--- deliantra/server/socket/item.C 2006/12/15 19:59:20 1.23 +++ deliantra/server/socket/item.C 2006/12/16 22:14:42 1.24 @@ -32,7 +32,6 @@ * the logic for what items should be sent. */ - #include #include /* LOOK_OBJ */ #include @@ -48,7 +47,7 @@ /** * This is a similar to query_name, but returns flags - * to be sended to client. + * to be sent to client. */ unsigned int query_flags (object *op) @@ -59,36 +58,37 @@ { switch (op->type) { - case BOW: - case WAND: - case ROD: - case HORN: - flags = a_readied; - break; - case WEAPON: - flags = a_wielded; - break; - case SKILL: - case ARMOUR: - case HELMET: - case SHIELD: - case RING: - case BOOTS: - case GLOVES: - case AMULET: - case GIRDLE: - case BRACERS: - case CLOAK: - flags = a_worn; - break; - case CONTAINER: - flags = a_active; - break; - default: - flags = a_applied; - break; + case BOW: + case WAND: + case ROD: + case HORN: + flags = a_readied; + break; + case WEAPON: + flags = a_wielded; + break; + case SKILL: + case ARMOUR: + case HELMET: + case SHIELD: + case RING: + case BOOTS: + case GLOVES: + case AMULET: + case GIRDLE: + case BRACERS: + case CLOAK: + flags = a_worn; + break; + case CONTAINER: + flags = a_active; + break; + default: + flags = a_applied; + break; } } + if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) flags |= F_OPEN; @@ -99,6 +99,7 @@ else if (QUERY_FLAG (op, FLAG_CURSED)) flags |= F_CURSED; } + if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) flags |= F_MAGIC; if (QUERY_FLAG (op, FLAG_UNPAID)) @@ -187,11 +188,10 @@ /** - * Send the look window. Don't need to do animations here - * This sends all the faces to the client, not just updates. This is - * because object ordering would otherwise be inconsistent + * Send the look window. Don't need to do animations here + * This sends all the faces to the client, not just updates. This is + * because object ordering would otherwise be inconsistent. */ - void esrv_draw_look (object *pl) { @@ -300,7 +300,7 @@ sl << uint32 (0); got_one = 0; } - } /* If LOOK_OBJ() */ + } } if (got_one) @@ -360,7 +360,6 @@ if (got_one) pl->contr->socket->send_packet (sl); - } /** @@ -525,7 +524,6 @@ pl->contr->socket->send_packet (sl); SET_FLAG (op, FLAG_CLIENT_SENT); - } /** @@ -573,7 +571,7 @@ return tmp; for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) - if (op->head != NULL && op->head->count == count) + if (op->head && op->head->count == count) return op; else if (op->count == count) return op; @@ -582,7 +580,7 @@ if (tmp->count == count) return tmp; - return NULL; + return 0; } @@ -607,7 +605,7 @@ examine (pl->ob, op); } -/** Client wants to apply some object. Lets do so. */ +/** Client wants to apply some object. Lets do so. */ void ApplyCmd (char *buf, int len, player *pl) { @@ -801,9 +799,8 @@ esrv_update_item (UPD_WEIGHT, pl, op); } else - { - drop_object (pl, op, nrof); - } + drop_object (pl, op, nrof); + return; } else if (to == pl->count) @@ -830,8 +827,6 @@ * an make sure env is in fact a container for that matter. */ if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) - { - put_object_in_sack (pl, env, op, nrof); - } + put_object_in_sack (pl, env, op, nrof); }