394 if (flags & UPD_WEIGHT) { 416 if (flags & UPD_WEIGHT)
417 {
395 sint32 weight = WEIGHT(op); 418 sint32 weight = WEIGHT (op);
396 419
397 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); 420 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
398 if (pl == op) { 421
422 if (pl == op)
399 op->contr->last_weight = weight; 423 op->contr->last_weight = weight;
400 }
401 } 424 }
402 425
403 if (flags & UPD_FACE) { 426 if (flags & UPD_FACE)
427 {
404 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 428 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
405 esrv_send_face(&pl->contr->socket, op->face->number,0); 429 esrv_send_face (pl->contr->socket, op->face->number, 0);
406 SockList_AddInt(&sl, op->face->number); 430
431 sl << uint32 (op->face->number);
407 } 432 }
433
408 if (flags & UPD_NAME) { 434 if (flags & UPD_NAME)
409 int len; 435 {
436 int len;
410 const char *item_p; 437 const char *item_p;
411 char item_n[MAX_BUF]; 438 char item_n[MAX_BUF];
412 439
413 if (!op->custom_name) { 440 if (!op->custom_name)
441 {
414 strncpy(item_n,query_base_name(op, 0),127); 442 strncpy (item_n, query_base_name (op, 0), 127);
415 item_n[127]=0; 443 item_n[127] = 0;
416 len=strlen(item_n); 444 len = strlen (item_n);
417 item_p=query_base_name(op, 1); 445 item_p = query_base_name (op, 1);
418 } 446 }
419 else { 447 else
448 {
420 strncpy(item_n,op->custom_name,127); 449 strncpy (item_n, op->custom_name, 127);
421 item_n[127]=0; 450 item_n[127] = 0;
422 len=strlen(item_n); 451 len = strlen (item_n);
423 item_p=op->custom_name; 452 item_p = op->custom_name;
424 } 453 }
425 454
426 strncpy(item_n+len+1, item_p, 127); 455 strncpy (item_n + len + 1, item_p, 127);
427 item_n[254]=0; 456 item_n[254] = 0;
428 len += strlen(item_n+1+len) + 1; 457 len += strlen (item_n + 1 + len) + 1;
429 SockList_AddChar(&sl, (char)len); 458
430 memcpy(sl.buf+sl.len, item_n, len); 459 sl << data8 (item_n, len);
431 sl.len += len;
432 } 460 }
461
433 if (flags & UPD_ANIM) 462 if (flags & UPD_ANIM)
434 SockList_AddShort(&sl,op->animation_id); 463 sl << uint16 (op->animation_id);
435 464
436 if (flags & UPD_ANIMSPEED) { 465 if (flags & UPD_ANIMSPEED)
466 {
437 int anim_speed=0; 467 int anim_speed = 0;
468
438 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 469 if (QUERY_FLAG (op, FLAG_ANIMATE))
439 if (op->anim_speed) anim_speed=op->anim_speed; 470 {
440 else { 471 if (op->anim_speed)
441 if (FABS(op->speed)<0.001) anim_speed=255; 472 anim_speed = op->anim_speed;
442 else if (FABS(op->speed)>=1.0) anim_speed=1; 473 else
474 {
475 if (FABS (op->speed) < 0.001)
476 anim_speed = 255;
477 else if (FABS (op->speed) >= 1.0)
478 anim_speed = 1;
479 else
443 else anim_speed = (int) (1.0/FABS(op->speed)); 480 anim_speed = (int) (1.0 / FABS (op->speed));
481 }
482
483 if (anim_speed > 255)
484 anim_speed = 255;
485 }
486
487 sl << uint8 (anim_speed);
444 } 488 }
445 if (anim_speed>255) anim_speed=255; 489
446 }
447 SockList_AddChar(&sl, (char)anim_speed);
448 }
449 if (flags & UPD_NROF) 490 if (flags & UPD_NROF)
450 SockList_AddInt(&sl, op->nrof); 491 sl << uint32 (op->nrof);
451 492
452 Send_With_Handling(&pl->contr->socket, &sl); 493 Send_With_Handling (pl->contr->socket, &sl);
453 free(sl.buf);
454} 494}
455 495
456/** 496/**
457 * Sends item's info to player. 497 * Sends item's info to player.
458 */ 498 */
499void
459void esrv_send_item(object *pl, object*op) 500esrv_send_item (object *pl, object *op)
460{ 501{
461 SockList sl;
462
463 /* If this is not the player object, do some more checks */ 502 /* If this is not the player object, do some more checks */
464 if (op!=pl) { 503 if (op != pl)
504 {
465 /* We only send 'visibile' objects to the client */ 505 /* We only send 'visibile' objects to the client */
466 if (! LOOK_OBJ(op)) 506 if (!LOOK_OBJ (op))
467 return; 507 return;
468 /* if the item is on the ground, mark that the look needs to 508 /* if the item is on the ground, mark that the look needs to
469 * be updated. 509 * be updated.
470 */ 510 */
471 if (!op->env) { 511 if (!op->env)
512 {
472 pl->contr->socket.update_look=1; 513 pl->contr->socket->update_look = 1;
473 return; 514 return;
474 } 515 }
475 } 516 }
476 517
477 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 518 packet sl;
478 519
479 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 520 sl.printf ("item%d ", pl->contr->socket->itemcmd);
480 sl.len=strlen((char*)sl.buf);
481 521
482 if (op->head) op=op->head; 522 if (op->head)
523 op = op->head;
483 524
484 SockList_AddInt(&sl, op->env? op->env->count:0); 525 sl << uint32 (op->env ? op->env->count : 0);
485 526
486 add_object_to_socklist(&pl->contr->socket, &sl, op); 527 add_object_to_socklist (*pl->contr->socket, sl, op);
487 528
488 Send_With_Handling(&pl->contr->socket, &sl); 529 Send_With_Handling (pl->contr->socket, &sl);
489 SET_FLAG(op, FLAG_CLIENT_SENT); 530 SET_FLAG (op, FLAG_CLIENT_SENT);
490 free(sl.buf); 531
491} 532}
492 533
493/** 534/**
494 * Tells the client to delete an item. Uses the item 535 * Tells the client to delete an item. Uses the item
495 * command with a -1 location. 536 * command with a -1 location.
496 */ 537 */
497 538
539void
498void esrv_del_item(player *pl, int tag) 540esrv_del_item (player *pl, int tag)
499{ 541{
500 SockList sl; 542 packet sl;
501 543
502 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 544 sl << "delitem "
545 << uint32 (tag);
503 546
504 strcpy((char*)sl.buf,"delitem ");
505 sl.len=strlen((char*)sl.buf);
506 SockList_AddInt(&sl, tag);
507
508 Send_With_Handling(&pl->socket, &sl); 547 Send_With_Handling (pl->socket, &sl);
509 free(sl.buf);
510} 548}
511 549
512 550
513/******************************************************************************* 551/*******************************************************************************
514 * 552 *
519/** 557/**
520 * Takes a player and object count (tag) and returns the actual object 558 * Takes a player and object count (tag) and returns the actual object
521 * pointer, or null if it can't be found. 559 * pointer, or null if it can't be found.
522 */ 560 */
523 561
562object *
524object *esrv_get_ob_from_count(object *pl, tag_t count) 563esrv_get_ob_from_count (object *pl, tag_t count)
525{ 564{
526 object *op, *tmp; 565 object *op, *tmp;
527 566
528 if (pl->count == count) 567 if (pl->count == count)
529 return pl; 568 return pl;
530 569
531 for(op = pl->inv; op; op = op->below) 570 for (op = pl->inv; op; op = op->below)
532 if (op->count == count) 571 if (op->count == count)
533 return op; 572 return op;
534 else if (op->type == CONTAINER && pl->container == op) 573 else if (op->type == CONTAINER && pl->container == op)
535 for(tmp = op->inv; tmp; tmp = tmp->below) 574 for (tmp = op->inv; tmp; tmp = tmp->below)
536 if (tmp->count == count) 575 if (tmp->count == count)
537 return tmp; 576 return tmp;
538 577
539 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 578 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
540 if (op->head != NULL && op->head->count == count) 579 if (op->head != NULL && op->head->count == count)
541 return op; 580 return op;
542 else if (op->count == count) 581 else if (op->count == count)
543 return op; 582 return op;
544 else if (op->type == CONTAINER && pl->container == op) 583 else if (op->type == CONTAINER && pl->container == op)
545 for(tmp = op->inv; tmp; tmp = tmp->below) 584 for (tmp = op->inv; tmp; tmp = tmp->below)
546 if (tmp->count == count) 585 if (tmp->count == count)
547 return tmp; 586 return tmp;
548 587
549 return NULL; 588 return NULL;
550} 589}
551 590
552 591
553/** Client wants to examine some object. So lets do so. */ 592/** Client wants to examine some object. So lets do so. */
593void
554void ExamineCmd(char *buf, int len,player *pl) 594ExamineCmd (char *buf, int len, player *pl)
555{ 595{
556 long tag = atoi(buf); 596 tag_t tag = atoi (buf);
597
598 /* If the high bit is set, player examined a pseudo object. */
599 if (tag & 0x80000000)
600 return;
601
557 object *op = esrv_get_ob_from_count(pl->ob, tag); 602 object *op = esrv_get_ob_from_count (pl->ob, tag);
558 603
559 if (!op) { 604 if (!op)
605 {
560 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 606 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
561 pl->ob->name, tag); 607 return;
562 return;
563 } 608 }
609
564 examine (pl->ob, op); 610 examine (pl->ob, op);
565} 611}
566 612
567/** Client wants to apply some object. Lets do so. */ 613/** Client wants to apply some object. Lets do so. */
614void
568void ApplyCmd(char *buf, int len,player *pl) 615ApplyCmd (char *buf, int len, player *pl)
569{ 616{
570 uint32 tag = atoi(buf); 617 tag_t tag = atoi (buf);
571 object *op = esrv_get_ob_from_count(pl->ob, tag);
572 618
573 /* sort of a hack, but if the player saves and the player then manually 619 /* sort of a hack, but if the player saves and the player then manually
574 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 620 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
575 */ 621 */
576 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 622 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
623 return;
577 624
578 /* If the high bit is set, player applied a pseudo object. */ 625 /* If the high bit is set, player applied a pseudo object. */
579 if (tag & 0x80000000) { 626 if (tag & 0x80000000)
627 {
580 pl->socket.look_position = tag & 0x7fffffff; 628 pl->socket->look_position = tag & 0x7fffffff;
581 pl->socket.update_look = 1; 629 pl->socket->update_look = 1;
582 return; 630 return;
583 } 631 }
584 632
633 object *op = esrv_get_ob_from_count (pl->ob, tag);
634
585 if (!op) { 635 if (!op)
636 {
586 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 637 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
587 pl->ob->name, tag); 638 return;
588 return;
589 } 639 }
640
590 player_apply (pl->ob, op, 0, 0); 641 player_apply (pl->ob, op, 0, 0);
591} 642}
592 643
593/** Client wants to apply some object. Lets do so. */ 644/** Client wants to apply some object. Lets do so. */
645void
594void LockItem(uint8 *data, int len,player *pl) 646LockItem (uint8 *data, int len, player *pl)
595{ 647{
596 int flag, tag;
597 object *op;
598
599 flag = data[0]; 648 int flag = data[0];
600 tag = GetInt_String(data+1); 649 tag_t tag = net_uint32 (data + 1);
601 op = esrv_get_ob_from_count(pl->ob, tag); 650 object *op = esrv_get_ob_from_count (pl->ob, tag);
602 651
603 if (!op) { 652 if (!op)
653 {
604 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 654 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
605 return; 655 return;
606 } 656 }
657
607 if (!flag) 658 if (!flag)
608 CLEAR_FLAG(op,FLAG_INV_LOCKED); 659 CLEAR_FLAG (op, FLAG_INV_LOCKED);
609 else 660 else
610 SET_FLAG(op,FLAG_INV_LOCKED); 661 SET_FLAG (op, FLAG_INV_LOCKED);
662
611 esrv_update_item(UPD_FLAGS, pl->ob, op); 663 esrv_update_item (UPD_FLAGS, pl->ob, op);
612} 664}
613 665
614/** Client wants to apply some object. Lets do so. */ 666/** Client wants to apply some object. Lets do so. */
667void
615void MarkItem(uint8 *data, int len,player *pl) 668MarkItem (uint8 * data, int len, player *pl)
616{ 669{
617 int tag; 670 tag_t tag = net_uint32 (data);
618 object *op;
619
620 tag = GetInt_String(data);
621 op = esrv_get_ob_from_count(pl->ob, tag); 671 object *op = esrv_get_ob_from_count (pl->ob, tag);
672
622 if (!op) { 673 if (!op)
674 {
623 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 675 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
624 return; 676 return;
625 } 677 }
678
626 pl->mark = op; 679 pl->mark = op;
627 pl->mark_count = op->count;
628 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 680 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
629} 681}
630
631 682
632/** 683/**
633 * look_at prints items on the specified square. 684 * look_at prints items on the specified square.
634 * 685 *
635 * [ removed EARTHWALL check and added check for containers inventory. 686 * [ removed EARTHWALL check and added check for containers inventory.
636 * Tero.Haatanen@lut.fi ] 687 * Tero.Haatanen@lut.fi ]
637 */ 688 */
689void
638void look_at(object *op,int dx,int dy) { 690look_at (object *op, int dx, int dy)
691{
639 object *tmp; 692 object *tmp;
640 int flag=0; 693 int flag = 0;
641 sint16 x,y; 694 sint16 x, y;
642 mapstruct *m; 695 maptile *m;
643 696
644 x = op->x + dx; 697 x = op->x + dx;
645 y = op->y + dy; 698 y = op->y + dy;
646 699
647 if (out_of_map(op->map, x, y)) return; 700 if (out_of_map (op->map, x, y))
701 return;
648 702
649 m = get_map_from_coord(op->map, &x, &y); 703 m = get_map_from_coord (op->map, &x, &y);
650 if (!m) return; 704 if (!m)
705 return;
651 706
652 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; 707 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
653 tmp=tmp->above);
654 708
655 for ( ; tmp != NULL; tmp=tmp->below ) { 709 for (; tmp != NULL; tmp = tmp->below)
710 {
656 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 711 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
712 continue;
657 713
658 if(!flag) { 714 if (!flag)
659 if(dx||dy) 715 {
716 if (dx || dy)
660 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 717 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
661 else { 718 else
662 clear_win_info(op); 719 {
720 clear_win_info (op);
663 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 721 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
664 } 722 }
665 flag=1; 723 flag = 1;
666 } 724 }
667 725
668 if (QUERY_FLAG(op, FLAG_WIZ)) 726 if (QUERY_FLAG (op, FLAG_WIZ))
669 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 727 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
670 else 728 else
671 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 729 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
672 730
673 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 731 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
674 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) 732 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
675 inventory(op,tmp->head==NULL?tmp:tmp->head); 733 inventory (op, tmp->head == NULL ? tmp : tmp->head);
676 734
677 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 735 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
678 break; 736 break;
679 } 737 }
680 738
681 if(!flag) { 739 if (!flag)
682 if(dx||dy) 740 {
741 if (dx || dy)
683 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 742 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
684 else 743 else
685 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 744 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
686 } 745 }
687} 746}
688 747
689 748
690 749
691/** Client wants to look at some object. Lets do so. */ 750/** Client wants to look at some object. Lets do so. */
751void
692void LookAt(char *buf, int len,player *pl) 752LookAt (char *buf, int len, player *pl)
693{ 753{
694 int dx, dy; 754 int dx, dy;
695 char *cp; 755 char *cp;
696 756
697 dx=atoi(buf); 757 dx = atoi (buf);
698 if (!(cp=strchr(buf,' '))) { 758 if (!(cp = strchr (buf, ' ')))
699 return;
700 } 759 {
760 return;
761 }
701 dy=atoi(cp); 762 dy = atoi (cp);
702 763
703 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) 764 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
704 return; 765 return;
705 766
706 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 767 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
707 return; 768 return;
708 769
709 look_at(pl->ob, dx, dy); 770 look_at (pl->ob, dx, dy);
710} 771}
711 772
712/** Move an object to a new location */ 773/** Move an object to a new location */
774void
713void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 775esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
714{ 776{
715 object *op, *env; 777 object *op, *env;
716 778
717 op = esrv_get_ob_from_count(pl, tag); 779 op = esrv_get_ob_from_count (pl, tag);
718 if (!op) { 780 if (!op)
781 {
719 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", 782 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
720 pl->name, tag);
721 return;
722 }
723
724 if (!to) { /* drop it to the ground */
725/* LOG(llevDebug, "Drop it on the ground.\n");*/
726
727 if (op->map && !op->env) {
728/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
729 return; 783 return;
730 }
731 /* If it is an active container, then we should drop all objects
732 * in the container and not the container itself.
733 */
734 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) {
735 object *current, *next;
736 for (current=op->inv; current!=NULL; current=next) {
737 next=current->below;
738 drop_object(pl, current, 0);
739 } 784 }
740 esrv_update_item(UPD_WEIGHT, pl, op);
741 }
742 else {
743 drop_object (pl, op, nrof);
744 }
745 return;
746 } else if (to == pl->count) { /* pick it up to the inventory */
747 /* return if player has already picked it up */
748 if (op->env == pl) return;
749 785
750 pl->contr->count = nrof; 786 if (!to)
751 pick_up(pl, op); 787 { /* drop it to the ground */
752 return ; 788 if (op->map && !op->env)
753 }
754 env = esrv_get_ob_from_count(pl, to);
755 if (!env) {
756 LOG(llevDebug,
757 "Player '%s' tried to move object to the unknown location (%d)\n",
758 pl->name, to);
759 return; 789 return;
790
791 /* If it is an active container, then we should drop all objects
792 * in the container and not the container itself.
793 */
794 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
795 {
796 object *current, *next;
797
798 for (current = op->inv; current != NULL; current = next)
799 {
800 next = current->below;
801 drop_object (pl, current, 0);
802 }
803
804 esrv_update_item (UPD_WEIGHT, pl, op);
805 }
806 else
807 {
808 drop_object (pl, op, nrof);
809 }
810 return;
811 }
812 else if (to == pl->count)
813 { /* pick it up to the inventory */
814 /* return if player has already picked it up */
815 if (op->env == pl)
816 return;
817
818 pl->contr->count = nrof;
819 pick_up (pl, op);
820 return;
821 }
822
823 env = esrv_get_ob_from_count (pl, to);
824 if (!env)
760 } 825 {
826 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
827 return;
828 }
829
761 /* put_object_in_sack presumes that necessary sanity checking 830 /* put_object_in_sack presumes that necessary sanity checking
762 * has already been done (eg, it can be picked up and fits in 831 * has already been done (eg, it can be picked up and fits in
763 * in a sack, so check for those things. We should also check 832 * in a sack, so check for those things. We should also check
764 * an make sure env is in fact a container for that matter. 833 * an make sure env is in fact a container for that matter.
765 */ 834 */
766 if (env->type == CONTAINER
767 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 835 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
836 {
768 put_object_in_sack (pl, env, op, nrof); 837 put_object_in_sack (pl, env, op, nrof);
769 } 838 }
770} 839}
771 840
772

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