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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.22 by root, Fri Dec 15 03:53:44 2006 UTC vs.
Revision 1.61 by root, Tue Apr 22 07:28:05 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 36#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
44 181
45/******************************************************************************* 182/*******************************************************************************
46 * 183 *
47 * Functions related to sending object data to the client. 184 * Functions related to sending object data to the client.
48 * 185 *
49 ******************************************************************************/ 186 ******************************************************************************/
50 187
51/** 188/**
52 * This is a similar to query_name, but returns flags 189 * This is a similar to query_name, but returns flags
53 * to be sended to client. 190 * to be sent to client.
54 */ 191 */
55unsigned int 192unsigned int
56query_flags (object *op) 193query_flags (object *op)
57{ 194{
58 unsigned int flags = 0; 195 unsigned int flags = 0;
59 196
60 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
61 { 198 {
62 switch (op->type) 199 switch (op->type)
63 { 200 {
64 case BOW: 201 case BOW:
65 case WAND: 202 case WAND:
66 case ROD: 203 case ROD:
67 case HORN: 204 case HORN:
68 flags = a_readied; 205 flags = a_readied;
69 break; 206 break;
70 case WEAPON: 207 case WEAPON:
71 flags = a_wielded; 208 flags = a_wielded;
72 break; 209 break;
73 case SKILL: 210 case SKILL:
74 case ARMOUR: 211 case ARMOUR:
75 case HELMET: 212 case HELMET:
76 case SHIELD: 213 case SHIELD:
77 case RING: 214 case RING:
78 case BOOTS: 215 case BOOTS:
79 case GLOVES: 216 case GLOVES:
80 case AMULET: 217 case AMULET:
81 case GIRDLE: 218 case GIRDLE:
82 case BRACERS: 219 case BRACERS:
83 case CLOAK: 220 case CLOAK:
84 flags = a_worn; 221 flags = a_worn;
85 break; 222 break;
86 case CONTAINER: 223 case CONTAINER:
87 flags = a_active; 224 flags = a_active;
88 break; 225 break;
89 default: 226 default:
90 flags = a_applied; 227 flags = a_applied;
91 break; 228 break;
92 } 229 }
93 } 230 }
231
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN; 233 flags |= F_OPEN;
96 234
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 { 236 {
99 if (QUERY_FLAG (op, FLAG_DAMNED)) 237 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED; 238 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED)) 239 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED; 240 flags |= F_CURSED;
103 } 241 }
242
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 243 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC; 244 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID)) 245 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID; 246 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 247 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
114/* Used in the send_look to put object head into packet 253/* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send 254 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client. 255 * animation of face to the client.
117 */ 256 */
118static void 257static void
119add_object_to_socklist (client_socket &ns, packet &sl, object *head) 258add_object_to_socklist (client &ns, packet &sl, object *head)
120{ 259{
121 int flags, len, anim_speed; 260 int flags, len, anim_speed;
122 char item_n[MAX_BUF]; 261 char item_n[MAX_BUF];
123 const char *item_p; 262 const char *item_p;
124 263
125 flags = query_flags (head); 264 flags = query_flags (head);
126 if (QUERY_FLAG (head, FLAG_NO_PICK)) 265 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK; 266 flags |= F_NOPICK;
128 267
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 268 ns.send_face (head->face, -50);
130 esrv_send_face (&ns, head->face->number, 0); 269 ns.flush_fx ();
131 270
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id); 272 ns.send_animation (head->animation_id);
134 273
135 sl << uint32 (head->count) 274 sl << uint32 (head->count)
136 << uint32 (flags) 275 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
138 << uint32 (head->face->number); 277 << uint32 (head->face);
139 278
140 if (!head->custom_name) 279 if (!head->custom_name)
141 { 280 {
142 strncpy (item_n, query_base_name (head, 0), 127); 281 strncpy (item_n, query_base_name (head, 0), 127);
143 item_n[127] = 0; 282 item_n[127] = 0;
164 { 303 {
165 if (head->anim_speed) 304 if (head->anim_speed)
166 anim_speed = head->anim_speed; 305 anim_speed = head->anim_speed;
167 else 306 else
168 { 307 {
169 if (FABS (head->speed) < 0.001) 308 if (fabs (head->speed) < 0.001)
170 anim_speed = 255; 309 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0) 310 else if (fabs (head->speed) >= 1.0)
172 anim_speed = 1; 311 anim_speed = 1;
173 else 312 else
174 anim_speed = (int) (1.0 / FABS (head->speed)); 313 anim_speed = (int) (1.0 / fabs (head->speed));
175 } 314 }
176 315
177 if (anim_speed > 255) 316 if (anim_speed > 255)
178 anim_speed = 255; 317 anim_speed = 255;
179 } 318 }
185 sl << uint16 (head->client_type); 324 sl << uint16 (head->client_type);
186 325
187 SET_FLAG (head, FLAG_CLIENT_SENT); 326 SET_FLAG (head, FLAG_CLIENT_SENT);
188} 327}
189 328
190
191/** 329/**
192 * Send the look window. Don't need to do animations here 330 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is 331 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent 332 * because object ordering would otherwise be inconsistent.
195 */ 333 */
196
197void 334void
198esrv_draw_look (object *pl) 335esrv_draw_look (player *pl)
199{ 336{
200 object *tmp, *last;
201 int got_one = 0, start_look = 0, end_look = 0; 337 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203 338
339 object *ob = pl->ob;
340
204 if (!pl->contr->socket->update_look) 341 if (!pl->ns->update_look)
205 { 342 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
207 return; 344 return;
208 } 345 }
209 else 346 else
210 pl->contr->socket->update_look = 0; 347 pl->ns->update_look = 0;
211 348
212 if (QUERY_FLAG (pl, FLAG_REMOVED) 349 if (QUERY_FLAG (ob, FLAG_REMOVED)
213 || !pl->map 350 || !ob->map
214 || pl->map->in_memory != MAP_IN_MEMORY 351 || ob->map->in_memory != MAP_ACTIVE
215 || out_of_map (pl->map, pl->x, pl->y)) 352 || out_of_map (ob->map, ob->x, ob->y))
216 return; 353 return;
217 354
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 355 pl->ns->send_packet ("delinv 0");
219 ;
220 356
221 packet sl; 357 packet sl;
222
223 pl->contr->socket->send_packet ("delinv 0");
224
225 sl.printf ("item%d ", pl->contr->socket->itemcmd); 358 sl.printf ("item%d ", pl->ns->itemcmd);
226 359
227 sl << uint32 (0); 360 sl << uint32 (0);
228 361
229 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 362 pl->ns->send_face (empty_face, -50);
230 esrv_send_face (pl->contr->socket, empty_face->number, 0); 363 pl->ns->flush_fx ();
231 364
232 if (pl->contr->socket->look_position) 365 if (pl->ns->look_position)
233 { 366 {
234 char buf[80]; 367 char buf[80];
235 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); 368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
236 369
237 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) 370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
238 << uint32 (0) 371 << uint32 (0)
239 << sint32 (-1) 372 << sint32 (-1)
240 << uint32 (empty_face->number) 373 << uint32 (empty_face)
241 << data8 (buf) 374 << data8 (buf)
242 << uint16 (0) 375 << uint16 (0)
243 << uint8 (0) 376 << uint8 (0)
244 << uint32 (0); 377 << uint32 (0);
245 378
246 if (pl->contr->socket->itemcmd == 2) 379 if (pl->ns->itemcmd == 2)
247 sl << uint16 (0); 380 sl << uint16 (0);
248 } 381 }
249 382
383 object *tmp = ob->ms ().top;
250 for (last = NULL; tmp != last; tmp = tmp->below) 384 for (object *last = 0; tmp != last; tmp = tmp->below)
251 { 385 {
252 object *head; 386 object *head;
253 387
254 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
255 { 389 {
256 last = tmp->below; /* assumes double floor mode */ 390 last = tmp->below; /* assumes double floor mode */
257 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
258 last = last->below; 392 last = last->below;
259 } 393 }
260 394
261 if (LOOK_OBJ (tmp)) 395 if (tmp->client_visible ())
262 { 396 {
263 if (++start_look < pl->contr->socket->look_position) 397 if (++start_look < pl->ns->look_position)
264 continue; 398 continue;
265 399
266 end_look++; 400 end_look++;
267 401
268 if (end_look > NUM_LOOK_OBJECTS) 402 if (end_look > FLOORBOX_PAGESIZE)
269 { 403 {
270 /* What we basically do is make a 'fake' object - when the user applies it, 404 /* What we basically do is make a 'fake' object - when the user applies it,
271 * we notice the special tag the object has, and act accordingly. 405 * we notice the special tag the object has, and act accordingly.
272 */ 406 */
273 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) 407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
274 << uint32 (0) 408 << uint32 (0)
275 << uint32 ((uint32) - 1) 409 << uint32 ((uint32) - 1)
276 << uint32 (empty_face->number) 410 << uint32 (empty_face)
277 << data8 ("Apply this to see next group of items") 411 << data8 ("Apply this to see next group of items")
278 << uint16 (0) 412 << uint16 (0)
279 << uint8 (0) 413 << uint8 (0)
280 << uint32 (0); 414 << uint32 (0);
281 415
282 if (pl->contr->socket->itemcmd == 2) 416 if (pl->ns->itemcmd == 2)
283 sl << uint16 (0); 417 sl << uint16 (0);
284 418
285 break; 419 break;
286 } 420 }
287 421
288 if (tmp->head) 422 if (tmp->head)
289 head = tmp->head; 423 head = tmp->head;
290 else 424 else
291 head = tmp; 425 head = tmp;
292 426
293 add_object_to_socklist (*pl->contr->socket, sl, head); 427 add_object_to_socklist (*pl->ns, sl, head);
294 got_one++; 428 got_one++;
295 429
296 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
297 { 431 {
298 pl->contr->socket->send_packet (sl); 432 pl->ns->send_packet (sl);
299 433
300 sl.reset (); 434 sl.reset ();
301 sl.printf ("item%d ", pl->contr->socket->itemcmd); 435 sl.printf ("item%d ", pl->ns->itemcmd);
302 sl << uint32 (0); 436 sl << uint32 (0);
303 got_one = 0; 437 got_one = 0;
304 } 438 }
305 } /* If LOOK_OBJ() */ 439 }
306 } 440 }
307 441
308 if (got_one) 442 if (got_one)
309 pl->contr->socket->send_packet (sl); 443 pl->ns->send_packet (sl);
310 444
311} 445}
312 446
313/** 447/**
314 * Sends whole inventory. 448 * Sends whole inventory.
315 */ 449 */
316void 450void
317esrv_send_inventory (object *pl, object *op) 451esrv_send_inventory (object *pl, object *op)
318{ 452{
319 object *tmp; 453 if (!pl->contr->ns)//D
454 return;
455
320 int got_one = 0; 456 int got_one = 0;
321 457
458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
459
322 packet sl; 460 packet sl;
323
324 sl.printf ("delinv %d", op->count);
325 pl->contr->socket->send_packet (sl);
326
327 sl.reset ();
328 sl.printf ("item%d ", pl->contr->socket->itemcmd); 461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
329 462
330 sl << uint32 (op->count); 463 sl << uint32 (op->count);
331 464
332 for (tmp = op->inv; tmp; tmp = tmp->below) 465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
333 { 466 {
334 object *head; 467 object *head;
335 468
336 if (tmp->head) 469 if (tmp->head)
337 head = tmp->head; 470 head = tmp->head;
338 else 471 else
339 head = tmp; 472 head = tmp;
340 473
341 if (LOOK_OBJ (head)) 474 if (head->client_visible ())
342 { 475 {
343 add_object_to_socklist (*pl->contr->socket, sl, head); 476 add_object_to_socklist (*pl->contr->ns, sl, head);
344 477
345 got_one++; 478 got_one++;
346 479
347 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
348 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
349 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
350 */ 483 */
351 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
352 { 485 {
353 pl->contr->socket->send_packet (sl); 486 pl->contr->ns->send_packet (sl);
354 487
355 sl.reset (); 488 sl.reset ();
356 sl.printf ("item%d ", pl->contr->socket->itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
357 sl << uint32 (op->count); 490 sl << uint32 (op->count);
358 got_one = 0; 491 got_one = 0;
359 } 492 }
360 } /* If LOOK_OBJ() */ 493 }
361 } 494 }
362 495
363 if (got_one) 496 if (got_one)
364 pl->contr->socket->send_packet (sl); 497 pl->contr->ns->send_packet (sl);
365
366} 498}
367 499
368/** 500/**
369 * Updates object *op for player *pl. 501 * Updates object *op for player *pl.
370 * 502 *
371 * flags is a list of values to update 503 * flags is a list of values to update
372 * to the client (as defined in newclient.h - might as well use the 504 * to the client (as defined in newclient.h - might as well use the
373 * same value both places. 505 * same value both places.
374 */ 506 */
375
376void 507void
377esrv_update_item (int flags, object *pl, object *op) 508esrv_update_item (int flags, object *pl, object *op)
378{ 509{
379 /* If we have a request to send the player item, skip a few checks. */ 510 /* If we have a request to send the player item, skip a few checks. */
380 if (op != pl) 511 if (op != pl && !op->client_visible ())
381 {
382 if (!LOOK_OBJ (op))
383 return; 512 return;
384 /* we remove the check for op->env, because in theory, the object 513
385 * is hopefully in the same place, so the client should preserve 514 client *ns = pl->contr->ns;
386 * order. 515 if (!ns)
387 */ 516 return;
388 }
389 517
390 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 518 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
391 { 519 {
392 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 520 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
393 * this is happening - we can set a breakpoint here in the debugger 521 * this is happening - we can set a breakpoint here in the debugger
394 * and track back the call. 522 * and track back the call.
395 */ 523 */
396 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 524 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
397 } 525 }
398 526
399 packet sl; 527 packet sl ("upditem");
400 528
401 sl << "upditem "
402 << uint8 (flags); 529 sl << uint8 (flags);
403 530
404 if (op->head) 531 if (op->head)
405 op = op->head; 532 op = op->head;
406 533
407 sl << uint32 (op->count); 534 sl << uint32 (op->count);
412 if (flags & UPD_FLAGS) 539 if (flags & UPD_FLAGS)
413 sl << uint32 (query_flags (op)); 540 sl << uint32 (query_flags (op));
414 541
415 if (flags & UPD_WEIGHT) 542 if (flags & UPD_WEIGHT)
416 { 543 {
417 sint32 weight = WEIGHT (op); 544 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
418 545
419 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
420
421 if (pl == op) 546 if (op)
422 op->contr->last_weight = weight; 547 ns->last_weight = weight;
548
549 sl << uint32 (weight);
423 } 550 }
424 551
425 if (flags & UPD_FACE) 552 if (flags & UPD_FACE)
426 { 553 {
427 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) 554 ns->send_face (op->face, -50);
428 esrv_send_face (pl->contr->socket, op->face->number, 0); 555 ns->flush_fx ();
429
430 sl << uint32 (op->face->number); 556 sl << uint32 (op->face);
431 } 557 }
432 558
433 if (flags & UPD_NAME) 559 if (flags & UPD_NAME)
434 { 560 {
435 int len; 561 int len;
469 { 595 {
470 if (op->anim_speed) 596 if (op->anim_speed)
471 anim_speed = op->anim_speed; 597 anim_speed = op->anim_speed;
472 else 598 else
473 { 599 {
474 if (FABS (op->speed) < 0.001) 600 if (fabs (op->speed) < 0.001)
475 anim_speed = 255; 601 anim_speed = 255;
476 else if (FABS (op->speed) >= 1.0) 602 else if (fabs (op->speed) >= 1.0)
477 anim_speed = 1; 603 anim_speed = 1;
478 else 604 else
479 anim_speed = (int) (1.0 / FABS (op->speed)); 605 anim_speed = (int) (1.0 / fabs (op->speed));
480 } 606 }
481 607
482 if (anim_speed > 255) 608 if (anim_speed > 255)
483 anim_speed = 255; 609 anim_speed = 255;
484 } 610 }
487 } 613 }
488 614
489 if (flags & UPD_NROF) 615 if (flags & UPD_NROF)
490 sl << uint32 (op->nrof); 616 sl << uint32 (op->nrof);
491 617
492 pl->contr->socket->send_packet (sl); 618 pl->contr->ns->send_packet (sl);
493} 619}
494 620
495/** 621/**
496 * Sends item's info to player. 622 * Sends item's info to player.
497 */ 623 */
498void 624void
499esrv_send_item (object *pl, object *op) 625esrv_send_item (object *pl, object *op)
500{ 626{
627 if (!pl->contr->ns)
628 return;
629
501 /* If this is not the player object, do some more checks */ 630 /* If this is not the player object, do some more checks */
502 if (op != pl) 631 if (op != pl)
503 { 632 {
504 /* We only send 'visibile' objects to the client */ 633 /* We only send 'visible' objects to the client */
505 if (!LOOK_OBJ (op)) 634 if (!op->client_visible ())
506 return; 635 return;
636
507 /* if the item is on the ground, mark that the look needs to 637 /* if the item is on the ground, mark that the look needs to
508 * be updated. 638 * be updated.
509 */ 639 */
510 if (!op->env) 640 if (!op->env)
511 { 641 {
512 pl->contr->socket->update_look = 1; 642 pl->contr->ns->floorbox_update ();
513 return; 643 return;
514 } 644 }
515 } 645 }
516 646
517 packet sl; 647 packet sl;
518 648
519 sl.printf ("item%d ", pl->contr->socket->itemcmd); 649 sl.printf ("item%d ", pl->contr->ns->itemcmd);
520 650
521 if (op->head) 651 if (op->head)
522 op = op->head; 652 op = op->head;
523 653
524 sl << uint32 (op->env ? op->env->count : 0); 654 sl << uint32 (op->env ? op->env->count : 0);
525 655
526 add_object_to_socklist (*pl->contr->socket, sl, op); 656 add_object_to_socklist (*pl->contr->ns, sl, op);
527 657
528 pl->contr->socket->send_packet (sl); 658 pl->contr->ns->send_packet (sl);
529 SET_FLAG (op, FLAG_CLIENT_SENT); 659 SET_FLAG (op, FLAG_CLIENT_SENT);
530
531} 660}
532 661
533/** 662/**
534 * Tells the client to delete an item. Uses the item 663 * Tells the client to delete an item.
535 * command with a -1 location.
536 */ 664 */
537
538void 665void
539esrv_del_item (player *pl, int tag) 666esrv_del_item (player *pl, int tag)
540{ 667{
541 packet sl; 668 if (!pl->ns)
669 return;
542 670
543 sl << "delitem " 671 packet sl ("delitem");
672
544 << uint32 (tag); 673 sl << uint32 (tag);
545 674
546 pl->socket->send_packet (sl); 675 pl->ns->send_packet (sl);
547} 676}
548 677
549 678
550/******************************************************************************* 679/*******************************************************************************
551 * 680 *
555 684
556/** 685/**
557 * Takes a player and object count (tag) and returns the actual object 686 * Takes a player and object count (tag) and returns the actual object
558 * pointer, or null if it can't be found. 687 * pointer, or null if it can't be found.
559 */ 688 */
560
561object * 689object *
562esrv_get_ob_from_count (object *pl, tag_t count) 690esrv_get_ob_from_count (object *pl, tag_t count)
563{ 691{
564 object *op, *tmp;
565
566 if (pl->count == count) 692 if (pl->count == count)
567 return pl; 693 return pl;
568 694
569 for (op = pl->inv; op; op = op->below) 695 for (object *op = pl->inv; op; op = op->below)
570 if (op->count == count) 696 if (op->count == count)
571 return op; 697 return op;
572 else if (op->type == CONTAINER && pl->container == op) 698 else if (op->type == CONTAINER && pl->container == op)
573 for (tmp = op->inv; tmp; tmp = tmp->below) 699 for (object *tmp = op->inv; tmp; tmp = tmp->below)
574 if (tmp->count == count) 700 if (tmp->count == count)
575 return tmp; 701 return tmp;
576 702
577 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 703 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
578 if (op->head != NULL && op->head->count == count) 704 if (op->head && op->head->count == count)
579 return op; 705 return op;
580 else if (op->count == count) 706 else if (op->count == count)
581 return op; 707 return op;
582 else if (op->type == CONTAINER && pl->container == op) 708 else if (op->type == CONTAINER && pl->container == op)
583 for (tmp = op->inv; tmp; tmp = tmp->below) 709 for (object *tmp = op->inv; tmp; tmp = tmp->below)
584 if (tmp->count == count) 710 if (tmp->count == count)
585 return tmp; 711 return tmp;
586 712
713#if 0
714 /* If the high bit is set, player examined a pseudo object. */
715 if (count & 0x80000000)
716 return 0;
717#endif
718
587 return NULL; 719 return 0;
588} 720}
589
590 721
591/** Client wants to examine some object. So lets do so. */ 722/** Client wants to examine some object. So lets do so. */
592void 723void
593ExamineCmd (char *buf, int len, player *pl) 724ExamineCmd (char *buf, int len, player *pl)
594{ 725{
595 tag_t tag = atoi (buf); 726 tag_t tag = atoi (buf);
596
597 /* If the high bit is set, player examined a pseudo object. */
598 if (tag & 0x80000000)
599 return;
600 727
601 object *op = esrv_get_ob_from_count (pl->ob, tag); 728 object *op = esrv_get_ob_from_count (pl->ob, tag);
602 729
603 if (!op) 730 if (!op)
604 { 731 {
607 } 734 }
608 735
609 examine (pl->ob, op); 736 examine (pl->ob, op);
610} 737}
611 738
739/** Client wants to examine some object. So lets do so. */
740void
741ExCmd (char *buf, int len, player *pl)
742{
743 tag_t tag = atoi (buf);
744
745 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
746 {
747 std::string s = op->describe (pl->ob);
748
749 packet sl ("ex");
750 sl << ber32 (tag) << s.c_str ();
751
752 pl->ns->send_packet (sl);
753 }
754}
755
612/** Client wants to apply some object. Lets do so. */ 756/** Client wants to apply some object. Lets do so. */
613void 757void
614ApplyCmd (char *buf, int len, player *pl) 758ApplyCmd (char *buf, int len, player *pl)
615{ 759{
616 tag_t tag = atoi (buf); 760 tag_t tag = atoi (buf);
617 761
622 return; 766 return;
623 767
624 /* If the high bit is set, player applied a pseudo object. */ 768 /* If the high bit is set, player applied a pseudo object. */
625 if (tag & 0x80000000) 769 if (tag & 0x80000000)
626 { 770 {
627 pl->socket->look_position = tag & 0x7fffffff; 771 pl->ns->look_position = tag & 0x7fffffff;
628 pl->socket->update_look = 1; 772 pl->ns->floorbox_update ();
629 return; 773 return;
630 } 774 }
631 775
632 object *op = esrv_get_ob_from_count (pl->ob, tag); 776 object *op = esrv_get_ob_from_count (pl->ob, tag);
633 777
638 } 782 }
639 783
640 player_apply (pl->ob, op, 0, 0); 784 player_apply (pl->ob, op, 0, 0);
641} 785}
642 786
643/** Client wants to apply some object. Lets do so. */ 787/** Client wants to lock some object. Lets do so. */
644void 788void
645LockItem (char *data, int len, player *pl) 789LockItem (char *data, int len, player *pl)
646{ 790{
647 int flag = data[0]; 791 int flag = data[0];
648 tag_t tag = net_uint32 ((uint8 *)data + 1); 792 tag_t tag = net_uint32 ((uint8 *)data + 1);
649 object *op = esrv_get_ob_from_count (pl->ob, tag); 793 object *op = esrv_get_ob_from_count (pl->ob, tag);
650 794
651 if (!op) 795 if (!op)
652 { 796 {
653 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 797 pl->failmsg ("Could not find object to lock/unlock");
654 return; 798 return;
655 } 799 }
656 800
657 if (!flag) 801 if (!flag)
658 CLEAR_FLAG (op, FLAG_INV_LOCKED); 802 CLEAR_FLAG (op, FLAG_INV_LOCKED);
660 SET_FLAG (op, FLAG_INV_LOCKED); 804 SET_FLAG (op, FLAG_INV_LOCKED);
661 805
662 esrv_update_item (UPD_FLAGS, pl->ob, op); 806 esrv_update_item (UPD_FLAGS, pl->ob, op);
663} 807}
664 808
665/** Client wants to apply some object. Lets do so. */ 809/** Client wants to mark some object. Lets do so. */
666void 810void
667MarkItem (char *data, int len, player *pl) 811MarkItem (char *data, int len, player *pl)
668{ 812{
669 tag_t tag = net_uint32 ((uint8 *)data); 813 tag_t tag = net_uint32 ((uint8 *)data);
670 object *op = esrv_get_ob_from_count (pl->ob, tag); 814 object *op = esrv_get_ob_from_count (pl->ob, tag);
671 815
672 if (!op) 816 if (!op)
673 { 817 {
674 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 818 pl->failmsg ("Could not find object to mark");
675 return; 819 return;
676 } 820 }
677 821
678 pl->mark = op; 822 pl->mark = op;
679 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 823 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
680} 824}
681 825
682/** 826/**
683 * look_at prints items on the specified square. 827 * look_at prints items on the specified square.
684 * 828 *
685 * [ removed EARTHWALL check and added check for containers inventory. 829 * [ removed EARTHWALL check and added check for containers inventory.
686 * Tero.Haatanen@lut.fi ] 830 * Tero.Haatanen@lut.fi ]
687 */ 831 */
688void 832static void
689look_at (object *op, int dx, int dy) 833look_at (player *pl, int dx, int dy)
690{ 834{
691 object *tmp; 835 dynbuf_text buf;
692 int flag = 0; 836 object *ob = pl->ob;
693 sint16 x, y;
694 maptile *m;
695 837
696 x = op->x + dx; 838 if (!pl->observe->map)
697 y = op->y + dy;
698
699 if (out_of_map (op->map, x, y))
700 return; 839 return;
701 840
702 m = get_map_from_coord (op->map, &x, &y); 841 mapxy pos (pl->observe);
703 if (!m) 842 pos.move (dx, dy);
843
844 if (pos.normalise ())
845 for (object *tmp = pos->top; tmp; tmp = tmp->below)
846 {
847 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
848 continue;
849
850 if (QUERY_FLAG (ob, FLAG_WIZ))
851 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
852 else
853 buf.printf ("- %s.\n", query_name (tmp));
854
855 object *head = tmp->head_ ();
856
857 if (head->inv)
858 if ((head->type != CONTAINER && head->type != FLESH)
859 || QUERY_FLAG (ob, FLAG_WIZ))
860 buf << head->query_inventory (ob, " ");
861
862 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
863 break;
864 }
865
866 if (buf.empty ())
867 pl->failmsg ("You see nothing there.");
868 else
869 pl->infobox (MSG_CHANNEL ("lookat"), buf);
870}
871
872/** Client wants to look at some object. Lets do so. */
873void
874LookAt (char *buf, int len, player *pl)
875{
876 char *cp;
877
878 int dx = atoi (buf);
879 if (!(cp = strchr (buf, ' ')))
704 return; 880 return;
705 881
706 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
707
708 for (; tmp != NULL; tmp = tmp->below)
709 {
710 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
711 continue;
712
713 if (!flag)
714 {
715 if (dx || dy)
716 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
717 else
718 {
719 clear_win_info (op);
720 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
721 }
722 flag = 1;
723 }
724
725 if (QUERY_FLAG (op, FLAG_WIZ))
726 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
727 else
728 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
729
730 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
731 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
732 inventory (op, tmp->head == NULL ? tmp : tmp->head);
733
734 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
735 break;
736 }
737
738 if (!flag)
739 {
740 if (dx || dy)
741 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
742 else
743 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
744 }
745}
746
747
748
749/** Client wants to look at some object. Lets do so. */
750void
751LookAt (char *buf, int len, player *pl)
752{
753 int dx, dy;
754 char *cp;
755
756 dx = atoi (buf);
757 if (!(cp = strchr (buf, ' ')))
758 {
759 return;
760 }
761 dy = atoi (cp); 882 int dy = atoi (cp);
762 883
763 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) 884 if (player *opl = pl->observe->contr)
885 if (client *ns = opl->ns)
886 {
887 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
764 return; 888 return;
765 889
766 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) 890 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
767 return; 891 return;
892 }
768 893
769 look_at (pl->ob, dx, dy); 894 look_at (pl, dx, dy);
770} 895}
771 896
772/** Move an object to a new location */ 897/** Move an object to a new location */
773void 898void
774esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 899esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
790 /* If it is an active container, then we should drop all objects 915 /* If it is an active container, then we should drop all objects
791 * in the container and not the container itself. 916 * in the container and not the container itself.
792 */ 917 */
793 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
794 { 919 {
795 object *current, *next; 920 int cnt = MAX_ITEM_PER_DROP;
796 921
797 for (current = op->inv; current != NULL; current = next) 922 for (object *current = op->inv; current; )
798 { 923 {
799 next = current->below; 924 object *next = current->below;
925
800 drop_object (pl, current, 0); 926 drop_object (pl, current, 0);
927
928 if (--cnt <= 0) break;
929
930 current = next;
801 } 931 }
802 932
803 esrv_update_item (UPD_WEIGHT, pl, op); 933 if (cnt <= 0)
934 op->failmsg ("Only dropped some items, can't drop that many items at once.");
804 } 935 }
805 else 936 else
806 {
807 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
808 } 938
939 update_after_inventory_change (pl);
940
809 return; 941 return;
810 } 942 }
811 else if (to == pl->count) 943 else if (to == pl->count)
812 { /* pick it up to the inventory */ 944 { /* pick it up to the inventory */
813 /* return if player has already picked it up */ 945 /* return if player has already picked it up */
832 * an make sure env is in fact a container for that matter. 964 * an make sure env is in fact a container for that matter.
833 */ 965 */
834 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 966 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
835 { 967 {
836 put_object_in_sack (pl, env, op, nrof); 968 put_object_in_sack (pl, env, op, nrof);
969 update_after_inventory_change (pl);
837 } 970 }
838} 971}
839 972

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