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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.29 by root, Thu Dec 21 23:37:06 2006 UTC vs.
Revision 1.35 by root, Sun Jan 21 21:28:27 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
27 * 28 *
28 * \date 2003-12-02 29 * \date 2003-12-02
29 * 30 *
30 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 33 * the logic for what items should be sent.
33 */ 34 */
34 35
35#include <global.h> 36#include <global.h>
36#include <object.h> /* LOOK_OBJ */ 37#include <object.h>
37#include <sproto.h> 38#include <sproto.h>
38 39
39/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
40#define MAXITEMLEN 300 41#define MAXITEMLEN 300
41 42
303 { 304 {
304 if (head->anim_speed) 305 if (head->anim_speed)
305 anim_speed = head->anim_speed; 306 anim_speed = head->anim_speed;
306 else 307 else
307 { 308 {
308 if (FABS (head->speed) < 0.001) 309 if (fabs (head->speed) < 0.001)
309 anim_speed = 255; 310 anim_speed = 255;
310 else if (FABS (head->speed) >= 1.0) 311 else if (fabs (head->speed) >= 1.0)
311 anim_speed = 1; 312 anim_speed = 1;
312 else 313 else
313 anim_speed = (int) (1.0 / FABS (head->speed)); 314 anim_speed = (int) (1.0 / fabs (head->speed));
314 } 315 }
315 316
316 if (anim_speed > 255) 317 if (anim_speed > 255)
317 anim_speed = 255; 318 anim_speed = 255;
318 } 319 }
323 if (ns.itemcmd == 2) 324 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type); 325 sl << uint16 (head->client_type);
325 326
326 SET_FLAG (head, FLAG_CLIENT_SENT); 327 SET_FLAG (head, FLAG_CLIENT_SENT);
327} 328}
328
329 329
330/** 330/**
331 * Send the look window. Don't need to do animations here 331 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is 332 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent. 333 * because object ordering would otherwise be inconsistent.
334 */ 334 */
335void 335void
336esrv_draw_look (object *pl) 336esrv_draw_look (object *pl)
337{ 337{
338 object *tmp, *last;
339 int got_one = 0, start_look = 0, end_look = 0; 338 int got_one = 0, start_look = 0, end_look = 0;
340 char buf[MAX_BUF]; 339 char buf[MAX_BUF];
341 340
342 if (!pl->contr->ns->update_look) 341 if (!pl->contr->ns->update_look)
343 { 342 {
350 if (QUERY_FLAG (pl, FLAG_REMOVED) 349 if (QUERY_FLAG (pl, FLAG_REMOVED)
351 || !pl->map 350 || !pl->map
352 || pl->map->in_memory != MAP_IN_MEMORY 351 || pl->map->in_memory != MAP_IN_MEMORY
353 || out_of_map (pl->map, pl->x, pl->y)) 352 || out_of_map (pl->map, pl->x, pl->y))
354 return; 353 return;
355
356 for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
357 ;
358 354
359 pl->contr->ns->send_packet ("delinv 0"); 355 pl->contr->ns->send_packet ("delinv 0");
360 356
361 packet sl; 357 packet sl;
362 sl.printf ("item%d ", pl->contr->ns->itemcmd); 358 sl.printf ("item%d ", pl->contr->ns->itemcmd);
382 378
383 if (pl->contr->ns->itemcmd == 2) 379 if (pl->contr->ns->itemcmd == 2)
384 sl << uint16 (0); 380 sl << uint16 (0);
385 } 381 }
386 382
383 object *tmp = pl->ms ().top;
387 for (last = NULL; tmp != last; tmp = tmp->below) 384 for (object *last = 0; tmp != last; tmp = tmp->below)
388 { 385 {
389 object *head; 386 object *head;
390 387
391 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
392 { 389 {
393 last = tmp->below; /* assumes double floor mode */ 390 last = tmp->below; /* assumes double floor mode */
394 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
395 last = last->below; 392 last = last->below;
396 } 393 }
397 394
398 if (LOOK_OBJ (tmp)) 395 if (tmp->client_visible ())
399 { 396 {
400 if (++start_look < pl->contr->ns->look_position) 397 if (++start_look < pl->contr->ns->look_position)
401 continue; 398 continue;
402 399
403 end_look++; 400 end_look++;
451 * Sends whole inventory. 448 * Sends whole inventory.
452 */ 449 */
453void 450void
454esrv_send_inventory (object *pl, object *op) 451esrv_send_inventory (object *pl, object *op)
455{ 452{
456 object *tmp; 453 if (!pl->contr->ns)//D
454 return;
455
457 int got_one = 0; 456 int got_one = 0;
458
459 457
460 pl->contr->ns->send_packet_printf ("delinv %d", op->count); 458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
461 459
462 packet sl; 460 packet sl;
463 sl.printf ("item%d ", pl->contr->ns->itemcmd); 461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
464 462
465 sl << uint32 (op->count); 463 sl << uint32 (op->count);
466 464
467 for (tmp = op->inv; tmp; tmp = tmp->below) 465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
468 { 466 {
469 object *head; 467 object *head;
470 468
471 if (tmp->head) 469 if (tmp->head)
472 head = tmp->head; 470 head = tmp->head;
473 else 471 else
474 head = tmp; 472 head = tmp;
475 473
476 if (LOOK_OBJ (head)) 474 if (head->client_visible ())
477 { 475 {
478 add_object_to_socklist (*pl->contr->ns, sl, head); 476 add_object_to_socklist (*pl->contr->ns, sl, head);
479 477
480 got_one++; 478 got_one++;
481 479
490 sl.reset (); 488 sl.reset ();
491 sl.printf ("item%d ", pl->contr->ns->itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
492 sl << uint32 (op->count); 490 sl << uint32 (op->count);
493 got_one = 0; 491 got_one = 0;
494 } 492 }
495 } /* If LOOK_OBJ() */ 493 }
496 } 494 }
497 495
498 if (got_one) 496 if (got_one)
499 pl->contr->ns->send_packet (sl); 497 pl->contr->ns->send_packet (sl);
500} 498}
511esrv_update_item (int flags, object *pl, object *op) 509esrv_update_item (int flags, object *pl, object *op)
512{ 510{
513 /* If we have a request to send the player item, skip a few checks. */ 511 /* If we have a request to send the player item, skip a few checks. */
514 if (op != pl) 512 if (op != pl)
515 { 513 {
516 if (!LOOK_OBJ (op)) 514 if (!op->client_visible ())
517 return; 515 return;
518 /* we remove the check for op->env, because in theory, the object 516 /* we remove the check for op->env, because in theory, the object
519 * is hopefully in the same place, so the client should preserve 517 * is hopefully in the same place, so the client should preserve
520 * order. 518 * order.
521 */ 519 */
522 } 520 }
523 521
522 client *ns = pl->contr->ns;
523 if (!ns)
524 return;
525
524 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 526 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
525 { 527 {
526 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 528 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
527 * this is happening - we can set a breakpoint here in the debugger 529 * this is happening - we can set a breakpoint here in the debugger
528 * and track back the call. 530 * and track back the call.
550 sint32 weight = WEIGHT (op); 552 sint32 weight = WEIGHT (op);
551 553
552 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 554 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
553 555
554 if (pl == op) 556 if (pl == op)
555 op->contr->last_weight = weight; 557 ns->last_weight = weight;
556 } 558 }
557 559
558 if (flags & UPD_FACE) 560 if (flags & UPD_FACE)
559 { 561 {
560 if (!(pl->contr->ns->faces_sent[op->face->number] & NS_FACESENT_FACE)) 562 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE))
561 esrv_send_face (pl->contr->ns, op->face->number, 0); 563 esrv_send_face (ns, op->face->number, 0);
562 564
563 sl << uint32 (op->face->number); 565 sl << uint32 (op->face->number);
564 } 566 }
565 567
566 if (flags & UPD_NAME) 568 if (flags & UPD_NAME)
602 { 604 {
603 if (op->anim_speed) 605 if (op->anim_speed)
604 anim_speed = op->anim_speed; 606 anim_speed = op->anim_speed;
605 else 607 else
606 { 608 {
607 if (FABS (op->speed) < 0.001) 609 if (fabs (op->speed) < 0.001)
608 anim_speed = 255; 610 anim_speed = 255;
609 else if (FABS (op->speed) >= 1.0) 611 else if (fabs (op->speed) >= 1.0)
610 anim_speed = 1; 612 anim_speed = 1;
611 else 613 else
612 anim_speed = (int) (1.0 / FABS (op->speed)); 614 anim_speed = (int) (1.0 / fabs (op->speed));
613 } 615 }
614 616
615 if (anim_speed > 255) 617 if (anim_speed > 255)
616 anim_speed = 255; 618 anim_speed = 255;
617 } 619 }
629 * Sends item's info to player. 631 * Sends item's info to player.
630 */ 632 */
631void 633void
632esrv_send_item (object *pl, object *op) 634esrv_send_item (object *pl, object *op)
633{ 635{
636 if (!pl->contr->ns)
637 return;
638
634 /* If this is not the player object, do some more checks */ 639 /* If this is not the player object, do some more checks */
635 if (op != pl) 640 if (op != pl)
636 { 641 {
637 /* We only send 'visibile' objects to the client */ 642 /* We only send 'visibile' objects to the client */
638 if (!LOOK_OBJ (op)) 643 if (!op->client_visible ())
639 return; 644 return;
645
640 /* if the item is on the ground, mark that the look needs to 646 /* if the item is on the ground, mark that the look needs to
641 * be updated. 647 * be updated.
642 */ 648 */
643 if (!op->env) 649 if (!op->env)
644 { 650 {
889 { 895 {
890 return; 896 return;
891 } 897 }
892 dy = atoi (cp); 898 dy = atoi (cp);
893 899
894 if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2) 900 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
895 return; 901 return;
896 902
897 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 903 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
898 return; 904 return;
899 905

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