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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.13 by root, Thu Dec 14 00:13:26 2006 UTC vs.
Revision 1.37 by root, Sat Feb 10 01:52:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
27 * 28 *
28 * \date 2003-12-02 29 * \date 2003-12-02
29 * 30 *
30 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 33 * the logic for what items should be sent.
33 */ 34 */
34 35
35
36#include <global.h> 36#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 37#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 38#include <sproto.h>
41 39
42/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 41#define MAXITEMLEN 300
44 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
45/******************************************************************************* 183/*******************************************************************************
46 * 184 *
47 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
48 * 186 *
49 ******************************************************************************/ 187 ******************************************************************************/
50
51/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71 188
72/** 189/**
73 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
74 * to be sended to client. 191 * to be sent to client.
75 */ 192 */
76unsigned int 193unsigned int
77query_flags (object *op) 194query_flags (object *op)
78{ 195{
79 unsigned int flags = 0; 196 unsigned int flags = 0;
80 197
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 198 if (QUERY_FLAG (op, FLAG_APPLIED))
82 { 199 {
83 switch (op->type) 200 switch (op->type)
84 { 201 {
85 case BOW: 202 case BOW:
86 case WAND: 203 case WAND:
87 case ROD: 204 case ROD:
88 case HORN: 205 case HORN:
89 flags = a_readied; 206 flags = a_readied;
90 break; 207 break;
91 case WEAPON: 208 case WEAPON:
92 flags = a_wielded; 209 flags = a_wielded;
93 break; 210 break;
94 case SKILL: 211 case SKILL:
95 case ARMOUR: 212 case ARMOUR:
96 case HELMET: 213 case HELMET:
97 case SHIELD: 214 case SHIELD:
98 case RING: 215 case RING:
99 case BOOTS: 216 case BOOTS:
100 case GLOVES: 217 case GLOVES:
101 case AMULET: 218 case AMULET:
102 case GIRDLE: 219 case GIRDLE:
103 case BRACERS: 220 case BRACERS:
104 case CLOAK: 221 case CLOAK:
105 flags = a_worn; 222 flags = a_worn;
106 break; 223 break;
107 case CONTAINER: 224 case CONTAINER:
108 flags = a_active; 225 flags = a_active;
109 break; 226 break;
110 default: 227 default:
111 flags = a_applied; 228 flags = a_applied;
112 break; 229 break;
113 } 230 }
114 } 231 }
232
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 234 flags |= F_OPEN;
117 235
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 237 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 239 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 241 flags |= F_CURSED;
124 } 242 }
243
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 245 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 247 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 249 flags |= F_LOCKED;
131 250
132 return flags; 251 return flags;
133} 252}
134 253
135/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 256 * animation of face to the client.
138 */ 257 */
139static void 258static void
140add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) 259add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 260{
142 int flags, len, anim_speed; 261 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
144 const char *item_p; 263 const char *item_p;
145 264
185 { 304 {
186 if (head->anim_speed) 305 if (head->anim_speed)
187 anim_speed = head->anim_speed; 306 anim_speed = head->anim_speed;
188 else 307 else
189 { 308 {
190 if (FABS (head->speed) < 0.001) 309 if (fabs (head->speed) < 0.001)
191 anim_speed = 255; 310 anim_speed = 255;
192 else if (FABS (head->speed) >= 1.0) 311 else if (fabs (head->speed) >= 1.0)
193 anim_speed = 1; 312 anim_speed = 1;
194 else 313 else
195 anim_speed = (int) (1.0 / FABS (head->speed)); 314 anim_speed = (int) (1.0 / fabs (head->speed));
196 } 315 }
197 316
198 if (anim_speed > 255) 317 if (anim_speed > 255)
199 anim_speed = 255; 318 anim_speed = 255;
200 } 319 }
206 sl << uint16 (head->client_type); 325 sl << uint16 (head->client_type);
207 326
208 SET_FLAG (head, FLAG_CLIENT_SENT); 327 SET_FLAG (head, FLAG_CLIENT_SENT);
209} 328}
210 329
211
212/** 330/**
213 * Send the look window. Don't need to do animations here 331 * Send the look window. Don't need to do animations here
214 * This sends all the faces to the client, not just updates. This is 332 * This sends all the faces to the client, not just updates. This is
215 * because object ordering would otherwise be inconsistent 333 * because object ordering would otherwise be inconsistent.
216 */ 334 */
217
218void 335void
219esrv_draw_look (object *pl) 336esrv_draw_look (object *pl)
220{ 337{
221 object *tmp, *last;
222 int got_one = 0, start_look = 0, end_look = 0; 338 int got_one = 0, start_look = 0, end_look = 0;
223 char buf[MAX_BUF]; 339 char buf[MAX_BUF];
224 340
225 if (!pl->contr->socket.update_look) 341 if (!pl->contr->ns->update_look)
226 { 342 {
227 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 343 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
228 return; 344 return;
229 } 345 }
230 else 346 else
231 pl->contr->socket.update_look = 0; 347 pl->contr->ns->update_look = 0;
232 348
233 if (QUERY_FLAG (pl, FLAG_REMOVED) 349 if (QUERY_FLAG (pl, FLAG_REMOVED)
234 || !pl->map 350 || !pl->map
235 || pl->map->in_memory != MAP_IN_MEMORY 351 || pl->map->in_memory != MAP_IN_MEMORY
236 || out_of_map (pl->map, pl->x, pl->y)) 352 || out_of_map (pl->map, pl->x, pl->y))
237 return; 353 return;
238 354
239 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 355 pl->contr->ns->send_packet ("delinv 0");
240 356
241 SockList sl (MAXSOCKBUF); 357 packet sl;
242
243 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
244
245 sl.printf ("item%d ", pl->contr->socket.itemcmd); 358 sl.printf ("item%d ", pl->contr->ns->itemcmd);
246 359
247 sl << uint32 (0); 360 sl << uint32 (0);
248 361
249 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 362 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE))
250 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 363 esrv_send_face (pl->contr->ns, empty_face->number, 0);
251 364
252 if (pl->contr->socket.look_position) 365 if (pl->contr->ns->look_position)
253 { 366 {
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369
254 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) 370 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
255 << uint32 (0) 371 << uint32 (0)
256 << sint32 (-1) 372 << sint32 (-1)
257 << uint32 (empty_face->number); 373 << uint32 (empty_face->number)
258 374 << data8 (buf)
259 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
260
261 sl << uint16 (0) 375 << uint16 (0)
262 << uint8 (0) 376 << uint8 (0)
263 << uint32 (0); 377 << uint32 (0);
264 378
265 if (pl->contr->socket.itemcmd == 2) 379 if (pl->contr->ns->itemcmd == 2)
266 sl << uint16 (0); 380 sl << uint16 (0);
267 } 381 }
268 382
383 object *tmp = pl->ms ().top;
269 for (last = NULL; tmp != last; tmp = tmp->below) 384 for (object *last = 0; tmp != last; tmp = tmp->below)
270 { 385 {
271 object *head; 386 object *head;
272 387
273 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
274 { 389 {
275 last = tmp->below; /* assumes double floor mode */ 390 last = tmp->below; /* assumes double floor mode */
276 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
277 last = last->below; 392 last = last->below;
278 } 393 }
279 394
280 if (LOOK_OBJ (tmp)) 395 if (tmp->client_visible ())
281 { 396 {
282 if (++start_look < pl->contr->socket.look_position) 397 if (++start_look < pl->contr->ns->look_position)
283 continue; 398 continue;
284 399
285 end_look++; 400 end_look++;
286 401
287 if (end_look > NUM_LOOK_OBJECTS) 402 if (end_look > FLOORBOX_PAGESIZE)
288 { 403 {
289 /* What we basically do is make a 'fake' object - when the user applies it, 404 /* What we basically do is make a 'fake' object - when the user applies it,
290 * we notice the special tag the object has, and act accordingly. 405 * we notice the special tag the object has, and act accordingly.
291 */ 406 */
292 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 407 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
293 SockList_AddInt (&sl, 0); 408 << uint32 (0)
294 SockList_AddInt (&sl, (uint32) - 1); 409 << uint32 ((uint32) - 1)
295 SockList_AddInt (&sl, empty_face->number); 410 << uint32 (empty_face->number)
296 sprintf (buf, "Click here to see next group of items"); 411 << data8 ("Apply this to see next group of items")
297 add_stringlen_to_sockbuf (buf, &sl); 412 << uint16 (0)
298 SockList_AddShort (&sl, 0); 413 << uint8 (0)
299 SockList_AddChar (&sl, 0); 414 << uint32 (0);
300 SockList_AddInt (&sl, 0); 415
301 if (pl->contr->socket.itemcmd == 2) 416 if (pl->contr->ns->itemcmd == 2)
302 SockList_AddShort (&sl, 0); 417 sl << uint16 (0);
418
303 break; 419 break;
304 } 420 }
421
305 if (tmp->head) 422 if (tmp->head)
306 head = tmp->head; 423 head = tmp->head;
307 else 424 else
308 head = tmp; 425 head = tmp;
309 426
310 add_object_to_socklist (pl->contr->socket, sl, head); 427 add_object_to_socklist (*pl->contr->ns, sl, head);
311 got_one++; 428 got_one++;
312 429
313 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
314 { 431 {
315 Send_With_Handling (&pl->contr->socket, &sl); 432 pl->contr->ns->send_packet (sl);
433
434 sl.reset ();
316 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 435 sl.printf ("item%d ", pl->contr->ns->itemcmd);
317 sl.len = strlen ((char *) sl.buf); 436 sl << uint32 (0);
318 SockList_AddInt (&sl, 0);
319 got_one = 0; 437 got_one = 0;
320 } 438 }
321 } /* If LOOK_OBJ() */ 439 }
322 } 440 }
323 441
324 if (got_one) 442 if (got_one)
325 Send_With_Handling (&pl->contr->socket, &sl); 443 pl->contr->ns->send_packet (sl);
326 444
327 sl.free ();
328} 445}
329 446
330/** 447/**
331 * Sends whole inventory. 448 * Sends whole inventory.
332 */ 449 */
333void 450void
334esrv_send_inventory (object *pl, object *op) 451esrv_send_inventory (object *pl, object *op)
335{ 452{
336 object *tmp; 453 if (!pl->contr->ns)//D
454 return;
455
337 int got_one = 0; 456 int got_one = 0;
338 SockList sl;
339 457
340 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
341 459
342 sprintf ((char *) sl.buf, "delinv %d", op->count); 460 packet sl;
343 sl.len = strlen ((char *) sl.buf);
344 Send_With_Handling (&pl->contr->socket, &sl);
345
346 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
347 sl.len = strlen ((char *) sl.buf);
348 462
349 SockList_AddInt (&sl, op->count); 463 sl << uint32 (op->count);
350 464
351 for (tmp = op->inv; tmp; tmp = tmp->below) 465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
352 { 466 {
353 object *head; 467 object *head;
354 468
355 if (tmp->head) 469 if (tmp->head)
356 head = tmp->head; 470 head = tmp->head;
357 else 471 else
358 head = tmp; 472 head = tmp;
359 473
360 if (LOOK_OBJ (head)) 474 if (head->client_visible ())
361 { 475 {
362 add_object_to_socklist (pl->contr->socket, sl, head); 476 add_object_to_socklist (*pl->contr->ns, sl, head);
363 477
364 got_one++; 478 got_one++;
365 479
366 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
367 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
368 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
369 */ 483 */
370 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
371 { 485 {
372 Send_With_Handling (&pl->contr->socket, &sl); 486 pl->contr->ns->send_packet (sl);
487
488 sl.reset ();
373 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
374 sl.len = strlen ((char *) sl.buf); 490 sl << uint32 (op->count);
375 SockList_AddInt (&sl, op->count);
376 got_one = 0; 491 got_one = 0;
377 } 492 }
378 } /* If LOOK_OBJ() */ 493 }
379 } 494 }
495
380 if (got_one) 496 if (got_one)
381 Send_With_Handling (&pl->contr->socket, &sl); 497 pl->contr->ns->send_packet (sl);
382 sl.free ();
383} 498}
384 499
385/** 500/**
386 * Updates object *op for player *pl. 501 * Updates object *op for player *pl.
387 * 502 *
391 */ 506 */
392 507
393void 508void
394esrv_update_item (int flags, object *pl, object *op) 509esrv_update_item (int flags, object *pl, object *op)
395{ 510{
396 SockList sl;
397
398 /* If we have a request to send the player item, skip a few checks. */ 511 /* If we have a request to send the player item, skip a few checks. */
399 if (op != pl) 512 if (op != pl)
400 { 513 {
401 if (!LOOK_OBJ (op)) 514 if (!op->client_visible ())
402 return; 515 return;
403 /* we remove the check for op->env, because in theory, the object 516 /* we remove the check for op->env, because in theory, the object
404 * is hopefully in the same place, so the client should preserve 517 * is hopefully in the same place, so the client should preserve
405 * order. 518 * order.
406 */ 519 */
407 } 520 }
408 521
522 client *ns = pl->contr->ns;
523 if (!ns)
524 return;
525
409 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 526 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
410 { 527 {
411 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 528 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
412 * this is happening - we can set a breakpoint here in the debugger 529 * this is happening - we can set a breakpoint here in the debugger
413 * and track back the call. 530 * and track back the call.
414 */ 531 */
415 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 532 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
416 } 533 }
417 534
418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 535 packet sl ("upditem");
419 536
420 strcpy ((char *) sl.buf, "upditem "); 537 sl << uint8 (flags);
421 sl.len = strlen ((char *) sl.buf);
422
423 SockList_AddChar (&sl, (char) flags);
424 538
425 if (op->head) 539 if (op->head)
426 op = op->head; 540 op = op->head;
427 541
428 SockList_AddInt (&sl, op->count); 542 sl << uint32 (op->count);
429 543
430 if (flags & UPD_LOCATION) 544 if (flags & UPD_LOCATION)
431 SockList_AddInt (&sl, op->env ? op->env->count : 0); 545 sl << uint32 (op->env ? op->env->count : 0);
432 546
433 if (flags & UPD_FLAGS) 547 if (flags & UPD_FLAGS)
434 SockList_AddInt (&sl, query_flags (op)); 548 sl << uint32 (query_flags (op));
435 549
436 if (flags & UPD_WEIGHT) 550 if (flags & UPD_WEIGHT)
437 { 551 {
438 sint32 weight = WEIGHT (op); 552 sint32 weight = WEIGHT (op);
439 553
440 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 554 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
555
441 if (pl == op) 556 if (pl == op)
442 {
443 op->contr->last_weight = weight; 557 ns->last_weight = weight;
444 }
445 } 558 }
446 559
447 if (flags & UPD_FACE) 560 if (flags & UPD_FACE)
448 { 561 {
449 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 562 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE))
450 esrv_send_face (&pl->contr->socket, op->face->number, 0); 563 esrv_send_face (ns, op->face->number, 0);
451 SockList_AddInt (&sl, op->face->number); 564
565 sl << uint32 (op->face->number);
452 } 566 }
453 567
454 if (flags & UPD_NAME) 568 if (flags & UPD_NAME)
455 { 569 {
456 int len; 570 int len;
473 } 587 }
474 588
475 strncpy (item_n + len + 1, item_p, 127); 589 strncpy (item_n + len + 1, item_p, 127);
476 item_n[254] = 0; 590 item_n[254] = 0;
477 len += strlen (item_n + 1 + len) + 1; 591 len += strlen (item_n + 1 + len) + 1;
478 SockList_AddChar (&sl, (char) len); 592
479 memcpy (sl.buf + sl.len, item_n, len); 593 sl << data8 (item_n, len);
480 sl.len += len;
481 } 594 }
482 595
483 if (flags & UPD_ANIM) 596 if (flags & UPD_ANIM)
484 SockList_AddShort (&sl, op->animation_id); 597 sl << uint16 (op->animation_id);
485 598
486 if (flags & UPD_ANIMSPEED) 599 if (flags & UPD_ANIMSPEED)
487 { 600 {
488 int anim_speed = 0; 601 int anim_speed = 0;
489 602
491 { 604 {
492 if (op->anim_speed) 605 if (op->anim_speed)
493 anim_speed = op->anim_speed; 606 anim_speed = op->anim_speed;
494 else 607 else
495 { 608 {
496 if (FABS (op->speed) < 0.001) 609 if (fabs (op->speed) < 0.001)
497 anim_speed = 255; 610 anim_speed = 255;
498 else if (FABS (op->speed) >= 1.0) 611 else if (fabs (op->speed) >= 1.0)
499 anim_speed = 1; 612 anim_speed = 1;
500 else 613 else
501 anim_speed = (int) (1.0 / FABS (op->speed)); 614 anim_speed = (int) (1.0 / fabs (op->speed));
502 } 615 }
616
503 if (anim_speed > 255) 617 if (anim_speed > 255)
504 anim_speed = 255; 618 anim_speed = 255;
505 } 619 }
506 SockList_AddChar (&sl, (char) anim_speed); 620
621 sl << uint8 (anim_speed);
507 } 622 }
623
508 if (flags & UPD_NROF) 624 if (flags & UPD_NROF)
509 SockList_AddInt (&sl, op->nrof); 625 sl << uint32 (op->nrof);
510 626
511 Send_With_Handling (&pl->contr->socket, &sl); 627 pl->contr->ns->send_packet (sl);
512 sl.free ();
513} 628}
514 629
515/** 630/**
516 * Sends item's info to player. 631 * Sends item's info to player.
517 */ 632 */
518void 633void
519esrv_send_item (object *pl, object *op) 634esrv_send_item (object *pl, object *op)
520{ 635{
521 SockList sl; 636 if (!pl->contr->ns)
637 return;
522 638
523 /* If this is not the player object, do some more checks */ 639 /* If this is not the player object, do some more checks */
524 if (op != pl) 640 if (op != pl)
525 { 641 {
526 /* We only send 'visibile' objects to the client */ 642 /* We only send 'visibile' objects to the client */
527 if (!LOOK_OBJ (op)) 643 if (!op->client_visible ())
528 return; 644 return;
645
529 /* if the item is on the ground, mark that the look needs to 646 /* if the item is on the ground, mark that the look needs to
530 * be updated. 647 * be updated.
531 */ 648 */
532 if (!op->env) 649 if (!op->env)
533 { 650 {
534 pl->contr->socket.update_look = 1; 651 pl->contr->ns->floorbox_update ();
535 return; 652 return;
536 } 653 }
537 } 654 }
538 655
539 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 656 packet sl;
540 657
541 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 658 sl.printf ("item%d ", pl->contr->ns->itemcmd);
542 sl.len = strlen ((char *) sl.buf);
543 659
544 if (op->head) 660 if (op->head)
545 op = op->head; 661 op = op->head;
546 662
547 SockList_AddInt (&sl, op->env ? op->env->count : 0); 663 sl << uint32 (op->env ? op->env->count : 0);
548 664
549 add_object_to_socklist (pl->contr->socket, sl, op); 665 add_object_to_socklist (*pl->contr->ns, sl, op);
550 666
551 Send_With_Handling (&pl->contr->socket, &sl); 667 pl->contr->ns->send_packet (sl);
552 SET_FLAG (op, FLAG_CLIENT_SENT); 668 SET_FLAG (op, FLAG_CLIENT_SENT);
553
554 sl.free ();
555} 669}
556 670
557/** 671/**
558 * Tells the client to delete an item. Uses the item 672 * Tells the client to delete an item. Uses the item
559 * command with a -1 location. 673 * command with a -1 location.
560 */ 674 */
561 675
562void 676void
563esrv_del_item (player *pl, int tag) 677esrv_del_item (player *pl, int tag)
564{ 678{
565 SockList sl; 679 if (!pl->ns)
680 return;
566 681
567 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 682 packet sl ("delitem");
568 683
569 strcpy ((char *) sl.buf, "delitem "); 684 sl << uint32 (tag);
570 sl.len = strlen ((char *) sl.buf);
571 SockList_AddInt (&sl, tag);
572 685
573 Send_With_Handling (&pl->socket, &sl); 686 pl->ns->send_packet (sl);
574 sl.free ();
575} 687}
576 688
577 689
578/******************************************************************************* 690/*******************************************************************************
579 * 691 *
600 else if (op->type == CONTAINER && pl->container == op) 712 else if (op->type == CONTAINER && pl->container == op)
601 for (tmp = op->inv; tmp; tmp = tmp->below) 713 for (tmp = op->inv; tmp; tmp = tmp->below)
602 if (tmp->count == count) 714 if (tmp->count == count)
603 return tmp; 715 return tmp;
604 716
605 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 717 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
606 if (op->head != NULL && op->head->count == count) 718 if (op->head && op->head->count == count)
607 return op; 719 return op;
608 else if (op->count == count) 720 else if (op->count == count)
609 return op; 721 return op;
610 else if (op->type == CONTAINER && pl->container == op) 722 else if (op->type == CONTAINER && pl->container == op)
611 for (tmp = op->inv; tmp; tmp = tmp->below) 723 for (tmp = op->inv; tmp; tmp = tmp->below)
612 if (tmp->count == count) 724 if (tmp->count == count)
613 return tmp; 725 return tmp;
614 726
615 return NULL; 727 return 0;
616} 728}
617 729
618 730
619/** Client wants to examine some object. So lets do so. */ 731/** Client wants to examine some object. So lets do so. */
620void 732void
635 } 747 }
636 748
637 examine (pl->ob, op); 749 examine (pl->ob, op);
638} 750}
639 751
640/** Client wants to apply some object. Lets do so. */ 752/** Client wants to apply some object. Lets do so. */
641void 753void
642ApplyCmd (char *buf, int len, player *pl) 754ApplyCmd (char *buf, int len, player *pl)
643{ 755{
644 tag_t tag = atoi (buf); 756 tag_t tag = atoi (buf);
645 757
650 return; 762 return;
651 763
652 /* If the high bit is set, player applied a pseudo object. */ 764 /* If the high bit is set, player applied a pseudo object. */
653 if (tag & 0x80000000) 765 if (tag & 0x80000000)
654 { 766 {
655 pl->socket.look_position = tag & 0x7fffffff; 767 pl->ns->look_position = tag & 0x7fffffff;
656 pl->socket.update_look = 1; 768 pl->ns->floorbox_update ();
657 return; 769 return;
658 } 770 }
659 771
660 object *op = esrv_get_ob_from_count (pl->ob, tag); 772 object *op = esrv_get_ob_from_count (pl->ob, tag);
661 773
666 } 778 }
667 779
668 player_apply (pl->ob, op, 0, 0); 780 player_apply (pl->ob, op, 0, 0);
669} 781}
670 782
671/** Client wants to apply some object. Lets do so. */ 783/** Client wants to lock some object. Lets do so. */
672void 784void
673LockItem (uint8 *data, int len, player *pl) 785LockItem (char *data, int len, player *pl)
674{ 786{
675 int flag = data[0]; 787 int flag = data[0];
676 tag_t tag = net_uint32 (data + 1); 788 tag_t tag = net_uint32 ((uint8 *)data + 1);
677 object *op = esrv_get_ob_from_count (pl->ob, tag); 789 object *op = esrv_get_ob_from_count (pl->ob, tag);
678 790
679 if (!op) 791 if (!op)
680 { 792 {
681 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 793 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
688 SET_FLAG (op, FLAG_INV_LOCKED); 800 SET_FLAG (op, FLAG_INV_LOCKED);
689 801
690 esrv_update_item (UPD_FLAGS, pl->ob, op); 802 esrv_update_item (UPD_FLAGS, pl->ob, op);
691} 803}
692 804
693/** Client wants to apply some object. Lets do so. */ 805/** Client wants to mark some object. Lets do so. */
694void 806void
695MarkItem (uint8 * data, int len, player *pl) 807MarkItem (char *data, int len, player *pl)
696{ 808{
697 tag_t tag = net_uint32 (data); 809 tag_t tag = net_uint32 ((uint8 *)data);
698 object *op = esrv_get_ob_from_count (pl->ob, tag); 810 object *op = esrv_get_ob_from_count (pl->ob, tag);
699 811
700 if (!op) 812 if (!op)
701 { 813 {
702 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 814 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
729 841
730 m = get_map_from_coord (op->map, &x, &y); 842 m = get_map_from_coord (op->map, &x, &y);
731 if (!m) 843 if (!m)
732 return; 844 return;
733 845
734 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 846 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
735 847
736 for (; tmp != NULL; tmp = tmp->below) 848 for (; tmp != NULL; tmp = tmp->below)
737 { 849 {
738 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 850 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
739 continue; 851 continue;
770 else 882 else
771 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); 883 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
772 } 884 }
773} 885}
774 886
775
776
777/** Client wants to look at some object. Lets do so. */ 887/** Client wants to look at some object. Lets do so. */
778void 888void
779LookAt (char *buf, int len, player *pl) 889LookAt (char *buf, int len, player *pl)
780{ 890{
781 int dx, dy; 891 int dx, dy;
786 { 896 {
787 return; 897 return;
788 } 898 }
789 dy = atoi (cp); 899 dy = atoi (cp);
790 900
791 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 901 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
792 return; 902 return;
793 903
794 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 904 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
795 return; 905 return;
796 906
797 look_at (pl->ob, dx, dy); 907 look_at (pl->ob, dx, dy);
798} 908}
799 909
810 return; 920 return;
811 } 921 }
812 922
813 if (!to) 923 if (!to)
814 { /* drop it to the ground */ 924 { /* drop it to the ground */
815
816/* LOG(llevDebug, "Drop it on the ground.\n");*/
817
818 if (op->map && !op->env) 925 if (op->map && !op->env)
819 {
820
821/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
822 return; 926 return;
823 } 927
824 /* If it is an active container, then we should drop all objects 928 /* If it is an active container, then we should drop all objects
825 * in the container and not the container itself. 929 * in the container and not the container itself.
826 */ 930 */
827 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 931 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
828 { 932 {
831 for (current = op->inv; current != NULL; current = next) 935 for (current = op->inv; current != NULL; current = next)
832 { 936 {
833 next = current->below; 937 next = current->below;
834 drop_object (pl, current, 0); 938 drop_object (pl, current, 0);
835 } 939 }
940
836 esrv_update_item (UPD_WEIGHT, pl, op); 941 esrv_update_item (UPD_WEIGHT, pl, op);
837 } 942 }
838 else 943 else
839 {
840 drop_object (pl, op, nrof); 944 drop_object (pl, op, nrof);
841 } 945
842 return; 946 return;
843 } 947 }
844 else if (to == pl->count) 948 else if (to == pl->count)
845 { /* pick it up to the inventory */ 949 { /* pick it up to the inventory */
846 /* return if player has already picked it up */ 950 /* return if player has already picked it up */
849 953
850 pl->contr->count = nrof; 954 pl->contr->count = nrof;
851 pick_up (pl, op); 955 pick_up (pl, op);
852 return; 956 return;
853 } 957 }
958
854 env = esrv_get_ob_from_count (pl, to); 959 env = esrv_get_ob_from_count (pl, to);
855 if (!env) 960 if (!env)
856 { 961 {
857 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 962 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
858 return; 963 return;
859 } 964 }
965
860 /* put_object_in_sack presumes that necessary sanity checking 966 /* put_object_in_sack presumes that necessary sanity checking
861 * has already been done (eg, it can be picked up and fits in 967 * has already been done (eg, it can be picked up and fits in
862 * in a sack, so check for those things. We should also check 968 * in a sack, so check for those things. We should also check
863 * an make sure env is in fact a container for that matter. 969 * an make sure env is in fact a container for that matter.
864 */ 970 */
865 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 971 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
866 {
867 put_object_in_sack (pl, env, op, nrof); 972 put_object_in_sack (pl, env, op, nrof);
868 }
869} 973}
974

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