ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/item.C
(Generate patch)

Comparing deliantra/server/socket/item.C (file contents):
Revision 1.14 by root, Thu Dec 14 00:23:59 2006 UTC vs.
Revision 1.27 by root, Wed Dec 20 01:19:11 2006 UTC

30 * This containes item logic for client/server. It doesn't contain 30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */ 36#include <object.h> /* LOOK_OBJ */
38#include <newclient.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
44 41
48 * 45 *
49 ******************************************************************************/ 46 ******************************************************************************/
50 47
51/** 48/**
52 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
53 * to be sended to client. 50 * to be sent to client.
54 */ 51 */
55unsigned int 52unsigned int
56query_flags (object *op) 53query_flags (object *op)
57{ 54{
58 unsigned int flags = 0; 55 unsigned int flags = 0;
59 56
60 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
61 { 58 {
62 switch (op->type) 59 switch (op->type)
63 { 60 {
64 case BOW: 61 case BOW:
65 case WAND: 62 case WAND:
66 case ROD: 63 case ROD:
67 case HORN: 64 case HORN:
68 flags = a_readied; 65 flags = a_readied;
69 break; 66 break;
70 case WEAPON: 67 case WEAPON:
71 flags = a_wielded; 68 flags = a_wielded;
72 break; 69 break;
73 case SKILL: 70 case SKILL:
74 case ARMOUR: 71 case ARMOUR:
75 case HELMET: 72 case HELMET:
76 case SHIELD: 73 case SHIELD:
77 case RING: 74 case RING:
78 case BOOTS: 75 case BOOTS:
79 case GLOVES: 76 case GLOVES:
80 case AMULET: 77 case AMULET:
81 case GIRDLE: 78 case GIRDLE:
82 case BRACERS: 79 case BRACERS:
83 case CLOAK: 80 case CLOAK:
84 flags = a_worn; 81 flags = a_worn;
85 break; 82 break;
86 case CONTAINER: 83 case CONTAINER:
87 flags = a_active; 84 flags = a_active;
88 break; 85 break;
89 default: 86 default:
90 flags = a_applied; 87 flags = a_applied;
91 break; 88 break;
92 } 89 }
93 } 90 }
91
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN; 93 flags |= F_OPEN;
96 94
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 { 96 {
99 if (QUERY_FLAG (op, FLAG_DAMNED)) 97 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED; 98 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED)) 99 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED; 100 flags |= F_CURSED;
103 } 101 }
102
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 103 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC; 104 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID)) 105 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID; 106 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 107 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109 flags |= F_LOCKED; 108 flags |= F_LOCKED;
110 109
111 return flags; 110 return flags;
112} 111}
113 112
114/* Used in the send_look to put object head into SockList 113/* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send 114 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client. 115 * animation of face to the client.
117 */ 116 */
118static void 117static void
119add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) 118add_object_to_socklist (client &ns, packet &sl, object *head)
120{ 119{
121 int flags, len, anim_speed; 120 int flags, len, anim_speed;
122 char item_n[MAX_BUF]; 121 char item_n[MAX_BUF];
123 const char *item_p; 122 const char *item_p;
124 123
187 SET_FLAG (head, FLAG_CLIENT_SENT); 186 SET_FLAG (head, FLAG_CLIENT_SENT);
188} 187}
189 188
190 189
191/** 190/**
192 * Send the look window. Don't need to do animations here 191 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is 192 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent 193 * because object ordering would otherwise be inconsistent.
195 */ 194 */
196
197void 195void
198esrv_draw_look (object *pl) 196esrv_draw_look (object *pl)
199{ 197{
200 object *tmp, *last; 198 object *tmp, *last;
201 int got_one = 0, start_look = 0, end_look = 0; 199 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF]; 200 char buf[MAX_BUF];
203 201
204 if (!pl->contr->socket.update_look) 202 if (!pl->contr->socket->update_look)
205 { 203 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
207 return; 205 return;
208 } 206 }
209 else 207 else
210 pl->contr->socket.update_look = 0; 208 pl->contr->socket->update_look = 0;
211 209
212 if (QUERY_FLAG (pl, FLAG_REMOVED) 210 if (QUERY_FLAG (pl, FLAG_REMOVED)
213 || !pl->map 211 || !pl->map
214 || pl->map->in_memory != MAP_IN_MEMORY 212 || pl->map->in_memory != MAP_IN_MEMORY
215 || out_of_map (pl->map, pl->x, pl->y)) 213 || out_of_map (pl->map, pl->x, pl->y))
216 return; 214 return;
217 215
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219 ; 217 ;
220 218
221 SockList sl (MAXSOCKBUF); 219 pl->contr->socket->send_packet ("delinv 0");
222 220
223 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1); 221 packet sl;
224
225 sl.printf ("item%d ", pl->contr->socket.itemcmd); 222 sl.printf ("item%d ", pl->contr->socket->itemcmd);
226 223
227 sl << uint32 (0); 224 sl << uint32 (0);
228 225
229 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 226 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
230 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 227 esrv_send_face (pl->contr->socket, empty_face->number, 0);
231 228
232 if (pl->contr->socket.look_position) 229 if (pl->contr->socket->look_position)
233 { 230 {
231 char buf[80];
232 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
233
234 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) 234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE))
235 << uint32 (0) 235 << uint32 (0)
236 << sint32 (-1) 236 << sint32 (-1)
237 << uint32 (empty_face->number); 237 << uint32 (empty_face->number)
238 238 << data8 (buf)
239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240
241 sl << uint16 (0) 239 << uint16 (0)
242 << uint8 (0) 240 << uint8 (0)
243 << uint32 (0); 241 << uint32 (0);
244 242
245 if (pl->contr->socket.itemcmd == 2) 243 if (pl->contr->socket->itemcmd == 2)
246 sl << uint16 (0); 244 sl << uint16 (0);
247 } 245 }
248 246
249 for (last = NULL; tmp != last; tmp = tmp->below) 247 for (last = NULL; tmp != last; tmp = tmp->below)
250 { 248 {
257 last = last->below; 255 last = last->below;
258 } 256 }
259 257
260 if (LOOK_OBJ (tmp)) 258 if (LOOK_OBJ (tmp))
261 { 259 {
262 if (++start_look < pl->contr->socket.look_position) 260 if (++start_look < pl->contr->socket->look_position)
263 continue; 261 continue;
264 262
265 end_look++; 263 end_look++;
266 264
267 if (end_look > NUM_LOOK_OBJECTS) 265 if (end_look > FLOORBOX_PAGESIZE)
268 { 266 {
269 /* What we basically do is make a 'fake' object - when the user applies it, 267 /* What we basically do is make a 'fake' object - when the user applies it,
270 * we notice the special tag the object has, and act accordingly. 268 * we notice the special tag the object has, and act accordingly.
271 */ 269 */
272 sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)) 270 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE))
273 << uint32 (0) 271 << uint32 (0)
274 << uint32 ((uint32) - 1) 272 << uint32 ((uint32) - 1)
275 << uint32 (empty_face->number); 273 << uint32 (empty_face->number)
276 274 << data8 ("Apply this to see next group of items")
277 sl.printf ("Click here to see next group of items");
278
279 sl << uint16 (0) 275 << uint16 (0)
280 << uint8 (0) 276 << uint8 (0)
281 << uint32 (0); 277 << uint32 (0);
282 278
283 if (pl->contr->socket.itemcmd == 2) 279 if (pl->contr->socket->itemcmd == 2)
284 sl << uint16 (0); 280 sl << uint16 (0);
285 281
286 break; 282 break;
287 } 283 }
288 284
289 if (tmp->head) 285 if (tmp->head)
290 head = tmp->head; 286 head = tmp->head;
291 else 287 else
292 head = tmp; 288 head = tmp;
293 289
294 add_object_to_socklist (pl->contr->socket, sl, head); 290 add_object_to_socklist (*pl->contr->socket, sl, head);
295 got_one++; 291 got_one++;
296 292
297 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 293 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
298 { 294 {
299 Send_With_Handling (&pl->contr->socket, &sl); 295 pl->contr->socket->send_packet (sl);
300 296
301 sl.reset (); 297 sl.reset ();
302 sl.printf ("item%d ", pl->contr->socket.itemcmd); 298 sl.printf ("item%d ", pl->contr->socket->itemcmd);
303 sl << uint32 (0); 299 sl << uint32 (0);
304 got_one = 0; 300 got_one = 0;
305 } 301 }
306 } /* If LOOK_OBJ() */ 302 }
307 } 303 }
308 304
309 if (got_one) 305 if (got_one)
310 Send_With_Handling (&pl->contr->socket, &sl); 306 pl->contr->socket->send_packet (sl);
311 307
312 sl.free ();
313} 308}
314 309
315/** 310/**
316 * Sends whole inventory. 311 * Sends whole inventory.
317 */ 312 */
319esrv_send_inventory (object *pl, object *op) 314esrv_send_inventory (object *pl, object *op)
320{ 315{
321 object *tmp; 316 object *tmp;
322 int got_one = 0; 317 int got_one = 0;
323 318
324 SockList sl (MAXSOCKBUF);
325 319
326 sl.printf ("delinv %d", op->count); 320 pl->contr->socket->send_packet_printf ("delinv %d", op->count);
327 Send_With_Handling (&pl->contr->socket, &sl);
328 321
329 sl.reset (); 322 packet sl;
330 sl.printf ("item%d ", pl->contr->socket.itemcmd); 323 sl.printf ("item%d ", pl->contr->socket->itemcmd);
331 324
332 sl << uint32 (op->count); 325 sl << uint32 (op->count);
333 326
334 for (tmp = op->inv; tmp; tmp = tmp->below) 327 for (tmp = op->inv; tmp; tmp = tmp->below)
335 { 328 {
340 else 333 else
341 head = tmp; 334 head = tmp;
342 335
343 if (LOOK_OBJ (head)) 336 if (LOOK_OBJ (head))
344 { 337 {
345 add_object_to_socklist (pl->contr->socket, sl, head); 338 add_object_to_socklist (*pl->contr->socket, sl, head);
346 339
347 got_one++; 340 got_one++;
348 341
349 /* IT is possible for players to accumulate a huge amount of 342 /* IT is possible for players to accumulate a huge amount of
350 * items (especially with some of the bags out there) to 343 * items (especially with some of the bags out there) to
351 * overflow the buffer. IF so, send multiple item commands. 344 * overflow the buffer. IF so, send multiple item commands.
352 */ 345 */
353 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 346 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
354 { 347 {
355 Send_With_Handling (&pl->contr->socket, &sl); 348 pl->contr->socket->send_packet (sl);
349
350 sl.reset ();
356 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 351 sl.printf ("item%d ", pl->contr->socket->itemcmd);
357 sl.len = strlen ((char *) sl.buf);
358 sl << uint32 (op->count); 352 sl << uint32 (op->count);
359 got_one = 0; 353 got_one = 0;
360 } 354 }
361 } /* If LOOK_OBJ() */ 355 } /* If LOOK_OBJ() */
362 } 356 }
363 357
364 if (got_one) 358 if (got_one)
365 Send_With_Handling (&pl->contr->socket, &sl); 359 pl->contr->socket->send_packet (sl);
366
367 sl.free ();
368} 360}
369 361
370/** 362/**
371 * Updates object *op for player *pl. 363 * Updates object *op for player *pl.
372 * 364 *
396 * and track back the call. 388 * and track back the call.
397 */ 389 */
398 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 390 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
399 } 391 }
400 392
401 SockList sl (MAXSOCKBUF); 393 packet sl ("upditem");
402 394
403 sl << "upditem "
404 << uint8 (flags); 395 sl << uint8 (flags);
405 396
406 if (op->head) 397 if (op->head)
407 op = op->head; 398 op = op->head;
408 399
409 sl << uint32 (op->count); 400 sl << uint32 (op->count);
424 op->contr->last_weight = weight; 415 op->contr->last_weight = weight;
425 } 416 }
426 417
427 if (flags & UPD_FACE) 418 if (flags & UPD_FACE)
428 { 419 {
429 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 420 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
430 esrv_send_face (&pl->contr->socket, op->face->number, 0); 421 esrv_send_face (pl->contr->socket, op->face->number, 0);
431 422
432 sl << uint32 (op->face->number); 423 sl << uint32 (op->face->number);
433 } 424 }
434 425
435 if (flags & UPD_NAME) 426 if (flags & UPD_NAME)
489 } 480 }
490 481
491 if (flags & UPD_NROF) 482 if (flags & UPD_NROF)
492 sl << uint32 (op->nrof); 483 sl << uint32 (op->nrof);
493 484
494 Send_With_Handling (&pl->contr->socket, &sl); 485 pl->contr->socket->send_packet (sl);
495 sl.free ();
496} 486}
497 487
498/** 488/**
499 * Sends item's info to player. 489 * Sends item's info to player.
500 */ 490 */
510 /* if the item is on the ground, mark that the look needs to 500 /* if the item is on the ground, mark that the look needs to
511 * be updated. 501 * be updated.
512 */ 502 */
513 if (!op->env) 503 if (!op->env)
514 { 504 {
515 pl->contr->socket.update_look = 1; 505 pl->contr->socket->floorbox_update ();
516 return; 506 return;
517 } 507 }
518 } 508 }
519 509
520 SockList sl (MAXSOCKBUF); 510 packet sl;
521 511
522 sl.printf ("item%d ", pl->contr->socket.itemcmd); 512 sl.printf ("item%d ", pl->contr->socket->itemcmd);
523 513
524 if (op->head) 514 if (op->head)
525 op = op->head; 515 op = op->head;
526 516
527 sl << uint32 (op->env ? op->env->count : 0); 517 sl << uint32 (op->env ? op->env->count : 0);
528 518
529 add_object_to_socklist (pl->contr->socket, sl, op); 519 add_object_to_socklist (*pl->contr->socket, sl, op);
530 520
531 Send_With_Handling (&pl->contr->socket, &sl); 521 pl->contr->socket->send_packet (sl);
532 SET_FLAG (op, FLAG_CLIENT_SENT); 522 SET_FLAG (op, FLAG_CLIENT_SENT);
533
534 sl.free ();
535} 523}
536 524
537/** 525/**
538 * Tells the client to delete an item. Uses the item 526 * Tells the client to delete an item. Uses the item
539 * command with a -1 location. 527 * command with a -1 location.
540 */ 528 */
541 529
542void 530void
543esrv_del_item (player *pl, int tag) 531esrv_del_item (player *pl, int tag)
544{ 532{
545 SockList sl (MAXSOCKBUF); 533 packet sl ("delitem");
546 534
547 sl << "delitem "
548 << uint32 (tag); 535 sl << uint32 (tag);
549 536
550 Send_With_Handling (&pl->socket, &sl); 537 pl->socket->send_packet (sl);
551 sl.free ();
552} 538}
553 539
554 540
555/******************************************************************************* 541/*******************************************************************************
556 * 542 *
578 for (tmp = op->inv; tmp; tmp = tmp->below) 564 for (tmp = op->inv; tmp; tmp = tmp->below)
579 if (tmp->count == count) 565 if (tmp->count == count)
580 return tmp; 566 return tmp;
581 567
582 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 568 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
583 if (op->head != NULL && op->head->count == count) 569 if (op->head && op->head->count == count)
584 return op; 570 return op;
585 else if (op->count == count) 571 else if (op->count == count)
586 return op; 572 return op;
587 else if (op->type == CONTAINER && pl->container == op) 573 else if (op->type == CONTAINER && pl->container == op)
588 for (tmp = op->inv; tmp; tmp = tmp->below) 574 for (tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count) 575 if (tmp->count == count)
590 return tmp; 576 return tmp;
591 577
592 return NULL; 578 return 0;
593} 579}
594 580
595 581
596/** Client wants to examine some object. So lets do so. */ 582/** Client wants to examine some object. So lets do so. */
597void 583void
612 } 598 }
613 599
614 examine (pl->ob, op); 600 examine (pl->ob, op);
615} 601}
616 602
617/** Client wants to apply some object. Lets do so. */ 603/** Client wants to apply some object. Lets do so. */
618void 604void
619ApplyCmd (char *buf, int len, player *pl) 605ApplyCmd (char *buf, int len, player *pl)
620{ 606{
621 tag_t tag = atoi (buf); 607 tag_t tag = atoi (buf);
622 608
627 return; 613 return;
628 614
629 /* If the high bit is set, player applied a pseudo object. */ 615 /* If the high bit is set, player applied a pseudo object. */
630 if (tag & 0x80000000) 616 if (tag & 0x80000000)
631 { 617 {
632 pl->socket.look_position = tag & 0x7fffffff; 618 pl->socket->look_position = tag & 0x7fffffff;
633 pl->socket.update_look = 1; 619 pl->socket->floorbox_update ();
634 return; 620 return;
635 } 621 }
636 622
637 object *op = esrv_get_ob_from_count (pl->ob, tag); 623 object *op = esrv_get_ob_from_count (pl->ob, tag);
638 624
643 } 629 }
644 630
645 player_apply (pl->ob, op, 0, 0); 631 player_apply (pl->ob, op, 0, 0);
646} 632}
647 633
648/** Client wants to apply some object. Lets do so. */ 634/** Client wants to lock some object. Lets do so. */
649void 635void
650LockItem (uint8 *data, int len, player *pl) 636LockItem (char *data, int len, player *pl)
651{ 637{
652 int flag = data[0]; 638 int flag = data[0];
653 tag_t tag = net_uint32 (data + 1); 639 tag_t tag = net_uint32 ((uint8 *)data + 1);
654 object *op = esrv_get_ob_from_count (pl->ob, tag); 640 object *op = esrv_get_ob_from_count (pl->ob, tag);
655 641
656 if (!op) 642 if (!op)
657 { 643 {
658 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 644 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
665 SET_FLAG (op, FLAG_INV_LOCKED); 651 SET_FLAG (op, FLAG_INV_LOCKED);
666 652
667 esrv_update_item (UPD_FLAGS, pl->ob, op); 653 esrv_update_item (UPD_FLAGS, pl->ob, op);
668} 654}
669 655
670/** Client wants to apply some object. Lets do so. */ 656/** Client wants to mark some object. Lets do so. */
671void 657void
672MarkItem (uint8 * data, int len, player *pl) 658MarkItem (char *data, int len, player *pl)
673{ 659{
674 tag_t tag = net_uint32 (data); 660 tag_t tag = net_uint32 ((uint8 *)data);
675 object *op = esrv_get_ob_from_count (pl->ob, tag); 661 object *op = esrv_get_ob_from_count (pl->ob, tag);
676 662
677 if (!op) 663 if (!op)
678 { 664 {
679 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 665 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
763 { 749 {
764 return; 750 return;
765 } 751 }
766 dy = atoi (cp); 752 dy = atoi (cp);
767 753
768 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 754 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
769 return; 755 return;
770 756
771 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 757 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
772 return; 758 return;
773 759
774 look_at (pl->ob, dx, dy); 760 look_at (pl->ob, dx, dy);
775} 761}
776 762
806 } 792 }
807 793
808 esrv_update_item (UPD_WEIGHT, pl, op); 794 esrv_update_item (UPD_WEIGHT, pl, op);
809 } 795 }
810 else 796 else
811 {
812 drop_object (pl, op, nrof); 797 drop_object (pl, op, nrof);
813 } 798
814 return; 799 return;
815 } 800 }
816 else if (to == pl->count) 801 else if (to == pl->count)
817 { /* pick it up to the inventory */ 802 { /* pick it up to the inventory */
818 /* return if player has already picked it up */ 803 /* return if player has already picked it up */
835 * has already been done (eg, it can be picked up and fits in 820 * has already been done (eg, it can be picked up and fits in
836 * in a sack, so check for those things. We should also check 821 * in a sack, so check for those things. We should also check
837 * an make sure env is in fact a container for that matter. 822 * an make sure env is in fact a container for that matter.
838 */ 823 */
839 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 824 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
840 {
841 put_object_in_sack (pl, env, op, nrof); 825 put_object_in_sack (pl, env, op, nrof);
842 }
843} 826}
844 827

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines