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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.42 by root, Wed Mar 14 00:04:59 2007 UTC

1
2/* 1/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.5 2006/09/10 13:43:33 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client/server logic. 27 * Client/server logic.
33 * 28 *
34 * \date 2003-12-02 29 * \date 2003-12-02
35 * 30 *
36 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 33 * the logic for what items should be sent.
39 */ 34 */
40 35
41
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 37#include <object.h>
45#include <newserver.h>
46#include <sproto.h> 38#include <sproto.h>
47 39
48/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 41#define MAXITEMLEN 300
50 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
51/******************************************************************************* 183/*******************************************************************************
52 * 184 *
53 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
54 * 186 *
55 ******************************************************************************/ 187 ******************************************************************************/
56
57/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void
66add_stringlen_to_sockbuf (const char *buf, SockList * sl)
67{
68 int len;
69
70 len = strlen (buf);
71 if (len > 255)
72 len = 255;
73 SockList_AddChar (sl, (char) len);
74 strncpy ((char *) sl->buf + sl->len, buf, len);
75 sl->len += len;
76}
77 188
78/** 189/**
79 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
80 * to be sended to client. 191 * to be sent to client.
81 */ 192 */
82unsigned int 193unsigned int
83query_flags (object *op) 194query_flags (object *op)
84{ 195{
85 unsigned int flags = 0; 196 unsigned int flags = 0;
86 197
87 if (QUERY_FLAG (op, FLAG_APPLIED)) 198 if (QUERY_FLAG (op, FLAG_APPLIED))
88 { 199 {
89 switch (op->type) 200 switch (op->type)
90 { 201 {
91 case BOW: 202 case BOW:
92 case WAND: 203 case WAND:
93 case ROD: 204 case ROD:
94 case HORN: 205 case HORN:
95 flags = a_readied; 206 flags = a_readied;
96 break; 207 break;
97 case WEAPON: 208 case WEAPON:
98 flags = a_wielded; 209 flags = a_wielded;
99 break; 210 break;
100 case SKILL: 211 case SKILL:
101 case ARMOUR: 212 case ARMOUR:
102 case HELMET: 213 case HELMET:
103 case SHIELD: 214 case SHIELD:
104 case RING: 215 case RING:
105 case BOOTS: 216 case BOOTS:
106 case GLOVES: 217 case GLOVES:
107 case AMULET: 218 case AMULET:
108 case GIRDLE: 219 case GIRDLE:
109 case BRACERS: 220 case BRACERS:
110 case CLOAK: 221 case CLOAK:
111 flags = a_worn; 222 flags = a_worn;
112 break; 223 break;
113 case CONTAINER: 224 case CONTAINER:
114 flags = a_active; 225 flags = a_active;
115 break; 226 break;
116 default: 227 default:
117 flags = a_applied; 228 flags = a_applied;
118 break; 229 break;
119 } 230 }
120 } 231 }
232
121 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
122 flags |= F_OPEN; 234 flags |= F_OPEN;
123 235
124 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
125 { 237 {
126 if (QUERY_FLAG (op, FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
127 flags |= F_DAMNED; 239 flags |= F_DAMNED;
128 else if (QUERY_FLAG (op, FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
129 flags |= F_CURSED; 241 flags |= F_CURSED;
130 } 242 }
243
131 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
132 flags |= F_MAGIC; 245 flags |= F_MAGIC;
133 if (QUERY_FLAG (op, FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
134 flags |= F_UNPAID; 247 flags |= F_UNPAID;
135 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
136 flags |= F_LOCKED; 249 flags |= F_LOCKED;
137 250
138 return flags; 251 return flags;
139} 252}
140 253
141/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
142 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
143 * animation of face to the client. 256 * animation of face to the client.
144 */ 257 */
145static void 258static void
146add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 259add_object_to_socklist (client &ns, packet &sl, object *head)
147{ 260{
148 int flags, len, anim_speed; 261 int flags, len, anim_speed;
149 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
150 const char *item_p; 263 const char *item_p;
151 264
152 flags = query_flags (head); 265 flags = query_flags (head);
153 if (QUERY_FLAG (head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
154 flags |= F_NOPICK; 267 flags |= F_NOPICK;
155 268
156 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 ns.send_face (head->face);
157 esrv_send_face (ns, head->face->number, 0);
158 270
159 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
160 esrv_send_animation (ns, head->animation_id); 272 ns.send_animation (head->animation_id);
161 273
162 SockList_AddInt (sl, head->count); 274 sl << uint32 (head->count)
163 SockList_AddInt (sl, flags); 275 << uint32 (flags)
164 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
165 SockList_AddInt (sl, head->face->number); 277 << uint32 (head->face);
166 278
167 if (!head->custom_name) 279 if (!head->custom_name)
168 { 280 {
169 strncpy (item_n, query_base_name (head, 0), 127); 281 strncpy (item_n, query_base_name (head, 0), 127);
170 item_n[127] = 0; 282 item_n[127] = 0;
176 strncpy (item_n, head->custom_name, 127); 288 strncpy (item_n, head->custom_name, 127);
177 item_n[127] = 0; 289 item_n[127] = 0;
178 len = strlen (item_n); 290 len = strlen (item_n);
179 item_p = head->custom_name; 291 item_p = head->custom_name;
180 } 292 }
293
181 strncpy (item_n + len + 1, item_p, 127); 294 strncpy (item_n + len + 1, item_p, 127);
182 item_n[254] = 0; 295 item_n[254] = 0;
183 len += strlen (item_n + 1 + len) + 1; 296 len += strlen (item_n + 1 + len) + 1;
184 SockList_AddChar (sl, (char) len);
185 memcpy (sl->buf + sl->len, item_n, len);
186 sl->len += len;
187 297
188 SockList_AddShort (sl, head->animation_id); 298 sl << data8 (item_n, len)
299 << uint16 (head->animation_id);
300
189 anim_speed = 0; 301 anim_speed = 0;
190 if (QUERY_FLAG (head, FLAG_ANIMATE)) 302 if (QUERY_FLAG (head, FLAG_ANIMATE))
191 { 303 {
192 if (head->anim_speed) 304 if (head->anim_speed)
193 anim_speed = head->anim_speed; 305 anim_speed = head->anim_speed;
194 else 306 else
195 { 307 {
196 if (FABS (head->speed) < 0.001) 308 if (fabs (head->speed) < 0.001)
197 anim_speed = 255; 309 anim_speed = 255;
198 else if (FABS (head->speed) >= 1.0) 310 else if (fabs (head->speed) >= 1.0)
199 anim_speed = 1; 311 anim_speed = 1;
200 else 312 else
201 anim_speed = (int) (1.0 / FABS (head->speed)); 313 anim_speed = (int) (1.0 / fabs (head->speed));
202 } 314 }
315
203 if (anim_speed > 255) 316 if (anim_speed > 255)
204 anim_speed = 255; 317 anim_speed = 255;
205 } 318 }
206 SockList_AddChar (sl, (char) anim_speed);
207 SockList_AddInt (sl, head->nrof);
208 319
320 sl << uint8 (anim_speed)
321 << uint32 (head->nrof);
322
209 if (ns->itemcmd == 2) 323 if (ns.itemcmd == 2)
210 SockList_AddShort (sl, head->client_type); 324 sl << uint16 (head->client_type);
211 325
212 SET_FLAG (head, FLAG_CLIENT_SENT); 326 SET_FLAG (head, FLAG_CLIENT_SENT);
213} 327}
214 328
215
216/** 329/**
217 * Send the look window. Don't need to do animations here 330 * Send the look window. Don't need to do animations here
218 * This sends all the faces to the client, not just updates. This is 331 * This sends all the faces to the client, not just updates. This is
219 * because object ordering would otherwise be inconsistent 332 * because object ordering would otherwise be inconsistent.
220 */ 333 */
221
222void 334void
223esrv_draw_look (object *pl) 335esrv_draw_look (object *pl)
224{ 336{
225 object *tmp, *last;
226 int got_one = 0, start_look = 0, end_look = 0; 337 int got_one = 0, start_look = 0, end_look = 0;
227 SockList sl;
228 char buf[MAX_BUF];
229 338
230 if (!pl->contr->socket.update_look) 339 if (!pl->contr->ns->update_look)
231 { 340 {
232 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 341 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name);
233 return; 342 return;
234 } 343 }
235 else 344 else
236 {
237 pl->contr->socket.update_look = 0; 345 pl->contr->ns->update_look = 0;
238 }
239 346
240 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 347 if (QUERY_FLAG (pl, FLAG_REMOVED)
348 || !pl->map
349 || pl->map->in_memory != MAP_IN_MEMORY
350 || out_of_map (pl->map, pl->x, pl->y))
241 return; 351 return;
242 352
243 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 353 pl->contr->ns->send_packet ("delinv 0");
244 354
245 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 355 packet sl;
246
247 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
248 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 356 sl.printf ("item%d ", pl->contr->ns->itemcmd);
249 sl.len = strlen ((char *) sl.buf);
250 357
251 SockList_AddInt (&sl, 0); 358 sl << uint32 (0);
252 359
253 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 360 pl->contr->ns->send_face (empty_face);
254 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
255 361
256 if (pl->contr->socket.look_position) 362 if (pl->contr->ns->look_position)
257 { 363 {
258 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); 364 char buf[80];
259 SockList_AddInt (&sl, 0); 365 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
260 SockList_AddInt (&sl, (uint32) - 1); 366
261 SockList_AddInt (&sl, empty_face->number); 367 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
262 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); 368 << uint32 (0)
263 add_stringlen_to_sockbuf (buf, &sl); 369 << sint32 (-1)
264 SockList_AddShort (&sl, 0); 370 << uint32 (empty_face)
265 SockList_AddChar (&sl, 0); 371 << data8 (buf)
266 SockList_AddInt (&sl, 0); 372 << uint16 (0)
373 << uint8 (0)
374 << uint32 (0);
375
267 if (pl->contr->socket.itemcmd == 2) 376 if (pl->contr->ns->itemcmd == 2)
268 SockList_AddShort (&sl, 0); 377 sl << uint16 (0);
269 } 378 }
270 379
380 object *tmp = pl->ms ().top;
271 for (last = NULL; tmp != last; tmp = tmp->below) 381 for (object *last = 0; tmp != last; tmp = tmp->below)
272 { 382 {
273 object *head; 383 object *head;
274 384
275 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 385 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
276 { 386 {
277 last = tmp->below; /* assumes double floor mode */ 387 last = tmp->below; /* assumes double floor mode */
278 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 388 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
279 last = last->below; 389 last = last->below;
280 } 390 }
281 if (LOOK_OBJ (tmp)) 391
392 if (tmp->client_visible ())
282 { 393 {
283 if (++start_look < pl->contr->socket.look_position) 394 if (++start_look < pl->contr->ns->look_position)
284 continue; 395 continue;
396
285 end_look++; 397 end_look++;
398
286 if (end_look > NUM_LOOK_OBJECTS) 399 if (end_look > FLOORBOX_PAGESIZE)
287 { 400 {
288 /* What we basically do is make a 'fake' object - when the user applies it, 401 /* What we basically do is make a 'fake' object - when the user applies it,
289 * we notice the special tag the object has, and act accordingly. 402 * we notice the special tag the object has, and act accordingly.
290 */ 403 */
291 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 404 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
292 SockList_AddInt (&sl, 0); 405 << uint32 (0)
293 SockList_AddInt (&sl, (uint32) - 1); 406 << uint32 ((uint32) - 1)
294 SockList_AddInt (&sl, empty_face->number); 407 << uint32 (empty_face)
295 sprintf (buf, "Click here to see next group of items"); 408 << data8 ("Apply this to see next group of items")
296 add_stringlen_to_sockbuf (buf, &sl); 409 << uint16 (0)
297 SockList_AddShort (&sl, 0); 410 << uint8 (0)
298 SockList_AddChar (&sl, 0); 411 << uint32 (0);
299 SockList_AddInt (&sl, 0); 412
300 if (pl->contr->socket.itemcmd == 2) 413 if (pl->contr->ns->itemcmd == 2)
301 SockList_AddShort (&sl, 0); 414 sl << uint16 (0);
415
302 break; 416 break;
303 } 417 }
418
304 if (tmp->head) 419 if (tmp->head)
305 head = tmp->head; 420 head = tmp->head;
306 else 421 else
307 head = tmp; 422 head = tmp;
308 423
309 add_object_to_socklist (&pl->contr->socket, &sl, head); 424 add_object_to_socklist (*pl->contr->ns, sl, head);
310 got_one++; 425 got_one++;
311 426
312 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 427 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
313 { 428 {
314 Send_With_Handling (&pl->contr->socket, &sl); 429 pl->contr->ns->send_packet (sl);
430
431 sl.reset ();
315 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 432 sl.printf ("item%d ", pl->contr->ns->itemcmd);
316 sl.len = strlen ((char *) sl.buf); 433 sl << uint32 (0);
317 SockList_AddInt (&sl, 0);
318 got_one = 0; 434 got_one = 0;
319 } 435 }
320 } /* If LOOK_OBJ() */ 436 }
321 } 437 }
438
322 if (got_one) 439 if (got_one)
323 Send_With_Handling (&pl->contr->socket, &sl); 440 pl->contr->ns->send_packet (sl);
324 441
325 free (sl.buf);
326} 442}
327 443
328/** 444/**
329 * Sends whole inventory. 445 * Sends whole inventory.
330 */ 446 */
331void 447void
332esrv_send_inventory (object *pl, object *op) 448esrv_send_inventory (object *pl, object *op)
333{ 449{
334 object *tmp; 450 if (!pl->contr->ns)//D
451 return;
452
335 int got_one = 0; 453 int got_one = 0;
336 SockList sl;
337 454
338 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 455 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
339 456
340 sprintf ((char *) sl.buf, "delinv %d", op->count); 457 packet sl;
341 sl.len = strlen ((char *) sl.buf);
342 Send_With_Handling (&pl->contr->socket, &sl);
343
344 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 458 sl.printf ("item%d ", pl->contr->ns->itemcmd);
345 sl.len = strlen ((char *) sl.buf);
346 459
347 SockList_AddInt (&sl, op->count); 460 sl << uint32 (op->count);
348 461
349 for (tmp = op->inv; tmp; tmp = tmp->below) 462 for (object *tmp = op->inv; tmp; tmp = tmp->below)
350 { 463 {
351 object *head; 464 object *head;
352 465
353 if (tmp->head) 466 if (tmp->head)
354 head = tmp->head; 467 head = tmp->head;
355 else 468 else
356 head = tmp; 469 head = tmp;
357 470
358 if (LOOK_OBJ (head)) 471 if (head->client_visible ())
359 { 472 {
360 add_object_to_socklist (&pl->contr->socket, &sl, head); 473 add_object_to_socklist (*pl->contr->ns, sl, head);
361 474
362 got_one++; 475 got_one++;
363 476
364 /* IT is possible for players to accumulate a huge amount of 477 /* IT is possible for players to accumulate a huge amount of
365 * items (especially with some of the bags out there) to 478 * items (especially with some of the bags out there) to
366 * overflow the buffer. IF so, send multiple item commands. 479 * overflow the buffer. IF so, send multiple item commands.
367 */ 480 */
368 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 481 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
369 { 482 {
370 Send_With_Handling (&pl->contr->socket, &sl); 483 pl->contr->ns->send_packet (sl);
484
485 sl.reset ();
371 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 486 sl.printf ("item%d ", pl->contr->ns->itemcmd);
372 sl.len = strlen ((char *) sl.buf); 487 sl << uint32 (op->count);
373 SockList_AddInt (&sl, op->count);
374 got_one = 0; 488 got_one = 0;
375 } 489 }
376 } /* If LOOK_OBJ() */ 490 }
377 } 491 }
492
378 if (got_one) 493 if (got_one)
379 Send_With_Handling (&pl->contr->socket, &sl); 494 pl->contr->ns->send_packet (sl);
380 free (sl.buf);
381} 495}
382 496
383/** 497/**
384 * Updates object *op for player *pl. 498 * Updates object *op for player *pl.
385 * 499 *
386 * flags is a list of values to update 500 * flags is a list of values to update
387 * to the client (as defined in newclient.h - might as well use the 501 * to the client (as defined in newclient.h - might as well use the
388 * same value both places. 502 * same value both places.
389 */ 503 */
390
391void 504void
392esrv_update_item (int flags, object *pl, object *op) 505esrv_update_item (int flags, object *pl, object *op)
393{ 506{
394 SockList sl;
395
396 /* If we have a request to send the player item, skip a few checks. */ 507 /* If we have a request to send the player item, skip a few checks. */
397 if (op != pl) 508 if (op != pl)
398 { 509 {
399 if (!LOOK_OBJ (op)) 510 if (!op->client_visible ())
400 return; 511 return;
401 /* we remove the check for op->env, because in theory, the object 512 /* we remove the check for op->env, because in theory, the object
402 * is hopefully in the same place, so the client should preserve 513 * is hopefully in the same place, so the client should preserve
403 * order. 514 * order.
404 */ 515 */
405 } 516 }
517
518 client *ns = pl->contr->ns;
519 if (!ns)
520 return;
521
406 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 522 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
407 { 523 {
408 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 524 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
409 * this is happening - we can set a breakpoint here in the debugger 525 * this is happening - we can set a breakpoint here in the debugger
410 * and track back the call. 526 * and track back the call.
411 */ 527 */
412 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 528 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
413 } 529 }
414 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
415 530
416 strcpy ((char *) sl.buf, "upditem "); 531 packet sl ("upditem");
417 sl.len = strlen ((char *) sl.buf);
418 532
419 SockList_AddChar (&sl, (char) flags); 533 sl << uint8 (flags);
420 534
421 if (op->head) 535 if (op->head)
422 op = op->head; 536 op = op->head;
423 537
424 SockList_AddInt (&sl, op->count); 538 sl << uint32 (op->count);
425 539
426 if (flags & UPD_LOCATION) 540 if (flags & UPD_LOCATION)
427 SockList_AddInt (&sl, op->env ? op->env->count : 0); 541 sl << uint32 (op->env ? op->env->count : 0);
428 542
429 if (flags & UPD_FLAGS) 543 if (flags & UPD_FLAGS)
430 SockList_AddInt (&sl, query_flags (op)); 544 sl << uint32 (query_flags (op));
431 545
432 if (flags & UPD_WEIGHT) 546 if (flags & UPD_WEIGHT)
433 { 547 {
434 sint32 weight = WEIGHT (op); 548 sint32 weight = WEIGHT (op);
435 549
436 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 550 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
551
437 if (pl == op) 552 if (pl == op)
438 {
439 op->contr->last_weight = weight; 553 ns->last_weight = weight;
440 }
441 } 554 }
442 555
443 if (flags & UPD_FACE) 556 if (flags & UPD_FACE)
444 { 557 {
445 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 558 ns->send_face (op->face);
446 esrv_send_face (&pl->contr->socket, op->face->number, 0); 559 sl << uint32 (op->face);
447 SockList_AddInt (&sl, op->face->number);
448 } 560 }
561
449 if (flags & UPD_NAME) 562 if (flags & UPD_NAME)
450 { 563 {
451 int len; 564 int len;
452 const char *item_p; 565 const char *item_p;
453 char item_n[MAX_BUF]; 566 char item_n[MAX_BUF];
468 } 581 }
469 582
470 strncpy (item_n + len + 1, item_p, 127); 583 strncpy (item_n + len + 1, item_p, 127);
471 item_n[254] = 0; 584 item_n[254] = 0;
472 len += strlen (item_n + 1 + len) + 1; 585 len += strlen (item_n + 1 + len) + 1;
473 SockList_AddChar (&sl, (char) len); 586
474 memcpy (sl.buf + sl.len, item_n, len); 587 sl << data8 (item_n, len);
475 sl.len += len;
476 } 588 }
589
477 if (flags & UPD_ANIM) 590 if (flags & UPD_ANIM)
478 SockList_AddShort (&sl, op->animation_id); 591 sl << uint16 (op->animation_id);
479 592
480 if (flags & UPD_ANIMSPEED) 593 if (flags & UPD_ANIMSPEED)
481 { 594 {
482 int anim_speed = 0; 595 int anim_speed = 0;
483 596
485 { 598 {
486 if (op->anim_speed) 599 if (op->anim_speed)
487 anim_speed = op->anim_speed; 600 anim_speed = op->anim_speed;
488 else 601 else
489 { 602 {
490 if (FABS (op->speed) < 0.001) 603 if (fabs (op->speed) < 0.001)
491 anim_speed = 255; 604 anim_speed = 255;
492 else if (FABS (op->speed) >= 1.0) 605 else if (fabs (op->speed) >= 1.0)
493 anim_speed = 1; 606 anim_speed = 1;
494 else 607 else
495 anim_speed = (int) (1.0 / FABS (op->speed)); 608 anim_speed = (int) (1.0 / fabs (op->speed));
496 } 609 }
610
497 if (anim_speed > 255) 611 if (anim_speed > 255)
498 anim_speed = 255; 612 anim_speed = 255;
499 } 613 }
500 SockList_AddChar (&sl, (char) anim_speed); 614
615 sl << uint8 (anim_speed);
501 } 616 }
617
502 if (flags & UPD_NROF) 618 if (flags & UPD_NROF)
503 SockList_AddInt (&sl, op->nrof); 619 sl << uint32 (op->nrof);
504 620
505 Send_With_Handling (&pl->contr->socket, &sl); 621 pl->contr->ns->send_packet (sl);
506 free (sl.buf);
507} 622}
508 623
509/** 624/**
510 * Sends item's info to player. 625 * Sends item's info to player.
511 */ 626 */
512void 627void
513esrv_send_item (object *pl, object *op) 628esrv_send_item (object *pl, object *op)
514{ 629{
515 SockList sl; 630 if (!pl->contr->ns)
631 return;
516 632
517 /* If this is not the player object, do some more checks */ 633 /* If this is not the player object, do some more checks */
518 if (op != pl) 634 if (op != pl)
519 { 635 {
520 /* We only send 'visibile' objects to the client */ 636 /* We only send 'visibile' objects to the client */
521 if (!LOOK_OBJ (op)) 637 if (!op->client_visible ())
522 return; 638 return;
639
523 /* if the item is on the ground, mark that the look needs to 640 /* if the item is on the ground, mark that the look needs to
524 * be updated. 641 * be updated.
525 */ 642 */
526 if (!op->env) 643 if (!op->env)
527 { 644 {
528 pl->contr->socket.update_look = 1; 645 pl->contr->ns->floorbox_update ();
529 return; 646 return;
530 } 647 }
531 } 648 }
532 649
533 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 650 packet sl;
534 651
535 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 652 sl.printf ("item%d ", pl->contr->ns->itemcmd);
536 sl.len = strlen ((char *) sl.buf);
537 653
538 if (op->head) 654 if (op->head)
539 op = op->head; 655 op = op->head;
540 656
541 SockList_AddInt (&sl, op->env ? op->env->count : 0); 657 sl << uint32 (op->env ? op->env->count : 0);
542 658
543 add_object_to_socklist (&pl->contr->socket, &sl, op); 659 add_object_to_socklist (*pl->contr->ns, sl, op);
544 660
545 Send_With_Handling (&pl->contr->socket, &sl); 661 pl->contr->ns->send_packet (sl);
546 SET_FLAG (op, FLAG_CLIENT_SENT); 662 SET_FLAG (op, FLAG_CLIENT_SENT);
547 free (sl.buf);
548} 663}
549 664
550/** 665/**
551 * Tells the client to delete an item. Uses the item 666 * Tells the client to delete an item. Uses the item
552 * command with a -1 location. 667 * command with a -1 location.
553 */ 668 */
554
555void 669void
556esrv_del_item (player *pl, int tag) 670esrv_del_item (player *pl, int tag)
557{ 671{
558 SockList sl; 672 if (!pl->ns)
673 return;
559 674
560 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 675 packet sl ("delitem");
561 676
562 strcpy ((char *) sl.buf, "delitem "); 677 sl << uint32 (tag);
563 sl.len = strlen ((char *) sl.buf);
564 SockList_AddInt (&sl, tag);
565 678
566 Send_With_Handling (&pl->socket, &sl); 679 pl->ns->send_packet (sl);
567 free (sl.buf);
568} 680}
569 681
570 682
571/******************************************************************************* 683/*******************************************************************************
572 * 684 *
593 else if (op->type == CONTAINER && pl->container == op) 705 else if (op->type == CONTAINER && pl->container == op)
594 for (tmp = op->inv; tmp; tmp = tmp->below) 706 for (tmp = op->inv; tmp; tmp = tmp->below)
595 if (tmp->count == count) 707 if (tmp->count == count)
596 return tmp; 708 return tmp;
597 709
598 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 710 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
599 if (op->head != NULL && op->head->count == count) 711 if (op->head && op->head->count == count)
600 return op; 712 return op;
601 else if (op->count == count) 713 else if (op->count == count)
602 return op; 714 return op;
603 else if (op->type == CONTAINER && pl->container == op) 715 else if (op->type == CONTAINER && pl->container == op)
604 for (tmp = op->inv; tmp; tmp = tmp->below) 716 for (tmp = op->inv; tmp; tmp = tmp->below)
605 if (tmp->count == count) 717 if (tmp->count == count)
606 return tmp; 718 return tmp;
607 719
608 return NULL; 720 return 0;
609} 721}
610 722
611 723
612/** Client wants to examine some object. So lets do so. */ 724/** Client wants to examine some object. So lets do so. */
613void 725void
614ExamineCmd (char *buf, int len, player *pl) 726ExamineCmd (char *buf, int len, player *pl)
615{ 727{
616 long tag = atoi (buf); 728 tag_t tag = atoi (buf);
729
730 /* If the high bit is set, player examined a pseudo object. */
731 if (tag & 0x80000000)
732 return;
733
617 object *op = esrv_get_ob_from_count (pl->ob, tag); 734 object *op = esrv_get_ob_from_count (pl->ob, tag);
618 735
619 if (!op) 736 if (!op)
620 { 737 {
621 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 738 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
622 return; 739 return;
623 } 740 }
741
624 examine (pl->ob, op); 742 examine (pl->ob, op);
625} 743}
626 744
627/** Client wants to apply some object. Lets do so. */ 745/** Client wants to apply some object. Lets do so. */
628void 746void
629ApplyCmd (char *buf, int len, player *pl) 747ApplyCmd (char *buf, int len, player *pl)
630{ 748{
631 uint32 tag = atoi (buf); 749 tag_t tag = atoi (buf);
632 object *op = esrv_get_ob_from_count (pl->ob, tag);
633 750
634 /* sort of a hack, but if the player saves and the player then manually 751 /* sort of a hack, but if the player saves and the player then manually
635 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 752 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
636 */ 753 */
637 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 754 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
638 return; 755 return;
639 756
640 /* If the high bit is set, player applied a pseudo object. */ 757 /* If the high bit is set, player applied a pseudo object. */
641 if (tag & 0x80000000) 758 if (tag & 0x80000000)
642 { 759 {
643 pl->socket.look_position = tag & 0x7fffffff; 760 pl->ns->look_position = tag & 0x7fffffff;
644 pl->socket.update_look = 1; 761 pl->ns->floorbox_update ();
645 return; 762 return;
646 } 763 }
764
765 object *op = esrv_get_ob_from_count (pl->ob, tag);
647 766
648 if (!op) 767 if (!op)
649 { 768 {
650 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 769 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
651 return; 770 return;
652 } 771 }
772
653 player_apply (pl->ob, op, 0, 0); 773 player_apply (pl->ob, op, 0, 0);
654} 774}
655 775
656/** Client wants to apply some object. Lets do so. */ 776/** Client wants to lock some object. Lets do so. */
657void 777void
658LockItem (uint8 * data, int len, player *pl) 778LockItem (char *data, int len, player *pl)
659{ 779{
660 int flag, tag;
661 object *op;
662
663 flag = data[0]; 780 int flag = data[0];
664 tag = GetInt_String (data + 1); 781 tag_t tag = net_uint32 ((uint8 *)data + 1);
665 op = esrv_get_ob_from_count (pl->ob, tag); 782 object *op = esrv_get_ob_from_count (pl->ob, tag);
666 783
667 if (!op) 784 if (!op)
668 { 785 {
669 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 786 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
670 return; 787 return;
671 } 788 }
789
672 if (!flag) 790 if (!flag)
673 CLEAR_FLAG (op, FLAG_INV_LOCKED); 791 CLEAR_FLAG (op, FLAG_INV_LOCKED);
674 else 792 else
675 SET_FLAG (op, FLAG_INV_LOCKED); 793 SET_FLAG (op, FLAG_INV_LOCKED);
794
676 esrv_update_item (UPD_FLAGS, pl->ob, op); 795 esrv_update_item (UPD_FLAGS, pl->ob, op);
677} 796}
678 797
679/** Client wants to apply some object. Lets do so. */ 798/** Client wants to mark some object. Lets do so. */
680void 799void
681MarkItem (uint8 * data, int len, player *pl) 800MarkItem (char *data, int len, player *pl)
682{ 801{
683 int tag; 802 tag_t tag = net_uint32 ((uint8 *)data);
684 object *op;
685
686 tag = GetInt_String (data);
687 op = esrv_get_ob_from_count (pl->ob, tag); 803 object *op = esrv_get_ob_from_count (pl->ob, tag);
804
688 if (!op) 805 if (!op)
689 { 806 {
690 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 807 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
691 return; 808 return;
692 } 809 }
810
693 pl->mark = op; 811 pl->mark = op;
694 pl->mark_count = op->count;
695 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 812 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
696} 813}
697
698 814
699/** 815/**
700 * look_at prints items on the specified square. 816 * look_at prints items on the specified square.
701 * 817 *
702 * [ removed EARTHWALL check and added check for containers inventory. 818 * [ removed EARTHWALL check and added check for containers inventory.
706look_at (object *op, int dx, int dy) 822look_at (object *op, int dx, int dy)
707{ 823{
708 object *tmp; 824 object *tmp;
709 int flag = 0; 825 int flag = 0;
710 sint16 x, y; 826 sint16 x, y;
711 mapstruct *m; 827 maptile *m;
712 828
713 x = op->x + dx; 829 x = op->x + dx;
714 y = op->y + dy; 830 y = op->y + dy;
715 831
716 if (out_of_map (op->map, x, y)) 832 if (out_of_map (op->map, x, y))
718 834
719 m = get_map_from_coord (op->map, &x, &y); 835 m = get_map_from_coord (op->map, &x, &y);
720 if (!m) 836 if (!m)
721 return; 837 return;
722 838
723 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 839 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
724 840
725 for (; tmp != NULL; tmp = tmp->below) 841 for (; tmp != NULL; tmp = tmp->below)
726 { 842 {
727 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 843 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
728 continue; 844 continue;
759 else 875 else
760 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); 876 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
761 } 877 }
762} 878}
763 879
764
765
766/** Client wants to look at some object. Lets do so. */ 880/** Client wants to look at some object. Lets do so. */
767void 881void
768LookAt (char *buf, int len, player *pl) 882LookAt (char *buf, int len, player *pl)
769{ 883{
770 int dx, dy; 884 int dx, dy;
775 { 889 {
776 return; 890 return;
777 } 891 }
778 dy = atoi (cp); 892 dy = atoi (cp);
779 893
780 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 894 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
781 return; 895 return;
782 896
783 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 897 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
784 return; 898 return;
785 899
786 look_at (pl->ob, dx, dy); 900 look_at (pl->ob, dx, dy);
787} 901}
788 902
799 return; 913 return;
800 } 914 }
801 915
802 if (!to) 916 if (!to)
803 { /* drop it to the ground */ 917 { /* drop it to the ground */
804
805/* LOG(llevDebug, "Drop it on the ground.\n");*/
806
807 if (op->map && !op->env) 918 if (op->map && !op->env)
808 {
809
810/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
811 return; 919 return;
812 } 920
813 /* If it is an active container, then we should drop all objects 921 /* If it is an active container, then we should drop all objects
814 * in the container and not the container itself. 922 * in the container and not the container itself.
815 */ 923 */
816 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 924 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
817 { 925 {
820 for (current = op->inv; current != NULL; current = next) 928 for (current = op->inv; current != NULL; current = next)
821 { 929 {
822 next = current->below; 930 next = current->below;
823 drop_object (pl, current, 0); 931 drop_object (pl, current, 0);
824 } 932 }
933
825 esrv_update_item (UPD_WEIGHT, pl, op); 934 esrv_update_item (UPD_WEIGHT, pl, op);
826 } 935 }
827 else 936 else
828 {
829 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
830 } 938
831 return; 939 return;
832 } 940 }
833 else if (to == pl->count) 941 else if (to == pl->count)
834 { /* pick it up to the inventory */ 942 { /* pick it up to the inventory */
835 /* return if player has already picked it up */ 943 /* return if player has already picked it up */
838 946
839 pl->contr->count = nrof; 947 pl->contr->count = nrof;
840 pick_up (pl, op); 948 pick_up (pl, op);
841 return; 949 return;
842 } 950 }
951
843 env = esrv_get_ob_from_count (pl, to); 952 env = esrv_get_ob_from_count (pl, to);
844 if (!env) 953 if (!env)
845 { 954 {
846 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 955 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
847 return; 956 return;
848 } 957 }
958
849 /* put_object_in_sack presumes that necessary sanity checking 959 /* put_object_in_sack presumes that necessary sanity checking
850 * has already been done (eg, it can be picked up and fits in 960 * has already been done (eg, it can be picked up and fits in
851 * in a sack, so check for those things. We should also check 961 * in a sack, so check for those things. We should also check
852 * an make sure env is in fact a container for that matter. 962 * an make sure env is in fact a container for that matter.
853 */ 963 */
854 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 964 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
855 {
856 put_object_in_sack (pl, env, op, nrof); 965 put_object_in_sack (pl, env, op, nrof);
857 }
858} 966}
967

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