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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.3 by root, Tue Aug 29 08:01:38 2006 UTC vs.
Revision 1.6 by root, Tue Sep 12 19:20:09 2006 UTC

1
2/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.3 2006/08/29 08:01:38 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */ 37#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 38#include <newclient.h>
45#include <newserver.h> 39#include <newserver.h>
46#include <sproto.h> 40#include <sproto.h>
47 41
48/** This is the maximum number of bytes we expect any one item to take up */ 42/** This is the maximum number of bytes we expect any one item to take up */
60 * This is a simple function that we use a lot here. It basically 54 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a 55 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is 56 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately. 57 * truncated approprately.
64 */ 58 */
59inline void
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) 60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
66{ 61{
67 int len; 62 int len;
68 63
69 len=strlen(buf); 64 len = strlen (buf);
70 if (len>255) len=255; 65 if (len > 255)
66 len = 255;
71 SockList_AddChar(sl, (char) len); 67 SockList_AddChar (sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len); 68 strncpy ((char *) sl->buf + sl->len, buf, len);
73 sl->len += len; 69 sl->len += len;
74} 70}
75 71
76/** 72/**
77 * This is a similar to query_name, but returns flags 73 * This is a similar to query_name, but returns flags
78 * to be sended to client. 74 * to be sended to client.
79 */ 75 */
76unsigned int
80unsigned int query_flags (object *op) 77query_flags (object *op)
81{ 78{
82 unsigned int flags = 0; 79 unsigned int flags = 0;
83 80
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 81 if (QUERY_FLAG (op, FLAG_APPLIED))
82 {
85 switch(op->type) { 83 switch (op->type)
84 {
86 case BOW: 85 case BOW:
87 case WAND: 86 case WAND:
88 case ROD: 87 case ROD:
89 case HORN: 88 case HORN:
90 flags = a_readied; 89 flags = a_readied;
91 break; 90 break;
92 case WEAPON: 91 case WEAPON:
93 flags = a_wielded; 92 flags = a_wielded;
94 break; 93 break;
95 case SKILL: 94 case SKILL:
96 case ARMOUR: 95 case ARMOUR:
97 case HELMET: 96 case HELMET:
98 case SHIELD: 97 case SHIELD:
99 case RING: 98 case RING:
100 case BOOTS: 99 case BOOTS:
101 case GLOVES: 100 case GLOVES:
102 case AMULET: 101 case AMULET:
103 case GIRDLE: 102 case GIRDLE:
104 case BRACERS: 103 case BRACERS:
105 case CLOAK: 104 case CLOAK:
106 flags = a_worn; 105 flags = a_worn;
107 break; 106 break;
108 case CONTAINER: 107 case CONTAINER:
109 flags = a_active; 108 flags = a_active;
110 break; 109 break;
111 default: 110 default:
112 flags = a_applied; 111 flags = a_applied;
113 break; 112 break;
114 } 113 }
115 } 114 }
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) || 115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN; 116 flags |= F_OPEN;
119 117
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 120 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 121 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 122 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 123 flags |= F_CURSED;
125 } 124 }
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 126 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 127 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 128 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 129 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 130 flags |= F_LOCKED;
132 131
133 return flags; 132 return flags;
134} 133}
135 134
136/* Used in the send_look to put object head into SockList 135/* Used in the send_look to put object head into SockList
137 * sl for socket ns. Need socket to know if we need to send 136 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 137 * animation of face to the client.
139 */ 138 */
139static void
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head)
141{ 141{
142 int flags, len, anim_speed; 142 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 143 char item_n[MAX_BUF];
144 const char *item_p; 144 const char *item_p;
145 145
146 flags = query_flags (head); 146 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 147 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 148 flags |= F_NOPICK;
149 149
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face(ns, head->face->number,0); 151 esrv_send_face (ns, head->face->number, 0);
152 152
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 154 esrv_send_animation (ns, head->animation_id);
155 155
156 SockList_AddInt(sl, head->count); 156 SockList_AddInt (sl, head->count);
157 SockList_AddInt(sl, flags); 157 SockList_AddInt (sl, flags);
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head));
159 SockList_AddInt(sl, head->face->number); 159 SockList_AddInt (sl, head->face->number);
160 160
161 if (!head->custom_name) { 161 if (!head->custom_name)
162 {
162 strncpy(item_n,query_base_name(head, 0),127); 163 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 164 item_n[127] = 0;
164 len=strlen(item_n); 165 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 166 item_p = query_base_name (head, 1);
166 } else { 167 }
168 else
169 {
167 strncpy(item_n,head->custom_name,127); 170 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 171 item_n[127] = 0;
169 len=strlen(item_n); 172 len = strlen (item_n);
170 item_p=head->custom_name; 173 item_p = head->custom_name;
171 } 174 }
172 strncpy(item_n+len+1, item_p, 127); 175 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 176 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 177 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len); 178 SockList_AddChar (sl, (char) len);
176 memcpy(sl->buf+sl->len, item_n, len); 179 memcpy (sl->buf + sl->len, item_n, len);
177 sl->len += len; 180 sl->len += len;
178 181
179 SockList_AddShort(sl,head->animation_id); 182 SockList_AddShort (sl, head->animation_id);
180 anim_speed=0; 183 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 184 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 {
186 if (head->anim_speed)
182 if (head->anim_speed) anim_speed=head->anim_speed; 187 anim_speed = head->anim_speed;
188 else
189 {
190 if (FABS (head->speed) < 0.001)
191 anim_speed = 255;
192 else if (FABS (head->speed) >= 1.0)
193 anim_speed = 1;
183 else { 194 else
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed)); 195 anim_speed = (int) (1.0 / FABS (head->speed));
187 } 196 }
188 if (anim_speed>255) anim_speed=255; 197 if (anim_speed > 255)
198 anim_speed = 255;
189 } 199 }
190 SockList_AddChar(sl, (char) anim_speed); 200 SockList_AddChar (sl, (char) anim_speed);
191 SockList_AddInt(sl, head->nrof); 201 SockList_AddInt (sl, head->nrof);
192 202
193 if (ns->itemcmd == 2) 203 if (ns->itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 204 SockList_AddShort (sl, head->client_type);
195 205
196 SET_FLAG(head, FLAG_CLIENT_SENT); 206 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 207}
198 208
199 209
200/** 210/**
201 * Send the look window. Don't need to do animations here 211 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 212 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 213 * because object ordering would otherwise be inconsistent
204 */ 214 */
205 215
216void
206void esrv_draw_look(object *pl) 217esrv_draw_look (object *pl)
207{ 218{
208 object *tmp, *last; 219 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 220 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl; 221 SockList sl;
211 char buf[MAX_BUF]; 222 char buf[MAX_BUF];
212 223
213 if (!pl->contr->socket.update_look) { 224 if (!pl->contr->socket.update_look)
225 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
215 return; 227 return;
216 } else { 228 }
229 else
230 {
217 pl->contr->socket.update_look=0; 231 pl->contr->socket.update_look = 0;
218 } 232 }
219 233
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y))
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 235 return;
222 return;
223 236
224 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; 237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above);
225 238
226 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
227 240
228 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
229 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
230 sl.len=strlen((char*)sl.buf); 243 sl.len = strlen ((char *) sl.buf);
231 244
232 SockList_AddInt(&sl, 0); 245 SockList_AddInt (&sl, 0);
233 246
234 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
235 esrv_send_face(&pl->contr->socket, empty_face->number,0); 248 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
236 249
237 if (pl->contr->socket.look_position) { 250 if (pl->contr->socket.look_position)
251 {
238 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); 252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS));
239 SockList_AddInt(&sl, 0); 253 SockList_AddInt (&sl, 0);
240 SockList_AddInt(&sl, (uint32) -1); 254 SockList_AddInt (&sl, (uint32) - 1);
241 SockList_AddInt(&sl, empty_face->number); 255 SockList_AddInt (&sl, empty_face->number);
242 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); 256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS);
243 add_stringlen_to_sockbuf(buf, &sl); 257 add_stringlen_to_sockbuf (buf, &sl);
244 SockList_AddShort(&sl,0); 258 SockList_AddShort (&sl, 0);
245 SockList_AddChar(&sl, 0); 259 SockList_AddChar (&sl, 0);
246 SockList_AddInt(&sl, 0); 260 SockList_AddInt (&sl, 0);
247 if (pl->contr->socket.itemcmd == 2) 261 if (pl->contr->socket.itemcmd == 2)
248 SockList_AddShort(&sl, 0); 262 SockList_AddShort (&sl, 0);
249 } 263 }
250 264
251 for (last=NULL; tmp!=last; tmp=tmp->below) { 265 for (last = NULL; tmp != last; tmp = tmp->below)
266 {
252 object *head; 267 object *head;
253 268
254 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 269 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
270 {
255 last = tmp->below; /* assumes double floor mode */ 271 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below; 273 last = last->below;
258 } 274 }
259 if (LOOK_OBJ(tmp)) { 275 if (LOOK_OBJ (tmp))
276 {
260 if (++start_look < pl->contr->socket.look_position) continue; 277 if (++start_look < pl->contr->socket.look_position)
278 continue;
261 end_look++; 279 end_look++;
262 if (end_look > NUM_LOOK_OBJECTS) { 280 if (end_look > NUM_LOOK_OBJECTS)
281 {
263 /* What we basically do is make a 'fake' object - when the user applies it, 282 /* What we basically do is make a 'fake' object - when the user applies it,
264 * we notice the special tag the object has, and act accordingly. 283 * we notice the special tag the object has, and act accordingly.
265 */ 284 */
266 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS));
267 SockList_AddInt(&sl, 0); 286 SockList_AddInt (&sl, 0);
268 SockList_AddInt(&sl, (uint32) -1); 287 SockList_AddInt (&sl, (uint32) - 1);
269 SockList_AddInt(&sl, empty_face->number); 288 SockList_AddInt (&sl, empty_face->number);
270 sprintf(buf,"Click here to see next group of items"); 289 sprintf (buf, "Click here to see next group of items");
271 add_stringlen_to_sockbuf(buf, &sl); 290 add_stringlen_to_sockbuf (buf, &sl);
272 SockList_AddShort(&sl,0); 291 SockList_AddShort (&sl, 0);
273 SockList_AddChar(&sl, 0); 292 SockList_AddChar (&sl, 0);
274 SockList_AddInt(&sl, 0); 293 SockList_AddInt (&sl, 0);
275 if (pl->contr->socket.itemcmd == 2) 294 if (pl->contr->socket.itemcmd == 2)
276 SockList_AddShort(&sl, 0); 295 SockList_AddShort (&sl, 0);
277 break; 296 break;
278 } 297 }
298 if (tmp->head)
279 if (tmp->head) head = tmp->head; 299 head = tmp->head;
300 else
280 else head = tmp; 301 head = tmp;
281 302
282 add_object_to_socklist(&pl->contr->socket, &sl, head); 303 add_object_to_socklist (&pl->contr->socket, &sl, head);
283 got_one++; 304 got_one++;
284 305
285 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
307 {
286 Send_With_Handling(&pl->contr->socket, &sl); 308 Send_With_Handling (&pl->contr->socket, &sl);
287 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
288 sl.len=strlen((char*)sl.buf); 310 sl.len = strlen ((char *) sl.buf);
289 SockList_AddInt(&sl, 0); 311 SockList_AddInt (&sl, 0);
290 got_one=0; 312 got_one = 0;
291 } 313 }
292 } /* If LOOK_OBJ() */ 314 } /* If LOOK_OBJ() */
293 } 315 }
294 if (got_one) 316 if (got_one)
295 Send_With_Handling(&pl->contr->socket, &sl); 317 Send_With_Handling (&pl->contr->socket, &sl);
296 318
297 free(sl.buf); 319 free (sl.buf);
298} 320}
299 321
300/** 322/**
301 * Sends whole inventory. 323 * Sends whole inventory.
302 */ 324 */
325void
303void esrv_send_inventory(object *pl, object *op) 326esrv_send_inventory (object *pl, object *op)
304{ 327{
305 object *tmp; 328 object *tmp;
306 int got_one=0; 329 int got_one = 0;
307 SockList sl; 330 SockList sl;
308 331
309 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
310 333
311 sprintf((char*)sl.buf,"delinv %d", op->count); 334 sprintf ((char *) sl.buf, "delinv %d", op->count);
312 sl.len=strlen((char*)sl.buf); 335 sl.len = strlen ((char *) sl.buf);
313 Send_With_Handling(&pl->contr->socket, &sl); 336 Send_With_Handling (&pl->contr->socket, &sl);
314 337
315 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
316 sl.len=strlen((char*)sl.buf); 339 sl.len = strlen ((char *) sl.buf);
317 340
318 SockList_AddInt(&sl, op->count); 341 SockList_AddInt (&sl, op->count);
319 342
320 for (tmp=op->inv; tmp; tmp=tmp->below) { 343 for (tmp = op->inv; tmp; tmp = tmp->below)
344 {
321 object *head; 345 object *head;
322 346
347 if (tmp->head)
323 if (tmp->head) head = tmp->head; 348 head = tmp->head;
349 else
324 else head = tmp; 350 head = tmp;
325 351
326 if (LOOK_OBJ(head)) { 352 if (LOOK_OBJ (head))
353 {
327 add_object_to_socklist(&pl->contr->socket, &sl, head); 354 add_object_to_socklist (&pl->contr->socket, &sl, head);
328 355
329 got_one++; 356 got_one++;
330 357
331 /* IT is possible for players to accumulate a huge amount of 358 /* IT is possible for players to accumulate a huge amount of
332 * items (especially with some of the bags out there) to 359 * items (especially with some of the bags out there) to
333 * overflow the buffer. IF so, send multiple item commands. 360 * overflow the buffer. IF so, send multiple item commands.
334 */ 361 */
335 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
363 {
336 Send_With_Handling(&pl->contr->socket, &sl); 364 Send_With_Handling (&pl->contr->socket, &sl);
337 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
338 sl.len=strlen((char*)sl.buf); 366 sl.len = strlen ((char *) sl.buf);
339 SockList_AddInt(&sl, op->count); 367 SockList_AddInt (&sl, op->count);
340 got_one=0; 368 got_one = 0;
341 } 369 }
342 } /* If LOOK_OBJ() */ 370 } /* If LOOK_OBJ() */
343 } 371 }
344 if (got_one) 372 if (got_one)
345 Send_With_Handling(&pl->contr->socket, &sl); 373 Send_With_Handling (&pl->contr->socket, &sl);
346 free(sl.buf); 374 free (sl.buf);
347} 375}
348 376
349/** 377/**
350 * Updates object *op for player *pl. 378 * Updates object *op for player *pl.
351 * 379 *
352 * flags is a list of values to update 380 * flags is a list of values to update
353 * to the client (as defined in newclient.h - might as well use the 381 * to the client (as defined in newclient.h - might as well use the
354 * same value both places. 382 * same value both places.
355 */ 383 */
356 384
385void
357void esrv_update_item(int flags, object *pl, object *op) 386esrv_update_item (int flags, object *pl, object *op)
358{ 387{
359 SockList sl; 388 SockList sl;
360 389
361 /* If we have a request to send the player item, skip a few checks. */ 390 /* If we have a request to send the player item, skip a few checks. */
362 if (op!=pl) { 391 if (op != pl)
392 {
363 if (! LOOK_OBJ(op)) 393 if (!LOOK_OBJ (op))
364 return; 394 return;
365 /* we remove the check for op->env, because in theory, the object 395 /* we remove the check for op->env, because in theory, the object
366 * is hopefully in the same place, so the client should preserve 396 * is hopefully in the same place, so the client should preserve
367 * order. 397 * order.
368 */ 398 */
369 } 399 }
370 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 400 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
401 {
371 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 402 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
372 * this is happening - we can set a breakpoint here in the debugger 403 * this is happening - we can set a breakpoint here in the debugger
373 * and track back the call. 404 * and track back the call.
374 */ 405 */
375 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 406 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
376 } 407 }
377 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 408 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
378 409
379 strcpy((char*)sl.buf,"upditem "); 410 strcpy ((char *) sl.buf, "upditem ");
380 sl.len=strlen((char*)sl.buf); 411 sl.len = strlen ((char *) sl.buf);
381 412
382 SockList_AddChar(&sl, (char) flags); 413 SockList_AddChar (&sl, (char) flags);
383 414
384 if (op->head) op=op->head; 415 if (op->head)
416 op = op->head;
385 417
386 SockList_AddInt(&sl, op->count); 418 SockList_AddInt (&sl, op->count);
387 419
388 if (flags & UPD_LOCATION) 420 if (flags & UPD_LOCATION)
389 SockList_AddInt(&sl, op->env? op->env->count:0); 421 SockList_AddInt (&sl, op->env ? op->env->count : 0);
390 422
391 if (flags & UPD_FLAGS) 423 if (flags & UPD_FLAGS)
392 SockList_AddInt(&sl, query_flags(op)); 424 SockList_AddInt (&sl, query_flags (op));
393 425
394 if (flags & UPD_WEIGHT) { 426 if (flags & UPD_WEIGHT)
427 {
395 sint32 weight = WEIGHT(op); 428 sint32 weight = WEIGHT (op);
396 429
397 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); 430 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
398 if (pl == op) { 431 if (pl == op)
432 {
399 op->contr->last_weight = weight; 433 op->contr->last_weight = weight;
400 } 434 }
401 } 435 }
402 436
403 if (flags & UPD_FACE) { 437 if (flags & UPD_FACE)
438 {
404 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 439 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
405 esrv_send_face(&pl->contr->socket, op->face->number,0); 440 esrv_send_face (&pl->contr->socket, op->face->number, 0);
406 SockList_AddInt(&sl, op->face->number); 441 SockList_AddInt (&sl, op->face->number);
407 } 442 }
408 if (flags & UPD_NAME) { 443 if (flags & UPD_NAME)
444 {
409 int len; 445 int len;
410 const char *item_p; 446 const char *item_p;
411 char item_n[MAX_BUF]; 447 char item_n[MAX_BUF];
412 448
413 if (!op->custom_name) { 449 if (!op->custom_name)
450 {
414 strncpy(item_n,query_base_name(op, 0),127); 451 strncpy (item_n, query_base_name (op, 0), 127);
415 item_n[127]=0; 452 item_n[127] = 0;
416 len=strlen(item_n); 453 len = strlen (item_n);
417 item_p=query_base_name(op, 1); 454 item_p = query_base_name (op, 1);
455 }
456 else
418 } 457 {
419 else {
420 strncpy(item_n,op->custom_name,127); 458 strncpy (item_n, op->custom_name, 127);
421 item_n[127]=0; 459 item_n[127] = 0;
422 len=strlen(item_n); 460 len = strlen (item_n);
423 item_p=op->custom_name; 461 item_p = op->custom_name;
424 } 462 }
425 463
426 strncpy(item_n+len+1, item_p, 127); 464 strncpy (item_n + len + 1, item_p, 127);
427 item_n[254]=0; 465 item_n[254] = 0;
428 len += strlen(item_n+1+len) + 1; 466 len += strlen (item_n + 1 + len) + 1;
429 SockList_AddChar(&sl, (char)len); 467 SockList_AddChar (&sl, (char) len);
430 memcpy(sl.buf+sl.len, item_n, len); 468 memcpy (sl.buf + sl.len, item_n, len);
431 sl.len += len; 469 sl.len += len;
432 } 470 }
433 if (flags & UPD_ANIM) 471 if (flags & UPD_ANIM)
434 SockList_AddShort(&sl,op->animation_id); 472 SockList_AddShort (&sl, op->animation_id);
435 473
436 if (flags & UPD_ANIMSPEED) { 474 if (flags & UPD_ANIMSPEED)
475 {
437 int anim_speed=0; 476 int anim_speed = 0;
477
438 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 478 if (QUERY_FLAG (op, FLAG_ANIMATE))
479 {
480 if (op->anim_speed)
439 if (op->anim_speed) anim_speed=op->anim_speed; 481 anim_speed = op->anim_speed;
482 else
483 {
484 if (FABS (op->speed) < 0.001)
485 anim_speed = 255;
486 else if (FABS (op->speed) >= 1.0)
487 anim_speed = 1;
440 else { 488 else
441 if (FABS(op->speed)<0.001) anim_speed=255;
442 else if (FABS(op->speed)>=1.0) anim_speed=1;
443 else anim_speed = (int) (1.0/FABS(op->speed)); 489 anim_speed = (int) (1.0 / FABS (op->speed));
444 } 490 }
445 if (anim_speed>255) anim_speed=255; 491 if (anim_speed > 255)
492 anim_speed = 255;
446 } 493 }
447 SockList_AddChar(&sl, (char)anim_speed); 494 SockList_AddChar (&sl, (char) anim_speed);
448 } 495 }
449 if (flags & UPD_NROF) 496 if (flags & UPD_NROF)
450 SockList_AddInt(&sl, op->nrof); 497 SockList_AddInt (&sl, op->nrof);
451 498
452 Send_With_Handling(&pl->contr->socket, &sl); 499 Send_With_Handling (&pl->contr->socket, &sl);
453 free(sl.buf); 500 free (sl.buf);
454} 501}
455 502
456/** 503/**
457 * Sends item's info to player. 504 * Sends item's info to player.
458 */ 505 */
506void
459void esrv_send_item(object *pl, object*op) 507esrv_send_item (object *pl, object *op)
460{ 508{
461 SockList sl; 509 SockList sl;
462 510
463 /* If this is not the player object, do some more checks */ 511 /* If this is not the player object, do some more checks */
464 if (op!=pl) { 512 if (op != pl)
513 {
465 /* We only send 'visibile' objects to the client */ 514 /* We only send 'visibile' objects to the client */
466 if (! LOOK_OBJ(op)) 515 if (!LOOK_OBJ (op))
467 return; 516 return;
468 /* if the item is on the ground, mark that the look needs to 517 /* if the item is on the ground, mark that the look needs to
469 * be updated. 518 * be updated.
470 */ 519 */
471 if (!op->env) { 520 if (!op->env)
521 {
472 pl->contr->socket.update_look=1; 522 pl->contr->socket.update_look = 1;
473 return; 523 return;
474 } 524 }
475 } 525 }
476 526
477 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 527 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
478 528
479 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 529 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
480 sl.len=strlen((char*)sl.buf); 530 sl.len = strlen ((char *) sl.buf);
481 531
482 if (op->head) op=op->head; 532 if (op->head)
533 op = op->head;
483 534
484 SockList_AddInt(&sl, op->env? op->env->count:0); 535 SockList_AddInt (&sl, op->env ? op->env->count : 0);
485 536
486 add_object_to_socklist(&pl->contr->socket, &sl, op); 537 add_object_to_socklist (&pl->contr->socket, &sl, op);
487 538
488 Send_With_Handling(&pl->contr->socket, &sl); 539 Send_With_Handling (&pl->contr->socket, &sl);
489 SET_FLAG(op, FLAG_CLIENT_SENT); 540 SET_FLAG (op, FLAG_CLIENT_SENT);
490 free(sl.buf); 541 free (sl.buf);
491} 542}
492 543
493/** 544/**
494 * Tells the client to delete an item. Uses the item 545 * Tells the client to delete an item. Uses the item
495 * command with a -1 location. 546 * command with a -1 location.
496 */ 547 */
497 548
549void
498void esrv_del_item(player *pl, int tag) 550esrv_del_item (player *pl, int tag)
499{ 551{
500 SockList sl; 552 SockList sl;
501 553
502 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 554 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
503 555
504 strcpy((char*)sl.buf,"delitem "); 556 strcpy ((char *) sl.buf, "delitem ");
505 sl.len=strlen((char*)sl.buf); 557 sl.len = strlen ((char *) sl.buf);
506 SockList_AddInt(&sl, tag); 558 SockList_AddInt (&sl, tag);
507 559
508 Send_With_Handling(&pl->socket, &sl); 560 Send_With_Handling (&pl->socket, &sl);
509 free(sl.buf); 561 free (sl.buf);
510} 562}
511 563
512 564
513/******************************************************************************* 565/*******************************************************************************
514 * 566 *
519/** 571/**
520 * Takes a player and object count (tag) and returns the actual object 572 * Takes a player and object count (tag) and returns the actual object
521 * pointer, or null if it can't be found. 573 * pointer, or null if it can't be found.
522 */ 574 */
523 575
576object *
524object *esrv_get_ob_from_count(object *pl, tag_t count) 577esrv_get_ob_from_count (object *pl, tag_t count)
525{ 578{
526 object *op, *tmp; 579 object *op, *tmp;
527 580
528 if (pl->count == count) 581 if (pl->count == count)
529 return pl; 582 return pl;
530 583
531 for(op = pl->inv; op; op = op->below) 584 for (op = pl->inv; op; op = op->below)
532 if (op->count == count) 585 if (op->count == count)
533 return op; 586 return op;
534 else if (op->type == CONTAINER && pl->container == op) 587 else if (op->type == CONTAINER && pl->container == op)
535 for(tmp = op->inv; tmp; tmp = tmp->below) 588 for (tmp = op->inv; tmp; tmp = tmp->below)
536 if (tmp->count == count) 589 if (tmp->count == count)
537 return tmp; 590 return tmp;
538 591
539 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 592 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
540 if (op->head != NULL && op->head->count == count) 593 if (op->head != NULL && op->head->count == count)
541 return op; 594 return op;
542 else if (op->count == count) 595 else if (op->count == count)
543 return op; 596 return op;
544 else if (op->type == CONTAINER && pl->container == op) 597 else if (op->type == CONTAINER && pl->container == op)
545 for(tmp = op->inv; tmp; tmp = tmp->below) 598 for (tmp = op->inv; tmp; tmp = tmp->below)
546 if (tmp->count == count) 599 if (tmp->count == count)
547 return tmp; 600 return tmp;
548 601
549 return NULL; 602 return NULL;
550} 603}
551 604
552 605
553/** Client wants to examine some object. So lets do so. */ 606/** Client wants to examine some object. So lets do so. */
607void
554void ExamineCmd(char *buf, int len,player *pl) 608ExamineCmd (char *buf, int len, player *pl)
555{ 609{
556 long tag = atoi(buf); 610 long tag = atoi (buf);
557 object *op = esrv_get_ob_from_count(pl->ob, tag); 611 object *op = esrv_get_ob_from_count (pl->ob, tag);
558 612
559 if (!op) { 613 if (!op)
614 {
560 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 615 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
561 pl->ob->name, tag);
562 return; 616 return;
563 } 617 }
564 examine (pl->ob, op); 618 examine (pl->ob, op);
565} 619}
566 620
567/** Client wants to apply some object. Lets do so. */ 621/** Client wants to apply some object. Lets do so. */
622void
568void ApplyCmd(char *buf, int len,player *pl) 623ApplyCmd (char *buf, int len, player *pl)
569{ 624{
570 uint32 tag = atoi(buf); 625 uint32 tag = atoi (buf);
571 object *op = esrv_get_ob_from_count(pl->ob, tag); 626 object *op = esrv_get_ob_from_count (pl->ob, tag);
572 627
573 /* sort of a hack, but if the player saves and the player then manually 628 /* sort of a hack, but if the player saves and the player then manually
574 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 629 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
575 */ 630 */
576 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 631 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
632 return;
577 633
578 /* If the high bit is set, player applied a pseudo object. */ 634 /* If the high bit is set, player applied a pseudo object. */
579 if (tag & 0x80000000) { 635 if (tag & 0x80000000)
636 {
580 pl->socket.look_position = tag & 0x7fffffff; 637 pl->socket.look_position = tag & 0x7fffffff;
581 pl->socket.update_look = 1; 638 pl->socket.update_look = 1;
582 return; 639 return;
583 } 640 }
584 641
585 if (!op) { 642 if (!op)
643 {
586 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 644 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
587 pl->ob->name, tag);
588 return; 645 return;
589 } 646 }
590 player_apply (pl->ob, op, 0, 0); 647 player_apply (pl->ob, op, 0, 0);
591} 648}
592 649
593/** Client wants to apply some object. Lets do so. */ 650/** Client wants to apply some object. Lets do so. */
651void
594void LockItem(uint8 *data, int len,player *pl) 652LockItem (uint8 * data, int len, player *pl)
595{ 653{
596 int flag, tag; 654 int flag, tag;
597 object *op; 655 object *op;
598 656
599 flag = data[0]; 657 flag = data[0];
600 tag = GetInt_String(data+1); 658 tag = GetInt_String (data + 1);
601 op = esrv_get_ob_from_count(pl->ob, tag); 659 op = esrv_get_ob_from_count (pl->ob, tag);
602 660
603 if (!op) { 661 if (!op)
662 {
604 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 663 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
605 return; 664 return;
606 } 665 }
607 if (!flag) 666 if (!flag)
608 CLEAR_FLAG(op,FLAG_INV_LOCKED); 667 CLEAR_FLAG (op, FLAG_INV_LOCKED);
609 else 668 else
610 SET_FLAG(op,FLAG_INV_LOCKED); 669 SET_FLAG (op, FLAG_INV_LOCKED);
611 esrv_update_item(UPD_FLAGS, pl->ob, op); 670 esrv_update_item (UPD_FLAGS, pl->ob, op);
612} 671}
613 672
614/** Client wants to apply some object. Lets do so. */ 673/** Client wants to apply some object. Lets do so. */
674void
615void MarkItem(uint8 *data, int len,player *pl) 675MarkItem (uint8 * data, int len, player *pl)
616{ 676{
617 int tag; 677 int tag;
618 object *op; 678 object *op;
619 679
620 tag = GetInt_String(data); 680 tag = GetInt_String (data);
621 op = esrv_get_ob_from_count(pl->ob, tag); 681 op = esrv_get_ob_from_count (pl->ob, tag);
622 if (!op) { 682 if (!op)
683 {
623 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 684 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
624 return; 685 return;
625 } 686 }
626 pl->mark = op; 687 pl->mark = op;
627 pl->mark_count = op->count; 688 pl->mark_count = op->count;
628 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 689 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
629} 690}
630 691
631 692
632/** 693/**
633 * look_at prints items on the specified square. 694 * look_at prints items on the specified square.
634 * 695 *
635 * [ removed EARTHWALL check and added check for containers inventory. 696 * [ removed EARTHWALL check and added check for containers inventory.
636 * Tero.Haatanen@lut.fi ] 697 * Tero.Haatanen@lut.fi ]
637 */ 698 */
699void
638void look_at(object *op,int dx,int dy) { 700look_at (object *op, int dx, int dy)
701{
639 object *tmp; 702 object *tmp;
640 int flag=0; 703 int flag = 0;
641 sint16 x,y; 704 sint16 x, y;
642 mapstruct *m; 705 mapstruct *m;
643 706
644 x = op->x + dx; 707 x = op->x + dx;
645 y = op->y + dy; 708 y = op->y + dy;
646 709
647 if (out_of_map(op->map, x, y)) return; 710 if (out_of_map (op->map, x, y))
711 return;
648 712
649 m = get_map_from_coord(op->map, &x, &y); 713 m = get_map_from_coord (op->map, &x, &y);
650 if (!m) return; 714 if (!m)
715 return;
651 716
652 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; 717 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
653 tmp=tmp->above);
654 718
655 for ( ; tmp != NULL; tmp=tmp->below ) { 719 for (; tmp != NULL; tmp = tmp->below)
720 {
656 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 721 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
722 continue;
657 723
658 if(!flag) { 724 if (!flag)
725 {
659 if(dx||dy) 726 if (dx || dy)
660 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 727 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
661 else { 728 else
729 {
662 clear_win_info(op); 730 clear_win_info (op);
663 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 731 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
664 } 732 }
665 flag=1; 733 flag = 1;
666 } 734 }
667 735
668 if (QUERY_FLAG(op, FLAG_WIZ)) 736 if (QUERY_FLAG (op, FLAG_WIZ))
669 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 737 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
670 else 738 else
671 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 739 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
672 740
673 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 741 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
674 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) 742 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
675 inventory(op,tmp->head==NULL?tmp:tmp->head); 743 inventory (op, tmp->head == NULL ? tmp : tmp->head);
676 744
677 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 745 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
678 break; 746 break;
679 } 747 }
680 748
681 if(!flag) { 749 if (!flag)
750 {
682 if(dx||dy) 751 if (dx || dy)
683 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 752 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
684 else 753 else
685 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 754 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
686 } 755 }
687} 756}
688 757
689 758
690 759
691/** Client wants to look at some object. Lets do so. */ 760/** Client wants to look at some object. Lets do so. */
761void
692void LookAt(char *buf, int len,player *pl) 762LookAt (char *buf, int len, player *pl)
693{ 763{
694 int dx, dy; 764 int dx, dy;
695 char *cp; 765 char *cp;
696 766
697 dx=atoi(buf); 767 dx = atoi (buf);
698 if (!(cp=strchr(buf,' '))) { 768 if (!(cp = strchr (buf, ' ')))
769 {
770 return;
771 }
772 dy = atoi (cp);
773
774 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
775 return;
776
777 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
778 return;
779
780 look_at (pl->ob, dx, dy);
781}
782
783/** Move an object to a new location */
784void
785esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
786{
787 object *op, *env;
788
789 op = esrv_get_ob_from_count (pl, tag);
790 if (!op)
791 {
792 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
793 return;
794 }
795
796 if (!to)
797 { /* drop it to the ground */
798
799/* LOG(llevDebug, "Drop it on the ground.\n");*/
800
801 if (op->map && !op->env)
802 {
803
804/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
805 return;
806 }
807 /* If it is an active container, then we should drop all objects
808 * in the container and not the container itself.
809 */
810 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
811 {
812 object *current, *next;
813
814 for (current = op->inv; current != NULL; current = next)
815 {
816 next = current->below;
817 drop_object (pl, current, 0);
818 }
819 esrv_update_item (UPD_WEIGHT, pl, op);
820 }
821 else
822 {
823 drop_object (pl, op, nrof);
824 }
825 return;
826 }
827 else if (to == pl->count)
828 { /* pick it up to the inventory */
829 /* return if player has already picked it up */
830 if (op->env == pl)
699 return; 831 return;
700 }
701 dy=atoi(cp);
702 832
703 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2)
704 return;
705
706 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
707 return;
708
709 look_at(pl->ob, dx, dy);
710}
711
712/** Move an object to a new location */
713void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
714{
715 object *op, *env;
716
717 op = esrv_get_ob_from_count(pl, tag);
718 if (!op) {
719 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n",
720 pl->name, tag);
721 return;
722 }
723
724 if (!to) { /* drop it to the ground */
725/* LOG(llevDebug, "Drop it on the ground.\n");*/
726
727 if (op->map && !op->env) {
728/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
729 return;
730 }
731 /* If it is an active container, then we should drop all objects
732 * in the container and not the container itself.
733 */
734 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) {
735 object *current, *next;
736 for (current=op->inv; current!=NULL; current=next) {
737 next=current->below;
738 drop_object(pl, current, 0);
739 }
740 esrv_update_item(UPD_WEIGHT, pl, op);
741 }
742 else {
743 drop_object (pl, op, nrof);
744 }
745 return;
746 } else if (to == pl->count) { /* pick it up to the inventory */
747 /* return if player has already picked it up */
748 if (op->env == pl) return;
749
750 pl->contr->count = nrof; 833 pl->contr->count = nrof;
751 pick_up(pl, op); 834 pick_up (pl, op);
752 return ; 835 return;
753 } 836 }
754 env = esrv_get_ob_from_count(pl, to); 837 env = esrv_get_ob_from_count (pl, to);
755 if (!env) { 838 if (!env)
756 LOG(llevDebug, 839 {
757 "Player '%s' tried to move object to the unknown location (%d)\n", 840 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
758 pl->name, to);
759 return; 841 return;
760 } 842 }
761 /* put_object_in_sack presumes that necessary sanity checking 843 /* put_object_in_sack presumes that necessary sanity checking
762 * has already been done (eg, it can be picked up and fits in 844 * has already been done (eg, it can be picked up and fits in
763 * in a sack, so check for those things. We should also check 845 * in a sack, so check for those things. We should also check
764 * an make sure env is in fact a container for that matter. 846 * an make sure env is in fact a container for that matter.
765 */ 847 */
766 if (env->type == CONTAINER
767 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 848 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
849 {
768 put_object_in_sack (pl, env, op, nrof); 850 put_object_in_sack (pl, env, op, nrof);
769 } 851 }
770} 852}
771
772

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