--- deliantra/server/socket/item.C 2007/06/08 09:18:31 1.48 +++ deliantra/server/socket/item.C 2007/11/08 19:43:29 1.55 @@ -1,25 +1,24 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /** @@ -266,7 +265,7 @@ if (QUERY_FLAG (head, FLAG_NO_PICK)) flags |= F_NOPICK; - ns.send_face (head->face); + ns.send_face (head->face, -50); ns.flush_fx (); if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) @@ -360,7 +359,7 @@ sl << uint32 (0); - pl->ns->send_face (empty_face); + pl->ns->send_face (empty_face, -50); pl->ns->flush_fx (); if (pl->ns->look_position) @@ -428,7 +427,7 @@ add_object_to_socklist (*pl->ns, sl, head); got_one++; - if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) { pl->ns->send_packet (sl); @@ -482,7 +481,7 @@ * items (especially with some of the bags out there) to * overflow the buffer. IF so, send multiple item commands. */ - if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) { pl->contr->ns->send_packet (sl); @@ -559,7 +558,7 @@ if (flags & UPD_FACE) { - ns->send_face (op->face); + ns->send_face (op->face, -50); ns->flush_fx (); sl << uint32 (op->face); } @@ -841,55 +840,41 @@ static void look_at (player *pl, int dx, int dy) { + dynbuf_text buf; object *ob = pl->ob; - maptile *m = pl->observe->map; - sint16 x = pl->observe->x + dx; - sint16 y = pl->observe->y + dy; - - if (!xy_normalise (m, x, y)) - { - new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there."); - return; - } - - int flag = 0; - - for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below) - { - if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) - continue; - - if (!flag) - { - if (dx || dy) - new_draw_info (NDI_UNIQUE, 0, ob, "There you see:"); - else - new_draw_info (NDI_UNIQUE, 0, ob, "You see:"); - - flag = 1; - } - - if (QUERY_FLAG (ob, FLAG_WIZ)) - new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count); - else - new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp)); + if (!pl->observe->map) + return; - if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && - (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ)) - inventory (ob, tmp->head == NULL ? tmp : tmp->head); + mapxy pos (pl->observe); + pos.move (dx, dy); - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ - break; - } + if (pos.normalise ()) + for (object *tmp = pos->top; tmp; tmp = tmp->below) + { + if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) + continue; + + if (QUERY_FLAG (ob, FLAG_WIZ)) + buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); + else + buf.printf ("- %s.\n", query_name (tmp)); + + object *head = tmp->head_ (); + + if (head->inv) + if ((head->type != CONTAINER && head->type != FLESH) + || QUERY_FLAG (ob, FLAG_WIZ)) + buf << head->query_inventory (ob, " "); + + if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ + break; + } - if (!flag) - { - if (dx || dy) - new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there."); - else - new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing."); - } + if (buf.empty ()) + pl->failmsg ("You see nothing there."); + else + pl->infobox (MSG_CHANNEL ("lookat"), buf); } /** Client wants to look at some object. Lets do so. */